
;0.6 BAS------------------------------------------------------------------------------------------------
[wpn_ace52]:identity_immunities,weapon_probability,default_weapon_params,wpn_galil_sounds
GroupControlSection                      = spawn_group
$npc                                     = on
$prefetch                                = 8
$spawn                                   = "weapons\ak-74"
scheduled                                = off
cform                                    = skeleton
parent_section                           = wpn_ace52

class                                    = WP_AK74
slot                                     = 2
animation_slot                           = 2
ef_main_weapon_type                      = 2
ef_weapon_type                           = 8
hand_dependence                          = 1
single_handed                            = 0

default_to_ruck                          = false
sprint_allowed                           = true

icons_texture  = ui\ui_icon_ace52
inv_grid_height                          = 2
inv_grid_width                           = 5
inv_grid_x                               = 0
inv_grid_y                               = 0
inv_name                                 = st_wpn_ace52
inv_name_short                           = st_wpn_ace52
description                              = st_wpn_ace52_descr

kind                                     = w_rifle
inv_weight                               = 3.6
cost                                     = 38580
repair_type                              = rifle_7
weapon_class                             = assault_rifle

hud                                      = wpn_ace52_hud
visual                                   = dynamics\weapons\wpn_ace52\wpn_ace52.ogf
position                                 = -0.026, 0.11, -0.25
orientation                              = 0, 0, 0
fire_point                               = 0, 0.218, 0.656
fire_point2                              = 0, 0.161, 0.583
strap_bone0                              = bip01_spine2
strap_bone1                              = bip01_spine1
strap_position                           = -0.07, -0.24, -0.2
strap_orientation                        = 0, 0, 110
ph_mass                                  = 4


flame_particles                          = weapons\generic_weapon05
smoke_particles                          = weapons\generic_shoot_00
grenade_flame_particles                  = weapons\generic_weapon01

; shell_point				                 = 0,0.216,0.174
; shell_dir					             = 0,0,0.4
; shell_particles	 		                 = weapons\762x51

light_disabled                           = false
light_color                              = 0.6, 0.5, 0.3
light_range                              = 5
light_time                               = 0.2
light_var_color                          = 0.05
light_var_range                          = 0.5


        upgr_icon_path              = ui\ui_icon_ace52
upgrades                                 = up_gr_firstab_ace52, up_gr_firstcd_ace52, up_gr_firstef_ace52, up_gr_seconab_ace52, up_gr_seconcd_ace52, up_gr_seconef_ace52, up_gr_thirdab_ace52
installed_upgrades                       =
upgrade_scheme                           = upgrade_scheme_ak74
upgr_icon_x                              = 300
upgr_icon_y                              = 600
upgr_icon_width                          = 300
upgr_icon_height                         = 100

fire_modes                               = 1, -1
ammo_class                               = ammo_7.62x51_fmj, ammo_7.62x51_fmj_bad, ammo_7.62x51_fmj_verybad, ammo_7.62x51_ap, ammo_7.62x51_ap_bad, ammo_7.62x51_ap_verybad
ammo_elapsed                             = 25
ammo_mag_size                            = 25
startup_ammo                             = 90

scope_status                             = 0
scope_zoom_factor                        = 0
scopes                                   = ac10632, acog, eot, c-more, 0kp2, aim_low, aimpoint, point_aimpro, compm4s, deltapoint, d0cter, e0t2, ekp8_18, gauss_sight, kemper, leupold, marchf, mark8_rmr, mepro, pn23, rakurs, rmr, specter, susat

silencer_name                            = wpn_sil_nato
silencer_status                          = 2
silencer_x                               = 220
silencer_y                               = 24
silencer_light_color                     = 0.6, 0.5, 0.3
silencer_light_range                     = 0.01
silencer_light_time                      = 0.2
silencer_light_var_color                 = 0.05
silencer_light_var_range                 = 0.5
silencer_smoke_particles                 = weapons\generic_shoot_00

grenade_class                            = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad
grenade_launcher_name                    = wpn_addon_grenade_launcher
grenade_launcher_status                  = 0
grenade_launcher_x                       = 126
grenade_launcher_y                       = 24
launch_speed                             = 0

hit_impulse                              = 37
hit_power                                = 0.76, 0.76, 0.76, 0.76
hit_type                                 = fire_wound
fire_distance                            = 800
bullet_speed                             = 835
rpm                                      = 620
rpm_empty_click                          = 200

