[wpn_l85_m2]:identity_immunities,weapon_probability,default_weapon_params
GroupControlSection                      = spawn_group
$npc                                     = on
$prefetch                                = 8
$spawn                                   = "weapons\l85"
scheduled                                = off
cform                                    = skeleton

class                                    = WP_AK74
slot                                     = 2
animation_slot                           = 2
ef_main_weapon_type                      = 2
ef_weapon_type                           = 7
hand_dependence                          = 1
single_handed                            = 0

default_to_ruck                          = false
sprint_allowed                           = true

parent_section                           = wpn_l85_m2

scopes                                   = acog, eot, specter, c-more, 0kp2, ac10632, leupold, aimpoint, point_aimpro, e0t2, pn23, gauss_sight, compm4s, marchf, kemper, triji, mark8_rmr, spec_alt, mepro, ekp8_18
scope_status                             = 0
scope_zoom_factor                        = 0

inv_grid_width     = 5
inv_grid_height    = 2
inv_grid_x         = 13
inv_grid_y         = 28

icons_texture                                       = ui\ui_icon_bas  

inv_name                                 = st_wpn_l85_m2
inv_name_short                           = st_wpn_l85_m2
description                              = st_wpn_l85_m2_descr

kind                                     = w_rifle
inv_weight                               = 3.5
cost                                     = 53860
repair_type                              = rifle_5
weapon_class                             = assault_rifle

hud                                      = wpn_l85_m2_hud
visual                                   = dynamics\weapons\wpn_l85_m2\wpn_l85_m2_world.ogf
position                                 = -0.026, 0.035, -0.020
orientation                              = 0, 0, 0
fire_point                               = 0.05, -0.06, 0.575
fire_point2                              = 0.0, 0.106, 0.468
strap_bone0                              = bip01_spine2
strap_bone1                              = bip01_spine1
strap_position                           = -0.15, -0.36, 0.25
strap_orientation                        = -10, -5, 10
ph_mass                                  = 5

flame_particles                          = weapons\generic_weapon05
;smoke_particles                          = weapons\generic_shoot_00
grenade_flame_particles                  = weapons\generic_weapon01

smoke_particles				             = ghost_particles\weapons\flame_eft_ak  

shell_point					             = -0.020000, 0.167000, 0.082000
shell_dir					             = 0.0, 0.0, 0.4
shell_particles				             = weapons\556x45

light_disabled                           = false
light_color                              = 0.6, 0.5, 0.3
light_range                              = 5
light_time                               = 0.2
light_var_color                          = 0.05
light_var_range                          = 0.5

upgrades                                 = up_gr_firstab_g36, up_gr_seconab_g36, up_gr_thirdab_g36, up_gr_fourtab_g36, up_gr_fourtcd_g36, up_gr_fourtef_g36
installed_upgrades                       =
upgrade_scheme                           = upgrade_scheme_g36
upgr_icon_x                              = 600
upgr_icon_y                              = 0
upgr_icon_width                          = 300
upgr_icon_height                         = 100

fire_modes                               = 1, -1
ammo_class                               = ammo_5.56x45_fmj, ammo_5.56x45_fmj_bad, ammo_5.56x45_fmj_verybad, ammo_5.56x45_ss190, ammo_5.56x45_ss190_bad, ammo_5.56x45_ss190_verybad, ammo_5.56x45_ap, ammo_5.56x45_ap_bad, ammo_5.56x45_ap_verybad
ammo_elapsed                             = 30
ammo_mag_size                            = 30
startup_ammo                             = 90

scope_status                             = 0
scope_zoom_factor                        = 0

silencer_name                            = wpn_sil_m42k
silencer_status                          = 2
silencer_x                               = 206
silencer_y                               = 8
silencer_light_color                     = 0.6, 0.5, 0.3
silencer_light_range                     = 0.01
silencer_light_time                      = 0.2
silencer_light_var_color                 = 0.05
silencer_light_var_range                 = 0.5
;silencer_smoke_particles                 = weapons\generic_shoot_00

silencer_smoke_particles   		         = ghost_particles\weapons\generic_smoke_eft_sil

