![af_medusa]
use1_functor 							 = af_inspect.st_inspect
use1_action_functor 					 = af_inspect.inspect

![af_fuzz_kolobok]
use1_functor 							 = af_inspect.st_inspect
use1_action_functor 					 = af_inspect.inspect

![af_cristall_flower]
use1_functor 							 = af_inspect.st_inspect
use1_action_functor 					 = af_inspect.inspect

![af_night_star]
use1_functor 							 = af_inspect.st_inspect
use1_action_functor 					 = af_inspect.inspect

![af_vyvert]
use1_functor 							 = af_inspect.st_inspect
use1_action_functor 					 = af_inspect.inspect

![af_gravi]
use1_functor 							 = af_inspect.st_inspect
use1_action_functor 					 = af_inspect.inspect

![af_gold_fish]
use1_functor 							 = af_inspect.st_inspect
use1_action_functor 					 = af_inspect.inspect

![af_cristall]
use1_functor 							 = af_inspect.st_inspect
use1_action_functor 					 = af_inspect.inspect

![af_dummy_glassbeads]
use1_functor 							 = af_inspect.st_inspect
use1_action_functor 					 = af_inspect.inspect

![af_eye]
use1_functor 							 = af_inspect.st_inspect
use1_action_functor 					 = af_inspect.inspect

![af_fire]
use1_functor 							 = af_inspect.st_inspect
use1_action_functor 					 = af_inspect.inspect

![af_fireball]
use1_functor 							 = af_inspect.st_inspect
use1_action_functor 					 = af_inspect.inspect

![af_blood]
use1_functor 							 = af_inspect.st_inspect
use1_action_functor 					 = af_inspect.inspect

![af_mincer_meat]
use1_functor 							 = af_inspect.st_inspect
use1_action_functor 					 = af_inspect.inspect

![af_soul]
use1_functor 							 = af_inspect.st_inspect
use1_action_functor 					 = af_inspect.inspect

![af_baloon]
use1_functor 							 = af_inspect.st_inspect
use1_action_functor 					 = af_inspect.inspect

![af_glass]
use1_functor 							 = af_inspect.st_inspect
use1_action_functor 					 = af_inspect.inspect

![af_electra_sparkler]
use1_functor 							 = af_inspect.st_inspect
use1_action_functor 					 = af_inspect.inspect

![af_electra_flash]
use1_functor 							 = af_inspect.st_inspect
use1_action_functor 					 = af_inspect.inspect

![af_electra_moonlight]
use1_functor 							 = af_inspect.st_inspect
use1_action_functor 					 = af_inspect.inspect

![af_dummy_battery]
use1_functor 							 = af_inspect.st_inspect
use1_action_functor 					 = af_inspect.inspect

![af_dummy_dummy]
use1_functor 							 = af_inspect.st_inspect
use1_action_functor 					 = af_inspect.inspect

![af_ice]
use1_functor 							 = af_inspect.st_inspect
use1_action_functor 					 = af_inspect.inspect
trail_light_color 		                         = 0,0.29,0.92

![af_compass]
use1_functor 							 = af_inspect.st_inspect
use1_action_functor 					 = af_inspect.inspect
trail_light_color 		                         = 0.84,0.56,0.41

![af_oasis_heart]
use1_functor 							 = af_inspect.st_inspect
use1_action_functor 					 = af_inspect.inspect

![jup_b1_half_artifact]
use1_functor 							 = af_inspect.st_inspect
use1_action_functor 					 = af_inspect.inspect

![af_quest_b14_twisted]
use1_functor 							 = af_inspect.st_inspect
use1_action_functor 					 = af_inspect.inspect

![af_atom]
use1_functor 							 = af_inspect.st_inspect
use1_action_functor 					 = af_inspect.inspect
trail_light_color 		                         = 0.71,0.33,0.10

![af_ball]
use1_functor 							 = af_inspect.st_inspect
use1_action_functor 					 = af_inspect.inspect
trail_light_color 		                         = 0.23,0.11,0.07

![af_bat]
use1_functor 							 = af_inspect.st_inspect
use1_action_functor 					 = af_inspect.inspect

![af_black_angel]
use1_functor 							 = af_inspect.st_inspect
use1_action_functor 					 = af_inspect.inspect
trail_light_color 		                         = 0.48,0.61,0.58

![af_cell]
use1_functor 							 = af_inspect.st_inspect
use1_action_functor 					 = af_inspect.inspect

![af_chelust]
use1_functor 							 = af_inspect.st_inspect
use1_action_functor 					 = af_inspect.inspect

![af_cocoon]
use1_functor 							 = af_inspect.st_inspect
use1_action_functor 					 = af_inspect.inspect

![af_black]
use1_functor 							 = af_inspect.st_inspect
use1_action_functor 					 = af_inspect.inspect

![af_dragon_eye]
use1_functor 							 = af_inspect.st_inspect
use1_action_functor 					 = af_inspect.inspect

![af_ear]
use1_functor 							 = af_inspect.st_inspect
use1_action_functor 					 = af_inspect.inspect

