;------------------------------------------------------------------------------------------------
[wpn_abakan_n]:identity_immunities,weapon_probability,default_weapon_params;wpn_abakan_sounds
        GroupControlSection         = spawn_group
        $npc                        = on
        $prefetch                   = 8
        $spawn                      = "weapons\abakan"
        scheduled                   = off
        cform                       = skeleton
        parent_section              = wpn_abakan_n
        
        class                       = WP_AK74
        slot                        = 2
        animation_slot              = 2
        ef_main_weapon_type         = 2
        ef_weapon_type              = 7
        hand_dependence             = 1
        single_handed               = 0
        
        default_to_ruck             = false
        sprint_allowed              = true

icons_texture                                       = ui\ui_icon_bas   
     
inv_grid_width     = 5
inv_grid_height    = 2
inv_grid_x         = 3
inv_grid_y         = 10

        inv_name                    = st_wpn_abakan_n
        inv_name_short              = st_wpn_abakan_n
        description                 = st_wpn_abakan_n_descr
        
        kind                        = w_rifle
        inv_weight                  = 3.85
        cost                        = 35850
        repair_type                 = rifle_5
        weapon_class                = assault_rifle
        
        hud                         = wpn_abakan_n_hud
        visual                      = dynamics\weapons\wpn_abakan_n\wpn_abakan_n_world.ogf
        position                    = -0.106, 0.145, -0.48
        orientation                 = 0, 0, 0
        fire_point                  = 0, -0.07, 1.1
        fire_point2                 = 0, 0, 153.608
        strap_bone0                 = bip01_spine2
        strap_bone1                 = bip01_spine1
        strap_position              = -0.26, -0.11, 0.0
        strap_orientation           = 0, 0, 0
        ph_mass                     = 4
        
        flame_particles             = weapons\generic_weapon05
        smoke_particles             = weapons\generic_shoot_00
        grenade_flame_particles     = weapons\generic_weapon01
		
		shell_point		 	        = 0.02,0.04,0.5
		shell_dir			        = 0, 0, 0.4
		shell_particles			    = weapons\545x39
        
        light_disabled              = false
        light_color                 = 0.6, 0.5, 0.3
        light_range                 = 5
        light_time                  = 0.2
        light_var_color             = 0.05
        light_var_range             = 0.5
        
        upgrades                    = up_gr_firstab_abakan, up_gr_seconab_abakan, up_gr_thirdab_abakan, up_gr_fourtab_abakan, up_gr_fifthab_abakan
        installed_upgrades          =
        upgrade_scheme              = upgrade_scheme_abakan
        upgr_icon_x                 = 0
        upgr_icon_y                 = 0
        upgr_icon_width             = 300
        upgr_icon_height            = 100
        
        fire_modes                  = 1, 2, -1
        ammo_class                  = ammo_5.45x39_fmj, ammo_5.45x39_fmj_bad, ammo_5.45x39_fmj_verybad, ammo_5.45x39_ep, ammo_5.45x39_ep_bad, ammo_5.45x39_ep_verybad, ammo_5.45x39_ap, ammo_5.45x39_ap_bad, ammo_5.45x39_ap_verybad
        ammo_elapsed                = 30
        ammo_mag_size               = 30
        startup_ammo                = 90
        
scopes                                   = kobra, ekp8_02, okp, pso2, pka, 1p78gs, 1pn93n2_1gs, 1pn93, 1p29, usp1, 1p76
        scope_status                = 0
        scope_zoom_factor           = 0
        
        silencer_status             = 0
        silencer_light_color        = 0.6, 0.5, 0.3
        silencer_light_range        = 0.01
        silencer_light_time         = 0.2
        silencer_light_var_color    = 0.05
        silencer_light_var_range    = 0.5
        silencer_smoke_particles    = weapons\generic_shoot_00
        
        grenade_class               = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad
        grenade_launcher_name       = wpn_addon_grenade_launcher
        grenade_launcher_status     = 2
        grenade_launcher_x          = 120
        grenade_launcher_y          = 18
        launch_speed                = 0
        
        hit_impulse                 = 25
        hit_power                   = 0.5, 0.5, 0.5, 0.5
        hit_type                    = fire_wound
        fire_distance               = 1000
        bullet_speed                = 900
        rpm                         = 600
        rpm_mode_2                  = 1800
        rpm_empty_click             = 200
        base_dispersioned_bullets_count = 2
        base_dispersioned_bullets_speed = 900
        