use_aim_bullet                           = false
time_to_aim                              = 0.0 ;  3.0
zoom_dof                                 = 0.5, 1.0, 180
zoom_enabled                             = true
zoom_rotate_time                         = 0.25
reload_dof                               = 0.0, 0.5, 5, 2
control_inertion_factor = 1.0f
crosshair_inertion                       = 6.3
fire_dispersion_base                     = 0.195
fire_dispersion_condition_factor         = 0.001

misfire_probability                      = 0.0005
misfire_start_condition                  = 0.7 ;  0.68
misfire_start_prob                       = 0.06
misfire_end_condition                    = 0.1
misfire_end_prob                         = 0.1

condition_queue_shot_dec                 = 0.0009
condition_shot_dec                       = 0.0009

cam_return                               = 0
cam_relax_speed                          = 9
cam_dispersion                           = 1.6
cam_dispersion_frac                      = 1.0
cam_dispersion_inc                       = 0.0875
cam_max_angle                            = 50.0
cam_max_angle_horz                       = 50.0
cam_step_angle_horz                      = 3.35
zoom_cam_relax_speed                     = 9
zoom_cam_dispersion                      = 3.3
zoom_cam_dispersion_frac                 = 0.7
zoom_cam_dispersion_inc                  = 0.0775
zoom_cam_max_angle                       = 50.0
zoom_cam_max_angle_horz                  = 50.0
zoom_cam_step_angle_horz                 = 2.03

PDM_disp_accel_factor                    = 2.75
PDM_disp_base                            = 1.25
PDM_disp_crouch                          = 1.0
PDM_disp_crouch_no_acc                   = 1.0
PDM_disp_vel_factor                      = 2.75

cam_relax_speed_ai                       = 360
zoom_cam_relax_speed_ai                  = 360
holder_fov_modifier                      = 1.0
holder_range_modifier                    = 1.0
min_radius                               = 0
max_radius                               = 500
hit_probability_gd_novice                = 1.00
hit_probability_gd_stalker               = 1.00
hit_probability_gd_veteran               = 1.00
hit_probability_gd_master                = 1.00

kill_msg_x                               = 0
kill_msg_y                               = 28
kill_msg_width                           = 84
kill_msg_height                          = 28

snd_empty		                = weapons\ace52\empty
snd_draw        	            = weapons\ace52\draw
snd_holster        	            = weapons\ace52\holster
snd_reload		                = weapons\ace52\reload
snd_bore		                = weapons\ace52\inspect
snd_reload_misfire              = weapons\ace52\unjam
snd_switch_mode		            = weapons\ace52\switch_mode
snd_reload_empty		        = weapons\ace52\reload_empty

[wpn_ace52_hud]:hud_base
    item_visual                              = anomaly_weapons\wpn_ace52\wpn_ace52_hud.ogf
    attach_place_idx            = 0
    zoom_hide_crosshair         = true

    item_position                            = 0, 0, 0
    item_orientation                         = 0, 0, 0

    hands_position                           = 0.0, 0.0, 0.017301
    hands_position_16x9                      = 0.0, 0.0, 0.017301
    hands_orientation                        = 0.0, 0.0, 0.0
    hands_orientation_16x9                   = 0.0, 0.0, 0.0

    aim_hud_offset_pos                       = -0.066246, 0.01542, -0.037006
    aim_hud_offset_pos_16x9                  = -0.066246, 0.01542, -0.037006
    aim_hud_offset_rot                       = 0.0, 0.0, 0.0
    aim_hud_offset_rot_16x9                  = -0.011644, 0.000477, 0 

    lowered_hud_offset_pos			= 0.039731, -0.011574, 0.011684
    lowered_hud_offset_pos_16x9		= 0.039731, -0.011574, 0.011684
    lowered_hud_offset_rot			= -0.1,-0.6,0.4
    lowered_hud_offset_rot_16x9		= -0.081037,-0.705504,0.4


    gl_hud_offset_pos                        = 0, 0, 0
    gl_hud_offset_pos_16x9                   = 0, 0, 0
    gl_hud_offset_rot                        = 0, 0, 0
    gl_hud_offset_rot_16x9                   = 0, 0, 0

    lean_hud_offset_pos                      = 0, 0, 0
    lean_hud_offset_rot                      = 0, 0, 0
            
    anm_bore                                    = ace52_new_inspect, inspect
    anm_show                                    = ace52_new_draw, idle
    anm_hide                                    = ace52_new_holster, idle

