[wpn_l85_m1]:identity_immunities,weapon_probability,default_weapon_params
GroupControlSection                      = spawn_group
$npc                                     = on
$prefetch                                = 8
$spawn                                   = "weapons\l85"
scheduled                                = off
cform                                    = skeleton

parent_section                           = wpn_l85_m1

class                                    = WP_AK74
slot                                     = 2
animation_slot                           = 2
ef_main_weapon_type                      = 2
ef_weapon_type                           = 7
hand_dependence                          = 1
single_handed                            = 0

default_to_ruck                          = false
sprint_allowed                           = true

inv_grid_width     = 5
inv_grid_height    = 2
inv_grid_x         = 3
inv_grid_y         = 28

icons_texture                                       = ui\ui_icon_bas       

inv_name                                 = st_wpn_l85_m1
inv_name_short                           = st_wpn_l85_m1
description                              = st_wpn_l85_m1_descr

kind                                     = w_rifle
inv_weight                               = 3.5
cost                                     = 33860
repair_type                              = rifle_5
weapon_class                             = assault_rifle

hud                                      = wpn_l85_m1_hud
visual                                   = dynamics\weapons\wpn_l85_m1\wpn_l85_m1_world.ogf
position                                 = -0.026, 0.035, -0.020
orientation                              = 0, 0, 0
fire_point                               = 0.05, -0.06, 0.575
fire_point2                              = 0.0, 0.106, 0.468
strap_bone0                              = bip01_spine2
strap_bone1                              = bip01_spine1
strap_position                           = -0.15, -0.36, 0.25
strap_orientation                        = -10, -5, 10
ph_mass                                  = 5

flame_particles                          = weapons\generic_weapon05
;smoke_particles                          = weapons\generic_shoot_00
grenade_flame_particles                  = weapons\generic_weapon01

smoke_particles				             = ghost_particles\weapons\flame_eft_ak  

shell_point					             = -0.020000, 0.167000, 0.082000
shell_dir					             = 0.0, 0.0, 0.4
shell_particles				             = weapons\556x45

light_disabled                           = false
light_color                              = 0.6, 0.5, 0.3
light_range                              = 5
light_time                               = 0.2
light_var_color                          = 0.05
light_var_range                          = 0.5

upgrades                                 = up_gr_firstab_g36, up_gr_seconab_g36, up_gr_thirdab_g36, up_gr_fourtab_g36, up_gr_fourtcd_g36, up_gr_fourtef_g36
installed_upgrades                       =
upgrade_scheme                           = upgrade_scheme_g36
upgr_icon_x                              = 600
upgr_icon_y                              = 0
upgr_icon_width                          = 300
upgr_icon_height                         = 100

fire_modes                               = 1, -1
ammo_class                               = ammo_5.56x45_fmj, ammo_5.56x45_fmj_bad, ammo_5.56x45_fmj_verybad, ammo_5.56x45_ss190, ammo_5.56x45_ss190_bad, ammo_5.56x45_ss190_verybad, ammo_5.56x45_ap, ammo_5.56x45_ap_bad, ammo_5.56x45_ap_verybad
ammo_elapsed                             = 30
ammo_mag_size                            = 30
startup_ammo                             = 90

scopes 					                 = susatov
scope_status                             = 0
scope_zoom_factor                        = 0

silencer_name                            = wpn_sil_m42k
silencer_status                          = 2
silencer_x                               = 206
silencer_y                               = 8
silencer_light_color                     = 0.6, 0.5, 0.3
silencer_light_range                     = 0.01
silencer_light_time                      = 0.2
silencer_light_var_color                 = 0.05
silencer_light_var_range                 = 0.5
;silencer_smoke_particles                 = weapons\generic_shoot_00

silencer_smoke_particles   		         = ghost_particles\weapons\generic_smoke_eft_sil

