;------------------------------------------------------------------------------------------------
[wpn_ak105_sp]:identity_immunities,weapon_probability,default_weapon_params
GroupControlSection                      = spawn_group
$npc                                     = on
$prefetch                                = 8
$spawn                                   = "weapons\ak-74"
scheduled                                = off
cform                                    = skeleton
parent_section                           = wpn_ak105_sp

class                                    = WP_AK74
slot                                     = 2
animation_slot                           = 2
ef_main_weapon_type                      = 2
ef_weapon_type                           = 8
hand_dependence                          = 1
single_handed                            = 0

default_to_ruck                          = false
sprint_allowed                           = true

icons_texture                                       = ui\ui_icon_bas
inv_grid_width     = 4
inv_grid_height    = 2
inv_grid_x         = 8
inv_grid_y         = 4


inv_name                                 = st_wpn_ak105_sp
inv_name_short                           = st_wpn_ak105_sp
description                              = st_wpn_ak105_sp_descr

kind                                     = w_rifle
inv_weight                               = 2.8
cost                                     = 39480
repair_type                              = rifle_5
weapon_class                             = assault_rifle

hud                                      = wpn_ak105_sp_hud
visual                                   = dynamics\weapons\wpn_ak105_sp\wpn_ak105_sp_world.ogf
position                                 = -0.08, 0.1, -0.19         ;x,y,z   (left/right, up/down, forward/back )
orientation                              = 0, 0, 0
fire_point                               = 0.0, -0.05, 0.656
fire_point2                              = 0, 0.161, 0.583
strap_bone0                              = bip01_spine2
strap_bone1                              = bip01_spine1
strap_position                           = -0.026, -0.175, 0.0
strap_orientation                        = -10, -5, 10
ph_mass                                  = 4

flame_particles                          = weapons\generic_weapon05
;smoke_particles                          = weapons\generic_shoot_00
grenade_flame_particles                  = weapons\generic_weapon01

smoke_particles				             = ghost_particles\weapons\flame_eft_ak           ;particles remade incomp.
silencer_smoke_particles   		         = ghost_particles\weapons\generic_smoke_eft_sil  ;particles remade incomp.

shell_point		 	                     = 0.02,0.04,0.5
shell_dir			                     = 0.0, 0.0, 0.4
shell_particles			                 = weapons\545x39

light_disabled                           = false
light_color                              = 0.6, 0.5, 0.3
light_range                              = 5
light_time                               = 0.2
light_var_color                          = 0.05
light_var_range                          = 0.5

upgrades                                 = up_gr_firstab_ak105, up_gr_seconab_ak105, up_gr_thirdab_ak105, up_gr_fourtab_ak105, up_gr_fifthab_ak105
installed_upgrades                       =
upgrade_scheme                           = upgrade_scheme_ak74u

upgr_icon_x                              = 0
upgr_icon_y                              = 900
upgr_icon_width                          = 300
upgr_icon_height                         = 100

fire_modes                               = 1, -1
ammo_class                               = ammo_5.45x39_fmj, ammo_5.45x39_fmj_bad, ammo_5.45x39_fmj_verybad, ammo_5.45x39_ep, ammo_5.45x39_ep_bad, ammo_5.45x39_ep_verybad, ammo_5.45x39_ap, ammo_5.45x39_ap_bad, ammo_5.45x39_ap_verybad
ammo_elapsed                             = 45
ammo_mag_size                            = 45
startup_ammo                             = 90

scopes                                   = pso2, 1p78gs, 1pn93n2_1gs, 1pn93, 1p29, usp1
scope_status                             = 0
scope_zoom_factor                        = 0

silencer_name                            = wpn_sil_tgp-a
silencer_status                          = 2
silencer_x                               = 174
silencer_y                               = 8
silencer_light_color                     = 0.6, 0.5, 0.3
silencer_light_range                     = 0.01
silencer_light_time                      = 0.2
silencer_light_var_color                 = 0.05
silencer_light_var_range                 = 0.5
;silencer_smoke_particles                 = weapons\generic_shoot_00

