;------------------------------------------------------------------------------------------------
[wpn_ak105_bas]:identity_immunities,weapon_probability,default_weapon_params
GroupControlSection                      = spawn_group
$npc                                     = on
$prefetch                                = 8
$spawn                                   = "weapons\ak-74"
scheduled                                = off
cform                                    = skeleton
parent_section                           = wpn_ak105_bas

class                                    = WP_AK74
slot                                     = 2
animation_slot                           = 2
ef_main_weapon_type                      = 2
ef_weapon_type                           = 8
hand_dependence                          = 1
single_handed                            = 0

default_to_ruck                          = false
sprint_allowed                           = true

icons_texture                                       = ui\ui_icon_bas
inv_grid_width     = 4
inv_grid_height    = 2
inv_grid_x         = 8
inv_grid_y         = 2

inv_name                                 = st_wpn_ak105_bas
inv_name_short                           = st_wpn_ak105_bas
description                              = st_wpn_ak105_bas_descr

kind                                     = w_rifle
inv_weight                               = 3.2
cost                                     = 24480
repair_type                              = rifle_5
weapon_class                             = assault_rifle

hud                                      = wpn_ak105_bas_hud
visual                                   = dynamics\weapons\wpn_ak105_bas\wpn_ak105_bas_world.ogf
position                                 = -0.08, 0.1, -0.19         ;x,y,z   (left/right, up/down, forward/back )
orientation                              = 0, 0, 0
fire_point                               = 0.0, -0.05, 0.656
fire_point2                              = 0, 0.161, 0.583
strap_bone0                              = bip01_spine2
strap_bone1                              = bip01_spine1
strap_position                           = -0.026, -0.175, 0.0
strap_orientation                        = -10, -5, 10
ph_mass                                  = 4

flame_particles                          = weapons\generic_weapon05
;smoke_particles                          = weapons\generic_shoot_00
grenade_flame_particles                  = weapons\generic_weapon01

smoke_particles				             = ghost_particles\weapons\flame_eft_ak           ;particles remade incomp.
silencer_smoke_particles   		         = ghost_particles\weapons\generic_smoke_eft_sil  ;particles remade incomp.

shell_point		 	                     = 0.02,0.04,0.5
shell_dir			                     = 0.0, 0.0, 0.4
shell_particles			                 = weapons\545x39

light_disabled                           = false
light_color                              = 0.6, 0.5, 0.3
light_range                              = 5
light_time                               = 0.2
light_var_color                          = 0.05
light_var_range                          = 0.5



upgrades                                 = up_gr_firstab_ak105, up_gr_seconab_ak105, up_gr_thirdab_ak105, up_gr_fourtab_ak105, up_gr_fifthab_ak105
installed_upgrades                       =
upgrade_scheme                           = upgrade_scheme_ak74u

upgr_icon_x                              = 0
upgr_icon_y                              = 900
upgr_icon_width                          = 300
upgr_icon_height                         = 100

fire_modes                               = 1, -1
ammo_class                               = ammo_5.45x39_fmj, ammo_5.45x39_fmj_bad, ammo_5.45x39_fmj_verybad, ammo_5.45x39_ep, ammo_5.45x39_ep_bad, ammo_5.45x39_ep_verybad, ammo_5.45x39_ap, ammo_5.45x39_ap_bad, ammo_5.45x39_ap_verybad
ammo_elapsed                             = 30
ammo_mag_size                            = 30
startup_ammo                             = 90

scopes                                   = kobra, ekp8_02, okp, pso2, pka, 1p78gs, 1pn93n2_1gs, 1pn93, 1p29, usp1, 1p76, swamp, shakal
scope_status                             = 0
scope_zoom_factor                        = 0

silencer_name                            = wpn_sil_tgp-a
silencer_status                          = 2
silencer_x                               = 176
silencer_y                               = 10
silencer_light_color                     = 0.6, 0.5, 0.3
silencer_light_range                     = 0.01
silencer_light_time                      = 0.2
silencer_light_var_color                 = 0.05
silencer_light_var_range                 = 0.5
;silencer_smoke_particles                 = weapons\generic_shoot_00

grenade_class                            = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad
grenade_launcher_name                    = wpn_addon_grenade_launcher
grenade_launcher_status                  = 0
grenade_launcher_x                       = 126
grenade_launcher_y                       = 21
launch_speed                             = 0

hit_impulse                              = 25
hit_power                                = 0.49, 0.49, 0.49, 0.49
hit_type                                 = fire_wound
fire_distance                            = 1000
bullet_speed                             = 830
rpm                                      = 650
rpm_empty_click                          = 200

