;------------------------------------------------------------------------------------------------
[wpn_ak12_bas]:identity_immunities,weapon_probability,default_weapon_params;wpn_ak12_sounds
        GroupControlSection         = spawn_group
        $npc                        = on
        $prefetch                   = 8
        $spawn                      = "weapons\ak-74"
        scheduled                   = off
        cform                       = skeleton
        parent_section              = wpn_ak12_bas
        
        class                       = WP_AK74
        slot                        = 2
        animation_slot              = 2
        ef_main_weapon_type         = 2
        ef_weapon_type              = 8
        hand_dependence             = 1
        single_handed               = 0
        
        default_to_ruck             = false
        sprint_allowed              = true

icons_texture                                       = ui\ui_icon_bas        
inv_grid_width     = 5
inv_grid_height    = 2
inv_grid_x         = 7
inv_grid_y         = 16

        inv_name                    = st_wpn_ak12_bas
        inv_name_short              = st_wpn_ak12_bas
        description                 = st_wpn_ak12_bas_descr
        
        kind                        = w_rifle
        inv_weight                  = 3.2
        cost                        = 36880
        repair_type                 = rifle_5
        weapon_class                = assault_rifle
        
        hud                         = wpn_ak12_bas_hud
        visual                      = dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_world.ogf
        position                    = -0.026, 0.0, 0.0
        orientation                 = 0, 0, 0
        fire_point                  = 0, 0.0, 0.656
        fire_point2                 = 0, 0.161, 0.583
        strap_bone0                 = bip01_spine2
        strap_bone1                 = bip01_spine1
        strap_position              = -0.26, -0.11, 0.25
        strap_orientation           = -15, -9, 110
        ph_mass                     = 4
        
        flame_particles             = weapons\generic_weapon05
        smoke_particles             = weapons\generic_shoot_00
        grenade_flame_particles     = weapons\generic_weapon01
		
		shell_point               	= 0.07,0.2,0.466
		shell_dir               	= 0.0, 1.0, 0.0
		shell_bone                	= wpn_body
		shell_particles				= weapons\545x39
        
        light_disabled              = false
        light_color                 = 0.6, 0.5, 0.3
        light_range                 = 5
        light_time                  = 0.2
        light_var_color             = 0.05
        light_var_range             = 0.5
        
        upgrades                    = up_gr_firstab_ak12, up_gr_seconab_ak12, up_gr_thirdab_ak12, up_gr_fourtab_ak12, up_gr_fifthab_ak12, up_gr_fifthcd_ak12
        installed_upgrades          =
        upgrade_scheme              = upgrade_scheme_ak74
        upgr_icon_x                 = 0
        upgr_icon_y                 = 1500
        upgr_icon_width             = 300
        upgr_icon_height            = 100
        
        fire_modes                  = 1, 3, -1
        ammo_class                  = ammo_5.45x39_fmj, ammo_5.45x39_fmj_bad, ammo_5.45x39_fmj_verybad, ammo_5.45x39_ep, ammo_5.45x39_ep_bad, ammo_5.45x39_ep_verybad, ammo_5.45x39_ap, ammo_5.45x39_ap_bad, ammo_5.45x39_ap_verybad
        ammo_elapsed                = 30
        ammo_mag_size               = 30
        startup_ammo                = 90
        
        scopes                      = acog, eot, specter, c-more, 0kp2, ac10632, d0cter, leupold, aimpoint, aim_low, point_aimpro, e0t2, pn23, gauss_sight, rmr, deltapoint, compm4s, rakurs, marchf, kemper, triji, mark8_rmr, spec_alt, ekp8_18, mepro
        scope_status                = 0
        scope_zoom_factor           = 0
        
        silencer_name               = wpn_sil_geks545
        silencer_status             = 2
silencer_x                          = 220
silencer_y                          = 8
        silencer_light_color        = 0.6, 0.5, 0.3
        silencer_light_range        = 0.01
        silencer_light_time         = 0.2
        silencer_light_var_color    = 0.05
        silencer_light_var_range    = 0.5
        silencer_smoke_particles    = weapons\generic_shoot_00
        
        grenade_class               = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad
        grenade_launcher_name       = wpn_addon_grenade_launcher
        grenade_launcher_status     = 2
        grenade_launcher_x          = 112
        grenade_launcher_y          = 18
        launch_speed                = 0
        
