;------------------------------------------------------------------------------------------------
[wpn_ak5c_bas]:identity_immunities,weapon_probability,default_weapon_params;wpn_m4_sounds
GroupControlSection                      = spawn_group
$npc                                     = on
$prefetch                                = 8
$spawn                                   = "weapons\m4a1"
scheduled                                = off
cform                                    = skeleton
parent_section                           = wpn_ak5c_bas

class                                    = WP_AK74
slot                                     = 2
animation_slot                           = 2
ef_main_weapon_type                      = 2
ef_weapon_type                           = 8
hand_dependence                          = 1
single_handed                            = 0

default_to_ruck                          = false
sprint_allowed                           = true

inv_grid_width     = 6
inv_grid_height    = 2
inv_grid_x         = 12
inv_grid_y         = 20

icons_texture                                       = ui\ui_icon_bas

inv_name                                 = st_wpn_ak5c_bas
inv_name_short                           = st_wpn_ak5c_bas
description                              = st_wpn_ak5c_bas_descr

kind                                     = w_rifle
inv_weight                               = 4.00
cost                                     = 55560
repair_type                              = rifle_5
weapon_class                             = assault_rifle

hud                                      = wpn_ak5c_bas_hud
visual                                   = dynamics\weapons\wpn_ak5c_bas\wpn_ak5c_world.ogf
position                                 = -0.07, 0.097, -0.094
orientation                              = 0.0, 0.0, 0.0
fire_point                               = 0.05, -0.06, 0.575
fire_point2                              = 0.0, 0.199, 0.575
strap_bone0                              = bip01_spine2
strap_bone1                              = bip01_spine1
strap_position                           = -0.15, -0.15, 0.2
strap_orientation                        = -10, -5, 10
ph_mass                                  = 3

flame_particles                          = weapons\generic_weapon05
;smoke_particles                          = weapons\generic_shoot_00
grenade_flame_particles                  = weapons\generic_weapon01

smoke_particles				             = ghost_particles\weapons\flame_eft_ak  

shell_point             				 = 0.120000, 0.000000, 0.070000
shell_dir               				 = 0.0, 0.0, 0.4
shell_particles         				 = weapons\556x45

light_disabled                           = falce
light_color                              = 0.6, 0.5, 0.3
light_range                              = 5
light_time                               = 0.2
light_var_color                          = 0.05
light_var_range                          = 0.1
light_trace_bone                         = muzzle
	

upgrades                                 = up_gr_firstab_g36, up_gr_seconab_g36, up_gr_thirdab_g36, up_gr_fourtab_g36, up_gr_fourtcd_g36, up_gr_fourtef_g36
installed_upgrades                       =
upgrade_scheme                           = upgrade_scheme_g36
		
upgr_icon_x                              = 600
upgr_icon_y                              = 200
upgr_icon_width                          = 300
upgr_icon_height                         = 100

fire_modes                               = 1, -1
ammo_class                               = ammo_5.56x45_fmj, ammo_5.56x45_fmj_bad, ammo_5.56x45_fmj_verybad, ammo_5.56x45_ss190, ammo_5.56x45_ss190_bad, ammo_5.56x45_ss190_verybad, ammo_5.56x45_ap, ammo_5.56x45_ap_bad, ammo_5.56x45_ap_verybad
ammo_elapsed                             = 30
ammo_mag_size                            = 30
startup_ammo                             = 90

scopes 					                 = acog, eot, specter, c-more, 0kp2, ac10632, d0cter, leupold, aimpoint, aim_low, point_aimpro, e0t2, pn23, gauss_sight, rmr, deltapoint, compm4s, rakurs, marchf, kemper, triji, mark8_rmr, spec_alt, mepro, ekp8_18, 5c_tik
scope_status                             = 0
scope_zoom_factor                        = 0

silencer_name                            = wpn_sil_nato
silencer_status                          = 2
silencer_x                               = 245
silencer_y                               = 10
silencer_light_color                     = 0.6, 0.5, 0.3
silencer_light_range                     = 0.01
silencer_light_time                      = 0.2
silencer_light_var_color                 = 0.05
silencer_light_var_range                 = 0.5
;silencer_smoke_particles                 = weapons\generic_shoot_00

silencer_smoke_particles   		         = ghost_particles\weapons\generic_smoke_eft_sil

grenade_class                            = ammo_m209, ammo_m209_bad, ammo_m209_verybad
grenade_launcher_name                    = wpn_addon_grenade_launcher_m203
grenade_launcher_status                  = 0
grenade_launcher_x                       = 131
grenade_launcher_y                       = 29
grenade_vel                              = 76
launch_speed                             = 0

hit_impulse                              = 27
hit_power                                = 0.5, 0.5, 0.5, 0.5
hit_type                                 = fire_wound
fire_distance                            = 1000
bullet_speed                             = 880
rpm                                      = 750
rpm_empty_click                          = 200

