;0.6 BAS------------------------------------------------------------------------------------------------
[wpn_ump45]:identity_immunities,weapon_probability,default_weapon_params,wpn_ump45_sounds
GroupControlSection                      = spawn_group
$npc                                     = on
$prefetch                                = 8
$spawn                                   = "weapons\ump45"
scheduled                                = off
cform                                    = skeleton
parent_section                           = wpn_ump45

class                                    = WP_LR300
slot                                     = 2
animation_slot                           = 8
ef_main_weapon_type                      = 2
ef_weapon_type                           = 6
hand_dependence                          = 1
single_handed                            = 0

default_to_ruck                          = false
sprint_allowed                           = true

icons_texture  = ui\ui_icon_ump
inv_grid_height                          = 2
inv_grid_width                           = 4
inv_grid_x                               = 0
inv_grid_y                               = 0
inv_name                                 = st_wpn_ump45
inv_name_short                           = st_wpn_ump45
description                              = st_wpn_ump45_descr

kind                                     = w_smg ;w_pistol
inv_weight                               = 2.48
cost                                     = 28980
repair_type                              = pistol
weapon_class                             = assault_rifle

hud                                      = wpn_ump45_hud
visual                                   = dynamics\weapons\wpn_ump45\wpn_ump45.ogf
position                                 =  -0.026, 0, -0.015
orientation                              = 0, 1.75, -0.2 
fire_point                               = 0.0, 0.188, 0.392
fire_point2                              = 0.0, 0.188, 0.392
strap_bone0                              = bip01_spine2
strap_bone1                              = bip01_spine1
strap_position                           = -0.16, -0.36, 0.15
strap_orientation                        = -10, -5, 10
ph_mass                                  = 3

flame_particles                          = weapons\generic_weapon05
smoke_particles                          = weapons\generic_shoot_00
grenade_flame_particles                  = weapons\generic_weapon01

; shell_point					             = 0.0, 0.188, 0.082
; shell_dir					             = 0.0, 1.0, 0.0
; shell_particles	 			             = weapons\45acp

light_disabled                           = false
light_color                              = 0.6, 0.5, 0.3
light_range                              = 5
light_time                               = 0.2
light_var_color                          = 0.05
light_var_range                          = 0.5

upgrades                                 = up_gr_firstab_ump45, up_gr_seconab_ump45, up_gr_thirdab_ump45, up_gr_fourtab_ump45, up_gr_fifthab_ump45, up_gr_fifthcd_ump45
installed_upgrades                       =
upgrade_scheme                           = upgrade_scheme_mp5
upgr_icon_x                              = 900
upgr_icon_y                              = 800
upgr_icon_width                          = 250
upgr_icon_height                         = 100

fire_modes                               = 1, 2, -1
ammo_class                               = ammo_11.43x23_fmj, ammo_11.43x23_fmj_bad, ammo_11.43x23_fmj_verybad, ammo_11.43x23_hydro, ammo_11.43x23_hydro_bad, ammo_11.43x23_hydro_verybad
ammo_elapsed                             = 25
ammo_mag_size                            = 25
startup_ammo                             = 90

scopes 					            = acog, eot, specter, c-more, 0kp2, ac10632, leupold, aimpoint, point_aimpro, e0t2, pn23, susat, compm4s, rakurs, marchf, kemper, mark8_rmr, mepro, ekp8_18
scope_status                             = 0
scope_zoom_factor                        = 0

silencer_name                            = wpn_sil_gemtech
silencer_status                          = 2
silencer_x                               = 171
silencer_y                               = 12
silencer_light_color                     = 0.6, 0.5, 0.3
silencer_light_range                     = 0.01
silencer_light_time                      = 0.2
silencer_light_var_color                 = 0.05
silencer_light_var_range                 = 0.5
silencer_smoke_particles                 = weapons\generic_shoot_00

grenade_class                            = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad
grenade_launcher_name                    = wpn_addon_grenade_launcher
grenade_launcher_status                  = 0
grenade_launcher_x                       = 126
grenade_launcher_y                       = 24
launch_speed                             = 0

hit_impulse                              = 40
hit_power                                = 0.56, 0.56, 0.56, 0.56
hit_type                                 = fire_wound
fire_distance                            = 300
bullet_speed                             = 273
rpm                                      = 600
rpm_empty_click                          = 200

use_aim_bullet                           = false
time_to_aim                              = 0.0 ;  3.0
zoom_dof                                 = 0.5, 1.0, 180
zoom_enabled                             = true
zoom_rotate_time                         = 0.25
reload_dof                               = 0.0, 0.5, 5, 2
control_inertion_factor = 1.0f
crosshair_inertion                       = 3.8
fire_dispersion_base                     = 0.4
fire_dispersion_condition_factor         = 0.001

misfire_probability                      = 0.005
misfire_start_condition                  = 0.7 ;  0.85
misfire_start_prob                       = 0.007
misfire_end_condition                    = 0.17
misfire_end_prob                         = 0.11

condition_queue_shot_dec                 = 0.0009
condition_shot_dec                       = 0.0009

cam_return                               = 0
cam_relax_speed                          = 11
cam_dispersion                           = 0.93
cam_dispersion_frac                      = 1.0
cam_dispersion_inc                       = 0.065
cam_max_angle                            = 36.0
cam_max_angle_horz                       = 36.0
cam_step_angle_horz                      = 1.19
zoom_cam_relax_speed                     = 12
zoom_cam_dispersion                      = 0.68
zoom_cam_dispersion_frac                 = 1.0
zoom_cam_dispersion_inc                  = 0.054
zoom_cam_max_angle                       = 36.0
zoom_cam_max_angle_horz                  = 36.0
zoom_cam_step_angle_horz                 = 1.09

PDM_disp_accel_factor                    = 1.155
PDM_disp_base                            = 0.66
PDM_disp_crouch                          = 1.0
PDM_disp_crouch_no_acc                   = 1.0
PDM_disp_vel_factor                      = 1.15

cam_relax_speed_ai                       = 120.75
zoom_cam_relax_speed_ai                  = 120.75
holder_fov_modifier                      = 1.0
holder_range_modifier                    = 1.0
min_radius                               = 0
max_radius                               = 550
hit_probability_gd_novice                = 1.00
hit_probability_gd_stalker               = 1.00
hit_probability_gd_veteran               = 1.00
hit_probability_gd_master                = 1.00

kill_msg_x                               = 0
kill_msg_y                               = 123
kill_msg_width                           = 69
kill_msg_height                          = 30

snd_draw                = weapons\wpn_ump_new\ump_new_draw
snd_holster             = weapons\wpn_ump_new\ump_new_holster
snd_reload_misfire		= weapons\wpn_ump_new\ump_new_unjam
snd_reload_empty		= weapons\wpn_ump_new\ump_sk0_new_reload_empty
snd_reload				= weapons\wpn_ump_new\ump_sk0_new_reload
snd_bore				= weapons\wpn_ump_new\ump_new_inspect
snd_switch_mode				= weapons\wpn_ump_new\ump_new_switch_mode