        hit_impulse                 = 25
        hit_power                   = 0.5, 0.5, 0.5, 0.5
        hit_type                    = fire_wound
        fire_distance               = 1000
        bullet_speed                = 895
        rpm                         = 650
        rpm_empty_click             = 200
        
        use_aim_bullet              = false
        time_to_aim                 = 0.0 ;  3.0
        zoom_dof                    = 0.5, 1.0, 180
        zoom_enabled                = true
        zoom_rotate_time            = 0.25
        reload_dof                  = 0.0, 0.5, 5, 2
control_inertion_factor = 1.0f
        crosshair_inertion          = 5.7
        fire_dispersion_base        = 0.3
        fire_dispersion_condition_factor = 0.001
        
        misfire_probability         = 0.005
        misfire_start_condition     = 0.7 ;  0.73
        misfire_start_prob          = 0.007
        misfire_end_condition       = 0.1
        misfire_end_prob            = 0.11
        
        condition_queue_shot_dec    = 0.0008
        condition_shot_dec          = 0.0008
        
        cam_return                  = 0
        cam_relax_speed             = 10
        cam_dispersion              = 0.545
        cam_dispersion_frac         = 1.02
        cam_dispersion_inc          = 0.0625
        cam_max_angle               = 50.0
        cam_max_angle_horz          = 50.0
        cam_step_angle_horz         = 1.08
        zoom_cam_relax_speed        = 10
        zoom_cam_dispersion         = 0.515
        zoom_cam_dispersion_frac    = 0.7
        zoom_cam_dispersion_inc     = 0.0525
        zoom_cam_max_angle          = 50.0
        zoom_cam_max_angle_horz     = 50.0
        zoom_cam_step_angle_horz    = 0.98
        
        PDM_disp_accel_factor       = 2.45
        PDM_disp_base               = 1.0
        PDM_disp_crouch             = 1.0
        PDM_disp_crouch_no_acc      = 1.0
        PDM_disp_vel_factor         = 2.45
        
        cam_relax_speed_ai          = 360
        zoom_cam_relax_speed_ai     = 360
        holder_fov_modifier         = 1.0
        holder_range_modifier       = 1.0
        min_radius                  = 0
        max_radius                  = 500
        hit_probability_gd_novice   = 1.00
        hit_probability_gd_stalker  = 1.00
        hit_probability_gd_veteran  = 1.00
        hit_probability_gd_master   = 1.00
        
        kill_msg_x                  = 0
        kill_msg_y                  = 28
        kill_msg_width              = 84
        kill_msg_height             = 28
		

hud_fov                             = 0.78

;--------------------------------------------------------------------Particles--------------------------------------------------------------------------
;silencer_smoke_particles                = weapons\generic_shoot_00
grenade_flame_particles                  = weapons\generic_weapon01

smoke_particles				             = ghost_particles\weapons\flame_eft_ak           ;particles remade incomp.
silencer_smoke_particles   		         = ghost_particles\weapons\generic_smoke_eft_sil  ;particles remade incomp.
;---------------------------------------------------------------------SND-------------------------------------------------------------------------------
snd_bore                = $no_sound
snd_draw                = weapons\ak12custom\draw
snd_holster             = weapons\ak12custom\hide

snd_empty               = weapons\ak12custom\ak12_empty
snd_reload              = weapons\ak12custom\ak12_m1_reload
snd_reload_empty        = weapons\ak12custom\ak12_m1_reload_empty
snd_reload_misfire      = weapons\ak12custom\ak12_m1_misfire

snd_shoot               = weapons\ak545_new_young_prince\ak545_shot_1
snd_shoot1              = weapons\ak545_new_young_prince\ak545_shot_2
snd_shoot2              = weapons\ak545_new_young_prince\ak545_shot_3

