;------------------------------------------------------------------------------------------------
[wpn_ak12_custom]:identity_immunities,weapon_probability,default_weapon_params;wpn_aks74_sounds
        GroupControlSection         = spawn_group
        $npc                        = on
        $prefetch                   = 8
        $spawn                      = "weapons\ak-74"
        scheduled                   = off
        cform                       = skeleton
        parent_section              = wpn_ak12_custom
        
        class                       = WP_AK74
        slot                        = 2
        animation_slot              = 2
        ef_main_weapon_type         = 2
        ef_weapon_type              = 8
        hand_dependence             = 1
        single_handed               = 0
        
        default_to_ruck             = false
        sprint_allowed              = true

icons_texture                                       = ui\ui_icon_bas   
     
inv_grid_width     = 5
inv_grid_height    = 2
inv_grid_x         = 17
inv_grid_y         = 0


        inv_name                    = st_wpn_ak12_custom
        inv_name_short              = st_wpn_ak12_custom
        description                 = st_wpn_ak12_custom_descr
        
        kind                        = w_rifle
inv_weight				= 3.100
cost 					= 70000
        repair_type                 = rifle_5
        weapon_class                = assault_rifle
        
        hud                         = wpn_ak12_custom_hud
        visual                      = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_world.ogf
        position                    = -0.026, 0.0, 0.0
        orientation                 = 0, 0, 0
        fire_point                  = 0, 0.0, 0.656
        fire_point2                 = 0, 0.161, 0.583
        strap_bone0                 = bip01_spine2
        strap_bone1                 = bip01_spine1
        strap_position              = -0.26, -0.11, 0.25
        strap_orientation           = -15, -9, 110
        ph_mass                     = 4
        
        flame_particles             = weapons\generic_weapon05
        ;smoke_particles             = weapons\generic_shoot_00
        grenade_flame_particles     = weapons\generic_weapon01
		
		shell_point               	= 0.07,0.2,0.466
		shell_dir               	= 0.0, 1.0, 0.0
		shell_bone                	= wpn_body
		shell_particles				= weapons\545x39
        
        light_disabled              = false
        light_color                 = 0.6, 0.5, 0.3
        light_range                 = 5
        light_time                  = 0.2
        light_var_color             = 0.05
        light_var_range             = 0.5
        
        upgrades                    = up_gr_firstab_ak12, up_gr_seconab_ak12, up_gr_thirdab_ak12, up_gr_fourtab_ak12, up_gr_fifthab_ak12, up_gr_fifthcd_ak12
        ;installed_upgrades          =
        upgrade_scheme              = upgrade_scheme_ak74
        upgr_icon_x                 = 0
        upgr_icon_y                 = 1500
        upgr_icon_width             = 300
        upgr_icon_height            = 100
        
fire_modes                          = 1, 3, -1
ammo_class                          = ammo_5.45x39_fmj, ammo_5.45x39_fmj_bad, ammo_5.45x39_fmj_verybad, ammo_5.45x39_ep, ammo_5.45x39_ep_bad, ammo_5.45x39_ep_verybad, ammo_5.45x39_ap, ammo_5.45x39_ap_bad, ammo_5.45x39_ap_verybad
        ammo_elapsed                = 45
        ammo_mag_size               = 45
        startup_ammo                = 90
        
scopes 					= acog, eot, specter, c-more, 0kp2, ac10632, d0cter, leupold, aimpoint, aim_low, point_aimpro, e0t2, pn23, gauss_sight, rmr, deltapoint, compm4s, rakurs, marchf, kemper, triji, mark8_rmr, spec_alt, mono_kit, mepro, ekp8_18
        scope_status                = 0
        scope_zoom_factor           = 0
        
silencer_name				= wpn_sil_geks545

        silencer_status             = 2
silencer_x                          = 222
silencer_y                          = 2
        silencer_light_color        = 0.6, 0.5, 0.3
        silencer_light_range        = 0.01
        silencer_light_time         = 0.2
        silencer_light_var_color    = 0.05
        silencer_light_var_range    = 0.5
	       
        grenade_class               = ammo_vog-30
        grenade_launcher_name       = wpn_addon_grenade_launcher_monolit
        grenade_launcher_status     = 0
        grenade_launcher_x          = 112
        grenade_launcher_y          = 24
        launch_speed                = 0
        
hit_impulse                         = 25
hit_power                           = 0.5, 0.5, 0.5, 0.5
        hit_type                    = fire_wound
        fire_distance               = 1000
        bullet_speed                = 895
        rpm                         = 650
        rpm_empty_click             = 200
        
        use_aim_bullet              = false
        time_to_aim                 = 0.0 ;  3.0
        zoom_dof                    = 0.5, 1.0, 180
        zoom_enabled                = true
        zoom_rotate_time            = 0.25
        reload_dof                  = 0.0, 0.5, 5, 2
control_inertion_factor = 1.0f
        crosshair_inertion          = 5.7
        fire_dispersion_base        = 0.3
        fire_dispersion_condition_factor = 0.001
        
        misfire_probability         = 0.005
        misfire_start_condition     = 0.7 ;  0.73
        misfire_start_prob          = 0.007
        misfire_end_condition       = 0.1
        misfire_end_prob            = 0.11
        
        condition_queue_shot_dec    = 0.0008
        condition_shot_dec          = 0.0008
        
        cam_return                  = 0
        cam_relax_speed             = 10
        cam_dispersion              = 0.545
        cam_dispersion_frac         = 1.02
        cam_dispersion_inc          = 0.0625
        cam_max_angle               = 50.0
        cam_max_angle_horz          = 50.0
        cam_step_angle_horz         = 1.08
        zoom_cam_relax_speed        = 10
        zoom_cam_dispersion         = 0.515
        zoom_cam_dispersion_frac    = 0.7
        zoom_cam_dispersion_inc     = 0.0525
        zoom_cam_max_angle          = 50.0
        zoom_cam_max_angle_horz     = 50.0
        zoom_cam_step_angle_horz    = 0.98
        
