;------------------------------------------------------------------------------------------------
[wpn_howa20]:identity_immunities,weapon_probability,default_weapon_params
GroupControlSection                      = spawn_group
$npc                                     = on
$prefetch                                = 8
$spawn                                   = "weapons\lr-300"
scheduled                                = off
cform                                    = skeleton
parent_section                           = wpn_howa20

class                                    = WP_AK74
slot                                     = 2
animation_slot                           = 2
ef_main_weapon_type                      = 2
ef_weapon_type                           = 8
hand_dependence                          = 1
single_handed                            = 0

default_to_ruck                          = false
sprint_allowed                           = true

icons_texture                                       = ui\ui_icon_bas

inv_grid_width     = 5
inv_grid_height    = 2
inv_grid_x         = 18
inv_grid_y         = 30

inv_name                                 = st_wpn_howa20
inv_name_short                           = st_wpn_howa20
description                              = st_wpn_howa20_descr

kind                                     = w_rifle
inv_weight                               = 4.300
cost                                     = 135680
repair_type                              = rifle_5
weapon_class                             = assault_rifle

hud                                      = wpn_howa20_hud
visual                                   = dynamics\weapons\wpn_howa20\wpn_howa20_world.ogf

position                                 = -0.066, 0.095, -0.1
orientation                              = 0, 0, 0
fire_point                               = 0, 0.0, 0.575
fire_point2                              = 0, 0.199, 0.575
strap_bone0                              = bip01_spine2
strap_bone1                              = bip01_spine1
strap_position                           = -0.15, -0.15, 0.2
strap_orientation                        = -10, -5, 10
ph_mass                                  = 3

flame_particles                          = weapons\generic_weapon05
;smoke_particles                          = weapons\generic_shoot_00
grenade_flame_particles                  = weapons\generic_weapon01

shell_point             	             = 0.12,0,0.07
shell_dir               	             = 0,0,0.4
shell_particles         	             = weapons\556x45

light_disabled                           = false
light_color                              = 0.6, 0.5, 0.3
light_range                              = 5
light_time                               = 0.2
light_var_color                          = 0.05
light_var_range                          = 0.1

upgrades                                 = up_gr_firstab_g36, up_gr_seconab_g36, up_gr_thirdab_g36, up_gr_fourtab_g36, up_gr_fourtcd_g36, up_gr_fourtef_g36
installed_upgrades                       =
upgrade_scheme                           = upgrade_scheme_g36

upgr_icon_x                              = 600
upgr_icon_y                              = 300
upgr_icon_width                          = 300
upgr_icon_height                         = 100

fire_modes                               = 1, -1
ammo_class                               = ammo_5.56x45_fmj, ammo_5.56x45_fmj_bad, ammo_5.56x45_fmj_verybad, ammo_5.56x45_ss190, ammo_5.56x45_ss190_bad, ammo_5.56x45_ss190_verybad, ammo_5.56x45_ap, ammo_5.56x45_ap_bad, ammo_5.56x45_ap_verybad
ammo_elapsed                             = 30
ammo_mag_size                            = 30
startup_ammo                             = 90

scopes 			                         = none
scope_status                             = 0
scope_zoom_factor                        = 11.5

silencer_name                            = wpn_sil_kac4
silencer_status                          = 2
silencer_x			                     = 180              ; offset in inventory icon
silencer_y			                     = 6
silencer_light_color                     = 0.6, 0.5, 0.3
silencer_light_range                     = 0.01
silencer_light_time                      = 0.2
silencer_light_var_color                 = 0.05
silencer_light_var_range                 = 0.5
silencer_smoke_particles                 = weapons\generic_shoot_00