        use_aim_bullet              = false
        time_to_aim                 = 0.0 ;  0
        zoom_dof                    = 0.5, 1.0, 150
        zoom_enabled                = true
        zoom_rotate_time            = 0.25
        reload_dof                  = 0.0, 0.5, 5, 2
control_inertion_factor = 1.0f
        crosshair_inertion          = 6.8
        fire_dispersion_base        = 0.265
        fire_dispersion_condition_factor = 0.001
        
        misfire_probability         = 0.005
        misfire_start_condition     = 0.7 ;  0.83
        misfire_start_prob          = 0.007
        misfire_end_condition       = 0.05
        misfire_end_prob            = 0.11
        
        condition_queue_shot_dec    = 0.0008
        condition_shot_dec          = 0.0008
        
        cam_return                  = 0
        cam_relax_speed             = 10
        cam_dispersion              = 0.545
        cam_dispersion_frac         = 1.1
        cam_dispersion_inc          = 0.0625
        cam_max_angle               = 50.0
        cam_max_angle_horz          = 50.0
        cam_step_angle_horz         = 1.1
        zoom_cam_relax_speed        = 10
        zoom_cam_dispersion         = 0.515
        zoom_cam_dispersion_frac    = 1.0
        zoom_cam_dispersion_inc     = 0.0525
        zoom_cam_max_angle          = 50.0
        zoom_cam_max_angle_horz     = 50.0
        zoom_cam_step_angle_horz    = 0.95
        
        PDM_disp_accel_factor       = 2.75
        PDM_disp_base               = 1.2
        PDM_disp_crouch             = 1.0
        PDM_disp_crouch_no_acc      = 1.0
        PDM_disp_vel_factor         = 2.75
        
        cam_relax_speed_ai          = 360
        zoom_cam_relax_speed_ai     = 360
        holder_fov_modifier         = 1.0
        holder_range_modifier       = 1.0
        min_radius                  = 0
        max_radius                  = 500
        hit_probability_gd_novice   = 1.00
        hit_probability_gd_stalker  = 1.00
        hit_probability_gd_veteran  = 1.00
        hit_probability_gd_master   = 1.00
        
        kill_msg_x                  = 119
        kill_msg_y                  = 199
        kill_msg_width              = 93
        kill_msg_height             = 32

hud_fov                             = 0.78 
;--------------------------------------------------------------------Particles--------------------------------------------------------------------------
;silencer_smoke_particles                = weapons\generic_shoot_00
grenade_flame_particles                  = weapons\generic_weapon01

smoke_particles				             = ghost_particles\weapons\flame_eft_ak           ;particles remade incomp.
silencer_smoke_particles   		         = ghost_particles\weapons\generic_smoke_eft_sil  ;particles remade incomp.
;---------------------------------------------------------------------SND-------------------------------------------------------------------------------
snd_bore                = weapons\abakan_n\abakan_bore
snd_draw                = weapons\abakan_n\ak74_draw
snd_holster             = weapons\ak12custom\hide

snd_empty               = weapons\ak12custom\ak12_empty

snd_reload              = weapons\abakan_yuong_prince\an94_reload
snd_reload_empty        = weapons\abakan_yuong_prince\an94_reload_empty

snd_reload_misfire      = weapons\ak12custom\ak12_m1_misfire

snd_shoot               = weapons\abakan_yuong_prince\n_abakan_shot
snd_shoot1              = weapons\abakan_yuong_prince\n_abakan_shot2
snd_shoot2              = weapons\abakan_yuong_prince\n_abakan_shot3

snd_reload_grenade      = weapons\abakan_n\abakan_grenload
snd_shoot_grenade       = weapons\generic\gp30_grenshoot

snd_switch				= weapons\ak74\ak74_switch
snd_switch_mode			= weapons\generic\switch_mode
;------------------------------------------------------------------------HUD----------------------------------------------------------------------------
[wpn_abakan_n_hud]:hud_base

        item_visual                 = dynamics\weapons\wpn_abakan_n\wpn_abakan_n_hud.ogf
		
        attach_place_idx            = 0
        zoom_hide_crosshair         = true
               
        hands_position              = -0.13, -0.175, 0.085
        hands_orientation           = 2, 2, 0
        
        aim_hud_offset_pos          = -0.09295, 0.074, -0.25
        aim_hud_offset_rot          = 0.03255, 0.03455, 0
        
        gl_hud_offset_pos           = -0.054, 0.025, -0.25
        gl_hud_offset_rot           = -0.076, 0.03275, 0
       
        lean_hud_offset_pos         = 0, 0, 0
        lean_hud_offset_rot         = 0, 0, 0


				lowered_hud_offset_pos_16x9		= 0.1,-0.03,0
		        lowered_hud_offset_rot_16x9		= 0.1,-0.8,0.1  
				
