[wpn_l85_m3]:identity_immunities,weapon_probability,default_weapon_params
GroupControlSection                      = spawn_group
$npc                                     = on
$prefetch                                = 8
$spawn                                   = "weapons\l85"
scheduled                                = off
cform                                    = skeleton

class                                    = WP_AK74
slot                                     = 2
animation_slot                           = 2
ef_main_weapon_type                      = 2
ef_weapon_type                           = 7
hand_dependence                          = 1
single_handed                            = 0

default_to_ruck                          = false
sprint_allowed                           = true

parent_section                           = wpn_l85_m3

inv_grid_width     = 5
inv_grid_height    = 2
inv_grid_x         = 18
inv_grid_y         = 28

icons_texture                                       = ui\ui_icon_bas 

inv_name                                 = st_wpn_l85_m3
inv_name_short                           = st_wpn_l85_m3
description                              = st_wpn_l85_m3_descr

kind                                     = w_rifle
inv_weight                               = 3.800
cost                                     = 78330
repair_type                              = rifle_5
weapon_class                             = assault_rifle

hud                                      = wpn_l85_m3_hud
visual                                   = dynamics\weapons\wpn_l85_m3\wpn_l85_m3_world.ogf
position                                 = -0.026, 0.035, -0.020
orientation                              = 0, 0, 0
fire_point                               = 0.05, -0.06, 0.575
fire_point2                              = 0.0, 0.106, 0.468
strap_bone0                              = bip01_spine2
strap_bone1                              = bip01_spine1
strap_position                           = -0.15, -0.15, 0.2
strap_orientation                        = -10, -5, 10
ph_mass                                  = 5

flame_particles                          = weapons\generic_weapon05
;smoke_particles                          = weapons\generic_shoot_00
grenade_flame_particles                  = weapons\generic_weapon01

smoke_particles				             = ghost_particles\weapons\flame_eft_ak  

shell_point					             = -0.020000, 0.167000, 0.082000
shell_dir					             = 0.0, 0.0, 0.4
shell_particles				             = weapons\556x45

light_disabled                           = false
light_color                              = 0.6, 0.5, 0.3
light_range                              = 5
light_time                               = 0.2
light_var_color                          = 0.05
light_var_range                          = 0.5

upgrades                                 = up_gr_firstab_g36, up_gr_seconab_g36, up_gr_thirdab_g36, up_gr_fourtab_g36, up_gr_fourtcd_g36, up_gr_fourtef_g36
installed_upgrades                       =
upgrade_scheme                           = upgrade_scheme_g36
upgr_icon_x                              = 600
upgr_icon_y                              = 0
upgr_icon_width                          = 300
upgr_icon_height                         = 100

fire_modes                               = 1, -1
ammo_class                               = ammo_5.56x45_fmj, ammo_5.56x45_fmj_bad, ammo_5.56x45_fmj_verybad, ammo_5.56x45_ss190, ammo_5.56x45_ss190_bad, ammo_5.56x45_ss190_verybad, ammo_5.56x45_ap, ammo_5.56x45_ap_bad, ammo_5.56x45_ap_verybad
ammo_elapsed                             = 30
ammo_mag_size                            = 30
startup_ammo                             = 90

scopes                                   = acog, eot, specter, c-more, 0kp2, ac10632, leupold, aimpoint, point_aimpro, e0t2, pn23, gauss_sight, compm4s, marchf, kemper, mepro, ekp8_18
scope_status                             = 0
scope_zoom_factor                        = 0

silencer_name                            = wpn_sil_m42k
silencer_status                          = 2
silencer_x                               = 212
silencer_y                               = 8
silencer_light_color                     = 0.6, 0.5, 0.3
silencer_light_range                     = 0.01
silencer_light_time                      = 0.2
silencer_light_var_color                 = 0.05
silencer_light_var_range                 = 0.5
;silencer_smoke_particles                 = weapons\generic_shoot_00

silencer_smoke_particles   		         = ghost_particles\weapons\generic_smoke_eft_sil