grenade_class                            = ammo_m209, ammo_m209_bad, ammo_m209_verybad
grenade_launcher_name                    = wpn_addon_grenade_launcher_m203
grenade_launcher_status                  = 0
grenade_launcher_x                       = 140
grenade_launcher_y                       = 29
launch_speed                             = 0

hit_impulse                              = 25
hit_power                                = 0.51, 0.51, 0.51, 0.51
hit_type                                 = fire_wound
fire_distance                            = 1000
bullet_speed                             = 970
rpm                                      = 680
rpm_empty_click                          = 200

use_aim_bullet                           = false
time_to_aim                              = 0.0 ;  3.0
zoom_dof                                 = 0.5, 1.0, 180
zoom_enabled                             = true
reload_dof                               = 0.0, 0.5, 5, 2
control_inertion_factor = 1.0f
crosshair_inertion                       = 6.3
fire_dispersion_base                     = 0.215
fire_dispersion_condition_factor         = 0.001

misfire_probability                      = 0.0005
misfire_start_condition                  = 0.7 ;  0.85
misfire_start_prob                       = 0.007
misfire_end_condition                    = 0.11
misfire_end_prob                         = 0.10

condition_queue_shot_dec                 = 0.0008
condition_shot_dec                       = 0.0008

cam_return                               = 0
cam_relax_speed                          = 7
cam_dispersion                           = 1.338
cam_dispersion_frac                      = 1.1
cam_dispersion_inc                       = 0.0475
cam_max_angle                            = 50.0
cam_max_angle_horz                       = 50.0
cam_step_angle_horz                      = 1.65
zoom_cam_relax_speed                     = 7
zoom_cam_dispersion                      = 0.35
zoom_cam_dispersion_frac                 = 1.0
zoom_cam_dispersion_inc                  = 0.008
zoom_cam_max_angle                       = 5.0
zoom_cam_max_angle_horz                  = 1.0
zoom_cam_step_angle_horz                 = 1.1

PDM_disp_accel_factor                    = 2.5
PDM_disp_base                            = 0.85
PDM_disp_crouch                          = 1.0
PDM_disp_crouch_no_acc                   = 1.0
PDM_disp_vel_factor                      = 2.5

cam_relax_speed_ai                       = 360
zoom_cam_relax_speed_ai                  = 360
holder_fov_modifier                      = 1.0
holder_range_modifier                    = 1.85
min_radius                               = 0
max_radius                               = 500
hit_probability_gd_novice                = 1.00
hit_probability_gd_stalker               = 1.00
hit_probability_gd_veteran               = 1.00
hit_probability_gd_master                = 1.00

kill_msg_x                               = 84
kill_msg_y                               = 28
kill_msg_width                           = 73
kill_msg_height                          = 30

hud_fov                             = 0.78 
;-----------------------------------------------------------------------------------------SND----------------------------------------------------------------------------------------------------------------
snd_bore                                 = $no_sound
snd_reload                               = weapons\l85_young_prince\l85_reload
snd_reload_empty                         = weapons\l85_young_prince\l85_reload_empty
snd_reload_misfire                       = weapons\l85\l85_unjam

snd_shoot                                = weapons\l85_young_prince\l85_shot_1
snd_shoot1                               = weapons\l85_young_prince\l85_shot_2
snd_shoot2                               = weapons\l85_young_prince\l85_shot_3
snd_shoot3                               = weapons\l85_young_prince\l85_shot_4
snd_shoot4                               = weapons\l85_young_prince\l85_shot_5

snd_silncer_shot                         = weapons\l85_young_prince\l85_shot_sil_1
snd_silncer_shot1                        = weapons\l85_young_prince\l85_shot_sil_2
snd_silncer_shot2                        = weapons\l85_young_prince\l85_shot_sil_3

snd_switch_mode			                 = weapons\ru556\ru556_firemode
snd_empty				                 = weapons\generic\ar_empty,	0.7
;----------------------------------------------------------------HUD------------------------------------------------------------------------------------
[wpn_l85_m2_hud]:hud_base

item_visual                              = dynamics\weapons\wpn_l85_m2\wpn_l85_m2_hud.ogf

attach_place_idx                         = 0
zoom_hide_crosshair                      = true   

