;--============= Edited by Tronex ==================
;--Last Edit: 2018/1/26
; Starting spawns
; [smart_section]
; squad_section = spawn_count


[aes2_monolith_camp1]
monolith_sim_squad_advanced             = 1

[aes2_monolith_camp2]
monolith_sim_squad_advanced             = 1
monolith_sim_squad_veteran               = 1

[aes2_monolith_camp3]
monolith_sim_squad_advanced             = 1
monolith_sim_squad_veteran               = 1

[aes2_monolith_camp4]
monolith_sim_squad_advanced             = 1
monolith_sim_squad_veteran               = 1

[aes2_monolith_snipers_1]
monolith_sim_squad_sniper               = 1
monolith_sim_squad_veteran              = 1

[aes2_monolith_snipers_2]
monolith_sim_squad_sniper               = 1
monolith_sim_squad_veteran              = 1

[aes2_monolith_snipers_3]
monolith_sim_squad_sniper               = 1
monolith_sim_squad_veteran              = 1

[aes2_monsters1]
simulation_chimera                      = 1
simulation_poltergeist_tele             = 1

[aes2_monsters2]
simulation_gigant                       = 1
simulation_psy_dog                      = 1

[aes_smart_terrain_monolit_blockpost]
monolith_sim_squad_advanced             = 1
monolith_sim_squad_novice               = 1
monolith_sim_squad_veteran              = 1

[aes_smart_terrain_monolit_blockpost2]
monolith_sim_squad_advanced             = 1
monolith_sim_squad_veteran              = 1

[aes_smart_terrain_monolit_blockpost4]
monolith_sim_squad_advanced             = 1
monolith_sim_squad_sniper               = 1

[aes_smart_terrain_monsters1]
simulation_bloodsucker                  = 1
simulation_chimera                      = 1

[aes_smart_terrain_monsters2]
simulation_controller                   = 1
simulation_gigant                       = 1

[aes_smart_terrain_monsters3]
simulation_chimera                      = 1
simulation_psy_dog                      = 1

[aes_smart_terrain_monsters4]
simulation_gigant                       = 1
simulation_snork                        = 1

[aes_smart_terran_soldier]
monolith_sim_squad_veteran               = 1

[aes_smart_terran_soldier2]
monolith_sim_squad_veteran              = 1

;;----------<< Agroprom >>----------|

[agr_smart_terrain_1_2]

[agr_smart_terrain_1_3]

[agr_smart_terrain_1_6];mlr

[agr_smart_terrain_1_6_near_1]

[agr_smart_terrain_1_6_near_2]

[agr_smart_terrain_2_2]

[agr_smart_terrain_4_4]
ecolog_sim_squad_veteran				= 1		
stalker_sim_squad_advanced              = 1


[agr_smart_terrain_4_4_near_1]
stalker_sim_squad_novice              = 1
ecolog_sim_squad_advanced				= 1

[agr_smart_terrain_4_4_near_2]
csky_sim_squad_advanced					= 1


[agr_u_bandits]
bandit_sim_squad_advanced = 1


;;----------<< Rostok/Bar >>----------|

[bar_dolg_bunker]

[bar_dolg_general];mlr

[bar_visitors];mlr
ecolog_sim_squad_advanced              = 1
stalker_sim_squad_novice                = 1
duty_sim_squad_veteran                  = 1

[bar_zastava_dogs_lair_2]
simulation_mix_dogs                     = 1
simulation_pseudodog                    = 1

[bun_krovosos_nest]


;;----------<< Dead City >>----------|

[cit_bandits]

[cit_bandits_2]

[cit_kanaliz1]

[cit_kanaliz2]

[cit_killers];mlr
;merc_sim_squad_advanced                 = 1
merc_sim_squad_veteran                  = 1


[cit_killers_2]
merc_sim_squad_advanced                 = 1

[cit_killers_vs_bandits]
merc_sim_squad_novice                   = 1

[zombie_smart_ds_mlr_1]

[zombie_smart_ds_mlr_2]

;-------------------------------------|

[mlr_terrain];mlr

[dar_angar]
simulation_fracture = 1

[dar_control_poltergeist]
;simulation_fracture = 1
;dar_control_poltergeist_squad

[dar_poltergeist_tele]
;simulation_fracture = 1

[dar_poltergeist_tele_round]
;simulation_fracture = 1

;;----------<< Darkscape >>----------|

[ds2_domik_st]
stalker_sim_squad_advanced              = 1
stalker_sim_squad_novice              = 1