use_aim_bullet                           = false
use_first_bullet                         = false
time_to_aim                              = 0.0 ;  2.0
zoom_dof                                 = 0.5, 1.0, 180
zoom_enabled                             = true
zoom_rotate_time                         = 0.25
reload_dof                               = 0.0, 0.0, 0,0
control_inertion_factor = 1.0f
crosshair_inertion                       = 4.8
fire_dispersion_base                     = 0.28
fire_dispersion_condition_factor         = 0.001

misfire_probability                      = 0.004
misfire_start_condition                  = 0.7 ;  0.85
misfire_start_prob                       = 0.007
misfire_end_condition                    = 0.12
misfire_end_prob                         = 0.11

condition_queue_shot_dec                 = 0.0008
condition_shot_dec                       = 0.0008

cam_return                               = 0
cam_relax_speed                          = 10
cam_dispersion                           = 0.556
cam_dispersion_frac                      = 1.0
cam_dispersion_inc                       = 0.0675
cam_max_angle                            = 54.0
cam_max_angle_horz                       = 54.0
cam_step_angle_horz                      = 1.62
zoom_cam_relax_speed                     = 10
zoom_cam_dispersion                      = 0.466
zoom_cam_dispersion_frac                 = 1.0
zoom_cam_dispersion_inc                  = 0.0525
zoom_cam_max_angle                       = 54.0
zoom_cam_max_angle_horz                  = 54.0
zoom_cam_step_angle_horz                 = 1.57

PDM_disp_accel_factor                    = 1.745
PDM_disp_base                            = 0.84
PDM_disp_crouch                          = 1.0
PDM_disp_crouch_no_acc                   = 1.0
PDM_disp_vel_factor                      = 1.745

cam_relax_speed_ai                       = 360
zoom_cam_relax_speed_ai                  = 360
holder_fov_modifier                      = 1.0
holder_range_modifier                    = 1.0
min_radius                               = 0
max_radius                               = 500
hit_probability_gd_novice                = 1.00
hit_probability_gd_stalker               = 1.00
hit_probability_gd_veteran               = 1.00
hit_probability_gd_master                = 1.00

kill_msg_x                               = 175
kill_msg_y                               = 0
kill_msg_width                           = 82
kill_msg_height                          = 28

hud_fov                                  = 0.78
;-----------------------------------------------------------------------------------------SND----------------------------------------------------------------------------------------------------------------
snd_bore                = $no_sound
snd_draw                = weapons\scar_yang_prince\scar_inspect
snd_holster				= weapons\generic\rifle_holster

snd_reload              = weapons\ak5c_young_prince\ak5_reload
snd_reload_empty        = weapons\ak5c_young_prince\ak5_reload_empty

snd_shoot				= weapons\ak5c_young_prince\ak5_shot_1
snd_shoot1				= weapons\ak5c_young_prince\ak5_shot_2
snd_shoot2				= weapons\ak5c_young_prince\ak5_shot_3
snd_shoot3				= weapons\ak5c_young_prince\ak5_shot_4
snd_shoot4				= weapons\ak5c_young_prince\ak5_shot_5

snd_silncer_shot		= weapons\ak5c_young_prince\ak5_shot_sil_1
snd_silncer_shot1		= weapons\ak5c_young_prince\ak5_shot_sil_2
snd_silncer_shot2		= weapons\ak5c_young_prince\ak5_shot_sil_3
snd_silncer_shot3		= weapons\ak5c_young_prince\ak5_shot_sil_4
snd_silncer_shot4		= weapons\ak5c_young_prince\ak5_shot_sil_5

snd_empty				= weapons\generic\ar_empty,	0.7

snd_reload_misfire      = weapons\ak12custom\ak12_m1_misfire
snd_switch_mode			= weapons\ru556\ru556_firemode
;-----------------------------------------------------------------------------------------HUD----------------------------------------------------------------------------------------------------------------
[wpn_ak5c_bas_hud]:hud_base

item_visual                              = dynamics\weapons\wpn_ak5c_bas\wpn_ak5c_hud.ogf

attach_place_idx                         = 0
zoom_hide_crosshair                      = true   

;---------------
item_position                            = 0, 0, 0
item_orientation                         = 0, 0, 0

hands_position_16x9				= 0.018100,-0.025800,0.068400
hands_orientation_16x9			= 0.506000,0.680000,0.000000

aim_hud_offset_pos_16x9				= -0.059160,0.034990,-0.028800
aim_hud_offset_rot_16x9				= 0.014700,0.012150,0.000000
;---------------

hands_position                           =  0.01, -0.01, 0.01
hands_orientation                        = -0.014, 0, 0

aim_hud_offset_pos                       = -0.0505, 0.008, -0.035
aim_hud_offset_rot                       =  0, 0, 0


gl_hud_offset_pos                        = -0.0625, 0.00, -0.11
gl_hud_offset_pos_16x9                   = -0.0625, 0.00, -0.11
gl_hud_offset_rot                        =  0.07,  0.025, 0.25
gl_hud_offset_rot_16x9                   =  0.07,  0.025, 0.25

lean_hud_offset_pos                      = 0, 0, 0
lean_hud_offset_rot                      = 0, 0, 0

        		lowered_hud_offset_pos_16x9		= 0.1,0,0
		        lowered_hud_offset_rot_16x9		= 0.1,-0.8,0.1  