        PDM_disp_accel_factor       = 2.45
        PDM_disp_base               = 1.0
        PDM_disp_crouch             = 1.0
        PDM_disp_crouch_no_acc      = 1.0
        PDM_disp_vel_factor         = 2.45
        
        cam_relax_speed_ai          = 360
        zoom_cam_relax_speed_ai     = 360
        holder_fov_modifier         = 1.0
        holder_range_modifier       = 1.0
        min_radius                  = 0
        max_radius                  = 500
        hit_probability_gd_novice   = 1.00
        hit_probability_gd_stalker  = 1.00
        hit_probability_gd_veteran  = 1.00
        hit_probability_gd_master   = 1.00
        
        kill_msg_x                  = 0
        kill_msg_y                  = 28
        kill_msg_width              = 84
        kill_msg_height             = 28
		
hud_fov                             = 0.78 
;--------------------------------------------------------------------Particles--------------------------------------------------------------------------
;silencer_smoke_particles                = weapons\generic_shoot_00
grenade_flame_particles                  = weapons\generic_weapon01

smoke_particles				             = ghost_particles\weapons\flame_eft_ak           ;particles remade incomp.
silencer_smoke_particles   		         = ghost_particles\weapons\generic_smoke_eft_sil  ;particles remade incomp.
;---------------------------------------------------------------------SND-------------------------------------------------------------------------------
snd_bore                = weapons\aksu_prince\aksu_tact_boring
snd_draw                                 = weapons\scar_yang_prince\scar_inspect
snd_holster             = weapons\ak12custom\hide

snd_empty               = weapons\ak12custom\ak12_empty
snd_reload              = weapons\ak104_tac_prince\ak104a_reload
snd_reload_empty        = weapons\ak104_tac_prince\ak104a_reload_empty
snd_reload_misfire      = weapons\ak104_tac_prince\ak104_unjam
snd_empty               = weapons\ak105_sp\trigger_hammer

snd_shoot               = weapons\ak545_shot_yuong_prince\akv2_shot_1
snd_shoot1              = weapons\ak545_shot_yuong_prince\akv2_shot_2
snd_shoot2              = weapons\ak545_shot_yuong_prince\akv2_shot_3

snd_silncer_shot        = weapons\ak104_tac_prince\ak104_shot_sil_1
snd_silncer_shot1       = weapons\ak104_tac_prince\ak104_shot_sil_2
snd_silncer_shot2       = weapons\ak104_tac_prince\ak104_shot_sil_3

snd_switch_mode			= weapons\ru556\ru556_firemode
;---------------------------------------------------------------------HUD-------------------------------------------------------------------------------
[wpn_ak12_custom_hud]:hud_base

        item_visual                 = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_hud.ogf
		
        attach_place_idx            = 0
        zoom_hide_crosshair         = true
                
        hands_position              = -0.062, -0.18, 0.1655
        hands_orientation           = 0.55, 2.39, 0.15

        
        aim_hud_offset_pos          = -0.0901, 0.0711, -0.35
        aim_hud_offset_rot          = 0.0421, 0.00845, -0.0055

        
        gl_hud_offset_pos           = -0.0495, 0.014, -0.155
        gl_hud_offset_rot           = -0.081, 0.0045, 0
       
        lean_hud_offset_pos         = 0, 0, 0
        lean_hud_offset_rot         = 0, 0, 0
		
;--------
aim_hud_offset_pos_16x9				= -0.061720,0.026900,-0.025025
aim_hud_offset_rot_16x9				= 0.015937,-0.003275,-0.030000

hands_position_16x9				= 0.001000,-0.013000,0.032300
hands_orientation_16x9			= -0.100000,1.909999,3.479997

item_position				= -0.000020,0.000203,-0.000002
item_orientation			= -0.076388,-1.117577,0.009775
;-------	

		lowered_hud_offset_pos_16x9		= 0.1,0,0
		lowered_hud_offset_rot_16x9		= 0.1,-0.8,0.1  
        

anm_show			            = wpn_hand_ak_tact_in
anm_hide                		= wpn_hand_ak_tact_out
anm_idle                		= wpn_hand_ak_tact_idle
anm_idle_sprint         		= wpn_hand_aksu_tact_run
anm_idle_moving         		= wpn_hand_ak_tact_walk, 1.5
anm_idle_moving_crouch			= wpn_hand_ak_tact_walk
anm_shots               		= wpn_hand_ak_tact_shoot, wpn_ak_tact_shoot
;anm_shots_aim              		= wpn_hand_aksu_tact_run
anm_reload              		= wpn_hand_ak_tact_reload, wpn_ak_tact_reload 
anm_reload_empty        		= wpn_hand_ak_tact_reload_empty, wpn_ak_tact_reload_empty
anm_idle_aim            		= wpn_hand_ak_tact_idle_aim
anm_bore                        = wpn_hand_ak_tact_boring
anm_reload_misfire			    = wpn_hand_ak_tact_misfire, wpn_ak_tact_misfire
        
