[smart_terrain]
squad_id = 32
max_population = 2
respawn_params = respawn@mlr_terrain
respawn_only_smart = false
respawn_idle = 10
respawn_radius = 10000
;arrive_dist = 0
;smart_control = nil
;att_restr = nil
;def_restr = nil
;safe_restr = nil
;spawn_point = nil

[respawn@mlr_terrain] ;-- Type: faction {monolith} =  base
spawn_deserted_base

[spawn_deserted_base]
spawn_helicopter = simulation_helicopter_strong
spawn_num = {!down_to_earth_functor !heli_exist_on_level =actor_community(actor_army)} 1, 0


;[on_changing_level]

;[smart_control]

[exclusive]
lider_monolith_haron = pripyat\lider_monolith_haron_logic.ltx