![m_flesh_e]
material = creatures\human

![m_flesh_step_params]
stand_walk_fwd_0 = 7,    0.01,    1.0,    0.43,    0.7,    0.20,    1.0,    0.66,    1.0
stand_walk_fwd_dmg_0 = 6,    0.96,    1.0,    0.00,    0.0,    0.20,    1.0,    0.66,    1.0
stand_run_0 = 6,    0.01,    1.0,    0.95,    0.7,    0.80,    1.0,    0.85,    1.0
stand_run_dmg_0 = 6,    0.01,    1.0,    0.00,    0.0,    0.80,    1.0,    0.85,    1.0
stand_crawl_0 = 1,    0.70,    0.2,    0.14,    0.2,    0.64,    0.2,    0.20,    0.2
stand_drag_0 = 1,    0.52,    1.0,    1.00,    0.7,    0.68,    1.0,    0.18,    1.0
stand_jump_left_0 = 1,    0.55,    1.0,    0.65,    0.7,    0.70,    1.0,    0.70,    1.0
stand_jump_right_0 = 1,    0.75,    1.0,    0.70,    0.7,    0.65,    1.0,    0.80,    1.0
stand_run_look_left_0 = 1,    0.01,    1.0,    0.95,    0.7,    0.80,    1.0,    0.80,    1.0
stand_run_look_right_0 = 1,    0.01,    1.0,    0.95,    0.7,    0.80,    1.0,    0.85,    1.0
stand_turn_ls_0 = 1,    0.60,    1.0,    0.30,    0.7,    0.63,    1.0,    0.33,    1.0
stand_turn_rs_0 = 1,    0.46,    1.0,    0.76,    0.7,    0.43,    1.0,    0.76,    1.0
lie_stand_up_0 = 1,    0.44,    1.0,    0.56,    0.7,    0.44,    1.0,    0.30,    1.0
stand_attack_0 = 1,    0.30,    1.0,    0.56,    0.7,    0.00,    0.0,    0.00,    0.0
stand_attack_1 = 1,    0.63,    1.0,    0.97,    0.7,    0.00,    0.0,    0.00,    0.0
stand_attack_2 = 1,    0.70,    1.0,    0.97,    0.7,    0.00,    0.0,    0.00,    0.0
stand_attack_3 = 1,    0.70,    1.0,    0.97,    0.7,    0.00,    0.0,    0.00,    0.0
stand_check_corpse_0 = 1,    0.19,    1.0,    0.60,    0.7,    0.28,    1.0,    0.00,    0.0
stand_eat_1 = 1,    0.27,    1.0,    0.84,    0.7,    0.00,    0.0,    0.00,    0.0
stand_idle_1 = 1,    0.68,    1.0,    0.97,    0.7,    0.58,    1.0,    0.77,    1.0
stand_idle_2 = 1,    0.64,    1.0,    0.00,    0.0,    0.00,    0.0,    0.00,    0.0
stand_lie_down_0 = 1,    0.26,    1.0,    0.41,    0.7,    0.66,    1.0,    0.54,    1.0
stand_look_around_0 = 1,    0.00,    0.0,    0.00,    0.0,    0.22,    1.0,    0.88,    1.0
stand_to_eat_0 = 1,    0.40,    1.0,    0.97,    0.7,    0.70,    1.0,    0.40,    1.0

![m_bloodsucker_e]
material = creatures\human

![m_bloodsucker_step_params]
stand_run_0 = 1,    0.10,    0.2,    0.60,    0.2
stand_run_dmg_0 = 1,	  0.01,    0.2,	   0.36,    0.2
stand_walk_fwd_0 = 1,	  0.90,    0.2,    0.40,    0.2
stand_walk_fwd_dmg_0 = 1,	  0.01,    0.2,	   0.45,    0.2
stand_steal_0 = 2,	  0.01,    0.1,    0.51,    0.1
stand_run_turn_left_0 = 1,    0.10,    0.2,	   0.60,    0.2
stand_run_turn_right_0 = 1,    0.10,    0.2,	   0.60,    0.2
stand_turn_ls_0 = 1,	  0.60,    0.2,    1.00,    0.2
stand_turn_rs_0 = 1,	  0.60,    0.2,    1.00,    0.2
sit_eat_0 = 1,    0.06,    0.2,	   0.00,    0.0
sit_sleep_down_0 = 1,    0.36,    0.2,	   0.97,    0.2
sit_stand_up_0 = 1,    0.97,    0.2,	   0.54,    0.2
stand_attack_0 = 1,    0.00,    0.0,	   0.81,    0.2
stand_attack_1 = 1,    0.00,    0.0,	   0.62,    0.2
stand_attack_2 = 1,    0.00,    0.0,	   0.62,    0.2
stand_attack_run_0 = 2,    0.60,    0.2,	   0.10,    0.2
stand_check_corpse_0 = 1,    0.44,    0.2,	   0.33,    0.2
stand_scared_0 = 1,    0.64,    0.2,	   0.24,    0.2
stand_threaten_0 = 1,    0.00,    0.0,	   0.97,    0.2
stand_to_aggressive_0 = 1,    0.00,    0.0,	   0.63,    0.2
vampire_2 = 1,    0.44,    0.2,	   0.87,    0.2

