;------------------------------------------------------------------------------------------------
[wpn_mp7]:identity_immunities,weapon_probability,default_weapon_params,wpn_mp7_sounds
GroupControlSection                      = spawn_group
$npc                                     = on
$prefetch                                = 8
$spawn                                   = "weapons\mp5"
scheduled                                = off
cform                                    = skeleton
parent_section                           = wpn_mp7

class                                    = WP_LR300
slot                                     = 2
animation_slot                           = 8
ef_main_weapon_type                      = 2
ef_weapon_type                           = 6
hand_dependence                          = 1
single_handed                            = 0

default_to_ruck                          = false
sprint_allowed                           = true

icons_texture					= ui\mp7_icons
inv_grid_x						= 0
inv_grid_y						= 0

inv_grid_height                          = 2
inv_grid_width                           = 2

inv_name                                 = st_wpn_mp7
inv_name_short                           = st_wpn_mp7
description                              = st_wpn_mp7_descr

kind                                     = w_smg ;w_pistol
inv_weight                               = 2.1
cost                                     = 23300
repair_type                              = pistol
weapon_class                             = assault_rifle

hud                                      = wpn_mp7_hud
visual                                   = dynamics\weapons\wpn_mp7\wpn_mp7.ogf
position								 = -0.015, -0.120, -0.010
orientation								 = 3, -6, -1

fire_point                               = 0.0, 0.155, 0.225
fire_point2                              = 0.0, 0.188, 0.392
strap_bone0                              = bip01_spine2
strap_bone1                              = bip01_spine1
strap_position                           = -0.16, -0.36, 0.15
strap_orientation                        = -10, -5, 10
ph_mass                                  = 3

flame_particles                          = weapons\generic_weapon05
smoke_particles                          = weapons\generic_shoot_00
grenade_flame_particles                  = weapons\generic_weapon01

shell_point                              = 0.0, 0.125, -0.050
shell_dir                                = 0.0, 1.0, 0.0
shell_particles                          = weapons\9x19

light_disabled                           = false
light_color                              = 0.6, 0.5, 0.3
light_range                              = 5
light_time                               = 0.2
light_var_color                          = 0.05
light_var_range                          = 0.5

upgrades                                 = up_gr_firstab_mp5, up_gr_seconab_mp5, up_gr_thirdab_mp5, up_gr_fourtab_mp5, up_gr_fifthab_mp5
installed_upgrades                       =
upgrade_scheme                           = upgrade_scheme_mp5_nimble
upgr_icon_x                              = 1900
upgr_icon_y                              = 1350
upgr_icon_width                          = 150
upgr_icon_height                         = 100

fire_modes                               = 1, -1
ammo_class                               = ammo_9x19_fmj, ammo_9x19_fmj_bad, ammo_9x19_fmj_verybad, ammo_9x19_pbp, ammo_9x19_pbp_bad, ammo_9x19_pbp_verybad, ammo_9x19_ap, ammo_9x19_ap_bad, ammo_9x19_ap_verybad
ammo_elapsed                             = 40
ammo_mag_size                            = 40
startup_ammo                             = 90

scopes                                   = acog, eot, ac10632, c-more
scope_status                             = 0
scope_zoom_factor                        = 0

silencer_name                            = wpn_sil_9mm
silencer_status                          = 2
silencer_x                               = 85
silencer_y                               = 8
silencer_light_color                     = 0.6, 0.5, 0.3
silencer_light_range                     = 0.01
silencer_light_time                      = 0.2
silencer_light_var_color                 = 0.05
silencer_light_var_range                 = 0.5
silencer_smoke_particles                 = weapons\generic_shoot_00

grenade_class                            = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad
grenade_launcher_name                    = wpn_addon_grenade_launcher
grenade_launcher_status                  = 0
grenade_launcher_x                       = 126
grenade_launcher_y                       = 24
launch_speed                             = 0

hit_impulse                              = 50
hit_power                                = 0.47, 0.47, 0.47, 0.47
hit_type                                 = fire_wound
fire_distance                            = 400
bullet_speed                             = 400
rpm                                      = 950
rpm_empty_click                          = 200
ap_modifier                              = 1.1

use_aim_bullet                           = false
time_to_aim                              = 0.0 ;  3.0
zoom_dof                                 = 0.5, 1.0, 180
zoom_enabled                             = true
zoom_rotate_time                         = 0.25
reload_dof                               = 0.0, 0.5, 5, 2
control_inertion_factor = 1.0f
crosshair_inertion                       = 4.35
fire_dispersion_base                     = 0.24
fire_dispersion_condition_factor         = 0.001
inertion_origin_aim_offset               = -0.03
inertion_origin_offset                   = -0.05
inertion_tendto_aim_speed                = 8
inertion_tendto_speed                    = 5