![af_elektron]
use1_functor 							 = af_inspect.st_inspect
use1_action_functor 					 = af_inspect.inspect

![af_fire_loop]
use1_functor 							 = af_inspect.st_inspect
use1_action_functor 					 = af_inspect.inspect

![af_fonar]
use1_functor 							 = af_inspect.st_inspect
use1_action_functor 					 = af_inspect.inspect

![af_fountain]
use1_functor 							 = af_inspect.st_inspect
use1_action_functor 					 = af_inspect.inspect

![af_generator]
use1_functor 							 = af_inspect.st_inspect
use1_action_functor 					 = af_inspect.inspect
trail_light_color 		                         = 0,0.29,0.92

![af_grapes]
use1_functor 							 = af_inspect.st_inspect
use1_action_functor 					 = af_inspect.inspect

![af_kislushka]
use1_functor 							 = af_inspect.st_inspect
use1_action_functor 					 = af_inspect.inspect

![af_kogot]
use1_functor 							 = af_inspect.st_inspect
use1_action_functor 					 = af_inspect.inspect

![af_lighthouse]
use1_functor 							 = af_inspect.st_inspect
use1_action_functor 					 = af_inspect.inspect

![af_medallion]
use1_functor 							 = af_inspect.st_inspect
use1_action_functor 					 = af_inspect.inspect

![af_moh]
use1_functor 							 = af_inspect.st_inspect
use1_action_functor 					 = af_inspect.inspect

![af_peas]
use1_functor 							 = af_inspect.st_inspect
use1_action_functor 					 = af_inspect.inspect

![af_repei]
use1_functor 							 = af_inspect.st_inspect
use1_action_functor 					 = af_inspect.inspect

![af_sandstone]
use1_functor 							 = af_inspect.st_inspect
use1_action_functor 					 = af_inspect.inspect

![af_serofim]
use1_functor 							 = af_inspect.st_inspect
use1_action_functor 					 = af_inspect.inspect
trail_light_color 		                         = 0.01,0.15,0.59

![af_signet]
use1_functor 							 = af_inspect.st_inspect
use1_action_functor 					 = af_inspect.inspect

![af_skull_miser]
use1_functor 							 = af_inspect.st_inspect
use1_action_functor 					 = af_inspect.inspect
trail_light_color 		                         = 0.5,0.7,0.2

![af_spaika]
use1_functor 							 = af_inspect.st_inspect
use1_action_functor 					 = af_inspect.inspect

![af_star_phantom]
use1_functor 							 = af_inspect.st_inspect
use1_action_functor 					 = af_inspect.inspect

![af_sun]
use1_functor 							 = af_inspect.st_inspect
use1_action_functor 					 = af_inspect.inspect

![af_tapeworm]
use1_functor 							 = af_inspect.st_inspect
use1_action_functor 					 = af_inspect.inspect
trail_light_color 		                         = 0,0.29,0.92

![af_zhelch]
use1_functor 							 = af_inspect.st_inspect
use1_action_functor 					 = af_inspect.inspect

![af_monolith]
use1_functor 							 = af_inspect.st_inspect
use1_action_functor 					 = af_inspect.inspect
trail_light_color 		                         = 0.56,0.95,0.70

![af_death_lamp]
use1_functor 							 = af_inspect.st_inspect
use1_action_functor 					 = af_inspect.inspect
trail_light_color 		                         = 0.18,0.05,0

![af_misery_bread]
use1_functor 							 = af_inspect.st_inspect
use1_action_functor 					 = af_inspect.inspect

![af_pin]
use1_functor 							 = af_inspect.st_inspect
use1_action_functor 					 = af_inspect.inspect

![af_bracelet]
use1_functor 							 = af_inspect.st_inspect
use1_action_functor 					 = af_inspect.inspect

![af_ring]
use1_functor 							 = af_inspect.st_inspect
use1_action_functor 					 = af_inspect.inspect
trail_light_color 		                         = 0.6,0.7,0.9

![af_lobster_eyes]
use1_functor 							 = af_inspect.st_inspect
use1_action_functor 					 = af_inspect.inspect
trail_light_color 		                         = 0.9,0.4,0.2

![af_black_spray]
use1_functor 							 = af_inspect.st_inspect
use1_action_functor 					 = af_inspect.inspect

![af_empty]
use1_functor 							 = af_inspect.st_inspect
use1_action_functor 					 = af_inspect.inspect

![af_full_empty]
use1_functor 							 = af_inspect.st_inspect
use1_action_functor 					 = af_inspect.inspect

![af_sponge]
use1_functor 							 = af_inspect.st_inspect
use1_action_functor 					 = af_inspect.inspect
trail_light_color 		                         = 0.8,0.5,0.9

![af_itcher]
use1_functor 							 = af_inspect.st_inspect
use1_action_functor 					 = af_inspect.inspect

![af_lucifer]
use1_functor 							 = af_inspect.st_inspect
use1_action_functor 					 = af_inspect.inspect