grenade_class                            = ammo_m209, ammo_m209_bad, ammo_m209_verybad
grenade_launcher_name                    = wpn_addon_grenade_launcher_m203
grenade_launcher_status                  = 0
grenade_launcher_x                       = 140
grenade_launcher_y                       = 29
launch_speed                             = 0

hit_impulse                              = 25
hit_power                                = 0.51, 0.51, 0.51, 0.51
hit_type                                 = fire_wound
fire_distance                            = 1000
bullet_speed                             = 970
rpm                                      = 680
rpm_empty_click                          = 200

use_aim_bullet                           = false
time_to_aim                              = 0.0 ;  3.0
zoom_dof                                 = 0.5, 1.0, 180
zoom_enabled                             = true
reload_dof                               = 0.0, 0.5, 5, 2
control_inertion_factor = 1.0f
crosshair_inertion                       = 6.3
fire_dispersion_base                     = 0.215
fire_dispersion_condition_factor         = 0.001

misfire_probability                      = 0.0005
misfire_start_condition                  = 0.7 ;  0.85
misfire_start_prob                       = 0.007
misfire_end_condition                    = 0.11
misfire_end_prob                         = 0.10

condition_queue_shot_dec                 = 0.0008
condition_shot_dec                       = 0.0008

cam_return                               = 0
cam_relax_speed                          = 7
cam_dispersion                           = 1.338
cam_dispersion_frac                      = 1.1
cam_dispersion_inc                       = 0.0475
cam_max_angle                            = 50.0
cam_max_angle_horz                       = 50.0
cam_step_angle_horz                      = 1.65
zoom_cam_relax_speed                     = 7
zoom_cam_dispersion                      = 0.35
zoom_cam_dispersion_frac                 = 1.0
zoom_cam_dispersion_inc                  = 0.008
zoom_cam_max_angle                       = 5.0
zoom_cam_max_angle_horz                  = 1.0
zoom_cam_step_angle_horz                 = 1.1

PDM_disp_accel_factor                    = 2.5
PDM_disp_base                            = 0.85
PDM_disp_crouch                          = 1.0
PDM_disp_crouch_no_acc                   = 1.0
PDM_disp_vel_factor                      = 2.5

cam_relax_speed_ai                       = 360
zoom_cam_relax_speed_ai                  = 360
holder_fov_modifier                      = 1.0
holder_range_modifier                    = 1.85
min_radius                               = 0
max_radius                               = 500
hit_probability_gd_novice                = 1.00
hit_probability_gd_stalker               = 1.00
hit_probability_gd_veteran               = 1.00
hit_probability_gd_master                = 1.00

kill_msg_x                               = 84
kill_msg_y                               = 28
kill_msg_width                           = 73
kill_msg_height                          = 30

hud_fov                             = 0.78 
;-----------------------------------------------------------------------------------------SND----------------------------------------------------------------------------------------------------------------
snd_bore                                 = $no_sound
snd_reload                               = weapons\l85_young_prince\l85_reload
snd_reload_empty                         = weapons\l85_young_prince\l85_reload_empty
snd_reload_misfire                       = weapons\l85\l85_unjam

snd_shoot                                = weapons\l85_young_prince\l85_shot_1
snd_shoot1                               = weapons\l85_young_prince\l85_shot_2
snd_shoot2                               = weapons\l85_young_prince\l85_shot_3
snd_shoot3                               = weapons\l85_young_prince\l85_shot_4
snd_shoot4                               = weapons\l85_young_prince\l85_shot_5

snd_silncer_shot                         = weapons\l85_young_prince\l85_shot_sil_1
snd_silncer_shot1                        = weapons\l85_young_prince\l85_shot_sil_2
snd_silncer_shot2                        = weapons\l85_young_prince\l85_shot_sil_3

snd_switch_mode			                 = weapons\ru556\ru556_firemode
snd_empty				                 = weapons\generic\ar_empty,	0.7
;----------------------------------------------------------------HUD------------------------------------------------------------------------------------
[wpn_l85_m1_hud]:hud_base

item_visual                              = dynamics\weapons\wpn_l85_m1\wpn_l85_m1_hud.ogf

attach_place_idx                         = 0
zoom_hide_crosshair                      = true   

