;------------------------------------------------------------------------------------------------
[wpn_bizon]:identity_immunities,weapon_probability,default_weapon_params,wpn_bizon_sounds
GroupControlSection                      = spawn_group
$npc                                     = on
$prefetch                                = 8
$spawn                                   = "weapons\mp5"
scheduled                                = off
cform                                    = skeleton
parent_section                           = wpn_bizon

class                                    = WP_LR300
slot                                     = 2
animation_slot                           = 8
ef_main_weapon_type                      = 2
ef_weapon_type                           = 6
hand_dependence                          = 1
single_handed                            = 0

default_to_ruck                          = false
sprint_allowed                           = true

inv_grid_height                          = 2
inv_grid_width                           = 4
inv_grid_x                               = 36
inv_grid_y                               = 34
inv_name                                 = st_wpn_bizon
inv_name_short                           = st_wpn_bizon
description                              = st_wpn_bizon_descr

kind                                     = w_smg ;w_pistol
inv_weight                               = 2.3
cost                                     = 18560
repair_type                              = pistol
weapon_class                             = assault_rifle

hud                                      = wpn_bizon_hud
visual                                   = dynamics\weapons\wpn_bizon\wpn_bizon.ogf
position                                 = -0.026, -0.175, 0.0
orientation                              = 0, 0, 0
fire_point                               = 0, 0.218, 0.656
fire_point2                              = 0, 0.161, 0.583
strap_bone0                              = bip01_spine2
strap_bone1                              = bip01_spine1
strap_position                           = -0.16, -0.36, 0.15
strap_orientation                        = -10, -5, 10
ph_mass                                  = 3

flame_particles                          = weapons\generic_weapon05
smoke_particles                          = weapons\generic_shoot_00
grenade_flame_particles                  = weapons\generic_weapon01

shell_point			                     = 0.0, 0.188, 0.082
shell_dir			                     = 0.0, 1.0, 0.0
shell_particles	 		                 = weapons\9x18

light_disabled                           = false
light_color                              = 0.6, 0.5, 0.3
light_range                              = 5
light_time                               = 0.2
light_var_color                          = 0.05
light_var_range                          = 0.5

upgrades                                 = up_gr_firstab_bizon, up_gr_seconab_bizon, up_gr_thirdab_bizon, up_gr_fourtab_bizon, up_gr_fifthab_bizon, up_gr_fifthcd_bizon
installed_upgrades                       =
upgrade_scheme                           = upgrade_scheme_mp5
upgr_icon_x                              = 900
upgr_icon_y                              = 300
upgr_icon_width                          = 250
upgr_icon_height                         = 100

fire_modes                               = 1, -1
ammo_class                               = ammo_9x18_fmj, ammo_9x18_fmj_bad, ammo_9x18_fmj_verybad, ammo_9x18_pmm, ammo_9x18_pmm_bad, ammo_9x18_pmm_verybad, ammo_9x18_ap, ammo_9x18_ap_bad, ammo_9x18_ap_verybad
ammo_elapsed                             = 64
ammo_mag_size                            = 64
startup_ammo                             = 90

scopes                                   = 1p29, kobra, ps01
scope_status                             = 0
scope_zoom_factor                        = 0

silencer_name                            = wpn_sil_pbs1
silencer_status                          = 2
silencer_x                               = 186
silencer_y                               = 22
silencer_light_color                     = 0.6, 0.5, 0.3
silencer_light_range                     = 0.01
silencer_light_time                      = 0.2
silencer_light_var_color                 = 0.05
silencer_light_var_range                 = 0.5
silencer_smoke_particles                 = weapons\generic_shoot_00

grenade_class                            = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad
grenade_launcher_status                  = 0
launch_speed                             = 0

hit_impulse                              = 20
hit_power                                = 0.46, 0.46, 0.46, 0.46
hit_type                                 = fire_wound
fire_distance                            = 300
bullet_speed                             = 320
rpm                                      = 680
rpm_empty_click                          = 200
ap_modifier                              = 1.1