misfire_probability                      = 0.005
misfire_start_condition                  = 0.7 ;  0.8
misfire_start_prob                       = 0.005
misfire_end_condition                    = 0.1
misfire_end_prob                         = 0.09

condition_queue_shot_dec                 = 0.0014
condition_shot_dec                       = 0.0012

cam_return                               = 0
cam_relax_speed                          = 5
cam_dispersion                           = 0.8
cam_dispersion_frac                      = 1.0
cam_dispersion_inc                       = 0.0475
cam_max_angle                            = 50.0
cam_max_angle_horz                       = 50.0
cam_step_angle_horz                      = 1.5
zoom_cam_relax_speed                     = 10
zoom_cam_dispersion                      = 0.55
zoom_cam_dispersion_frac                 = 1.0
zoom_cam_dispersion_inc                  = 0.0375
zoom_cam_max_angle                       = 50.0
zoom_cam_max_angle_horz                  = 50.0
zoom_cam_step_angle_horz                 = 1.5

PDM_disp_accel_factor                    = 1.5
PDM_disp_base                            = 0.5
PDM_disp_crouch                          = 1.0
PDM_disp_crouch_no_acc                   = 1.0
PDM_disp_vel_factor                      = 1.5

cam_relax_speed_ai                       = 120.75
zoom_cam_relax_speed_ai                  = 120.75
holder_fov_modifier                      = 1.0
holder_range_modifier                    = 1.0
min_radius                               = 0
max_radius                               = 500
hit_probability_gd_novice                = 1.00
hit_probability_gd_stalker               = 1.00
hit_probability_gd_veteran               = 1.00
hit_probability_gd_master                = 1.00

kill_msg_x                               = 72
kill_msg_y                               = 82
kill_msg_width                           = 56
kill_msg_height                          = 23


[wpn_mp7_hud]:hud_base
item_visual                              = anomaly_weapons\wpn_mp7\wpn_mp7_hud.ogf
attach_place_idx                         = 0
zoom_hide_crosshair                      = true   

item_position                            = 0, 0, 0
item_orientation                         = 0, 0, 0

hands_position                           = -0.072000, -0.172, 0.165500
hands_position_16x9                      = -0.072000, -0.172, 0.165500
hands_orientation                        = 0.55, 2.39, 0.1499993
hands_orientation_16x9                   = 0.55, 2.39, 0.1499993

aim_hud_offset_pos                       = -0.0795, 0.0745, -0.265
aim_hud_offset_pos_16x9                  = -0.0795, 0.0745, -0.265
aim_hud_offset_rot                       = 0.0339, 0.0088, -0.0045
aim_hud_offset_rot_16x9                  = 0.0339, 0.0088, -0.0045

gl_hud_offset_pos                        = 0, 0, 0
gl_hud_offset_pos_16x9                   = 0, 0, 0
gl_hud_offset_rot                        = 0, 0, 0
gl_hud_offset_rot_16x9                   = 0, 0, 0

lean_hud_offset_pos                      = 0, 0, 0
lean_hud_offset_rot                      = 0, 0, 0

anm_hide                                 = lancew_mp7_holster
anm_idle                                 = lancew_mp7_idle
anm_idle_aim                             = lancew_mp7_idle_aim, idle_aim
anm_idle_aim_moving                      = lancew_mp7_moving, idle, 0.75
anm_idle_aim_moving_crouch               = lancew_mp7_moving, idle, 0.7
anm_idle_moving                          = lancew_mp7_moving
anm_idle_sprint                          = lancew_mp7_sprint
anm_reload                               = lancew_mp7_reload, reload
anm_shots                                = lancew_mp7_shoot, shoot
anm_show                                 = lancew_mp7_draw

shell_bone                               = wpn_body
shell_dir                                = 0.0, 1.0, 0.0
shell_point                              = 0.02, 0.06, -0.019

fire_bone                                = wpn_body
fire_bone2                               = wpn_body
fire_point                               = 0, 0.037504, 0.269238
fire_point2                              = 0.0, -0.029, 0.525

freelook_z_offset_mul					 = 0.3

;------------------------------------------------------------------------------------------------
[wpn_mp7_ac10632]:wpn_mp7

icons_texture					= ui\mp7_icons
inv_grid_x						= 2
inv_grid_y						= 2

inv_weight                               = 2.215

hud                                      = wpn_mp7_ac10632_hud
visual                                   = dynamics\weapons\wpn_mp7\wpn_mp7_ac10632


