[smart_terrain]
squad_id = 25
max_population = 2
respawn_params = respawn@pri_a17
respawn_idle = 172800
respawn_radius = 50
;arrive_dist = 0
;smart_control = nil
;att_restr = nil
;def_restr = nil
;safe_restr = nil
;spawn_point = nil

[respawn@pri_a17] ;-- type:
spawn_chimera
spawn_chimera_pripyat
;spawn_isg_special



[spawn_chimera] 
spawn_squads = simulation_tushkano_7_10 ;simulation_chimera_pripyat
spawn_num = {~10} 1, 0

[spawn_chimera_pripyat] 
spawn_squads = simulation_chimera_pripyat
spawn_num = {+pri_a17_complete_end +pri_a17_chimera_hiv_dead} 0, 2

;[spawn_isg_special]
;spawn_squads = pri_a17_isg_squad
;spawn_num = {=actor_community(actor_monolith)} 1,{=actor_community(actor_greh)} 1,{+operation_afterglow} 1, 0


;[on_changing_level]

;[smart_control]

[exclusive]
pri_a17_sim_chimera = pripyat\pri_a17_sim_chimera.ltx

pri_a17_stalker_strelok = pripyat\pri_a17_stalker_strelok.ltx

pri_a17_monolith_leader = pripyat\pri_a17_monolith_assault.ltx
pri_a17_monolith_trooper = pripyat\pri_a17_monolith_assault.ltx
pri_a17_monolith_trooper2 = pripyat\pri_a17_monolith_assault.ltx

pri_a17_monolith_ambusher_1 = pripyat\pri_a17_monolith_assault.ltx
pri_a17_monolith_ambusher_2 = pripyat\pri_a17_monolith_assault.ltx
pri_a17_monolith_ambusher_3 = pripyat\pri_a17_monolith_assault.ltx
pri_a17_monolith_ambusher_4 = pripyat\pri_a17_monolith_assault.ltx
pri_a17_monolith_ambusher_5 = pripyat\pri_a17_monolith_assault.ltx
pri_a17_monolith_ambusher_6 = pripyat\pri_a17_monolith_assault.ltx
pri_a17_monolith_ambusher_7 = pripyat\pri_a17_monolith_assault.ltx
pri_a17_monolith_ambusher_8 = pripyat\pri_a17_monolith_assault.ltx
pri_a17_monolith_ambusher_9 = pripyat\pri_a17_monolith_assault.ltx
pri_a17_monolith_ambusher_10 = pripyat\pri_a17_monolith_assault.ltx

;pri_a17_monolith_sniper_1 = pripyat\pri_a17_monolith_assault.ltx
;pri_a17_monolith_sniper_2 = pripyat\pri_a17_monolith_assault.ltx
;pri_a17_monolith_sniper_3 = pripyat\pri_a17_monolith_assault.ltx
;pri_a17_monolith_sniper_4 = pripyat\pri_a17_monolith_assault.ltx