snd_silncer_shot        = eft_wp\ak74\ak74_shoot_mono\ak74_shoot_sil_1, 2.1
snd_silncer_shot1       = eft_wp\ak74\ak74_shoot_mono\ak74_shoot_sil_2, 2.1
snd_silncer_shot2       = eft_wp\ak74\ak74_shoot_mono\ak74_shoot_sil_3, 2.1
snd_silncer_shot3       = eft_wp\ak74\ak74_shoot_mono\ak74_shoot_sil_4, 2.1
snd_silncer_shot4       = eft_wp\ak74\ak74_shoot_mono\ak74_shoot_sil_5, 2.1
snd_silncer_shot5       = eft_wp\ak74\ak74_shoot_mono\ak74_shoot_sil_6, 2.1
snd_silncer_shot6       = eft_wp\ak74\ak74_shoot_mono\ak74_shoot_sil_7, 2.1 

snd_switch_mode			= weapons\generic\switch_mode

snd_shoot_grenade		= weapons\gp30\gp30_grenshoot
snd_reload_grenade		= weapons\gp30\gp30_grenload,	1.0, 0.8
;------------------------------------------------------------------------HUD----------------------------------------------------------------------------
[wpn_ak12_bas_hud]:hud_base

        item_visual                 = dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_hud.ogf
				
        attach_place_idx            = 0
        zoom_hide_crosshair         = true
        
        item_position               = 0, 0, 0
        item_orientation            = 0, 0, 0
        
        hands_position              = -0.062, -0.18, 0.1655
        hands_orientation           = 0.55, 2.39, 0.15
       
        aim_hud_offset_pos          = -0.0901, 0.0711, -0.35
        aim_hud_offset_rot          = 0.0421, 0.00845, -0.0055
       
        gl_hud_offset_pos           = -0.0495, 0.014, -0.155
        gl_hud_offset_rot           = -0.081, 0.0045, 0
      
        lean_hud_offset_pos         = 0, 0, 0
        lean_hud_offset_rot         = 0, 0, 0
		
				lowered_hud_offset_pos_16x9		= 0.1,0,0
		        lowered_hud_offset_rot_16x9		= 0.1,-0.8,0.1  

;------
aim_hud_offset_pos_16x9				= -0.071850,0.029700,-0.038525
aim_hud_offset_rot_16x9				= 0.007437,0.009725,0.004500

hands_position_16x9				= 0.004100,-0.004000,-0.210400
hands_orientation_16x9			= 0.556182,0.424943,0.000000

item_position				= 0.004395,0.000025,-0.000207
item_orientation			= 0.000000,0.000000,0.000000

gl_hud_offset_pos_16x9				= -0.102100,-0.152003,-0.150000
gl_hud_offset_rot_16x9				= -0.298998,0.008750,-0.007999
;------			
				
        
;---
anm_show						= ak74_eft_ins_draw
anm_hide                		= ak74_eft_ins_hide
anm_idle                		= ak74_eft_ins_idle
anm_idle_sprint         		= ak74_eft_ins_idle_sprint
anm_idle_moving         		= ak74_eft_ins_idle_moving, idle                            ,0.9
anm_idle_moving_crouch			= ak74_eft_ins_idle_moving, idle                            ,0.4        ; ak74_eft_ins_idle, idle
anm_shots               		= ak74_eft_ins_shoot, shoot
;anm_shots_aim               	= ak74_eft_ins_shoot_aim, shoot
anm_reload              		= ak74_eft_ins_reload, reload                         ,1.5
anm_reload_empty        		= ak74_eft_ins_reload_empty, reload_empty_test        ,1.42
anm_idle_aim            		= ak74_eft_ins_idle_aim
anm_bore                        = ak74_eft_ins_idle_bore

anm_reload_misfire              = ak74_beard_misfire, misfire
anm_reload_misfire_w_gl         = ak12_mono_ins_vgrip_misfire, misfire

anm_switch              = ak74_eft_ins_gl_off
anm_switch_g            = ak74_eft_ins_gl_on

anm_hide_w_gl           = ak74_eft_ins_hide_w_gl
anm_show_w_gl           = ak74_eft_ins_draw_w_gl
anm_idle_w_gl           = ak74_eft_ins_idle_w_gl
anm_shots_w_gl          = ak74_eft_ins_shoot_w_gl, shoot_w_gl
anm_shots_aim_w_gl      = ak74_eft_ins_shoot_aim_w_gl, shoot_w_gl
anm_shots_w_gl_aim      = ak74_eft_ins_shoot_aim_w_gl, shoot_w_gl