    anm_idle                                    = ace52_new_idle, idle
    anm_idle_aim_moving                         = ace52_new_walk, idle 
    anm_idle_aim_moving_crouch                  = ace52_new_walk, idle, 0.8 
    anm_idle_moving                             = ace52_new_walk, idle, 0.95 
    anm_idle_moving_crouch                      = ace52_new_walk, idle
    anm_idle_sprint                             = ace52_new_sprint, idle, 1.2

    anm_reload                                  = ace52_new_reload, reload
    anm_reload_empty                            = ace52_new_reload_empty, reload_empty

    anm_reload_misfire          		        = ace52_new_unjam, unjam

    anm_switch_mode                 	        = ace52_new_switch_mode, switch_mode

    anm_shots                                   = ace52_new_shoot
    anm_idle_aim                                = ace52_new_aim, aim


    ; Transition/Intermediate Animations


    anm_walk2sprint             = ace52_new_walk2sprint, idle, 1.1

    anm_sprint2walk             = ace52_new_sprint2walk

    anm_idle2aim             = ace52_new_idle2aim


    ; Transition Definitions

    
    ts_pattern_walk2sprint      = .+, anm_idle_sprint, anm_walk2sprint, 1

    ts_pattern_sprint2walk      = anm_idle_sprint, ^anm_idle.*, anm_sprint2walk, 1
    ts_pattern_sprint2walk_aim  = anm_walk2sprint, ^anm_idle_aim.*, anm_sprint2walk, 1
    ts_strict_sprint2walk_idle  = anm_walk2sprint, anm_idle, anm_sprint2walk
    ts_strict_sprint2walk_move  = anm_walk2sprint, anm_idle_moving, anm_sprint2walk

    ;ts_pattern_idle2aim         = ^anm_idle.*, ^anm_idle_aim$, anm_idle2aim, 1
    ts_strict_sprint2aim        = anm_idle_sprint, anm_idle_aim, anm_sprint2walk

    ts_strict_sprint2inspect        = anm_idle_sprint, anm_bore, anm_sprint2walk
    ts_strict_walk2sprint_inspect        = anm_walk2sprint, anm_bore, anm_sprint2walk

    fire_point		= 0.0,-0.00,0.0
    fire_bone      	= muzzle

[wpn_ace52_longscope_hud]:wpn_ace52_hud
anm_hide                                    = ace52_new_holster_scope, idle


;------------------------------------------------------------------------------------------------
[wpn_ace52_ac10632]:wpn_ace52
inv_grid_x                               = 15
inv_grid_y                               = 10


inv_weight                               = 3.795

hud                                      = wpn_ace52_ac10632_hud
; visual                                   = dynamics\weapons\wpn_ace52\wpn_ace52_ac10632.ogf

[wpn_ace52_ac10632_hud]:wpn_ace52_hud
item_visual                              = anomaly_weapons\wpn_ace52\wpn_ace52_ac10632_hud.ogf

    aim_hud_offset_pos                       = -0.066246, 0.000794, -0.037006
    aim_hud_offset_pos_16x9                  = -0.066246, 0.000794, -0.037006
    aim_hud_offset_rot                       = 0.0, 0.0, 0.0
    aim_hud_offset_rot_16x9                  = -0.011644, 0.000477, 0 

;------------------------------------------------------------------------------------------------
[wpn_ace52_acog]:wpn_ace52
inv_grid_x                               = 10
inv_grid_y                               = 10

inv_weight                               = 3.88

hud                                      = wpn_ace52_acog_hud
; visual                                   = dynamics\weapons\wpn_ace52\wpn_ace52_acog.ogf
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_acog
scope_zoom_factor = 18

zoom_rotate_time                         = 0.25
		use_alt_aim_hud					 = true

[wpn_ace52_acog_hud]:wpn_ace52_hud,hud_low_interia
item_visual                              = anomaly_weapons\wpn_ace52\wpn_ace52_acog_hud.ogf

    aim_hud_offset_pos                       = -0.065981, 0.002924, -0.037006
    aim_hud_offset_pos_16x9                  = -0.065981, 0.002924, -0.037006
    aim_hud_offset_rot                       = 0.0, 0.0, 0.0
    aim_hud_offset_rot_16x9                  = -0.011644, 0.000477, 0 

aim_hud_offset_alt_pos_16x9				= -0.09173, -0.06077, -0.037006
aim_hud_offset_alt_rot_16x9				= -0.011644, 0.000477, 0.7
;------------------------------------------------------------------------------------------------
[wpn_ace52_eot]:wpn_ace52
inv_grid_x                               = 10
inv_grid_y                               = 4

inv_weight                               = 3.88

hud                                      = wpn_ace52_eot_hud
; visual                                   = dynamics\weapons\wpn_ace52\wpn_ace52_eot.ogf

