;------------------------------------------------------------------------------------------------
[wpn_fn2000]:identity_immunities,weapon_probability,default_weapon_params,wpn_fn2000_sounds
        GroupControlSection         = spawn_group
        $npc                        = on
        $prefetch                   = 8
        $spawn                      = "weapons\fn-2000"
        scheduled                   = off
        cform                       = skeleton
        
        class                       = WP_GROZA
        slot                        = 2
        animation_slot              = 2
        ef_main_weapon_type         = 2
        ef_weapon_type              = 8
        hand_dependence             = 1
        single_handed               = 0
        
        default_to_ruck             = false
        sprint_allowed              = true
        
        inv_grid_height             = 2
        inv_grid_width              = 4
        inv_grid_x                  = 40
        inv_grid_y                  = 36
        inv_name                    = st_wpn_fn2000
        inv_name_short              = st_wpn_fn2000
        description                 = st_wpn_fn2000_descr
        
        kind                        = w_rifle
        inv_weight                  = 3.8
        cost                        = 45880
        repair_type                 = rifle_5
        weapon_class                = assault_rifle
        
        hud                         = wpn_fn2000_hud
        visual                      = dynamics\weapons\wpn_fn2000\wpn_fn2000.ogf
        position                    = -0.026, -0.132, 0.0
        orientation                 = 0, 0, 0
        fire_point                  = 0.000000, 0.184, 0.35
        fire_point2                 = 0.0, 0.123, 0.398
        strap_bone0                 = bip01_spine2
        strap_bone1                 = bip01_spine1
        strap_position              = -0.15, -0.35, 0.27
        strap_orientation           = -10, -5, 10
        ph_mass                     = 4
        
        flame_particles             = weapons\generic_weapon05
        smoke_particles             = weapons\generic_shoot_00
        grenade_flame_particles     = weapons\generic_weapon01
        
		shell_point 				= -0.02,0.186,0.2
		shell_dir					= 0.0, 1.0, 0.0
		shell_particles				= weapons\556x45

        light_disabled              = false
        light_color                 = 0.6, 0.5, 0.3
        light_range                 = 4
        light_time                  = 0.2
        light_var_color             = 0.05
        light_var_range             = 0.1
        
        upgrades                    = up_gr_firstab_fn2000, up_gr_seconab_fn2000, up_gr_thirdab_fn2000, up_gr_fourtab_fn2000, up_gr_fourtcd_fn2000, up_gr_fourtef_fn2000
        installed_upgrades          =
        upgrade_scheme              = upgrade_scheme_fn2000
        upgr_icon_x                 = 900
        upgr_icon_y                 = 1000
        upgr_icon_width             = 250
        upgr_icon_height            = 100
        
        fire_modes                  = 1, 3, -1
        ammo_class                  = ammo_5.56x45_fmj, ammo_5.56x45_fmj_bad, ammo_5.56x45_fmj_verybad, ammo_5.56x45_ss190, ammo_5.56x45_ss190_bad, ammo_5.56x45_ss190_verybad, ammo_5.56x45_ap, ammo_5.56x45_ap_bad, ammo_5.56x45_ap_verybad
        ammo_elapsed                = 30
        ammo_mag_size               = 30
        startup_ammo                = 1000
        
        scope_status                = 1
        scope_texture               = wpn_crosshair_fn2000
        scope_zoom_factor           = 50
		use_alt_aim_hud             = true

        
        silencer_name               = wpn_sil_nato
        silencer_status             = 2
        silencer_x                  = 169
        silencer_y                  = 13
        silencer_light_color        = 0.6, 0.5, 0.3
        silencer_light_range        = 0.01
        silencer_light_time         = 0.2
        silencer_light_var_color    = 0.05
        silencer_light_var_range    = 0.5
        silencer_smoke_particles    = weapons\generic_shoot_00
        
