[smart_terrain]
squad_id = 19
max_population = 1
respawn_params = respawn@pri_b301
respawn_only_smart = false
respawn_idle = 259200
respawn_radius = 50
;arrive_dist = 0
;smart_control = nil
;att_restr = nil
;def_restr = nil
;safe_restr = nil
spawn_point = pri_b301_spawn_point_1a

[respawn@pri_b301] ;-- Type:
spawn_snork
spawn_snork_special


[spawn_snork]	;-- Normal mutants - Rates of groups: ( 3 snork )
spawn_squads =  simulation_snork, simulation_snork_2_3, simulation_snork_2_5
spawn_num = 1

[spawn_snork_special]	;-- Normal mutants - Rates of groups: ( 1 snork )
spawn_squads =  pri_b301_snork_squad
spawn_num = {!squad_name_exist(pri_b301_snork_squad)} 1, 0


;[on_changing_level]

;[smart_control]

[exclusive]
snork_normal_1 = pripyat\pri_b301_monsters.ltx
snork_normal_2 = pripyat\pri_b301_monsters.ltx
snork_normal_3 = pripyat\pri_b301_monsters.ltx
snork_normal_4 = pripyat\pri_b301_monsters.ltx
snork_normal_5 = pripyat\pri_b301_monsters.ltx
snork_normal_6 = pripyat\pri_b301_monsters.ltx
snork_normal_7 = pripyat\pri_b301_monsters.ltx
snork_normal_8 = pripyat\pri_b301_monsters.ltx
snork_normal_9 = pripyat\pri_b301_monsters.ltx
snork_normal_10 = pripyat\pri_b301_monsters.ltx

zulus = pripyat\pri_b301_zulus.ltx