anm_reload_w_gl              		= ak74_eft_ins_reload_w_gl, reload_w_gl                           ,1.5
anm_reload_empty_w_gl        		= ak74_eft_ins_reload_empty_w_gl, reload_empty_w_gl_test2         ,1.42

anm_idle_w_gl_aim       = ak74_eft_ins_idle_aim_w_gl
anm_idle_sprint_w_gl    = ak74_eft_ins_idle_sprint_w_gl
anm_idle_moving_w_gl    = ak74_eft_ins_idle_moving_w_gl
anm_bore_w_gl           = ak74_eft_ins_idle_bore_w_gl

anm_show_g              = ak74_eft_ins_draw_gl
anm_hide_g              = ak74_eft_ins_hide_gl
anm_idle_g              = ak74_eft_ins_idle_gl
anm_reload_g            = ak74_eft_ins_reload_gl, reload_gl
anm_idle_g_aim          = ak74_eft_ins_idle_aim_gl
anm_shots_g             = ak74_eft_ins_shoot_gl, shoot_gl
anm_idle_sprint_g       = ak74_eft_ins_idle_sprint_gl
anm_idle_moving_g       = ak74_eft_ins_idle_moving_gl
anm_bore_g              = ak74_eft_ins_idle_bore_gl
;---

shell_point                 = 0,0,0
shell_dir               	= 0.0, 1.0, 0.0
shell_bone                	= gilza

fire_point					= 0,0,0
fire_bone                   = muzzle
fire_point2                 = 0,0,0
fire_bone2                	= muzzle_gl
 
		freelook_z_offset_mul		= 0.7
 
;--------------------------------------------------------------------Addons-----------------------------------------------------------------------------
[wpn_ak12_bas_acog]:wpn_ak12_bas

visual					     = dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_world.ogf

$spawn                                             = "weapons\ak12_acog"

1icon_layer                                        = acog
1icon_layer_x                                      = 82
1icon_layer_y                                      = -8

inv_weight                                         = 3.550
scope_status                                       = 1
scope_texture                                      = wpn_crosshair_acog
scope_zoom_factor                                  = 25
zoom_rotate_time                                   = 0.25

hud					                               = wpn_ak12_bas_acog_hud

[wpn_ak12_bas_acog_hud]:wpn_ak12_bas_hud

item_visual				                           = dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_acog_hud.ogf

aim_hud_offset_pos_16x9				= -0.071850,0.010200,-0.074226
aim_hud_offset_rot_16x9				= 0.007437,0.009725,0.004500
;----------------------------------------------------------------------------------------------------------------------------
[wpn_ak12_bas_eot]:wpn_ak12_bas
$spawn                                             = "weapons\ak12_eot"
1icon_layer                                        = eot
1icon_layer_x                                      = 85
1icon_layer_y                                      = -3
hud                                                = wpn_ak12_bas_eot_hud
inv_weight                                         = 3.500

visual                                             = dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_world.ogf

[wpn_ak12_bas_eot_hud]:wpn_ak12_bas_hud

item_visual                                        = dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_eot_hud.ogf

aim_hud_offset_pos_16x9				= -0.071650,0.001900,-0.038525
aim_hud_offset_rot_16x9				= 0.007437,0.009725,0.004500
;----------------------------------------------------------------------------------------------------------------------------
[wpn_ak12_bas_specter]:wpn_ak12_bas
$spawn					= "weapons\ak12_specter"

visual					= dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_world.ogf

hud					= wpn_ak12_bas_specter_hud

1icon_layer                              = specter
1icon_layer_x                            = 64
1icon_layer_y                            = -8

inv_weight                                         = 3.870
scope_status                                       = 1
scope_texture                                      = wpn_crosshair_specter
scope_zoom_factor                                  = 25
zoom_rotate_time                                   = 0.25
scope_dynamic_zoom                                 = off

scope_zoom_factor_alt             = 0

use_alt_aim_hud                   = true	

[wpn_ak12_bas_specter_hud]:wpn_ak12_bas_hud

item_visual				                           = dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_specter_hud.ogf

aim_hud_offset_pos_16x9				= -0.072250,0.012400,-0.072026
aim_hud_offset_rot_16x9				= 0.007437,0.009725,0.004500