        shell_bone                  = gilza
        shell_dir                   = 0, 1, 0
        shell_point                 = 0,0,0
        
        fire_bone                   = wpn_body
        fire_bone2                  = wpn_body

		
		fire_point				= 0.000000,0.049711,0.568579
        fire_point2			= 0.000000,-0.029000,0.575000
 
		freelook_z_offset_mul		= 0.7
		 
;--------------------------------------------------------------------Addons-----------------------------------------------------------------------------
[wpn_ak12_custom_acog]:wpn_ak12_custom

visual					     = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_world.ogf

$spawn                                             = "weapons\ak12_acog"
1icon_layer                                        = acog
1icon_layer_x                                      = 70
1icon_layer_y                                      = -14
inv_weight                                         = 3.450
scope_status                                       = 1
scope_texture                                      = wpn_crosshair_acog
scope_zoom_factor                                  = 25
zoom_rotate_time                                   = 0.25

hud					                               = wpn_ak12_custom_acog_hud

[wpn_ak12_custom_acog_hud]:wpn_ak12_custom_hud

item_visual				= dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_acog_hud.ogf

aim_hud_offset_pos_16x9				= -0.062020,0.007300,-0.094226
aim_hud_offset_rot_16x9				= 0.015937,-0.003275,-0.030000
;----------------------------------------------------------------------------------------------------------------------------
[wpn_ak12_custom_eot]:wpn_ak12_custom
$spawn                                             = "weapons\ak12_eot"
1icon_layer                                        = eot
1icon_layer_x                                      = 85
1icon_layer_y                                      = -10
hud                                                = wpn_ak12_custom_eot_hud
inv_weight                                         = 3.400

visual                                             = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_world.ogf

[wpn_ak12_custom_eot_hud]:wpn_ak12_custom_hud

item_visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_eot_hud.ogf

aim_hud_offset_pos_16x9				= -0.061020,-0.002200,-0.025025
aim_hud_offset_rot_16x9				= 0.015937,-0.003275,-0.030000
;----------------------------------------------------------------------------------------------------------------------------
[wpn_ak12_custom_specter]:wpn_ak12_custom
$spawn					= "weapons\ak12_custom_specter"

visual					= dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_world.ogf

hud					= wpn_ak12_custom_specter_hud

1icon_layer                              = specter
1icon_layer_x                            = 64
1icon_layer_y                            = -14

inv_weight                                         = 3.770
scope_status                                       = 1
scope_texture                                      = wpn_crosshair_specter
scope_zoom_factor                                  = 25
zoom_rotate_time                                   = 0.25
scope_dynamic_zoom                                 = off

scope_zoom_factor_alt             = 0

use_alt_aim_hud                   = true	

[wpn_ak12_custom_specter_hud]:wpn_ak12_custom_hud

item_visual				= dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_specter_hud.ogf

aim_hud_offset_pos_16x9				= -0.061720,0.009600,-0.108426
aim_hud_offset_rot_16x9				= 0.015937,-0.003275,-0.030000

aim_hud_offset_alt_pos_16x9				= -0.061620,-0.014200,-0.077826
aim_hud_offset_alt_rot_16x9				= 0.018937,-0.003275,-0.030000
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_ak12_custom_c-more]:wpn_ak12_custom
$spawn					= "weapons\ak12_custom_c-more"

visual					= dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_world.ogf

hud						= wpn_ak12_custom_c-more_hud

inv_weight                                         = 3.400

1icon_layer			    = c-more
1icon_layer_x			= 90
1icon_layer_y			= -10

[wpn_ak12_custom_c-more_hud]:wpn_ak12_custom_hud

item_visual				= dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_c-more_hud.ogf

aim_hud_offset_pos_16x9				= -0.061920,0.008800,-0.048725
aim_hud_offset_rot_16x9				= 0.015937,-0.003275,-0.030000
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_ak12_custom_0kp2]:wpn_ak12_custom
$spawn					= "weapons\ak12_custom_0kp2"

visual					= dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_world.ogf

hud						= wpn_ak12_custom_0kp2_hud

inv_weight                                         = 3.300

1icon_layer			    = 0kp2
1icon_layer_x			= 80
1icon_layer_y			= -6

[wpn_ak12_custom_0kp2_hud]:wpn_ak12_custom_hud

item_visual				= dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_0kp2_hud.ogf

aim_hud_offset_pos_16x9				= -0.059120,0.013300,-0.071526
aim_hud_offset_rot_16x9				= 0.015937,-0.003275,-0.030000
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_ak12_custom_ac10632]:wpn_ak12_custom

