;------------------------------------------------------------------------------------------------
[wpn_ak74_isg]:identity_immunities,weapon_probability,default_weapon_params
        GroupControlSection         = spawn_group
        $npc                        = on
        $prefetch                   = 8
        $spawn                      = "weapons\ak-74"
        scheduled                   = off
        cform                       = skeleton
        parent_section              = wpn_ak74_isg
        
        class                       = WP_AK74
        slot                        = 2
        animation_slot              = 2
        ef_main_weapon_type         = 2
        ef_weapon_type              = 8
        hand_dependence             = 1
        single_handed               = 0
        
        default_to_ruck             = false
        sprint_allowed              = true
		
icons_texture                                       = ui\ui_icon_bas        
inv_grid_width     = 5
inv_grid_height    = 2
inv_grid_x         = 3
inv_grid_y         = 2

        inv_name                    = st_wpn_ak74_isg
        inv_name_short              = st_wpn_ak74_isg
        description                 = st_wpn_ak74_isg_descr
        
        kind                        = w_rifle
inv_weight				= 3.200
cost 					= 126880
        repair_type                 = rifle_5
        weapon_class                = assault_rifle
        
        hud                         = wpn_ak74_isg_hud
        visual                      = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_world.ogf
        position                    = -0.026, 0.0, 0.0
        orientation                 = 0, 0, 0
        fire_point                  = 0, 0.0, 0.656
        fire_point2                 = 0, 0.161, 0.583
        strap_bone0                 = bip01_spine2
        strap_bone1                 = bip01_spine1
        strap_position              = -0.26, -0.11, 0.25
        strap_orientation           = -15, -9, 110
        ph_mass                     = 4
        
        flame_particles             = weapons\generic_weapon05
        ;smoke_particles             = weapons\generic_shoot_00
        grenade_flame_particles     = weapons\generic_weapon01

        smoke_particles		   	    = ghost_particles\weapons\flame_eft_sks          ;particles remade incomp.
		
		shell_point               	= 0.07,0.2,0.466
		shell_dir               	= 0.0, 1.0, 0.0
		shell_bone                	= wpn_body
		shell_particles				= weapons\545x39
        
        light_disabled              = false
        light_color                 = 0.6, 0.5, 0.3
        light_range                 = 5
        light_time                  = 0.2
        light_var_color             = 0.05
        light_var_range             = 0.5
        
        upgrades                    = up_gr_firstab_ak12, up_gr_seconab_ak12, up_gr_thirdab_ak12, up_gr_fourtab_ak12, up_gr_fifthab_ak12, up_gr_fifthcd_ak12
        ;installed_upgrades          =
        upgrade_scheme              = upgrade_scheme_ak74
        upgr_icon_x                 = 0
        upgr_icon_y                 = 1500
        upgr_icon_width             = 300
        upgr_icon_height            = 100
        
        fire_modes                  = 1, 3, -1
        ammo_class                  = ammo_5.45x39_fmj, ammo_5.45x39_fmj_bad, ammo_5.45x39_fmj_verybad, ammo_5.45x39_ep, ammo_5.45x39_ep_bad, ammo_5.45x39_ep_verybad, ammo_5.45x39_ap, ammo_5.45x39_ap_bad, ammo_5.45x39_ap_verybad
        ammo_elapsed                = 30
        ammo_mag_size               = 30
        startup_ammo                = 90
        
scopes 				                = acog, eot, specter, c-more, 0kp2, ac10632, d0cter, leupold, aimpoint, aim_low, point_aimpro, e0t2, pn23, gauss_sight, rmr, deltapoint, compm4s, rakurs, marchf, kemper, ekp8_18, mepro

        scope_status                = 0
        scope_zoom_factor           = 0
        
silencer_name				        = wpn_sil_spec_isg

        silencer_status             = 2
silencer_x                          = 213
silencer_y                          = 7
        silencer_light_color        = 0.6, 0.5, 0.3
        silencer_light_range        = 0.01
        silencer_light_time         = 0.2
        silencer_light_var_color    = 0.05
        silencer_light_var_range    = 0.5
        ;silencer_smoke_particles    = weapons\generic_shoot_00
		
silencer_smoke_particles   		         = ghost_particles\weapons\generic_smoke_eft_sil  ;particles remade incomp.
        