![marker]
use1_functor 							 = 
use1_action_functor 					 = 
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
![af_aac]
use2_functor 							 = af_inspect.st_inspect
use2_action_functor 					 = af_inspect.inspect

![af_aam]
use2_functor 							 = af_inspect.st_inspect
use2_action_functor 					 = af_inspect.inspect

![af_iam]
use2_functor 							 = af_inspect.st_inspect
use2_action_functor 					 = af_inspect.inspect

![lead_box]
use2_functor 							 = af_inspect.st_inspect
use2_action_functor 					 = af_inspect.inspect


[af_medusa_hud]:wpn_binoc
inv_weight                               = 0
sprint_allowed				= false
hud                     = af_medusa_anm_hud
slot			= 13
inv_name = 
inv_name_short = 	
inv_grid_y					= 666
zoom_enabled = false
default_to_ruck             = false

[af_medusa_anm_hud]:wpn_binoc_hud
item_position			= 0,-0.01,0
item_orientation		= 0,0,0
hands_position_16x9		= 0,0,0
hands_orientation_16x9	= 0,0,0

item_visual             	= dynamics\artefacts\af_medusa_inspect

anm_show    =  af_hand_inspect_draw
anm_hide    =  af_hand_inspect_hide
anm_idle    =  af_hand_inspect_idle
anm_bore    =  af_hand_inspect_idle
anm_idle_aim = af_hand_inspect_idle
anm_idle_moving = af_hand_inspect_idle
anm_idle_sprint = af_hand_inspect_idle

[af_electra_flash_hud]:af_medusa_hud
hud                     = af_electra_flash_anm_hud

[af_electra_flash_anm_hud]:af_medusa_anm_hud
item_position			= 0,0,0
item_orientation		= 0,0,0
hands_position_16x9		= 0,0,0
hands_orientation_16x9	= 0,0,0

item_visual             	= dynamics\artefacts\af_electra_flash_inspect

[af_fuzz_kolobok_hud]:af_medusa_hud
hud                     = af_fuzz_kolobok_anm_hud

[af_fuzz_kolobok_anm_hud]:af_medusa_anm_hud
item_position			= 0,0.05,0
item_orientation		= 0,0,0
hands_position_16x9		= 0,0,0
hands_orientation_16x9	= 0,0,0

item_visual             	= dynamics\artefacts\af_fuzz_kolobok_inspect

[af_cristall_flower_hud]:af_medusa_hud
hud                     = af_cristall_flower_hud_anm_hud

[af_cristall_flower_hud_anm_hud]:af_medusa_anm_hud
item_position			= 0,0,0
item_orientation		= 0,0,0
hands_position_16x9		= 0,0,0
hands_orientation_16x9	= 0,0,0

item_visual             	= dynamics\artefacts\af_cristall_flower_inspect

[af_night_star_hud]:af_medusa_hud
hud                     = af_night_star_anm_hud

[af_night_star_anm_hud]:af_medusa_anm_hud
item_position			= 0,0.05,0
item_orientation		= 0,0,0
hands_position_16x9		= 0,0,0
hands_orientation_16x9	= 0,0,0

item_visual             	= dynamics\artefacts\af_night_star_inspect

[af_vyvert_hud]:af_medusa_hud
hud                     = af_vyvert_anm_hud

[af_vyvert_anm_hud]:af_medusa_anm_hud
item_position			= 0,0,0
item_orientation		= 0,0,0
hands_position_16x9		= 0,0,0
hands_orientation_16x9	= 0,0,0

item_visual             	= dynamics\artefacts\af_vyvert_inspect

[af_gravi_hud]:af_medusa_hud
hud                     = af_gravi_anm_hud

[af_gravi_anm_hud]:af_medusa_anm_hud
item_position			= 0,0,0
item_orientation		= 0,0,0
hands_position_16x9		= 0,0,0
hands_orientation_16x9	= 0,0,0

item_visual             	= dynamics\artefacts\af_gravi_inspect

[af_gold_fish_hud]:af_medusa_hud
hud                     = af_gold_fish_anm_hud

[af_gold_fish_anm_hud]:af_medusa_anm_hud
item_position			= 0,0,0
item_orientation		= 0,0,0
hands_position_16x9		= 0,0,0
hands_orientation_16x9	= 0,0,0

item_visual             	= dynamics\artefacts\af_gold_fish_inspect

[af_cristall_hud]:af_medusa_hud
hud                     = af_cristall_anm_hud

[af_cristall_anm_hud]:af_medusa_anm_hud
item_position			= 0,0.01,0
item_orientation		= 0,0,0
hands_position_16x9		= 0,0,0
hands_orientation_16x9	= 0,0,0

item_visual             	= dynamics\artefacts\af_cristall_inspect

[af_fireball_hud]:af_medusa_hud
hud                     = af_fireball_anm_hud

[af_fireball_anm_hud]:af_medusa_anm_hud
item_position			= 0,0.02,0
item_orientation		= 0,0,0
hands_position_16x9		= 0,0,0
hands_orientation_16x9	= 0,0,0

item_visual             	= dynamics\artefacts\af_fireball_inspect

[af_dummy_glassbeads_hud]:af_medusa_hud
hud                     = af_dummy_glassbeads_anm_hud