        grenade_class               = ammo_m209, ammo_m209_bad, ammo_m209_verybad
        grenade_launcher_name       = wpn_addon_grenade_launcher
        grenade_launcher_status     = 0
        grenade_launcher_x          = 95
        grenade_launcher_y          = 25
        grenade_vel                 = 76
        launch_speed                = 32
        
        hit_impulse                 = 25
        hit_power                   = 0.51, 0.51, 0.51, 0.51
        hit_type                    = fire_wound
        fire_distance               = 1000
        bullet_speed                = 920
        rpm                         = 850
        rpm_empty_click             = 200
        
        use_aim_bullet              = false
        time_to_aim                 = 0.0 ;  1.0
        zoom_enabled                = true
        zoom_rotate_time            = 0.25
        reload_dof                  = 0.0, 0.5, 5, 2
control_inertion_factor = 1.0f
        crosshair_inertion          = 6.3
        fire_dispersion_base        = 0.234
        fire_dispersion_condition_factor = 0.001
        
        misfire_probability         = 0.005
        misfire_start_condition     = 0.7 ;  0.9
        misfire_start_prob          = 0.007
        misfire_end_condition       = 0.1
        misfire_end_prob            = 0.11
        
        condition_queue_shot_dec    = 0.0008
        condition_shot_dec          = 0.0008
        
        cam_return                  = 0
        cam_relax_speed             = 8
        cam_dispersion              = 0.556
        cam_dispersion_frac         = 1.0
        cam_dispersion_inc          = 0.0675
        cam_max_angle               = 50.0
        cam_max_angle_horz          = 50.0
        cam_step_angle_horz         = 1.99
        zoom_cam_relax_speed        = 8
        zoom_cam_dispersion         = 0.466
        zoom_cam_dispersion_frac    = 1.0
        zoom_cam_dispersion_inc     = 0.0525
        zoom_cam_max_angle          = 40.0
        zoom_cam_max_angle_horz     = 40.0
        zoom_cam_step_angle_horz    = 1.84
        
        PDM_disp_accel_factor       = 2.3
        PDM_disp_base               = 0.8
        PDM_disp_crouch             = 1.0
        PDM_disp_crouch_no_acc      = 1.0
        PDM_disp_vel_factor         = 2.3
        
        cam_relax_speed_ai          = 120.75
        zoom_cam_relax_speed_ai     = 360
        holder_fov_modifier         = 1.0
        holder_range_modifier       = 1.85
        min_radius                  = 0
        max_radius                  = 500
        hit_probability_gd_novice   = 1.00
        hit_probability_gd_stalker  = 1.00
        hit_probability_gd_veteran  = 1.00
        hit_probability_gd_master   = 1.00
        
        kill_msg_x                  = 131
        kill_msg_y                  = 123
        kill_msg_width              = 64
        kill_msg_height             = 30
		
		snd_reload					= weapons\librarian_f2k\reload
		snd_reload_empty			= weapons\librarian_f2k\reload_empty
		snd_reload_misfire			= weapons\librarian_f2k\unjam
		snd_switch_mode				= weapons\librarian_f2k\firemode

 

[wpn_fn2000_hud]:hud_base
        item_visual                 = anomaly_weapons\wpn_fn2000\wpn_fn2000_hud.ogf
        attach_place_idx            = 0
        zoom_hide_crosshair         = true
		
		item_position					= 0,0,0
		item_orientation				= 0,0,0

        
        hands_orientation                = -0.0656, 0.39246, -0.028547
        hands_orientation_16x9           = -0.0656, 0.39246, -0.028547
        hands_position                   = 0.000425, -0.00035, 0.054279
        hands_position_16x9              = 0.000425, -0.00035, 0.054279
        
        aim_hud_offset_pos               = -0.101969, 0.015215, -0.013873
        aim_hud_offset_pos_16x9          = -0.101969, 0.015215, -0.013873
        aim_hud_offset_rot               = 0.000213, 0.000799, 0.001492
        aim_hud_offset_rot_16x9          = 0.000213, 0.000799, 0.001492
		