![m_dog_e]
material = creatures\human

![m_dog_step_params]
stand_walk_fwd_0 = 1,    0.36,    0.35,   0.86,    0.30,    0.76,    0.35,    0.23,    0.35
stand_walk_dmg_0 = 1,    0.15,    0.35,   0.70,    0.30,    0.46,    0.35,    0.97,    0.35
stand_run_0 = 1,    0.50,    0.35,   0.40,    0.30,    0.85,    0.35,    0.97,    0.35
stand_run_dmg_0 = 1,    0.24,    0.35,   0.01,    0.00,    0.88,    0.35,    0.75,    0.35
stand_steal_0 = 1,    0.15,    0.20,   0.75,    0.20,    0.35,    0.20,    0.95,    0.20
stand_drag_0 = 1,    0.96,    0.35,   0.46,    0.30,    0.50,    0.35,    0.97,    0.35
stand_jump_left_0 = 1,    0.60,    0.35,   0.50,    0.30,    0.53,    0.35,    0.60,    0.35
stand_jump_right_0 = 1,    0.60,    0.35,   0.68,    0.30,    0.84,    0.35,    0.76,    0.35
stand_run_turn_left_0 = 1,    0.15,    0.35,   0.01,    0.30,    0.50,    0.35,    0.65,    0.35
stand_run_turn_right_0 = 1,    0.15,    0.35,   0.01,    0.30,    0.50,    0.35,    0.65,    0.35
stand_turn_ls_0 = 1,    0.60,    0.35,   0.97,    0.30,    0.46,    0.35,    0.83,    0.35
stand_turn_rs_0 = 1,    0.97,    0.35,   0.60,    0.30,    0.97,    0.35,    0.46,    0.35
jump_ataka_02 = 1,    0.97,    0.35,   0.40,    0.30,    0.00,    0.00,    0.00,    0.00
critical_hit_head_0 = 1,    0.97,    0.35,   0.15,    0.30,    0.00,    0.00,    0.00,    0.00
lie_to_sit_0 = 1,    0.52,    0.35,   0.97,    0.30,    0.00,    0.00,    0.00,    0.00
sit_lie_down_0 = 1,    0.97,    0.35,   0.52,    0.30,    0.00,    0.00,    0.00,    0.00
sit_stand_up_0 = 1,    0.00,    0.00,   0.00,    0.00,    0.97,    0.35,    0.77,    0.35
stand_attack_0 = 1,    0.97,    0.35,   0.40,    0.30,    0.00,    0.00,    0.00,    0.00
stand_attack_1 = 1,    0.40,    0.35,   0.40,    0.30,    0.80,    0.35,    0.73,    0.35
stand_attack_2 = 1,    0.84,    0.35,   0.44,    0.30,    0.97,    0.35,    0.00,    0.00
stand_attack_3 = 1,    0.38,    0.35,   0.38,    0.30,    0.80,    0.35,    0.97,    0.35
stand_eat_0 = 1,    0.11,    0.35,   0.23,    0.30,    0.79,    0.35,    0.93,    0.35
stand_idle_dmg_1 = 1,    0.64,    0.35,   0.37,    0.30,    0.00,    0.00,    0.00,    0.00
stand_idle_dmg_2 = 1,    0.00,    0.00,   0.18,    0.30,    0.00,    0.00,    0.00,    0.00
stand_sit_down_0 = 1,    0.37,    0.30,   0.53,    0.30,    0.63,    0.35,    0.63,    0.35
stand_threaten_0 = 1,    0.18,    0.35,   0.28,    0.30,    0.77,    0.35,    0.97,    0.35

![m_boar_e]
material = creatures\human

![m_boar_step_params]
stand_walk_fwd_0 = 5,    0.92,    1.0,    0.45,    0.7,    0.10,    1.0,    0.60,    1.0
stand_walk_fwd_dmg_0 = 4,    0.01,    1.0,    0.00,    0.0,    0.10,    1.0,    0.62,    1.0
stand_run_fwd_0 = 1,    0.35,    1.0,    0.55,    0.7,    0.01,    1.0,    0.90,    1.0
stand_run_dmg_0 = 4,    0.30,    1.0,    0.00,    0.0,    0.16,    1.0,    0.01,    1.0
stand_steal_0 = 2,    0.88,    0.2,    0.37,    0.2,    0.13,    0.2,    0.56,    0.2
stand_drag_0 = 1,    0.01,    1.0,    0.52,    0.7,    0.01,    1.0,    0.34,    1.0
stand_jump_left_0 = 1,    0.72,    1.0,    0.78,    0.7,    0.90,    1.0,    0.42,    1.0
stand_jump_right_0 = 1,    0.76,    1.0,    0.66,    0.7,    0.78,    1.0,    0.72,    1.0
stand_run_look_left_0 = 1,    0.40,    1.0,    0.55,    0.7,    0.01,    1.0,    0.90,    1.0
stand_run_look_right_0 = 1,    0.40,    1.0,    0.55,    0.7,    0.01,    1.0,    0.90,    1.0
stand_turn_ls_0 = 1,    0.35,    1.0,    0.70,    0.7,    0.25,    1.0,    0.62,    1.0
stand_turn_rs_0 = 1,    0.80,    1.0,    0.55,    0.7,    0.45,    1.0,    0.50,    1.0
lie_eat_0 = 1,    0.00,    0.0,    0.38,    0.7,    0.00,    0.0,    0.00,    0.0
lie_stand_up_0 = 1,    0.31,    1.0,    0.87,    0.7,    0.94,    1.0,    0.74,    1.0
lie_to_sleep_0 = 1,    0.62,    1.0,    0.97,    0.7,    0.00,    0.0,    0.00,    0.0
stand_attack_0 = 1,    0.00,    0.0,    0.70,    0.7,    0.00,    0.0,    0.00,    0.0
stand_attack_1 = 1,    0.90,    1.0,    0.53,    0.7,    0.00,    0.0,    0.00,    0.0
stand_attack_2 = 1,    0.90,    1.0,    0.53,    0.7,    0.00,    0.0,    0.00,    0.0
stand_attack_run_0 = 2,    0.40,    1.0,    0.55,    0.7,    0.01,    1.0,    0.90,    1.0
stand_attack_run_left_0 = 2,    0.40,    1.0,    0.55,    0.7,    0.01,    1.0,    0.90,    1.0
stand_attack_run_right_0 = 2,    0.40,    1.0,    0.55,    0.7,    0.01,    1.0,    0.90,    1.0
stand_check_corpse_0 = 1,    0.67,    1.0,    0.53,    0.7,    0.92,    1.0,    0.00,    0.0
stand_eat_1 = 1,    0.00,    0.0,    0.82,    0.7,    0.00,    0.0,    0.00,    0.0
stand_idle_2 = 1,    0.32,    1.0,    0.24,    0.7,    0.91,    1.0,    0.73,    1.0
stand_lie_down_0 = 1,    0.39,    1.0,    0.17,    0.7,    0.60,    1.0,    0.82,    1.0
stand_scared_0 = 1,    0.06,    1.0,    0.90,    0.7,    0.05,    1.0,    0.88,    1.0