[wpn_ace52_eot_hud]:wpn_ace52_hud
item_visual                              = anomaly_weapons\wpn_ace52\wpn_ace52_eot_hud.ogf

    aim_hud_offset_pos                       = -0.066246, -0.00, -0.037006
    aim_hud_offset_pos_16x9                  = -0.065387, -0.00, -0.037006
    aim_hud_offset_rot                       = -0.011573, -0.001981, -0.003836
    aim_hud_offset_rot_16x9                  = -0.011573, -0.001981, -0.003836

;------------------------------------------------------------------------------------------------
[wpn_ace52_c-more]:wpn_ace52
inv_grid_x                               = 15
inv_grid_y                               = 2

inv_weight                               = 3.76

hud                                      = wpn_ace52_c-more_hud
; visual                                   = dynamics\weapons\wpn_ace52\wpn_ace52_c-more.ogf

[wpn_ace52_c-more_hud]:wpn_ace52_hud
item_visual                              = anomaly_weapons\wpn_ace52\wpn_ace52_c-more_hud.ogf

    aim_hud_offset_pos                       = -0.066246, 0.002498, -0.037006
    aim_hud_offset_pos_16x9                  = -0.066246, 0.002498, -0.037006
    aim_hud_offset_rot                       = 0.0, 0.0, 0.0
    aim_hud_offset_rot_16x9                  = -0.011644, 0.000477, 0 

;------------------------------------------------------------------------------------------------
[wpn_ace52_0kp2]:wpn_ace52
inv_grid_x                               = 0
inv_grid_y                               = 12

inv_weight                               = 3.76

hud                                      = wpn_ace52_0kp2_hud
; visual                                   = dynamics\weapons\wpn_ace52\wpn_ace52_0kp2.ogf

[wpn_ace52_0kp2_hud]:wpn_ace52_hud
item_visual                              = anomaly_weapons\wpn_ace52\wpn_ace52_0kp2_hud.ogf

    aim_hud_offset_pos                       = -0.066246, 0.002498, -0.037006
    aim_hud_offset_pos_16x9                  = -0.066246, 0.002498, -0.037006
    aim_hud_offset_rot                       = 0.0, 0.0, 0.0
    aim_hud_offset_rot_16x9                  = -0.011644, 0.000477, 0 

;------------------------------------------------------------------------------------------------
[wpn_ace52_aim_low]:wpn_ace52
inv_grid_x                               = 5
inv_grid_y                               = 10

inv_weight                               = 3.76

hud                                      = wpn_ace52_aim_low_hud
; visual                                   = dynamics\weapons\wpn_ace52\wpn_ace52_aim_low.ogf

[wpn_ace52_aim_low_hud]:wpn_ace52_hud
item_visual                              = anomaly_weapons\wpn_ace52\wpn_ace52_aim_low_hud.ogf

    aim_hud_offset_pos                       = -0.066246, 0.002498, -0.037006
    aim_hud_offset_pos_16x9                  = -0.065871, 0.011091, -0.037006
    aim_hud_offset_rot                       = -0.019099, 0.0, 0 
    aim_hud_offset_rot_16x9                  = -0.019099, 0.0, 0 

;------------------------------------------------------------------------------------------------
[wpn_ace52_aimpoint]:wpn_ace52
inv_grid_x                               = 0
inv_grid_y                               = 10

inv_weight                               = 3.76

hud                                      = wpn_ace52_aimpoint_hud
; visual                                   = dynamics\weapons\wpn_ace52\wpn_ace52_aimpoint.ogf

[wpn_ace52_aimpoint_hud]:wpn_ace52_hud
item_visual                              = anomaly_weapons\wpn_ace52\wpn_ace52_aimpoint_hud.ogf

    aim_hud_offset_pos                       = -0.066246, -0.002827, -0.037006
    aim_hud_offset_pos_16x9                  = -0.066246, -0.002827, -0.037006
    aim_hud_offset_rot                       = 0.0, 0.0, 0.0
    aim_hud_offset_rot_16x9                  = -0.011644, 0.000477, 0 

;------------------------------------------------------------------------------------------------
[wpn_ace52_point_aimpro]:wpn_ace52
inv_grid_x                               = 15
inv_grid_y                               = 0
inv_weight                               = 3.76

hud                                      = wpn_ace52_point_aimpro_hud
; visual                                   = dynamics\weapons\wpn_ace52\wpn_ace52_point_aimpro.ogf