[wpn_ump45_hud]:hud_base
item_visual                              = anomaly_weapons\wpn_ump45\wpn_ump45_hud.ogf
attach_place_idx                         = 0
zoom_hide_crosshair                      = true   

item_position                            = 0, 0, 0
item_orientation                         = 0, 0, 0

hands_position		                     = 0.066, -0.15, 0.2
hands_position_16x9                      = 0.066, -0.15, 0.2
hands_orientation		                 = 0, 0.3, 0
hands_orientation_16x9                   = 0, 0.3, 0

aim_hud_offset_pos		                 = -0.05287, 0.01796, -0.02
aim_hud_offset_pos_16x9                  = -0.05287, 0.01796, -0.02
aim_hud_offset_rot		                 = -0.007, -0.00036, 0
aim_hud_offset_rot_16x9                  = -0.007, -0.00036, 0

gl_hud_offset_pos                        = 0, 0, 0
gl_hud_offset_pos_16x9                   = 0, 0, 0
gl_hud_offset_rot                        = 0, 0, 0
gl_hud_offset_rot_16x9                   = 0, 0, 0

lowered_hud_offset_pos					 = 0.075, -0.02, -0.02
lowered_hud_offset_pos_16x9				 = 0.075, -0.02, -0.02
lowered_hud_offset_rot					 = -0.075, -0.63, 0.4
lowered_hud_offset_rot_16x9				 = -0.075, -0.63, 0.4

lean_hud_offset_pos                      = 0, 0, 0
lean_hud_offset_rot                      = 0, 0, 0

anm_bore                                 = ump_new_inspect, idle
anm_show                                 = ump_new_draw, idle
anm_hide                                 = ump_new_holster, idle

anm_idle                                 = ump_new_idle, idle
anm_idle_aim_moving                      = ump_new_walk, idle, 0.85  ;ump_walk_classic
anm_idle_aim_moving                      = ump_new_walk, idle, 0.75 ;ump_walk_classic
anm_idle_aim_moving_crouch               = ump_new_walk, idle, 0.8 ;ump_walk_classic
anm_idle_moving                          = ump_new_walk, idle, 0.85 ;ump_walk_classic
anm_idle_moving_crouch                   = ump_new_walk, idle ;ump_walk_classic
anm_idle_sprint                          = ump_new_sprint, idle,1.3

anm_reload                               = ump_new_reload, reload
anm_reload_empty                         = ump_new_reload_empty, reload_empty
anm_reload_misfire          			 = ump_new_unjam, unjam
anm_switch_mode                 		 = ump_new_switch_mode, switch_mode

anm_shots                                = ump_new_aim_shoot, aim_shoot
anm_shots_aim							 = ump_new_aim_shoot, aim_shoot
anm_idle_aim                             = ump_new_aim, aim


fire_bone                                = muzzle
fire_bone2                               = wpn_body
fire_point                               = -0.004, -0.016, 0
fire_point2                              = 0, 0, 0

freelook_z_offset_mul					 = 0.1

;------------------------------------------------------------------------------------------------
[wpn_ump45_ac10632]:wpn_ump45
inv_grid_x                               = 12
inv_grid_y                               = 0


inv_weight                               = 2.60

hud                                      = wpn_ump45_ac10632_hud
visual                                   = dynamics\weapons\wpn_ump45\wpn_ump45_ac10632.ogf


[wpn_ump45_ac10632_hud]:wpn_ump45_hud
item_visual                              = anomaly_weapons\wpn_ump45\wpn_ump45_ac10632_hud.ogf

aim_hud_offset_pos		                 = -0.05287, 0.0078, -0.02
aim_hud_offset_pos_16x9                  = -0.05287, 0.005244, -0.02
aim_hud_offset_rot		                 = 0.012, -0.00036, 0
aim_hud_offset_rot_16x9                  = 0.012, -0.00036, 0

;------------------------------------------------------------------------------------------------
[wpn_ump45_acog]:wpn_ump45
inv_grid_x                               = 8	
inv_grid_y                               = 0

inv_weight                               = 2.80

hud                                      = wpn_ump45_acog_hud
visual                                   = dynamics\weapons\wpn_ump45\wpn_ump45_acog.ogf
scope_status                             = 1
scope_zoom_factor                        = 20
scope_texture                            = wpn_crosshair_acog

zoom_rotate_time                         = 0.25


[wpn_ump45_acog_hud]:wpn_ump45_hud,hud_low_interia
item_visual                              = anomaly_weapons\wpn_ump45\wpn_ump45_acog_hud.ogf

aim_hud_offset_pos		                 = -0.0522, 0.0041, -0.145
aim_hud_offset_pos_16x9                  = -0.0522, 0.0041, -0.145
aim_hud_offset_rot		                 = 0.0152, -0.003, 0
aim_hud_offset_rot_16x9                  = 0.0152, -0.003, 0

;------------------------------------------------------------------------------------------------
[wpn_ump45_eot]:wpn_ump45
inv_grid_x                               = 4
inv_grid_y                               = 0

inv_weight                               = 2.85

hud                                      = wpn_ump45_eot_hud
visual                                   = dynamics\weapons\wpn_ump45\wpn_ump45_eot.ogf


[wpn_ump45_eot_hud]:wpn_ump45_hud
item_visual                              = anomaly_weapons\wpn_ump45\wpn_ump45_eot_hud.ogf

aim_hud_offset_pos		                 = -0.053, 0.001, -0.04
aim_hud_offset_pos_16x9                  = -0.053, 0.003769, -0.04
aim_hud_offset_rot		                 = 0.021, -0.00036, 0
aim_hud_offset_rot_16x9                  = 0.021, -0.00036, 0

;------------------------------------------------------------------------------------------------
[wpn_ump45_c-more]:wpn_ump45
1icon_layer			    = c-more
1icon_layer_x			= 125
1icon_layer_y			= -8

inv_weight                               = 2.85

hud                                      = wpn_ump45_c-more_hud
visual                                   = dynamics\weapons\wpn_ump45\wpn_ump45.ogf


[wpn_ump45_c-more_hud]:wpn_ump45_hud
item_visual                              = anomaly_weapons\wpn_ump45\wpn_ump45_c-more_hud.ogf

aim_hud_offset_pos		                 = -0.053, 0.001, -0.04
aim_hud_offset_pos_16x9                  = -0.053, 0.00952, -0.04
aim_hud_offset_rot		                 = 0.021, -0.00036, 0
aim_hud_offset_rot_16x9                  = 0.021, -0.00036, 0