![m_pseudodog_e]
material = creatures\human

![m_pseudodog_step_params]
stand_walk_fwd_0 = 1,    0.65,    0.5,    0.55,    0.5,    0.45,    0.5,    0.30,    0.5
stand_walk_dmg_0 = 5,    0.55,    0.5,    0.95,    0.5,    0.45,    0.5,    0.01,    0.5
stand_run_0 = 1,    0.30,    0.5,    0.25,    0.5,    0.65,    0.5,    0.65,    0.5
stand_run_dmg_0 = 5,    0.37,    0.5,    0.19,    0.5,    0.62,    0.5,    0.56,    0.5
stand_drag_0 = 5,    0.45,    0.5,    0.95,    0.5,    0.27,    0.5,    0.77,    0.5
stand_run_turn_left_0 = 1,    0.01,    0.5,    0.97,    0.5,    0.50,    0.5,    0.55,    0.5
stand_run_turn_right_0 = 1,    0.01,    0.5,    0.97,    0.5,    0.50,    0.5,    0.55,    0.5
stand_jump_left_0 = 1,    0.65,    0.5,    0.65,    0.5,    0.95,    0.5,    0.95,    0.5
stand_jump_right_0 = 1,    0.65,    0.5,    0.65,    0.5,    0.95,    0.5,    0.95,    0.5
stand_steal_0 = 1,    0.26,    0.2,    0.76,    0.2,    0.52,    0.2,    0.01,    0.2
stand_turn_ls_0 = 1,    0.43,    0.5,    0.73,    0.5,    0.53,    0.5,    0.93,    0.5
stand_turn_rs_0 = 1,    0.73,    0.5,    0.43,    0.5,    0.93,    0.5,    0.53,    0.5
lie_to_sleep_0 = 1,    0.52,    0.5,    0.00,    0.0,    0.00,    0.0,    0.00,    0.0
lie_to_stand_up_0 = 1,    0.32,    0.5,    0.52,    0.5,    0.72,    0.5,    0.82,    0.5
run_jamp_0 = 1,    0.30,    0.5,    0.20,    0.5,    0.65,    0.5,    0.65,    0.5
run_jamp_1 = 1,    0.30,    0.5,    0.20,    0.5,    0.65,    0.5,    0.65,    0.5
run_jamp_2 = 1,    0.01,    0.5,    0.17,    0.5,    0.50,    0.5,    0.61,    0.5
sit_idle_1 = 1,    0.76,    0.5,    0.00,    0.0,    0.80,    0.5,    0.00,    0.0
sit_lie_down_0 = 1,    0.88,    0.5,    0.46,    0.5,    0.00,    0.0,    0.00,    0.0
sit_stand_up_0 = 1,    0.00,    0.0,    0.00,    0.0,    0.32,    0.5,    0.52,    0.5
stand_check_corpse_0 = 1,    0.97,    0.5,    0.00,    0.0,    0.84,    0.5,    0.00,    0.0
stand_attack = 1,    0.97,    0.5,    0.00,    0.0,    0.00,    0.0,    0.00,    0.0
stand_idle_1 = 1,    0.97,    0.5,    0.00,    0.0,    0.00,    0.0,    0.00,    0.0
stand_idle_scared_0 = 1,    0.27,    0.5,    0.40,    0.5,    0.71,    0.5,    0.95,    0.5
stand_idle_threaten_0 = 2,    0.24,    0.5,    0.42,    0.5,    0.77,    0.5,    0.90,    0.5
stand_sit_down_0 = 1,    0.35,    0.5,    0.35,    0.5,    0.28,    0.5,    0.52,    0.5
stand_sniff_0 = 1,    0.19,    0.5,    0.92,    0.5,    0.00,    0.0,    0.00,    0.0

![m_gigant_e]
sound_threaten_hit = footsies\giant\clap_1
HugeKick_Particles = explosions\explosion_04