		aim_hud_offset_alt_pos               = -0.101383, -0.008976, -0.013873
        aim_hud_offset_alt_pos_16x9          = -0.101383, -0.008976, -0.013873
        aim_hud_offset_alt_rot               = 0.001783, 0.000375, 0.001492
        aim_hud_offset_alt_rot_16x9          = 0.001783, 0.000375, 0.001492
        
        lowered_hud_offset_pos           = 0.134901, -0.023708, -0.020917
        lowered_hud_offset_pos_16x9      = 0.134901, -0.023708, -0.020917
        lowered_hud_offset_rot           = 0.087334, -0.674884, 0.176698
        lowered_hud_offset_rot_16x9      = 0.087334, -0.674884, 0.176698
        
        lean_hud_offset_pos         = 0, 0, 0
        lean_hud_offset_rot         = 0, 0, 0
        
        anm_hide                    = f2000_hand_holster, f2000_idle
        anm_idle                    = f2000_hand_idle, f2000_idle
        anm_idle_aim                = f2000_hand_idle_aim, f2000_idle
        anm_idle_aim_moving         = f2000_hand_moving, f2000_idle, 0.75
        anm_idle_aim_moving_crouch  = f2000_hand_moving, f2000_idle, 0.7
        anm_idle_moving             = f2000_hand_moving, f2000_idle
        anm_idle_sprint             = f2000_hand_sprint, f2000_idle, 1.1
        anm_reload                  = f2000_hand_reload, f2000_reload
		anm_reload_empty			= f2000_hand_reload_empty, f2000_reload_empty
		anm_reload_misfire			= f2000_hand_unjam, f2000_unjam
		anm_shots                   = f2000_hand_shoot, f2000_shoot
		anm_shots_variant1          = f2000_hand_shoot1, f2000_shoot
		anm_shots_aim               = f2000_hand_shoot_aim, f2000_shoot
        anm_show                    = f2000_hand_draw, f2000_idle
		anm_switch_mode				= f2000_hand_switch, f2000_idle

        
        shell_bone                  = gilza
        shell_dir                   = 0, 0, 0
        shell_point                 = 0, 0, -0.586881
        
        fire_bone                   = muzzle
        fire_bone2                  = muzzle
        fire_point                  = 0, 0, 0
        fire_point2                 = 0, 0, 0
 
		freelook_z_offset_mul		= 0.65
 
;------------------------------------------------------------------------------------------------
[wpn_fn2000_camo]:wpn_fn2000
        inv_grid_y                  = 38
        inv_name                    = st_wpn_fn2000_camo
        inv_name_short              = st_wpn_fn2000_camo
        
        cost                        = 53650
        
        hud                         = wpn_fn2000_sk1_hud
        visual                      = dynamics\weapons\wpn_fn2000\wpn_fn2000_sk1.ogf
        
        installed_upgrades          = up_secona_fn2000, up_thirda_fn2000
        
        rpm                         = 860
        
        fire_dispersion_base        = 0.209
        
        misfire_start_condition     = 0.7 ;  0.86
        misfire_start_prob          = 0.006
        misfire_end_condition       = 0.09
        misfire_end_prob            = 0.1
        
        condition_queue_shot_dec    = 0.00075
        condition_shot_dec          = 0.00075
 

[wpn_fn2000_sk1_hud]:wpn_fn2000_hud
        item_visual                 = anomaly_weapons\wpn_fn2000\wpn_fn2000_sk1_hud.ogf
 
;------------------------------------------------------------------------------------------------
[wpn_fn2000_custom]:wpn_fn2000
        inv_grid_y                  = 40
        inv_name                    = st_wpn_fn2000_custom
        inv_name_short              = st_wpn_fn2000_custom
        
        cost                        = 49350
        
        hud                         = wpn_fn2000_sk2_hud
        visual                      = dynamics\weapons\wpn_fn2000\wpn_fn2000_sk2.ogf
        
        installed_upgrades          = up_firsta_fn2000
        
        rpm                         = 875
        
        fire_dispersion_base        = 0.219
        
        misfire_start_condition     = 0.7 ;  0.83
        misfire_start_prob          = 0.006
        misfire_end_condition       = 0.07
        misfire_end_prob            = 0.1
        
        condition_queue_shot_dec    = 0.0007
        condition_shot_dec          = 0.0007
 