;------------------------------------------------------------------------------------------------
[wpn_ump45_0kp2]:wpn_ump45
1icon_layer			    = 0kp2
1icon_layer_x			= 110
1icon_layer_y			= -3

inv_weight                               = 2.85

hud                                      = wpn_ump45_0kp2_hud
visual                                   = dynamics\weapons\wpn_ump45\wpn_ump45.ogf


[wpn_ump45_0kp2_hud]:wpn_ump45_hud
item_visual                              = anomaly_weapons\wpn_ump45\wpn_ump45_0kp2_hud.ogf

aim_hud_offset_pos		                 = -0.053, 0.001, -0.04
aim_hud_offset_pos_16x9                  = -0.05284, 0.013354, -0.04
aim_hud_offset_rot		                 = 0.021, -0.00036, 0
aim_hud_offset_rot_16x9                  = 0.022278, -0.00348, 0

;------------------------------------------------------------------------------------------------
[wpn_ump45_specter]:wpn_ump45

inv_weight                               = 2.85

hud                                      = wpn_ump45_specter_hud
visual                                   = dynamics\weapons\wpn_ump45\wpn_ump45.ogf

1icon_layer                              = specter
1icon_layer_x                            = 80
1icon_layer_y                            = -10

inv_weight                                         = 3.870
scope_status                                       = 1
scope_texture                                      = wpn_crosshair_specter
scope_zoom_factor                                  = 25
zoom_rotate_time                                   = 0.25
scope_dynamic_zoom                                 = off

scope_zoom_factor_alt             = 0

use_alt_aim_hud                   = true
[wpn_ump45_specter_hud]:wpn_ump45_hud
item_visual                              = anomaly_weapons\wpn_ump45\wpn_ump45_specter_hud.ogf

aim_hud_offset_pos		                 = -0.053, 0.001, -0.04
aim_hud_offset_pos_16x9                  = -0.053, 0.001, -0.04
aim_hud_offset_rot		                 = 0.021, -0.00036, 0
aim_hud_offset_rot_16x9                  = 0.021, -0.00036, 0

aim_hud_offset_alt_pos_16x9				= -0.05316, -0.021395, -0.04
aim_hud_offset_alt_rot_16x9				= 0.006302, 0.00012, 0
;------------------------------------------------------------------------------------------------
[wpn_ump45_leupold]:wpn_ump45
1icon_layer                              = leupold
1icon_layer_x                            = 80
1icon_layer_y                            = -5

inv_weight                               = 2.85

hud                                      = wpn_ump45_leupold_hud
visual                                   = dynamics\weapons\wpn_ump45\wpn_ump45.ogf

inv_weight                                         = 3.880
scope_status                                       = 1
scope_texture                                      = wpn_crosshair_leupold
scope_zoom_factor                                  = 7
zoom_rotate_time                                   = 0.25
scope_dynamic_zoom                                 = on

use_alt_aim_hud                   = true

[wpn_ump45_leupold_hud]:wpn_ump45_hud
item_visual                              = anomaly_weapons\wpn_ump45\wpn_ump45_leupold_hud.ogf

aim_hud_offset_pos		                 = -0.053, 0.001, -0.04
aim_hud_offset_pos_16x9                  = -0.053, 0.001, -0.04
aim_hud_offset_rot		                 = 0.021, -0.00036, 0
aim_hud_offset_rot_16x9                  = 0.021, -0.00036, 0

aim_hud_offset_alt_pos_16x9				= -0.08068, -0.086668, 0.05
aim_hud_offset_alt_rot_16x9				= -0.072471, 0.04348, 0.710188

anm_hide                                 = ump_new_holster_scope, idle
;------------------------------------------------------------------------------------------------
[wpn_ump45_aimpoint]:wpn_ump45
1icon_layer			    = aimpoint
1icon_layer_x			= 120
1icon_layer_y			= -10

inv_weight                               = 2.85

hud                                      = wpn_ump45_aimpoint_hud
visual                                   = dynamics\weapons\wpn_ump45\wpn_ump45.ogf


[wpn_ump45_aimpoint_hud]:wpn_ump45_hud
item_visual                              = anomaly_weapons\wpn_ump45\wpn_ump45_aimpoint_hud.ogf

aim_hud_offset_pos		                 = -0.053, 0.001, -0.04
aim_hud_offset_pos_16x9                  = -0.053, 0.004621, -0.04
aim_hud_offset_rot		                 = 0.021, -0.00036, 0
aim_hud_offset_rot_16x9                  = 0.021, -0.00036, 0

;------------------------------------------------------------------------------------------------
[wpn_ump45_point_aimpro]:wpn_ump45
1icon_layer			    = point_aimpro
1icon_layer_x			= 110
1icon_layer_y			= -14

inv_weight                               = 2.85

hud                                      = wpn_ump45_point_aimpro_hud
visual                                   = dynamics\weapons\wpn_ump45\wpn_ump45.ogf


[wpn_ump45_point_aimpro_hud]:wpn_ump45_hud
item_visual                              = anomaly_weapons\wpn_ump45\wpn_ump45_aimpoint_pro_hud.ogf

aim_hud_offset_pos		                 = -0.053, 0.001, -0.04
aim_hud_offset_pos_16x9                  = -0.05268, -0.00399, -0.04
aim_hud_offset_rot		                 = 0.021, -0.00036, 0
aim_hud_offset_rot_16x9                  = 0.007548, -0.00228, 0

;------------------------------------------------------------------------------------------------
[wpn_ump45_e0t2]:wpn_ump45
1icon_layer			    = e0t2
1icon_layer_x			= 120
1icon_layer_y			= -8

inv_weight                               = 2.85

hud                                      = wpn_ump45_e0t2_hud
visual                                   = dynamics\weapons\wpn_ump45\wpn_ump45.ogf


[wpn_ump45_e0t2_hud]:wpn_ump45_hud
item_visual                              = anomaly_weapons\wpn_ump45\wpn_ump45_e0t2_hud.ogf

aim_hud_offset_pos		                 = -0.053, 0.001, -0.04
aim_hud_offset_pos_16x9                  = -0.053, 0.004195, -0.04
aim_hud_offset_rot		                 = 0.021, -0.00036, 0
aim_hud_offset_rot_16x9                  = 0.021, -0.00036, 0