[wpn_ace52_point_aimpro_hud]:wpn_ace52_hud
item_visual                              = anomaly_weapons\wpn_ace52\wpn_ace52_aimpoint_pro_hud.ogf

    aim_hud_offset_pos                       = -0.066246, 0.002498, -0.037006
    aim_hud_offset_pos_16x9                  = -0.065928, -0.009502, -0.037006
    aim_hud_offset_rot                       = 0.0, 0.0, 0.0
    aim_hud_offset_rot_16x9                  = -0.011644, 0.000477, 0 

;------------------------------------------------------------------------------------------------
[wpn_ace52_compm4s]:wpn_ace52

inv_grid_x                               = 15
inv_grid_y                               = 4
inv_weight                               = 3.76

hud                                      = wpn_ace52_compm4s_hud
; visual                                   = dynamics\weapons\wpn_ace52\wpn_ace52_compm4s.ogf

[wpn_ace52_compm4s_hud]:wpn_ace52_hud
item_visual                              = anomaly_weapons\wpn_ace52\wpn_ace52_compm4s_hud.ogf

    aim_hud_offset_pos                       = -0.066246, 0.002401, -0.037006
    aim_hud_offset_pos_16x9                  = -0.066246, 0.002401, -0.037006
    aim_hud_offset_rot                       = 0.0, 0.0, 0.0
    aim_hud_offset_rot_16x9                  = -0.011644, 0.000477, 0 

;------------------------------------------------------------------------------------------------
[wpn_ace52_deltapoint]:wpn_ace52
inv_grid_x                               = 15
inv_grid_y                               = 6

inv_weight                               = 3.76

hud                                      = wpn_ace52_deltapoint_hud
; visual                                   = dynamics\weapons\wpn_ace52\wpn_ace52_deltapoint.ogf

[wpn_ace52_deltapoint_hud]:wpn_ace52_hud
item_visual                              = anomaly_weapons\wpn_ace52\wpn_ace52_deltapoint_hud.ogf

    aim_hud_offset_pos                       = -0.066246, 0.012238, -0.037006
    aim_hud_offset_pos_16x9                  = -0.066297, 0.008475, -0.037006
    aim_hud_offset_rot                       = 0.0, 0.0, 0.0
    aim_hud_offset_rot_16x9                  = -0.011644, 0.000477, 0 

;------------------------------------------------------------------------------------------------
[wpn_ace52_d0cter]:wpn_ace52
inv_grid_x                               = 15
inv_grid_y                               = 8

inv_weight                               = 3.76

hud                                      = wpn_ace52_d0cter_hud
; visual                                   = dynamics\weapons\wpn_ace52\wpn_ace52_docter.ogf

[wpn_ace52_d0cter_hud]:wpn_ace52_hud
item_visual                              = anomaly_weapons\wpn_ace52\wpn_ace52_docter_hud.ogf

    aim_hud_offset_pos                       = -0.066299, 0.012652, -0.037006
    aim_hud_offset_pos_16x9                  = -0.066299, 0.012652, -0.037006
    aim_hud_offset_rot                       = 0.0, 0.0, 0.0
    aim_hud_offset_rot_16x9                  = -0.011644, 0.000477, 0 

;------------------------------------------------------------------------------------------------
[wpn_ace52_e0t2]:wpn_ace52
inv_grid_x                               = 10
inv_grid_y                               = 8

inv_weight                               = 3.76

hud                                      = wpn_ace52_e0t2_hud
; visual                                   = dynamics\weapons\wpn_ace52\wpn_ace52_e0t2.ogf

[wpn_ace52_e0t2_hud]:wpn_ace52_hud
item_visual                              = anomaly_weapons\wpn_ace52\wpn_ace52_e0t2_hud.ogf

    aim_hud_offset_pos                       = -0.066246, 0.002498, -0.037006
    aim_hud_offset_pos_16x9                  = -0.066246, 0.00051, -0.037006
    aim_hud_offset_rot                       = 0.0, 0.0, 0.0
    aim_hud_offset_rot_16x9                  = -0.011644, 0.000477, 0 

;------------------------------------------------------------------------------------------------
[wpn_ace52_ekp8_18]:wpn_ace52
inv_grid_x                               = 10
inv_grid_y                               = 6

inv_weight                               = 3.76

hud                                      = wpn_ace52_ekp8_18_hud
; visual                                   = dynamics\weapons\wpn_ace52\wpn_ace52_ekp8_18.ogf