[ds2_lager_st]
bandit_sim_squad_advanced               = 1
bandit_sim_squad_novice                 = 1

[ds2_st_dogs]

[ds2_st_hoofs]

[ds_boars_nest]

[ds_deb1]

[ds_grverfer2]

[ds_kem1]

[ds_kem2]
army_sim_squad_advanced                 = 1
army_sim_squad_novice                   = 1
army_sim_squad_veteran                  = 1

[ds_kem3]

[ds_ptr]

[ds_ptr2]

[ds_ptr3]

[ds_ptr4]

;;----------<< Escape (Cordon) >>----------|

[esc_smart_terrain_1_11]

[esc_smart_terrain_2_12]

[esc_smart_terrain_2_14]

[esc_smart_terrain_3_16];mlr

[esc_smart_terrain_3_7]

[esc_smart_terrain_4_11]

[esc_smart_terrain_4_13]

[esc_smart_terrain_4_9]

[esc_smart_terrain_5_12]

[esc_smart_terrain_5_2]

[esc_smart_terrain_5_4]

[esc_smart_terrain_5_6]

[esc_smart_terrain_5_7];mlr
stalker_sim_squad_novice        = 1
stalker_sim_squad_advanced		= 1

[esc_smart_terrain_5_9]
;fabr_tushk_esc_smart_terrain_5_9               = 1

[esc_smart_terrain_6_6]

[esc_smart_terrain_6_8]

[esc_smart_terrain_7_11]
bandit_sim_squad_novice           = 1

[esc_smart_terrain_8_10]

[esc_smart_terrain_8_9]

[esc_smart_terrain_9_7]

;;----------<< Garbage >>----------|

[gar_smart_terrain_1_5]

[gar_smart_terrain_1_7]

[gar_smart_terrain_2_4]

[gar_smart_terrain_3_5];mlr
stalker_sim_squad_novice = 2

[gar_smart_terrain_3_7]
stalker_sim_squad_advanced            = 1
ecolog_sim_squad_advanced			= 1

[gar_smart_terrain_4_2]

[gar_smart_terrain_4_5]

[gar_smart_terrain_5_2]

[gar_smart_terrain_5_4]

[gar_smart_terrain_5_5]

[gar_smart_terrain_5_6]

[gar_smart_terrain_6_1]

[gar_smart_terrain_6_3];mlr

[gar_smart_terrain_6_6]

[gar_smart_terrain_6_7]

[gar_smart_terrain_7_4]

[gar_smart_terrain_8_5]

;-----------< Generators >------------|

[gen_smart_terrain_cemetery]

[gen_smart_terrain_forest]

[gen_smart_terrain_junk]

[gen_smart_terrain_lab_entrance]
monolith_sim_squad_advanced             = 1
monolith_sim_squad_sniper               = 1
monolith_sim_squad_veteran              = 1

[gen_smart_terrain_lab_entrance_2]
simulation_controller_psy                   = 1

[gen_smart_terrain_military]
monolith_sim_squad_veteran              = 1

[gen_smart_terrain_urod]

;-----------< Jupiter >------------|

[jup_a12];mlr

[jup_a6];mlr
stalker_sim_squad_veteran       = 1

[jup_b19]

[jup_b200_tushkan_smart_terrain]

[jup_b203]

[jup_b204]

[jup_b205_smart_terrain]

[jup_b205_smart_terrain_tushkano]

[jup_b208];mlr
;monolith_jup_mechanic_squad
;monolith_jup_trader_mlr_squad
;monolith_base_jupiter_squad = 1

[depo_terrain];mlr
;monolith_base_jupiter2_squad = 1

[kbo_terrain];mlr

[jup_b211]

[jup_b41]

[jup_b47]

[jup_a10_smart_terrain]
simulation_bloodsucker_red              = 2

[jup_b8_smart_terrain]

[jup_sim_1]

[jup_sim_10]

[jup_sim_11]

[jup_sim_12]

[jup_sim_13]

[jup_sim_14]

[jup_sim_15]

[jup_sim_16]

[jup_sim_17]

[jup_sim_18]

[jup_sim_19]

[jup_sim_2]

[jup_sim_20]

[jup_sim_21]

[jup_sim_3]

[jup_sim_4]

[jup_sim_5]

[jup_sim_6]

[jup_sim_7]

[jup_sim_8]

[jup_sim_9]