grenade_class                            = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad
grenade_launcher_name                    = wpn_addon_grenade_launcher
grenade_launcher_status                  = 0
grenade_launcher_x                       = 126
grenade_launcher_y                       = 21
launch_speed                             = 0

hit_impulse                              = 25
hit_power                                = 0.49, 0.49, 0.49, 0.49
hit_type                                 = fire_wound
fire_distance                            = 1000
bullet_speed                             = 830
rpm                                      = 650
rpm_empty_click                          = 200

use_aim_bullet                           = false
time_to_aim                              = 0.0 ;  1.0
zoom_dof                                 = 0.5, 1.0, 180
zoom_enabled                             = true
zoom_rotate_time                         = 0.25
reload_dof                               = 0.0, 0.5, 5, 2
control_inertion_factor = 1.0f
crosshair_inertion                       = 4.8
fire_dispersion_base                     = 0.5
fire_dispersion_condition_factor         = 0.001

misfire_probability                      = 0.005
misfire_start_condition                  = 0.7 ;  0.73
misfire_start_prob                       = 0.007
misfire_end_condition                    = 0.08
misfire_end_prob                         = 0.11

condition_queue_shot_dec                 = 0.0008
condition_shot_dec                       = 0.0008

cam_return                               = 0
cam_relax_speed                          = 12
cam_dispersion                           = 0.762
cam_dispersion_frac                      = 1.1
cam_dispersion_inc                       = 0.0625
cam_max_angle                            = 37.0
cam_max_angle_horz                       = 37.0
cam_step_angle_horz                      = 1.10
zoom_cam_relax_speed                     = 12
;zoom_cam_dispersion                      = 0.732
zoom_cam_dispersion_frac                 = 1.0
;zoom_cam_dispersion_inc                  = 0.0525
zoom_cam_max_angle                       = 37.0
zoom_cam_max_angle_horz                  = 37.0
;zoom_cam_step_angle_horz                 = 1.00

zoom_cam_dispersion                      = 0.432
zoom_cam_dispersion_inc                  = 0.04
zoom_cam_step_angle_horz                 = 0.80

PDM_disp_accel_factor                    = 1.655
PDM_disp_base                            = 0.8
PDM_disp_crouch                          = 1.0
PDM_disp_crouch_no_acc                   = 1.0
PDM_disp_vel_factor                      = 1.65

cam_relax_speed_ai                       = 120.75
zoom_cam_relax_speed_ai                  = 360
holder_fov_modifier                      = 1.0
holder_range_modifier                    = 1.0
min_radius                               = 0
max_radius                               = 500
hit_probability_gd_novice                = 1.00
hit_probability_gd_stalker               = 1.00
hit_probability_gd_veteran               = 1.00
hit_probability_gd_master                = 1.00

kill_msg_x                               = 0
kill_msg_y                               = 28
kill_msg_width                           = 84
kill_msg_height                          = 28

		scope_zoom_factor_alt             = 0

        use_alt_aim_hud                   = true

hud_fov                             = 0.78	
;----------------------------------------------------------------------Sounds----------------------------------------------------------------------------------------
snd_bore                = $no_sound
snd_draw                = weapons\ak105_sp\hide
snd_holster             = weapons\ak105_sp\hide

snd_empty               = weapons\ak12custom\ak12_empty

snd_reload              = weapons\ak105_young_prince\ak105_reload
snd_reload_empty        = weapons\ak105_young_prince\ak105_reload_empty

snd_reload_misfire      = weapons\ak105_young_prince\ak105_reload_empty

snd_shoot               = weapons\ak545_new_young_prince\ak545_shot_1
snd_shoot1              = weapons\ak545_new_young_prince\ak545_shot_2
snd_shoot2              = weapons\ak545_new_young_prince\ak545_shot_3