[af_dummy_glassbeads_anm_hud]:af_medusa_anm_hud
item_position			= -0.08,0.01,0
item_orientation		= 0,0,0
hands_position_16x9		= 0,0,0
hands_orientation_16x9	= 0,0,0

item_visual             	= dynamics\artefacts\af_dummy_glassbeads_inspect

[af_eye_hud]:af_medusa_hud
hud                     = af_eye_anm_hud

[af_eye_anm_hud]:af_medusa_anm_hud
item_position			= -0.02,0.01,0
item_orientation		= 90,30,0
hands_position_16x9		= 0,0,0
hands_orientation_16x9	= 0,0,0

item_visual             	= dynamics\artefacts\af_eye_inspect

[af_fire_hud]:af_medusa_hud
hud                     = af_fire_anm_hud

[af_fire_anm_hud]:af_medusa_anm_hud
item_position			= 0,0.04,0
item_orientation		= 0,0,0
hands_position_16x9		= 0,0,0
hands_orientation_16x9	= 0,0,0

item_visual             	= dynamics\artefacts\af_fire_inspect

[af_blood_hud]:af_medusa_hud
hud                     = af_blood_anm_hud

[af_blood_anm_hud]:af_medusa_anm_hud
item_position			= 0,0,0
item_orientation		= 0,0,0
hands_position_16x9		= 0,0,0
hands_orientation_16x9	= 0,0,0

item_visual             	= dynamics\artefacts\af_blood_inspect

[af_mincer_meat_hud]:af_medusa_hud
hud                     = af_mincer_meat_anm_hud

[af_mincer_meat_anm_hud]:af_medusa_anm_hud
item_position			= 0,0,0
item_orientation		= 0,0,0
hands_position_16x9		= 0,0,0
hands_orientation_16x9	= 0,0,0

item_visual             	= dynamics\artefacts\af_mincer_meat_inspect

[af_soul_hud]:af_medusa_hud
hud                     = af_soul_anm_hud

[af_soul_anm_hud]:af_medusa_anm_hud
item_position			= 0,0.04,0
item_orientation		= 0,0,0
hands_position_16x9		= 0,0,0
hands_orientation_16x9	= 0,0,0

item_visual             	= dynamics\artefacts\af_soul_inspect

[af_baloon_hud]:af_medusa_hud
hud                     = af_baloon_anm_hud

[af_baloon_anm_hud]:af_medusa_anm_hud
item_position			= 0,0,0
item_orientation		= 0,0,0
hands_position_16x9		= 0,0,0
hands_orientation_16x9	= 0,0,0

item_visual             	= dynamics\artefacts\af_baloon_inspect

[af_glass_hud]:af_medusa_hud
hud                     = af_glass_anm_hud

[af_glass_anm_hud]:af_medusa_anm_hud
item_position			= 0,0,0
item_orientation		= 0,0,0
hands_position_16x9		= 0,0,0
hands_orientation_16x9	= 0,0,0

item_visual             	= dynamics\artefacts\af_glass_inspect

[af_electra_sparkler_hud]:af_medusa_hud
hud                     = af_electra_sparkler_anm_hud

[af_electra_sparkler_anm_hud]:af_medusa_anm_hud
item_position			= 0,0,0
item_orientation		= 0,0,0
hands_position_16x9		= 0,0,0
hands_orientation_16x9	= 0,0,0

item_visual             	= dynamics\artefacts\af_electra_sparkler_inspect

[af_electra_moonlight_hud]:af_medusa_hud
hud                     = af_electra_moonlight_anm_hud

[af_electra_moonlight_anm_hud]:af_medusa_anm_hud
item_position			= 0,0.03,0
item_orientation		= 0,0,0
hands_position_16x9		= 0,0,0
hands_orientation_16x9	= 0,0,0

item_visual             	= dynamics\artefacts\af_electra_moonlight_inspect

[af_dummy_battery_hud]:af_medusa_hud
hud                     = af_dummy_battery_anm_hud

[af_dummy_battery_anm_hud]:af_medusa_anm_hud
item_position			= 0,-0.02,0
item_orientation		= 0,0,0
hands_position_16x9		= 0,0,0
hands_orientation_16x9	= 0,0,0

item_visual             	= dynamics\artefacts\af_dummy_battery_inspect

[af_dummy_dummy_hud]:af_medusa_hud
hud                     = af_dummy_dummy_anm_hud