aim_hud_offset_alt_pos_16x9				= -0.071650,-0.011100,-0.072026
aim_hud_offset_alt_rot_16x9				= 0.010937,0.009725,0.004500
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_ak12_bas_c-more]:wpn_ak12_bas
$spawn					= "weapons\ak12_c-more"

visual					= dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_world.ogf

hud						= wpn_ak12_bas_c-more_hud

inv_weight                                         = 3.500

1icon_layer			    = c-more
1icon_layer_x			= 90
1icon_layer_y			= -4

[wpn_ak12_bas_c-more_hud]:wpn_ak12_bas_hud

item_visual				                           = dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_c-more_hud.ogf

aim_hud_offset_pos_16x9				= -0.071850,0.011700,-0.038525
aim_hud_offset_rot_16x9				= 0.007437,0.009725,0.004500
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_ak12_bas_0kp2]:wpn_ak12_bas
$spawn					= "weapons\ak12_0kp2"

visual					= dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_world.ogf

hud						= wpn_ak12_bas_0kp2_hud

inv_weight                                         = 3.400

1icon_layer			    = 0kp2
1icon_layer_x			= 80
1icon_layer_y			= 1

[wpn_ak12_bas_0kp2_hud]:wpn_ak12_bas_hud

item_visual				                            = dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_0kp2_hud.ogf

aim_hud_offset_pos_16x9				= -0.068250,0.020700,-0.038525
aim_hud_offset_rot_16x9				= 0.017287,0.009725,0.004500
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_ak12_bas_ac10632]:wpn_ak12_bas
$spawn					= "weapons\ak12_ac10632"

visual					= dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_world.ogf

hud						= wpn_ak12_bas_ac10632_hud

inv_weight                                         = 3.315

1icon_layer			    = ac10632
1icon_layer_x			= 90
1icon_layer_y			= -6

[wpn_ak12_bas_ac10632_hud]:wpn_ak12_bas_hud

item_visual				                                   = dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_ac10632_hud.ogf

aim_hud_offset_pos_16x9				= -0.071450,0.011900,-0.038525
aim_hud_offset_rot_16x9				= 0.007487,0.009725,0.004500
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_ak12_bas_d0cter]:wpn_ak12_bas
$spawn					= "weapons\ak12_d0cter"

visual					= dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_world.ogf

hud						= wpn_ak12_bas_d0cter_hud

inv_weight                                         = 3.230

1icon_layer			    = d0cter
1icon_layer_x			= 130
1icon_layer_y			= -4

[wpn_ak12_bas_d0cter_hud]:wpn_ak12_bas_hud

item_visual				= dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_docter_hud.ogf

aim_hud_offset_pos_16x9				= -0.071850,0.030500,-0.038525
aim_hud_offset_rot_16x9				= 0.019937,0.009725,0.004500
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_ak12_bas_mepro]:wpn_ak12_bas


visual					= dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_world.ogf

hud						= wpn_ak12_bas_mepro_hud

inv_weight                                         = 3.572

1icon_layer			    = mepro
1icon_layer_x			= 90
1icon_layer_y			= 0

[wpn_ak12_bas_mepro_hud]:wpn_ak12_bas_hud

item_visual				= dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_mepro_hud.ogf

aim_hud_offset_pos_16x9				= -0.071850,0.006200,-0.038525
aim_hud_offset_rot_16x9				= 0.008387,0.012575,0.004500
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_ak12_bas_leupold]:wpn_ak12_bas
$spawn					= "weapons\ak12_leupold"

visual					= dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_world.ogf

hud					= wpn_ak12_bas_leupold_hud

1icon_layer                              = leupold
1icon_layer_x                            = 64
1icon_layer_y                            = -2

inv_weight                                         = 3.880
scope_status                                       = 1
scope_texture                                      = wpn_crosshair_leupold
scope_zoom_factor                                  = 7
zoom_rotate_time                                   = 0.25
scope_dynamic_zoom                                 = off