[wpn_ace52_ekp8_18_hud]:wpn_ace52_hud
item_visual                              = anomaly_weapons\wpn_ace52\wpn_ace52_ekp8_18_hud.ogf

    aim_hud_offset_pos                       = -0.066246, 0.002498, -0.037006
    aim_hud_offset_pos_16x9                  = -0.066246, -0.00375, -0.037006
    aim_hud_offset_rot                       = 0.0, 0.0, 0.0
    aim_hud_offset_rot_16x9                  = -0.011644, 0.000477, 0 

;------------------------------------------------------------------------------------------------
[wpn_ace52_gauss_sight]:wpn_ace52
inv_grid_x                               = 10
inv_grid_y                               = 2

inv_weight                                         = 4.76
scope_status                                       = 1
scope_texture                                      = wpn_crosshair_gauss
scope_zoom_factor                                  = 12
zoom_rotate_time                                   = 0.25
scope_dynamic_zoom                                 = off

scope_zoom_factor_alt             = 0

use_alt_aim_hud                   = true

hud                                      = wpn_ace52_gauss_sight_hud
; visual                                   = dynamics\weapons\wpn_ace52\wpn_ace52_gauss.ogf

[wpn_ace52_gauss_sight_hud]:wpn_ace52_longscope_hud
item_visual                              = anomaly_weapons\wpn_ace52\wpn_ace52_gauss_hud.ogf

    aim_hud_offset_pos                       = -0.066246, 0.002498, -0.037006
    aim_hud_offset_pos_16x9                  = -0.066246, 0.002498, -0.037006
    aim_hud_offset_rot                       = 0.0, 0.0, 0.0
    aim_hud_offset_rot_16x9                  = -0.011644, 0.000477, 0 


aim_hud_offset_alt_pos_16x9				= -0.09173, -0.06077, -0.037006
aim_hud_offset_alt_rot_16x9				= -0.011644, 0.000477, 0.7
;------------------------------------------------------------------------------------------------
[wpn_ace52_kemper]:wpn_ace52
inv_grid_x                               = 10
inv_grid_y                               = 0

inv_weight                               = 3.76

hud                                      = wpn_ace52_kemper_hud
; visual                                   = dynamics\weapons\wpn_ace52\wpn_ace52_kemper.ogf

[wpn_ace52_kemper_hud]:wpn_ace52_hud
item_visual                              = anomaly_weapons\wpn_ace52\wpn_ace52_kemper_hud.ogf

    aim_hud_offset_pos                       = -0.066246, 0.00588, -0.037006
    aim_hud_offset_pos_16x9                  = -0.066246, -0.00588, -0.037006
    aim_hud_offset_rot                       = 0.0, 0.0, 0.0
    aim_hud_offset_rot_16x9                  = -0.011644, 0.000477, 0 

;------------------------------------------------------------------------------------------------
[wpn_ace52_leupold]:wpn_ace52
inv_grid_x                               = 5
inv_grid_y                               = 2

inv_weight                                         = 3.80
scope_status                                       = 1
scope_texture                                      = wpn_crosshair_leupold_rmr
scope_zoom_factor                                  = 7
zoom_rotate_time                                   = 0.25
scope_dynamic_zoom                                 = off

scope_zoom_factor_alt             = 0

use_alt_aim_hud                   = true

hud                                      = wpn_ace52_leupold_hud
; visual                                   = dynamics\weapons\wpn_ace52\wpn_ace52_leupold.ogf

[wpn_ace52_leupold_hud]:wpn_ace52_longscope_hud
item_visual                              = anomaly_weapons\wpn_ace52\wpn_ace52_leupold_hud.ogf

    aim_hud_offset_pos                       = -0.066246, 0.002498, -0.037006
    aim_hud_offset_pos_16x9                  = -0.066246, 0.002498, -0.037006
    aim_hud_offset_rot                       = 0.0, 0.0, 0.0
    aim_hud_offset_rot_16x9                  = -0.011644, 0.000477, 0 

aim_hud_offset_alt_pos_16x9				= -0.09173, -0.06077, -0.037006
aim_hud_offset_alt_rot_16x9				= -0.011644, 0.000477, 0.7
;------------------------------------------------------------------------------------------------
[wpn_ace52_marchf]:wpn_ace52
inv_grid_x                               = 5
inv_grid_y                               = 0

inv_weight                               = 3.86
scope_status                             = 1
scope_dynamic_zoom                       = off
scope_texture                            = wpn_crosshair_marchf
scope_zoom_factor                        = 6

scope_zoom_factor_alt             = 0

use_alt_aim_hud                   = true

hud                                      = wpn_ace52_marchf_hud
; visual                                   = dynamics\weapons\wpn_ace52\wpn_ace52_marchf.ogf

