; 9x18
[ammo_9x18_fmj]:ammo_base ; surplus PST
name		= ammo_new_9x18_fmj
k_hit		= 1
k_ap		= 0.06
k_imp       = 0.3
cost        = 450

[ammo_9x18_fmj_bad]:ammo_9x18_fmj; +P
name		= ammo_new_9x18_plus
k_hit		= 1.3
k_ap		= 0.0625
k_imp       = 0.4
impair      = 1.25
cost        = 900
recoil      = 1.2
dg_ammo     = ammo_9x18_fmj
dg_chance   = 0.3

[ammo_9x18_pmm]:ammo_base ; HP hunting
name		= ammo_new_9x18_hp
k_hit		= 1
k_ap		= 0.049
k_imp       = 0.3
k_hp        = 1.5
cost        = 550
special     = hp

[ammo_9x18_pmm_bad]:ammo_9x18_pmm; SP7 JHP
name		= ammo_new_9x18_sp7
k_hit		= 1.05
k_ap		= 0.069
k_imp       = 0.4
k_hp        = 1.65
varma       = 1.15  
impair      = 1.25
cost        = 1216
special     = varma
dg_ammo     = ammo_9x18_pmm
dg_chance   = 0.3

[ammo_9x18_ap]:ammo_base ; 7N15 AP
name		= ammo_new_9x18_ap
k_hit		= 0.95
k_ap		= 0.135
k_imp       = 0.3
k_pen       = 0.3
cost        = 840
dg_ammo     = ammo_9x18_fmj
dg_chance   = 0.5

[ammo_9x18_ap_bad]:ammo_9x18_ap; 7N16 PMM, modern AP
name		= ammo_new_9x18_7n25
k_hit		= 0.8
k_ap		= 0.2
k_pen		= 0.4
impair      = 1.25
cost        = 1450
recoil      = 1.05
dg_ammo     = ammo_9x18_ap
dg_chance   = 0.6
special     = ambush

; 9x19
[ammo_9x19_fmj]:ammo_base ; standard FMJ
name		= ammo_new_9x19_fmj
k_hit       = 1
k_ap		= 0.095
k_imp       = 0.35
cost        = 600

[ammo_9x19_fmj_bad]:ammo_9x19_fmj; +P+
name		= ammo_new_9x19_plus
k_hit		= 1.2
k_ap		= 0.11
k_imp       = 0.5
impair      = 1.25
cost        = 1125
recoil		= 1.3
dg_ammo     = ammo_9x19_fmj
dg_chance   = 0.3

[ammo_9x19_pbp]:ammo_base ; JHP
name		= ammo_new_9x19_pbp
k_hit       = 1
k_ap		= 0.055
k_imp       = 0.35
k_hp        = 1.6
cost        = 750
special     = hp

[ammo_9x19_pbp_bad]:ammo_9x19_pbp; JSP +P
handler     = arti_handlers.disruptor
name		= ammo_new_9x19_pbps
k_hit		= 1.2
k_ap		= 0.099
k_imp       = 0.5
k_hp        = 1.1
flinch      = 1
impair      = 1.1
cost        = 1759
recoil		= 1.3
special     = flinch
dg_ammo     = ammo_9x19_pbp
dg_chance   = 0.35

[ammo_9x19_ap]:ammo_base ; 7N21 overpressure
name		= ammo_new_9x19_ap
k_hit		= 0.9
k_pen       = 0.4
k_ap		= 0.195
k_imp       = 0.4
cost        = 1350
dg_ammo     = ammo_9x19_fmj
dg_chance   = 0.6

[ammo_9x19_ap_bad]:ammo_9x19_ap ; 7N31 overpressure AP
name		= ammo_new_9x19_7n31
k_hit		= 0.85
k_ap		= 0.225
k_pen       = 0.5
k_imp       = 0.4
impair      = 1.25
cost        = 2250
recoil		= 1.05
dg_ammo     = ammo_9x19_ap
dg_chance   = 0.7


[ammo_11.43x23_fmj]:ammo_base ; FMJ
handler     = arti_handlers.head_disruptor
name        = ammo_new_11.43x23_fmj
k_hit       = 1.3
k_ap        = 0.09
k_imp       = 0.45
cost        = 800
special     = headstun

[ammo_11.43x23_fmj_bad]:ammo_11.43x23_fmj; +P
name		= ammo_new_11.43x23_fmjs
k_hit		= 1.1
k_ap		= 0.175
k_imp       = 0.5
impair      = 1.15
cost        = 1300
recoil		= 1.15
dg_ammo     = ammo_11.43x23_fmj
dg_chance   = 0.6

[ammo_11.43x23_hydro]:ammo_base ; HP
handler     = arti_handlers.varmageddon
name		= ammo_new_11.43x23_hp
k_hit		= 1.2
k_ap        = 0.069
k_imp       = 0.45
k_hp	    = 1.75
flinch_head = 1
cost        = 1000
special     = hp