use_aim_bullet                           = false
time_to_aim                              = 0.0 ;  1.0
zoom_dof                                 = 0.5, 1.0, 180
zoom_enabled                             = true
zoom_rotate_time                         = 0.25
reload_dof                               = 0.0, 0.5, 5, 2
control_inertion_factor = 1.0f
crosshair_inertion                       = 4.8
fire_dispersion_base                     = 0.5
fire_dispersion_condition_factor         = 0.001

misfire_probability                      = 0.005
misfire_start_condition                  = 0.7 ;  0.73
misfire_start_prob                       = 0.007
misfire_end_condition                    = 0.08
misfire_end_prob                         = 0.11

condition_queue_shot_dec                 = 0.0008
condition_shot_dec                       = 0.0008

cam_return                               = 0
cam_relax_speed                          = 12
cam_dispersion                           = 0.762
cam_dispersion_frac                      = 1.1
cam_dispersion_inc                       = 0.0625
cam_max_angle                            = 37.0
cam_max_angle_horz                       = 37.0
cam_step_angle_horz                      = 1.10
zoom_cam_relax_speed                     = 12
zoom_cam_dispersion                      = 0.732
zoom_cam_dispersion_frac                 = 1.0
zoom_cam_dispersion_inc                  = 0.0525
zoom_cam_max_angle                       = 37.0
zoom_cam_max_angle_horz                  = 37.0
zoom_cam_step_angle_horz                 = 1.00

PDM_disp_accel_factor                    = 1.655
PDM_disp_base                            = 0.8
PDM_disp_crouch                          = 1.0
PDM_disp_crouch_no_acc                   = 1.0
PDM_disp_vel_factor                      = 1.65

cam_relax_speed_ai                       = 120.75
zoom_cam_relax_speed_ai                  = 360
holder_fov_modifier                      = 1.0
holder_range_modifier                    = 1.0
min_radius                               = 0
max_radius                               = 500
hit_probability_gd_novice                = 1.00
hit_probability_gd_stalker               = 1.00
hit_probability_gd_veteran               = 1.00
hit_probability_gd_master                = 1.00

kill_msg_x                               = 0
kill_msg_y                               = 28
kill_msg_width                           = 84
kill_msg_height                          = 28

hud_fov                             = 0.78 
;----------------------------------------------------------------------Sounds----------------------------------------------------------------------------------------
snd_bore                = $no_sound
snd_draw                = weapons\ak105_sp\hide
snd_holster             = weapons\ak105_sp\hide

snd_empty               = weapons\ak12custom\ak12_empty

snd_reload              = weapons\ak105_young_prince\ak105_reload
snd_reload_empty        = weapons\ak105_young_prince\ak105_reload_empty

snd_reload_misfire		= weapons\ak74m_beard\ak74_misfire

snd_shoot               = weapons\ak545_new_young_prince\ak545_shot_1
snd_shoot1              = weapons\ak545_new_young_prince\ak545_shot_2
snd_shoot2              = weapons\ak545_new_young_prince\ak545_shot_3

snd_silncer_shot        = weapons\ak104_tac_prince\ak104_shot_sil_1
snd_silncer_shot1       = weapons\ak104_tac_prince\ak104_shot_sil_2
snd_silncer_shot2       = weapons\ak104_tac_prince\ak104_shot_sil_3

snd_switch_mode			= weapons\generic\switch_mode

;---------------------------------------------------------------------HUD-------------------------------------------------------------------------------
[wpn_ak105_bas_hud]:hud_base

item_visual                              = dynamics\weapons\wpn_ak105_bas\wpn_ak105_bas_hud.ogf

attach_place_idx                         = 0
zoom_hide_crosshair                      = true   

hands_position                           = 0.0105, -0.02, 0.2
hands_orientation                        = 0, 2.3, -0.7298

aim_hud_offset_pos                       = -0.0746,0.0541,-0.2
aim_hud_offset_rot                       = 0.0422,-0.0035,-0.0158

gl_hud_offset_pos                        = 0, 0, 0
gl_hud_offset_pos_16x9                   = 0, 0, 0
gl_hud_offset_rot                        = 0, 0, 0
gl_hud_offset_rot_16x9                   = 0, 0, 0

lean_hud_offset_pos                      = 0, 0, 0
lean_hud_offset_rot                      = 0, 0, 0

