![wpn_svd]
rpm = 300
snd_reload = weapons\librarian_svd\reload
snd_reload_empty = weapons\librarian_svd\reload_empty
snd_reload_misfire = weapons\librarian_svd\unjam
snd_draw = weapons\librarian_svd\draw
snd_holster = weapons\librarian_svd\holster

![wpn_svd_hud]
item_position = 0, 0, 0
item_orientation = 0, 0, 0
hands_orientation = 0.3498, 0.732087, -0.866556
hands_orientation_16x9 = 0.3498, 0.732087, -0.866556
hands_position = -0.008532, 0.001416, 0.017361
hands_position_16x9 = -0.008532, 0.001416, 0.017361
aim_hud_offset_pos = -0.084573, 0.037111, -0.038276
aim_hud_offset_pos_16x9 = -0.084573, 0.037111, -0.038276
aim_hud_offset_rot = 0.011513, 0.006552, -0.008757
aim_hud_offset_rot_16x9 = 0.011513, 0.006552, -0.008757
lowered_hud_offset_pos = 0.078832, 0.006616, 0.011738
lowered_hud_offset_pos_16x9 = 0.078832, 0.006616, 0.011738
lowered_hud_offset_rot = 0.132619, -0.607364, 0.004409
lowered_hud_offset_rot_16x9 = 0.132619, -0.607364, 0.004409
anm_hide = svd_hand_holster, svd_idle
anm_hide_empty = svd_hand_holster, svd_idle_empty
anm_idle = svd_hand_idle, svd_idle
anm_idle_aim = svd_hand_idle_aim, svd_idle
anm_idle_aim_empty = svd_hand_idle_aim, svd_idle_empty
anm_idle_aim_moving = svd_hand_moving, svd_idle, 0.75
anm_idle_aim_moving_crouch = svd_hand_moving, svd_idle, 0.75
anm_idle_aim_moving_crouch_empty = svd_hand_moving, svd_idle_empty, 0.75
anm_idle_aim_moving_empty = svd_hand_moving, svd_idle_empty, 0.75
anm_idle_empty = svd_hand_idle, svd_idle_empty
anm_idle_moving = svd_hand_moving, svd_idle, 0.75
anm_idle_moving_crouch = svd_hand_moving, svd_idle, 0.75
anm_idle_moving_crouch_empty = svd_hand_moving, svd_idle, 0.75
anm_idle_moving_empty = svd_hand_moving, svd_idle_empty, 0.75
anm_idle_sprint = svd_hand_sprint, svd_idle, 1.3
anm_idle_sprint_empty = svd_hand_sprint, svd_idle_empty, 1.3
anm_reload = svd_hand_reload, svd_reload
anm_reload_empty = svd_hand_reload_empty, svd_reload_empty
anm_reload_misfire = svd_hand_unjam, svd_unjam
anm_shot_l = svd_hand_shoot, svd_shoot_last
anm_shots = svd_hand_shoot, svd_shoot
anm_show = svd_hand_draw, svd_idle
anm_show_empty = svd_hand_draw, svd_idle_empty
anm_shots_aim = svd_hand_shoot, svd_shoot
anm_shots_aim_l = svd_hand_shoot, svd_shoot_last
anm_hide_jammed = svd_hand_holster, svd_idle_jam
anm_idle_jammed = svd_hand_idle, svd_idle_jam
anm_idle_aim_jammed = svd_hand_idle_aim, svd_idle_jam
anm_idle_aim_moving_jammed = svd_hand_moving, svd_idle_jam, 0.75
anm_idle_aim_moving_crouch_jammed = svd_hand_moving, svd_idle_jam, 0.75
anm_idle_moving_jammed = svd_hand_moving, svd_idle_jam, 0.75
anm_idle_moving_crouch_jammed = svd_hand_moving, svd_idle_jam, 0.75
anm_idle_sprint_jammed = svd_hand_sprint, svd_idle_jam, 1.3
anm_show_jammed = svd_hand_draw, svd_idle_jam

![wpn_svd_1p29_hud]
aim_hud_offset_pos = -0.087185, 0.006947, -0.027748
aim_hud_offset_pos_16x9 = -0.087185, 0.006947, -0.027748
aim_hud_offset_rot = 0.010306, 0.005809, -0.008757
aim_hud_offset_rot_16x9 = 0.010306, 0.005809, -0.008757

![wpn_svd_pso1_hud]
aim_hud_offset_pos = -0.077546, 0.018486, -0.019352
aim_hud_offset_pos_16x9 = -0.077546, 0.018486, -0.019352
aim_hud_offset_rot = 0.010306, 0.005809, -0.008757
aim_hud_offset_rot_16x9 = 0.010306, 0.005809, -0.008757

![wpn_svd_kobra_hud]
aim_hud_offset_pos = -0.083868, 0.012141, -0.03564
aim_hud_offset_pos_16x9 = -0.083868, 0.012141, -0.03564
aim_hud_offset_rot = 0.004981, 0.005228, -0.019498
aim_hud_offset_rot_16x9 = 0.004981, 0.005228, -0.019498

![wpn_svd_custom]
rpm = 305

![wpn_svd_nimble]
rpm = 250

![wpn_svd_nimble_hud]
aim_hud_offset_pos = -0.079346, 0.00346, -0.038276
aim_hud_offset_pos_16x9 = -0.079346, 0.00346, -0.038276
aim_hud_offset_rot = -0.001005, 0.024251, -0.008757
aim_hud_offset_rot_16x9 = -0.001005, 0.024251, -0.008757