grenade_class                            = ammo_m209, ammo_m209_bad, ammo_m209_verybad
grenade_launcher_name                    = wpn_addon_grenade_launcher_l85
grenade_launcher_status                  = 2
grenade_launcher_x                       = 130
grenade_launcher_y                       = -16
launch_speed                             = 0

hit_impulse                              = 25
hit_power                                = 0.51, 0.51, 0.51, 0.51
hit_type                                 = fire_wound
fire_distance                            = 1000
bullet_speed                             = 970
rpm                                      = 680
rpm_empty_click                          = 200

use_aim_bullet                           = false
time_to_aim                              = 0.0 ;  3.0
zoom_dof                                 = 0.5, 1.0, 180
zoom_enabled                             = true
reload_dof                               = 0.0, 0.5, 5, 2
control_inertion_factor = 1.0f
crosshair_inertion                       = 6.3
fire_dispersion_base                     = 0.215
fire_dispersion_condition_factor         = 0.001

misfire_probability                      = 0.0005
misfire_start_condition                  = 0.7 ;  0.85
misfire_start_prob                       = 0.007
misfire_end_condition                    = 0.11
misfire_end_prob                         = 0.10

condition_queue_shot_dec                 = 0.0008
condition_shot_dec                       = 0.0008

cam_return                               = 0
cam_relax_speed                          = 7
cam_dispersion                           = 1.338
cam_dispersion_frac                      = 1.1
cam_dispersion_inc                       = 0.0475
cam_max_angle                            = 50.0
cam_max_angle_horz                       = 50.0
cam_step_angle_horz                      = 1.65
zoom_cam_relax_speed                     = 7
zoom_cam_dispersion                      = 0.35
zoom_cam_dispersion_frac                 = 1.0
zoom_cam_dispersion_inc                  = 0.008
zoom_cam_max_angle                       = 5.0
zoom_cam_max_angle_horz                  = 1.0
zoom_cam_step_angle_horz                 = 1.1

PDM_disp_accel_factor                    = 2.5
PDM_disp_base                            = 0.85
PDM_disp_crouch                          = 1.0
PDM_disp_crouch_no_acc                   = 1.0
PDM_disp_vel_factor                      = 2.5

cam_relax_speed_ai                       = 360
zoom_cam_relax_speed_ai                  = 360
holder_fov_modifier                      = 1.0
holder_range_modifier                    = 1.85
min_radius                               = 0
max_radius                               = 500
hit_probability_gd_novice                = 1.00
hit_probability_gd_stalker               = 1.00
hit_probability_gd_veteran               = 1.00
hit_probability_gd_master                = 1.00

kill_msg_x                               = 84
kill_msg_y                               = 28
kill_msg_width                           = 73
kill_msg_height                          = 30

laser_status = true

scope_zoom_factor_alt             = 0

use_alt_aim_hud                   = true	

hud_fov                             = 0.78 
;-----------------------------------------------------------------------------------------SND----------------------------------------------------------------------------------------------------------------
snd_bore                                 = weapons\l85_m3\l85_boring
snd_draw                                 = weapons\scar_yang_prince\scar_inspect
snd_holster				                 = weapons\generic\rifle_holster

snd_reload                               = weapons\l85_young_prince\siber_l85_reload
snd_reload_empty                         = weapons\l85_young_prince\siber_l85_reload_empty

snd_reload_misfire                       = weapons\l85_m3\l85_m3_misfire

snd_reload_grenade                       = weapons\l85_m3\l85_reload_gl

snd_empty				                 = weapons\generic\ar_empty,	0.7

snd_shoot                                = weapons\l85_young_prince\l85_shot_1
snd_shoot1                               = weapons\l85_young_prince\l85_shot_2
snd_shoot2                               = weapons\l85_young_prince\l85_shot_3
snd_shoot3                               = weapons\l85_young_prince\l85_shot_4
snd_shoot4                               = weapons\l85_young_prince\l85_shot_5