[ammo_11.43x23_hydro_bad]:ammo_11.43x23_hydro; RIP
handler     = arti_handlers.rip
name		= ammo_new_11.43x23_hydro
k_hit		= 0.75
k_ap        = 0.069
k_imp       = 0.45
k_hp	    = 3
impair      = 1.3
cost        = 1669
special     = rip
dg_ammo     = ammo_11.43x23_hydro
dg_chance   = 0.7


[ammo_357_hp_mag]:ammo_base ; standard HP
handler     = arti_handlers.head_disruptor
name		= ammo_new_357_hp
k_hit		= 1.35
k_hp	    = 1.6
k_imp       = 0.6
k_ap		= 0.125
cost        = 1430
special     = hp

[ammo_357_hp_mag_bad]:ammo_357_hp_mag; handload JFP
handler     = arti_handlers.headshot
name		= ammo_new_357_jfp
k_hit		= 1.4
k_ap		= 0.199
k_imp       = 0.6
k_hp        = 1.1
cost        = 2235
recoil		= 1.15
special     = head
dg_ammo     = ammo_357_hp_mag
dg_chance   = 0.4


[ammo_7.62x25_p]:ammo_base ; p
name		= ammo_new_7.62x25_p
k_hit		= 1
k_imp       = 0.4
k_ap		= 0.14
cost        = 650

[ammo_7.62x25_p_bad]:ammo_7.62x25_p; pst
name		= ammo_new_7.62x25_ps
k_hit		= 1
k_ap		= 0.165
cost        = 1120
recoil		= 1.05
dg_ammo     = ammo_7.62x25_p
dg_chance   = 0.4

[ammo_7.62x25_ps]:ammo_base ; hp
name		= ammo_new_7.62x25_hp
k_hit		= 1
k_ap        = 0.075
k_imp       = 0.4
k_hp        = 1.5
cost        = 940
special     = hp

[ammo_7.62x25_ps_bad]:ammo_7.62x25_ps; acid
handler     = arti_handlers.acid_damage
i_handler   = ballistic_handlers.particle
i_particle  = artefact\\effects\\af_acidic_idle_color
name		= ammo_new_7.62x25_cor
k_hit		= 1
k_ap		= 0.149
k_hp        = 1
impair      = 1.5
cost        = 2700
special     = acid
dg_ammo     = ammo_7.62x25_ps
dg_chance   = 0.7


[ammo_5.7x28_ss190]:ammo_base ; cheapshit
name		= ammo_new_5.7x28_fmj
k_hit		= 0.85
k_ap		= 0.15
k_imp       = 0.3
k_pen       = 0.5
cost        = 740

[ammo_5.7x28_ss190_bad]:ammo_5.7x28_ss190; ss190
name		= ammo_new_5.7x28_ss190
k_hit		= 0.75
k_ap		= 0.225
k_pen       = 0.7
cost        = 2200
dg_ammo     = ammo_5.7x28_ss190
dg_chance   = 0.6


[ammo_5.7x28_ss195]:ammo_base ; ss195 hp
name		= ammo_new_5.7x28_ss195
k_hit       = 1
k_ap        = 0.1
k_imp       = 0.3
k_hp        = 1.4
cost        = 1275
special     = hp

[ammo_5.7x28_ss195_bad]:ammo_5.7x28_ss195 ; chaos
handler     = arti_handlers.chaos_damage
name		= ammo_new_5.7x28_chaos
k_hit       = 0.8
k_ap        = 0.175
k_hp        = 1
k_pen       = 0.5
cost        = 3125
special     = chaos
dg_ammo     = ammo_5.7x28_ss190
dg_chance   = 0.7

[ammo_9x18_fmj_verybad]:ammo_9x18_fmj_bad
[ammo_9x18_pmm_verybad]:ammo_9x18_pmm_bad
[ammo_9x18_ap_verybad]:ammo_9x18_ap_bad
[ammo_9x19_fmj_verybad]:ammo_9x19_fmj_bad
[ammo_9x19_pbp_verybad]:ammo_9x19_pbp_bad
[ammo_9x19_ap_verybad]:ammo_9x19_ap_bad
[ammo_5.7x28_ss190_verybad]:ammo_5.7x28_ss190_bad
[ammo_5.7x28_ss195_verybad]:ammo_5.7x28_ss195_bad
[ammo_7.62x25_p_verybad]:ammo_7.62x25_p_bad
[ammo_7.62x25_ps_verybad]:ammo_7.62x25_ps_bad
[ammo_11.43x23_fmj_verybad]:ammo_11.43x23_fmj_bad
[ammo_11.43x23_hydro_verybad]:ammo_11.43x23_hydro_bad
[ammo_357_hp_mag_verybad]:ammo_357_hp_mag_bad