;------------------------------------------------------------------------------------------------
[wpn_ump45_pn23]:wpn_ump45
1icon_layer                              = pn23
1icon_layer_x                            = 75
1icon_layer_y                            = -15

inv_weight                               = 2.85

hud                                      = wpn_ump45_pn23_hud
visual                                   = dynamics\weapons\wpn_ump45\wpn_ump45.ogf

nv_scope_status = 1

inv_weight                                         = 3.850
scope_status                                       = 1
scope_texture                                      = wpn_crosshair_pn23
scope_zoom_factor                                  = 25
zoom_rotate_time                                   = 0.25

use_alt_aim_hud                   = true

[wpn_ump45_pn23_hud]:wpn_ump45_hud
item_visual                              = anomaly_weapons\wpn_ump45\wpn_ump45_pn23_hud.ogf

aim_hud_offset_pos		                 = -0.053, 0.001, -0.04
aim_hud_offset_pos_16x9                  = -0.053, 0.001, -0.04
aim_hud_offset_rot		                 = 0.021, -0.00036, 0
aim_hud_offset_rot_16x9                  = 0.021, -0.00036, 0

aim_hud_offset_alt_pos_16x9				= -0.08068, -0.086668, 0.05
aim_hud_offset_alt_rot_16x9				= -0.072471, 0.04348, 0.710188
;------------------------------------------------------------------------------------------------
[wpn_ump45_susat]:wpn_ump45
1icon_layer                              = susat
1icon_layer_x                            = 110
1icon_layer_y                            = -9

inv_weight                               = 2.85

hud                                      = wpn_ump45_susat_hud
visual                                   = dynamics\weapons\wpn_ump45\wpn_ump45.ogf


scope_status                             = 1
scope_dynamic_zoom                       = off
scope_texture                            = wpn_crosshair_susat
scope_zoom_factor                                  = 25

scope_zoom_factor_alt             = 0

use_alt_aim_hud                   = true

[wpn_ump45_susat_hud]:wpn_ump45_hud
item_visual                              = anomaly_weapons\wpn_ump45\wpn_ump45_susat_hud.ogf

aim_hud_offset_pos		                 = -0.053, 0.001, -0.04
aim_hud_offset_pos_16x9                  = -0.053, 0.001, -0.04
aim_hud_offset_rot		                 = 0.021, -0.00036, 0
aim_hud_offset_rot_16x9                  = 0.021, -0.00036, 0

aim_hud_offset_alt_pos_16x9				= -0.05268, -0.022681, -0.04
aim_hud_offset_alt_rot_16x9				= 0.012471, -0.00052, -0.007881
;------------------------------------------------------------------------------------------------
[wpn_ump45_compm4s]:wpn_ump45
1icon_layer                              = compm4s
1icon_layer_x                            = 125
1icon_layer_y                            = -13

inv_weight                               = 2.85

hud                                      = wpn_ump45_compm4s_hud
visual                                   = dynamics\weapons\wpn_ump45\wpn_ump45.ogf


[wpn_ump45_compm4s_hud]:wpn_ump45_hud
item_visual                              = anomaly_weapons\wpn_ump45\wpn_ump45_compm4s_hud.ogf

aim_hud_offset_pos		                 = -0.053, 0.001, -0.04
aim_hud_offset_pos_16x9                  = -0.053, 0.002704, -0.04
aim_hud_offset_rot		                 = 0.021, -0.00036, 0
aim_hud_offset_rot_16x9                  = 0.008646, -0.00028, 0


;------------------------------------------------------------------------------------------------
[wpn_ump45_rakurs]:wpn_ump45
1icon_layer                              = rakurs
1icon_layer_x                            = 120
1icon_layer_y                            = -9

inv_weight                               = 2.85

hud                                      = wpn_ump45_rakurs_hud
visual                                   = dynamics\weapons\wpn_ump45\wpn_ump45.ogf



[wpn_ump45_rakurs_hud]:wpn_ump45_hud
item_visual                              = anomaly_weapons\wpn_ump45\wpn_ump45_rakurs_hud.ogf

aim_hud_offset_pos		                 = -0.053, 0.001, -0.04
aim_hud_offset_pos_16x9                  = -0.05188, 0.012296, -0.04
aim_hud_offset_rot		                 = 0.021, -0.00036, 0
aim_hud_offset_rot_16x9                  = 0.00609, -0.00212, 0

;------------------------------------------------------------------------------------------------
[wpn_ump45_marchf]:wpn_ump45
1icon_layer                              = marchf
1icon_layer_x                            = 90
1icon_layer_y                            = -8

inv_weight                               = 2.85

hud                                      = wpn_ump45_marchf_hud
visual                                   = dynamics\weapons\wpn_ump45\wpn_ump45.ogf

scope_status                             = 1
scope_dynamic_zoom                       = on
scope_texture                            = wpn_crosshair_marchf
scope_zoom_factor                        = 6

use_alt_aim_hud                   = true

[wpn_ump45_marchf_hud]:wpn_ump45_hud
item_visual                              = anomaly_weapons\wpn_ump45\wpn_ump45_marchf_hud.ogf

aim_hud_offset_pos		                 = -0.053, 0.001, -0.04
aim_hud_offset_pos_16x9                  = -0.053, 0.001, -0.04
aim_hud_offset_rot		                 = 0.021, -0.00036, 0
aim_hud_offset_rot_16x9                  = 0.021, -0.00036, 0

aim_hud_offset_alt_pos_16x9				= -0.08068, -0.086668, 0.05
aim_hud_offset_alt_rot_16x9				= -0.072471, 0.04348, 0.710188

anm_hide                                 = ump_new_holster_scope, idle

;------------------------------------------------------------------------------------------------
[wpn_ump45_kemper]:wpn_ump45
1icon_layer			    = kemper
1icon_layer_x			= 120
1icon_layer_y			= -12

inv_weight                               = 2.85

hud                                      = wpn_ump45_kemper_hud
visual                                   = dynamics\weapons\wpn_ump45\wpn_ump45.ogf


[wpn_ump45_kemper_hud]:wpn_ump45_hud
item_visual                              = anomaly_weapons\wpn_ump45\wpn_ump45_kemper_hud.ogf

aim_hud_offset_pos		                 = -0.053, 0.001, -0.04
aim_hud_offset_pos_16x9                  = -0.053, 0.001, -0.04
aim_hud_offset_rot		                 = 0.021, -0.00036, 0
aim_hud_offset_rot_16x9                  = 0.021, -0.00036, 0