![m_gigant_step_params]
stand_walk_fwd_0 = 1,    0.10,    1.0,    0.60,    1.0
stand_walk_fwd_dmg_0 = 1,    0.58,    1.0,    0.01,    1.0
stand_run_fwd_0 = 1,    0.01,    1.0,    0.53,    1.0
stand_run_dmg_0 = 1,    0.96,    1.0,    0.36,    1.0
stand_steal_0 = 1,    0.87,    0.2,    0.37,    0.2
stand_run_look_left_0 = 1,    0.01,    1.0,    0.53,    1.0
stand_run_look_right_0 = 1,    0.01,    1.0,    0.53,    1.0
stand_turn_ls_0 = 1,    0.53,    1.0,    0.97,    1.0
stand_turn_rs_0 = 1,    0.97,    1.0,    0.53,    1.0
jump_attack_0 = 1,    0.01,    1.0,    0.55,    1.0
jump_attack_1 = 1,    0.73,    1.0,    0.00,    0.0
jump_attack_2 = 2,    0.01,    1.0,    0.50,    1.0
lie_to_sleep_0 = 1,    0.53,    1.0,    0.89,    1.0
run_jamp_0 = 3,    0.01,    1.0,    0.44,    1.0
stand_attack_0 = 1,    0.46,    1.0,    0.73,    1.0
stand_attack_1 = 1,    0.46,    1.0,    0.73,    1.0
stand_attack_2 = 1,    0.46,    1.0,    0.73,    1.0
stand_attack_run_0 = 1,    0.01,    1.0,    0.57,    1.0
stand_check_corpse_0 = 1,    0.00,    0.0,    0.91,    1.0
stand_idle_0 = 1,    0.81,    1.0,    0.70,    1.0
stand_lie_down_0 = 1,    0.70,    1.0,    0.91,    1.0
stand_look_around_0 = 1,    0.81,    1.0,    0.47,    1.0
stand_scared_0 = 2,    0.01,    1.0,    0.97,    1.0
stand_sit_down_0 = 1,    0.50,    1.0,    0.84,    1.0

![m_snork_e]
material = creatures\human

![m_snork_step_params]
stand_walk_fwd_0 = 1,    0.40,   1.0,    0.97,    1.0,    0.42,    1.0,    0.93,    1.0
stand_walk_damaged_0 = 1,    0.38,   1.0,    0.62,    1.0,    0.32,    1.0,    0.00,    0.0
stand_run_0 = 1,    0.77,   1.0,    0.70,    1.0,    0.47,    1.0,    0.60,    1.0
stand_run_damaged_0 = 1,    0.87,   1.0,    0.57,    1.0,    0.30,    1.0,    0.00,    0.0
stand_steal_0 = 3,    0.53,   1.0,    0.01,    1.0,    0.40,    1.0,    0.90,    1.0
stand_drag_0 = 1,    0.00,   0.0,    0.00,    0.0,    1.00,    1.0,    0.95,    1.0
stand_run_look_left_0 = 1,    0.77,   1.0,    0.70,    1.0,    0.47,    1.0,    0.60,    1.0
stand_run_look_right_0 = 1,    0.77,   1.0,    0.70,    1.0,    0.47,    1.0,    0.60,    1.0
stand_turn_ls_0 = 1,    0.85,   1.0,    0.95,    1.0,    0.80,    1.0,    0.80,    1.0
stand_turn_rs_0 = 1,    0.80,   1.0,    0.90,    1.0,    0.80,    1.0,    0.80,    1.0
stand_attack_0 = 1,    0.95,   1.0,    0.00,    0.0,    0.83,    1.0,    0.00,    0.0
stand_attack_1 = 1,    0.30,   1.0,    0.89,    1.0,    0.97,    1.0,    0.00,    0.0
stand_attack_2_1 = 1,    0.97,   1.0,    0.97,    1.0,    0.22,    1.0,    0.97,    1.0
stand_attack_2_2 = 1,    0.97,   1.0,    0.97,    1.0,    0.22,    1.0,    0.97,    1.0
stand_run_attack_left_0 = 1,    0.97,   1.0,    0.97,    1.0,    0.22,    1.0,    0.97,    1.0
stand_run_attack_right_0 = 1,    0.97,   1.0,    0.97,    1.0,    0.22,    1.0,    0.97,    1.0
stand_check_corpse_0 = 1,    0.23,   1.0,    0.86,    1.0,    0.96,    1.0,    0.16,    1.0
stand_look_around_0 = 1,    0.09,   1.0,    0.05,    1.0,    0.54,    1.0,    0.64,    1.0
stand_scared_0 = 1,    0.05,   1.0,    0.09,    1.0,    0.90,    1.0,    0.97,    1.0
stand_threaten_0 = 1,    0.50,   1.0,    1.00,    1.0,    0.81,    1.0,    0.07,    1.0

