[zone_mine_sphere]:zone_base
GroupControlSection	= spawn_group_zone
$spawn 			= "zones_eugenium\zone_mine_sphere"
$def_sphere = 4
$prefetch 		= 16
class			= ZS_GALAN ;--CMincer

ef_anomaly_type			= 5
ef_weapon_type			= 17

postprocess		= postprocess_gravi_mine

;----------- Anomaly settings -----------------------
max_start_power		= 0.65
attenuation			= 1

idle_particles				= semitone\anomalies\sphere\sphere_idle	
blowout_particles			= semitone\anomalies\sphere\sphere_blowout
tearing_particles			= anomaly2\body_tear_00
torn_particles      		= anomaly2\body_tear_01

hit_small_particles			= semitone\anomalies\sphere\sphere_blowout
hit_big_particles			= semitone\anomalies\sphere\sphere_blowout
idle_small_particles		= 
idle_big_particles			= 
entrance_small_particles	= 
entrance_big_particles		= 

tele_particles_small		= 
tele_particles_big			= 


idle_sound			= semitone\anomalies\sphere\sphere_idle							;ïîñòîÿííûé çâóê
blowout_sound		= semitone\anomalies\sphere\sphere_blowout				;âî âðåìÿ âûáðîñà(óäàðà) â öåíòðå àíîìàëèè
hit_sound			= semitone\anomalies\sphere\sphere_blowout						;íà ïåðñîíàæå, êîãäà òîò ïîëó÷àåò õèò
body_tearing_sound	= anomaly\anomaly_body_tear_1						;çâóê ðàçðûâàíèÿ òðóïà
entrance_sound		= semitone\anomalies\sphere\sphere_blowout								;ïðè ïîïàäàíèè îáúåêòà â àíîìàëèþ

hit_type			= strike
hit_impulse_scale			= 7.5							;ñîîòíîøåíèå ôèçè÷åñêîãî èìïóëüñà è ñèëû õèòà
effective_radius			= 2							;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà

disable_time		= 5000		;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
disable_time_small	= 5000		;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
disable_idle_time	= 100		;-1	;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ

ignore_nonalive		= false
ignore_small		= false
ignore_artefacts	= true

blowout_light		= off
light_color		    = 1.4,1.6,1.3
light_range		    = 30.0
light_time 		    = 0.8;0.35
light_height		= 1.5			;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó

idle_light			= off

awaking_time		= 10
blowout_time		= 100
accamulate_time		= 400

blowout_light_time			= 59
blowout_explosion_time		= 59

;ïàðàìåòðû òåëåêèíåçà äëÿ çîíû
throw_in_impulse			                = -60000000	                ;ñèëà âòÿãèâàíèÿ äëÿ åäèíè÷íîé ìàññû íà ðàññòîÿíèè îäèí ìåòð
throw_out_impulse				= 40000000		;ñèëà âûáðàñûâàíèÿ âçðûâîì
throw_in_impulse_alive			= -60000000 	;ñèëà èìïóëüñà âòÿãèâàíèÿ äëÿ æèâûõ
throw_in_atten				= 10                           ;êîýôô. çàòÿãèâàíèÿ (÷åì ìåíüøå, òåì ïëàâíåå çàòÿãèâàåò)
blowout_radius_percent			= 1	                ;ðàäèóñ (â ïðîöåíòàõ îò âñåãî ðàäèóñà) íåïîñðåäñòâåííî âûáðîñà
actor_blowout_radius_percent	                = 1
tele_height				= 0.01 ; 0.2	;âûñîòà ïîäúåìà òåëåêèíåçà
time_to_tele				= 0.0		;âðåìÿ äåðàæàíèÿ îáúåêòà â âîçäóõå
tele_pause				= 0.0		;ïàóçà ïåðåä òåì êàê ñíîâà ïîäíÿòü óïàâøèé îáúåêò

;; âåòåð
blowout_wind				= off

blowout_wind_time_start                                       = 1
blowout_wind_time_peak                                       = 5900
blowout_wind_time_end		                 = 1000
blowout_wind_power			= 0.1		;ñèëà ïîäíèìàåãî âåòðà (îò 0 äî 1), â ìîìåíò blowout_wind_time_peak

shape_transp_color		= 255, 0, 0, 60
shape_edge_color		                = 32, 32, 32, 255


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; âåòåð
blowout_wind		= on

blowout_wind_time_start     = 0
blowout_wind_time_peak      = 1500
blowout_wind_time_end		= 2501; 2499
blowout_wind_power			= 0.5			;ñèëà ïîäíèìàåãî âåòðà (îò 0 äî 1), â ìîìåíò blowout_wind_time_peak


shape_transp_color		= 255, 0, 0, 60
shape_edge_color		= 32, 32, 32, 255