[smart_terrain]
squad_id = 17
max_population = 1
respawn_params = respawn@pri_b303
respawn_only_smart = false
respawn_idle = 172800
respawn_radius = 50
;arrive_dist = 0
;smart_control = nil
;att_restr = nil
;def_restr = nil
;safe_restr = nil
spawn_point = pri_b303_save_home


[respawn@pri_b303] ;-- Type: faction {isg} = safezone\hideout
spawn_isg@alpha
;spawn_mutant_special


[spawn_isg@alpha]
spawn_squads = isg_sim_squad_alpha, isg_sim_squad_veteran
spawn_num = {=actor_community(actor_monolith) +pri_b303_complete_end} 2,{=actor_community(actor_greh) +pri_b303_complete_end} 2,{+operation_afterglow +pri_b303_complete_end} 2, 0 

;[spawn_mutant_special]
;spawn_squads = pri_b303_burer_squad
;spawn_num = {!squad_name_exist(pri_b303_burer_squad) -pri_b303_burer_dead} 1, 0 


;[on_changing_level]

;[smart_control]

[exclusive]
pri_b303_burer_01 = pripyat\pri_b303_burer_01.ltx