[smart_terrain]
squad_id = 1
max_population = 2
respawn_params = respawn@dar_angar
respawn_only_smart = false
respawn_idle = 345600
respawn_radius = 200
;arrive_dist = 0
;smart_control = nil
;att_restr = nil
;def_restr = nil
;safe_restr = nil
;spawn_point = nil

[respawn@dar_angar] ;-- Type:
spawn_lx18_worst


[spawn_lx18_worst]	;-- Worst mutants - Rates of groups: ( 1 bloodsucker + 1 psysucker + 1 burer; 1 gigant ) 
spawn_squads = simulation_bloodsucker_1_2, simulation_psysucker_1_2, simulation_bur_5rat_day, ;dar_angar_gigant_squad
spawn_num = {+dar_control_poltergeist_killed} 1, 0


;[on_changing_level]

;[smart_control]

[exclusive]
angar_gigant = labx18\dar_angar_gigant.ltx