;---------
anm_hide                                 = ras_m4a1_hand_out, idle
anm_idle                                 = ras_m4a1_hand_idle, idle
anm_idle_aim                             = ras_m4a1_hand_idle_aim, idle
anm_idle_aim_moving                      = ras_m4a1_hand_idle_walk,idle
anm_idle_moving_crouch                   = ras_m4a1_hand_crouch, idle
anm_idle_aim_moving_crouch               = ras_m4a1_hand_crouch, idle
anm_idle_moving                          = ras_m4a1_hand_walk, idle
anm_idle_sprint                          = ras_m4a1_hand_run, idle
anm_reload                               = ras_m4a1_hand_reload,   ras_m4a1_reload                   
anm_reload_empty                         = ras_m4a1_hand_reload_empty, ras_m4a1_reload_empty          
anm_shots                                = ras_m4a1_hand_shot, ras_m4a1_shot
anm_show                                 = ras_m4a1_hand_in, idle
anm_reload_misfire                       = ak5c_hand_misfire, ak5c_misfire     ,0.7
anm_bore				                 = ras_ak5c_hand_inspecttest, idle             ,0.5  

;EMPTY

anm_hide_empty                           = ras_m4a1_hand_out, ras_m4a1_idle_w_gl_empty
anm_idle_empty                           = ras_m4a1_hand_idle, ras_m4a1_idle_w_gl_empty
anm_idle_aim_empty                       = ras_m4a1_hand_idle_aim, ras_m4a1_idle_w_gl_empty
anm_idle_aim_moving_empty                = ras_m4a1_hand_idle_walk, ras_m4a1_idle_w_gl_empty
anm_idle_moving_crouch_empty             = ras_m4a1_hand_crouch, ras_m4a1_idle_w_gl_empty
anm_idle_aim_moving_crouch_empty         = ras_m4a1_hand_crouch, ras_m4a1_idle_w_gl_empty
anm_idle_moving_empty                    = ras_m4a1_hand_walk, ras_m4a1_idle_w_gl_empty
anm_idle_sprint_empty                    = ras_m4a1_hand_run, ras_m4a1_idle_w_gl_empty
anm_shots_empty                          = ras_m4a1_hand_shot, ras_m4a1_idle_w_gl_empty
anm_show_empty                           = ras_m4a1_hand_in, ras_m4a1_idle_w_gl_empty
anm_bore_empty				             = ras_ak5c_hand_inspecttest, ras_m4a1_idle_w_gl_empty                 

shell_bone                               = gilza
shell_dir                                = 0, 1, 0
shell_point                              = 0, 0, 0

fire_bone                                = muzzle
fire_bone2                               = muzzle_gl
fire_point                               = 0, 0, 0
fire_point2                              = 0, 0, 0

freelook_z_offset_mul					 = 0.15
;---------------------------------------------------------------------------Addons----------------------------------------------------------------------
[wpn_ak5c_bas_ac10632]:wpn_ak5c_bas

visual = dynamics\weapons\wpn_ak5c_bas\wpn_ak5c_5c_tik_world.ogf          

1icon_layer			= ac10632
1icon_layer_x			= 130
1icon_layer_y			= -10

inv_weight                                         = 4.115

hud				= wpn_ak5c_bas_ac10632_hud

[wpn_ak5c_bas_ac10632_hud]:wpn_ak5c_bas_hud

item_visual                	= dynamics\weapons\wpn_ak5c_bas\wpn_ak5c_ac10632_hud.ogf

aim_hud_offset_pos_16x9				= -0.058560,0.006690,-0.034800
aim_hud_offset_rot_16x9				= 0.000700,0.009650,0.000000
;-------------------------------------------------------------------------------
[wpn_ak5c_bas_acog]:wpn_ak5c_bas

visual					     = dynamics\weapons\wpn_ak5c_bas\wpn_ak5c_5c_tik_world.ogf

1icon_layer                                        = acog
1icon_layer_x			= 92
1icon_layer_y			= -8

inv_weight                                         = 4.350
scope_status                                       = 1
scope_texture                                      = wpn_crosshair_acog
scope_zoom_factor                                  = 25
zoom_rotate_time                                   = 0.25