;-------------
hands_position_16x9				= -0.021400,0.000000,-0.050000
hands_orientation_16x9			= 1.252664,0.997510,-0.140000

aim_hud_offset_pos_16x9				= -0.048000,0.025725,-0.036750    ;0.0001
aim_hud_offset_rot_16x9				= 0.016956,0.022549,-0.005000

item_position				= 0,0,0
item_orientation			= 0,0,0
;--------------

        		lowered_hud_offset_pos_16x9		= 0.08,-0.01,0
		        lowered_hud_offset_rot_16x9		= 0.1,-0.8,0.1  

anm_show				        = ak105_sp_draw, draw
anm_hide                		= ak105_sp_holster, holster
anm_idle                		= ak105_sp_idle, idle
anm_idle_sprint         		= ak105_sp_idle_sprint
anm_idle_moving         		= ak105_sp_idle_walk
anm_shots               		= ak105_sp_shoot, shoot
anm_reload	        		    = ak105_sp_reload, reload
anm_reload_empty	        	= ak105_sp_reload_empty, reload_empty
anm_idle_moving_crouch  		= ak105_sp_idle_crouch_walk, idle
anm_idle_aim            		= ak105_sp_idle_aim
anm_bore                		= ak105_sp_idle_bore
anm_reload_misfire	        	= ak105_sp_misfire

fire_bone                                = wpn_body
fire_bone2                               = wpn_body
fire_point                               = 0, 0.048, 0.466
fire_point2                              = 0, -0.011, 0.553

shell_point                		         = 0.018,0.06,0.188
shell_dir               		         = 0,1,0
shell_bone                		         = wpn_body

freelook_z_offset_mul					 = 0.5

;-----------------------------------------------------------------------Addons--------------------------------------------------------------------------
[wpn_ak105_bas_kobra]:wpn_ak105_bas
1icon_layer                              = kobra
1icon_layer_x                            = 58
1icon_layer_y                            = 7

inv_weight                               = 3.2

hud                                      = wpn_ak105_bas_kobra_hud
visual                                   = dynamics\weapons\wpn_ak105_bas\wpn_ak105_bas_world.ogf


[wpn_ak105_bas_kobra_hud]:wpn_ak105_bas_hud

item_visual                              = dynamics\weapons\wpn_ak105_bas\wpn_ak105_bas_kobra_hud.ogf

aim_hud_offset_pos_16x9				= -0.050300,0.005000,-0.052450
aim_hud_offset_rot_16x9				= 0.024506,0.029349,-0.011500

hands_position_16x9				= -0.018400,-0.000800,-0.045000
hands_orientation_16x9			= 1.252664,0.997510,-0.140000
;------------------------------------------------------------------------------------------------
[wpn_ak105_bas_ekp8_02]:wpn_ak105_bas
1icon_layer                              = ekp8_02
1icon_layer_x                            = 57
1icon_layer_y                            = 8
$spawn             			= "weapons\wpn_ak105_bas_ekp8_02"
hud					= wpn_ak105_bas_ekp8_02_hud
visual					= dynamics\weapons\wpn_ak105_bas\wpn_ak105_bas_world.ogf

inv_weight                               = 3.073

[wpn_ak105_bas_ekp8_02_hud]:wpn_ak105_bas_hud

item_visual                		= dynamics\weapons\wpn_ak105_bas\wpn_ak105_bas_ekp8_02_hud.ogf

aim_hud_offset_pos_16x9				= -0.050600,0.005425,-0.051950
aim_hud_offset_rot_16x9				= 0.053406,0.029349,-0.011500

hands_position_16x9				= -0.018400,-0.001700,-0.045000
hands_orientation_16x9			= 1.252664,0.997510,-0.140000
;---------------------------------------------------------------------------------------------------
[wpn_ak105_bas_okp]:wpn_ak105_bas
1icon_layer                              = okp
1icon_layer_x                            = 63
1icon_layer_y                            = 5
$spawn             			= "weapons\wpn_ak105_bas_okp"
hud					= wpn_ak105_bas_okp_hud
visual					= dynamics\weapons\wpn_ak105_bas\wpn_ak105_bas_world.ogf

inv_weight                               = 3.055

[wpn_ak105_bas_okp_hud]:wpn_ak105_bas_hud

item_visual                		= dynamics\weapons\wpn_ak105_bas\wpn_ak105_bas_okp_hud.ogf

aim_hud_offset_pos_16x9				= -0.043500,0.015000,-0.016250
aim_hud_offset_rot_16x9				= 0.037206,0.029349,-0.011500
;-----------------------------------------------------------------------------------------------------------------------
[wpn_ak105_bas_pso2]:wpn_ak105_bas
1icon_layer                              = pso2
1icon_layer_x                            = 25
1icon_layer_y                            = 7

visual					= dynamics\weapons\wpn_ak105_bas\wpn_ak105_bas_world.ogf

inv_weight                               = 3.400

hud                                      = wpn_ak105_bas_pso2_hud

scope_status                             = 1
scope_dynamic_zoom                       = off
scope_texture                            = wpn_crosshair_pso2_vss
scope_zoom_factor                                  = 25