snd_silncer_shot        = weapons\ak104_tac_prince\ak104_shot_sil_1
snd_silncer_shot1       = weapons\ak104_tac_prince\ak104_shot_sil_2
snd_silncer_shot2       = weapons\ak104_tac_prince\ak104_shot_sil_3

snd_switch_mode			= weapons\generic\switch_mode
;-------------------------------------------------------------------HUD---------------------------------------------------------------------------------
[wpn_ak105_sp_hud]:hud_base

item_visual                              = dynamics\weapons\wpn_ak105_sp\wpn_ak105_sp_hud.ogf

attach_place_idx                         = 0
zoom_hide_crosshair                      = true   

hands_position                           = 0.0105, -0.02, 0.2
hands_orientation                        = 0, 2.3, -0.7298

aim_hud_offset_pos                       = -0.0746,0.0541,-0.2
aim_hud_offset_rot                       = 0.0422,-0.0035,-0.0158

gl_hud_offset_pos                        = 0, 0, 0
gl_hud_offset_pos_16x9                   = 0, 0, 0
gl_hud_offset_rot                        = 0, 0, 0
gl_hud_offset_rot_16x9                   = 0, 0, 0

lean_hud_offset_pos                      = 0, 0, 0
lean_hud_offset_rot                      = 0, 0, 0

;--------------
hands_position_16x9				= -0.021400,0.000000,-0.050000
hands_orientation_16x9			= 1.252664,0.997510,-0.140000

aim_hud_offset_pos_16x9				= -0.069500,-0.022000,-0.019650
aim_hud_offset_rot_16x9				= 0.098456,-0.023001,0.778684

item_position				= 0,0,0
item_orientation			= 0,0,0
;--------------

        		lowered_hud_offset_pos_16x9		= 0.1,-0.015,0
		        lowered_hud_offset_rot_16x9		= 0.1,-0.8,0.1  

anm_show                                 = ak105_sp_vgrip_draw, draw, 1.25
anm_hide                                 = ak105_sp_vgrip_holster, holster, 1.25
anm_idle                                 = ak105_sp_vgrip_idle, idle
anm_idle_sprint                          = ak105_sp_vgrip_idle_sprint
anm_idle_moving                          = ak105_sp_vgrip_idle_awlk
anm_shots                                = ak105_sp_vgrip_shoot, shoot
anm_reload                               = ak105_sp_vgrip_reload, reload
anm_reload_empty                         = ak105_sp_vgrip_reload_empty, reload_empty
anm_reload_misfire                       = ak105_sp_vgrip_reload_empty, reload_empty
anm_idle_moving_crouch                   = ak105_sp_vgrip_idle_crouchwalk, idle
anm_idle_aim                             = ak105_sp_vgrip_idle_aim
anm_bore                                 = ak105_sp_vgrip_idle_bore
;anm_reload_misfire	        	         = ak105_sp_misfire

fire_bone                                = wpn_body
fire_bone2                               = wpn_body
fire_point                               = 0, 0.048, 0.466
fire_point2                              = 0, -0.011, 0.553

shell_point                		= 0.018,0.06,0.188
shell_dir               		= 0,1,0
shell_bone                		= wpn_body

freelook_z_offset_mul					 = 0.5
;-------------------------------------------------------------------Addons------------------------------------------------------------------------------
[wpn_ak105_sp_1p29]:wpn_ak105_sp
1icon_layer                              = 1p29
1icon_layer_x                            = 56
1icon_layer_y                            = 5

inv_weight                               = 3.8

hud                                      = wpn_ak105_sp_1p29_hud
visual                                   = dynamics\weapons\wpn_ak105_sp\wpn_ak105_sp_world.ogf



scope_status                             = 1
scope_dynamic_zoom                       = off
scope_texture                            = wpn_crosshair_1p29
scope_zoom_factor                                  = 25

zoom_rotate_time                         = 0.25
scope_lense_fov                          = 6