$spawn					= "weapons\ak12_custom_ac10632"

visual					= dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_world.ogf

hud						= wpn_ak12_custom_ac10632_hud

inv_weight                                         = 3.215

1icon_layer			    = ac10632
1icon_layer_x			= 90
1icon_layer_y			= -10

[wpn_ak12_custom_ac10632_hud]:wpn_ak12_custom_hud

item_visual				= dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_ac10632_hud.ogf

aim_hud_offset_pos_16x9				= -0.061720,0.009300,-0.056225
aim_hud_offset_rot_16x9				= 0.015937,-0.003275,-0.030000
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_ak12_custom_d0cter]:wpn_ak12_custom

$spawn					= "weapons\ak12_custom_d0cter"

visual					= dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_world.ogf

hud						= wpn_ak12_custom_d0cter_hud

inv_weight                                         = 3.130

1icon_layer			    = d0cter
1icon_layer_x			= 120
1icon_layer_y			= -10

[wpn_ak12_custom_d0cter_hud]:wpn_ak12_custom_hud

item_visual				= dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_docter_hud.ogf

aim_hud_offset_pos_16x9				= -0.061720,0.021600,-0.059526
aim_hud_offset_rot_16x9				= 0.015937,-0.003275,-0.030000
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_ak12_custom_mepro]:wpn_ak12_custom

visual					= dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_world.ogf

hud						= wpn_ak12_custom_mepro_hud

inv_weight                                         = 3.472

1icon_layer			    = mepro
1icon_layer_x			= 90
1icon_layer_y			= -6

[wpn_ak12_custom_mepro_hud]:wpn_ak12_custom_hud

item_visual				= dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_mepro_hud.ogf

aim_hud_offset_pos_16x9				= -0.062320,0.002800,-0.050425
aim_hud_offset_rot_16x9				= 0.015937,-0.003275,-0.030000
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_ak12_custom_leupold]:wpn_ak12_custom

$spawn					= "weapons\ak12_custom_leupold"

visual					= dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_world.ogf

hud					= wpn_ak12_custom_leupold_hud

1icon_layer                              = leupold
1icon_layer_x                            = 64
1icon_layer_y                            = -10

inv_weight                                         = 3.780
scope_status                                       = 1
scope_texture                                      = wpn_crosshair_leupold
scope_zoom_factor                                  = 7
zoom_rotate_time                                   = 0.25
scope_dynamic_zoom                                 = on

[wpn_ak12_custom_leupold_hud]:wpn_ak12_custom_hud

item_visual				= dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_leupold_hud.ogf

aim_hud_offset_pos_16x9				= -0.061720,0.010500,-0.068526
aim_hud_offset_rot_16x9				= 0.015937,-0.003275,-0.030000

hands_position_16x9				= 0.001000,-0.017700,0.032300
hands_orientation_16x9			= -0.100000,1.909999,3.479997
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_ak12_custom_aimpoint]:wpn_ak12_custom

$spawn					= "weapons\ak12_custom_aimpoint"

visual					= dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_world.ogf

hud						= wpn_ak12_custom_aimpoint_hud

inv_weight                                         = 3.230

1icon_layer			    = aimpoint
1icon_layer_x			= 90
1icon_layer_y			= -14

[wpn_ak12_custom_aimpoint_hud]:wpn_ak12_custom_hud

item_visual				= dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_aimpoint_hud.ogf

aim_hud_offset_pos_16x9				= -0.061920,0.005400,-0.047725
aim_hud_offset_rot_16x9				= 0.015937,-0.003275,-0.030000
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_ak12_custom_aim_low]:wpn_ak12_custom

$spawn					= "weapons\ak12_custom_aim_low"

visual					= dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_world.ogf

hud						= wpn_ak12_custom_aim_low_hud

inv_weight                                         = 3.205

1icon_layer			    = aim_low
1icon_layer_x			= 115
1icon_layer_y			= -6

[wpn_ak12_custom_aim_low_hud]:wpn_ak12_custom_hud

item_visual				= dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_aim_low_hud.ogf

aim_hud_offset_pos_16x9				= -0.061720,0.021500,-0.025025
aim_hud_offset_rot_16x9				= 0.015937,-0.003275,-0.030000
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_ak12_custom_point_aimpro]:wpn_ak12_custom

visual					= dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_world.ogf

hud						= wpn_ak12_custom_point_aimpro_hud

inv_weight                                         = 3.430

1icon_layer			    = point_aimpro
1icon_layer_x			= 90
1icon_layer_y			= -14

[wpn_ak12_custom_point_aimpro_hud]:wpn_ak12_custom_hud

item_visual				= dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_aimpoint_pro_hud.ogf

aim_hud_offset_pos_16x9				= -0.061520,0.005300,-0.058125
aim_hud_offset_rot_16x9				= 0.015937,-0.003275,-0.030000
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_ak12_custom_ekp8_18]:wpn_ak12_custom

visual					= dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_world.ogf

hud						= wpn_ak12_custom_ekp8_18_hud

inv_weight                                         = 3.373

1icon_layer			    = ekp8_18
1icon_layer_x			= 86
1icon_layer_y			= -6

[wpn_ak12_custom_ekp8_18_hud]:wpn_ak12_custom_hud

item_visual				= dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_ekp8_18_hud.ogf

aim_hud_offset_pos_16x9				= -0.061620,-0.001600,-0.039925
aim_hud_offset_rot_16x9				= 0.015937,-0.003275,-0.030000
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_ak12_custom_e0t2]:wpn_ak12_custom