        grenade_class               = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad
        grenade_launcher_name       = wpn_addon_grenade_launcher
        grenade_launcher_status     = 0
        grenade_launcher_x          = 112
        grenade_launcher_y          = 24
        launch_speed                = 0
        
hit_power           		= 0.53, 0.53, 0.53, 0.53
hit_impulse			        = 28			; size of physic impulse by bullet
        hit_type                    = fire_wound
        fire_distance               = 1000
        bullet_speed                = 895
        rpm                         = 650
        rpm_empty_click             = 200
        
        use_aim_bullet              = false
        time_to_aim                 = 0.0 ;  3.0
        zoom_dof                    = 0.5, 1.0, 180
        zoom_enabled                = true
        zoom_rotate_time            = 0.25
        reload_dof                  = 0.0, 0.5, 5, 2
    control_inertion_factor = 1.0f
        crosshair_inertion          = 5.7
        fire_dispersion_base        = 0.3
        fire_dispersion_condition_factor = 0.001
        
        misfire_probability         = 0.005
        misfire_start_condition     = 0.7 ;  0.73
        misfire_start_prob          = 0.007
        misfire_end_condition       = 0.1
        misfire_end_prob            = 0.11
        
        condition_queue_shot_dec    = 0.0008
        condition_shot_dec          = 0.0008
        
        cam_return                  = 0
        cam_relax_speed             = 10
        cam_dispersion              = 0.545
        cam_dispersion_frac         = 1.02
        cam_dispersion_inc          = 0.0625
        cam_max_angle               = 50.0
        cam_max_angle_horz          = 50.0
        cam_step_angle_horz         = 1.08
        zoom_cam_relax_speed        = 10
        zoom_cam_dispersion         = 0.515
        zoom_cam_dispersion_frac    = 0.7
        zoom_cam_dispersion_inc     = 0.0525
        zoom_cam_max_angle          = 50.0
        zoom_cam_max_angle_horz     = 50.0
        zoom_cam_step_angle_horz    = 0.98
        
        PDM_disp_accel_factor       = 2.45
        PDM_disp_base               = 1.0
        PDM_disp_crouch             = 1.0
        PDM_disp_crouch_no_acc      = 1.0
        PDM_disp_vel_factor         = 2.45
        
        cam_relax_speed_ai          = 360
        zoom_cam_relax_speed_ai     = 360
        holder_fov_modifier         = 1.0
        holder_range_modifier       = 1.0
        min_radius                  = 0
        max_radius                  = 500
        hit_probability_gd_novice   = 1.00
        hit_probability_gd_stalker  = 1.00
        hit_probability_gd_veteran  = 1.00
        hit_probability_gd_master   = 1.00
        
        kill_msg_x                  = 0
        kill_msg_y                  = 28
        kill_msg_width              = 84
        kill_msg_height             = 28
		
scope_zoom_factor_alt             = 0

use_alt_aim_hud                   = true		

hud_fov                             = 0.78 

laser_status = true
;---------------------------------------------------------------------SND-------------------------------------------------------------------------------
snd_bore                = $no_sound
snd_draw                = weapons\ak74_blindside\ak74_draw
snd_holster             = weapons\ak74_blindside\ak74_holster

snd_empty               = weapons\ak12custom\ak12_empty
snd_reload              = weapons\ak12custom\ak12_m1_reload
snd_reload_empty        = weapons\ak105_sp\ak105_reload_empty

snd_reload_misfire      = weapons\ak74_blindside\ak74_unjam

snd_shoot               = weapons\ak545_new_young_prince\ak545_shot_1
snd_shoot1              = weapons\ak545_new_young_prince\ak545_shot_2
snd_shoot2              = weapons\ak545_new_young_prince\ak545_shot_3

snd_silncer_shot        = weapons\ak104_tac_prince\ak104_shot_sil_1
snd_silncer_shot1       = weapons\ak104_tac_prince\ak104_shot_sil_2
snd_silncer_shot2       = weapons\ak104_tac_prince\ak104_shot_sil_3

snd_switch_mode			= weapons\generic\switch_mode
;---------------------------------------------------------------------HUD-------------------------------------------------------------------------------
[wpn_ak74_isg_hud]:hud_base
zoom_hide_crosshair		= true
attach_place_idx		= 0

item_visual			= dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_hud.ogf

hands_position			= -0.062,-0.18,0.1655
hands_orientation		= 0.55,2.39,0.15

;--------
aim_hud_offset_pos_16x9				= -0.059775,0.030675,-0.037475
aim_hud_offset_rot_16x9				= 0.005438,0.007057,0.002187

hands_position_16x9				= 0.059200,-0.042100,-0.024200
hands_orientation_16x9			= 0.416182,0.634943,0.000000

aim_hud_offset_alt_pos_16x9				= -0.080575,-0.047625,-0.031075
aim_hud_offset_alt_rot_16x9				= 0.004338,0.011757,0.788824

item_position				= 0,0,0
item_orientation			= 0,0,0
;---------

		lowered_hud_offset_pos_16x9		= 0.1,0,0
		lowered_hud_offset_rot_16x9		= 0.1,-0.8,0.1  

aim_hud_offset_pos		= -0.0901,0.0711,-0.2
aim_hud_offset_rot		= 0.0421,0.00845,-0.0055


shell_point			= 0,0.02,0.12
shell_dir			= 0,1,0
shell_bone			= wpn_body

fire_point			= 0,0.049711,0.675578
fire_bone			= wpn_body
fire_point2			= 0,-0.029,0.575
fire_bone2			= wpn_body