;------------------------------------------------------------------------------------------------
[wpn_ump45_mark8_rmr]:wpn_ump45
1icon_layer                              = marchf
1icon_layer_x                            = 90
1icon_layer_y                            = -8

inv_weight                               = 2.85

hud                                      = wpn_ump45_mark8_rmr_hud
visual                                   = dynamics\weapons\wpn_ump45\wpn_ump45.ogf

scope_status                                       = 1
scope_texture                                      = wpn_crosshair_leupold_rmr
scope_zoom_factor                                  = 25
zoom_rotate_time                                   = 0.25
scope_dynamic_zoom                                 = off

scope_zoom_factor_alt             = 0

use_alt_aim_hud                   = true	

[wpn_ump45_mark8_rmr_hud]:wpn_ump45_hud
item_visual                              = anomaly_weapons\wpn_ump45\wpn_ump45_mark8_rmr_hud.ogf

aim_hud_offset_pos		                 = -0.053, 0.001, -0.04
aim_hud_offset_pos_16x9                  = -0.053, 0.001, -0.04
aim_hud_offset_rot		                 = 0.021, -0.00036, 0
aim_hud_offset_rot_16x9                  = 0.021, -0.00036, 0

aim_hud_offset_alt_pos_16x9				= -0.01424, 0.01857, 0.0
aim_hud_offset_alt_rot_16x9				= -0.016709, 0.00108, -0.440968

anm_hide                                 = ump_new_holster_scope, idle

;------------------------------------------------------------------------------------------------
[wpn_ump45_mepro]:wpn_ump45
1icon_layer			    = mepro
1icon_layer_x			= 120
1icon_layer_y			= -6

inv_weight                               = 2.85

hud                                      = wpn_ump45_mepro_hud
visual                                   = dynamics\weapons\wpn_ump45\wpn_ump45.ogf


[wpn_ump45_mepro_hud]:wpn_ump45_hud
item_visual                              = anomaly_weapons\wpn_ump45\wpn_ump45_mepro_hud.ogf

aim_hud_offset_pos		                 = -0.053, 0.001, -0.04
aim_hud_offset_pos_16x9                  = -0.053, 0.001, -0.04
aim_hud_offset_rot		                 = 0.021, -0.00036, 0
aim_hud_offset_rot_16x9                  = 0.021, -0.00036, 0

;------------------------------------------------------------------------------------------------
[wpn_ump45_ekp8_18]:wpn_ump45
1icon_layer			    = ekp8_18
1icon_layer_x			= 110
1icon_layer_y			= -2

inv_weight                               = 2.85

hud                                      = wpn_ump45_ekp8_18_hud
visual                                   = dynamics\weapons\wpn_ump45\wpn_ump45.ogf


[wpn_ump45_ekp8_18_hud]:wpn_ump45_hud
item_visual                              = anomaly_weapons\wpn_ump45\wpn_ump45_ekp8_18_hud.ogf

aim_hud_offset_pos		                 = -0.053, 0.001, -0.04
aim_hud_offset_pos_16x9                  = -0.053, 0.001, -0.04
aim_hud_offset_rot		                 = 0.021, -0.00036, 0
aim_hud_offset_rot_16x9                  = 0.021, -0.00036, 0


;------------------------------------------------------------------------------------------------
[wpn_ump45_custom]:wpn_ump45
parent_section                           = wpn_ump45_custom

inv_grid_x                               = 0
inv_grid_y                               = 4

inv_name                                 = st_wpn_ump45_custom
inv_name_short                           = st_wpn_ump45_custom

cost                                     = 33880

hud                                      = wpn_ump45_sk1_hud
visual                                   = dynamics\weapons\wpn_ump45\wpn_ump45_sk1.ogf

cam_return                               = 0
cam_relax_speed                          = 15
cam_dispersion                           = 0.85
cam_dispersion_frac                      = 1.0
cam_dispersion_inc                       = 0.06
cam_max_angle                            = 33.0
cam_max_angle_horz                       = 33.0
cam_step_angle_horz                      = 1.17
zoom_cam_relax_speed                     = 13
zoom_cam_dispersion                      = 0.65
zoom_cam_dispersion_frac                 = 1.0
zoom_cam_dispersion_inc                  = 0.05
zoom_cam_max_angle                       = 32.0
zoom_cam_max_angle_horz                  = 32.0
zoom_cam_step_angle_horz                 = 1.06

PDM_disp_accel_factor                    = 1.155
PDM_disp_base                            = 0.66
PDM_disp_crouch                          = 1.0
PDM_disp_crouch_no_acc                   = 1.0
PDM_disp_vel_factor                      = 1.15

installed_upgrades                       = up_fourta_ump45

misfire_start_condition                  = 0.7 ;  0.82
misfire_start_prob                       = 0.006
misfire_end_condition                    = 0.11
misfire_end_prob                         = 0.08

condition_queue_shot_dec                 = 0.00082
condition_shot_dec                       = 0.00082

snd_reload_empty		= weapons\wpn_ump_new\ump_new_reload_empty
snd_reload				= weapons\wpn_ump_new\ump_new_reload


[wpn_ump45_sk1_hud]:wpn_ump45_hud
item_visual                              = anomaly_weapons\wpn_ump45\wpn_ump45_sk1_hud.ogf

anm_bore                                 = ump_grip_inspect, idle
anm_show                                 = ump_grip_draw, idle
anm_hide                                 = ump_grip_holster, idle

anm_idle                                 = ump_grip_idle, idle
anm_idle_aim_moving                      = ump_grip_walk, idle, 0.85  ;ump_grip_walk_classic
anm_idle_aim_moving                      = ump_grip_walk, idle, 0.75 ;ump_grip_walk_classic
anm_idle_aim_moving_crouch               = ump_grip_walk, idle, 0.8 ;ump_grip_walk_classic
anm_idle_moving                          = ump_grip_walk, idle, 0.85 ;ump_grip_walk_classic
anm_idle_moving_crouch                   = ump_grip_walk, idle ;ump_grip_walk_classic
anm_idle_sprint                          = ump_grip_sprint, idle,1.3

anm_reload                               = ump_grip_reload, reload
anm_reload_empty                         = ump_grip_reload_empty, reload_empty
anm_reload_misfire          			 = ump_grip_unjam, unjam
anm_switch_mode                 		 = ump_grip_switch_mode, switch_mode

anm_shots                                = ump_grip_aim_shoot, aim_shoot
anm_shots_aim							 = ump_grip_aim_shoot, aim_shoot
anm_idle_aim                             = ump_grip_aim, aim

;------------------------------------------------------------------------------------------------
[wpn_ump45_custom_ac10632]:wpn_ump45_custom
1icon_layer			= ac10632
1icon_layer_x			= 125
1icon_layer_y			= -10

inv_weight                               = 2.60

hud                                      = wpn_ump45_ac10632_sk1_hud
visual                                   = dynamics\weapons\wpn_ump45\wpn_ump45_ac10632_sk1.ogf