use_aim_bullet                           = false
time_to_aim                              = 0.0 ;  3.0
zoom_dof                                 = 0.5, 1.0, 180
zoom_enabled                             = true
zoom_rotate_time                         = 0.25
reload_dof                               = 0.0, 0.5, 5, 2
control_inertion_factor = 1.0f
crosshair_inertion                       = 4.4
fire_dispersion_base                     = 0.57
fire_dispersion_condition_factor         = 0.001

misfire_probability                      = 0.005
misfire_start_condition                  = 0.7 ;  0.84
misfire_start_prob                       = 0.007
misfire_end_condition                    = 0.16
misfire_end_prob                         = 0.11

condition_queue_shot_dec                 = 0.0012
condition_shot_dec                       = 0.0012

cam_return                               = 0
cam_relax_speed                          = 10
cam_dispersion                           = 0.53
cam_dispersion_frac                      = 1.0
cam_dispersion_inc                       = 0.0425
cam_max_angle                            = 43.0
cam_max_angle_horz                       = 43.0
cam_step_angle_horz                      = 1.54
zoom_cam_relax_speed                     = 10
zoom_cam_dispersion                      = 0.32
zoom_cam_dispersion_frac                 = 1.0
zoom_cam_dispersion_inc                  = 0.0325
zoom_cam_max_angle                       = 43.0
zoom_cam_max_angle_horz                  = 43.0
zoom_cam_step_angle_horz                 = 1.52

PDM_disp_accel_factor                    = 1.15
PDM_disp_base                            = 0.55
PDM_disp_crouch                          = 1.0
PDM_disp_crouch_no_acc                   = 1.0
PDM_disp_vel_factor                      = 1.145

cam_relax_speed_ai                       = 120.75
zoom_cam_relax_speed_ai                  = 120.75
holder_fov_modifier                      = 1.0
holder_range_modifier                    = 1.0
min_radius                               = 0
max_radius                               = 500
hit_probability_gd_novice                = 1.00
hit_probability_gd_stalker               = 1.00
hit_probability_gd_veteran               = 1.00
hit_probability_gd_master                = 1.00

kill_msg_x                               = 72
kill_msg_y                               = 82
kill_msg_width                           = 56
kill_msg_height                          = 23

snd_reload					= weapons\librarian_dyson\reload
snd_reload_empty			= weapons\librarian_dyson\reload_empty
snd_reload_misfire			= weapons\librarian_dyson\unjam
snd_switch_mode				= weapons\librarian_dyson\bizfiremode

[wpn_bizon_hud]:hud_base
item_visual                              = anomaly_weapons\wpn_bizon\wpn_bizon_hud.ogf
attach_place_idx                         = 0
zoom_hide_crosshair                      = true   

item_position                            = 0, 0, 0
item_orientation                         = 0, 0, 0

aim_hud_offset_pos               = -0.090894, 0.020768, -0.042808
aim_hud_offset_pos_16x9          = -0.090894, 0.020768, -0.042808
aim_hud_offset_rot               = -0.019194, 0.000484, 0
aim_hud_offset_rot_16x9          = -0.019194, 0.000484, 0

hands_orientation                = 0.0004, 0.003466, -0.001335
hands_orientation_16x9           = 0.0004, 0.003466, -0.001335
hands_position                   = 0.000159, -0.000355, 0.047646
hands_position_16x9              = 0.000159, -0.000355, 0.047646

lowered_hud_offset_pos           = 0.103139, 0.004615, 0.002628
lowered_hud_offset_pos_16x9      = 0.103139, 0.004615, 0.002628
lowered_hud_offset_rot           = 0.253581, -0.744643, 0
lowered_hud_offset_rot_16x9      = 0.253581, -0.744643, 0

gl_hud_offset_pos                        = 0, 0, 0
gl_hud_offset_pos_16x9                   = 0, 0, 0
gl_hud_offset_rot                        = 0, 0, 0
gl_hud_offset_rot_16x9                   = 0, 0, 0

lean_hud_offset_pos                      = 0, 0, 0
lean_hud_offset_rot                      = 0, 0, 0