hud					                               = wpn_ak5c_bas_acog_hud

[wpn_ak5c_bas_acog_hud]:wpn_ak5c_bas_hud

item_visual				= dynamics\weapons\wpn_ak5c_bas\wpn_ak5c_acog_hud.ogf

aim_hud_offset_pos_16x9				= -0.059260,0.007190,-0.066801
aim_hud_offset_rot_16x9				= 0.000700,0.009650,0.000000
;-------------------------------------------------------------------------------
[wpn_ak5c_bas_eot]:wpn_ak5c_bas

visual = dynamics\weapons\wpn_ak5c_bas\wpn_ak5c_5c_tik_world.ogf

1icon_layer			    = eot
1icon_layer_x			= 130
1icon_layer_y			= -8

inv_weight                                         = 4.300

hud				= wpn_ak5c_bas_eot_hud



[wpn_ak5c_bas_eot_hud]:wpn_ak5c_bas_hud

item_visual                	= dynamics\weapons\wpn_ak5c_bas\wpn_ak5c_eot_hud.ogf

aim_hud_offset_pos_16x9				= -0.058560,0.000590,-0.034800
aim_hud_offset_rot_16x9				= 0.000700,0.009650,0.000000
;-----------------------------------------------------------------------------
[wpn_ak5c_bas_c-more]:wpn_ak5c_bas

visual					= dynamics\weapons\wpn_ak5c_bas\wpn_ak5c_5c_tik_world.ogf
hud						= wpn_ak5c_bas_c-more_hud

1icon_layer			    = c-more
1icon_layer_x			= 130
1icon_layer_y			= -10

inv_weight                                         = 4.300


[wpn_ak5c_bas_c-more_hud]:wpn_ak5c_bas_hud

item_visual				= dynamics\weapons\wpn_ak5c_bas\wpn_ak5c_c-more_hud.ogf

aim_hud_offset_pos_16x9				= -0.058660,0.008890,-0.034800
aim_hud_offset_rot_16x9				= 0.000700,0.009650,0.000000
;--------------------------------------------------------------------------------
[wpn_ak5c_bas_specter]:wpn_ak5c_bas

visual					= dynamics\weapons\wpn_ak5c_bas\wpn_ak5c_5c_tik_world.ogf

hud					= wpn_ak5c_bas_specter_hud

1icon_layer                              = specter
1icon_layer_x                            = 76
1icon_layer_y                            = -8

inv_weight                                         = 4.670
scope_status                                       = 1
scope_texture                                      = wpn_crosshair_specter
scope_zoom_factor                                  = 25
zoom_rotate_time                                   = 0.25
scope_dynamic_zoom                                 = off

scope_zoom_factor_alt             = 0

use_alt_aim_hud                   = true	

[wpn_ak5c_bas_specter_hud]:wpn_ak5c_bas_hud

item_visual				= dynamics\weapons\wpn_ak5c_bas\wpn_ak5c_specter_hud.ogf

aim_hud_offset_pos_16x9				= -0.059060,0.009290,-0.062800
aim_hud_offset_rot_16x9				= 0.000700,0.009650,0.000000

aim_hud_offset_alt_pos_16x9				= -0.058660,-0.009510,-0.062800
aim_hud_offset_alt_rot_16x9				= 0.015700,0.009650,0.000000
;--------------------------------------------------------------------------------
[wpn_ak5c_bas_0kp2]:wpn_ak5c_bas

visual					= dynamics\weapons\wpn_ak5c_bas\wpn_ak5c_5c_tik_world.ogf

hud						= wpn_ak5c_bas_0kp2_hud

inv_weight                                         = 4.200

1icon_layer			    = 0kp2
1icon_layer_x			= 120
1icon_layer_y			= -6

[wpn_ak5c_bas_0kp2_hud]:wpn_ak5c_bas_hud

item_visual				= dynamics\weapons\wpn_ak5c_bas\wpn_ak5c_0kp2_hud.ogf

aim_hud_offset_pos_16x9				= -0.056160,0.012090,-0.045700
aim_hud_offset_rot_16x9				= 0.001700,0.009650,0.000000
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_ak5c_bas_d0cter]:wpn_ak5c_bas

visual					= dynamics\weapons\wpn_ak5c_bas\wpn_ak5c_5c_tik_world.ogf

hud						= wpn_ak5c_bas_d0cter_hud

inv_weight                                         = 4.030

1icon_layer			    = d0cter
1icon_layer_x			= 130
1icon_layer_y			= -8

[wpn_ak5c_bas_d0cter_hud]:wpn_ak5c_bas_hud

item_visual				= dynamics\weapons\wpn_ak5c_bas\wpn_ak5c_docter_hud.ogf

aim_hud_offset_pos_16x9				= -0.058360,0.019090,-0.045800
aim_hud_offset_rot_16x9				= 0.002700,0.009650,0.000000
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_ak5c_bas_mepro]:wpn_ak5c_bas