[af_dummy_dummy_anm_hud]:af_medusa_anm_hud
item_position			= 0,0,0
item_orientation		= 0,0,0
hands_position_16x9		= 0,0,0
hands_orientation_16x9	= 0,0,0

item_visual             	= dynamics\artefacts\af_dummy_dummy_inspect

[af_ice_hud]:af_medusa_hud
hud                     = af_ice_anm_hud

[af_ice_anm_hud]:af_medusa_anm_hud
item_position			= 0,0.05,0
item_orientation		= 0,0,0
hands_position_16x9		= 0,0,0
hands_orientation_16x9	= 0,0,0

item_visual             	= dynamics\artefacts\af_ice_inspect

[af_quest_b14_twisted_hud]:af_medusa_hud
hud                     = af_quest_b14_twisted_anm_hud

[af_quest_b14_twisted_anm_hud]:af_medusa_anm_hud
item_position			= 0,0.03,0
item_orientation		= 0,0,0
hands_position_16x9		= 0,0,0
hands_orientation_16x9	= 0,0,0

item_visual             	= dynamics\artefacts\af_control_inspect

[jup_b1_half_artifact_hud]:af_medusa_hud
hud                     = jup_b1_half_artifact_anm_hud

[jup_b1_half_artifact_anm_hud]:af_medusa_anm_hud
item_position			= 0,0.01,0
item_orientation		= 0,0,0
hands_position_16x9		= 0,0,0
hands_orientation_16x9	= 0,0,0

item_visual             	= dynamics\artefacts\af_psi_field_inspect

[af_oasis_heart_hud]:af_medusa_hud
hud                     = af_oasis_heart_anm_hud

[af_oasis_heart_anm_hud]:af_medusa_anm_hud
item_position			= 0.05,0,0
item_orientation		= 95,0,0
hands_position_16x9		= 0,0,0
hands_orientation_16x9	= 0,0,0

item_visual             	= dynamics\artefacts\af_cristall_plant_inspect

[af_compass_hud]:af_medusa_hud
hud                     = af_compass_anm_hud

[af_compass_anm_hud]:af_medusa_anm_hud
item_position			= 0,0.04,0
item_orientation		= 0,0,0
hands_position_16x9		= 0,0,0
hands_orientation_16x9	= 0,0,0

item_visual             	= dynamics\artefacts\af_compass_inspect

[af_atom_hud]:af_medusa_hud
hud                     = af_atom_anm_hud

[af_atom_anm_hud]:af_medusa_anm_hud
item_position			= -0.03,0.02,0
item_orientation		= 0,0,0
hands_position_16x9		= 0,0,0
hands_orientation_16x9	= 0,0,0

item_visual             	= dynamics\artefacts\af_atom_inspect

[af_ball_hud]:af_medusa_hud
hud                     = af_ball_anm_hud

[af_ball_anm_hud]:af_medusa_anm_hud
item_position			= 0,-0.01,0
item_orientation		= 0,0,0
hands_position_16x9		= 0,0,0
hands_orientation_16x9	= 0,0,0

item_visual             	= dynamics\artefacts\af_ball_inspect

[af_bat_hud]:af_medusa_hud
hud                     = af_bat_anm_hud

[af_bat_anm_hud]:af_medusa_anm_hud
item_position			= 0.025,-0.06,0
item_orientation		= 0,0,0
hands_position_16x9		= 0,0,0
hands_orientation_16x9	= 0,0,0

item_visual             	= dynamics\artefacts\af_bat_inspect

[af_black_angel_hud]:af_medusa_hud
hud                     = af_black_angel_anm_hud

[af_black_angel_anm_hud]:af_medusa_anm_hud
item_position			= 0,0.07,0
item_orientation		= 0,0,0
hands_position_16x9		= 0,0,0
hands_orientation_16x9	= 0,0,0

item_visual             	= dynamics\artefacts\af_black_angel_inspect

[af_cell_hud]:af_medusa_hud
hud                     = af_cell_anm_hud

[af_cell_anm_hud]:af_medusa_anm_hud
item_position			= 0,0.02,0
item_orientation		= 0,0,0
hands_position_16x9		= 0,0,0
hands_orientation_16x9	= 0,0,0

item_visual             	= dynamics\artefacts\af_cell_inspect

[af_chelust_hud]:af_medusa_hud
hud                     = af_chelust_anm_hud

[af_chelust_anm_hud]:af_medusa_anm_hud
item_position			= 0,0.03,-0.01
item_orientation		= 90,0,0
hands_position_16x9		= 0,0,0
hands_orientation_16x9	= 0,0,0

item_visual             	= dynamics\artefacts\af_chelust_inspect

[af_cocoon_hud]:af_medusa_hud
hud                     = af_cocoon_anm_hud

[af_cocoon_anm_hud]:af_medusa_anm_hud
item_position			= 0,0.06,-0.01
item_orientation		= 90,0,0
hands_position_16x9		= 0,0,0
hands_orientation_16x9	= 0,0,0

item_visual             	= dynamics\artefacts\af_cocoon_inspect

[af_black_hud]:af_medusa_hud
hud                     = af_black_anm_hud

[af_black_anm_hud]:af_medusa_anm_hud
item_position			= 0,0,0
item_orientation		= 0,0,0
hands_position_16x9		= 0,0,0
hands_orientation_16x9	= 0,0,0

item_visual             	= dynamics\artefacts\af_diablo_inspect

[monolith_shard_hud]:af_medusa_hud
hud                     = monolith_shard_anm_hud