[wpn_ak105_sp_1p29_hud]:wpn_ak105_sp_hud

item_visual                              = dynamics\weapons\wpn_ak105_sp\wpn_ak105_sp_1p29_hud.ogf

aim_hud_offset_pos_16x9				= -0.053800,0.011625,-0.015250
aim_hud_offset_rot_16x9				= 0.037206,0.029349,-0.011500

hands_position_16x9				= -0.018400,-0.016400,-0.028871
hands_orientation_16x9			= 1.252664,0.997510,-0.140000

aim_hud_offset_alt_pos_16x9				= -0.094901,-0.014975,-0.041950
aim_hud_offset_alt_rot_16x9				= 0.110006,0.001349,0.778684
;-----------------------------------------------------------------------------------------------------
[wpn_ak105_sp_pso2]:wpn_ak105_sp
1icon_layer                              = pso2
1icon_layer_x                            = 25
1icon_layer_y                            = 2

visual					= dynamics\weapons\wpn_ak105_sp\wpn_ak105_sp_world.ogf

inv_weight                               = 3.400

hud                                      = wpn_ak105_sp_pso2_hud

scope_status                             = 1
scope_dynamic_zoom                       = off
scope_texture                            = wpn_crosshair_pso2_vss
scope_zoom_factor                                  = 25


[wpn_ak105_sp_pso2_hud]:wpn_ak105_sp_hud

item_visual                		= dynamics\weapons\wpn_ak105_sp\wpn_ak105_sp_pso2_hud.ogf

aim_hud_offset_pos_16x9				= -0.042100,0.016425,-0.050650
aim_hud_offset_rot_16x9				= 0.037206,0.029349,-0.011500

hands_position_16x9				= -0.015000,-0.003600,-0.045000
hands_orientation_16x9			= 1.252664,0.997510,-0.140000

aim_hud_offset_alt_pos_16x9				= -0.074590,-0.027775,-0.030850
aim_hud_offset_alt_rot_16x9				= 0.088456,-0.019851,0.787836
;---------------------------------------------------------------------------------------------------
[wpn_ak105_sp_1p78gs]:wpn_ak105_sp
1icon_layer                              = 1p78gs
1icon_layer_x                            = 50
1icon_layer_y                            = -5

inv_weight                               = 3.300

hud                                      = wpn_ak105_sp_1p78gs_hud
visual                                   = dynamics\weapons\wpn_ak105_sp\wpn_ak105_sp_world.ogf



scope_status                             = 1
scope_dynamic_zoom                       = off
scope_texture                            = wpn_crosshair_1p78gs
scope_zoom_factor                                  = 41


[wpn_ak105_sp_1p78gs_hud]:wpn_ak105_sp_hud

item_visual                              = dynamics\weapons\wpn_ak105_sp\wpn_ak105_sp_1p78gs_hud.ogf

aim_hud_offset_pos_16x9				= -0.055300,0.007525,-0.028650
aim_hud_offset_rot_16x9				= 0.037206,0.029349,-0.011500

hands_position_16x9				= -0.015100,-0.006200,-0.034500
hands_orientation_16x9			= 1.252664,0.997510,-0.140000

aim_hud_offset_alt_pos_16x9				= -0.082500,-0.023900,-0.028050
aim_hud_offset_alt_rot_16x9				= 0.099606,-0.008751,0.778684
;-----------------------------------------------------------------------------------------------------
[wpn_ak105_sp_1pn93n2_1gs]:wpn_ak105_sp
$spawn             			= "weapons\wpn_ak105_sp_1pn93n2_1gs"
hud					= wpn_ak105_sp_1pn93n2_1gs_hud

visual					= dynamics\weapons\wpn_ak105_sp\wpn_ak105_sp_world.ogf

1icon_layer                              = 1pn93n2_1gs
1icon_layer_x                            = 30
1icon_layer_y                            = 1