[wpn_ak105_bas_pso2_hud]:wpn_ak105_bas_hud

item_visual                		= dynamics\weapons\wpn_ak105_bas\wpn_ak105_bas_pso2_hud.ogf

aim_hud_offset_pos_16x9				= -0.042100,0.016425,-0.050650
aim_hud_offset_rot_16x9				= 0.037206,0.029349,-0.011500

hands_position_16x9				= -0.015000,-0.003600,-0.045000
hands_orientation_16x9			= 1.252664,0.997510,-0.140000
;---------------------------------------------------------------------------------------------------
[wpn_ak105_bas_1p76]:wpn_ak105_bas

1icon_layer                              = 1p76
1icon_layer_x                            = 63
1icon_layer_y                            = 0

$spawn             			= "weapons\wpn_ak105_bas_1p76"

hud					= wpn_ak105_bas_1p76_hud

visual					= dynamics\weapons\wpn_ak105_bas\wpn_ak105_bas_world.ogf

inv_weight                               = 3.300

[wpn_ak105_bas_1p76_hud]:wpn_ak105_bas_hud

item_visual                		= dynamics\weapons\wpn_ak105_bas\wpn_ak105_bas_1p76_hud.ogf

aim_hud_offset_pos_16x9				= -0.053100,-0.000875,-0.037350
aim_hud_offset_rot_16x9				= 0.003506,0.027299,-0.011500

hands_position_16x9				= -0.017200,-0.008800,-0.045000
hands_orientation_16x9			= 1.252664,0.997510,-0.140000
;---------------------------------------------------------------------------------------------------
[wpn_ak105_bas_pka]:wpn_ak105_bas
1icon_layer                              = pka
1icon_layer_x                            = 63
1icon_layer_y                            = 4

visual					= dynamics\weapons\wpn_ak105_bas\wpn_ak105_bas_world.ogf

inv_weight                               = 3.450
hud                                      = wpn_ak105_bas_pka_hud

                                            zoom_rotate_time                         = 0.25
                                            scope_lense_fov                          = 15

[wpn_ak105_bas_pka_hud]:wpn_ak105_bas_hud

item_visual                		= dynamics\weapons\wpn_ak105_bas\wpn_ak105_bas_pka_hud.ogf

aim_hud_offset_pos_16x9				= -0.045600,0.013925,-0.052000
aim_hud_offset_rot_16x9				= 0.037206,0.026799,-0.011500

hands_position_16x9				= -0.015300,-0.004800,-0.045000
hands_orientation_16x9			= 1.252664,0.997510,-0.140000
;---------------------------------------------------------------------------------------------------
[wpn_ak105_bas_1p78gs]:wpn_ak105_bas
1icon_layer                              = 1p78gs
1icon_layer_x                            = 50
1icon_layer_y                            = 0

inv_weight                               = 3.300

hud                                      = wpn_ak105_bas_1p78gs_hud
visual                                   = dynamics\weapons\wpn_ak105_bas\wpn_ak105_bas_world.ogf

scope_status                             = 1
scope_dynamic_zoom                       = off
scope_texture                            = wpn_crosshair_1p78gs
scope_zoom_factor                                  = 41

[wpn_ak105_bas_1p78gs_hud]:wpn_ak105_bas_hud

item_visual                              = dynamics\weapons\wpn_ak105_bas\wpn_ak105_bas_1p78gs_hud.ogf

aim_hud_offset_pos_16x9				= -0.055300,0.007525,-0.028650
aim_hud_offset_rot_16x9				= 0.037206,0.029349,-0.011500

hands_position_16x9				= -0.015100,-0.006200,-0.034500
hands_orientation_16x9			= 1.252664,0.997510,-0.140000
;-----------------------------------------------------------------------------------------------------
[wpn_ak105_bas_1pn93n2_1gs]:wpn_ak105_bas
$spawn             			= "weapons\wpn_ak105_bas_1pn93n2_1gs"
hud					= wpn_ak105_bas_1pn93n2_1gs_hud

visual					= dynamics\weapons\wpn_ak105_bas\wpn_ak105_bas_world.ogf

1icon_layer                              = 1pn93n2_1gs
1icon_layer_x                            = 30
1icon_layer_y                            = 6

nv_scope_status = 1

scope_status                             = 1
scope_dynamic_zoom                       = off
scope_nightvision                        = scope_nightvision_1gen
scope_texture                            = wpn_crosshair_1pn93n2_1gs
scope_zoom_factor                                  = 25