snd_silncer_shot                         = weapons\l85_young_prince\l85_shot_sil_1
snd_silncer_shot1                        = weapons\l85_young_prince\l85_shot_sil_2
snd_silncer_shot2                        = weapons\l85_young_prince\l85_shot_sil_3

snd_shoot_grenade		                 = weapons\m203\m203_grenshoot

snd_switch                               = weapons\l85_m3\l85_switch
snd_switch_mode			                 = weapons\ru556\ru556_firemode
;----------------------------------------------------------------HUD------------------------------------------------------------------------------------
[wpn_l85_m3_hud]:hud_base

item_visual                              = dynamics\weapons\wpn_l85_m3\wpn_l85_m3_hud.ogf

attach_place_idx                         = 0
zoom_hide_crosshair                      = true   

;----------
item_position                            = 0, 0, 0
item_orientation                         = 0, 0, 0

hands_position_16x9				= -0.007300,0.001900,0.015000
hands_orientation_16x9			= 0.396000,0.430000,0.000000

aim_hud_offset_pos_16x9				= -0.046240,0.009210,-0.035000
aim_hud_offset_rot_16x9				= -0.010500,0.006250,-0.051000
;----------

aim_hud_offset_alt_pos_16x9				= -0.073840,-0.047890,-0.013900
aim_hud_offset_alt_rot_16x9				= 0.003000,0.011750,0.720506

gl_hud_offset_pos_16x9				= -0.027200,-0.003990,-0.029220
gl_hud_offset_rot_16x9				= -0.046500,0.010000,0.065000

		lowered_hud_offset_pos_16x9		= 0.1,0,0
		lowered_hud_offset_rot_16x9		= 0.1,-0.8,0.1  

hands_position                           = 0, 0, -0.03
hands_orientation                        = 0, 0, 0

aim_hud_offset_pos                       = -0.08269, 0.0132, -0.23
aim_hud_offset_rot                       = 0, 0, 0

lowered_hud_offset_pos					 = 0.16, 0.02, 0.0
lowered_hud_offset_rot					 = 0.2, -0.7, 0.0

gl_hud_offset_pos                        = -0.092, -0.024, -0.07
gl_hud_offset_rot                        =  0.065,  0.015, 0.25

lean_hud_offset_pos                      = 0, 0, 0
lean_hud_offset_rot                      = 0, 0, 0

anm_hide                                 = wpn_hand_out_l85, idle
anm_idle                                 = wpn_hand_idle_l85, idle
anm_idle_aim                             = wpn_hand_idle_l85_aim, idle
anm_idle_aim_moving                      = wpn_hand_idle_l85_aim, idle
anm_idle_moving_crouch                   = wpn_hand_walk_l85, idle
anm_idle_aim_moving_crouch               = wpn_hand_walk_l85, idle  ,0.5       ;wpn_hand_walk_l85_aim
anm_idle_moving                          = wpn_hand_walk_l85, idle
anm_idle_sprint                          = wpn_hand_run_alone_hand_l85, idle
anm_reload                               = wpn_hand_reload_l85, wpn_reload_l85
anm_reload_empty                         = wpn_hand_reload_empty_l85, wpn_reload_empty_l85
anm_shots                                = wpn_hand_shoot_l85, wpn_shoot_l85
anm_show                                 = wpn_hand_in_l85, idle
anm_reload_misfire                       = wpn_hand_misfire_l85, wpn_misfire_l85
anm_bore				                 = wpn_hand_boring_l85, idle