$spawn					= "weapons\ak12_custom_e0t2"

visual					= dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_world.ogf

hud						= wpn_ak12_custom_e0t2_hud

inv_weight                                         = 3.327

1icon_layer			    = e0t2
1icon_layer_x			= 90
1icon_layer_y			= -14

[wpn_ak12_custom_e0t2_hud]:wpn_ak12_custom_hud

item_visual				= dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_e0t2_hud.ogf

aim_hud_offset_pos_16x9				= -0.061820,0.006900,-0.052625
aim_hud_offset_rot_16x9				= 0.015937,-0.003275,-0.030000
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_ak12_custom_pn23]:wpn_ak12_custom

$spawn					= "weapons\ak12_custom_pn23"

visual					= dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_world.ogf

hud					= wpn_ak12_custom_pn23_hud

1icon_layer                              = pn23
1icon_layer_x                            = 64
1icon_layer_y                            = -16

;installed_upgrades                       = up_fourte_svd_nimble
;scope_nightvision                        = scope_nightvision_3gen

nv_scope_status = 1

inv_weight                                         = 3.749
scope_status                                       = 1
scope_texture                                      = wpn_crosshair_pn23
scope_zoom_factor                                  = 25
zoom_rotate_time                                   = 0.25

[wpn_ak12_custom_pn23_hud]:wpn_ak12_custom_hud

item_visual				= dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_pn23_hud.ogf

aim_hud_offset_pos_16x9				= -0.063220,0.008200,-0.101726
aim_hud_offset_rot_16x9				= 0.015937,-0.003275,-0.030000

hands_position_16x9				= 0.002600,-0.022900,0.032300
hands_orientation_16x9			= -0.100000,1.909999,3.479997
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_ak12_custom_gauss_sight]:wpn_ak12_custom

$spawn					= "weapons\ak12_custom_gauss_sight"

visual					= dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_world.ogf

hud					= wpn_ak12_custom_gauss_sight_hud

1icon_layer                              = gauss_sight
1icon_layer_x                            = 64
1icon_layer_y                            = -4

inv_weight                                         = 4.500
scope_status                                       = 1
scope_texture                                      = wpn_crosshair_gauss
scope_zoom_factor                                  = 12
zoom_rotate_time                                   = 0.25
scope_dynamic_zoom                                 = on
;installed_upgrades                                 = up_fourtc_svd_nimble

[wpn_ak12_custom_gauss_sight_hud]:wpn_ak12_custom_hud

item_visual				= dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_gauss_hud.ogf

aim_hud_offset_pos_16x9				= -0.062220,0.020600,-0.038325
aim_hud_offset_rot_16x9				= 0.015937,-0.003275,-0.030000
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_ak12_custom_deltapoint]:wpn_ak12_custom

inv_weight			= 3.141

hud				= wpn_ak12_custom_deltapoint_hud

1icon_layer			    = deltapoint
1icon_layer_x			= 125
1icon_layer_y			= -6

visual				= dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_world.ogf

scope_status			= 0

scope_dynamic_zoom = off

[wpn_ak12_custom_deltapoint_hud]:wpn_ak12_custom_hud

item_visual                	= dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_deltapoint_hud.ogf

aim_hud_offset_pos_16x9				= -0.062120,0.017000,-0.048725
aim_hud_offset_rot_16x9				= 0.015937,-0.003275,-0.030000
;----------------------------------------------------------------------------------------
[wpn_ak12_custom_rmr]:wpn_ak12_custom

inv_weight			= 3.134

hud				= wpn_ak12_custom_rmr_hud

1icon_layer			    = rmr
1icon_layer_x			= 95
1icon_layer_y			= -6

visual				= dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_world.ogf

[wpn_ak12_custom_rmr_hud]:wpn_ak12_custom_hud

item_visual                	= dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_rmr_hud.ogf

aim_hud_offset_pos_16x9				= -0.061320,0.020500,-0.058825
aim_hud_offset_rot_16x9				= 0.015937,-0.003275,-0.030000
;--------------------------------------------------------------------------------------------------------------------------------
[wpn_ak12_custom_compm4s]:wpn_ak12_custom

$spawn             			= "weapons\wpn_ak12_custom_compm4s"

hud					= wpn_ak12_custom_compm4s_hud

visual					= dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_world.ogf

1icon_layer                              = compm4s
1icon_layer_x                            = 100
1icon_layer_y                            = -14

inv_weight                               = 3.480

[wpn_ak12_custom_compm4s_hud]:wpn_ak12_custom_hud

item_visual                		= dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_compm4s_hud.ogf

aim_hud_offset_pos_16x9				= -0.061920,0.007600,-0.052625
aim_hud_offset_rot_16x9				= 0.015937,-0.003275,-0.030000
;--------------------------------------------------------------------------------------------
[wpn_ak12_custom_rakurs]:wpn_ak12_custom

$spawn             			= "weapons\wpn_ak12_custom_rakurs"

hud					= wpn_ak12_custom_rakurs_hud

visual					= dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_world.ogf

1icon_layer                              = rakurs
1icon_layer_x                            = 100
1icon_layer_y                            = -10

inv_weight                               = 3.600

[wpn_ak12_custom_rakurs_hud]:wpn_ak12_custom_hud

item_visual                		= dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_rakurs_hud.ogf

aim_hud_offset_pos_16x9				= -0.061620,0.018400,-0.062726
aim_hud_offset_rot_16x9				= 0.015937,-0.003275,-0.030000
;-----------------------------------------------------------------------------------------------------
[wpn_ak12_custom_susat]:wpn_ak12_custom

