[smart_terrain]
squad_id = 6
max_population = 3
respawn_params = respawn@jup_b19
respawn_only_smart = false
respawn_idle = 86400
respawn_radius = 50
;arrive_dist = 0
;smart_control = nil
;att_restr = nil
;def_restr = nil
;safe_restr = nil
;spawn_point = nil

[respawn@jup_b19] ;-- Type: faction {zombied} = whayy
spawn_zombied_squad


[spawn_zombied_squad]
spawn_squads = zombied_sim_squad_novice, zombied_sim_squad_novice, zombied_sim_squad_advanced
;spawn_num = {-jup_b19_agreed_to_go} 2, {+jup_b19_complete} 2, {+jup_b19_yar_enemy_or_dead} 2, 0
spawn_num = {+bar_deactivate_radar_done} 1, 2


;[on_changing_level]

;[smart_control]

[exclusive]
;work1 = jupiter\jup_b19_zombied.ltx
;work2 = jupiter\jup_b19_zombied.ltx
;work3 = jupiter\jup_b19_zombied.ltx
;work4 = jupiter\jup_b19_zombied.ltx
;work5 = jupiter\jup_b19_zombied.ltx
;work6 = jupiter\jup_b19_zombied.ltx
;work7 = jupiter\jup_b19_zombied.ltx
;work8 = jupiter\jup_b19_zombied.ltx
;work9 = jupiter\jup_b19_zombied.ltx
;work10 = jupiter\jup_b19_zombied.ltx

;work_killer_1 = jupiter\jup_b19_killer_logic_1.ltx
;work_killer_2 = jupiter\jup_b19_killer_logic_2.ltx
;work_killer_3 = jupiter\jup_b19_killer_logic_3.ltx
;work_killer_4 = jupiter\jup_b19_killer_logic_4.ltx
;work_killer_5 = jupiter\jup_b19_killer_logic_5.ltx

;jup_b6_zombie_1_anom_2 = jupiter\jup_b6_zombie_logic.ltx
;jup_b6_zombie_2_anom_2 = jupiter\jup_b6_zombie_logic.ltx
;jup_b6_zombie_3_anom_2 = jupiter\jup_b6_zombie_logic.ltx
;jup_b6_zombie_4_anom_2 = jupiter\jup_b6_zombie_logic.ltx
;jup_b6_zombie_5_anom_2 = jupiter\jup_b6_zombie_logic.ltx
;jup_b6_zombie_6_anom_2 = jupiter\jup_b6_zombie_logic.ltx
;jup_b6_zombie_7_anom_2 = jupiter\jup_b6_zombie_logic.ltx
;jup_b6_zombie_8_anom_2 = jupiter\jup_b6_zombie_logic.ltx
;jup_b6_zombie_9_anom_2 = jupiter\jup_b6_zombie_logic.ltx
;jup_b6_zombie_10_anom_2 = jupiter\jup_b6_zombie_logic.ltx

;freedom_yar = jupiter\jup_b19_freedom_yar_kopatci.ltx