;EMPTY

anm_hide_empty                           = wpn_hand_out_l85, wpn_idle_empty_l85
anm_idle_empty                           = wpn_hand_idle_l85, wpn_idle_empty_l85
anm_idle_aim_empty                       = wpn_hand_idle_l85_aim, wpn_idle_empty_l85
anm_idle_aim_moving_empty                = wpn_hand_walk_l85, wpn_idle_empty_l85
anm_idle_moving_crouch_empty             = wpn_hand_walk_l85, wpn_idle_empty_l85
anm_idle_aim_moving_crouch_empty         = wpn_hand_walk_l85, wpn_idle_empty_l85
anm_idle_moving_empty                    = wpn_hand_walk_l85, wpn_idle_empty_l85
anm_idle_sprint_empty                    = wpn_hand_run_alone_hand_l85, wpn_idle_empty_l85
anm_shots_empty                          = wpn_hand_shoot_l85, wpn_shoot_empty_l85
anm_show_empty                           = wpn_hand_in_l85, wpn_idle_empty_l85
anm_bore_empty				             = wpn_hand_boring_l85, wpn_idle_empty_l85

;Gl_off
;---------------------------------------

anm_hide_w_gl                            = wpn_hand_out_w_gl_l85, wpn_idle_w_gl_l85
anm_idle_moving_crouch_w_gl_aim          = wpn_hand_walk_w_gl_l85, wpn_idle_w_gl_l85
anm_idle_moving_w_gl                     = wpn_hand_walk_w_gl_l85, wpn_idle_w_gl_l85
anm_idle_moving_w_gl_aim                 = wpn_hand_walk_w_gl_l85, wpn_idle_w_gl_l85
anm_idle_sprint_w_gl                     = wpn_hand_run_alone_hand_l85, wpn_idle_w_gl_l85
anm_idle_w_gl                            = wpn_hand_idle_w_gl_l85, wpn_idle_w_gl_l85
anm_idle_w_gl_aim                        = wpn_hand_idle_w_gl_l85_aim, wpn_idle_w_gl_l85
anm_reload_w_gl                          = wpn_hand_reload_w_gl_l85, wpn_reload_w_gl_l85
anm_reload_empty_w_gl                    = wpn_hand_reload_empty_w_gl_l85, wpn_reload_empty_w_gl_l85
anm_shots_w_gl                           = wpn_hand_shoot_w_gl_l85, wpn_shoot_w_gl_l85
anm_show_w_gl                            = wpn_hand_in_w_gl_l85, wpn_idle_w_gl_l85
anm_switch_g                             = wpn_hand_on_gl_l85, wpn_on_gl_l85
anm_reload_misfire_w_gl                  = wpn_hand_misfire_w_gl_l85, wpn_misfire_w_gl_l85
anm_bore_w_gl				             = wpn_hand_boring_w_gl_l85, wpn_idle_w_gl_l85

;EMPTY

anm_hide_empty_w_gl                      = wpn_hand_out_w_gl_l85, wpn_idle_w_gl_empty_l85
anm_idle_moving_crouch_empty_w_gl_aim    = wpn_hand_walk_w_gl_l85_aim, wpn_idle_w_gl_empty_l85
anm_idle_moving_crouch_empty_w_gl        = wpn_hand_walk_w_gl_l85, wpn_idle_w_gl_empty_l85
anm_idle_moving_empty_w_gl               = wpn_hand_walk_w_gl_l85, wpn_idle_w_gl_empty_l85
anm_idle_moving_empty_w_gl_aim           = wpn_hand_walk_w_gl_l85_aim, wpn_idle_w_gl_empty_l85
anm_idle_sprint_empty_w_gl               = wpn_hand_run_alone_hand_l85, wpn_idle_w_gl_empty_l85
anm_idle_empty_w_gl_aim                  = wpn_hand_idle_w_gl_l85, wpn_idle_w_gl_empty_l85
anm_shots_empty_w_gl                     = wpn_hand_shoot_w_gl_l85, wpn_shoot_w_gl_empty_l85
anm_show_empty_w_gl                      = wpn_hand_in_w_gl_l85, wpn_idle_w_gl_empty_l85
anm_bore_empty_w_gl		                 = wpn_hand_boring_l85, wpn_idle_w_gl_empty_l85
anm_idle_empty_w_gl                      = wpn_hand_idle_w_gl_l85, wpn_idle_w_gl_empty_l85


