;------------------------------------------------------------------------------------------------
[wpn_remington700_bas]:identity_immunities,weapon_probability,default_weapon_params;wpn_k98_sounds
        GroupControlSection         = spawn_group
        $npc                        = on
        $prefetch                   = 8
        $spawn                      = "weapons\remington700"
        scheduled                   = off
        cform                       = skeleton
        parent_section              = wpn_remington700_bas
        
        class                       = WP_SVD
        slot                        = 2
        animation_slot              = 3
        ef_main_weapon_type         = 3
        ef_weapon_type              = 11
        hand_dependence             = 1
        single_handed               = 0

icons_texture                                       = ui\ui_icon_bas        
inv_grid_width     = 6
inv_grid_height    = 2
inv_grid_x         = 46
inv_grid_y         = 0
		
        inv_name                    = st_wpn_remington700_bas
        inv_name_short              = st_wpn_remington700_bas
        description                 = st_wpn_remington700_bas_descr
        
        kind                        = w_sniper
        inv_weight                  = 3.96
        cost                        = 33000
        repair_type                 = rifle_7
        weapon_class                = sniper_rifle
        
        hud                         = wpn_remington700_bas_hud
        visual                      = dynamics\weapons\wpn_remington700_bas\wpn_remington700_bas_world.ogf
		position                    = -0.026, 0.0, -0.01
        orientation                 = 0, 30, 0
        fire_point                  = 0, 0.168, 0.755
        fire_point2                 = 0, 0.168, 0.755
        strap_bone0                 = bip01_spine2
        strap_bone1                 = bip01_spine1
        strap_position              = -0.15, -0.15, 0.45
        strap_orientation           = -25, -189, 65
        ph_mass                     = 7
        
        ;flame_particles             = weapons\generic_weapon06
        ;smoke_particles             = weapons\generic_shoot_00
		
		        flame_particles             = ghost_particles\weapons\generic_smoke_eft_sil 
        
		        smoke_particles		   	    = ghost_particles\weapons\flame_eft_sks          ;particles remade incomp.
		
		shell_point		 		    = 0, 0.129, 0.192
		shell_dir		 		    = 0, 0, 0.4


        light_disabled              = false
        light_color                 = 0.6, 0.5, 0.3
        light_range                 = 4.0
        light_time                  = 0.2
        light_var_color             = 0.05
        light_var_range             = 0.5
        		
upgrades                                 = up_gr_firstab_sv98, up_gr_seconab_sv98, up_gr_thirdab_sv98
installed_upgrades                       =
upgrade_scheme                           = upgrade_scheme_svd
		
        upgr_icon_x                 = 1450
        upgr_icon_y                 = 1950
        upgr_icon_width             = 300
        upgr_icon_height            = 100
        
        fire_modes                  = 1
        ammo_class                  = ammo_7.62x51_fmj, ammo_7.62x51_fmj_bad, ammo_7.62x51_fmj_verybad, ammo_7.62x51_ap, ammo_7.62x51_ap_bad, ammo_7.62x51_ap_verybad
        ammo_current                = 5
        ammo_elapsed                = 0
        ammo_limit                  = 5
        ammo_mag_size               = 5
        startup_ammo                = 5
        
        scopes                      = archangel, magpul_pro, mod_x_gen3, lapua700
        scope_status                = 1
        scope_dynamic_zoom          = on

        scope_texture               = wpn_crosshair_mark4
        scope_x                     = 49
        scope_y                     = 7
        scope_zoom_factor           = 6
        
        silencer_name               = wpn_sil_daniel
        silencer_status             = 2
        silencer_x                  = 248
        silencer_y                  = 5
        silencer_light_color        = 0.6, 0.5, 0.3
        silencer_light_range        = 0.01
        silencer_light_time         = 0.2
        silencer_light_var_color    = 0.05
        silencer_light_var_range    = 0.5
		
        silencer_smoke_particles    = ghost_particles\weapons\generic_smoke_eft_sil
        
        grenade_launcher_status     = 0
        
        hit_impulse                 = 42
        hit_power                   = 1.3, 1.3, 1.3, 1.3
        hit_type                    = fire_wound
        fire_distance               = 1800
        bullet_speed                = 1200
        rpm                         = 40
        rpm_empty_click             = 200
        