![m_tushkano_e]
material = creatures\human

![m_tushkano_step_params]
stand_walk_fwd_0 = 1,    0.01,    0.1,    0.01,    0.1,    0.63,    0.2,    0.63,    0.2
stand_walk_fwd_1 = 1,    0.14,    0.1,    0.66,    0.1,    0.12,    0.2,    0.66,    0.2
stand_walk_fwd_dmg_0 = 1,    0.00,    0.0,    0.01,    0.1,    0.50,    0.2,    0.63,    0.2
stand_run_0 = 1,    0.31,    0.1,    0.44,    0.1,    0.97,    0.2,    0.44,    0.2
stand_run_1 = 1,    0.00,    0.0,    0.00,    0.0,    0.97,    0.2,    0.44,    0.2
stand_ran_dmg_0 = 1,    0.00,    0.0,    0.36,    0.1,    0.12,    0.2,    0.01,    0.2
stand_jump_turn_left_0 = 1,    0.00,    0.0,    0.00,    0.0,    0.70,    0.2,    0.70,    0.2
stand_jump_turn_right_0 = 1,    0.00,    0.0,    0.00,    0.0,    0.70,    0.2,    0.70,    0.2
stand_turn_left_0 = 1,    0.00,    0.0,    0.00,    0.0,    0.01,    0.2,    0.50,    0.2
stand_turn_right_0 = 1,    0.00,    0.0,    0.00,    0.0,    0.50,    0.2,    0.01,    0.2
sleep_stand_up_0 = 1,    0.00,    0.0,    0.00,    0.0,    0.80,    0.2,    0.80,    0.2
stand_attack_0 = 1,    0.00,    0.0,    0.00,    0.0,    0.78,    0.2,    0.78,    0.2
stand_attack_1 = 1,    0.00,    0.0,    0.00,    0.0,    0.78,    0.2,    0.78,    0.2
stand_attack_2 = 1,    0.00,    0.0,    0.00,    0.0,    0.77,    0.2,    0.70,    0.2
stand_check_corpse_0 = 1,    0.32,    0.1,    0.78,    0.1,    0.30,    0.2,    0.96,    0.2
stand_eat_0 = 1,    0.00,    0.0,    0.33,    0.1,    0.00,    0.0,    0.00,    0.0
stand_scared_0 = 1,    0.04,    0.1,    0.04,    0.1,    0.97,    0.2,    0.97,    0.2
stand_to_sleep_0 = 1,    0.52,    0.1,    0.52,    0.1,    0.80,    0.2,    0.40,    0.2

![m_chimera_e]
material = creatures\human

![m_chimera_step_params]
stand_walk_fwd_0 = 6,    0.53,    0.5,    0.01,    0.3,   0.53,    0.3,    0.01,    0.5
stand_walk_fwd_dmg_0 = 6,    0.63,    0.5,    0.96,    0.3,   0.36,    0.3,    0.97,    0.2
stand_run_fwd_0 = 5,    0.15,    0.5,    0.25,    0.2,   0.01,    0.2,    0.90,    0.5
stand_run_dmg_0 = 5,    0.15,    0.5,    0.40,    0.2,   0.01,    0.2,    0.01,    0.0
stand_drag_0 = 3,    0.52,    0.5,    0.97,    0.3,   0.62,    0.3,    0.14,    0.5
stand_steal_0 = 3,    0.18,    0.2,    0.68,    0.2,   0.15,    0.2,    0.68,    0.2
stand_run_look_left_0 = 1,    0.40,    0.5,    0.55,    0.3,   0.01,    1.0,    0.90,    0.5
stand_run_look_right_0 = 1,    0.40,    0.5,    0.55,    0.3,   0.01,    1.0,    0.90,    0.5
stand_turn_ls_0 = 1,    0.30,    0.5,    0.66,    0.3,   0.30,    0.3,    0.66,    0.5
stand_turn_rs_0 = 1,    0.66,    0.5,    0.40,    0.3,   0.56,    0.3,    0.30,    0.5
jump_attack_1 = 4,    0.05,    0.5,    0.10,    0.3,   0.79,    0.3,    0.95,    0.5
jump_attack_2 = 4,    0.05,    0.5,    0.10,    0.3,   0.79,    0.3,    0.95,    0.5
lie_idle_0 = 1,    0.93,    0.5,    0.59,    0.3,   0.00,    0.0,    0.00,    0.0
lie_sit_up_0 = 1,    0.71,    0.5,    0.35,    0.3,   0.00,    0.0,    0.00,    0.0
sit_idle_1 = 1,    0.00,    0.0,    0.00,    0.0,   0.00,    0.0,    0.83,    0.5
sit_sleep_down_0 = 1,    0.88,    0.5,    0.53,    0.3,   0.00,    0.0,    0.88,    0.5
sleep_lie_up_0 = 1,    0.26,    0.5,    0.26,    0.3,   0.00,    0.0,    0.00,    0.0
stand_attack_0 = 1,    0.63,    0.5,    0.00,    0.0,   0.00,    0.0,    0.00,    0.0
stand_attack_1 = 1,    0.70,    0.5,    0.97,    0.3,   0.57,    0.3,    0.87,    0.5
stand_run_attack_0 = 1,    0.80,    0.5,    0.75,    0.3,   0.55,    0.3,    0.40,    0.5
stand_check_corpse_0 = 1,    0.00,    0.0,    0.83,    0.3,   0.00,    0.0,    0.00,    0.0
stand_eat_1 = 1,    0.67,    0.5,    0.00,    0.0,   0.00,    0.0,    0.00,    0.0
stand_eat_2 = 1,    0.00,    0.0,    0.00,    0.0,   0.21,    0.3,    0.74,    0.5
stand_eat_to_drag_0 = 1,    0.53,    0.5,    0.80,    0.3,   0.53,    0.3,    0.90,    0.5
stand_idle_0 = 1,    0.00,    0.0,    0.84,    0.3,   0.00,    0.0,    0.00,    0.0
stand_idle_1 = 1,    0.53,    0.5,    0.79,    0.3,   0.00,    0.0,    0.00,    0.0
stand_idle_2 = 1,    0.20,    0.5,    0.59,    0.3,   0.67,    1.0,    0.97,    0.5
stand_sit_down_0 = 1,    0.85,    0.5,    0.00,    0.0,   0.57,    1.0,    0.27,    0.5
!stand_walk_0