;-----
anm_bore                                 = blnd_ak74m_inspect, idle
anm_bore_g                               = blnd_ak74m_inspect_gl, idle
anm_bore_w_gl                            = blnd_ak74m_inspect_w_gl, idle
anm_hide                                 = blnd_ak74m_holster, idle
anm_hide_g                               = blnd_ak74m_holster_gl, idle
anm_hide_w_gl                            = blnd_ak74m_holster, idle
anm_idle                                 = blnd_ak74m_idle, idle, 0.75
anm_idle_aim                             = blnd_ak74m_idle_ads, idle
anm_idle_aim_moving                      = blnd_ak74m_idle_ads, idle, 0.50
anm_idle_aim_moving_crouch               = blnd_ak74m_idle_ads, idle, 0.50
anm_idle_g                               = blnd_ak74m_idle_gl, idle
anm_idle_g_aim                           = blnd_ak74m_idle_ads_gl, idle
anm_idle_moving                          = blnd_ak74m_walk, idle, 0.92
anm_idle_moving_crouch                   = blnd_ak74m_walk, idle, 0.88
anm_idle_moving_crouch_g_aim             = blnd_ak74m_idle_ads_gl, idle, 0.92
anm_idle_moving_crouch_w_gl_aim          = blnd_ak74m_walk, idle, 0.92
anm_idle_moving_crouch_w_gl              = blnd_ak74m_walk, idle, 0.88
anm_idle_moving_g                        = blnd_ak74m_walk_gl, idle, 0.92
anm_idle_moving_g_aim                    = blnd_ak74m_walk_gl, idle, 0.92
anm_idle_moving_w_gl                     = blnd_ak74m_walk, idle, 0.92
anm_idle_moving_w_gl_aim                 = blnd_ak74m_walk, idle, 0.92
anm_idle_sprint                          = blnd_ak74m_sprint, idle, 1.2
anm_idle_sprint_g                        = blnd_ak74m_sprint_gl, idle, 1.2
anm_idle_sprint_w_gl                     = blnd_ak74m_sprint, idle, 1.2
anm_idle_w_gl                            = blnd_ak74m_idle, idle, 0.75
anm_idle_w_gl_aim                        = blnd_ak74m_idle_ads, idle, 0.75
anm_reload                               = blnd_ak74m_reload, reload, 1.1
anm_reload_empty                         = blnd_ak74m_reload_empty, reload_empty, 1.1
anm_reload_g                             = blnd_ak74m_reload_gl, reload_gl, 1.06
anm_reload_w_gl                          = blnd_ak74m_reload, reload, 1.1
anm_reload_empty_w_gl                    = blnd_ak74m_reload_empty, reload_empty, 1.1
anm_shots                                = blnd_ak74m_shoot, shoot
anm_shots_g                              = blnd_ak74m_shoot_gl, idle
anm_shots_w_gl                           = blnd_ak74m_shoot, shoot
anm_show                                 = blnd_ak74m_draw, idle
anm_show_g                               = blnd_ak74m_draw_gl, idle
anm_show_w_gl                            = blnd_ak74m_draw, idle
anm_switch                               = blnd_ak74m_switch_to_gun, idle
anm_switch_g                             = blnd_ak74m_switch_to_gl, idle
anm_reload_misfire                       = blnd_ak74m_unjam, unjam, 1.2
anm_reload_misfire_w_gl                  = blnd_ak74m_unjam, unjam, 1.2
anm_switch_mode                  		 = blnd_ak74m_firemode, idle, 1
;-----

lean_hud_offset_pos		= 0,0,0
lean_hud_offset_rot		= 0,0,0
;-------------------------------------------------------------------------------
[wpn_ak74_isg_acog]:wpn_ak74_isg

visual					     = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_world.ogf

$spawn                                             = "weapons\wpn_ak74_isg_acog"
1icon_layer                                        = acog
1icon_layer_x                                      = 79
1icon_layer_y                                      = -10

inv_weight                                         = 3.550
scope_status                                       = 1
scope_texture                                      = wpn_crosshair_acog
scope_zoom_factor                                  = 25
zoom_rotate_time                                   = 0.25

hud					                               = wpn_ak74_isg_acog_hud

[wpn_ak74_isg_acog_hud]:wpn_ak74_isg_hud

item_visual				= dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_acog_hud.ogf

hands_position_16x9				= 0.062200,-0.047400,-0.024200
hands_orientation_16x9			= 0.416182,0.634943,0.000000

aim_hud_offset_pos_16x9				= -0.062475,0.013475,-0.058075
aim_hud_offset_rot_16x9				= 0.005438,0.007057,0.002187

aim_hud_offset_alt_pos_16x9				= -0.086275,-0.046625,-0.027575
aim_hud_offset_alt_rot_16x9				= 0.004338,0.011757,0.788824
;-------------------------------------------------------------------------------
[wpn_ak74_isg_specter]:wpn_ak74_isg