;GL_On
;----------------------------------------

anm_hide_g                               = wpn_hand_out_gl_l85, wpn_idle_gl_l85
anm_idle_g                               = wpn_hand_idle_gl_l85, wpn_idle_gl_l85
anm_idle_g_aim                           = wpn_hand_idle_gl_l85_aim, wpn_idle_gl_l85
anm_idle_moving_g                        = wpn_hand_walk_gl_l85, wpn_idle_gl_l85
anm_idle_moving_g_aim                    = wpn_hand_walk_gl_l85, wpn_idle_gl_l85         ;wpn_hand_walk_gl_l85_aim, wpn_idle_gl_l85
anm_idle_sprint_g                        = wpn_hand_run_alone_hand_l85, wpn_idle_gl_l85
anm_reload_g                             = wpn_hand_reload_gl_l85, wpn_reload_gl_l85
anm_shots_g                              = wpn_hand_shoot_gl_l85, wpn_idle_gl_l85
anm_show_g                               = wpn_hand_in_gl_l85, wpn_in_gl_l85
anm_switch                               = wpn_hand_off_gl_l85, wpn_off_gl_l85

shell_bone                               = wpn_body
shell_dir                                = 0, 1, 0
shell_point                              = 0.01, -0.05, -0.1

fire_bone                                = muzzle
fire_bone2                               = wpn_body
fire_point                               = 0, 0, 0
fire_point2                              = 0, 0, 0

;---------------------------------------------------------------------Addons-----------------------------------------------------------------------------
[wpn_l85_m3_ac10632]:wpn_l85_m3

visual = dynamics\weapons\wpn_l85_m3\wpn_l85_m3_world.ogf          

1icon_layer			= ac10632
1icon_layer_x			= 90
1icon_layer_y			= -12

inv_weight                                         = 3.915

hud				= wpn_l85_m3_ac10632_hud

[wpn_l85_m3_ac10632_hud]:wpn_l85_m3_hud

item_visual                	= dynamics\weapons\wpn_l85_m3\wpn_l85_m3_ac10632_hud.ogf

aim_hud_offset_pos_16x9				= -0.047040,0.006910,-0.029900
aim_hud_offset_rot_16x9				= -0.010500,0.006250,-0.051000
;-------------------------------------------------------------------------------
[wpn_l85_m3_acog]:wpn_l85_m3

visual					     = dynamics\weapons\wpn_l85_m3\wpn_l85_m3_world.ogf

1icon_layer                                        = acog
1icon_layer_x			= 60
1icon_layer_y			= -12

inv_weight                                         = 4.150
scope_status                                       = 1
scope_texture                                      = wpn_crosshair_acog
scope_zoom_factor                                  = 25
zoom_rotate_time                                   = 0.25

hud					                               = wpn_l85_m3_acog_hud

[wpn_l85_m3_acog_hud]:wpn_l85_m3_hud

item_visual				= dynamics\weapons\wpn_l85_m3\wpn_l85_m3_acog_hud.ogf

aim_hud_offset_pos_16x9				= -0.047240,0.008110,-0.029600
aim_hud_offset_rot_16x9				= -0.010500,0.006250,-0.051000
;-------------------------------------------------------------------------------
[wpn_l85_m3_eot]:wpn_l85_m3

visual = dynamics\weapons\wpn_l85_m3\wpn_l85_m3_world.ogf

1icon_layer			    = eot
1icon_layer_x			= 80
1icon_layer_y			= -10

inv_weight                                         = 4.100

hud				= wpn_l85_m3_eot_hud



[wpn_l85_m3_eot_hud]:wpn_l85_m3_hud

item_visual                	= dynamics\weapons\wpn_l85_m3\wpn_l85_m3_eot_hud.ogf

aim_hud_offset_pos_16x9				= -0.046840,0.001210,-0.026600
aim_hud_offset_rot_16x9				= -0.010500,0.006250,-0.051000
;-----------------------------------------------------------------------------
[wpn_l85_m3_c-more]:wpn_l85_m3

visual					= dynamics\weapons\wpn_l85_m3\wpn_l85_m3_world.ogf
hud						= wpn_l85_m3_c-more_hud