        use_aim_bullet              = true
        time_to_aim                 = 0.0 ;  1.0
        zoom_enabled                = true
        zoom_rotate_time            = 0.25
        reload_dof                  = 0, 0.5, 5, 2.2
control_inertion_factor = 1.0f
        crosshair_inertion          = 9
        fire_dispersion_base        = 0.05
        fire_dispersion_condition_factor = 0.001
        
        misfire_probability         = 0.005
        misfire_start_condition     = 0.7 ;  0.85
        misfire_start_prob          = 0.005
        misfire_end_condition       = 0.11
        misfire_end_prob            = 0.09
        
        condition_queue_shot_dec    = 0.0055
        condition_shot_dec          = 0.0037
        
        cam_return                  = 1
        cam_relax_speed             = 4.5
        cam_dispersion              = 2.5
        cam_dispersion_frac         = 1.0
        cam_dispersion_inc          = 2.5
        cam_max_angle               = 50.0
        cam_max_angle_horz          = 50.0
        cam_step_angle_horz         = 0.25
        zoom_cam_relax_speed        = 0.75
        zoom_cam_dispersion         = 1.0
        zoom_cam_dispersion_frac    = 1.0
        zoom_cam_dispersion_inc     = 1.5
        zoom_cam_max_angle          = 50.0
        zoom_cam_max_angle_horz     = 50.0
        zoom_cam_step_angle_horz    = 2.0
        
        PDM_disp_accel_factor       = 3.0
        PDM_disp_base               = 1.5
        PDM_disp_crouch             = 1.0
        PDM_disp_crouch_no_acc      = 1.0
        PDM_disp_vel_factor         = 3.0
        
        cam_relax_speed_ai          = 360
        zoom_cam_relax_speed_ai     = 120.75
        holder_fov_modifier         = 0.75
        holder_range_modifier       = 2.00
        min_radius                  = 0
        max_radius                  = 800
        hit_probability_gd_novice   = 1.0
        hit_probability_gd_stalker  = 1.0
        hit_probability_gd_veteran  = 1.0
        hit_probability_gd_master   = 1.0
        
        kill_msg_x                  = 0
        kill_msg_y                  = 0
        kill_msg_width              = 98
        kill_msg_height             = 23
		
hud_fov                             = 0.78 
;---------------------------------------------------------------SND-------------------------------------------------------------------------
snd_draw                = weapons\scar_yang_prince\scar_inspect
snd_holster				= weapons\generic\rifle_holster
snd_shoot					    = eft_wp\dvl_10\dvl_shoot
snd_silncer_shot			    = eft_wp\dvl_10\dvl_shoot_silenced
snd_bore						= weapons\toz106\inspect
snd_empty						= weapons\toz106\empty_click_rifle
snd_reload						= weapons\toz106\reload
snd_reload_empty				= weapons\toz106\reload_empty
snd_reload_misfire              = weapons\toz106\reload_empty
;---------------------------------------------------------------HUD-------------------------------------------------------------------------
[wpn_remington700_bas_hud]:hud_base

        item_visual                 = dynamics\weapons\wpn_remington700_bas\wpn_remington700_bas_hud.ogf
				
        attach_place_idx            = 0
        zoom_hide_crosshair         = true
        
;--------
item_position				= -0.000156,0.000233,-0.004162
item_orientation			= 0.000000,0.000000,0.000000

hands_position_16x9				= -0.024400,-0.007600,-0.196501
hands_orientation_16x9			= 1.650000,1.203999,-2.649999

aim_hud_offset_pos_16x9				= -0.062150,0.015400,-0.061400
aim_hud_offset_rot_16x9				= 0.024500,0.053290,-0.046500
;--------
        
        hands_position              = -0.03, -0.175, 0.1
        hands_orientation           = 0, 1.5, 0
        
        aim_hud_offset_pos          = -0.1081, 0.04, -0.3
        aim_hud_offset_rot          = 0, 0, 0
		
;---------        
anm_show						= toz106_draw_fullstock, draw
anm_show_empty					= toz106_draw_fullstock, draw_empty

anm_hide             			= toz106_hide_fullstock, hide
anm_hide_empty             		= toz106_hide_fullstock, hide_empty

anm_idle             			= toz106_idle_fullstock, idle
anm_idle_empty             		= toz106_idle_fullstock, idle_empty

anm_shots						= toz106_shoot_fullstock_1, shoot_1
anm_shots1						= toz106_shoot_fullstock_2, shoot_2
anm_shots2						= toz106_shoot_fullstock_3, shoot_3
anm_shot_l						= toz106_shoot_fullstock_2, shoot_2 ;shoot_last

