[smart_terrain]
squad_id = 46
max_population = 1
respawn_params = respawn@mlr_terrain
respawn_only_smart = true
respawn_idle = 86400
respawn_radius = 50
;arrive_dist = 0
;smart_control = nil
;att_restr = nil
;def_restr = nil
;safe_restr = nil
;spawn_point = nil

[respawn@mlr_terrain] ;-- Type: faction {monolith} = Lab X-8 guardpoint\camp
spawn_monolith@advanced
spawn_zombied_squad


[spawn_monolith@advanced]
spawn_squads =  monolith_sim_squad_advanced, monolith_sim_squad_novice
spawn_num = {+pri_monolith_kbo_trader_dead +pri_monolith_kbo_tech_dead} 0, 1

[spawn_zombied_squad]
spawn_squads =  zombied_sim_squad_novice, zombied_sim_squad_advanced, zombied_sim_squad_veteran
spawn_num = {+bar_deactivate_radar_done +pri_a25_antenna_destroyed} 0, 1


;[on_changing_level]

;[smart_control]

[exclusive]
trader_monolith_kbo = pripyat\monolith_kbo_logic.ltx
mechanic_monolith_kbo = pripyat\monolith_kbo_logic.ltx