[smart_terrain]
squad_id = 20
max_population = 1
respawn_params = respawn@jup_b219
respawn_only_smart = false
respawn_idle = 172800
respawn_radius = 200
arrive_dist = 50
;smart_control = nil
;att_restr = nil
;def_restr = nil
;safe_restr = nil
;spawn_point = nil

[respawn@jup_b219] ;-- Type:
spawn_isg@veteran


[spawn_isg@veteran]
spawn_squads = isg_sim_squad_veteran, isg_sim_squad_advanced, isg_sim_squad_advanced
spawn_num = {=actor_community(actor_monolith)} 1,{=actor_community(actor_greh)} 1,{+degtyarev_further_cooperation_undercover_agent_bad} 1, {+isg_entered_the_zone} 1, 0


;[on_changing_level]

;[smart_control]

[exclusive]
;jup_b219_monolith = jupiter\jup_b219_monolith.ltx
;jup_b219_monster = jupiter\jup_b219_spawn_logic
;jup_b219_soldier = jupiter\jup_b219_soldier.ltx
;jup_b219_zulus = jupiter\jup_b219_zulus.ltx
;jup_b219_azot = jupiter\jup_b219_azot.ltx
;jup_b219_vano = jupiter\jup_b219_vano.ltx