[wpn_ak12_bas_leupold_hud]:wpn_ak12_bas_hud

item_visual				= dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_leupold_hud.ogf

aim_hud_offset_pos_16x9				= -0.072050,0.008600,-0.071926
aim_hud_offset_rot_16x9				= 0.007437,0.009725,0.004500
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_ak12_bas_aimpoint]:wpn_ak12_bas
$spawn					= "weapons\ak12_aimpoint"

visual					= dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_world.ogf

hud						= wpn_ak12_bas_aimpoint_hud

inv_weight                                         = 3.330

1icon_layer			    = aimpoint
1icon_layer_x			= 90
1icon_layer_y			= -6

[wpn_ak12_bas_aimpoint_hud]:wpn_ak12_bas_hud

item_visual				= dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_aimpoint_hud.ogf

aim_hud_offset_pos_16x9				= -0.071850,0.008100,-0.038525
aim_hud_offset_rot_16x9				= 0.007437,0.009725,0.004500
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_ak12_bas_aim_low]:wpn_ak12_bas
$spawn					= "weapons\ak12_aim_low"

visual					= dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_world.ogf

hud						= wpn_ak12_bas_aim_low_hud

inv_weight                                         = 3.305

1icon_layer			    = aim_low
1icon_layer_x			= 90
1icon_layer_y			= 1

[wpn_ak12_bas_aim_low_hud]:wpn_ak12_bas_hud

item_visual				= dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_aim_low_hud.ogf

aim_hud_offset_pos_16x9				= -0.072050,0.024600,-0.038525
aim_hud_offset_rot_16x9				= 0.007437,0.009725,0.004500
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_ak12_bas_point_aimpro]:wpn_ak12_bas

visual					= dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_world.ogf

hud						= wpn_ak12_bas_point_aimpro_hud

inv_weight                                         = 3.530

1icon_layer			    = point_aimpro
1icon_layer_x			= 90
1icon_layer_y			= -9	

[wpn_ak12_bas_point_aimpro_hud]:wpn_ak12_bas_hud

item_visual				= dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_aimpoint_pro_hud.ogf

aim_hud_offset_pos_16x9				= -0.071650,0.008000,-0.038525
aim_hud_offset_rot_16x9				= 0.007437,0.009725,0.004500
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_ak12_bas_ekp8_18]:wpn_ak12_bas


visual					= dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_world.ogf

hud						= wpn_ak12_bas_ekp8_18_hud

inv_weight                                         = 3.473

1icon_layer			    = ekp8_18
1icon_layer_x			= 80
1icon_layer_y			= 4

[wpn_ak12_bas_ekp8_18_hud]:wpn_ak12_bas_hud

item_visual				= dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_ekp8_18_hud.ogf

aim_hud_offset_pos_16x9				= -0.071150,0.001600,-0.038525
aim_hud_offset_rot_16x9				= 0.007437,0.009725,0.004500
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_ak12_bas_e0t2]:wpn_ak12_bas
$spawn					= "weapons\ak12_e0t2"

visual					= dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_world.ogf

hud						= wpn_ak12_bas_e0t2_hud

inv_weight                                         = 3.427

1icon_layer			    = e0t2
1icon_layer_x			= 80
1icon_layer_y			= -8

[wpn_ak12_bas_e0t2_hud]:wpn_ak12_bas_hud

item_visual				= dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_e0t2_hud.ogf

aim_hud_offset_pos_16x9				= -0.071850,0.009500,-0.038525
aim_hud_offset_rot_16x9				= 0.007437,0.009725,0.004500
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_ak12_bas_pn23]:wpn_ak12_bas
$spawn					= "weapons\ak12_pn23"

visual					= dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_world.ogf

hud					= wpn_ak12_bas_pn23_hud

1icon_layer                              = pn23
1icon_layer_x                            = 64
1icon_layer_y                            = -10

;installed_upgrades                       = up_fourte_svd_nimble
;scope_nightvision                        = scope_nightvision_3gen

nv_scope_status = 1

inv_weight                                         = 3.849
scope_status                                       = 1
scope_texture                                      = wpn_crosshair_pn23
scope_zoom_factor                                  = 25
zoom_rotate_time                                   = 0.25

[wpn_ak12_bas_pn23_hud]:wpn_ak12_bas_hud

item_visual				= dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_pn23_hud.ogf

aim_hud_offset_pos_16x9				= -0.071850,0.000500,-0.078226
aim_hud_offset_rot_16x9				= 0.007437,0.009725,0.004500
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_ak12_bas_gauss_sight]:wpn_ak12_bas
$spawn					= "weapons\ak12_gauss_sight"

visual					= dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_world.ogf

hud					= wpn_ak12_bas_gauss_sight_hud

1icon_layer                              = gauss_sight
1icon_layer_x                            = 64
1icon_layer_y                            = 2

inv_weight                                         = 4.600
scope_status                                       = 1
scope_texture                                      = wpn_crosshair_gauss
scope_zoom_factor                                  = 12
zoom_rotate_time                                   = 0.25
scope_dynamic_zoom                                 = off
;installed_upgrades                                 = up_fourtc_svd_nimble