1icon_layer                              = susat
1icon_layer_x                            = 75
1icon_layer_y                            = -12

inv_weight                               = 3.520

hud                                      = wpn_ak12_custom_susat_hud

visual                                   = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_world.ogf

scope_status                             = 1
scope_dynamic_zoom                       = off
scope_texture                            = wpn_crosshair_susat
scope_zoom_factor                                  = 25

scope_zoom_factor_alt             = 0

use_alt_aim_hud                   = true	

[wpn_ak12_custom_susat_hud]:wpn_ak12_custom_hud

item_visual                              = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_susat_hud.ogf

aim_hud_offset_pos_16x9				= -0.061720,0.004400,-0.090726
aim_hud_offset_rot_16x9				= 0.015937,-0.003275,-0.030000

aim_hud_offset_alt_pos_16x9				= -0.061720,-0.018800,-0.074926
aim_hud_offset_alt_rot_16x9				= 0.018937,-0.003275,-0.030000
;-----------------------------------------------------------------------------------------------------
[wpn_ak12_custom_marchf]:wpn_ak12_custom
1icon_layer                              = marchf
1icon_layer_x                            = 75
1icon_layer_y                            = -10

inv_weight                               = 3.740

hud                                      = wpn_ak12_custom_marchf_hud
visual                                   = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_world.ogf

scope_status                             = 1
scope_dynamic_zoom                       = on
scope_texture                            = wpn_crosshair_marchf
scope_zoom_factor                        = 6

[wpn_ak12_custom_marchf_hud]:wpn_ak12_custom_hud

item_visual                              = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_marchf_hud.ogf

aim_hud_offset_pos_16x9				= -0.061620,0.010000,-0.089926
aim_hud_offset_rot_16x9				= 0.015937,-0.000775,-0.030000
;------------------------------------------------------------------------------------------------
[wpn_ak12_custom_kemper]:wpn_ak12_custom

inv_weight			= 3.366

hud				= wpn_ak12_custom_kemper_hud

1icon_layer			    = kemper
1icon_layer_x			= 115
1icon_layer_y			= -14

visual				= dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_world.ogf

[wpn_ak12_custom_kemper_hud]:wpn_ak12_custom_hud

item_visual                	= dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_kemper_hud.ogf

aim_hud_offset_pos_16x9				= -0.061720,0.007200,-0.046625
aim_hud_offset_rot_16x9				= 0.015937,-0.003275,-0.030000
;------------------------------------------------------------------------------------------------
[wpn_ak12_custom_triji]:wpn_ak12_custom

visual					     = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_world.ogf

inv_grid_width     = 5
inv_grid_height    = 2
inv_grid_x         = 153
inv_grid_y         = 2


inv_weight                                         = 3.525
scope_status                                       = 1
scope_texture                                      = wpn_crosshair_acog_rmr
scope_zoom_factor                                  = 25
zoom_rotate_time                                   = 0.25

hud					                               = wpn_ak12_custom_triji_hud

scope_zoom_factor_alt             = 0

use_alt_aim_hud                   = true	

[wpn_ak12_custom_triji_hud]:wpn_ak12_custom_hud

item_visual				= dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_trijicon_rmr_hud.ogf

aim_hud_offset_pos_16x9				= -0.062020,0.007300,-0.094226
aim_hud_offset_rot_16x9				= 0.015937,-0.003275,-0.030000

aim_hud_offset_alt_pos_16x9				= -0.081620,-0.048000,-0.025025
aim_hud_offset_alt_rot_16x9				= 0.015937,-0.003275,0.747007
;----------------------------------------------------------------------------------------------------------------------------
[wpn_ak12_custom_spec_alt]:wpn_ak12_custom

$spawn					= "weapons\ak12_custom_spec_alt"

visual					= dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_world.ogf

hud					= wpn_ak12_custom_spec_alt_hud

inv_grid_width     = 5
inv_grid_height    = 2
inv_grid_x         = 153
inv_grid_y         = 0

inv_weight                                         = 3.845
scope_status                                       = 1
scope_texture                                      = wpn_crosshair_specter
scope_zoom_factor                                  = 25
zoom_rotate_time                                   = 0.25
scope_dynamic_zoom                                 = off

scope_zoom_factor_alt             = 0

use_alt_aim_hud                   = true	

[wpn_ak12_custom_spec_alt_hud]:wpn_ak12_custom_hud

item_visual				= dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_spec_alt_hud.ogf

aim_hud_offset_pos_16x9				= -0.061720,0.009600,-0.108426
aim_hud_offset_rot_16x9				= 0.015937,-0.003275,-0.030000

aim_hud_offset_alt_pos_16x9				= -0.081620,-0.048000,-0.025025
aim_hud_offset_alt_rot_16x9				= 0.015937,-0.003275,0.747007
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_ak12_custom_mark8_rmr]:wpn_ak12_custom