[wpn_ace52_marchf_hud]:wpn_ace52_longscope_hud
item_visual                              = anomaly_weapons\wpn_ace52\wpn_ace52_marchf_hud.ogf

    aim_hud_offset_pos                       = -0.066246, 0.002498, -0.037006
    aim_hud_offset_pos_16x9                  = -0.066246, 0.002498, -0.037006
    aim_hud_offset_rot                       = 0.0, 0.0, 0.0
    aim_hud_offset_rot_16x9                  = -0.011644, 0.000477, 0 

aim_hud_offset_alt_pos_16x9				= -0.09173, -0.06077, -0.037006
aim_hud_offset_alt_rot_16x9				= -0.011644, 0.000477, 0.7
;------------------------------------------------------------------------------------------------
[wpn_ace52_mark8_rmr]:wpn_ace52
inv_grid_x                               = 5
inv_grid_y                               = 4

inv_weight                               = 3.76
scope_status                                       = 1
scope_texture                                      = wpn_crosshair_leupold_rmr
scope_zoom_factor                                  = 25
zoom_rotate_time                                   = 0.25
scope_dynamic_zoom                                 = off

scope_zoom_factor_alt             = 0

use_alt_aim_hud                   = true	

hud                                      = wpn_ace52_mark8_rmr_hud
; visual                                   = dynamics\weapons\wpn_ace52\wpn_ace52_mark8_rmr.ogf

[wpn_ace52_mark8_rmr_hud]:wpn_ace52_longscope_hud
item_visual                              = anomaly_weapons\wpn_ace52\wpn_ace52_mark8_rmr_hud.ogf

    aim_hud_offset_pos                       = -0.066246, 0.002498, -0.037006
    aim_hud_offset_pos_16x9                  = -0.066246, 0.002498, -0.037006
    aim_hud_offset_rot                       = 0.0, 0.0, 0.0
    aim_hud_offset_rot_16x9                  = -0.011644, 0.000477, 0 

aim_hud_offset_alt_pos_16x9				= -0.032649, 0.0224, -0.037006
aim_hud_offset_alt_rot_16x9				= -0.011644, 0.000477, -0.3
;------------------------------------------------------------------------------------------------
[wpn_ace52_mepro]:wpn_ace52
inv_grid_x                               = 5
inv_grid_y                               = 6

inv_weight                               = 3.76

hud                                      = wpn_ace52_mepro_hud
; visual                                   = dynamics\weapons\wpn_ace52\wpn_ace52_mepro.ogf

[wpn_ace52_mepro_hud]:wpn_ace52_hud
item_visual                              = anomaly_weapons\wpn_ace52\wpn_ace52_mepro_hud.ogf

    aim_hud_offset_pos                       = -0.066246, -0.003111, -0.037006
    aim_hud_offset_pos_16x9                  = -0.066246, -0.003111, -0.037006
    aim_hud_offset_rot                       = 0.0, 0.0, 0.0
    aim_hud_offset_rot_16x9                  = -0.011644, 0.000477, 0 

;------------------------------------------------------------------------------------------------
[wpn_ace52_pn23]:wpn_ace52
inv_grid_x                               = 5
inv_grid_y                               = 8

nv_scope_status = 1

inv_weight                                         = 3.850
scope_status                                       = 1
scope_texture                                      = wpn_crosshair_pn23
scope_zoom_factor                                  = 25
zoom_rotate_time                                   = 0.25

use_alt_aim_hud                   = true


hud                                      = wpn_ace52_pn23_hud
; visual                                   = dynamics\weapons\wpn_ace52\wpn_ace52_pn23.ogf

[wpn_ace52_pn23_hud]:wpn_ace52_hud
item_visual                              = anomaly_weapons\wpn_ace52\wpn_ace52_pn23_hud.ogf

    aim_hud_offset_pos                       = -0.066246, 0.002498, -0.037006
    aim_hud_offset_pos_16x9                  = -0.065928, -0.013836, -0.037006
    aim_hud_offset_rot                       = 0.0, 0.0, 0.0
    aim_hud_offset_rot_16x9                  = -0.011644, 0.000477, 0 

aim_hud_offset_alt_pos_16x9				= -0.09173, -0.06077, -0.037006
aim_hud_offset_alt_rot_16x9				= -0.011644, 0.000477, 0.7
;------------------------------------------------------------------------------------------------
[wpn_ace52_rakurs]:wpn_ace52
inv_grid_x                               = 0
inv_grid_y                               = 8

inv_weight                               = 3.76

hud                                      = wpn_ace52_rakurs_hud
; visual                                   = dynamics\weapons\wpn_ace52\wpn_ace52_rakurs.ogf