;installed_upgrades                       = up_fourte_svd_nimble

scope_zoom_factor_alt             = 0

use_alt_aim_hud                   = true

inv_weight                               = 3.750

[wpn_ak105_bas_1pn93n2_1gs_hud]:wpn_ak105_bas_hud

item_visual                		= dynamics\weapons\wpn_ak105_bas\wpn_ak105_bas_1pn93n2_1gs_hud.ogf

aim_hud_offset_pos_16x9				= -0.046600,0.017225,-0.013650
aim_hud_offset_rot_16x9				= 0.037206,0.029349,-0.011500

hands_position_16x9				= -0.008400,-0.014400,-0.045000
hands_orientation_16x9			= 1.252664,0.997510,-0.140000

aim_hud_offset_alt_pos_16x9				= -0.060780,0.040425,-0.025250
aim_hud_offset_alt_rot_16x9				= 0.016856,0.022849,-0.011500
;---------------------------------------------------------------------------------------------
[wpn_ak105_bas_1pn93]:wpn_ak105_bas

inv_weight			= 4.05

hud				= wpn_ak105_bas_1pn93_hud

1icon_layer			    = 1pn93
1icon_layer_x			= 30
1icon_layer_y			= 6

nv_scope_status = 1

visual				= dynamics\weapons\wpn_ak105_bas\wpn_ak105_bas_world.ogf

scope_status            = 1
scope_nightvision       = scope_nightvision_2gen
scope_texture			= wpn_crosshair_1pn93
scope_zoom_factor                                  = 25
zoom_rotate_time		= 0.25

;installed_upgrades                       = up_fourte_svd_nimble

scope_zoom_factor_alt             = 0

use_alt_aim_hud                   = true

[wpn_ak105_bas_1pn93_hud]:wpn_ak105_bas_hud

item_visual                	= dynamics\weapons\wpn_ak105_bas\wpn_ak105_bas_1pn93_hud.ogf

aim_hud_offset_pos_16x9				= -0.040900,0.013625,-0.003150
aim_hud_offset_rot_16x9				= 0.037206,0.029349,-0.011500

hands_position_16x9				= -0.018400,-0.019000,-0.045000
hands_orientation_16x9			= 1.252664,0.997510,-0.140000

aim_hud_offset_alt_pos_16x9				= -0.050735,0.044725,-0.022900
aim_hud_offset_alt_rot_16x9				= 0.015756,0.022849,-0.011500
;---------------------------------------------------------------------------------------------------
[wpn_ak105_bas_1p29]:wpn_ak105_bas
1icon_layer                              = 1p29
1icon_layer_x                            = 50
1icon_layer_y                            = 4

inv_weight                               = 3.800

hud                                      = wpn_ak105_bas_1p29_hud
visual                                   = dynamics\weapons\wpn_ak105_bas\wpn_ak105_bas_world.ogf



scope_status                             = 1
scope_dynamic_zoom                       = off
scope_texture                            = wpn_crosshair_1p29
scope_zoom_factor                                  = 25

scope_zoom_factor_alt             = 0

use_alt_aim_hud                   = true

[wpn_ak105_bas_1p29_hud]:wpn_ak105_bas_hud

item_visual                              = dynamics\weapons\wpn_ak105_bas\wpn_ak105_bas_1p29_hud.ogf

aim_hud_offset_pos_16x9				= -0.053800,0.011625,-0.015250
aim_hud_offset_rot_16x9				= 0.037206,0.029349,-0.011500

hands_position_16x9				= -0.018400,-0.016400,-0.028871
hands_orientation_16x9			= 1.252664,0.997510,-0.140000

aim_hud_offset_alt_pos_16x9				= -0.051050,0.042925,-0.044250
aim_hud_offset_alt_rot_16x9				= 0.017706,0.022549,-0.011500
;-----------------------------------------------------------------------------------------------------
[wpn_ak105_bas_usp1]:wpn_ak105_bas                                                                  
1icon_layer                              = usp1
1icon_layer_x                            = 50
1icon_layer_y                            = 4

inv_weight                               = 3.800

hud                                      = wpn_ak105_bas_usp1_hud
visual                                   = dynamics\weapons\wpn_ak105_bas\wpn_ak105_bas_world.ogf



scope_status                             = 1
scope_dynamic_zoom                       = off
scope_texture                            = wpn_crosshair_usp1
scope_zoom_factor                                  = 25

scope_zoom_factor_alt             = 0

use_alt_aim_hud                   = true

[wpn_ak105_bas_usp1_hud]:wpn_ak105_bas_hud

item_visual                              = dynamics\weapons\wpn_ak105_bas\wpn_ak105_bas_usp1_hud.ogf

aim_hud_offset_pos_16x9				= -0.061000,0.005825,-0.020450
aim_hud_offset_rot_16x9				= 0.037206,0.029349,-0.011500

hands_position_16x9				= -0.010100,-0.011900,-0.045000
hands_orientation_16x9			= 1.252664,0.997510,-0.140000