;------
aim_hud_offset_pos_16x9				= -0.077369,0.047120,-0.058051
aim_hud_offset_rot_16x9				= 0.017650,0.009750,0.000300

hands_position_16x9				= 0.068700,0.009520,-0.302434
hands_orientation_16x9			= 0.533001,0.750999,0.000000

item_position				= 0.000797,-0.000156,-0.000080
item_orientation			= 0.000000,0.000000,0.000000

gl_hud_offset_pos_16x9				= -0.038568,-0.181152,-0.200000
gl_hud_offset_rot_16x9				= -0.441538,0.052303,0.064900
;------
        
anm_show                              = abakan_guns_draw
anm_hide                              = abakan_guns_holster
anm_idle                              = abakan_guns_idle
anm_idle_aim                          = abakan_guns_idle_aim
anm_idle_sprint                       = abakan_guns_sprint
anm_idle_moving                       = abakan_guns_move
anm_idle_moving_slow                  = abakan_guns_move_slow
anm_idle_moving_crouch                = abakan_guns_move_crouch
anm_shots_when_aim                    = abakan_guns_shoot_aim, shoot_aim
anm_shots                             = abakan_guns_shoot, shoot
anm_reload                            = abakan_guns_reload, reload
anm_reload_empty                      = abakan_guns_reload_empty, reload_empty
anm_reload_misfire                    = abakan_guns_misfire, misfire
anm_bore                              = abakan_guns_idle_aim
anm_switch                            = abakan_guns_switch_g_off, switch_off
anm_switch_g                          = abakan_guns_switch_g_on, switch_on
anm_hide_w_gl                         = abakan_guns_holster_w_gl
anm_show_w_gl                         = abakan_guns_draw_w_gl
anm_idle_w_gl                         = abakan_guns_idle_w_gl
anm_shots_w_gl                        = abakan_guns_shoot_w_gl, shoot
anm_shots_w_gl_when_aim               = abakan_guns_shoot_aim_w_gl, shoot
anm_reload_w_gl                       = abakan_guns_reload_w_gl, reload
anm_reload_empty_w_gl                 = abakan_guns_reload_empty_w_gl, reload_empty
anm_reload_w_gl_misfire               = abakan_guns_misfire_w_gl, misfire
anm_idle_w_gl_aim                     = abakan_guns_idle_aim_w_gl
anm_idle_sprint_w_gl                  = abakan_guns_sprint_w_gl
anm_idle_moving_slow_w_gl             = abakan_guns_move_slow_w_gl
anm_idle_moving_w_gl                  = abakan_guns_move_w_gl
anm_idle_moving_crouch_w_gl           = abakan_guns_move_crouch_w_gl
anm_bore_w_gl                         = abakan_guns_idle_aim_w_gl
anm_show_g                            = abakan_guns_draw_g, idle_g
anm_hide_g                            = abakan_guns_holster_g, idle_g
anm_idle_g                            = abakan_guns_idle_g, idle_g
anm_reload_g                          = abakan_guns_reload_g, reload_g
anm_idle_g_aim                        = abakan_guns_idle_aim_g, idle_g
anm_shots_g                           = abakan_guns_shoot_g, shoot_g
anm_idle_sprint_g                     = abakan_guns_sprint_g, idle_g
anm_idle_moving_g                     = abakan_guns_move_g, idle_g
anm_idle_moving_slow_g                = abakan_guns_move_slow_g, idle_g
anm_idle_moving_crouch_g              = abakan_guns_move_crouch_g, idle_g
anm_bore_g                            = abakan_guns_idle_aim_g, idle_g
        
        shell_bone                  = wpn_body
        shell_dir                   = 0, 1, 0
        shell_point                 = 0, 0, 0
        