[monolith_shard_anm_hud]:af_medusa_anm_hud
item_position			= 0,0,0
item_orientation		= 0,0,0
hands_position_16x9		= 0,0,0
hands_orientation_16x9	= 0,0,0

item_visual             	= dynamics\artefacts\af_diablo_inspect

[af_dragon_eye_hud]:af_medusa_hud
hud                     = af_dragon_eye_anm_hud

[af_dragon_eye_anm_hud]:af_medusa_anm_hud
item_position			= 0,0.02,0
item_orientation		= 0,0,0
hands_position_16x9		= 0,0,0
hands_orientation_16x9	= 0,0,0

item_visual             	= dynamics\artefacts\af_dragon_eye_inspect

[af_ear_hud]:af_medusa_hud
hud                     = af_ear_anm_hud

[af_ear_anm_hud]:af_medusa_anm_hud
item_position			= 0,0.02,0
item_orientation		= 0,0,0
hands_position_16x9		= 0,0,0
hands_orientation_16x9	= 0,0,0

item_visual             	= dynamics\artefacts\af_ear_inspect

[af_elektron_hud]:af_medusa_hud
hud                     = af_elektron_anm_hud

[af_elektron_anm_hud]:af_medusa_anm_hud
item_position			= -0.01,0,0
item_orientation		= 0,0,0
hands_position_16x9		= 0,0,0
hands_orientation_16x9	= 0,0,0

item_visual             	= dynamics\artefacts\af_elektron_inspect

[af_fire_loop_hud]:af_medusa_hud
hud                     = af_fire_loop_anm_hud

[af_fire_loop_anm_hud]:af_medusa_anm_hud
item_position			= 0,0.01,0
item_orientation		= 0,0,0
hands_position_16x9		= 0,0,0
hands_orientation_16x9	= 0,0,0

item_visual             	= dynamics\artefacts\af_fire_loop_inspect

[af_lucifer_hud]:af_medusa_hud
hud                     = af_lucifer_anm_hud

[af_lucifer_anm_hud]:af_medusa_anm_hud
item_position			= 0,0.01,0
item_orientation		= 0,0,0
hands_position_16x9		= 0,0,0
hands_orientation_16x9	= 0,0,0

item_visual             	= dynamics\artefacts\af_lucifer_inspect

[af_fonar_hud]:af_medusa_hud
hud                     = af_fonar_anm_hud

[af_fonar_anm_hud]:af_medusa_anm_hud
item_position			= 0.02,0.08,-0.03
item_orientation		= 0,0,90
hands_position_16x9		= 0,0,0
hands_orientation_16x9	= 0,0,0

item_visual             	= dynamics\artefacts\af_fonar_inspect

[af_fountain_hud]:af_medusa_hud
hud                     = af_fountain_anm_hud

[af_fountain_anm_hud]:af_medusa_anm_hud
item_position			= 0,0.02,0
item_orientation		= 0,0,0
hands_position_16x9		= 0,0,0
hands_orientation_16x9	= 0,0,0

item_visual             	= dynamics\artefacts\af_fountain_inspect

[af_generator_hud]:af_medusa_hud
hud                     = af_generator_anm_hud

[af_generator_anm_hud]:af_medusa_anm_hud
item_position			= 0,0.02,0
item_orientation		= 0,0,0
hands_position_16x9		= 0,0,0
hands_orientation_16x9	= 0,0,0

item_visual             	= dynamics\artefacts\af_generator_inspect

[af_grapes_hud]:af_medusa_hud
hud                     = af_grapes_anm_hud

[af_grapes_anm_hud]:af_medusa_anm_hud
item_position			= 0,0.04,0
item_orientation		= 0,0,0
hands_position_16x9		= 0,0,0
hands_orientation_16x9	= 0,0,0

item_visual             	= dynamics\artefacts\af_grapes_inspect

[af_kislushka_hud]:af_medusa_hud
hud                     = af_kislushka_anm_hud

[af_kislushka_anm_hud]:af_medusa_anm_hud
item_position			= 0,0.03,0
item_orientation		= 0,0,0
hands_position_16x9		= 0,0,0
hands_orientation_16x9	= 0,0,0

item_visual             	= dynamics\artefacts\af_kislushka_inspect

[af_kogot_hud]:af_medusa_hud
hud                     = af_kogot_anm_hud

[af_kogot_anm_hud]:af_medusa_anm_hud
item_position			= 0,0.05,0
item_orientation		= 0,0,90
hands_position_16x9		= 0,0,0
hands_orientation_16x9	= 0,0,0

item_visual             	= dynamics\artefacts\af_kogot_inspect

[af_lighthouse_hud]:af_medusa_hud
hud                     = af_lighthouse_anm_hud