![m_burer_e]
material = creatures\human

![m_burer_step_params]
stand_walk_fwd_0 = 5,	  0.01,    0.5,    0.52,    0.4
stand_walk_fwd_dmg_0 = 4,	  0.01,    0.5,    0.52,    0.4
stand_run_fwd_0 = 5,	  0.14,    0.5,    0.63,    0.4
stand_run_dmg_0 = 5,	  0.17,    0.5,    0.65,    0.4
stand_attack_0 = 5,	  0.17,    0.5,    0.65,    0.4
stand_stamina_attack_0 = 5,	  0.17,    0.5,    0.65,    0.4
stand_steal_0 = 5,	  0.95,    0.2,    0.43,    0.2
stand_turn_ls_0 = 1,	  0.56,    0.5,    0.82,    0.4
stand_turn_rs_0 = 1,	  0.76,    0.5,    0.52,    0.4
sit_stand_up_0 = 1,	  0.28,    0.5,    0.48,    0.4
stand_gravi_0 = 1,	  0.67,    0.5,    0.00,    0.0
stand_gravi_2 = 1,	  0.97,    0.5,    0.00,    0.0
stand_sit_down_0 = 1,	  0.68,    0.5,    0.50,    0.4

![zombie_protections]
material = creatures\human

![m_zombie_step_params]
stand_walk_fwd_0 = 3,    0.01,    0.3,    0.52,    0.4
stand_walk_fwd_1 = 3,    0.01,    0.3,    0.57,    0.4
stand_walk_dmg_0 = 1,    0.01,    0.3,    0.25,    0.4
stand_run_0 = 3,    0.01,    0.3,    0.60,    0.3
stand_run_1 = 3,    0.01,    0.3,    0.60,    0.3
stand_run_2 = 2,    0.01,    0.3,    0.60,    0.3
stand_run_dmg_0 = 1,    0.01,    0.3,    0.25,    0.3
stand_turn_ls_0 = 1,    0.42,    0.3,    0.82,    0.4
stand_turn_rs_0 = 1,    0.72,    0.3,    0.42,    0.4
stand_attack_0 = 3,    0.01,    0.3,    0.52,    0.4
stand_attack_1 = 3,    0.01,    0.3,    0.52,    0.4
stand_attack_2 = 3,    0.01,    0.3,    0.52,    0.4
stand_attack_3 = 3,    0.01,    0.3,    0.52,    0.4
!stand_run_fwd_0

![zombie_weak]
material = creatures\human

![fracture_normal]
material = creatures\human

![fracture_normal_step_params]
stand_walk_fwd_0 = 1,    0.00,    0.0,    0.00,    0.0,    0.52,    0.7,    0.01,    0.4
stand_walk_fwd_dmg_0 = 1,    0.00,    0.0,    0.82,    0.4,    0.01,    0.7,    0.42,    0.4
stand_run_0 = 1,    0.60,    0.7,    0.36,    0.3,    0.32,    0.7,    0.12,    0.3
stand_run_dmg_0 = 1,    0.00,    0.0,    0.10,    0.3,    0.10,    0.7,    0.80,    0.3
stand_crawl_0 = 1,    0.56,    0.2,    0.01,    0.2,    0.53,    0.2,    0.01,    0.2
stand_drag_0 = 1,    0.01,    0.7,    0.00,    0.0,    0.01,    0.7,    0.52,    0.4
stand_run_look_left_0 = 1,    0.40,    0.7,    0.16,    0.3,    0.12,    0.7,    0.92,    0.3
stand_run_look_right_0 = 1,    0.40,    0.7,    0.16,    0.3,    0.12,    0.7,    0.92,    0.3
stand_turn_ls_0 = 1,    0.00,    0.0,    0.00,    0.0,    0.80,    0.7,    0.40,    0.3
stand_turn_rs_0 = 1,    0.00,    0.0,    0.00,    0.0,    0.40,    0.7,    0.80,    0.3
eat_stand_up_0 = 1,    0.60,    0.7,    0.40,    0.4,    0.90,    0.7,    0.97,    0.4
sit_stand_up_0 = 1,    0.22,    0.7,    0.38,    0.4,    0.82,    0.7,    0.97,    0.4
stand_attack_0 = 1,    0.97,    0.7,    0.90,    0.4,    0.48,    0.7,    0.97,    0.4
stand_attack_1 = 1,    0.97,    0.7,    0.90,    0.4,    0.48,    0.7,    0.97,    0.4
stand_attack_2 = 1,    0.97,    0.7,    0.90,    0.4,    0.48,    0.7,    0.97,    0.4
stand_attack_3 = 1,    0.78,    0.7,    0.97,    0.4,    0.00,    0.0,    0.00,    0.0
stand_attack_to_stand_idle_0 = 1,    0.00,    0.0,    0.00,    0.0,    0.44,    0.7,    0.97,    0.4
stand_check_corpse_0 = 1,    0.17,    0.7,    0.25,    0.4,    0.38,    0.7,    0.00,    0.0
stand_idle_1 = 1,    0.06,    0.7,    0.00,    0.0,    0.00,    0.0,    0.63,    0.4
stand_idle_2 = 1,    0.44,    0.7,    0.87,    0.4,    0.25,    0.7,    0.80,    0.4
stand_idle_to_stand_attack_0 = 1,    0.85,    0.7,    0.97,    0.4,    0.00,    0.0,    0.97,    0.4
stand_run_attack_0 = 1,    0.00,    0.0,    0.16,    0.4,    0.12,    0.7,    0.92,    0.4
stand_sit_down_0 = 1,    0.85,    0.7,    0.53,    0.4,    0.43,    0.7,    0.27,    0.4
stand_threaten_0 = 1,    0.79,    0.7,    0.77,    0.4,    0.08,    0.7,    0.97,    0.4
stand_to_eat_0 = 1,    0.74,    0.7,    0.97,    0.4,    0.53,    0.7,    0.00,    0.0
!stand_run_fwd_0