visual					= dynamics\weapons\wpn_ak5c_bas\wpn_ak5c_5c_tik_world.ogf

hud						= wpn_ak5c_bas_mepro_hud

inv_weight                                         = 4.372

1icon_layer			    = mepro
1icon_layer_x			= 130
1icon_layer_y			= -8

[wpn_ak5c_bas_mepro_hud]:wpn_ak5c_bas_hud

item_visual				= dynamics\weapons\wpn_ak5c_bas\wpn_ak5c_mepro_hud.ogf

aim_hud_offset_pos_16x9				= -0.059360,-0.000510,-0.049100
aim_hud_offset_rot_16x9				= 0.000200,0.009650,0.000000
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_ak5c_bas_leupold]:wpn_ak5c_bas

visual					= dynamics\weapons\wpn_ak5c_bas\wpn_ak5c_5c_tik_world.ogf

hud					= wpn_ak5c_bas_leupold_hud

1icon_layer                              = leupold
1icon_layer_x			= 92
1icon_layer_y			= -8

inv_weight                                         = 4.680
scope_status                                       = 1
scope_texture                                      = wpn_crosshair_leupold
scope_zoom_factor                                  = 7
zoom_rotate_time                                   = 0.25
scope_dynamic_zoom                                 = off

[wpn_ak5c_bas_leupold_hud]:wpn_ak5c_bas_hud

item_visual				= dynamics\weapons\wpn_ak5c_bas\wpn_ak5c_leupold_hud.ogf

aim_hud_offset_pos_16x9				= -0.059160,0.011490,-0.059200
aim_hud_offset_rot_16x9				= 0.000700,0.009650,0.000000

hands_position_16x9				= 0.018100,-0.031400,0.068400
hands_orientation_16x9			= 0.506000,0.680000,0.000000
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_ak5c_bas_aimpoint]:wpn_ak5c_bas

visual					= dynamics\weapons\wpn_ak5c_bas\wpn_ak5c_5c_tik_world.ogf

hud						= wpn_ak5c_bas_aimpoint_hud

inv_weight                                         = 4.130

1icon_layer			    = aimpoint
1icon_layer_x			= 120
1icon_layer_y			= -12

[wpn_ak5c_bas_aimpoint_hud]:wpn_ak5c_bas_hud

item_visual				= dynamics\weapons\wpn_ak5c_bas\wpn_ak5c_aimpoint_hud.ogf

aim_hud_offset_pos_16x9				= -0.058760,0.004090,-0.034800
aim_hud_offset_rot_16x9				= 0.000700,0.009650,0.000000
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_ak5c_bas_aim_low]:wpn_ak5c_bas

visual					= dynamics\weapons\wpn_ak5c_bas\wpn_ak5c_5c_tik_world.ogf

hud						= wpn_ak5c_bas_aim_low_hud

inv_weight                                         = 4.105

1icon_layer			    = aim_low
1icon_layer_x			= 130
1icon_layer_y			= -4

[wpn_ak5c_bas_aim_low_hud]:wpn_ak5c_bas_hud

item_visual				= dynamics\weapons\wpn_ak5c_bas\wpn_ak5c_aim_low_hud.ogf

aim_hud_offset_pos_16x9				= -0.058960,0.019790,-0.034800
aim_hud_offset_rot_16x9				= 0.003200,0.009650,0.000000
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_ak5c_bas_point_aimpro]:wpn_ak5c_bas

visual					= dynamics\weapons\wpn_ak5c_bas\wpn_ak5c_5c_tik_world.ogf

hud						= wpn_ak5c_bas_point_aimpro_hud

inv_weight                                         = 4.330

1icon_layer			    = point_aimpro
1icon_layer_x			= 120
1icon_layer_y			= -12

[wpn_ak5c_bas_point_aimpro_hud]:wpn_ak5c_bas_hud

item_visual				= dynamics\weapons\wpn_ak5c_bas\wpn_ak5c_aimpoint_pro_hud.ogf

aim_hud_offset_pos_16x9				= -0.058760,0.001790,-0.034800
aim_hud_offset_rot_16x9				= 0.010200,0.009650,0.000000
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_ak5c_bas_ekp8_18]:wpn_ak5c_bas

visual					= dynamics\weapons\wpn_ak5c_bas\wpn_ak5c_5c_tik_world.ogf

hud						= wpn_ak5c_bas_ekp8_18_hud

inv_weight                                         = 4.273

1icon_layer			    = ekp8_18
1icon_layer_x			= 120
1icon_layer_y			= -4

[wpn_ak5c_bas_ekp8_18_hud]:wpn_ak5c_bas_hud

item_visual				= dynamics\weapons\wpn_ak5c_bas\wpn_ak5c_ekp8_18_hud.ogf

aim_hud_offset_pos_16x9				= -0.058660,-0.000410,-0.034800
aim_hud_offset_rot_16x9				= 0.000700,0.009150,0.000000
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_ak5c_bas_e0t2]:wpn_ak5c_bas