;----------
item_position                            = 0, 0, 0
item_orientation                         = 0, 0, 0

hands_position_16x9                      = -0.015000, 0.003000, -0.140000 ;final
hands_orientation_16x9                   = 0.000000, 0.000000, 0.000000

aim_hud_offset_pos_16x9				= -0.066790,0.013700,-0.049397
aim_hud_offset_rot_16x9				= -0.020500,0.000100,0.000000
;----------

lowered_hud_offset_pos_16x9				 = 0.16, 0.02, 0.0
lowered_hud_offset_rot_16x9				 = 0.2, -0.7, 0.0

hands_position                           = 0, 0, -0.03
hands_orientation                        = 0, 0, 0

aim_hud_offset_pos                       = -0.08269, 0.0132, -0.23
aim_hud_offset_rot                       = 0, 0, 0

		lowered_hud_offset_pos_16x9		= 0.1,0,0
		lowered_hud_offset_rot_16x9		= 0.1,-0.8,0.1  

gl_hud_offset_pos                        = 0, 0, 0
gl_hud_offset_pos_16x9                   = 0, 0, 0
gl_hud_offset_rot                        = 0, 0, 0
gl_hud_offset_rot_16x9                   = 0, 0, 0

lean_hud_offset_pos                      = 0, 0, 0
lean_hud_offset_rot                      = 0, 0, 0

;---------
anm_hide                                 = l85_bs_holster, idle
anm_idle                                 = l85_bs_idle, idle, 0.9
anm_idle_aim                             = l85_bs_loop, idle
anm_idle_aim_moving                      = l85_bs_loop, idle
anm_idle_aim_moving_crouch               = l85_bs_loop, idle
anm_idle_moving                          = l85_bs_walk, idle
anm_idle_moving_crouch                   = l85_bs_walk, idle
anm_idle_sprint                          = l85_bs_sprint, idle, 1.2
anm_reload                               = l85_bs_reload, reload
anm_reload_empty                         = l85_bs_reload_empty, reload_empty
anm_reload_misfire                       = l85_bs_unjam, unjam
anm_switch_mode                  		 = l85_bs_firemode, idle
anm_shots                                = l85_bs_shoot, shoot
anm_show                                 = l85_bs_draw, idle
;----------

shell_bone                               = wpn_body
shell_dir                                = 0, 1, 0
shell_point                              = 0, 0, -0.18

fire_bone                                = muzzle
fire_bone2                               = wpn_body
fire_point                               = 0, 0, 0
fire_point2                              = 0, 0, 0

;---------------------------------------------------------------------------Addons----------------------------------------------------------------------
[wpn_l85_m2_ac10632]:wpn_l85_m2

visual = dynamics\weapons\wpn_l85_m2\wpn_l85_m2_world.ogf          

1icon_layer			= ac10632
1icon_layer_x			= 90
1icon_layer_y			= -10

inv_weight                                         = 3.615

hud				= wpn_l85_m2_ac10632_hud

[wpn_l85_m2_ac10632_hud]:wpn_l85_m2_hud

item_visual                	= dynamics\weapons\wpn_l85_m2\wpn_l85_m2_ac10632_hud.ogf

aim_hud_offset_pos_16x9				= -0.067690,0.009600,-0.049397
aim_hud_offset_rot_16x9				= -0.020500,0.000100,0.000000
;-------------------------------------------------------------------------------
[wpn_l85_m2_acog]:wpn_l85_m2

visual					     = dynamics\weapons\wpn_l85_m2\wpn_l85_m2_world.ogf

1icon_layer                                        = acog
1icon_layer_x			= 60
1icon_layer_y			= -12

inv_weight                                         = 3.850
scope_status                                       = 1
scope_texture                                      = wpn_crosshair_acog
scope_zoom_factor                                  = 25
zoom_rotate_time                                   = 0.25

hud					                               = wpn_l85_m2_acog_hud

[wpn_l85_m2_acog_hud]:wpn_l85_m2_hud

item_visual				= dynamics\weapons\wpn_l85_m2\wpn_l85_m2_acog_hud.ogf

aim_hud_offset_pos_16x9				= -0.068090,0.011000,-0.049397
aim_hud_offset_rot_16x9				= -0.020500,0.000100,0.000000
;-------------------------------------------------------------------------------
[wpn_l85_m2_eot]:wpn_l85_m2