;----------
item_position                            = 0, 0, 0
item_orientation                         = 0, 0, 0

hands_position_16x9                      = -0.015000, 0.003000, -0.140000 ;final
hands_orientation_16x9                   = 0.000000, 0.000000, 0.000000

aim_hud_offset_pos_16x9				= -0.067990,-0.001000,-0.026897
aim_hud_offset_rot_16x9				= -0.004000,-0.000000,0.000000
;----------

lowered_hud_offset_pos_16x9				 = 0.16, 0.02, 0.0
lowered_hud_offset_rot_16x9				 = 0.2, -0.7, 0.0

hands_position                           = 0, 0, -0.03
hands_orientation                        = 0, 0, 0

aim_hud_offset_pos                       = -0.08269, 0.0132, -0.23
aim_hud_offset_rot                       = 0, 0, 0

		lowered_hud_offset_pos_16x9		= 0.1,0,0
		lowered_hud_offset_rot_16x9		= 0.1,-0.8,0.1  

gl_hud_offset_pos                        = 0, 0, 0
gl_hud_offset_pos_16x9                   = 0, 0, 0
gl_hud_offset_rot                        = 0, 0, 0
gl_hud_offset_rot_16x9                   = 0, 0, 0

lean_hud_offset_pos                      = 0, 0, 0
lean_hud_offset_rot                      = 0, 0, 0

;---------
anm_hide                                 = l85_bs_holster, idle
anm_idle                                 = l85_bs_idle, idle, 0.9
anm_idle_aim                             = l85_bs_loop, idle
anm_idle_aim_moving                      = l85_bs_loop, idle
anm_idle_aim_moving_crouch               = l85_bs_loop, idle
anm_idle_moving                          = l85_bs_walk, idle
anm_idle_moving_crouch                   = l85_bs_walk, idle
anm_idle_sprint                          = l85_bs_sprint, idle, 1.2
anm_reload                               = l85_bs_reload, reload
anm_reload_empty                         = l85_bs_reload_empty, reload_empty
anm_reload_misfire                       = l85_bs_unjam, unjam
anm_switch_mode                  		 = l85_bs_firemode, idle
anm_shots                                = l85_bs_shoot, shoot
anm_show                                 = l85_bs_draw, idle
;----------

shell_bone                               = wpn_body
shell_dir                                = 0, 1, 0
shell_point                              = 0, 0, -0.18

fire_bone                                = muzzle
fire_bone2                               = wpn_body
fire_point                               = 0, 0, 0
fire_point2                              = 0, 0, 0

;------------------------------------------------------------------------------------------------
[wpn_l85_m1_susatov]:wpn_l85_m1

inv_grid_width     = 5
inv_grid_height    = 2
inv_grid_x         = 8
inv_grid_y         = 28

inv_weight                               = 3.920

hud                                      = wpn_l85_m1_susatov_hud
visual                                   = dynamics\weapons\wpn_l85_m1\wpn_l85_m1_world.ogf

scope_dynamic_zoom                       = off
scope_texture                            = wpn_crosshair_susat
scope_zoom_factor                                  = 25

scope_zoom_factor_alt             = 0

use_alt_aim_hud                   = true		

[wpn_l85_m1_susatov_hud]:wpn_l85_m1_hud

item_visual                              = dynamics\weapons\wpn_l85_m1\wpn_l85_m1_susatov_hud.ogf

aim_hud_offset_pos_16x9				= -0.068190,0.010100,-0.077098
aim_hud_offset_rot_16x9				= -0.004000,-0.000000,0.000000

aim_hud_offset_alt_pos_16x9				= -0.067890,-0.007800,-0.066598
aim_hud_offset_alt_rot_16x9				= -0.000500,0.000000,0.000000
;------------------------------------------------------------------------------------------------