[wpn_ak12_bas_gauss_sight_hud]:wpn_ak12_bas_hud

item_visual				= dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_gauss_hud.ogf

aim_hud_offset_pos_16x9				= -0.072450,0.021200,-0.038525
aim_hud_offset_rot_16x9				= 0.007437,0.009725,0.004500
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_ak12_bas_deltapoint]:wpn_ak12_bas

inv_weight			= 3.241

hud				= wpn_ak12_bas_deltapoint_hud

1icon_layer			    = deltapoint
1icon_layer_x			= 130
1icon_layer_y			= 1

visual				= dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_world.ogf

scope_status			= 0

[wpn_ak12_bas_deltapoint_hud]:wpn_ak12_bas_hud

item_visual                	= dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_deltapoint_hud.ogf

aim_hud_offset_pos_16x9				= -0.072250,0.019900,-0.038525
aim_hud_offset_rot_16x9				= 0.007437,0.009725,0.004500
;----------------------------------------------------------------------------------------
[wpn_ak12_bas_rmr]:wpn_ak12_bas

inv_weight			= 3.234

hud				= wpn_ak12_bas_rmr_hud

1icon_layer			    = rmr
1icon_layer_x			= 126
1icon_layer_y			= -1

visual				= dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_world.ogf

scope_status			= 0

[wpn_ak12_bas_rmr_hud]:wpn_ak12_bas_hud

item_visual                	= dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_rmr_hud.ogf

aim_hud_offset_pos_16x9				= -0.071850,0.026800,-0.038525
aim_hud_offset_rot_16x9				= 0.014687,0.009725,0.004500
;--------------------------------------------------------------------------------------------------------------------------------
[wpn_ak12_bas_compm4s]:wpn_ak12_bas
$spawn             			= "weapons\wpn_ak12_bas_compm4s"
hud					= wpn_ak12_bas_compm4s_hud
visual					= dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_world.ogf

1icon_layer                              = compm4s
1icon_layer_x                            = 100
1icon_layer_y                            = -10

inv_weight                               = 3.580

[wpn_ak12_bas_compm4s_hud]:wpn_ak12_bas_hud

item_visual                		= dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_compm4s_hud.ogf

aim_hud_offset_pos_16x9				= -0.071150,0.010400,-0.038525
aim_hud_offset_rot_16x9				= 0.007487,0.010375,0.004500
;--------------------------------------------------------------------------------------------
[wpn_ak12_bas_rakurs]:wpn_ak12_bas
$spawn             			= "weapons\wpn_ak12_bas_rakurs"
hud					= wpn_ak12_bas_rakurs_hud
visual					= dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_world.ogf

1icon_layer                              = rakurs
1icon_layer_x                            = 100
1icon_layer_y                            = -5

inv_weight                               = 3.700

[wpn_ak12_bas_rakurs_hud]:wpn_ak12_bas_hud

item_visual                		= dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_rakurs_hud.ogf

aim_hud_offset_pos_16x9				= -0.071850,0.021600,-0.038525
aim_hud_offset_rot_16x9				= 0.007437,0.009725,0.004500
;-----------------------------------------------------------------------------------------------------
[wpn_ak12_bas_marchf]:wpn_ak12_bas
1icon_layer                              = marchf
1icon_layer_x                            = 75
1icon_layer_y                            = -3

inv_weight                               = 3.840

hud                                      = wpn_ak12_bas_marchf_hud
visual                                   = dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_world.ogf

scope_status                             = 1
scope_dynamic_zoom                                 = off
scope_texture                            = wpn_crosshair_marchf
scope_zoom_factor                        = 6