visual = dynamics\weapons\wpn_l85_m2\wpn_l85_m2_world.ogf

1icon_layer			    = eot
1icon_layer_x			= 80
1icon_layer_y			= -10

inv_weight                                         = 3.800

hud				= wpn_l85_m2_eot_hud



[wpn_l85_m2_eot_hud]:wpn_l85_m2_hud

item_visual                	= dynamics\weapons\wpn_l85_m2\wpn_l85_m2_eot_hud.ogf

aim_hud_offset_pos_16x9				= -0.067290,0.003200,-0.049397
aim_hud_offset_rot_16x9				= -0.020500,0.000100,0.000000
;-----------------------------------------------------------------------------
[wpn_l85_m2_c-more]:wpn_l85_m2

visual					= dynamics\weapons\wpn_l85_m2\wpn_l85_m2_world.ogf
hud						= wpn_l85_m2_c-more_hud

1icon_layer			    = c-more
1icon_layer_x			= 80
1icon_layer_y			= -8

inv_weight                                         = 3.800

[wpn_l85_m2_c-more_hud]:wpn_l85_m2_hud

item_visual				= dynamics\weapons\wpn_l85_m2\wpn_l85_m2_c-more_hud.ogf

aim_hud_offset_pos_16x9				= -0.067990,0.012500,-0.049397
aim_hud_offset_rot_16x9				= -0.020500,0.000100,0.000000
;--------------------------------------------------------------------------------
[wpn_l85_m2_specter]:wpn_l85_m2

visual					= dynamics\weapons\wpn_l85_m2\wpn_l85_m2_world.ogf

hud					= wpn_l85_m2_specter_hud

1icon_layer                              = specter
1icon_layer_x                            = 40
1icon_layer_y                            = -12

inv_weight                                         = 4.170
scope_status                                       = 1
scope_texture                                      = wpn_crosshair_specter
scope_zoom_factor                                  = 25
zoom_rotate_time                                   = 0.25
scope_dynamic_zoom                                 = off

scope_zoom_factor_alt             = 0

use_alt_aim_hud                   = true		

[wpn_l85_m2_specter_hud]:wpn_l85_m2_hud

item_visual				= dynamics\weapons\wpn_l85_m2\wpn_l85_m2_specter_hud.ogf

aim_hud_offset_pos_16x9				= -0.068090,0.013800,-0.057597
aim_hud_offset_rot_16x9				= -0.020500,0.000100,0.000000

aim_hud_offset_alt_pos_16x9				= -0.068090,-0.007600,-0.049397
aim_hud_offset_alt_rot_16x9				= 0.000900,-0.000250,0.000000
;--------------------------------------------------------------------------------
[wpn_l85_m2_0kp2]:wpn_l85_m2

visual					= dynamics\weapons\wpn_l85_m2\wpn_l85_m2_world.ogf

hud						= wpn_l85_m2_0kp2_hud

inv_weight                                         = 3.700

1icon_layer			    = 0kp2
1icon_layer_x			= 80
1icon_layer_y			= -2

[wpn_l85_m2_0kp2_hud]:wpn_l85_m2_hud

item_visual				= dynamics\weapons\wpn_l85_m2\wpn_l85_m2_0kp2_hud.ogf

aim_hud_offset_pos_16x9				= -0.064990,0.015700,-0.049397
aim_hud_offset_rot_16x9				= -0.020500,0.000100,0.000000
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_l85_m2_mepro]:wpn_l85_m2

visual					= dynamics\weapons\wpn_l85_m2\wpn_l85_m2_world.ogf

hud						= wpn_l85_m2_mepro_hud

inv_weight                                         = 3.872

1icon_layer			    = mepro
1icon_layer_x			= 90
1icon_layer_y			= -8

[wpn_l85_m2_mepro_hud]:wpn_l85_m2_hud

item_visual				= dynamics\weapons\wpn_l85_m2\wpn_l85_m2_mepro_hud.ogf

aim_hud_offset_pos_16x9				= -0.068490,0.003900,-0.049397
aim_hud_offset_rot_16x9				= -0.020500,0.000100,0.000000
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_l85_m2_leupold]:wpn_l85_m2