aim_hud_offset_alt_pos_16x9				= -0.059000,0.037655,-0.039850
aim_hud_offset_alt_rot_16x9				= 0.015256,0.022499,-0.011500
;-----------------------------------------------------------------------------------------------------
[wpn_ak105_bas_swamp]:wpn_ak105_bas                                                                

inv_grid_width     = 5
inv_grid_height    = 2
inv_grid_x         = 3
inv_grid_y         = 14

parent_section                           = wpn_ak105_bas_swamp

inv_name                                 = st_wpn_ak105_bas_swamp
inv_name_short                           = st_wpn_ak105_bas_swamp
description                              = st_wpn_ak105_bas_swamp_descr

position                                 = -0.016, 0.0, 0.0
orientation                              = 0, -0.07, 0
fire_point                               = 0, 0.0, 0.656
fire_point2                              = 0, 0.161, 0.583
strap_bone0                              = bip01_spine2
strap_bone1                              = bip01_spine1
strap_position                           = -0.26, -0.11, 0.25
strap_orientation                        = -15, -9, 110
ph_mass                                  = 4

inv_weight                               = 3.800

hud                                      = wpn_ak105_bas_swamp_hud
visual                                   = dynamics\weapons\wpn_ak105_bas\wpn_ak105_bas_swamp_world.ogf

silencer_name                            = wpn_sil_geks545
silencer_x                               = 214
silencer_y                               = 1

scope_status                             = 1
scope_dynamic_zoom                       = off
scope_texture                            = wpn_crosshair_specter
scope_zoom_factor                                  = 25

ammo_elapsed                             = 45
ammo_mag_size                            = 45

hit_impulse                              = 25
hit_power                                = 0.5, 0.5, 0.5, 0.5
hit_type                                 = fire_wound
fire_distance                            = 1000
bullet_speed                             = 910
rpm                                      = 850
rpm_empty_click                          = 300

hud_fov                                  = 0.78

zoom_cam_dispersion                      = 0.432
zoom_cam_dispersion_inc                  = 0.04
zoom_cam_step_angle_horz                 = 0.80

scope_zoom_factor_alt             = 0

use_alt_aim_hud                   = true

snd_reload_misfire      = weapons\ak74_blindside\ak74_unjam

laser_status = true
;-----------------------------------------------------SWAMP_HUD-----------------------------------------------------------------------------
[wpn_ak105_bas_swamp_hud]:wpn_ak105_bas_hud

item_visual                              = dynamics\weapons\wpn_ak105_bas\wpn_ak105_bas_swamp_hud.ogf

;------
item_position				= 0.000104,-0.000122,0.005998
item_orientation			= 0.000000,0.000000,0.000000

hands_position_16x9				= 0.065000,-0.045000,-0.025000
hands_orientation_16x9			= 0.450000,0.850000,0.000000

aim_hud_offset_pos_16x9				= -0.065000,0.015000,-0.094500
aim_hud_offset_rot_16x9				= 0.018500,0.018000,0.001000

aim_hud_offset_alt_pos_16x9				= -0.088000,-0.049000,-0.050000
aim_hud_offset_alt_rot_16x9				= 0.010150,0.012950,0.788499
;-----