$spawn					= "weapons\ak12_custom_mark8_rmr"

visual					= dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_world.ogf

hud					= wpn_ak12_custom_mark8_rmr_hud

inv_grid_width     = 5
inv_grid_height    = 2
inv_grid_x         = 153
inv_grid_y         = 4

inv_weight                                         = 3.855
scope_status                                       = 1
scope_texture                                      = wpn_crosshair_leupold_rmr
scope_zoom_factor                                  = 25
zoom_rotate_time                                   = 0.25
scope_dynamic_zoom                                 = off

scope_zoom_factor_alt             = 0

use_alt_aim_hud                   = true	

[wpn_ak12_custom_mark8_rmr_hud]:wpn_ak12_custom_hud

item_visual				= dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_mark8_rmr_hud.ogf

aim_hud_offset_pos_16x9				= -0.061720,0.010500,-0.068526
aim_hud_offset_rot_16x9				= 0.015937,-0.003275,-0.030000

hands_position_16x9				= 0.001000,-0.017700,0.032300
hands_orientation_16x9			= -0.100000,1.909999,3.479997

aim_hud_offset_alt_pos_16x9				= -0.085020,-0.045000,-0.025025
aim_hud_offset_alt_rot_16x9				= 0.015937,-0.003275,0.745507
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_ak12_custom_mono_kit]:wpn_ak12_custom

$spawn					= "weapons\ak12_custom_mono_kit"

visual					= dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_mono_kit_world.ogf

hud					= wpn_ak12_custom_mono_kit_hud

inv_grid_width     = 5
inv_grid_height    = 2
inv_grid_x         = 17
inv_grid_y         = 2

inv_weight                                         = 3.655
;scope_status                                       = 1
scope_texture                                      = wpn_crosshair_acog_rmr
scope_zoom_factor                                  = 25
zoom_rotate_time                                   = 0.25
scope_dynamic_zoom                                 = off

hit_impulse                         = 27
hit_power                           = 0.51, 0.51, 0.51, 0.51
        hit_type                    = fire_wound
        fire_distance               = 1000
        bullet_speed                = 900
        rpm                         = 700
        rpm_empty_click             = 200

scopes                                             = none

inv_name                                           = st_wpn_ak12_mono_kit
inv_name_short                                     = st_wpn_ak12_mono_kit
description                                        = st_wpn_ak12_mono_kit_descr

parent_section                                     = wpn_ak12_custom_mono_kit

silencer_x                          = 224
silencer_y                          = 6

snd_shoot                                = weapons\ak12custom\shoot_sil, 0.5

flame_particles                          = ghost_particles\weapons\generic_smoke_eft_sil           ;amik\weapons\ak_shoot_00
smoke_particles				             = ghost_particles\weapons\flame_eft_ak           ;particles remade incomp.
silencer_smoke_particles   		         = ghost_particles\weapons\generic_smoke_eft_sil  ;particles remade incomp.

scope_zoom_factor_alt             = 0

use_alt_aim_hud                   = true	

grenade_launcher_status                  = 2
        grenade_launcher_x          = 126
        grenade_launcher_y          = 19

        ammo_elapsed                = 60
        ammo_mag_size               = 60
		
		laser_status = true
;---------------------------------------------------------------------SND-------------------------------------------------------------------------------
snd_draw                = weapons\ak74\ak74_draw
snd_holster             = weapons\ak74\ak74_draw

snd_reload              = weapons\ak105_sp\ak105_reload
snd_reload_empty        = weapons\ak105_sp\ak105_reload_empty

snd_reload_misfire      = weapons\ak74_blindside\ak74_unjam

snd_shoot               = weapons\ak545_shot_yuong_prince\akv2_shot_1
snd_shoot1              = weapons\ak545_shot_yuong_prince\akv2_shot_2
snd_shoot2              = weapons\ak545_shot_yuong_prince\akv2_shot_3

snd_silncer_shot        = weapons\ak104_tac_prince\ak104_shot_sil_1
snd_silncer_shot1       = weapons\ak104_tac_prince\ak104_shot_sil_2
snd_silncer_shot2       = weapons\ak104_tac_prince\ak104_shot_sil_3

snd_shoot_grenade		= weapons\gp30\gp30_grenshoot
snd_reload_grenade		= weapons\gp30\gp30_grenload,	1.0, 0.8
;---------------------------------------------------------------------HUD-------------------------------------------------------------------------------
[wpn_ak12_custom_mono_kit_hud]:wpn_ak12_custom_hud

item_visual				= dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_mono_kit_hud.ogf


;--------
aim_hud_offset_pos_16x9				= -0.072550,0.019000,-0.077725
aim_hud_offset_rot_16x9				= 0.052887,0.028075,-0.012500

hands_position_16x9				= 0.069000,-0.050000,-0.010000
hands_orientation_16x9			= 0.585979,0.910001,0.000000

aim_hud_offset_alt_pos_16x9				= 0.010951,0.039600,-0.019425
aim_hud_offset_alt_rot_16x9				= 0.009037,0.002775,-0.600000

item_position				= 0,0,0
item_orientation			= 0,0,0

gl_hud_offset_pos_16x9				= -0.035638,-0.104000,-0.049298
gl_hud_offset_rot_16x9				= -0.335233,0.012303,-0.009700
;-------