nv_scope_status = 1

scope_status                             = 1
scope_dynamic_zoom                       = off
scope_nightvision                        = scope_nightvision_1gen
scope_texture                            = wpn_crosshair_1pn93n2_1gs
scope_zoom_factor                                  = 25
;installed_upgrades                       = up_fourte_svd_nimble


inv_weight                               = 3.750

[wpn_ak105_sp_1pn93n2_1gs_hud]:wpn_ak105_sp_hud

item_visual                		= dynamics\weapons\wpn_ak105_sp\wpn_ak105_sp_1pn93n2_1gs_hud.ogf

aim_hud_offset_pos_16x9				= -0.046600,0.017225,-0.013650
aim_hud_offset_rot_16x9				= 0.037206,0.029349,-0.011500

hands_position_16x9				= -0.008400,-0.014400,-0.045000
hands_orientation_16x9			= 1.252664,0.997510,-0.140000

aim_hud_offset_alt_pos_16x9				= -0.092900,-0.023875,-0.020750
aim_hud_offset_alt_rot_16x9				= 0.099606,-0.008751,0.778684
;---------------------------------------------------------------------------------------------
[wpn_ak105_sp_1pn93]:wpn_ak105_sp

inv_weight			= 4.05

hud				= wpn_ak105_sp_1pn93_hud

1icon_layer			    = 1pn93
1icon_layer_x			= 30
1icon_layer_y			= 1

nv_scope_status = 1

visual				= dynamics\weapons\wpn_ak105_sp\wpn_ak105_sp_world.ogf

scope_status            = 1
scope_nightvision       = scope_nightvision_2gen
scope_texture			= wpn_crosshair_1pn93
scope_zoom_factor                                  = 25
zoom_rotate_time		= 0.25

;installed_upgrades                       = up_fourte_svd_nimble

[wpn_ak105_sp_1pn93_hud]:wpn_ak105_sp_hud

item_visual                	= dynamics\weapons\wpn_ak105_sp\wpn_ak105_sp_1pn93_hud.ogf

aim_hud_offset_pos_16x9				= -0.040900,0.013625,-0.003150
aim_hud_offset_rot_16x9				= 0.037206,0.029349,-0.011500

hands_position_16x9				= -0.018400,-0.019000,-0.045000
hands_orientation_16x9			= 1.252664,0.997510,-0.140000

aim_hud_offset_alt_pos_16x9				= -0.088600,-0.013575,-0.026550
aim_hud_offset_alt_rot_16x9				= 0.099606,-0.008751,0.778684
;-----------------------------------------------------------------------------------------------------
[wpn_ak105_sp_usp1]:wpn_ak105_sp                                                                  
1icon_layer                              = usp1
1icon_layer_x                            = 56
1icon_layer_y                            = 5

inv_weight                               = 3.800

hud                                      = wpn_ak105_sp_usp1_hud
visual                                   = dynamics\weapons\wpn_ak105_sp\wpn_ak105_sp_world.ogf



scope_status                             = 1
scope_dynamic_zoom                       = off
scope_texture                            = wpn_crosshair_usp1
scope_zoom_factor                                  = 25


[wpn_ak105_sp_usp1_hud]:wpn_ak105_sp_hud

item_visual                              = dynamics\weapons\wpn_ak105_sp\wpn_ak105_sp_usp1_hud.ogf

aim_hud_offset_pos_16x9				= -0.061000,0.005825,-0.020450
aim_hud_offset_rot_16x9				= 0.037206,0.029349,-0.011500

hands_position_16x9				= -0.010100,-0.011900,-0.045000
hands_orientation_16x9			= 1.252664,0.997510,-0.140000

aim_hud_offset_alt_pos_16x9				= -0.097201,-0.025675,-0.043650
aim_hud_offset_alt_rot_16x9				= 0.109456,0.002799,0.778684
;-----------------------------------------------------------------------------------------------------