anm_bore                                 = blnd_ak74m_inspect, idle
anm_bore_g                               = blnd_ak74m_inspect_gl, idle
anm_bore_w_gl                            = blnd_ak74m_inspect_w_gl, idle
anm_hide                                 = blnd_ak74m_holster, idle
anm_hide_g                               = blnd_ak74m_holster_gl, idle
anm_hide_w_gl                            = blnd_ak74m_holster, idle
anm_idle                                 = blnd_ak74m_idle, idle, 0.75
anm_idle_aim                             = blnd_ak74m_idle_ads, idle
anm_idle_aim_moving                      = blnd_ak74m_idle_ads, idle, 0.50
anm_idle_aim_moving_crouch               = blnd_ak74m_idle_ads, idle, 0.50
anm_idle_g                               = blnd_ak74m_idle_gl, idle
anm_idle_g_aim                           = blnd_ak74m_idle_ads_gl, idle
anm_idle_moving                          = blnd_ak74m_walk, idle, 0.92
anm_idle_moving_crouch                   = blnd_ak74m_walk, idle, 0.88
anm_idle_moving_crouch_g_aim             = blnd_ak74m_idle_ads_gl, idle, 0.92
anm_idle_moving_crouch_w_gl_aim          = blnd_ak74m_walk, idle, 0.92
anm_idle_moving_crouch_w_gl              = blnd_ak74m_walk, idle, 0.88
anm_idle_moving_g                        = blnd_ak74m_walk_gl, idle, 0.92
anm_idle_moving_g_aim                    = blnd_ak74m_walk_gl, idle, 0.92
anm_idle_moving_w_gl                     = blnd_ak74m_walk, idle, 0.92
anm_idle_moving_w_gl_aim                 = blnd_ak74m_walk, idle, 0.92
anm_idle_sprint                          = blnd_ak74m_sprint, idle, 1.2
anm_idle_sprint_g                        = blnd_ak74m_sprint_gl, idle, 1.2
anm_idle_sprint_w_gl                     = blnd_ak74m_sprint, idle, 1.2
anm_idle_w_gl                            = blnd_ak74m_idle, idle, 0.75
anm_idle_w_gl_aim                        = blnd_ak74m_idle_ads, idle, 0.75
anm_reload                               = blnd_ak74m_reload, reload, 1.1
anm_reload_empty                         = blnd_ak74m_reload_empty, reload_empty, 1.1
anm_reload_g                             = blnd_ak74m_reload_gl, reload_gl, 1.06
anm_reload_w_gl                          = blnd_ak74m_reload, reload, 1.1
anm_reload_empty_w_gl                    = blnd_ak74m_reload_empty, reload_empty, 1.1
anm_shots                                = blnd_ak74m_shoot, shoot
anm_shots_g                              = blnd_ak74m_shoot_gl, idle
anm_shots_w_gl                           = blnd_ak74m_shoot, shoot
anm_show                                 = blnd_ak74m_draw, idle
anm_show_g                               = blnd_ak74m_draw_gl, idle
anm_show_w_gl                            = blnd_ak74m_draw, idle
anm_switch                               = blnd_ak74m_switch_to_gun, idle
anm_switch_g                             = blnd_ak74m_switch_to_gl, idle
anm_reload_misfire                       = blnd_ak74m_unjam, unjam, 1.2
anm_reload_misfire_w_gl                  = blnd_ak74m_unjam, unjam, 1.2
anm_switch_mode                  		 = blnd_ak74m_firemode, idle, 1
;-----

shell_bone                               = gilza
shell_dir                                = 0, 1, 0
shell_point                              = 0, 0, 0

fire_bone                                = muzzle
fire_bone2                               = muzzle_gl
fire_point                               = 0, 0, 0
fire_point2                              = 0, 0, 0

freelook_z_offset_mul					 = 0.1

lowered_hud_offset_pos_16x9				 = 0.1,0.01,0
lowered_hud_offset_rot_16x9				 = 0.1,-0.8,0.1
;-----------------------------------------------------------------------------------------------------
[wpn_ak105_bas_shakal]:wpn_ak105_bas                                                                

inv_grid_width     = 5
inv_grid_height    = 2
inv_grid_x         = 3
inv_grid_y         = 18

parent_section                           = wpn_ak105_bas_shakal

inv_name                                 = st_wpn_ak105_bas_shakal
inv_name_short                           = st_wpn_ak105_bas_shakal
description                              = st_wpn_ak105_bas_shakal_descr

position                                 = -0.016, 0.0, 0.0
orientation                              = 0, -0.07, 0
fire_point                               = 0, 0.0, 0.656
fire_point2                              = 0, 0.161, 0.583
strap_bone0                              = bip01_spine2
strap_bone1                              = bip01_spine1
strap_position                           = -0.26, -0.11, 0.25
strap_orientation                        = -15, -9, 110
ph_mass                                  = 4

inv_weight                               = 3.480

hud                                      = wpn_ak105_bas_shakal_hud
visual                                   = dynamics\weapons\wpn_ak105_bas\wpn_ak105_bas_swamp_world.ogf

silencer_name                            = wpn_sil_geks545
silencer_x                               = 214
silencer_y                               = 2

scope_status                             = 1
scope_dynamic_zoom                       = off
scope_texture                            = wpn_crosshair_acog_rmr
scope_zoom_factor                                  = 25

ammo_elapsed                             = 45
ammo_mag_size                            = 45

hit_impulse                              = 25
hit_power                                = 0.5, 0.5, 0.5, 0.5
hit_type                                 = fire_wound
fire_distance                            = 1000
bullet_speed                             = 910
rpm                                      = 850
rpm_empty_click                          = 300

hud_fov                                  = 0.78

zoom_cam_dispersion                      = 0.432
zoom_cam_dispersion_inc                  = 0.04
zoom_cam_step_angle_horz                 = 0.80

scope_zoom_factor_alt             = 0

use_alt_aim_hud                   = true

snd_reload_misfire      = weapons\ak74_blindside\ak74_unjam

laser_status = true
;-----------------------------------------------------shakal_HUD-----------------------------------------------------------------------------
[wpn_ak105_bas_shakal_hud]:wpn_ak105_bas_hud

item_visual                              = dynamics\weapons\wpn_ak105_bas\wpn_ak105_bas_shakal_hud.ogf