visual					= dynamics\weapons\wpn_ak5c_bas\wpn_ak5c_5c_tik_world.ogf

hud						= wpn_ak5c_bas_e0t2_hud

inv_weight                                         = 4.227

1icon_layer			    = e0t2
1icon_layer_x			= 130
1icon_layer_y			= -8

[wpn_ak5c_bas_e0t2_hud]:wpn_ak5c_bas_hud

item_visual				= dynamics\weapons\wpn_ak5c_bas\wpn_ak5c_e0t2_hud.ogf

aim_hud_offset_pos_16x9				= -0.058960,0.004890,-0.034800
aim_hud_offset_rot_16x9				= 0.000700,0.009650,0.000000
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_ak5c_bas_pn23]:wpn_ak5c_bas

visual					= dynamics\weapons\wpn_ak5c_bas\wpn_ak5c_5c_tik_world.ogf

hud					= wpn_ak5c_bas_pn23_hud

1icon_layer                              = pn23
1icon_layer_x			= 86
1icon_layer_y			= -12

nv_scope_status = 1

;;installed_upgrades                       = up_fourte_svd_nimble
;scope_nightvision                        = scope_nightvision_3gen

inv_weight                                         = 4.650
scope_status                                       = 1
scope_texture                                      = wpn_crosshair_pn23
scope_zoom_factor                                  = 25
zoom_rotate_time                                   = 0.25

[wpn_ak5c_bas_pn23_hud]:wpn_ak5c_bas_hud

item_visual				= dynamics\weapons\wpn_ak5c_bas\wpn_ak5c_pn23_hud.ogf

aim_hud_offset_pos_16x9				= -0.065460,0.006690,-0.036600
aim_hud_offset_rot_16x9				= 0.000700,0.009650,0.000000

hands_position_16x9				= 0.025000,-0.038200,0.068400
hands_orientation_16x9			= 0.606000,0.820000,0.000000
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_ak5c_bas_gauss_sight]:wpn_ak5c_bas

visual					= dynamics\weapons\wpn_ak5c_bas\wpn_ak5c_5c_tik_world.ogf

hud					= wpn_ak5c_bas_gauss_sight_hud

1icon_layer                              = gauss_sight
1icon_layer_x			= 80
1icon_layer_y			= -4

inv_weight                                         = 5.400
scope_status                                       = 1
scope_texture                                      = wpn_crosshair_gauss
scope_zoom_factor                                  = 12
zoom_rotate_time                                   = 0.25
scope_dynamic_zoom                                 = off

[wpn_ak5c_bas_gauss_sight_hud]:wpn_ak5c_bas_hud

item_visual				= dynamics\weapons\wpn_ak5c_bas\wpn_ak5c_gauss_hud.ogf

aim_hud_offset_pos_16x9				= -0.058760,0.015290,-0.066801
aim_hud_offset_rot_16x9				= 0.000700,0.009650,0.000000
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_ak5c_bas_deltapoint]:wpn_ak5c_bas

inv_weight			= 4.041

hud				= wpn_ak5c_bas_deltapoint_hud

1icon_layer			    = deltapoint
1icon_layer_x			= 130
1icon_layer_y			= -8

visual				= dynamics\weapons\wpn_ak5c_bas\wpn_ak5c_5c_tik_world.ogf

scope_status			= 0

scope_dynamic_zoom = off

[wpn_ak5c_bas_deltapoint_hud]:wpn_ak5c_bas_hud

item_visual                	= dynamics\weapons\wpn_ak5c_bas\wpn_ak5c_deltapoint_hud.ogf

aim_hud_offset_pos_16x9				= -0.059060,0.013490,-0.030000
aim_hud_offset_rot_16x9				= 0.002200,0.009650,0.000000
;----------------------------------------------------------------------------------------
[wpn_ak5c_bas_rmr]:wpn_ak5c_bas

inv_weight			= 4.034

hud				= wpn_ak5c_bas_rmr_hud

1icon_layer			    = rmr
1icon_layer_x			= 130
1icon_layer_y			= -8

visual				= dynamics\weapons\wpn_ak5c_bas\wpn_ak5c_5c_tik_world.ogf

scope_status			= 0

scope_dynamic_zoom = off

[wpn_ak5c_bas_rmr_hud]:wpn_ak5c_bas_hud

item_visual                	= dynamics\weapons\wpn_ak5c_bas\wpn_ak5c_rmr_hud.ogf

aim_hud_offset_pos_16x9				= -0.058460,0.018790,-0.034800
aim_hud_offset_rot_16x9				= 0.002700,0.009650,0.000000
;---------------------------------------------------------------------------------------
[wpn_ak5c_bas_compm4s]:wpn_ak5c_bas