;anm_shots_aim					= toz106_shoot_aim_fullstock, shoot_1
;anm_shots_aim1					= toz106_shoot_aim_fullstock, shoot_2
;anm_shots_aim2					= toz106_shoot_aim_fullstock, shoot_3
;anm_shot_l_aim					= toz106_shoot_aim_fullstock, shoot_1 ;shoot_last

anm_idle_aim					= toz106_idle_aim_fullstock, idle_aim
anm_idle_aim_empty				= toz106_idle_aim_fullstock, idle_aim_empty

anm_reload						= toz106_reload_4rnd_fullstock, reload                   
anm_reload_empty				= toz106_reload_empty_4rnd_fullstock, reload_empty_old 

anm_idle_moving 				= toz106_idle_moving_fullstock, idle                       , 0.9
anm_idle_moving_empty 			= toz106_idle_moving_fullstock, idle_empty                 , 0.9

anm_idle_moving_crouch 			= toz106_idle_moving_fullstock, idle
anm_idle_moving_empty_crouch 	= toz106_idle_moving_fullstock, idle_empty

anm_idle_sprint					= toz106_idle_sprint_fullstock, idle
anm_idle_sprint_empty			= toz106_idle_sprint_fullstock, idle_empty

anm_bore						= toz106_inspect_fullstock, inspect
anm_bore_empty					= toz106_inspect_fullstock, inspect_empty
anm_reload_misfire              = toz106_reload_empty_4rnd_fullstock, reload_empty_old
;--------
        
shell_dir                   = 0, 1, 0

shell_point				    = 0,0,0 ;0.013,0.046,0.463
shell_bone              	= shell

fire_point				= 0.000000,0.009000,0.224000
fire_bone               	= muzzle
fire_point2		            = 0.0,0.0,0.0
freelook_z_offset_mul		= 0.4
fire_bone2                  = wpn_body

		lowered_hud_offset_pos_16x9		= 0.1,0,0
		lowered_hud_offset_rot_16x9		= 0.1,-0.8,0.1 

;-------------------------------------------------------------------ADDONS------------------------------------------------------------------------------
[wpn_remington700_bas_archangel]:wpn_remington700_bas

parent_section              = wpn_remington700_bas_archangel

visual					     = dynamics\weapons\wpn_remington700_bas\wpn_remington700_bas_archangel_world.ogf                                                                                                                                                                                                                                                  _v.ogf

inv_name                                 = st_wpn_remington700_bas_archangel
inv_name_short                           = st_wpn_remington700_bas_archangel
description                              = st_wpn_remington700_bas_archangel_descr

inv_grid_width     = 6
inv_grid_height    = 2
inv_grid_x         = 46
inv_grid_y         = 2


inv_weight                                         = 3.850
scope_status                                       = 1
scope_texture                                      = wpn_crosshair_mark4
scope_zoom_factor                                  = 6
zoom_rotate_time                                   = 0.25
scope_dynamic_zoom                                 = on

hud					                               = wpn_remington700_bas_archangel_hud

        ammo_mag_size               = 20
        startup_ammo                = 20

        silencer_x                  = 248
        silencer_y                  = 9

bullet_speed                = 1200
fire_dispersion_base        = 0.04

zoom_cam_dispersion         = 1.0
zoom_cam_dispersion_inc     = 1.4
zoom_cam_step_angle_horz    = 0.9
;----------------------------------------------------------------------------------------------------
[wpn_remington700_bas_archangel_hud]:wpn_remington700_bas_hud

item_visual				= dynamics\weapons\wpn_remington700_bas\wpn_remington700_bas_archangel_hud.ogf

;----
aim_hud_offset_pos_16x9				= -0.062650,0.016600,-0.062800
aim_hud_offset_rot_16x9				= 0.024500,0.053290,-0.046500

hands_position_16x9				= -0.023400,-0.004400,-0.201401
hands_orientation_16x9			= 1.789999,1.110000,-2.649999
;----

anm_show						= toz106_draw, draw
anm_show_empty					= toz106_draw, draw_empty

anm_hide             			= toz106_hide, hide
anm_hide_empty             		= toz106_hide, hide_empty

anm_idle             			= toz106_idle, idle
anm_idle_empty             		= toz106_idle, idle_empty

anm_shots						= toz106_shoot_1, shoot_1
anm_shots1						= toz106_shoot_2, shoot_2
anm_shots2						= toz106_shoot_3, shoot_3
anm_shot_l						= toz106_shoot_1, shoot_1

