[smart_terrain]
squad_id = 12
max_population = 2
respawn_params = respawn@ds_ptr3
respawn_only_smart = false
respawn_idle = 172800
respawn_radius = 50
;arrive_dist = 0
;smart_control = nil
;att_restr = nil
;def_restr = nil
;safe_restr = nil
;spawn_point = nil

[respawn@ds_ptr3] ;-- Type:
spawn_lurker


[spawn_lurker]		;-- Hard mutants - Rates of groups: ( 2 lurker ) 
spawn_squads = simulation_lurker, simulation_lurker_blue
spawn_num = 1


;[on_changing_level]

;[smart_control]

;[exclusive]