;-------------------------------------------------------------------------Particles---------------------------------------------------------------------
;silencer_smoke_particles                 = weapons\generic_shoot_00
smoke_particles				             = ghost_particles\weapons\flame_eft_ak
silencer_smoke_particles   		         = ghost_particles\weapons\generic_smoke_eft_sil	
;-------------------------------------------------------------------------------------------------------------------------------------------------------

grenade_class                            = ammo_m209, ammo_m209_bad, ammo_m209_verybad
grenade_launcher_name                    = wpn_addon_grenade_launcher_m203
grenade_launcher_status                  = 0
grenade_launcher_x                       = 139
grenade_launcher_y                       = 26
launch_speed                             = 0

hit_impulse                              = 40
hit_power                                = 0.53, 0.53, 0.53, 0.53
hit_type                                 = fire_wound
fire_distance                            = 1000
bullet_speed                             = 880
rpm                                      = 900
rpm_empty_click                          = 600

use_aim_bullet                           = false
time_to_aim                              = 0.0 ;  2.0
zoom_dof                                 = 0.5, 1.0, 180
zoom_enabled                             = true
zoom_rotate_time                         = 0.25
reload_dof                               = 0.0, 0.5, 5, 2
control_inertion_factor = 1.0f
crosshair_inertion                       = 5.3
fire_dispersion_base                     = 0.24
fire_dispersion_condition_factor         = 0.001

misfire_probability                      = 0.004
misfire_start_condition                  = 0.7 ;  0.81
misfire_start_prob                       = 0.007
misfire_end_condition                    = 0.11
misfire_end_prob                         = 0.11

condition_queue_shot_dec                 = 0.0008
condition_shot_dec                       = 0.0008

cam_return                               = 0
cam_relax_speed                          = 10
cam_dispersion                           = 0.556
cam_dispersion_frac                      = 1.0
cam_dispersion_inc                       = 0.0675
cam_max_angle                            = 50.0
cam_max_angle_horz                       = 50.0
cam_step_angle_horz                      = 0.9
zoom_cam_relax_speed                     = 10
zoom_cam_dispersion                      = 0.366
zoom_cam_dispersion_frac                 = 1.0
zoom_cam_dispersion_inc                  = 0.0425
zoom_cam_max_angle                       = 50.0
zoom_cam_max_angle_horz                  = 50.0
zoom_cam_step_angle_horz                 = 0.85

PDM_disp_accel_factor                    = 2.3
PDM_disp_base                            = 0.8
PDM_disp_crouch                          = 1.0
PDM_disp_crouch_no_acc                   = 1.0
PDM_disp_vel_factor                      = 2.3

cam_relax_speed_ai                       = 360
zoom_cam_relax_speed_ai                  = 360
holder_fov_modifier                      = 1.0
holder_range_modifier                    = 1.0
min_radius                               = 0
max_radius                               = 500
hit_probability_gd_novice                = 1.00
hit_probability_gd_stalker               = 1.00
hit_probability_gd_veteran               = 1.00
hit_probability_gd_master                = 1.00

kill_msg_x                               = 175
kill_msg_y                               = 0
kill_msg_width                           = 82
kill_msg_height                          = 28

hud_fov                             = 0.78

scope_zoom_factor_alt               = 0

use_alt_aim_hud                     = true

laser_status                        = true

scope_texture                       = wpn_crosshair_march_shorty
;-----------------------------------------------------------------------------------------SND----------------------------------------------------------------------------------------------------------------
snd_draw                                 = weapons\scar_yang_prince\scar_inspect
snd_holster                              = weapons\scar_yang_prince\scar_inspect
snd_reload                               = weapons\scar_yang_prince\scar_reload
snd_reload_empty                         = weapons\scar_yang_prince\scar_reload_empty
snd_reload_misfire                       = weapons\scar_yang_prince\scar_misfire
snd_reload_grenade                       = weapons\scar_yang_prince\scar_reload_gl
snd_shoot				                 = weapons\m4a1_ras\m4a1_1
snd_silncer_shot		                 = weapons\m4a1_ras\m4a1_sil-1
snd_bore                                 = weapons\scar_yang_prince\scar_boring
snd_shoot_grenade                        = weapons\scar_yang_prince\scar_gl_shot
snd_switch                               = weapons\scar_yang_prince\scar_switch_gl_on
snd_empty				                 = weapons\generic\ar_empty,	0.7
;------------------------------------------------------------------------HUD----------------------------------------------------------------------------
[wpn_howa20_hud]:hud_base