[wpn_ace52_rakurs_hud]:wpn_ace52_hud
item_visual                              = anomaly_weapons\wpn_ace52\wpn_ace52_rakurs_hud.ogf

    aim_hud_offset_pos                       = -0.066193, 0.010806, -0.037006
    aim_hud_offset_pos_16x9                  = -0.066193, 0.010806, -0.037006
    aim_hud_offset_rot                       = 0.000142, 0.000583, 0 
    aim_hud_offset_rot_16x9                  = 0.000142, 0.000583, 0 
;------------------------------------------------------------------------------------------------
[wpn_ace52_rmr]:wpn_ace52
inv_grid_x                               = 0
inv_grid_y                               = 6

inv_weight                               = 3.76

hud                                      = wpn_ace52_rmr_hud
; visual                                   = dynamics\weapons\wpn_ace52\wpn_ace52_rmr.ogf

[wpn_ace52_rmr_hud]:wpn_ace52_hud
item_visual                              = anomaly_weapons\wpn_ace52\wpn_ace52_rmr_hud.ogf


    aim_hud_offset_pos                       = -0.066138,  0.012096, -0.037006
    aim_hud_offset_pos_16x9                  = -0.066138,  0.012096, -0.037006
    aim_hud_offset_rot                       = -0.017963, 0.000583, 0 
    aim_hud_offset_rot_16x9                  = -0.017963, 0.000583, 0 

;------------------------------------------------------------------------------------------------
[wpn_ace52_specter]:wpn_ace52
inv_grid_x                               = 0
inv_grid_y                               = 4

inv_weight                                         = 3.870
scope_status                                       = 1
scope_texture                                      = wpn_crosshair_specter
scope_zoom_factor                                  = 25
zoom_rotate_time                                   = 0.25
scope_dynamic_zoom                                 = off

scope_zoom_factor_alt             = 0

use_alt_aim_hud                   = true

hud                                      = wpn_ace52_specter_hud
; visual                                   = dynamics\weapons\wpn_ace52\wpn_ace52_specter.ogf

[wpn_ace52_specter_hud]:wpn_ace52_hud
item_visual                              = anomaly_weapons\wpn_ace52\wpn_ace52_specter_hud.ogf

    aim_hud_offset_pos                       = -0.066246, -0.00588, -0.037006
    aim_hud_offset_pos_16x9                  = -0.066246, -0.00588, -0.037006
    aim_hud_offset_rot                       = 0.0, 0.0, 0.0
    aim_hud_offset_rot_16x9                  = -0.011644, 0.000477, 0 

aim_hud_offset_alt_pos_16x9				= -0.066034, -0.024347, -0.037006
aim_hud_offset_alt_rot_16x9				= -0.002059, 0.000795, 0 
;------------------------------------------------------------------------------------------------
[wpn_ace52_susat]:wpn_ace52
inv_grid_x                               = 0
inv_grid_y                               = 2

inv_weight                               = 3.76
scope_status                             = 1
scope_dynamic_zoom                       = off
scope_texture                            = wpn_crosshair_susat
scope_zoom_factor                                  = 25

scope_zoom_factor_alt             = 0

use_alt_aim_hud                   = true

hud                                      = wpn_ace52_susat_hud
; visual                                   = dynamics\weapons\wpn_ace52\wpn_ace52_susat.ogf

[wpn_ace52_susat_hud]:wpn_ace52_hud
item_visual                              = anomaly_weapons\wpn_ace52\wpn_ace52_susat_hud.ogf

    aim_hud_offset_pos                       = -0.066246, -0.00588, -0.037006
    aim_hud_offset_pos_16x9                  = -0.066246, -0.00588, -0.037006
    aim_hud_offset_rot                       = 0.0, 0.0, 0.0
    aim_hud_offset_rot_16x9                  = -0.011644, 0.000477, 0 

aim_hud_offset_alt_pos_16x9				= -0.066087, -0.022429, -0.037006
aim_hud_offset_alt_rot_16x9				= 0.004045, 0.000689, 0 