hud					= wpn_ak5c_bas_compm4s_hud

visual					= dynamics\weapons\wpn_ak5c_bas\wpn_ak5c_5c_tik_world.ogf

1icon_layer                              = compm4s
1icon_layer_x			= 130
1icon_layer_y			= -12

inv_weight                               = 4.380

[wpn_ak5c_bas_compm4s_hud]:wpn_ak5c_bas_hud

item_visual                		= dynamics\weapons\wpn_ak5c_bas\wpn_ak5c_compm4s_hud.ogf

aim_hud_offset_pos_16x9				= -0.058760,0.005990,-0.034800
aim_hud_offset_rot_16x9				= 0.006200,0.009650,0.000000
;--------------------------------------------------------------------------------------------
[wpn_ak5c_bas_rakurs]:wpn_ak5c_bas

hud					= wpn_ak5c_bas_rakurs_hud

visual					= dynamics\weapons\wpn_ak5c_bas\wpn_ak5c_5c_tik_world.ogf

1icon_layer                              = rakurs
1icon_layer_x			= 130
1icon_layer_y			= -10

inv_weight                               = 4.500

[wpn_ak5c_bas_rakurs_hud]:wpn_ak5c_bas_hud

item_visual                		= dynamics\weapons\wpn_ak5c_bas\wpn_ak5c_rakurs_hud.ogf

aim_hud_offset_pos_16x9				= -0.058260,0.014590,-0.034800
aim_hud_offset_rot_16x9				= 0.002200,0.009650,0.000000
;-----------------------------------------------------------------------------------------------------
[wpn_ak5c_bas_marchf]:wpn_ak5c_bas

1icon_layer                              = marchf
1icon_layer_x			= 94
1icon_layer_y			= -8

inv_weight                               = 4.640

hud                                      = wpn_ak5c_bas_marchf_hud
visual                                   = dynamics\weapons\wpn_ak5c_bas\wpn_ak5c_5c_tik_world.ogf

scope_status                             = 1
scope_dynamic_zoom                       = off
scope_texture                            = wpn_crosshair_marchf
scope_zoom_factor                        = 6

[wpn_ak5c_bas_marchf_hud]:wpn_ak5c_bas_hud

item_visual                              = dynamics\weapons\wpn_ak5c_bas\wpn_ak5c_marchf_hud.ogf

aim_hud_offset_pos_16x9				= -0.059160,0.009890,-0.059000
aim_hud_offset_rot_16x9				= 0.000700,0.009650,0.000000

hands_position_16x9				= 0.018700,-0.030800,0.068400
hands_orientation_16x9			= 0.506000,0.680000,0.000000
;------------------------------------------------------------------------------------------------
[wpn_ak5c_bas_kemper]:wpn_ak5c_bas

inv_weight			= 4.266

hud				= wpn_ak5c_bas_kemper_hud

1icon_layer			    = kemper
1icon_layer_x			= 120
1icon_layer_y			= -12

visual				= dynamics\weapons\wpn_ak5c_bas\wpn_ak5c_5c_tik_world.ogf

scope_status			= 0

scope_dynamic_zoom = off

[wpn_ak5c_bas_kemper_hud]:wpn_ak5c_bas_hud

item_visual                	= dynamics\weapons\wpn_ak5c_bas\wpn_ak5c_kemper_hud.ogf

aim_hud_offset_pos_16x9				= -0.058760,0.002290,-0.034800
aim_hud_offset_rot_16x9				= 0.000200,0.009650,0.000000
;------------------------------------------------------------------------------------------------
[wpn_ak5c_bas_triji]:wpn_ak5c_bas

visual					     = dynamics\weapons\wpn_ak5c_bas\wpn_ak5c_world.ogf

inv_grid_width     = 6
inv_grid_height    = 2
inv_grid_x         = 152
inv_grid_y         = 34

inv_weight                                         = 4.425
scope_status                                       = 1
scope_texture                                      = wpn_crosshair_acog_rmr
scope_zoom_factor                                  = 25
zoom_rotate_time                                   = 0.25

hud					                               = wpn_ak5c_bas_triji_hud

scope_zoom_factor_alt             = 0

use_alt_aim_hud                   = true		

[wpn_ak5c_bas_triji_hud]:wpn_ak5c_bas_hud

item_visual				= dynamics\weapons\wpn_ak5c_bas\wpn_ak5c_trijicon_rmr_hud.ogf

aim_hud_offset_pos_16x9				= -0.059260,0.007190,-0.066801
aim_hud_offset_rot_16x9				= 0.000700,0.009650,0.000000

aim_hud_offset_alt_pos_16x9				= -0.075260,-0.045610,-0.038500
aim_hud_offset_alt_rot_16x9				= 0.011700,0.010650,0.784997
;----------------------------------------------------------------------------------------------------------------------------
[wpn_ak5c_bas_spec_alt]:wpn_ak5c_bas