1icon_layer			    = c-more
1icon_layer_x			= 80
1icon_layer_y			= -10

inv_weight                                         = 4.100


[wpn_l85_m3_c-more_hud]:wpn_l85_m3_hud

item_visual				= dynamics\weapons\wpn_l85_m3\wpn_l85_m3_c-more_hud.ogf

aim_hud_offset_pos_16x9				= -0.047140,0.009710,-0.028400
aim_hud_offset_rot_16x9				= -0.010500,0.006250,-0.051000
;--------------------------------------------------------------------------------
[wpn_l85_m3_specter]:wpn_l85_m3

visual					= dynamics\weapons\wpn_l85_m3\wpn_l85_m3_world.ogf

hud					= wpn_l85_m3_specter_hud

1icon_layer                              = specter
1icon_layer_x                            = 40
1icon_layer_y                            = -12

inv_weight                                         = 4.470
scope_status                                       = 1
scope_texture                                      = wpn_crosshair_specter
scope_zoom_factor                                  = 25
zoom_rotate_time                                   = 0.25
scope_dynamic_zoom                                 = off

scope_zoom_factor_alt             = 0

use_alt_aim_hud                   = true		

[wpn_l85_m3_specter_hud]:wpn_l85_m3_hud

item_visual				= dynamics\weapons\wpn_l85_m3\wpn_l85_m3_specter_hud.ogf

aim_hud_offset_pos_16x9				= -0.047540,0.009710,-0.043900
aim_hud_offset_rot_16x9				= -0.010500,0.006250,-0.051000
;--------------------------------------------------------------------------------
[wpn_l85_m3_0kp2]:wpn_l85_m3

visual					= dynamics\weapons\wpn_l85_m3\wpn_l85_m3_world.ogf

hud						= wpn_l85_m3_0kp2_hud

inv_weight                                         = 4.00

1icon_layer			    = 0kp2
1icon_layer_x			= 80
1icon_layer_y			= -8

[wpn_l85_m3_0kp2_hud]:wpn_l85_m3_hud

item_visual				= dynamics\weapons\wpn_l85_m3\wpn_l85_m3_0kp2_hud.ogf

aim_hud_offset_pos_16x9				= -0.044540,0.009410,-0.028900
aim_hud_offset_rot_16x9				= -0.013500,0.006250,-0.051000
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_l85_m3_mepro]:wpn_l85_m3

visual					= dynamics\weapons\wpn_l85_m3\wpn_l85_m3_world.ogf

hud						= wpn_l85_m3_mepro_hud

inv_weight                                         = 4.172

1icon_layer			    = mepro
1icon_layer_x			= 90
1icon_layer_y			= -8

[wpn_l85_m3_mepro_hud]:wpn_l85_m3_hud

item_visual				= dynamics\weapons\wpn_l85_m3\wpn_l85_m3_mepro_hud.ogf

aim_hud_offset_pos_16x9				= -0.047540,0.001210,-0.029700
aim_hud_offset_rot_16x9				= -0.010500,0.006250,-0.051000
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_l85_m3_leupold]:wpn_l85_m3

visual					= dynamics\weapons\wpn_l85_m3\wpn_l85_m3_world.ogf

hud					= wpn_l85_m3_leupold_hud

1icon_layer                              = leupold
1icon_layer_x			= 65
1icon_layer_y			= -8

inv_weight                                         = 4.480
scope_status                                       = 1
scope_texture                                      = wpn_crosshair_leupold
scope_zoom_factor                                  = 7
zoom_rotate_time                                   = 0.25
scope_dynamic_zoom                                 = off