;------
item_position				= 0.000104,-0.000122,0.005998
item_orientation			= 0.000000,0.000000,0.000000

hands_position_16x9				= 0.065000,-0.045000,-0.025000
hands_orientation_16x9			= 0.450000,0.850000,0.000000

aim_hud_offset_pos_16x9				= -0.065000,0.015000,-0.094500
aim_hud_offset_rot_16x9				= 0.018500,0.018000,0.001000

aim_hud_offset_alt_pos_16x9				= -0.088000,-0.049000,-0.050000
aim_hud_offset_alt_rot_16x9				= 0.010150,0.012950,0.788499
;-----

;-----
anm_bore                                 = blnd_ak74m_inspect, idle
anm_bore_g                               = blnd_ak74m_inspect_gl, idle
anm_bore_w_gl                            = blnd_ak74m_inspect_w_gl, idle
anm_hide                                 = blnd_ak74m_holster, idle
anm_hide_g                               = blnd_ak74m_holster_gl, idle
anm_hide_w_gl                            = blnd_ak74m_holster, idle
anm_idle                                 = blnd_ak74m_idle, idle, 0.75
anm_idle_aim                             = blnd_ak74m_idle_ads, idle
anm_idle_aim_moving                      = blnd_ak74m_idle_ads, idle, 0.50
anm_idle_aim_moving_crouch               = blnd_ak74m_idle_ads, idle, 0.50
anm_idle_g                               = blnd_ak74m_idle_gl, idle
anm_idle_g_aim                           = blnd_ak74m_idle_ads_gl, idle
anm_idle_moving                          = blnd_ak74m_walk, idle, 0.92
anm_idle_moving_crouch                   = blnd_ak74m_walk, idle, 0.88
anm_idle_moving_crouch_g_aim             = blnd_ak74m_idle_ads_gl, idle, 0.92
anm_idle_moving_crouch_w_gl_aim          = blnd_ak74m_walk, idle, 0.92
anm_idle_moving_crouch_w_gl              = blnd_ak74m_walk, idle, 0.88
anm_idle_moving_g                        = blnd_ak74m_walk_gl, idle, 0.92
anm_idle_moving_g_aim                    = blnd_ak74m_walk_gl, idle, 0.92
anm_idle_moving_w_gl                     = blnd_ak74m_walk, idle, 0.92
anm_idle_moving_w_gl_aim                 = blnd_ak74m_walk, idle, 0.92
anm_idle_sprint                          = blnd_ak74m_sprint, idle, 1.2
anm_idle_sprint_g                        = blnd_ak74m_sprint_gl, idle, 1.2
anm_idle_sprint_w_gl                     = blnd_ak74m_sprint, idle, 1.2
anm_idle_w_gl                            = blnd_ak74m_idle, idle, 0.75
anm_idle_w_gl_aim                        = blnd_ak74m_idle_ads, idle, 0.75
anm_reload                               = blnd_ak74m_reload, reload, 1.1
anm_reload_empty                         = blnd_ak74m_reload_empty, reload_empty, 1.1
anm_reload_g                             = blnd_ak74m_reload_gl, reload_gl, 1.06
anm_reload_w_gl                          = blnd_ak74m_reload, reload, 1.1
anm_reload_empty_w_gl                    = blnd_ak74m_reload_empty, reload_empty, 1.1
anm_shots                                = blnd_ak74m_shoot, shoot
anm_shots_g                              = blnd_ak74m_shoot_gl, idle
anm_shots_w_gl                           = blnd_ak74m_shoot, shoot
anm_show                                 = blnd_ak74m_draw, idle
anm_show_g                               = blnd_ak74m_draw_gl, idle
anm_show_w_gl                            = blnd_ak74m_draw, idle
anm_switch                               = blnd_ak74m_switch_to_gun, idle
anm_switch_g                             = blnd_ak74m_switch_to_gl, idle
anm_reload_misfire                       = blnd_ak74m_unjam, unjam, 1.2
anm_reload_misfire_w_gl                  = blnd_ak74m_unjam, unjam, 1.2
anm_switch_mode                  		 = blnd_ak74m_firemode, idle, 1
;-----

shell_bone                               = gilza
shell_dir                                = 0, 1, 0
shell_point                              = 0, 0, 0

fire_bone                                = muzzle
fire_bone2                               = muzzle_gl
fire_point                               = 0, 0, 0
fire_point2                              = 0, 0, 0

freelook_z_offset_mul					 = 0.1

lowered_hud_offset_pos_16x9				 = 0.1,0.01,0
lowered_hud_offset_rot_16x9				 = 0.1,-0.8,0.1
;-----------------------------------------------------------------------------------------------------