visual					= dynamics\weapons\wpn_ak5c_bas\wpn_ak5c_world.ogf

hud					= wpn_ak5c_bas_spec_alt_hud

inv_grid_width     = 6
inv_grid_height    = 2
inv_grid_x         = 146
inv_grid_y         = 34

inv_weight                                         = 4.745
scope_status                                       = 1
scope_texture                                      = wpn_crosshair_specter
scope_zoom_factor                                  = 25
zoom_rotate_time                                   = 0.25
scope_dynamic_zoom                                 = off

scope_zoom_factor_alt             = 0

use_alt_aim_hud                   = true		

[wpn_ak5c_bas_spec_alt_hud]:wpn_ak5c_bas_hud

item_visual				= dynamics\weapons\wpn_ak5c_bas\wpn_ak5c_spec_alt_hud.ogf

aim_hud_offset_pos_16x9				= -0.059060,0.009290,-0.062800
aim_hud_offset_rot_16x9				= 0.000700,0.009650,0.000000

aim_hud_offset_alt_pos_16x9				= -0.075260,-0.045610,-0.038500
aim_hud_offset_alt_rot_16x9				= 0.011700,0.010650,0.784997
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_ak5c_bas_mark8_rmr]:wpn_ak5c_bas

visual					= dynamics\weapons\wpn_ak5c_bas\wpn_ak5c_world.ogf

hud					= wpn_ak5c_bas_mark8_rmr_hud

inv_grid_width     = 6
inv_grid_height    = 2
inv_grid_x         = 152
inv_grid_y         = 36

inv_weight                                         = 4.855
scope_status                                       = 1
scope_texture                                      = wpn_crosshair_leupold_rmr
scope_zoom_factor                                  = 25
zoom_rotate_time                                   = 0.25
scope_dynamic_zoom                                 = off

scope_zoom_factor_alt             = 0

use_alt_aim_hud                   = true		

[wpn_ak5c_bas_mark8_rmr_hud]:wpn_ak5c_bas_hud

item_visual				= dynamics\weapons\wpn_ak5c_bas\wpn_ak5c_mark8_rmr_hud.ogf

aim_hud_offset_pos_16x9				= -0.059160,0.011490,-0.059200
aim_hud_offset_rot_16x9				= 0.000700,0.009650,0.000000

hands_position_16x9				= 0.018100,-0.031400,0.068400
hands_orientation_16x9			= 0.506000,0.680000,0.000000

aim_hud_offset_alt_pos_16x9				= -0.079360,-0.041210,-0.042500
aim_hud_offset_alt_rot_16x9				= 0.011700,0.010650,0.779999
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_ak5c_bas_5c_tik]:wpn_ak5c_bas

visual					= dynamics\weapons\wpn_ak5c_bas\wpn_ak5c_5c_tik_world.ogf

hud					= wpn_ak5c_bas_5c_tik_hud

inv_grid_width     = 5
inv_grid_height    = 2
inv_grid_x         = 11
inv_grid_y         = 22

inv_weight                                         = 4.700
scope_dynamic_zoom                                 = off

hit_impulse                         = 27
hit_power                           = 0.49, 0.49, 0.49, 0.49
        hit_type                    = fire_wound
        fire_distance               = 800
        bullet_speed                = 900
        rpm                         = 800
        rpm_empty_click             = 200

scopes                                             = none
inv_name                                           = st_wpn_ak5c_bas_5c_tik
inv_name_short                                     = st_wpn_ak5c_bas_5c_tik
description                                        = st_wpn_ak5c_bas_5c_tik_descr

parent_section                                     = wpn_ak5c_bas_5c_tik

silencer_name				                       = wpn_sil_spec_isg
silencer_x                                         = 220
silencer_y                                         = 8

scope_zoom_factor_alt                              = 0

use_alt_aim_hud                                    = true	

zoom_rotate_time                         = 0.25
scope_lense_fov                          = 4

laser_status = true
;---------------------------------------------------------------------HUD-------------------------------------------------------
[wpn_ak5c_bas_5c_tik_hud]:wpn_ak5c_bas_hud

item_visual				= dynamics\weapons\wpn_ak5c_bas\wpn_ak5c_5c_tik_hud.ogf

anm_bore				 = ras_m4a1_hand_idle, idle

aim_hud_offset_pos_16x9				= -0.058660,0.017290,-0.068201
aim_hud_offset_rot_16x9				= 0.000700,0.009650,0.000000

aim_hud_offset_alt_pos_16x9				= -0.058560,0.004190,-0.034800
aim_hud_offset_alt_rot_16x9				= 0.000700,0.009650,0.000000
;-------------------------------------------------------------------------------------------------------------------------------

