[zone_mine_electric]:zone_base
GroupControlSection	= spawn_group_zone
$def_sphere = 2
$prefetch 					= 16
class						= ZS_MBALD

ef_anomaly_type			= 1
ef_weapon_type				= 13

postprocess					= postprocess_electra_mine



hit_impulse_scale			= 0.0
effective_radius			= 1.0

;----------- Anomaly settings -----------------------
max_start_power		= 1.00
attenuation			= 1

awaking_time				= 50
accamulate_time				= 10000
blowout_time				= 30000

idle_particles		= semitone\anomalies\electra\electra_idle
blowout_particles	= semitone\anomalies\electra\electra_blowout

hit_small_particles			= anomaly2\electra_entrance_small
hit_big_particles			= anomaly2\electra_damage_02_smoke
idle_small_particles		= anomaly2\electra_damage_01_smoke
idle_big_particles			= anomaly2\electra_damage_02_smoke
entrance_small_particles	= anomaly2\electra_entrance_small
entrance_big_particles		= anomaly2\emi_entrance_big_00

idle_sound			= semitone\anomalies\electra\electra_idle	
blowout_sound		= semitone\anomalies\electra\electra_blowout
hit_sound			= semitone\anomalies\electra\electra_hit
entrance_sound		= semitone\anomalies\electra\electra_hit

blowout_light		= on
light_color		    = 0.8,0.9,1
light_range		    = 30.0
light_time 		    = 1;0.35
light_height		= 1.5			;подъем источника света на высоту

idle_light					= on
idle_light_shadow			= true
idle_light_range			= 3.0
idle_light_anim				= koster_01_electra
idle_light_height			= 0.75			;подъем источника света на высоту

hit_type		= shock

disable_time		= 50	;время игнорирования неживого объекта в зоне (-1 если не нужно)
disable_time_small	= 500		;время игнорирования маленького неживого объекта в зоне (-1 если не нужно)
disable_idle_time	= 100	;время отключения idle партиклов

awaking_time		= 100
blowout_time		= 100
accamulate_time		= 1500

ignore_nonalive		= false
ignore_small		= false
ignore_artefacts	= true

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; ветер
blowout_wind		= off

blowout_wind_time_start     = 0
blowout_wind_time_peak      = 150
blowout_wind_time_end		= 299
blowout_wind_power			= 0.2			;сила поднимаего ветра (от 0 до 1), в момент blowout_wind_time_peak

shape_transp_color		= 255, 0, 0, 60
shape_edge_color		= 32, 32, 32, 255


[zone_mine_electric_weak]:zone_mine_electric
$spawn 						= "zones\mine_electric_weak"
max_start_power		= 0.5


[zone_mine_electric_average]:zone_mine_electric
$spawn 						= "zones\mine_electric_average"
max_start_power		= 0.6


[zone_mine_electric_strong]:zone_mine_electric
$spawn 						= "zones\mine_electric_strong"
max_start_power		= 0.8



[zone_mine_static]:zone_base
postprocess		= postprocess_electra_mine
idle_particles		= semitone\anomalies\electra\electra_idle


[zone_mine_static_weak]:zone_mine_electric_weak, zone_mine_static
$spawn 			= "zones\scenes\mine_static_weak"


[zone_mine_static_average]:zone_mine_electric_average, zone_mine_static
$spawn 			= "zones\scenes\mine_static_average"


[zone_mine_static_strong]:zone_mine_electric_strong, zone_mine_static
$spawn 			= "zones\scenes\mine_static_strong"



[zone_witches_galantine]:zone_mine_electric
postprocess		= postprocess_electra
idle_particles		= semitone\anomalies\electra\electra_idle


[zone_witches_galantine_weak]:zone_witches_galantine
$spawn 			= "zones\mp\witches_galantine_weak"
max_start_power		= 0.50


[zone_witches_galantine_average]:zone_witches_galantine
$spawn 			= "zones\mp\witches_galantine_average"
max_start_power		= 1.20


[zone_witches_galantine_strong]:zone_witches_galantine
$spawn 			= "zones\mp\witches_galantine_strong"
max_start_power		= 2.00