;Госпиталь
[katacomb_smart_terrain]
monolith_sim_squad_advanced             = 1
monolith_sim_squad_novice               = 1
monolith_sim_squad_veteran              = 1

;;----------<< Limansk >>----------|

[lim_smart_terrain_1]

[lim_smart_terrain_10]
monolith_sim_squad_advanced             = 1
monolith_sim_squad_novice               = 1
monolith_sim_squad_veteran              = 1

[lim_smart_terrain_3]
merc_sim_squad_advanced                 = 1
merc_sim_squad_veteran                  = 1

[lim_smart_terrain_4]
merc_sim_squad_advanced                 = 1

[lim_smart_terrain_5]

[lim_smart_terrain_6]
monolith_sim_squad_advanced             = 1

[lim_smart_terrain_7]

[lim_smart_terrain_8]

[lim_smart_terrain_9]
monolith_sim_squad_novice               = 1

;;-----------< Lab x8 >-----------|

[lx8_smart_terrain]

;;-----------< Great Swamps >-----------|

[mar_smart_terrain_10_10]

[mar_smart_terrain_10_5]
army_sim_squad_advanced                 = 1
army_sim_squad_sniper                   = 1

[mar_smart_terrain_10_7]

[mar_smart_terrain_11_11]
renegade_sim_squad_advanced                 = 1
renegade_sim_squad_novice                   = 1

[mar_smart_terrain_11_3]

[mar_smart_terrain_12_2]
csky_sim_squad_advanced                 = 1
csky_sim_squad_novice                   = 1
stalker_sim_squad_novice                = 1

[mar_smart_terrain_3_10]

[mar_smart_terrain_3_3]
renegade_sim_squad_advanced               = 1
renegade_sim_squad_novice                 = 1

[mar_smart_terrain_3_7]

[mar_smart_terrain_4_5]

[mar_smart_terrain_4_7]

[mar_smart_terrain_5_12]
csky_sim_squad_advanced                 = 1
csky_sim_squad_novice                   = 1

[mar_smart_terrain_5_8]
csky_sim_squad_novice                   = 1
csky_sim_squad_veteran                  = 1

[mar_smart_terrain_6_10]

[mar_smart_terrain_6_11]
csky_sim_squad_advanced                 = 1
csky_sim_squad_novice                   = 1

[mar_smart_terrain_6_4]

[mar_smart_terrain_6_7]

[mar_smart_terrain_6_8]

[mar_smart_terrain_7_3]

[mar_smart_terrain_7_7]

[mar_smart_terrain_8_11]
renegade_sim_squad_advanced                 = 1
renegade_sim_squad_novice                   = 1
;renegade_sim_squad_veteran                  = 1

[mar_smart_terrain_8_4]

[mar_smart_terrain_8_8]

[mar_smart_terrain_8_9]

[mar_smart_terrain_base];mlr
csky_sim_squad_veteran                  = 1
csky_sim_squad_novice                   = 1

[mar_smart_terrain_doc]

;;----------<< Army Warehouses >>----------|

[mil_smart_terrain_2_1]

[mil_smart_terrain_2_10]
freedom_sim_squad_novice                = 1

[mil_smart_terrain_2_2]
merc_sim_squad_advanced                 = 1
merc_sim_squad_novice                   = 1
merc_sim_squad_veteran                  = 1

[mil_smart_terrain_2_4]
bandit_sim_squad_advanced              = 1

[mil_smart_terrain_2_6]

[mil_smart_terrain_3_8]
freedom_sim_squad_novice                = 1

[mil_smart_terrain_4_2]

[mil_smart_terrain_4_3]

[mil_smart_terrain_4_5]
stalker_sim_squad_advanced              = 1

[mil_smart_terrain_4_7]

[mil_smart_terrain_4_8]
freedom_sim_squad_veteran               = 1

[mil_smart_terrain_7_10]
freedom_sim_squad_novice                = 1

[mil_smart_terrain_7_12]
freedom_sim_squad_veteran               = 1

[mil_smart_terrain_7_4]
duty_sim_squad_novice                   = 1
duty_sim_squad_veteran                  = 1

[mil_smart_terrain_7_7]
;mil_freedom_barman_mlr_squad
;mil_7_7_protect_mlr_squad2
freedom_sim_squad_novice                = 1

[mil_smart_terrain_7_8]
;mil_smart_terrain_7_8_squad
freedom_sim_squad_veteran               = 1

[mil_smart_terrain_8_3]