[af_lighthouse_anm_hud]:af_medusa_anm_hud
item_position			= 0,0.03,0
item_orientation		= 0,0,90
hands_position_16x9		= 0,0,0
hands_orientation_16x9	= 0,0,0

item_visual             	= dynamics\artefacts\af_lighthouse_inspect

[af_medallion_hud]:af_medusa_hud
hud                     = af_medallion_anm_hud

[af_medallion_anm_hud]:af_medusa_anm_hud
item_position			= 0,0.02,0
item_orientation		= 0,0,90
hands_position_16x9		= 0,0,0
hands_orientation_16x9	= 0,0,0

item_visual             	= dynamics\artefacts\af_medallion_inspect

[af_moh_hud]:af_medusa_hud
hud                     = af_moh_anm_hud

[af_moh_anm_hud]:af_medusa_anm_hud
item_position			= 0,0.02,0
item_orientation		= 0,0,90
hands_position_16x9		= 0,0,0
hands_orientation_16x9	= 0,0,0

item_visual             	= dynamics\artefacts\af_moh_inspect

[af_peas_hud]:af_medusa_hud
hud                     = af_peas_anm_hud

[af_peas_anm_hud]:af_medusa_anm_hud
item_position			= 0,0.05,0
item_orientation		= 90,0,90
hands_position_16x9		= 0,0,0
hands_orientation_16x9	= 0,0,0

item_visual             	= dynamics\artefacts\af_peas_inspect

[af_repei_hud]:af_medusa_hud
hud                     = af_repei_anm_hud

[af_repei_anm_hud]:af_medusa_anm_hud
item_position			= 0,0.02,0
item_orientation		= 0,0,0
hands_position_16x9		= 0,0,0
hands_orientation_16x9	= 0,0,0

item_visual             	= dynamics\artefacts\af_repei_inspect

[af_sandstone_hud]:af_medusa_hud
hud                     = af_sandstone_anm_hud

[af_sandstone_anm_hud]:af_medusa_anm_hud
item_position			= 0,0.02,0
item_orientation		= 0,0,0
hands_position_16x9		= 0,0,0
hands_orientation_16x9	= 0,0,0

item_visual             	= dynamics\artefacts\af_sandstone_inspect

[af_serofim_hud]:af_medusa_hud
hud                     = af_serofim_anm_hud

[af_serofim_anm_hud]:af_medusa_anm_hud
item_position			= 0,0.02,0
item_orientation		= 0,0,0
hands_position_16x9		= 0,0,0
hands_orientation_16x9	= 0,0,0

item_visual             	= dynamics\artefacts\af_serofim_inspect

[af_signet_hud]:af_medusa_hud
hud                     = af_signet_anm_hud

[af_signet_anm_hud]:af_medusa_anm_hud
item_position			= 0,0.02,0
item_orientation		= 0,0,0
hands_position_16x9		= 0,0,0
hands_orientation_16x9	= 0,0,0

item_visual             	= dynamics\artefacts\af_signet_inspect

[af_skull_miser_hud]:af_medusa_hud
hud                     = af_skull_miser_anm_hud

[af_skull_miser_anm_hud]:af_medusa_anm_hud
item_position			= 0,0.02,0
item_orientation		= 0,0,0
hands_position_16x9		= 0,0,0
hands_orientation_16x9	= 0,0,0

item_visual             	= dynamics\artefacts\af_skull_miser_inspect

[af_spaika_hud]:af_medusa_hud
hud                     = af_spaika_anm_hud

[af_spaika_anm_hud]:af_medusa_anm_hud
item_position			= 0,0.02,0
item_orientation		= 0,0,0
hands_position_16x9		= 0,0,0
hands_orientation_16x9	= 0,0,0

item_visual             	= dynamics\artefacts\af_spaika_inspect

[af_star_phantom_hud]:af_medusa_hud
hud                     = af_star_phantom_anm_hud

[af_star_phantom_anm_hud]:af_medusa_anm_hud
item_position			= 0,0.05,0
item_orientation		= 0,0,0
hands_position_16x9		= 0,0,0
hands_orientation_16x9	= 0,0,0

item_visual             	= dynamics\artefacts\af_star_phantom_inspect

[af_sun_hud]:af_medusa_hud
hud                     = af_sun_anm_hud

[af_sun_anm_hud]:af_medusa_anm_hud
item_position			= 0,0.02,0
item_orientation		= 0,0,0
hands_position_16x9		= 0,0,0
hands_orientation_16x9	= 0,0,0

item_visual             	= dynamics\artefacts\af_sun_inspect

[af_tapeworm_hud]:af_medusa_hud
hud                     = af_tapeworm_anm_hud

[af_tapeworm_anm_hud]:af_medusa_anm_hud
item_position			= 0,0.02,0
item_orientation		= 0,0,0
hands_position_16x9		= 0,0,0
hands_orientation_16x9	= 0,0,0