[wpn_ump45_ac10632_sk1_hud]:wpn_ump45_sk1_hud
item_visual                              = anomaly_weapons\wpn_ump45\wpn_ump45_sk1_ac10632_hud.ogf

aim_hud_offset_pos		                 = -0.05287, 0.0078, -0.02
aim_hud_offset_pos_16x9                  = -0.05287, 0.005244, -0.02
aim_hud_offset_rot		                 = 0.012, -0.00036, 0
aim_hud_offset_rot_16x9                  = 0.012, -0.00036, 0

;------------------------------------------------------------------------------------------------
[wpn_ump45_custom_acog]:wpn_ump45_custom
1icon_layer                                        = acog
1icon_layer_x                                      = 90
1icon_layer_y                                      = -8

inv_weight                               = 2.80

hud                                      = wpn_ump45_acog_sk1_hud
visual                                   = dynamics\weapons\wpn_ump45\wpn_ump45_acog_sk1.ogf
scope_status                             = 1
scope_zoom_factor                        = 20
scope_texture                            = wpn_crosshair_acog

zoom_rotate_time                         = 0.25


[wpn_ump45_acog_sk1_hud]:wpn_ump45_sk1_hud,hud_low_interia
item_visual                              = anomaly_weapons\wpn_ump45\wpn_ump45_sk1_acog_hud.ogf

aim_hud_offset_pos		                 = -0.0522, 0.0041, -0.145
aim_hud_offset_pos_16x9                  = -0.0522, 0.0041, -0.145
aim_hud_offset_rot		                 = 0.0152, -0.003, 0
aim_hud_offset_rot_16x9                  = 0.0152, -0.003, 0

;------------------------------------------------------------------------------------------------
[wpn_ump45_custom_eot]:wpn_ump45_custom
1icon_layer			    = eot
1icon_layer_x			= 115
1icon_layer_y			= -8

inv_weight                               = 2.85

hud                                      = wpn_ump45_eot_sk1_hud
visual                                   = dynamics\weapons\wpn_ump45\wpn_ump45_eot_sk1.ogf


[wpn_ump45_eot_sk1_hud]:wpn_ump45_sk1_hud
item_visual                              = anomaly_weapons\wpn_ump45\wpn_ump45_sk1_eot_hud.ogf

aim_hud_offset_pos		                 = -0.053, 0.001, -0.04
aim_hud_offset_pos_16x9                  = -0.053, 0.003769, -0.04
aim_hud_offset_rot		                 = 0.021, -0.00036, 0
aim_hud_offset_rot_16x9                  = 0.021, -0.00036, 0

;------------------------------------------------------------------------------------------------
[wpn_ump45_custom_c-more]:wpn_ump45_custom
1icon_layer			    = c-more
1icon_layer_x			= 125
1icon_layer_y			= -8

inv_weight                               = 2.85

hud                                      = wpn_ump45_custom_c-more_hud
visual                                   = dynamics\weapons\wpn_ump45\wpn_ump45_sk1.ogf


[wpn_ump45_custom_c-more_hud]:wpn_ump45_sk1_hud
item_visual                              = anomaly_weapons\wpn_ump45\wpn_ump45_sk1_c-more_hud.ogf

aim_hud_offset_pos		                 = -0.053, 0.001, -0.04
aim_hud_offset_pos_16x9                  = -0.053, 0.00952, -0.04
aim_hud_offset_rot		                 = 0.021, -0.00036, 0
aim_hud_offset_rot_16x9                  = 0.021, -0.00036, 0

;------------------------------------------------------------------------------------------------
[wpn_ump45_custom_0kp2]:wpn_ump45_custom
1icon_layer			    = 0kp2
1icon_layer_x			= 110
1icon_layer_y			= -3

inv_weight                               = 2.85

hud                                      = wpn_ump45_custom_0kp2_hud
visual                                   = dynamics\weapons\wpn_ump45\wpn_ump45_sk1.ogf


[wpn_ump45_custom_0kp2_hud]:wpn_ump45_sk1_hud
item_visual                              = anomaly_weapons\wpn_ump45\wpn_ump45_sk1_0kp2_hud.ogf

aim_hud_offset_pos		                 = -0.053, 0.001, -0.04
aim_hud_offset_pos_16x9                  = -0.05284, 0.013354, -0.04
aim_hud_offset_rot		                 = 0.021, -0.00036, 0
aim_hud_offset_rot_16x9                  = 0.022278, -0.00348, 0

;------------------------------------------------------------------------------------------------
[wpn_ump45_custom_specter]:wpn_ump45_custom

inv_weight                               = 2.85

hud                                      = wpn_ump45_custom_specter_hud
visual                                   = dynamics\weapons\wpn_ump45\wpn_ump45_sk1.ogf

1icon_layer                              = specter
1icon_layer_x                            = 80
1icon_layer_y                            = -10

inv_weight                                         = 3.870
scope_status                                       = 1
scope_texture                                      = wpn_crosshair_specter
scope_zoom_factor                                  = 25
zoom_rotate_time                                   = 0.25
scope_dynamic_zoom                                 = off

scope_zoom_factor_alt             = 0

use_alt_aim_hud                   = true
[wpn_ump45_custom_specter_hud]:wpn_ump45_sk1_hud
item_visual                              = anomaly_weapons\wpn_ump45\wpn_ump45_sk1_specter_hud.ogf

aim_hud_offset_pos		                 = -0.053, 0.001, -0.04
aim_hud_offset_pos_16x9                  = -0.053, 0.001, -0.04
aim_hud_offset_rot		                 = 0.021, -0.00036, 0
aim_hud_offset_rot_16x9                  = 0.021, -0.00036, 0

aim_hud_offset_alt_pos_16x9				= -0.05316, -0.021395, -0.04
aim_hud_offset_alt_rot_16x9				= 0.006302, 0.00012, 0
;------------------------------------------------------------------------------------------------
[wpn_ump45_custom_leupold]:wpn_ump45_custom
1icon_layer                              = leupold
1icon_layer_x                            = 80
1icon_layer_y                            = -5

inv_weight                               = 2.85

hud                                      = wpn_ump45_custom_leupold_hud
visual                                   = dynamics\weapons\wpn_ump45\wpn_ump45_sk1.ogf

inv_weight                                         = 3.880
scope_status                                       = 1
scope_texture                                      = wpn_crosshair_leupold
scope_zoom_factor                                  = 7
zoom_rotate_time                                   = 0.25
scope_dynamic_zoom                                 = on

use_alt_aim_hud                   = true

[wpn_ump45_custom_leupold_hud]:wpn_ump45_sk1_hud
item_visual                              = anomaly_weapons\wpn_ump45\wpn_ump45_sk1_leupold_hud.ogf

aim_hud_offset_pos		                 = -0.053, 0.001, -0.04
aim_hud_offset_pos_16x9                  = -0.053, 0.001, -0.04
aim_hud_offset_rot		                 = 0.021, -0.00036, 0
aim_hud_offset_rot_16x9                  = 0.021, -0.00036, 0

aim_hud_offset_alt_pos_16x9				= -0.08068, -0.086668, 0.05
aim_hud_offset_alt_rot_16x9				= -0.072471, 0.04348, 0.710188

anm_hide                                 = ump_grip_holster_scope, idle

;------------------------------------------------------------------------------------------------
[wpn_ump45_custom_aimpoint]:wpn_ump45_custom
1icon_layer			    = aimpoint
1icon_layer_x			= 120
1icon_layer_y			= -10

inv_weight                               = 2.85

hud                                      = wpn_ump45_custom_aimpoint_hud
visual                                   = dynamics\weapons\wpn_ump45\wpn_ump45_sk1.ogf