anm_shots_aim					= toz106_shoot_aim, shoot_1
anm_shots_aim1					= toz106_shoot_aim, shoot_2
anm_shots_aim2					= toz106_shoot_aim, shoot_3
anm_shot_l_aim					= toz106_shoot_aim, shoot_1

anm_idle_aim					= toz106_idle_aim, idle_aim
anm_idle_aim_empty				= toz106_idle_aim, idle_aim_empty

anm_reload						= toz106_reload_4rnd_fullstock, reload
anm_reload_empty				= toz106_reload_empty_4rnd_fullstock, reload_empty_old

anm_idle_moving 				= toz106_idle_moving, idle                  , 0.9
anm_idle_moving_empty 			= toz106_idle_moving, idle_empty            , 0.9

anm_idle_moving_crouch 			= toz106_idle_moving, idle
anm_idle_moving_empty_crouch 	= toz106_idle_moving, idle_empty

anm_idle_sprint					= toz106_idle_sprint, idle
anm_idle_sprint_empty			= toz106_idle_sprint, idle_empty

anm_bore						= toz106_inspect, inspect
anm_bore_empty					= toz106_inspect, inspect_empty
anm_reload_misfire              = toz106_reload_empty_4rnd_fullstock, reload_empty_old
;----------------------------------------------------------------------------------------------------------------------------
[wpn_remington700_bas_magpul_pro]:wpn_remington700_bas

parent_section              = wpn_remington700_bas_magpul_pro

visual					= dynamics\weapons\wpn_remington700_bas\wpn_remington700_bas_magpul_pro_world.ogf

inv_name                                 = st_wpn_remington700_bas_magpul_pro
inv_name_short                           = st_wpn_remington700_bas_magpul_pro
description                              = st_wpn_remington700_bas_magpul_pro_descr

hud					= wpn_remington700_bas_magpul_pro_hud

inv_grid_width     = 6
inv_grid_height    = 2
inv_grid_x         = 46
inv_grid_y         = 4


inv_weight                                         = 3.750
scope_status                                       = 1
scope_texture                                      = wpn_crosshair_mark4
scope_zoom_factor                                  = 6
zoom_rotate_time                                   = 0.25
scope_dynamic_zoom                                 = on

        ammo_mag_size               = 12
        startup_ammo                = 12

scope_zoom_factor_alt             = 0

use_alt_aim_hud                   = true	

        silencer_x                  = 248
        silencer_y                  = 12

bullet_speed                = 1230
fire_dispersion_base        = 0.03

zoom_cam_dispersion         = 0.96
zoom_cam_dispersion_inc     = 1.3
zoom_cam_step_angle_horz    = 0.79
;----------------------------------------------------------------------------------------------------------------------------
[wpn_remington700_bas_magpul_pro_hud]:wpn_remington700_bas_hud

item_visual				= dynamics\weapons\wpn_remington700_bas\wpn_remington700_bas_magpul_pro_hud.ogf

;---
aim_hud_offset_pos_16x9				= -0.058350,0.012000,-0.062800
aim_hud_offset_rot_16x9				= 0.024500,0.053290,-0.046500

hands_position_16x9				= -0.027900,-0.013500,-0.223102
hands_orientation_16x9			= 1.460000,1.060000,-2.649999

aim_hud_offset_alt_pos_16x9				= -0.089050,-0.046600,-0.021000
aim_hud_offset_alt_rot_16x9				= 0.024500,0.053290,0.733499
;---

anm_show						= toz106_draw, draw
anm_show_empty					= toz106_draw, draw_empty

anm_hide             			= toz106_hide, hide
anm_hide_empty             		= toz106_hide, hide_empty

anm_idle             			= toz106_idle, idle
anm_idle_empty             		= toz106_idle, idle_empty

anm_shots						= toz106_shoot_1, shoot_1
anm_shots1						= toz106_shoot_2, shoot_2
anm_shots2						= toz106_shoot_3, shoot_3
anm_shot_l						= toz106_shoot_1, shoot_1

anm_shots_aim					= toz106_shoot_aim, shoot_1
anm_shots_aim1					= toz106_shoot_aim, shoot_2
anm_shots_aim2					= toz106_shoot_aim, shoot_3
anm_shot_l_aim					= toz106_shoot_aim, shoot_1

anm_idle_aim					= toz106_idle_aim, idle_aim
anm_idle_aim_empty				= toz106_idle_aim, idle_aim_empty