;;-------------------------------------------|

[pri_a15];mlr

[pri_a16_mlr_copy];mlr

[pri_a16];mlr

[pri_a17]

[pri_a18_smart_terrain];mlr

[pas_b400_canalisation]

[pas_b400_downstairs]

[pas_b400_elevator]

[pas_b400_hall]

[pas_b400_track]

[pas_b400_tunnel]

[pri_b303]

[pri_b304_monsters_smart_terrain]

[pri_b306]

[pri_b36_smart_terrain]
monolith_sim_squad_advanced             = 1
monolith_sim_squad_novice               = 1
monolith_sim_squad_veteran              = 1

[pri_depot]
monolith_sim_squad_advanced             = 1
monolith_sim_squad_novice               = 1
monolith_sim_squad_veteran              = 1

[pri_monolith]
monolith_sim_squad_advanced             = 1
monolith_sim_squad_novice               = 1
monolith_sim_squad_veteran              = 1

[pri_sim_1]
;monolith_sim_squad_advanced             = 1

[pri_sim_10]

[pri_sim_11]

[pri_sim_12]

[pri_sim_2]

[pri_sim_3]

[pri_sim_4]

[pri_sim_5]

[pri_sim_6]

[pri_sim_7]

[pri_sim_8]

[pri_sim_9]

[pri_smart_bloodsucker_lair1]

[pri_smart_controler_lair1]

[pri_smart_controler_lair2]

[pri_smart_giant_lair1]

[pri_smart_monolith_stalker2]
monolith_sim_squad_advanced               = 1

[pri_smart_monolith_stalker3]
monolith_sim_squad_advanced               = 1

[pri_smart_monolith_stalker4]
monolith_sim_squad_veteran               = 1

[pri_smart_monolith_stalker6]
monolith_sim_squad_novice               = 1
monolith_sim_squad_sniper               = 1
monolith_sim_squad_veteran              = 1

[pri_smart_monster_lair1]

[pri_smart_neutral_stalker1]
monolith_sim_squad_veteran              = 1

[pri_smart_pseudodog_lair1]

[pri_smart_snork_lair1]

[pri_smart_snork_lair2]

[pri_smart_tushkano_lair1]

;;----------<< Radar >>----------|

[rad2_loner_0000]

[rad2_loner_0001]

[rad2_loner_0002]

[rad2_prip_teleport]
monolith_sim_squad_veteran             = 1

[rad_after_valley]

[rad_antenna_camper]
monolith_sim_squad_advanced             = 1

[rad_antenna_monolith]
monolith_sim_squad_advanced             = 1
monolith_sim_squad_novice               = 1

[rad_antenna_patrol]
monolith_sim_squad_veteran               = 1

[rad_bloodsucker]

[rad_entrance]
monolith_sim_squad_advanced             = 1
monolith_sim_squad_novice               = 1

[rad_pseudodogs]

[rad_snork1]

[rad_snork2]

[rad_valley]

[rad_valley_dogs]

[rad_zombied1]

[rad_zombied2]

;;----------<< Red Forest >>----------|

[red_smart_terrain_4_2];mlr

[red_bridge_bandit_smart_skirmish];mlr
;protectors_red_bridge_bandit_smart_skirmish_squad              = 1
;monolith_bridge_trader_mlr_squad
monolith_sim_squad_advanced             = 1

[red_smart_terrain_3_1]

[red_smart_terrain_3_2]
;simulation_contr_3sn_3gzomb              = 1

[red_smart_terrain_3_3]

[red_smart_terrain_4_3]

[red_smart_terrain_4_5]

[red_smart_terrain_5_5]

[red_smart_terrain_5_6]
simulation_chimera                      = 1

[red_smart_terrain_6_3]

[red_smart_terrain_6_6]

[red_smart_terrain_monsters]

[red_smart_terrain_monsters_2]

[red_smart_terrain_monsters_3]

;;----------<< Wild Territory >>----------|

[ros_smart_killers1]
bandit_sim_squad_advanced               = 1
bandit_sim_squad_novice                 = 1

[ros_smart_monster4]

[ros_smart_monster5]

[ros_smart_monster7]

[ros_smart_poltergeist2]
simulation_poltergeist_tele             = 1
simulation_snork                        = 1

[ros_smart_snork1]

[ros_smart_stalker1]
stalker_sim_squad_advanced              = 1
stalker_sim_squad_veteran               = 1