[wpn_ump45_custom_aimpoint_hud]:wpn_ump45_sk1_hud
item_visual                              = anomaly_weapons\wpn_ump45\wpn_ump45_sk1_aimpoint_hud.ogf

aim_hud_offset_pos		                 = -0.053, 0.001, -0.04
aim_hud_offset_pos_16x9                  = -0.053, 0.004621, -0.04
aim_hud_offset_rot		                 = 0.021, -0.00036, 0
aim_hud_offset_rot_16x9                  = 0.021, -0.00036, 0

;------------------------------------------------------------------------------------------------
[wpn_ump45_custom_point_aimpro]:wpn_ump45_custom
1icon_layer			    = point_aimpro
1icon_layer_x			= 110
1icon_layer_y			= -14

inv_weight                               = 2.85

hud                                      = wpn_ump45_custom_point_aimpro_hud
visual                                   = dynamics\weapons\wpn_ump45\wpn_ump45_sk1.ogf


[wpn_ump45_custom_point_aimpro_hud]:wpn_ump45_sk1_hud
item_visual                              = anomaly_weapons\wpn_ump45\wpn_ump45_sk1_aimpoint_pro_hud.ogf

aim_hud_offset_pos		                 = -0.053, 0.001, -0.04
aim_hud_offset_pos_16x9                  = -0.05268, -0.00399, -0.04
aim_hud_offset_rot		                 = 0.021, -0.00036, 0
aim_hud_offset_rot_16x9                  = 0.007548, -0.00228, 0

;------------------------------------------------------------------------------------------------
[wpn_ump45_custom_e0t2]:wpn_ump45_custom
1icon_layer			    = e0t2
1icon_layer_x			= 120
1icon_layer_y			= -8

inv_weight                               = 2.85

hud                                      = wpn_ump45_custom_e0t2_hud
visual                                   = dynamics\weapons\wpn_ump45\wpn_ump45_sk1.ogf


[wpn_ump45_custom_e0t2_hud]:wpn_ump45_sk1_hud
item_visual                              = anomaly_weapons\wpn_ump45\wpn_ump45_sk1_e0t2_hud.ogf

aim_hud_offset_pos		                 = -0.053, 0.001, -0.04
aim_hud_offset_pos_16x9                  = -0.053, 0.004195, -0.04
aim_hud_offset_rot		                 = 0.021, -0.00036, 0
aim_hud_offset_rot_16x9                  = 0.021, -0.00036, 0

;------------------------------------------------------------------------------------------------
[wpn_ump45_custom_pn23]:wpn_ump45_custom
1icon_layer                              = pn23
1icon_layer_x                            = 75
1icon_layer_y                            = -15

inv_weight                               = 2.85

hud                                      = wpn_ump45_custom_pn23_hud
visual                                   = dynamics\weapons\wpn_ump45\wpn_ump45_sk1.ogf

nv_scope_status = 1

inv_weight                                         = 3.850
scope_status                                       = 1
scope_texture                                      = wpn_crosshair_pn23
scope_zoom_factor                                  = 25
zoom_rotate_time                                   = 0.25

use_alt_aim_hud                   = true

[wpn_ump45_custom_pn23_hud]:wpn_ump45_sk1_hud
item_visual                              = anomaly_weapons\wpn_ump45\wpn_ump45_sk1_pn23_hud.ogf

aim_hud_offset_pos		                 = -0.053, 0.001, -0.04
aim_hud_offset_pos_16x9                  = -0.053, 0.001, -0.04
aim_hud_offset_rot		                 = 0.021, -0.00036, 0
aim_hud_offset_rot_16x9                  = 0.021, -0.00036, 0

aim_hud_offset_alt_pos_16x9				= -0.08068, -0.086668, 0.05
aim_hud_offset_alt_rot_16x9				= -0.072471, 0.04348, 0.710188
;------------------------------------------------------------------------------------------------
[wpn_ump45_custom_susat]:wpn_ump45_custom
1icon_layer                              = susat
1icon_layer_x                            = 110
1icon_layer_y                            = -9

inv_weight                               = 2.85

hud                                      = wpn_ump45_custom_susat_hud
visual                                   = dynamics\weapons\wpn_ump45\wpn_ump45_sk1.ogf


scope_status                             = 1
scope_dynamic_zoom                       = off
scope_texture                            = wpn_crosshair_susat
scope_zoom_factor                                  = 25

scope_zoom_factor_alt             = 0

use_alt_aim_hud                   = true

[wpn_ump45_custom_susat_hud]:wpn_ump45_sk1_hud
item_visual                              = anomaly_weapons\wpn_ump45\wpn_ump45_sk1_susat_hud.ogf

aim_hud_offset_pos		                 = -0.053, 0.001, -0.04
aim_hud_offset_pos_16x9                  = -0.053, 0.001, -0.04
aim_hud_offset_rot		                 = 0.021, -0.00036, 0
aim_hud_offset_rot_16x9                  = 0.021, -0.00036, 0

aim_hud_offset_alt_pos_16x9				= -0.05268, -0.022681, -0.04
aim_hud_offset_alt_rot_16x9				= 0.012471, -0.00052, -0.007881
;------------------------------------------------------------------------------------------------
[wpn_ump45_custom_compm4s]:wpn_ump45_custom
1icon_layer                              = compm4s
1icon_layer_x                            = 125
1icon_layer_y                            = -13

inv_weight                               = 2.85

hud                                      = wpn_ump45_custom_compm4s_hud
visual                                   = dynamics\weapons\wpn_ump45\wpn_ump45_sk1.ogf


[wpn_ump45_custom_compm4s_hud]:wpn_ump45_sk1_hud
item_visual                              = anomaly_weapons\wpn_ump45\wpn_ump45_sk1_compm4s_hud.ogf

aim_hud_offset_pos		                 = -0.053, 0.001, -0.04
aim_hud_offset_pos_16x9                  = -0.053, 0.002704, -0.04
aim_hud_offset_rot		                 = 0.021, -0.00036, 0
aim_hud_offset_rot_16x9                  = 0.008646, -0.00028, 0