[wpn_l85_m3_leupold_hud]:wpn_l85_m3_hud

item_visual				= dynamics\weapons\wpn_l85_m3\wpn_l85_m3_leupold_hud.ogf

aim_hud_offset_pos_16x9				= -0.046840,0.005110,-0.035000
aim_hud_offset_rot_16x9				= -0.010500,0.006250,-0.051000
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_l85_m3_aimpoint]:wpn_l85_m3

visual					= dynamics\weapons\wpn_l85_m3\wpn_l85_m3_world.ogf

hud						= wpn_l85_m3_aimpoint_hud

inv_weight                                         = 3.930

1icon_layer			    = aimpoint
1icon_layer_x			= 90
1icon_layer_y			= -12

[wpn_l85_m3_aimpoint_hud]:wpn_l85_m3_hud

item_visual				= dynamics\weapons\wpn_l85_m3\wpn_l85_m3_aimpoint_hud.ogf

aim_hud_offset_pos_16x9				= -0.046440,0.006410,-0.028500
aim_hud_offset_rot_16x9				= 0.004000,0.003750,-0.051500
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_l85_m3_point_aimpro]:wpn_l85_m3

visual					= dynamics\weapons\wpn_l85_m3\wpn_l85_m3_world.ogf

hud						= wpn_l85_m3_point_aimpro_hud

inv_weight                                         = 4.130

1icon_layer			    = point_aimpro
1icon_layer_x			= 100
1icon_layer_y			= -16

[wpn_l85_m3_point_aimpro_hud]:wpn_l85_m3_hud

item_visual				= dynamics\weapons\wpn_l85_m3\wpn_l85_m3_aimpoint_pro_hud.ogf

aim_hud_offset_pos_16x9				= -0.047040,0.003210,-0.028200
aim_hud_offset_rot_16x9				= 0.009000,0.007750,-0.051000
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_l85_m3_ekp8_18]:wpn_l85_m3

visual					= dynamics\weapons\wpn_l85_m3\wpn_l85_m3_world.ogf

hud						= wpn_l85_m3_ekp8_18_hud

inv_weight                                         = 4.070

1icon_layer			    = ekp8_18
1icon_layer_x			= 90
1icon_layer_y			= -4

[wpn_l85_m3_ekp8_18_hud]:wpn_l85_m3_hud

item_visual				= dynamics\weapons\wpn_l85_m3\wpn_l85_m3_ekp8_18_hud.ogf

aim_hud_offset_pos_16x9				= -0.047040,0.001810,-0.027900
aim_hud_offset_rot_16x9				= -0.010500,0.006250,-0.051000
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_l85_m3_e0t2]:wpn_l85_m3

visual					= dynamics\weapons\wpn_l85_m3\wpn_l85_m3_world.ogf

hud						= wpn_l85_m3_e0t2_hud

inv_weight                                         = 4.030

1icon_layer			    = e0t2
1icon_layer_x			= 85
1icon_layer_y			= -10

[wpn_l85_m3_e0t2_hud]:wpn_l85_m3_hud

item_visual				= dynamics\weapons\wpn_l85_m3\wpn_l85_m3_e0t2_hud.ogf

aim_hud_offset_pos_16x9				= -0.047140,0.005410,-0.029800
aim_hud_offset_rot_16x9				= -0.010500,0.006250,-0.051000
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_l85_m3_pn23]:wpn_l85_m3

visual					= dynamics\weapons\wpn_l85_m3\wpn_l85_m3_world.ogf

hud					= wpn_l85_m3_pn23_hud

1icon_layer                              = pn23
1icon_layer_x			= 40
1icon_layer_y			= -16

;;installed_upgrades                       = up_fourte_svd_nimble
;scope_nightvision                        = scope_nightvision_3gen

nv_scope_status = 1

inv_weight                                         = 4.450
scope_status                                       = 1
scope_texture                                      = wpn_crosshair_pn23
scope_zoom_factor                                  = 25
zoom_rotate_time                                   = 0.25