anm_hide								= bizon_hand_holster, bizon_idle
anm_idle								= bizon_hand_idle, bizon_idle
anm_idle_aim							= bizon_hand_idle_aim, bizon_idle
anm_idle_moving							= bizon_hand_moving, bizon_idle
anm_idle_sprint							= bizon_hand_sprint, bizon_idle
anm_show								= bizon_hand_draw, bizon_idle
anm_reload								= bizon_hand_reload, bizon_reload
anm_reload_empty						= bizon_hand_reload_empty, bizon_reload_empty
anm_reload_misfire						= bizon_hand_unjam, bizon_unjam
anm_shots								= bizon_hand_shoot, bizon_shoot
anm_shots_aim							= bizon_hand_shoot_aim, bizon_shoot
anm_idle_aim_moving						= bizon_hand_moving, bizon_idle, 0.75
anm_idle_aim_moving_crouch				= bizon_hand_moving, bizon_idle, 0.7
anm_idle_moving_crouch					= bizon_hand_moving, bizon_idle, 0.7
anm_switch_mode							= bizon_hand_switch, bizon_idle

shell_bone								= kntl
shell_dir								= 0, 1, 0
shell_point								= -0.011684, 0.099125, 0.050216

fire_bone                                = muzzle
fire_point                               = 0, 0, 0

freelook_z_offset_mul					 = 0.6

;------------------------------------------------------------------------------------------------
[wpn_bizon_1p29]:wpn_bizon
1icon_layer                              = 1p29
1icon_layer_x                            = 59
1icon_layer_y                            = 10

inv_weight                               = 3.12

hud                                      = wpn_bizon_1p29_hud
visual                                   = dynamics\weapons\wpn_bizon\wpn_bizon_1p29.ogf

scope_status                             = 1
scope_dynamic_zoom                       = off
scope_texture                            = wpn_crosshair_1p29
scope_zoom_factor                        = 15


[wpn_bizon_1p29_hud]:wpn_bizon_hud
item_visual                              = anomaly_weapons\wpn_bizon\wpn_bizon_1p29_hud.ogf

aim_hud_offset_pos               = -0.093187, 0.000573, -0.01237
aim_hud_offset_pos_16x9          = -0.093187, 0.000573, -0.01237
aim_hud_offset_rot               = 0.01422, -0.016856, 0
aim_hud_offset_rot_16x9          = 0.01422, -0.016856, 0

;------------------------------------------------------------------------------------------------
[wpn_bizon_kobra]:wpn_bizon
1icon_layer                              = kobra
1icon_layer_x                            = 70
1icon_layer_y                            = 11

inv_weight                               = 2.7

hud                                      = wpn_bizon_kobra_hud
visual                                   = dynamics\weapons\wpn_bizon\wpn_bizon_kobra.ogf


[wpn_bizon_kobra_hud]:wpn_bizon_hud
item_visual                              = anomaly_weapons\wpn_bizon\wpn_bizon_kobra_hud.ogf

aim_hud_offset_pos               = -0.090362, -0.000427, 0.041464
aim_hud_offset_pos_16x9          = -0.090362, -0.000427, 0.041464
aim_hud_offset_rot               = -0.00057, 0.000106, 0
aim_hud_offset_rot_16x9          = -0.00057, 0.000106, 0

;------------------------------------------------------------------------------------------------
[wpn_bizon_ps01]:wpn_bizon
1icon_layer                              = ps01
1icon_layer_x                            = 34
1icon_layer_y                            = 11

inv_weight                               = 2.9

scope_status                             = 1
scope_dynamic_zoom                       = off
scope_texture                            = wpn_crosshair_pso1
scope_zoom_factor                        = 15

[wpn_bizon_ps01_hud]:wpn_bizon_hud

aim_hud_offset_pos               = -0.085127, 0.008099, 0.026671
aim_hud_offset_pos_16x9          = -0.085127, 0.008099, 0.026671
aim_hud_offset_rot               = 0.041826, 0.004321, 0
aim_hud_offset_rot_16x9          = 0.041826, 0.004321, 0