[wpn_mp7_ac10632_hud]:wpn_mp7_hud
item_visual                              = anomaly_weapons\wpn_mp7\wpn_mp7_ac10632_hud.ogf

aim_hud_offset_pos                       = -0.07895, 0.06025, -0.265
aim_hud_offset_pos_16x9                  = -0.07895, 0.06025, -0.265
aim_hud_offset_rot                       = 0.038, 0.0075, -0.0018
aim_hud_offset_rot_16x9                  = 0.038, 0.0075, -0.0018

anm_idle_aim                             = lancew_mp7_idle_aim, idle_aim
anm_shots                                = lancew_mp7_shoot, shoot

;------------------------------------------------------------------------------------------------
[wpn_mp7_acog]:wpn_mp7

icons_texture					= ui\mp7_icons
inv_grid_x						= 4
inv_grid_y						= 0

inv_weight                               = 2.45

hud                                      = wpn_mp7_acog_hud
visual                                   = dynamics\weapons\wpn_mp7\wpn_mp7_acog

scope_status                             = 0
scope_zoom_factor                        = 20

zoom_rotate_time                         = 0.25


[wpn_mp7_acog_hud]:wpn_mp7_hud,hud_low_interia
item_visual                              = anomaly_weapons\wpn_mp7\wpn_mp7_acog_hud.ogf

aim_hud_offset_pos                       = -0.08025, 0.0565, -0.235
aim_hud_offset_pos_16x9                  = -0.08025, 0.0565, -0.235
aim_hud_offset_rot                       = 0.0485, 0.01, -0.004
aim_hud_offset_rot_16x9                  = 0.0485, 0.01, -0.004

anm_hide                                 = lancew_mp7_holster, idle_2
anm_idle                                 = lancew_mp7_idle, idle_2
anm_idle_aim                             = lancew_mp7_idle_aim, idle_aim_2
anm_idle_moving                          = lancew_mp7_moving, idle_2
anm_idle_sprint                          = lancew_mp7_sprint, idle_2
anm_reload                               = lancew_mp7_reload, reload_2
anm_shots                                = lancew_mp7_shoot, shoot_2
anm_show                                 = lancew_mp7_draw, idle_2

;------------------------------------------------------------------------------------------------
[wpn_mp7_c-more]:wpn_mp7

icons_texture					= ui\mp7_icons
inv_grid_x						= 0
inv_grid_y						= 2

inv_weight                               = 2.4

hud                                      = wpn_mp7_c-more_hud
visual                                   = dynamics\weapons\wpn_mp7\wpn_mp7_c-more


[wpn_mp7_c-more_hud]:wpn_mp7_hud
item_visual                              = anomaly_weapons\wpn_mp7\wpn_mp7_c-more_hud.ogf

aim_hud_offset_pos                       = -0.081, 0.0634, -0.265
aim_hud_offset_pos_16x9                  = -0.081, 0.0634, -0.265
aim_hud_offset_rot                       = 0.0455, 0.0111, 0.0
aim_hud_offset_rot_16x9                  = 0.0455, 0.0111, 0.0

anm_idle_aim                             = lancew_mp7_idle_aim, idle_aim
anm_shots                                = lancew_mp7_shoot, shoot

;------------------------------------------------------------------------------------------------
[wpn_mp7_eot]:wpn_mp7

icons_texture					= ui\mp7_icons
inv_grid_x						= 2
inv_grid_y						= 0

inv_weight                               = 2.4

hud                                      = wpn_mp7_eot_hud
visual                                   = dynamics\weapons\wpn_mp7\wpn_mp7_eotech


[wpn_mp7_eot_hud]:wpn_mp7_hud
item_visual                              = anomaly_weapons\wpn_mp7\wpn_mp7_eotech_hud.ogf

aim_hud_offset_pos                       = -0.07925, 0.0525, -0.265
aim_hud_offset_pos_16x9                  = -0.07925, 0.0525, -0.265
aim_hud_offset_rot                       = 0.048, 0.008, -0.004
aim_hud_offset_rot_16x9                  = 0.048, 0.008, -0.004

anm_idle_aim                             = lancew_mp7_idle_aim, idle_aim
anm_shots                                = lancew_mp7_shoot, shoot