[wpn_fn2000_sk2_hud]:wpn_fn2000_hud
        item_visual                 = anomaly_weapons\wpn_fn2000\wpn_fn2000_sk2_hud.ogf
 
;------------------------------------------------------------------------------------------------
[wpn_fn2000_nimble]:wpn_fn2000
        $spawn                      = "weapons\wpn_fn2000_nimble"
		parent_section              = wpn_fn2000_nimble

        icons_texture  				= ui\ui_icon_f2000_nimble
		inv_grid_height                          = 2
		inv_grid_width                           = 5
		inv_grid_x                               = 0
		inv_grid_y                               = 0
        inv_name                    = st_wpn_fn2000_nimble_new
        inv_name_short              = st_wpn_fn2000_nimble_new
        description                 = st_wpn_fn2000_nimble_new_descr
        
        inv_weight                  = 3.8
        cost                        = 48550
        
        hud                         = wpn_fn2000_nimble_hud
        visual                      = dynamics\weapons\wpn_fn2000\wpn_fn2000_nimble.ogf
        
        upgrades                    = up_gr_firstab_fn2000_nimble, up_gr_seconab_fn2000_nimble, up_gr_thirdab_fn2000_nimble, up_gr_fourtab_fn2000_nimble, up_gr_fourtcd_fn2000_nimble, up_gr_fourtef_fn2000_nimble
        
		scopes                      = ac10632, acog, eot
		scope_texture				= 
        scope_status                = 0
		scope_zoom_factor			= 0
		use_alt_aim_hud             = false
        
        rpm                         = 895
        
		control_inertion_factor = 1.0f
        fire_dispersion_base        = 0.29
        
        misfire_start_prob          = 0.006
        misfire_end_prob            = 0.07
        
        condition_queue_shot_dec    = 0.00065
        condition_shot_dec          = 0.00065
        
        cam_return                  = 0
        cam_relax_speed             = 8
        cam_dispersion              = 0.7
        cam_dispersion_frac         = 0.88
        cam_dispersion_inc          = 0.0675
        cam_max_angle               = 50.0
        cam_max_angle_horz          = 50.0
        cam_step_angle_horz         = 1.7
        zoom_cam_relax_speed        = 8
        zoom_cam_dispersion         = 0.6
        zoom_cam_dispersion_frac    = 0.9
        zoom_cam_dispersion_inc     = 0.0575
        zoom_cam_max_angle          = 40.0
        zoom_cam_max_angle_horz     = 40.0
        zoom_cam_step_angle_horz    = 1.6
        
        cam_relax_speed_ai          = 120.75
        zoom_cam_relax_speed_ai     = 360
 

[wpn_fn2000_nimble_hud]:wpn_fn2000_hud
        item_visual                 = anomaly_weapons\wpn_fn2000\wpn_fn2000_nimble_hud.ogf
		attach_place_idx                         = 0
		zoom_hide_crosshair                      = true   
		
		hands_orientation                = -0.0656, 0.39246, -0.028547
        hands_orientation_16x9           = -0.0656, 0.39246, -0.028547
        hands_position                   = 0.000425, -0.00035, 0.054279
        hands_position_16x9              = 0.000425, -0.00035, 0.054279
        
        aim_hud_offset_pos               = -0.10133, 0.029698, -0.067062
        aim_hud_offset_pos_16x9          = -0.10133, 0.029698, -0.067062
        aim_hud_offset_rot               = 0.006267, -0.000649, 0
        aim_hud_offset_rot_16x9          = 0.006267, -0.000649, 0
		        