        fire_bone                   = wpn_body
        fire_bone2                  = wpn_body
        fire_point				    = 0.002000,-0.003500,0.412998
        fire_point2                 = 0, 0, 0

		freelook_z_offset_mul		= 0.7 
;------------------------------------------------------------------Addons-------------------------------------------------------------------------------
[wpn_abakan_n_usp1]:wpn_abakan_n                                                                  
1icon_layer                              = usp1
1icon_layer_x                            = 45
1icon_layer_y                            = -5

inv_weight                               = 4.650

hud                                      = wpn_abakan_n_usp1_hud
visual                                   = dynamics\weapons\wpn_abakan_n\wpn_abakan_n_world.ogf

scope_status                             = 0
scope_dynamic_zoom                       = off
scope_texture                            = wpn_crosshair_usp1
scope_zoom_factor                                  = 25

scope_zoom_factor_alt             = 0

use_alt_aim_hud                   = true	
											
[wpn_abakan_n_usp1_hud]:wpn_abakan_n_hud

item_visual                              = dynamics\weapons\wpn_abakan_n\wpn_abakan_n_usp1_hud.ogf

aim_hud_offset_pos_16x9				= -0.080169,0.009020,-0.068451
aim_hud_offset_rot_16x9				= 0.017650,0.009750,0.000300

hands_position_16x9				= 0.076100,-0.000980,-0.302434
hands_orientation_16x9			= 0.533001,0.750999,0.000000

gl_hud_offset_pos_16x9				= -0.047038,-0.172452,-0.200000
gl_hud_offset_rot_16x9				= -0.442038,0.052803,0.064900

aim_hud_offset_alt_pos_16x9				= -0.084769,0.057620,-0.058051
aim_hud_offset_alt_rot_16x9				= 0.017650,0.009750,0.000300
;-----------------------------------------------------------------------------------------------------
[wpn_abakan_n_kobra]:wpn_abakan_n
1icon_layer                              = kobra
1icon_layer_x                            = 60
1icon_layer_y                            = 1

inv_weight                               = 4.250

hud                                      = wpn_abakan_n_kobra_hud
visual                                   = dynamics\weapons\wpn_abakan_n\wpn_abakan_n_world.ogf

[wpn_abakan_n_kobra_hud]:wpn_abakan_n_hud

item_visual                              = dynamics\weapons\wpn_abakan_n\wpn_abakan_n_kobra_hud.ogf

aim_hud_offset_pos_16x9				= -0.071369,0.008220,-0.060851
aim_hud_offset_rot_16x9				= 0.017650,0.009750,0.000300
;------------------------------------------------------------------------------------------------
[wpn_abakan_n_ekp8_02]:wpn_abakan_n
1icon_layer                              = ekp8_02
1icon_layer_x                            = 61
1icon_layer_y                            = -2

$spawn             			= "weapons\wpn_abakan_n_ekp8_02"
hud					= wpn_abakan_n_ekp8_02_hud
visual					= dynamics\weapons\wpn_abakan_n\wpn_abakan_n_world.ogf

inv_weight                               = 4.123

[wpn_abakan_n_ekp8_02_hud]:wpn_abakan_n_hud

item_visual                		= dynamics\weapons\wpn_abakan_n\wpn_abakan_n_ekp8_02_hud.ogf

aim_hud_offset_pos_16x9				= -0.070169,0.002820,-0.058051
aim_hud_offset_rot_16x9				= 0.017650,0.009750,0.000300
;---------------------------------------------------------------------------------------------------
[wpn_abakan_n_okp]:wpn_abakan_n
1icon_layer                              = okp
1icon_layer_x                            = 63
1icon_layer_y                            = -1

$spawn             			= "weapons\wpn_abakan_n_okp"
hud					= wpn_abakan_n_okp_hud
visual					= dynamics\weapons\wpn_abakan_n\wpn_abakan_n_world.ogf

inv_weight                               = 4.105

[wpn_abakan_n_okp_hud]:wpn_abakan_n_hud

item_visual                		= dynamics\weapons\wpn_abakan_n\wpn_abakan_n_okp_hud.ogf

aim_hud_offset_pos_16x9				= -0.065969,0.018420,-0.058051
aim_hud_offset_rot_16x9				= 0.017650,0.009750,0.000300
;-----------------------------------------------------------------------------------------------------------------------
[wpn_abakan_n_pso2]:wpn_abakan_n
1icon_layer                              = pso2
1icon_layer_x                            = 35
1icon_layer_y                            = 0