visual					= dynamics\weapons\wpn_l85_m2\wpn_l85_m2_world.ogf

hud					= wpn_l85_m2_leupold_hud

1icon_layer                              = leupold
1icon_layer_x			= 65
1icon_layer_y			= -8

inv_weight                                         = 4.180
scope_status                                       = 1
scope_texture                                      = wpn_crosshair_leupold
scope_zoom_factor                                  = 7
zoom_rotate_time                                   = 0.25
scope_dynamic_zoom                                 = off

[wpn_l85_m2_leupold_hud]:wpn_l85_m2_hud

item_visual				= dynamics\weapons\wpn_l85_m2\wpn_l85_m2_leupold_hud.ogf

aim_hud_offset_pos_16x9				= -0.067990,0.008600,-0.049397
aim_hud_offset_rot_16x9				= -0.020500,0.000100,0.000000
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_l85_m2_aimpoint]:wpn_l85_m2

visual					= dynamics\weapons\wpn_l85_m2\wpn_l85_m2_world.ogf

hud						= wpn_l85_m2_aimpoint_hud

inv_weight                                         = 3.630

1icon_layer			    = aimpoint
1icon_layer_x			= 90
1icon_layer_y			= -10

[wpn_l85_m2_aimpoint_hud]:wpn_l85_m2_hud

item_visual				= dynamics\weapons\wpn_l85_m2\wpn_l85_m2_aimpoint_hud.ogf

aim_hud_offset_pos_16x9				= -0.068090,0.008400,-0.049397
aim_hud_offset_rot_16x9				= -0.014600,0.000300,0.000000
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_l85_m2_point_aimpro]:wpn_l85_m2

visual					= dynamics\weapons\wpn_l85_m2\wpn_l85_m2_world.ogf

hud						= wpn_l85_m2_point_aimpro_hud

inv_weight                                         = 3.830

1icon_layer			    = point_aimpro
1icon_layer_x			= 100
1icon_layer_y			= -18

[wpn_l85_m2_point_aimpro_hud]:wpn_l85_m2_hud

item_visual				= dynamics\weapons\wpn_l85_m2\wpn_l85_m2_aimpoint_pro_hud.ogf

aim_hud_offset_pos_16x9				= -0.067790,0.011800,-0.049397
aim_hud_offset_rot_16x9				= -0.000300,0.000300,0.000000
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_l85_m2_ekp8_18]:wpn_l85_m2

visual					= dynamics\weapons\wpn_l85_m2\wpn_l85_m2_world.ogf

hud						= wpn_l85_m2_ekp8_18_hud

inv_weight                                         = 3.770

1icon_layer			    = ekp8_18
1icon_layer_x			= 90
1icon_layer_y			= -2

[wpn_l85_m2_ekp8_18_hud]:wpn_l85_m2_hud

item_visual				= dynamics\weapons\wpn_l85_m2\wpn_l85_m2_ekp8_18_hud.ogf

aim_hud_offset_pos_16x9				= -0.067090,0.003600,-0.049397
aim_hud_offset_rot_16x9				= -0.020500,-0.001850,0.000000
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_l85_m2_e0t2]:wpn_l85_m2

visual					= dynamics\weapons\wpn_l85_m2\wpn_l85_m2_world.ogf

hud						= wpn_l85_m2_e0t2_hud

inv_weight                                         = 3.730

1icon_layer			    = e0t2
1icon_layer_x			= 85
1icon_layer_y			= -12

[wpn_l85_m2_e0t2_hud]:wpn_l85_m2_hud

item_visual				= dynamics\weapons\wpn_l85_m2\wpn_l85_m2_e0t2_hud.ogf

aim_hud_offset_pos_16x9				= -0.067790,0.008500,-0.056697
aim_hud_offset_rot_16x9				= -0.020500,0.000100,0.000000
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_l85_m2_pn23]:wpn_l85_m2

visual					= dynamics\weapons\wpn_l85_m2\wpn_l85_m2_world.ogf

hud					= wpn_l85_m2_pn23_hud

1icon_layer                              = pn23
1icon_layer_x			= 40
1icon_layer_y			= -16

