;Armor faction patches
[comm_to_texture]
army = ui_dyn_eq_army, 18, 20
bandit = ui_dyn_eq_bandit, 17, 20
csky = ui_dyn_eq_csky, 19, 20
dolg = ui_dyn_eq_dolg, 20, 19
ecolog = ui_dyn_eq_ecolog, 20, 20
freedom = ui_dyn_eq_freedom, 19, 20
killer = ui_dyn_eq_killer, 20, 19
monolith = ui_dyn_eq_monolith, 20, 20
stalker = ui_dyn_eq_stalker, 20, 20
isg = ui_dyn_eq_isg, 20, 20
greh = ui_dyn_eq_greh, 20, 20
renegade = ui_dyn_eq_renegade, 16, 20

;Armor and helmet repair type
[repair_to_texture]
outfit_novice = ui_dyn_eq_light, 22, 7
outfit_light = ui_dyn_eq_light, 22, 7
outfit_medium = ui_dyn_eq_medium, 26, 7
outfit_heavy = ui_dyn_eq_heavy, 23, 7
outfit_exo = ui_dyn_eq_exo, 14, 7

helmet_light = ui_dyn_eq_light, 22, 7
helmet_medium = ui_dyn_eq_medium, 26, 7
helmet_heavy = ui_dyn_eq_heavy, 23, 7
helmet_exo = ui_dyn_eq_exo, 14, 7

;If a repair type isn't found it falls back to this list based on the item's section
[section_to_texture] = 
helm_hardhat = ui_dyn_eq_light, 22, 7
helm_hardhat_snag = ui_dyn_eq_light, 22, 7
helm_m40 = ui_dyn_eq_medium, 26, 7
helm_ach7 = ui_dyn_eq_medium, 26, 7
helm_ach7ex = ui_dyn_eq_medium, 26, 7
helm_protective = ui_dyn_eq_medium, 26, 7
helm_ppm88 = ui_dyn_eq_medium, 26, 7
helm_tactic = ui_dyn_eq_heavy, 23, 7
helm_m50 = ui_dyn_eq_heavy, 23, 7
helm_ranger = ui_dyn_eq_heavy, 23, 7
helm_battle = ui_dyn_eq_heavy, 23, 7
helm_metro = ui_dyn_eq_heavy, 23, 7
helm_exo = ui_dyn_eq_exo, 14, 7
helm_spartan = ui_dyn_eq_exo, 14, 7

;Gun repair type
[gun_repair_to_texture]
pistol = ui_dyn_eq_repair_blue, 10, 10
shotgun = ui_dyn_eq_repair_green, 10, 10
rifle_5 = ui_dyn_eq_repair_red, 10, 10
rifle_7 = ui_dyn_eq_repair_yellow, 10, 10

;Sets an offset to the position of icons
[positioning]
x_offset = -4
y_offset = -4
seperator = 5 ;gap between repair type and faction patch