anm_reload						= toz106_reload_4rnd_fullstock, reload
anm_reload_empty				= toz106_reload_empty_4rnd_fullstock, reload_empty_old

anm_idle_moving 				= toz106_idle_moving, idle               , 0.9
anm_idle_moving_empty 			= toz106_idle_moving, idle_empty         , 0.9

anm_idle_moving_crouch 			= toz106_idle_moving, idle
anm_idle_moving_empty_crouch 	= toz106_idle_moving, idle_empty

anm_idle_sprint					= toz106_idle_sprint, idle
anm_idle_sprint_empty			= toz106_idle_sprint, idle_empty

anm_bore						= toz106_inspect, inspect
anm_bore_empty					= toz106_inspect, inspect_empty
anm_reload_misfire              = toz106_reload_empty_4rnd_fullstock, reload_empty_old
-------------------------------------------------------------------------------------------------------------------------------
[wpn_remington700_bas_mod_x_gen3]:wpn_remington700_bas

parent_section              = wpn_remington700_bas_mod_x_gen3

visual					= dynamics\weapons\wpn_remington700_bas\wpn_remington700_bas_mod_x_gen3_world.ogf

inv_name                                 = st_wpn_remington700_bas_mod_x_gen3
inv_name_short                           = st_wpn_remington700_bas_mod_x_gen3
description                              = st_wpn_remington700_bas_mod_x_gen3_descr

hud					= wpn_remington700_bas_mod_x_gen3_hud

inv_grid_width     = 6
inv_grid_height    = 2
inv_grid_x         = 46
inv_grid_y         = 6


inv_weight                                         = 3.700
scope_status                                       = 1
scope_texture                                      = wpn_crosshair_mark4
scope_zoom_factor                                  = 6
zoom_rotate_time                                   = 0.25
scope_dynamic_zoom                                 = on

        ammo_mag_size               = 12
        startup_ammo                = 12

scope_zoom_factor_alt             = 0

use_alt_aim_hud                   = true	

        silencer_x                  = 248
        silencer_y                  = 9

bullet_speed                = 1250
fire_dispersion_base        = 0.02

zoom_cam_dispersion         = 0.9
zoom_cam_dispersion_inc     = 1.23
zoom_cam_step_angle_horz    = 0.75
;----------------------------------------------------------------------------------------------------------------------------
[wpn_remington700_bas_mod_x_gen3_hud]:wpn_remington700_bas_hud

item_visual				= dynamics\weapons\wpn_remington700_bas\wpn_remington700_bas_mod_x_gen3_hud.ogf

;---
aim_hud_offset_pos_16x9				= -0.065950,0.006200,-0.035800
aim_hud_offset_rot_16x9				= 0.024500,0.053290,-0.046500

hands_position_16x9				= -0.015000,-0.020000,-0.200000
hands_orientation_16x9			= 2.249999,1.350000,-2.649999

aim_hud_offset_alt_pos_16x9				= -0.088100,-0.050700,-0.031600
aim_hud_offset_alt_rot_16x9				= 0.039500,0.040790,0.733499
;---

anm_show						= toz106_draw, draw
anm_show_empty					= toz106_draw, draw_empty

anm_hide             			= toz106_hide, hide
anm_hide_empty             		= toz106_hide, hide_empty

anm_idle             			= toz106_idle, idle
anm_idle_empty             		= toz106_idle, idle_empty

anm_shots						= toz106_shoot_1, shoot_1
anm_shots1						= toz106_shoot_2, shoot_2
anm_shots2						= toz106_shoot_3, shoot_3
anm_shot_l						= toz106_shoot_1, shoot_1

anm_shots_aim					= toz106_shoot_aim, shoot_1
anm_shots_aim1					= toz106_shoot_aim, shoot_2
anm_shots_aim2					= toz106_shoot_aim, shoot_3
anm_shot_l_aim					= toz106_shoot_aim, shoot_1

anm_idle_aim					= toz106_idle_aim, idle_aim
anm_idle_aim_empty				= toz106_idle_aim, idle_aim_empty

anm_reload						= toz106_reload_4rnd_fullstock, reload
anm_reload_empty				= toz106_reload_empty_4rnd_fullstock, reload_empty_old

anm_idle_moving 				= toz106_idle_moving, idle                         , 0.9
anm_idle_moving_empty 			= toz106_idle_moving, idle_empty                   , 0.9