        lowered_hud_offset_pos           = 0.134901, -0.023708, -0.020917
        lowered_hud_offset_pos_16x9      = 0.134901, -0.023708, -0.020917
        lowered_hud_offset_rot           = 0.087334, -0.674884, 0.176698
        lowered_hud_offset_rot_16x9      = 0.087334, -0.674884, 0.176698
        
        lean_hud_offset_pos         = 0, 0, 0
        lean_hud_offset_rot         = 0, 0, 0
				
		item_position					= 0,0,0
		item_orientation				= 0,0,0

        shell_bone                  = gilza
        shell_dir                   = 0, 0, 0
        shell_point                 = 0, 0, -0.586881
        
        fire_bone                   = muzzle
        fire_bone2                  = muzzle
        fire_point                  = 0, 0, 0
        fire_point2                 = 0, 0, 0

 
;------------------------------------------------------------------------------------------------		
[wpn_fn2000_nimble_ac10632]:wpn_fn2000_nimble
		1icon_layer                              = ac10632
		1icon_layer_x                            = 85
		1icon_layer_y                            = -14

		inv_weight                          = 3.81

		hud                                 = wpn_fn2000_nimble_ac10632_hud
        visual                      = dynamics\weapons\wpn_fn2000\wpn_fn2000_nimble_ac10632.ogf

[wpn_fn2000_nimble_ac10632_hud]:wpn_fn2000_nimble_hud
        item_visual                 = anomaly_weapons\wpn_fn2000\wpn_fn2000_nimble_ac10632_hud.ogf

        aim_hud_offset_pos               = -0.102343, 0.01842, -0.013873
        aim_hud_offset_pos_16x9          = -0.102343, 0.01842, -0.013873
        aim_hud_offset_rot               = 0.000213, 0.000799, 0.001492
        aim_hud_offset_rot_16x9          = 0.000213, 0.000799, 0.001492
;------------------------------------------------------------------------------------------------		
[wpn_fn2000_nimble_acog]:wpn_fn2000_nimble
		1icon_layer                              = acog
		1icon_layer_x                            = 85
		1icon_layer_y                            = -14
		scope_status                             = 1
		scope_texture                            = wpn_crosshair_acog
		scope_zoom_factor                        = 25
		zoom_rotate_time                         = 0.25
		scope_dynamic_zoom                       = on
		inv_weight                          	 = 3.81
		hud                                 	 = wpn_fn2000_nimble_acog_hud
		visual                     				 = dynamics\weapons\wpn_fn2000\wpn_fn2000_nimble_acog.ogf

[wpn_fn2000_nimble_acog_hud]:wpn_fn2000_nimble_hud
        item_visual                 = anomaly_weapons\wpn_fn2000\wpn_fn2000_nimble_acog_hud.ogf

        aim_hud_offset_pos               = -0.101445, 0.010524, -0.045664
        aim_hud_offset_pos_16x9          = -0.101445, 0.010524, -0.045664
        aim_hud_offset_rot               = -0.029595, 0.000534, -0.001632
        aim_hud_offset_rot_16x9          = -0.029595, 0.000534, -0.001632
;------------------------------------------------------------------------------------------------		
[wpn_fn2000_nimble_eot]:wpn_fn2000_nimble
		1icon_layer                              = eot
		1icon_layer_x                            = 85
		1icon_layer_y                            = -14

		inv_weight                          = 3.81

		hud                                 = wpn_fn2000_nimble_eot_hud
        visual                      = dynamics\weapons\wpn_fn2000\wpn_fn2000_nimble_eot.ogf

[wpn_fn2000_nimble_eot_hud]:wpn_fn2000_nimble_hud
        item_visual                 = anomaly_weapons\wpn_fn2000\wpn_fn2000_nimble_eot_hud.ogf

        aim_hud_offset_pos               = -0.102717, 0.004056, -0.013873
        aim_hud_offset_pos_16x9          = -0.102717, 0.004056, -0.013873
        aim_hud_offset_rot               = 0.000213, 0.000799, 0.001492
        aim_hud_offset_rot_16x9          = 0.000213, 0.000799, 0.001492
;------------------------------------------------------------------------------------------------