item_visual                              = dynamics\weapons\wpn_howa20\wpn_howa20_hud.ogf

attach_place_idx                         = 0
zoom_hide_crosshair                      = true   

hands_position                           = 0.005, -0.015, 0.03
hands_orientation                        = 0, 0, 0

aim_hud_offset_pos                       = 0, 0, 0
aim_hud_offset_rot                       = 0, 0, 0

gl_hud_offset_pos                        = -0.0803, -0.0063, -0.25
gl_hud_offset_rot                        = -0.02, 0.0085, -0.004

lean_hud_offset_pos                      = 0, 0, 0
lean_hud_offset_rot                      = 0, 0, 0

;--------------
hands_position_16x9				= 0.007400,-0.021300,0.037200
hands_orientation_16x9			= 0.465987,0.554998,0.000000

aim_hud_offset_pos_16x9				= -0.045070,0.012000,-0.060000
aim_hud_offset_rot_16x9				= 0.012850,0.009100,-0.080301

item_position				= 0.002000,0.000030,-0.000018
item_orientation			= 0.000000,0.000000,0.000000
;--------------

aim_hud_offset_alt_pos_16x9				= 0.010880,0.027020,-0.025946
aim_hud_offset_alt_rot_16x9				= 0.006850,0.002600,-0.654153

gl_hud_offset_pos_16x9                   = -0.0803, -0.0063, -0.25
gl_hud_offset_rot_16x9                   = -0.02, 0.0085, -0.004

        		lowered_hud_offset_pos_16x9		= 0.1,0,0
		        lowered_hud_offset_rot_16x9		= 0.1,-0.8,0.1  

anm_hide                                 = scar_hand_out_grip
anm_hide_empty                           = scar_hand_out_grip, scar_idle_empty
anm_idle                                 = scar_hand_idle_grip
anm_idle_aim                             = scar_hand_idle_aim_grip
anm_idle_empty                           = scar_hand_idle_grip, scar_idle_empty
anm_idle_aim_empty                       = scar_hand_idle_aim_grip, scar_idle_empty
anm_idle_moving                          = scar_hand_walk_grip
anm_idle_moving_empty                    = scar_hand_walk_grip, scar_idle_empty
anm_idle_moving_crouch_empty             = scar_hand_walk_grip, scar_idle_empty
anm_idle_aim_moving                      = scar_hand_walk_grip
anm_idle_aim_moving_crouch               = scar_hand_walk_grip, idle
anm_idle_moving                          = scar_hand_walk_grip
anm_idle_sprint                          = scar_hand_run_grip
anm_idle_sprint_empty                    = scar_hand_run_grip, scar_idle_empty
anm_reload                               = scar_hand_reload_grip, scar_reload
anm_reload_empty                         = scar_hand_reload_empty_grip, scar_reload_empty
anm_shots                                = scar_hand_shoot_grip, scar_shoot
anm_shots_empty                          = scar_hand_shoot_grip, scar_shoot_empty
anm_show                                 = scar_hand_in_grip
anm_show_empty                           = scar_hand_in_grip, scar_idle_empty
anm_reload_misfire                       = scar_hand_misfire_grip, scar_misfire
anm_bore                                 = scar_hand_boring_grip, idle

shell_bone                               = wpn_body
shell_dir                                = 0, 1, 0
shell_point                              = 0.021, 0.071, 0.141

fire_bone                                = wpn_body
fire_bone2                               = wpn_body
fire_point                               = 0, 0.055546, 0.577006
fire_point2                              = 0, -0.017, 0.692

freelook_z_offset_mul					 = 0.6