item_visual             	= dynamics\artefacts\af_tapeworm_inspect

[af_zhelch_hud]:af_medusa_hud
hud                     = af_zhelch_anm_hud

[af_zhelch_anm_hud]:af_medusa_anm_hud
item_position			= 0.01,0,0
item_orientation		= 90,90,0
hands_position_16x9		= 0,0,0
hands_orientation_16x9	= 0,0,0

item_visual             	= dynamics\artefacts\af_zhelch_inspect

[af_monolith_hud]:af_medusa_hud
hud                     = af_monolith_anm_hud

[af_monolith_anm_hud]:af_medusa_anm_hud
item_position			= 0,0.04,0
item_orientation		= 0,0,0
hands_position_16x9		= 0,0,0
hands_orientation_16x9	= 0,0,0

item_visual             	= dynamics\artefacts\af_monolith_inspect

[af_death_lamp_hud]:af_medusa_hud
hud                     = af_death_lamp_anm_hud

[af_death_lamp_anm_hud]:af_medusa_anm_hud
item_position			= 0,0.02,0
item_orientation		= 0,0,0
hands_position_16x9		= 0,0,0
hands_orientation_16x9	= 0,0,0

item_visual             	= dynamics\artefacts\af_death_lamp_inspect

[af_misery_bread_hud]:af_medusa_hud
hud                     = af_misery_bread_anm_hud

[af_misery_bread_anm_hud]:af_medusa_anm_hud
item_position			= 0,0.03,0
item_orientation		= 105,-15,0
hands_position_16x9		= 0,0,0
hands_orientation_16x9	= 0,0,0

item_visual             	= dynamics\artefacts\af_misery_bread_inspect

[af_pin_hud]:af_medusa_hud
hud                     = af_pin_anm_hud

[af_pin_anm_hud]:af_medusa_anm_hud
item_position			= 0.01,-0.03,-0.02
item_orientation		= 0,0,0
hands_position_16x9		= 0,0,0
hands_orientation_16x9	= 0,0,0

item_visual             	= dynamics\artefacts\af_pin_inspect

[af_bracelet_hud]:af_medusa_hud
hud                     = af_bracelet_anm_hud

[af_bracelet_anm_hud]:af_medusa_anm_hud
item_position			= 0,0.02,0
item_orientation		= 0,0,0
hands_position_16x9		= 0,0,0
hands_orientation_16x9	= 0,0,0

item_visual             	= dynamics\artefacts\af_bracelet_inspect

[af_ring_hud]:af_medusa_hud
hud                     = af_ring_anm_hud

[af_ring_anm_hud]:af_medusa_anm_hud
item_position			= 0,0,0
item_orientation		= 0,0,0
hands_position_16x9		= 0,0,0
hands_orientation_16x9	= 0,0,0

item_visual             	= dynamics\artefacts\af_ring_inspect

[af_lobster_eyes_hud]:af_medusa_hud
hud                     = af_lobster_eyes_anm_hud

[af_lobster_eyes_anm_hud]:af_medusa_anm_hud
item_position			= 0,0.06,0
item_orientation		= 90,0,0
hands_position_16x9		= 0,0,0
hands_orientation_16x9	= 0,0,0

item_visual             	= dynamics\artefacts\af_lobster_eyes_inspect

[af_black_spray_hud]:af_medusa_hud
hud                     = af_black_spray_anm_hud

[af_black_spray_anm_hud]:af_medusa_anm_hud
item_position			= 0,0.03,0
item_orientation		= 0,0,0
hands_position_16x9		= 0,0,0
hands_orientation_16x9	= 0,0,0

item_visual             	= dynamics\artefacts\af_black_spray_inspect

[af_empty_hud]:af_medusa_hud
hud                     = af_empty_anm_hud

[af_empty_anm_hud]:af_medusa_anm_hud
item_position			= 0,0,0
item_orientation		= 0,0,0
hands_position_16x9		= 0,0,0
hands_orientation_16x9	= 0,0,0

item_visual             	= dynamics\artefacts\af_empty_inspect

[af_full_empty_hud]:af_medusa_hud
hud                     = af_full_empty_anm_hud

[af_full_empty_anm_hud]:af_medusa_anm_hud
item_position			= 0,0,0
item_orientation		= 0,0,0
hands_position_16x9		= 0,0,0
hands_orientation_16x9	= 0,0,0

item_visual             	= dynamics\artefacts\af_full_empty_inspect

[af_sponge_hud]:af_medusa_hud
hud                     = af_sponge_anm_hud

[af_sponge_anm_hud]:af_medusa_anm_hud
item_position			= 0,0,0
item_orientation		= 0,0,0
hands_position_16x9		= 0,0,0
hands_orientation_16x9	= 0,0,0

item_visual             	= dynamics\artefacts\af_sponge_inspect

[af_itcher_hud]:af_medusa_hud
hud                     = af_itcher_anm_hud

[af_itcher_anm_hud]:af_medusa_anm_hud
item_position			= 0,0,0
item_orientation		= 0,0,0
hands_position_16x9		= 0,0,0
hands_orientation_16x9	= 0,0,0

item_visual             	= dynamics\artefacts\af_itcher_inspect