![cat_test]
material = creatures\human

![cat_step_params]
stand_walk_fwd_0 = 3,   0.70,    1.0,    0.25,    0.7,    0.90,    1.0,    0.40,    1.0
stand_walk_dmg_0 = 3,   0.80,    1.0,    0.25,    0.7,    0.70,    1.0,    0.20,    0.5
stand_run_fwd_0 = 1,   0.97,    1.0,    0.25,    0.7,    0.50,    1.0,    0.40,    1.0
stand_run_dmg_0 = 4,   0.50,    1.0,    0.20,    0.7,    0.50,    1.0,    0.70,    0.0
stand_steal_0 = 1,   0.70,    0.2,    0.27,    0.2,    0.80,    0.2,    0.40,    0.2
stand_drag_0 = 1,   0.70,    1.0,    0.47,    0.7,    0.20,    1.0,    0.40,    1.0
stand_jump_ls_0 = 1,   0.60,    1.0,    0.68,    0.7,    0.70,    1.0,    0.60,    1.0
stand_jump_rs_0 = 1,   0.60,    1.0,    0.60,    0.7,    0.70,    1.0,    0.80,    1.0
stand_run_look_left_0 = 1,   0.97,    1.0,    0.24,    0.7,    0.60,    1.0,    0.40,    1.0
stand_run_look_right_0 = 1,   0.97,    1.0,    0.20,    0.7,    0.40,    1.0,    0.50,    1.0
stand_turn_ls_0 = 1,   0.30,    1.0,    0.60,    0.7,    0.70,    1.0,    0.01,    1.0
stand_turn_rs_0 = 1,   0.60,    1.0,    0.40,    0.7,    0.01,    1.0,    0.80,    1.0
jump_attack_2 = 1,   0.60,    1.0,    0.68,    0.7,    0.70,    1.0,    0.60,    1.0
stand_run_attack_0 = 1,   0.46,    1.0,    0.86,    0.7,    0.93,    1.0,    0.97,    1.0
lie_idle_0 = 1,   0.00,    0.0,    0.97,    0.7,    0.00,    0.0,    0.00,    0.0
lie_stand_up_0 = 1,   0.97,    1.0,    0.72,    0.7,    0.32,    1.0,    0.42,    1.0
sleep_to_lie_0 = 1,   0.50,    1.0,    0.97,    0.7,    0.00,    0.0,    0.97,    1.0
stand_attack_0 = 1,   0.46,    1.0,    0.86,    0.7,    0.93,    1.0,    0.97,    1.0
stand_attack_1 = 1,   0.83,    1.0,    0.63,    0.7,    0.00,    0.0,    0.00,    0.0
stand_attack_rat_0 = 1,   0.00,    0.0,    0.97,    0.7,    0.00,    0.0,    0.00,    0.0
stand_check_corpse_0 = 1,   0.57,    1.0,    0.97,    0.7,    0.00,    0.0,    0.00,    0.0
stand_eat_0 = 1,   0.10,    1.0,    0.18,    0.7,    0.89,    1.0,    0.77,    1.0
stand_lie_down_0 = 1,   0.60,    1.0,    0.97,    0.7,    0.34,    1.0,    0.34,    1.0
stand_look_around_0 = 1,   0.12,    1.0,    0.85,    0.7,    0.97,    1.0,    0.00,    0.0
stand_threaten_0 = 1,   0.23,    1.0,    0.97,    0.7,    0.00,    0.0,    0.00,    0.0
!stand_run_0