[wpn_ak12_bas_marchf_hud]:wpn_ak12_bas_hud

item_visual                              = dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_marchf_hud.ogf

aim_hud_offset_pos_16x9				= -0.071250,0.012700,-0.068326
aim_hud_offset_rot_16x9				= 0.007437,0.009725,0.004500
;------------------------------------------------------------------------------------------------
[wpn_ak12_bas_kemper]:wpn_ak12_bas

inv_weight			= 3.466

hud				= wpn_ak12_bas_kemper_hud

1icon_layer			    = kemper
1icon_layer_x			= 126
1icon_layer_y			= -6

visual				= dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_world.ogf

scope_status			= 0

[wpn_ak12_bas_kemper_hud]:wpn_ak12_bas_hud

item_visual                	= dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_kemper_hud.ogf

aim_hud_offset_pos_16x9				= -0.071850,0.009100,-0.038525
aim_hud_offset_rot_16x9				= 0.007437,0.009725,0.004500
;------------------------------------------------------------------------------------------------
[wpn_ak12_bas_triji]:wpn_ak12_bas

visual					     = dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_world.ogf

inv_grid_width     = 5
inv_grid_height    = 2
inv_grid_x         = 153
inv_grid_y         = 22

inv_weight                                         = 3.625
scope_status                                       = 1
scope_texture                                      = wpn_crosshair_acog_rmr
scope_zoom_factor                                  = 25
zoom_rotate_time                                   = 0.25

hud					                               = wpn_ak12_bas_triji_hud

scope_zoom_factor_alt             = 0

use_alt_aim_hud                   = true	

[wpn_ak12_bas_triji_hud]:wpn_ak12_bas_hud

item_visual				= dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_trijicon_rmr_hud.ogf

aim_hud_offset_pos_16x9				= -0.071850,0.010200,-0.074226
aim_hud_offset_rot_16x9				= 0.007437,0.009725,0.004500

aim_hud_offset_alt_pos_16x9				= -0.091250,-0.055300,-0.033125
aim_hud_offset_alt_rot_16x9				= 0.007437,0.010225,0.782609
;----------------------------------------------------------------------------------------------------------------------------
[wpn_ak12_bas_spec_alt]:wpn_ak12_bas

visual					= dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_world.ogf

hud					= wpn_ak12_bas_spec_alt_hud

inv_grid_width     = 5
inv_grid_height    = 2
inv_grid_x         = 158
inv_grid_y         = 22

inv_weight                                         = 3.945
scope_status                                       = 1
scope_texture                                      = wpn_crosshair_specter
scope_zoom_factor                                  = 25
zoom_rotate_time                                   = 0.25
scope_dynamic_zoom                                 = off

scope_zoom_factor_alt             = 0

use_alt_aim_hud                   = true	

[wpn_ak12_bas_spec_alt_hud]:wpn_ak12_bas_hud

item_visual				= dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_spec_alt_hud.ogf

aim_hud_offset_pos_16x9				= -0.072250,0.012400,-0.072026
aim_hud_offset_rot_16x9				= 0.007437,0.009725,0.004500

aim_hud_offset_alt_pos_16x9				= -0.091250,-0.055300,-0.033125
aim_hud_offset_alt_rot_16x9				= 0.007437,0.010225,0.782609
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_ak12_bas_mark8_rmr]:wpn_ak12_bas

visual					= dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_world.ogf

hud					= wpn_ak12_bas_mark8_rmr_hud

inv_grid_width     = 5
inv_grid_height    = 2
inv_grid_x         = 153
inv_grid_y         = 24

inv_weight                                         = 3.955
scope_status                                       = 1
scope_texture                                      = wpn_crosshair_leupold_rmr
scope_zoom_factor                                  = 25
zoom_rotate_time                                   = 0.25
scope_dynamic_zoom                                 = off

scope_zoom_factor_alt             = 0

use_alt_aim_hud                   = true	

[wpn_ak12_bas_mark8_rmr_hud]:wpn_ak12_bas_hud

item_visual				= dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_mark8_rmr_hud.ogf

aim_hud_offset_pos_16x9				= -0.072050,0.008600,-0.071926
aim_hud_offset_rot_16x9				= 0.007437,0.009725,0.004500

aim_hud_offset_alt_pos_16x9				= -0.091250,-0.055300,-0.033125
aim_hud_offset_alt_rot_16x9				= 0.007437,0.010225,0.782609
;-------------------------------------------------------------------------------------------------------------------------------