visual					= dynamics\weapons\wpn_abakan_n\wpn_abakan_n_world.ogf

inv_weight                               = 3.450

hud                                      = wpn_abakan_n_pso2_hud

scope_status                             = 1
scope_dynamic_zoom                       = off
scope_texture                            = wpn_crosshair_pso2_vss
scope_zoom_factor                                  = 25

scope_zoom_factor_alt             = 0

use_alt_aim_hud                   = true	

[wpn_abakan_n_pso2_hud]:wpn_abakan_n_hud

item_visual                		= dynamics\weapons\wpn_abakan_n\wpn_abakan_n_pso2_hud.ogf

aim_hud_offset_pos_16x9				= -0.059169,0.016820,-0.058051
aim_hud_offset_rot_16x9				= 0.017650,0.009750,0.000300

aim_hud_offset_alt_pos_16x9				= -0.077369,0.047120,-0.058051
aim_hud_offset_alt_rot_16x9				= 0.017650,0.009750,0.000300
;---------------------------------------------------------------------------------------------------
[wpn_abakan_n_pka]:wpn_abakan_n
1icon_layer                              = pka
1icon_layer_x                            = 73
1icon_layer_y                            = -2

visual					= dynamics\weapons\wpn_abakan_n\wpn_abakan_n_world.ogf

inv_weight                               = 4.500
hud                                      = wpn_abakan_n_pka_hud

                                            zoom_rotate_time                         = 0.25
                                            scope_lense_fov                          = 14

[wpn_abakan_n_pka_hud]:wpn_abakan_n_hud

item_visual                		= dynamics\weapons\wpn_abakan_n\wpn_abakan_n_pka_hud.ogf

aim_hud_offset_pos_16x9				= -0.063069,0.010920,-0.070151
aim_hud_offset_rot_16x9				= 0.017650,0.009750,0.000300
;---------------------------------------------------------------------------------------------------
[wpn_abakan_n_1p78gs]:wpn_abakan_n
1icon_layer                              = 1p78gs
1icon_layer_x                            = 50
1icon_layer_y                            = -5

inv_weight                               = 4.350

hud                                      = wpn_abakan_n_1p78gs_hud
visual                                   = dynamics\weapons\wpn_abakan_n\wpn_abakan_n_world.ogf

scope_status                             = 1
scope_dynamic_zoom                       = off
scope_texture                            = wpn_crosshair_1p78gs
scope_zoom_factor                                  = 41

scope_zoom_factor_alt             = 0

use_alt_aim_hud                   = true	

[wpn_abakan_n_1p78gs_hud]:wpn_abakan_n_hud

item_visual                              = dynamics\weapons\wpn_abakan_n\wpn_abakan_n_1p78gs_hud.ogf

aim_hud_offset_pos_16x9				= -0.079969,0.010020,-0.043851
aim_hud_offset_rot_16x9				= 0.017650,0.009750,0.000300

hands_position_16x9				= 0.074400,-0.001280,-0.299334
hands_orientation_16x9			= 0.533001,0.750999,0.000000

gl_hud_offset_pos_16x9				= -0.045168,-0.173252,-0.200000
gl_hud_offset_rot_16x9				= -0.441538,0.052303,0.064900

aim_hud_offset_alt_pos_16x9				= -0.083069,0.058020,-0.058051
aim_hud_offset_alt_rot_16x9				= 0.017650,0.009750,0.000300
;-----------------------------------------------------------------------------------------------------
[wpn_abakan_n_1pn93n2_1gs]:wpn_abakan_n
$spawn             			= "weapons\wpn_abakan_n_1pn93n2_1gs"
hud					= wpn_abakan_n_1pn93n2_1gs_hud

visual					= dynamics\weapons\wpn_abakan_n\wpn_abakan_n_world.ogf

1icon_layer                              = 1pn93n2_1gs
1icon_layer_x                            = 30
1icon_layer_y                            = -5

scope_status                             = 1
scope_dynamic_zoom                       = off
scope_nightvision                        = scope_nightvision_2gen
scope_texture                            = wpn_crosshair_1pn93n2_1gs
scope_zoom_factor                                  = 25