[wpn_l85_m3_pn23_hud]:wpn_l85_m3_hud

item_visual				= dynamics\weapons\wpn_l85_m3\wpn_l85_m3_pn23_hud.ogf

gl_hud_offset_pos_16x9				= -0.025400,-0.052000,0.070101
gl_hud_offset_rot_16x9				= -0.153000,0.015000,0.079000

aim_hud_offset_pos_16x9				= -0.045940,0.001610,-0.035000
aim_hud_offset_rot_16x9				= -0.010500,0.006250,-0.051000

hands_position_16x9				= -0.008300,-0.004500,0.015000
hands_orientation_16x9			= 0.396000,0.430000,0.000000
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_l85_m3_gauss_sight]:wpn_l85_m3

visual					= dynamics\weapons\wpn_l85_m3\wpn_l85_m3_world.ogf

hud					= wpn_l85_m3_gauss_sight_hud

1icon_layer                              = gauss_sight
1icon_layer_x			= 50
1icon_layer_y			= -4

inv_weight                                         = 5.200
scope_status                                       = 1
scope_texture                                      = wpn_crosshair_gauss
scope_zoom_factor                                  = 12
zoom_rotate_time                                   = 0.25
scope_dynamic_zoom                                 = off
;;installed_upgrades                                 = up_fourtc_svd_nimble

[wpn_l85_m3_gauss_sight_hud]:wpn_l85_m3_hud

item_visual				= dynamics\weapons\wpn_l85_m3\wpn_l85_m3_gauss_hud.ogf

aim_hud_offset_pos_16x9				= -0.046840,0.017210,-0.028600
aim_hud_offset_rot_16x9				= -0.010500,0.006250,-0.051000
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_l85_m3_compm4s]:wpn_l85_m3

hud					= wpn_l85_m3_compm4s_hud

visual					= dynamics\weapons\wpn_l85_m3\wpn_l85_m3_world.ogf

1icon_layer                              = compm4s
1icon_layer_x			= 90
1icon_layer_y			= -16

inv_weight                               = 4.280

[wpn_l85_m3_compm4s_hud]:wpn_l85_m3_hud

item_visual                		= dynamics\weapons\wpn_l85_m3\wpn_l85_m3_compm4s_hud.ogf

aim_hud_offset_pos_16x9				= -0.046740,0.007610,-0.035000
aim_hud_offset_rot_16x9				= 0.001000,0.004750,-0.051000
;-----------------------------------------------------------------------------------------------------
[wpn_l85_m3_marchf]:wpn_l85_m3

1icon_layer                              = marchf
1icon_layer_x			= 70
1icon_layer_y			= -8

inv_weight                               = 4.440

hud                                      = wpn_l85_m3_marchf_hud
visual                                   = dynamics\weapons\wpn_l85_m3\wpn_l85_m3_world.ogf

scope_status                             = 1
scope_dynamic_zoom                       = off
scope_texture                            = wpn_crosshair_marchf
scope_zoom_factor                        = 6

[wpn_l85_m3_marchf_hud]:wpn_l85_m3_hud

item_visual                              = dynamics\weapons\wpn_l85_m3\wpn_l85_m3_marchf_hud.ogf

aim_hud_offset_pos_16x9				= -0.046440,0.006510,-0.011200
aim_hud_offset_rot_16x9				= -0.010500,0.006250,-0.051000
;------------------------------------------------------------------------------------------------
[wpn_l85_m3_kemper]:wpn_l85_m3

inv_weight			= 4.065

hud				= wpn_l85_m3_kemper_hud

1icon_layer			    = kemper
1icon_layer_x			= 85
1icon_layer_y			= -14

visual				= dynamics\weapons\wpn_l85_m3\wpn_l85_m3_world.ogf

scope_status			= 0

scope_dynamic_zoom = off

[wpn_l85_m3_kemper_hud]:wpn_l85_m3_hud

item_visual                	= dynamics\weapons\wpn_l85_m3\wpn_l85_m3_kemper_hud.ogf

aim_hud_offset_pos_16x9				= -0.046940,0.002810,-0.030400
aim_hud_offset_rot_16x9				= -0.010500,0.006250,-0.051000
;------------------------------------------------------------------------------------------------