![m_rat_e]
material = creatures\human

![rat_step_params]
stand_walk_fwd_0 = 1,    0.01,    0.1,    0.01,    0.1,    0.63,    0.2,    0.63,    0.2
stand_walk_fwd_1 = 1,    0.14,    0.1,    0.66,    0.1,    0.12,    0.2,    0.66,    0.2
stand_walk_fwd_dmg_0 = 1,    0.00,    0.0,    0.01,    0.1,    0.50,    0.2,    0.63,    0.2
stand_run_0 = 1,    0.31,    0.1,    0.44,    0.1,    0.97,    0.2,    0.44,    0.2
stand_run_1 = 1,    0.00,    0.0,    0.00,    0.0,    0.97,    0.2,    0.44,    0.2
stand_ran_dmg_0 = 1,    0.00,    0.0,    0.36,    0.1,    0.12,    0.2,    0.01,    0.2
stand_jump_turn_left_0 = 1,    0.00,    0.0,    0.00,    0.0,    0.70,    0.2,    0.70,    0.2
stand_jump_turn_right_0 = 1,    0.00,    0.0,    0.00,    0.0,    0.70,    0.2,    0.70,    0.2
stand_turn_left_0 = 1,    0.00,    0.0,    0.00,    0.0,    0.01,    0.2,    0.50,    0.2
stand_turn_right_0 = 1,    0.00,    0.0,    0.00,    0.0,    0.50,    0.2,    0.01,    0.2
sleep_stand_up_0 = 1,    0.00,    0.0,    0.00,    0.0,    0.80,    0.2,    0.80,    0.2
stand_attack_0 = 1,    0.00,    0.0,    0.00,    0.0,    0.78,    0.2,    0.78,    0.2
stand_attack_1 = 1,    0.00,    0.0,    0.00,    0.0,    0.78,    0.2,    0.78,    0.2
stand_attack_2 = 1,    0.00,    0.0,    0.00,    0.0,    0.77,    0.2,    0.70,    0.2
stand_check_corpse_0 = 1,    0.32,    0.1,    0.78,    0.1,    0.30,    0.2,    0.96,    0.2
stand_eat_0 = 1,    0.00,    0.0,    0.33,    0.1,    0.00,    0.0,    0.00,    0.0
stand_scared_0 = 1,    0.04,    0.1,    0.04,    0.1,    0.97,    0.2,    0.97,    0.2
stand_to_sleep_0 = 1,    0.52,    0.1,    0.52,    0.1,    0.80,    0.2,    0.40,    0.2

![m_lurker_e]
material = creatures\human

![m_lurker_step_params]
stand_walk_fwd_0 = 6,    0.53,    0.5,    0.01,    0.3,   0.53,    0.3,    0.01,    0.5
stand_walk_fwd_dmg_0 = 6,    0.63,    0.5,    0.96,    0.3,   0.36,    0.3,    0.97,    0.2
stand_run_fwd_0 = 5,    0.15,    0.5,    0.25,    0.2,   0.01,    0.2,    0.90,    0.5
stand_run_dmg_0 = 5,    0.15,    0.5,    0.40,    0.2,   0.01,    0.2,    0.01,    0.0
stand_drag_0 = 3,    0.52,    0.5,    0.97,    0.3,   0.62,    0.3,    0.14,    0.5
stand_steal_0 = 3,    0.18,    0.2,    0.68,    0.2,   0.15,    0.2,    0.68,    0.2
stand_run_look_left_0 = 1,    0.40,    0.5,    0.55,    0.3,   0.01,    1.0,    0.90,    0.5
stand_run_look_right_0 = 1,    0.40,    0.5,    0.55,    0.3,   0.01,    1.0,    0.90,    0.5
stand_turn_ls_0 = 1,    0.30,    0.5,    0.66,    0.3,   0.30,    0.3,    0.66,    0.5
stand_turn_rs_0 = 1,    0.66,    0.5,    0.40,    0.3,   0.56,    0.3,    0.30,    0.5
jump_attack_1 = 4,    0.05,    0.5,    0.10,    0.3,   0.79,    0.3,    0.95,    0.5
jump_attack_2 = 4,    0.05,    0.5,    0.10,    0.3,   0.79,    0.3,    0.95,    0.5
lie_idle_0 = 1,    0.93,    0.5,    0.59,    0.3,   0.00,    0.0,    0.00,    0.0
lie_sit_up_0 = 1,    0.71,    0.5,    0.35,    0.3,   0.00,    0.0,    0.00,    0.0
sit_idle_1 = 1,    0.00,    0.0,    0.00,    0.0,   0.00,    0.0,    0.83,    0.5
sit_sleep_down_0 = 1,    0.88,    0.5,    0.53,    0.3,   0.00,    0.0,    0.88,    0.5
sleep_lie_up_0 = 1,    0.26,    0.5,    0.26,    0.3,   0.00,    0.0,    0.00,    0.0
stand_attack_0 = 1,    0.63,    0.5,    0.00,    0.0,   0.00,    0.0,    0.00,    0.0
stand_attack_1 = 1,    0.70,    0.5,    0.97,    0.3,   0.57,    0.3,    0.87,    0.5
stand_run_attack_0 = 1,    0.80,    0.5,    0.75,    0.3,   0.55,    0.3,    0.40,    0.5
stand_check_corpse_0 = 1,    0.00,    0.0,    0.83,    0.3,   0.00,    0.0,    0.00,    0.0
stand_eat_1 = 1,    0.67,    0.5,    0.00,    0.0,   0.00,    0.0,    0.00,    0.0
stand_eat_2 = 1,    0.00,    0.0,    0.00,    0.0,   0.21,    0.3,    0.74,    0.5
stand_eat_to_drag_0 = 1,    0.53,    0.5,    0.80,    0.3,   0.53,    0.3,    0.90,    0.5
stand_idle_0 = 1,    0.00,    0.0,    0.84,    0.3,   0.00,    0.0,    0.00,    0.0
stand_idle_1 = 1,    0.53,    0.5,    0.79,    0.3,   0.00,    0.0,    0.00,    0.0
stand_idle_2 = 1,    0.20,    0.5,    0.59,    0.3,   0.67,    1.0,    0.97,    0.5
stand_sit_down_0 = 1,    0.85,    0.5,    0.00,    0.0,   0.57,    1.0,    0.27,    0.5
!stand_walk_0