;-----
anm_bore                                 = blnd_ak74m_inspect, idle
anm_bore_g                               = blnd_ak74m_inspect_gl, idle
anm_bore_w_gl                            = blnd_ak74m_inspect_w_gl, idle
anm_hide                                 = blnd_ak74m_holster, idle
anm_hide_g                               = blnd_ak74m_holster_gl, idle
anm_hide_w_gl                            = blnd_ak74m_holster, idle
anm_idle                                 = blnd_ak74m_idle, idle, 0.75
anm_idle_aim                             = blnd_ak74m_idle_ads, idle
anm_idle_aim_moving                      = blnd_ak74m_idle_ads, idle, 0.50
anm_idle_aim_moving_crouch               = blnd_ak74m_idle_ads, idle, 0.50
anm_idle_g                               = blnd_ak74m_idle_gl, idle
anm_idle_g_aim                           = blnd_ak74m_idle_ads_gl, idle
anm_idle_moving                          = blnd_ak74m_walk, idle, 0.92
anm_idle_moving_crouch                   = blnd_ak74m_walk, idle, 0.88
anm_idle_moving_crouch_g_aim             = blnd_ak74m_idle_ads_gl, idle, 0.92
anm_idle_moving_crouch_w_gl_aim          = blnd_ak74m_walk, idle, 0.92
anm_idle_moving_crouch_w_gl              = blnd_ak74m_walk, idle, 0.88
anm_idle_moving_g                        = blnd_ak74m_walk_gl, idle, 0.92
anm_idle_moving_g_aim                    = blnd_ak74m_walk_gl, idle, 0.92
anm_idle_moving_w_gl                     = blnd_ak74m_walk, idle, 0.92
anm_idle_moving_w_gl_aim                 = blnd_ak74m_walk, idle, 0.92
anm_idle_sprint                          = blnd_ak74m_sprint, idle, 1.2
anm_idle_sprint_g                        = blnd_ak74m_sprint_gl, idle, 1.2
anm_idle_sprint_w_gl                     = blnd_ak74m_sprint, idle, 1.2
anm_idle_w_gl                            = blnd_ak74m_idle, idle, 0.75
anm_idle_w_gl_aim                        = blnd_ak74m_idle_ads, idle, 0.75
anm_reload                               = blnd_ak74m_reload, reload, 1.1
anm_reload_empty                         = blnd_ak74m_reload_empty, reload_empty, 1.1
anm_reload_g                             = blnd_ak74m_reload_gl, reload_gl, 1.06
anm_reload_w_gl                          = blnd_ak74m_reload, reload, 1.1
anm_reload_empty_w_gl                    = blnd_ak74m_reload_empty, reload_empty, 1.1
anm_shots                                = blnd_ak74m_shoot, shoot
anm_shots_g                              = blnd_ak74m_shoot_gl, idle
anm_shots_w_gl                           = blnd_ak74m_shoot, shoot
anm_show                                 = blnd_ak74m_draw, idle
anm_show_g                               = blnd_ak74m_draw_gl, idle
anm_show_w_gl                            = blnd_ak74m_draw, idle
anm_switch                               = blnd_ak74m_switch_to_gun, idle
anm_switch_g                             = blnd_ak74m_switch_to_gl, idle
anm_reload_misfire                       = blnd_ak74m_unjam, unjam, 1.2
anm_reload_misfire_w_gl                  = blnd_ak74m_unjam, unjam, 1.2
;anm_switch_mode                  		 = blnd_ak74m_firemode, idle, 1
;-----

shell_point                 = 0,0,0
shell_dir               	= 0.0, 1.0, 0.0
shell_bone                	= gilza

fire_point					= 0,0,0
fire_bone                   = muzzle
fire_point2                 = 0,0,0
fire_bone2                	= muzzle_gl
;-------------------------------------------------------------------------------------------------------------------------------


;--------------------------------------------------------------------NOT_IN_USE------------------------------------------------------------------------
[wpn_ak12_custom_aimpoint_pro]:wpn_ak12_custom

visual					= dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_world.ogf

hud						= wpn_ak12_custom_aimpoint_pro_hud

inv_weight                                         = 3.430

1icon_layer			    = aimpoint_pro
1icon_layer_x			= 90
1icon_layer_y			= -8

[wpn_ak12_custom_aimpoint_pro_hud]:wpn_ak12_custom_hud

item_visual				= dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_aimpoint_pro_hud.ogf


;-------------------------------------------------------------------------------------------------------------------------------
[wpn_ak12_custom_trijicon_rmr]:wpn_ak12_custom

visual					     = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_world.ogf

inv_grid_width     = 5
inv_grid_height    = 2
inv_grid_x         = 153
inv_grid_y         = 2


inv_weight                                         = 3.525
scope_status                                       = 1
scope_texture                                      = wpn_crosshair_acog_rmr
scope_zoom_factor                                  = 25
zoom_rotate_time                                   = 0.25

hud					                               = wpn_ak12_custom_trijicon_rmr_hud

scope_zoom_factor_alt             = 0

use_alt_aim_hud                   = true	

[wpn_ak12_custom_trijicon_rmr_hud]:wpn_ak12_custom_hud

item_visual				= dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_trijicon_rmr_hud.ogf

;----------------------------------------------------------------------------------------------------------------------------