[smart_terrain]
squad_id = 3
max_population = 3
respawn_params = respawn@jup_a12
respawn_only_smart = false
respawn_idle = 86400
respawn_radius = 50
;arrive_dist = 0
;smart_control = nil
att_restr = jup_a12_sr_containers_warnzone
def_restr = jup_a12_sr_cashiers
;safe_restr = nil
spawn_point = jup_a12_bandit_cashier_squad_spawn_point

[respawn@jup_a12] ;-- Type: faction {bandit\renegade} = north\base
spawn_bandit@advanced
spawn_bandit@veteran
spawn_bandit_special
spawn_bandit_special_2
spawn_bandit_special_3
spawn_renegade@veteran
spawn_deserted_base


[spawn_bandit@advanced]
spawn_squads = bandit_sim_squad_advanced, bandit_sim_squad_advanced
spawn_num = {+bar_deactivate_radar_done -jup_bandit_klenov_dead} 2, 0 ;{+jup_bandit_nile_dead}

[spawn_bandit@veteran]
spawn_squads = bandit_sim_squad_veteran, bandit_sim_squad_advanced, bandit_sim_squad_advanced
spawn_num = {+bar_deactivate_radar_done -jup_bandit_klenov_dead} 2, 0 ;{+jup_bandit_nile_dead}

[spawn_bandit_special]
spawn_squads = jup_a12_bandit_guard_squad
spawn_num = {!squad_name_exist(jup_a12_bandit_guard_squad) -jup_bandit_klenov_dead} 1, 0 ;{+jup_bandit_nile_dead}

[spawn_bandit_special_2]
spawn_squads = jup_a12_bandit_chief_squad
spawn_num = {!squad_name_exist(jup_a12_bandit_chief_squad) -jup_bandit_klenov_dead} 1, 0 ;{+jup_bandit_nile_dead}

[spawn_bandit_special_3]
spawn_squads = jup_a12_bandit_cashier_squad
spawn_num = {!squad_name_exist(jup_a12_bandit_cashier_squad) -jup_bandit_klenov_dead} 1, 0 ;{+jup_bandit_nile_dead}


[spawn_renegade@veteran]
spawn_squads = renegade_sim_squad_veteran, renegade_sim_squad_advanced, renegade_sim_squad_advanced 
spawn_num = {+bar_deactivate_radar_done -jup_bandit_klenov_dead} 2, 0 ;{+jup_bandit_nile_dead}

[spawn_deserted_base]
spawn_squads = bandit_sim_squad_advanced, bandit_sim_squad_advanced
spawn_num = {-jup_bandit_klenov_dead} 1, 0 ;{+jup_bandit_nile_dead}


;[on_changing_level]

;[smart_control]

[exclusive]
jup_cont_trader_bandit = jupiter\jup_cont_mlr_logic.ltx
jup_cont_mech_bandit = jupiter\jup_cont_mlr_logic.ltx

jup_a12_bandit_guard = jupiter\jup_a12_bandit_guard.ltx
jup_a12_bandit_chief = jupiter\jup_a12_bandit_chief.ltx
jup_a12_bandit_cashier = jupiter\jup_a12_bandit_cashier.ltx
jup_a12_stalker_prisoner = jupiter\jup_a12_stalker_prisoner.ltx
jup_a12_bandit_bodyguard_1 = jupiter\jup_a12_bandit_bodyguard_1.ltx
jup_a12_bandit_bodyguard_2 = jupiter\jup_a12_bandit_bodyguard_2.ltx
jup_a12_merc_right_attack = jupiter\jup_a12_merc.ltx
jup_a12_merc_left_attack  = jupiter\jup_a12_merc.ltx
jup_a12_merc_cover_attack = jupiter\jup_a12_merc.ltx

walker_1 = jupiter\jup_a12_smart_logic.ltx
walker_2 = jupiter\jup_a12_smart_logic.ltx
walker_3 = jupiter\jup_a12_smart_logic.ltx
walker_4 = jupiter\jup_a12_smart_logic.ltx
walker_5 = jupiter\jup_a12_smart_logic.ltx
walker_6 = jupiter\jup_a12_smart_logic.ltx

guard_1 = jupiter\jup_a12_smart_logic.ltx
guard_2 = jupiter\jup_a12_smart_logic.ltx
guard_3 = jupiter\jup_a12_smart_logic.ltx
guard_4 = jupiter\jup_a12_smart_logic.ltx
guard_5 = jupiter\jup_a12_smart_logic.ltx
guard_6 = jupiter\jup_a12_smart_logic.ltx

jup_a12_surge_work_1 = jupiter\jup_a12_smart_logic.ltx
jup_a12_surge_work_2 = jupiter\jup_a12_smart_logic.ltx
jup_a12_surge_work_3 = jupiter\jup_a12_smart_logic.ltx
jup_a12_surge_work_4 = jupiter\jup_a12_smart_logic.ltx
jup_a12_surge_work_5 = jupiter\jup_a12_smart_logic.ltx
jup_a12_surge_work_6 = jupiter\jup_a12_smart_logic.ltx
jup_a12_surge_work_7 = jupiter\jup_a12_smart_logic.ltx
jup_a12_surge_work_8 = jupiter\jup_a12_smart_logic.ltx
jup_a12_surge_work_9 = jupiter\jup_a12_smart_logic.ltx
jup_a12_surge_work_10 = jupiter\jup_a12_smart_logic.ltx
jup_a12_surge_work_11 = jupiter\jup_a12_smart_logic.ltx
jup_a12_surge_work_12 = jupiter\jup_a12_smart_logic.ltx
jup_a12_surge_work_13 = jupiter\jup_a12_smart_logic.ltx
jup_a12_surge_work_14 = jupiter\jup_a12_smart_logic.ltx