[ros_smart_stalker_killers1]
merc_sim_squad_advanced                 = 1
merc_sim_squad_novice                   = 1
merc_sim_squad_veteran                  = 1

[sar_monolith_general]

[sar_monolith_sklad]

;;----------<< Truck Cemetery >>----------|

[trc_sim_1]
bandit_sim_squad_veteran                = 1

[trc_sim_10]
duty_sim_squad_veteran                  = 1

[trc_sim_11]

[trc_sim_12]
bandit_sim_squad_veteran                = 1

[trc_sim_13]

[trc_sim_14]

[trc_sim_15]

[trc_sim_16]

[trc_sim_17]
freedom_sim_squad_veteran               = 1

[trc_sim_18]
army_sim_squad_advanced                 = 1
army_sim_squad_veteran                  = 1

[trc_sim_19]

[trc_sim_2]
bandit_sim_squad_veteran                = 1

[trc_sim_20];mlr
bandit_sim_squad_advanced = 1

[trc_sim_21]

[trc_sim_3]

[trc_sim_4]
army_sim_squad_advanced                 = 1

[trc_sim_5]

[trc_sim_6]

[trc_sim_7]

[trc_sim_8]

[trc_sim_9]

;;----------<< Dark Valley >>----------|

[val_smart_terrain_1_2]
army_sim_squad_advanced                 = 1
army_sim_squad_sniper                   = 1

[val_smart_terrain_3_0]

[val_smart_terrain_4_0]
stalker_sim_squad_advanced              = 1
stalker_sim_squad_novice                = 1

[val_smart_terrain_5_10]

[val_smart_terrain_6_4]

[val_smart_terrain_6_5]

[val_smart_terrain_7_3]

[val_smart_terrain_7_4]
bandit_sim_squad_advanced               = 1

[val_smart_terrain_7_5];mlr
bandit_sim_squad_veteran                = 1

[val_smart_terrain_8_6]
bandit_sim_squad_novice                 = 1

[val_smart_terrain_8_7]

[val_smart_terrain_8_9]

[val_smart_terrain_9_10]

[val_smart_terrain_9_2]

[val_smart_terrain_9_4]
bandit_sim_squad_novice                 = 1

[val_smart_terrain_9_6]

[warlab_common_consciousness_smart_terrain]

;;----------<< Yanter >>----------|

[yan_smart_terrain_2_4]
zombied_sim_squad_advanced              = 1
zombied_sim_squad_veteran               = 1

[yan_smart_terrain_2_5]
zombied_sim_squad_advanced              = 1

[yan_smart_terrain_3_4]
zombied_sim_squad_novice                = 1

[yan_smart_terrain_3_6]
ecolog_sim_squad_advanced              = 1

[yan_smart_terrain_4_5]
simulation_snork_2_5               = 1

[yan_smart_terrain_5_5]
ecolog_sim_squad_veteran              = 1

[yan_smart_terrain_6_2]

[yan_smart_terrain_6_4];mlr
ecolog_sim_squad_novice                 = 1
ecolog_sim_squad_veteran                = 1

[yan_smart_terrain_zombi_spawn]
simulation_contr_3sn_3gzomb                = 1

;;----------<< Zaton >>----------|

[zat_b100]

[zat_b104_zombied]

[zat_b18]

[zat_b28]

[zat_b33]

[zat_b38]

[zat_b39]

[zat_b40_smart_terrain];mlr

[zat_b42_smart_terrain]
simulation_mix_boar_flesh               = 1

[zat_b7]

[zat_sim_1]

[zat_sim_10]

[zat_sim_11]

[zat_sim_12]

[zat_sim_13]

[zat_sim_14]

[zat_sim_15]

[zat_sim_16]

[zat_sim_17]

[zat_sim_18]

[zat_sim_19]

[zat_sim_2]

[zat_sim_20]

[zat_sim_21]

[zat_sim_22]

[zat_sim_23]

[zat_sim_24]

[zat_sim_25]

[zat_sim_26]

[zat_sim_27]

[zat_sim_28]

[zat_sim_29]

[zat_sim_3]

[zat_sim_30]

[zat_sim_4]

[zat_sim_5]

[zat_sim_6]

[zat_sim_7]

[zat_sim_8]

[zat_sim_9]

[zat_stalker_base_smart];mlr

[pol_smart_terrain_1_1]

[pol_smart_terrain_1_3]

[pol_smart_terrain_2_2]
simulation_burer			            = 1

[pol_smart_terrain_2_1]
simulation_poltergeist_tele             = 1