[zone_mine_acidic]:zone_base
GroupControlSection	= spawn_group_zone
$def_sphere = 2
$prefetch 					= 16
class						= ZS_MBALD

hit_impulse_scale			= 0.0
effective_radius			= 1.0 ;размер радиуса в процентах от оригинального, где действует зона

ef_anomaly_type				= 1
ef_weapon_type				= 13

postprocess					= postprocess_acidic_mine


;----------- Anomaly settings -----------------------
max_start_power		= 1.00
attenuation			= 1

idle_particles				= semitone\anomalies\acidic\acidic_mine_idle
blowout_particles			= semitone\anomalies\acidic\acidic_mine_hit

;hit_small_particles			= semitone\anomalies\acidic\acidic_mine_hit
;hit_big_particles				= semitone\anomalies\acidic\acidic_mine_hit
;idle_small_particles			= semitone\anomalies\acidic\acidic_mine_idle
;idle_big_particles				= semitone\anomalies\acidic\acidic_mine_idle

idle_sound					= semitone\anomalies\acidic\acidic_idle		; bfuzz_blowout		;постоянный звук
blowout_sound				= semitone\anomalies\acidic\acidic_hit			;во время выброса(удара) в центре аномалии
hit_sound					= semitone\anomalies\acidic\acidic_hit			;на персонаже, когда тот получает хит
entrance_sound				= semitone\anomalies\acidic\acidic_hit			;при попадании объекта в аномалию

hit_type					= chemical_burn

disable_time				= 10000	;время игнорирования неживого объекта в зоне (-1 если не нужно)
disable_time_small			= -1	;время игнорирования маленького неживого объекта в зоне (-1 если не нужно)
disable_idle_time			= 50000	;время отключения idle партиклов

ignore_nonalive				= false
ignore_small				= false
ignore_artefacts			= false

blowout_light				= on
light_color		    		= 1.1,1.7,1.4
light_animation             = light_green_01
light_range		    		= 7.0
light_time 		    		= 0.35
light_height				= 0.75			;подъем источника света на высоту


idle_light					= on
idle_light_shadow			= false
idle_light_range			= 4.0
idle_light_anim				= light_green_02
idle_light_height			= 0.75			;подъем источника света на высоту

awaking_time				= 100
blowout_time				= 1400
accamulate_time				= 300

blowout_wind				= off

blowout_wind_time_start 	= 0
blowout_wind_time_peak  	= 600
blowout_wind_time_end		= 899
blowout_wind_power			= 0.5			;сила поднимаего ветра (от 0 до 1), в момент blowout_wind_time_peak


shape_transp_color		= 255, 0, 0, 60
shape_edge_color		= 32, 32, 32, 255


[zone_mine_acidic_weak]:zone_mine_acidic
$spawn 						= "zones\mine_acidic_weak"
max_start_power		= 0.2
attenuation			= 1
use_secondary_hit = true
secondary_hit_power = 0.005

[zone_mine_acidic_average]:zone_mine_acidic
$spawn 						= "zones\mine_acidic_average"
max_start_power		= 0.2
attenuation			= 1
use_secondary_hit = true
secondary_hit_power = 0.005

[zone_mine_acidic_strong]:zone_mine_acidic
$spawn 						= "zones\mine_acidic_strong"
max_start_power		= 0.2
attenuation			= 1
use_secondary_hit = true
secondary_hit_power = 0.005

[zone_mine_acidic_big]:zone_mine_acidic
$spawn 						= "zones\scenes\mine_acidic_big"

;----------- Anomaly settings -----------------------
$def_sphere = 7.5
max_start_power		= 1

idle_particles				= semitone\anomalies\acidic\acidic_mine_idle
blowout_particles			= semitone\anomalies\acidic\acidic_mine_hit

hit_small_particles			= 
hit_big_particles			= 
idle_small_particles		= 
idle_big_particles			= 
entrance_small_particles	= 
entrance_big_particles		= 

awaking_time		= 7000
blowout_time		= 1000
accamulate_time		= 1000

idle_sound					= semitone\anomalies\acidic\acidic_idle	
blowout_sound				= semitone\anomalies\acidic\acidic_hit
hit_sound					= semitone\anomalies\acidic\acidic_hit
entrance_sound				= semitone\anomalies\acidic\acidic_hit

blowout_light				= on
light_color		    		= 1.1,1.7,1.4
light_animation             = light_green_01
light_range		    		= 7.0
light_time 		    		= 0.35
light_height				= 0.75			;подъем источника света на высоту


idle_light					= on
idle_light_shadow			= false
idle_light_range			= 4.0
idle_light_anim				= light_green_02
idle_light_height			= 0.75			;подъем источника света на высоту

[zone_mine_chemical]:zone_base
idle_light					= on
idle_light_shadow			= on
idle_particles				= anomaly2\studen_idle_bottom
blowout_particles			= anomaly2\studen_blowout

hit_small_particles			= anomaly2\studen_idle_bottom_00
hit_big_particles			= anomaly2\studen_idle_bottom_00
idle_small_particles		= anomaly2\studen_idle_bottom_00
idle_big_particles			= anomaly2\studen_idle_bottom_00


[zone_mine_chemical_weak]:zone_mine_acidic_weak, zone_mine_chemical
$spawn 						= "zones\scenes\mine_chemical_weak"


[zone_mine_chemical_average]:zone_mine_acidic_average, zone_mine_chemical
$spawn 						= "zones\scenes\mine_chemical_average"


[zone_mine_chemical_strong]:zone_mine_acidic_strong, zone_mine_chemical
$spawn 						= "zones\scenes\mine_chemical_strong"



[zone_buzz]:zone_mine_acidic
postprocess					= postprocess_flame
max_start_power		= 1.00

idle_light					= on

idle_particles				= anomaly2\studen_idle_bottom
blowout_particles			= anomaly2\studen_blowout

hit_small_particles			= anomaly2\studen_idle_bottom_00
hit_big_particles			= anomaly2\studen_idle_bottom_00
idle_small_particles		= anomaly2\studen_idle_bottom_00
idle_big_particles			= anomaly2\studen_idle_bottom_00


[zone_buzz_weak]:zone_buzz
$spawn 						= "zones\mp\buzz_weak"
max_start_power		= 0.15

[zone_buzz_average]:zone_buzz
$spawn 						= "zones\mp\buzz_average"
max_start_power		= 0.50

[zone_buzz_strong]:zone_buzz
$spawn 						= "zones\mp\buzz_strong"
max_start_power		= 1.00