;;installed_upgrades                       = up_fourte_svd_nimble
;scope_nightvision                        = scope_nightvision_3gen

nv_scope_status = 1

inv_weight                                         = 4.150
scope_status                                       = 1
scope_texture                                      = wpn_crosshair_pn23
scope_zoom_factor                                  = 25
zoom_rotate_time                                   = 0.25

[wpn_l85_m2_pn23_hud]:wpn_l85_m2_hud

item_visual				= dynamics\weapons\wpn_l85_m2\wpn_l85_m2_pn23_hud.ogf

aim_hud_offset_pos_16x9				= -0.068390,0.002000,-0.055197
aim_hud_offset_rot_16x9				= -0.020500,0.000100,0.000000
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_l85_m2_gauss_sight]:wpn_l85_m2

visual					= dynamics\weapons\wpn_l85_m2\wpn_l85_m2_world.ogf

hud					= wpn_l85_m2_gauss_sight_hud

1icon_layer                              = gauss_sight
1icon_layer_x			= 50
1icon_layer_y			= -4

inv_weight                                         = 4.900
scope_status                                       = 1
scope_texture                                      = wpn_crosshair_gauss
scope_zoom_factor                                  = 12
zoom_rotate_time                                   = 0.25
scope_dynamic_zoom                                 = off
;;installed_upgrades                                 = up_fourtc_svd_nimble

[wpn_l85_m2_gauss_sight_hud]:wpn_l85_m2_hud

item_visual				= dynamics\weapons\wpn_l85_m2\wpn_l85_m2_gauss_hud.ogf

aim_hud_offset_pos_16x9				= -0.068190,0.021700,-0.060797
aim_hud_offset_rot_16x9				= -0.020500,0.000100,0.000000
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_l85_m2_compm4s]:wpn_l85_m2

hud					= wpn_l85_m2_compm4s_hud

visual					= dynamics\weapons\wpn_l85_m2\wpn_l85_m2_world.ogf

1icon_layer                              = compm4s
1icon_layer_x			= 90
1icon_layer_y			= -14

inv_weight                               = 3.880

[wpn_l85_m2_compm4s_hud]:wpn_l85_m2_hud

item_visual                		= dynamics\weapons\wpn_l85_m2\wpn_l85_m2_compm4s_hud.ogf

aim_hud_offset_pos_16x9				= -0.067990,0.012100,-0.049397
aim_hud_offset_rot_16x9				= -0.008450,0.000100,0.000000
;-----------------------------------------------------------------------------------------------------
[wpn_l85_m2_marchf]:wpn_l85_m2

1icon_layer                              = marchf
1icon_layer_x			= 70
1icon_layer_y			= -8

inv_weight                               = 4.140

hud                                      = wpn_l85_m2_marchf_hud
visual                                   = dynamics\weapons\wpn_l85_m2\wpn_l85_m2_world.ogf

scope_status                             = 1
scope_dynamic_zoom                       = off
scope_texture                            = wpn_crosshair_marchf
scope_zoom_factor                        = 6

[wpn_l85_m2_marchf_hud]:wpn_l85_m2_hud

item_visual                              = dynamics\weapons\wpn_l85_m2\wpn_l85_m2_marchf_hud.ogf

aim_hud_offset_pos_16x9				= -0.067690,0.011500,-0.068897
aim_hud_offset_rot_16x9				= -0.020500,0.000100,0.000000
;------------------------------------------------------------------------------------------------
[wpn_l85_m2_kemper]:wpn_l85_m2

inv_weight			= 3.765

hud				= wpn_l85_m2_kemper_hud

1icon_layer			    = kemper
1icon_layer_x			= 85
1icon_layer_y			= -14

visual				= dynamics\weapons\wpn_l85_m2\wpn_l85_m2_world.ogf

scope_status			= 0

scope_dynamic_zoom = off

[wpn_l85_m2_kemper_hud]:wpn_l85_m2_hud

item_visual                	= dynamics\weapons\wpn_l85_m2\wpn_l85_m2_kemper_hud.ogf