anm_idle_moving_crouch 			= toz106_idle_moving, idle
anm_idle_moving_empty_crouch 	= toz106_idle_moving, idle_empty

anm_idle_sprint					= toz106_idle_sprint, idle
anm_idle_sprint_empty			= toz106_idle_sprint, idle_empty

anm_bore						= toz106_inspect, inspect
anm_bore_empty					= toz106_inspect, inspect_empty
anm_reload_misfire              = toz106_reload_empty_4rnd_fullstock, reload_empty_old
;--------------------------------------------------------------The Deer Hunter--------------------------------------------------------------------------
[wpn_remington700_bas_lapua700]:wpn_remington700_bas

parent_section              = wpn_remington700_bas_lapua700

visual					= dynamics\weapons\wpn_remington700_bas\wpn_remington700_bas_lapua700_world.ogf

inv_name                                 = st_wpn_remington700_bas_lapua700
inv_name_short                           = st_wpn_remington700_bas_lapua700
description                              = st_wpn_remington700_bas_lapua700_descr

hud					= wpn_remington700_bas_lapua700_hud

inv_grid_width     = 6
inv_grid_height    = 2
inv_grid_x         = 46
inv_grid_y         = 8


inv_weight                                         = 3.950
scope_status                                       = 1
scope_texture                                      = wpn_crosshair_marchf_unic
scope_zoom_factor                                  = 4
zoom_rotate_time                                   = 0.25
scope_dynamic_zoom                                 = on

        ammo_class                  = ammo_magnum_300, ammo_magnum_300_bad, ammo_magnum_300_verybad
        ammo_mag_size               = 5
        startup_ammo                = 5

        silencer_name               = wpn_sil_lapu7
        silencer_x                  = 240
        silencer_y                  = 15
hit_power                   = 1.5, 1.5, 1.5, 1.5
bullet_speed                = 1330
fire_dispersion_base        = 0.019

zoom_cam_dispersion         = 0.98
zoom_cam_dispersion_inc     = 1.23
zoom_cam_step_angle_horz    = 0.75
;----------------------------------------------------------------------------------------------------------------------------
[wpn_remington700_bas_lapua700_hud]:wpn_remington700_bas_hud

item_visual				= dynamics\weapons\wpn_remington700_bas\wpn_remington700_bas_lapua700_hud.ogf

;---
aim_hud_offset_pos_16x9				= -0.058350,0.012000,-0.062800
aim_hud_offset_rot_16x9				= 0.024500,0.053290,-0.046500

hands_position_16x9				= -0.027900,-0.013500,-0.223102
hands_orientation_16x9			= 1.460000,1.060000,-2.649999
;---

anm_show						= toz106_draw, draw
anm_show_empty					= toz106_draw, draw_empty

anm_hide             			= toz106_hide, hide
anm_hide_empty             		= toz106_hide, hide_empty

anm_idle             			= toz106_idle, idle
anm_idle_empty             		= toz106_idle, idle_empty

anm_shots						= toz106_shoot_1, shoot_1
anm_shots1						= toz106_shoot_2, shoot_2
anm_shots2						= toz106_shoot_3, shoot_3
anm_shot_l						= toz106_shoot_1, shoot_1

anm_shots_aim					= toz106_shoot_aim, shoot_1
anm_shots_aim1					= toz106_shoot_aim, shoot_2
anm_shots_aim2					= toz106_shoot_aim, shoot_3
anm_shot_l_aim					= toz106_shoot_aim, shoot_1

anm_idle_aim					= toz106_idle_aim, idle_aim
anm_idle_aim_empty				= toz106_idle_aim, idle_aim_empty

anm_reload						= toz106_reload_4rnd_fullstock, reload
anm_reload_empty				= toz106_reload_empty_4rnd_fullstock, reload_empty_old

anm_idle_moving 				= toz106_idle_moving, idle                          , 0.9
anm_idle_moving_empty 			= toz106_idle_moving, idle_empty                    , 0.9

anm_idle_moving_crouch 			= toz106_idle_moving, idle
anm_idle_moving_empty_crouch 	= toz106_idle_moving, idle_empty

anm_idle_sprint					= toz106_idle_sprint, idle
anm_idle_sprint_empty			= toz106_idle_sprint, idle_empty

anm_bore						= toz106_inspect, inspect
anm_bore_empty					= toz106_inspect, inspect_empty
anm_reload_misfire              = toz106_reload_empty_4rnd_fullstock, reload_empty_old
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