[smart_terrain]
squad_id = 6
max_population = 1
respawn_params = respawn@ds_kem1
respawn_only_smart = false
respawn_idle = 172800
respawn_radius = 50
;arrive_dist = 0
;smart_control = nil
;att_restr = nil
;def_restr = nil
;safe_restr = nil
;spawn_point = nil

[respawn@ds_kem1] ;-- Type:
spawn_all_normal 
spawn_lurker


[spawn_all_normal]	;-- Normal mutants - Rates of groups: ( 1 tushkano + 2 dogs + 3 fleshes/boars )
spawn_squads = simulation_tushkano, simulation_dog, simulation_mix_dogs, simulation_mix_boar_flesh, simulation_flesh, simulation_boar
spawn_num = 1

[spawn_lurker]		;-- Hard mutants - Rates of groups: ( 2 lurker ) 
spawn_squads = simulation_lurker, simulation_lurker_brown
spawn_num = {~50} 1, 0


;[on_changing_level]

;[smart_control]

;[exclusive]