aim_hud_offset_pos_16x9				= -0.067990,0.005800,-0.049397
aim_hud_offset_rot_16x9				= -0.020500,0.000100,0.000000
;------------------------------------------------------------------------------------------------
[wpn_l85_m2_triji]:wpn_l85_m2

visual					     = dynamics\weapons\wpn_l85_m2\wpn_l85_m2_world.ogf

inv_grid_width     = 5
inv_grid_height    = 2
inv_grid_x         = 158
inv_grid_y         = 38

inv_weight                                         = 3.925
scope_status                                       = 1
scope_texture                                      = wpn_crosshair_acog_rmr
scope_zoom_factor                                  = 25
zoom_rotate_time                                   = 0.25

hud					                               = wpn_l85_m2_triji_hud

scope_zoom_factor_alt             = 0

use_alt_aim_hud                   = true		

[wpn_l85_m2_triji_hud]:wpn_l85_m2_hud

item_visual				= dynamics\weapons\wpn_l85_m2\wpn_l85_m2_trijicon_rmr_hud.ogf

aim_hud_offset_pos_16x9				= -0.068090,0.011000,-0.049397
aim_hud_offset_rot_16x9				= -0.020500,0.000100,0.000000

aim_hud_offset_alt_pos_16x9				= -0.085790,-0.054800,-0.049397
aim_hud_offset_alt_rot_16x9				= -0.020500,0.000100,0.789549
;----------------------------------------------------------------------------------------------------------------------------
[wpn_l85_m2_spec_alt]:wpn_l85_m2

visual					= dynamics\weapons\wpn_l85_m2\wpn_l85_m2_world.ogf

hud					= wpn_l85_m2_spec_alt_hud

inv_grid_width     = 5
inv_grid_height    = 2
inv_grid_x         = 153
inv_grid_y         = 38

inv_weight                                         = 4.245
scope_status                                       = 1
scope_texture                                      = wpn_crosshair_specter
scope_zoom_factor                                  = 25
zoom_rotate_time                                   = 0.25
scope_dynamic_zoom                                 = off

scope_zoom_factor_alt             = 0

use_alt_aim_hud                   = true		

[wpn_l85_m2_spec_alt_hud]:wpn_l85_m2_hud

item_visual				= dynamics\weapons\wpn_l85_m2\wpn_l85_m2_spec_alt_hud.ogf

aim_hud_offset_pos_16x9				= -0.068090,0.013800,-0.057597
aim_hud_offset_rot_16x9				= -0.020500,0.000100,0.000000

aim_hud_offset_alt_pos_16x9				= -0.085790,-0.054800,-0.049397
aim_hud_offset_alt_rot_16x9				= -0.020500,0.000100,0.789549
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_l85_m2_mark8_rmr]:wpn_l85_m2

visual					= dynamics\weapons\wpn_l85_m2\wpn_l85_m2_world.ogf

hud					= wpn_l85_m2_mark8_rmr_hud

inv_grid_width     = 5
inv_grid_height    = 2
inv_grid_x         = 148
inv_grid_y         = 38

inv_weight                                         = 4.355
scope_status                                       = 1
scope_texture                                      = wpn_crosshair_leupold_rmr
scope_zoom_factor                                  = 25
zoom_rotate_time                                   = 0.25
scope_dynamic_zoom                                 = off

scope_zoom_factor_alt             = 0

use_alt_aim_hud                   = true		

[wpn_l85_m2_mark8_rmr_hud]:wpn_l85_m2_hud

item_visual				= dynamics\weapons\wpn_l85_m2\wpn_l85_m2_mark8_rmr_hud.ogf

aim_hud_offset_pos_16x9				= -0.067990,0.008600,-0.049397
aim_hud_offset_rot_16x9				= -0.020500,0.000100,0.000000

aim_hud_offset_alt_pos_16x9				= -0.085790,-0.054800,-0.049397
aim_hud_offset_alt_rot_16x9				= -0.020500,0.000100,0.789549
;------------------------------------------------------------------------------------