;------------------------------------------------------------------------------------------------
[wpn_ump45_custom_rakurs]:wpn_ump45_custom
1icon_layer                              = rakurs
1icon_layer_x                            = 120
1icon_layer_y                            = -9

inv_weight                               = 2.85

hud                                      = wpn_ump45_custom_rakurs_hud
visual                                   = dynamics\weapons\wpn_ump45\wpn_ump45_sk1.ogf



[wpn_ump45_custom_rakurs_hud]:wpn_ump45_sk1_hud
item_visual                              = anomaly_weapons\wpn_ump45\wpn_ump45_sk1_rakurs_hud.ogf

aim_hud_offset_pos		                 = -0.053, 0.001, -0.04
aim_hud_offset_pos_16x9                  = -0.05188, 0.012296, -0.04
aim_hud_offset_rot		                 = 0.021, -0.00036, 0
aim_hud_offset_rot_16x9                  = 0.00609, -0.00212, 0

;------------------------------------------------------------------------------------------------
[wpn_ump45_custom_marchf]:wpn_ump45_custom
1icon_layer                              = marchf
1icon_layer_x                            = 90
1icon_layer_y                            = -8

inv_weight                               = 2.85

hud                                      = wpn_ump45_custom_marchf_hud
visual                                   = dynamics\weapons\wpn_ump45\wpn_ump45_sk1.ogf

scope_status                             = 1
scope_dynamic_zoom                       = on
scope_texture                            = wpn_crosshair_marchf
scope_zoom_factor                        = 6

use_alt_aim_hud                   = true

[wpn_ump45_custom_marchf_hud]:wpn_ump45_sk1_hud
item_visual                              = anomaly_weapons\wpn_ump45\wpn_ump45_sk1_marchf_hud.ogf

aim_hud_offset_pos		                 = -0.053, 0.001, -0.04
aim_hud_offset_pos_16x9                  = -0.053, 0.001, -0.04
aim_hud_offset_rot		                 = 0.021, -0.00036, 0
aim_hud_offset_rot_16x9                  = 0.021, -0.00036, 0

aim_hud_offset_alt_pos_16x9				= -0.08068, -0.086668, 0.05
aim_hud_offset_alt_rot_16x9				= -0.072471, 0.04348, 0.710188

anm_hide                                 = ump_grip_holster_scope, idle

;------------------------------------------------------------------------------------------------
[wpn_ump45_custom_kemper]:wpn_ump45_custom
1icon_layer			    = kemper
1icon_layer_x			= 120
1icon_layer_y			= -12

inv_weight                               = 2.85

hud                                      = wpn_ump45_custom_kemper_hud
visual                                   = dynamics\weapons\wpn_ump45\wpn_ump45_sk1.ogf


[wpn_ump45_custom_kemper_hud]:wpn_ump45_sk1_hud
item_visual                              = anomaly_weapons\wpn_ump45\wpn_ump45_sk1_kemper_hud.ogf

aim_hud_offset_pos		                 = -0.053, 0.001, -0.04
aim_hud_offset_pos_16x9                  = -0.053, 0.001, -0.04
aim_hud_offset_rot		                 = 0.021, -0.00036, 0
aim_hud_offset_rot_16x9                  = 0.021, -0.00036, 0

;------------------------------------------------------------------------------------------------
[wpn_ump45_custom_mark8_rmr]:wpn_ump45_custom
1icon_layer                              = marchf
1icon_layer_x                            = 90
1icon_layer_y                            = -8

inv_weight                               = 2.85

hud                                      = wpn_ump45_custom_mark8_rmr_hud
visual                                   = dynamics\weapons\wpn_ump45\wpn_ump45_sk1.ogf

scope_status                                       = 1
scope_texture                                      = wpn_crosshair_leupold_rmr
scope_zoom_factor                                  = 25
zoom_rotate_time                                   = 0.25
scope_dynamic_zoom                                 = off

scope_zoom_factor_alt             = 0

use_alt_aim_hud                   = true	

[wpn_ump45_custom_mark8_rmr_hud]:wpn_ump45_sk1_hud
item_visual                              = anomaly_weapons\wpn_ump45\wpn_ump45_sk1_mark8_rmr_hud.ogf

aim_hud_offset_pos		                 = -0.053, 0.001, -0.04
aim_hud_offset_pos_16x9                  = -0.053, 0.001, -0.04
aim_hud_offset_rot		                 = 0.021, -0.00036, 0
aim_hud_offset_rot_16x9                  = 0.021, -0.00036, 0

aim_hud_offset_alt_pos_16x9				= -0.01424, 0.01857, 0.0
aim_hud_offset_alt_rot_16x9				= -0.016709, 0.00108, -0.440968

anm_hide                                 = ump_grip_holster_scope, idle

;------------------------------------------------------------------------------------------------
[wpn_ump45_custom_mepro]:wpn_ump45_custom
1icon_layer			    = mepro
1icon_layer_x			= 120
1icon_layer_y			= -6

inv_weight                               = 2.85

hud                                      = wpn_ump45_custom_mepro_hud
visual                                   = dynamics\weapons\wpn_ump45\wpn_ump45_sk1.ogf


[wpn_ump45_custom_mepro_hud]:wpn_ump45_sk1_hud
item_visual                              = anomaly_weapons\wpn_ump45\wpn_ump45_sk1_mepro_hud.ogf

aim_hud_offset_pos		                 = -0.053, 0.001, -0.04
aim_hud_offset_pos_16x9                  = -0.053, 0.001, -0.04
aim_hud_offset_rot		                 = 0.021, -0.00036, 0
aim_hud_offset_rot_16x9                  = 0.021, -0.00036, 0

;------------------------------------------------------------------------------------------------
[wpn_ump45_custom_ekp8_18]:wpn_ump45_custom
1icon_layer			    = ekp8_18
1icon_layer_x			= 110
1icon_layer_y			= -2

inv_weight                               = 2.85

hud                                      = wpn_ump45_custom_ekp8_18_hud
visual                                   = dynamics\weapons\wpn_ump45\wpn_ump45_sk1.ogf


[wpn_ump45_custom_ekp8_18_hud]:wpn_ump45_sk1_hud
item_visual                              = anomaly_weapons\wpn_ump45\wpn_ump45_sk1_ekp8_18_hud.ogf

aim_hud_offset_pos		                 = -0.053, 0.001, -0.04
aim_hud_offset_pos_16x9                  = -0.053, 0.001, -0.04
aim_hud_offset_rot		                 = 0.021, -0.00036, 0
aim_hud_offset_rot_16x9                  = 0.021, -0.00036, 0


;------------------------------------------------------------------------------------------------