;installed_upgrades                       = up_fourte_svd_nimble

nv_scope_status = 1

inv_weight                               = 4.800

scope_zoom_factor_alt             = 0

use_alt_aim_hud                   = true	

[wpn_abakan_n_1pn93n2_1gs_hud]:wpn_abakan_n_hud

item_visual                		= dynamics\weapons\wpn_abakan_n\wpn_abakan_n_1pn93n2_1gs_hud.ogf

aim_hud_offset_pos_16x9				= -0.057369,0.008120,-0.038451
aim_hud_offset_rot_16x9				= 0.017650,0.009750,0.000300

aim_hud_offset_alt_pos_16x9				= -0.077369,0.047120,-0.058051
aim_hud_offset_alt_rot_16x9				= 0.017650,0.009750,0.000300
;---------------------------------------------------------------------------------------------
[wpn_abakan_n_1pn93]:wpn_abakan_n

inv_weight			= 5.100

hud				= wpn_abakan_n_1pn93_hud

1icon_layer			    = 1pn93
1icon_layer_x			= 30
1icon_layer_y			= -5

visual				= dynamics\weapons\wpn_abakan_n\wpn_abakan_n_world.ogf

scope_status            = 1
scope_nightvision       = scope_nightvision_1gen
scope_texture			= wpn_crosshair_1pn93
scope_zoom_factor                                  = 25
zoom_rotate_time		= 0.25

;installed_upgrades                       = up_fourte_svd_nimble

nv_scope_status = 1

scope_zoom_factor_alt             = 0

use_alt_aim_hud                   = true	

[wpn_abakan_n_1pn93_hud]:wpn_abakan_n_hud

item_visual                	= dynamics\weapons\wpn_abakan_n\wpn_abakan_n_1pn93_hud.ogf

aim_hud_offset_pos_16x9				= -0.061769,0.000520,-0.033951
aim_hud_offset_rot_16x9				= 0.017650,0.009750,0.000300

aim_hud_offset_alt_pos_16x9				= -0.077369,0.047120,-0.058051
aim_hud_offset_alt_rot_16x9				= 0.017650,0.009750,0.000300
;---------------------------------------------------------------------------------------------------
[wpn_abakan_n_1p29]:wpn_abakan_n
1icon_layer                              = 1p29
1icon_layer_x                            = 56
1icon_layer_y                            = 1

inv_weight                               = 4.650

hud                                      = wpn_abakan_n_1p29_hud
visual                                   = dynamics\weapons\wpn_abakan_n\wpn_abakan_n_world.ogf

scope_status                             = 1
scope_dynamic_zoom                       = off
scope_texture                            = wpn_crosshair_1p29
scope_zoom_factor                                  = 25

scope_zoom_factor_alt             = 0

use_alt_aim_hud                   = true	

[wpn_abakan_n_1p29_hud]:wpn_abakan_n_hud

item_visual                              = dynamics\weapons\wpn_abakan_n\wpn_abakan_n_1p29_hud.ogf

aim_hud_offset_pos_16x9				= -0.090169,0.008520,-0.038751
aim_hud_offset_rot_16x9				= 0.017650,0.009750,0.000300

hands_position_16x9				= 0.083800,-0.006580,-0.291735
hands_orientation_16x9			= 0.533001,0.750999,0.000000

gl_hud_offset_pos_16x9				= -0.055068,-0.172352,-0.200000
gl_hud_offset_rot_16x9				= -0.441538,0.052303,0.064900

aim_hud_offset_alt_pos_16x9				= -0.092469,0.063320,-0.058051
aim_hud_offset_alt_rot_16x9				= 0.017650,0.009750,0.000300
;-----------------------------------------------------------------------------------------------------
[wpn_abakan_n_1p76]:wpn_abakan_n

inv_weight			= 4.430

hud				= wpn_abakan_n_1p76_hud

1icon_layer			    = 1p76
1icon_layer_x			= 60
1icon_layer_y			= -9

visual				= dynamics\weapons\wpn_abakan_n\wpn_abakan_n_world.ogf

scope_status			= 0

[wpn_abakan_n_1p76_hud]:wpn_abakan_n_hud

item_visual                	= dynamics\weapons\wpn_abakan_n\wpn_abakan_n_1p76_hud.ogf

aim_hud_offset_pos_16x9				= -0.071769,-0.006180,-0.058051
aim_hud_offset_rot_16x9				= -0.001850,0.009750,0.000300
;----------------------------------------------------------------------------------------