$spawn					= "weapons\wpn_ak74_isg_specter"
visual					= dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_world.ogf
hud					= wpn_ak74_isg_specter_hud

1icon_layer                              = specter
1icon_layer_x                            = 60
1icon_layer_y                            = -10
inv_weight                                         = 3.870
scope_status                                       = 1
scope_texture                                      = wpn_crosshair_specter
scope_zoom_factor                                  = 25
zoom_rotate_time                                   = 0.25
scope_dynamic_zoom                                 = off

[wpn_ak74_isg_specter_hud]:wpn_ak74_isg_hud

item_visual				= dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_specter_hud.ogf

aim_hud_offset_pos_16x9				= -0.062175,0.015675,-0.054675
aim_hud_offset_rot_16x9				= 0.005438,0.007057,0.002187

hands_position_16x9				= 0.062200,-0.047400,-0.024200
hands_orientation_16x9			= 0.416182,0.634943,0.000000                

aim_hud_offset_alt_pos_16x9				= -0.086275,-0.046625,-0.027575
aim_hud_offset_alt_rot_16x9				= 0.004338,0.011757,0.788824
;--------------------------------------------------------------------------------
[wpn_ak74_isg_leupold]:wpn_ak74_isg

$spawn					= "weapons\wpn_ak74_isg_leupold"

visual					= dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_world.ogf

hud					= wpn_ak74_isg_leupold_hud

1icon_layer                              = leupold
1icon_layer_x                            = 64
1icon_layer_y                            = -4

inv_weight                                         = 3.880
scope_status                                       = 1
scope_texture                                      = wpn_crosshair_leupold_rmr
scope_zoom_factor                                  = 7
zoom_rotate_time                                   = 0.25
scope_dynamic_zoom                                 = off

[wpn_ak74_isg_leupold_hud]:wpn_ak74_isg_hud

item_visual				= dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_leupold_hud.ogf

aim_hud_offset_pos_16x9				= -0.064375,0.017775,-0.037475
aim_hud_offset_rot_16x9				= 0.005438,0.007057,0.002187

hands_position_16x9				= 0.064400,-0.054000,-0.018800
hands_orientation_16x9			= 0.416182,0.634943,0.000000

aim_hud_offset_alt_pos_16x9				= -0.087575,-0.049125,-0.023675
aim_hud_offset_alt_rot_16x9				= 0.004338,0.011757,0.788824
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_ak74_isg_pn23]:wpn_ak74_isg
$spawn					= "weapons\wpn_ak74_isg_pn23"

visual					= dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_world.ogf

hud					= wpn_ak74_isg_pn23_hud

1icon_layer                              = pn23
1icon_layer_x                            = 64
1icon_layer_y                            = -12

;installed_upgrades                       = up_fourte_svd_nimble
;scope_nightvision                        = scope_nightvision_3gen

nv_scope_status = 1

inv_weight                                         = 3.850
scope_status                                       = 1
scope_texture                                      = wpn_crosshair_pn23
scope_zoom_factor                                  = 25
zoom_rotate_time                                   = 0.25

                                            ;zoom_rotate_time                         = 0.25
                                            ;scope_lense_fov                          = 12

[wpn_ak74_isg_pn23_hud]:wpn_ak74_isg_hud

item_visual				= dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_pn23_hud.ogf

aim_hud_offset_pos_16x9				= -0.064800,0.009600,-0.065000
aim_hud_offset_rot_16x9				= 0.005438,0.007057,0.002187

hands_position_16x9				= 0.064400,-0.054000,-0.018800
hands_orientation_16x9			= 0.416182,0.634943,0.000000

aim_hud_offset_alt_pos_16x9				= -0.087575,-0.049125,-0.023675
aim_hud_offset_alt_rot_16x9				= 0.004338,0.011757,0.788824
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_ak74_isg_gauss_sight]:wpn_ak74_isg
$spawn					= "weapons\wpn_ak74_isg_gauss_sight"

visual					= dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_world.ogf

hud					= wpn_ak74_isg_gauss_sight_hud

1icon_layer                              = gauss_sight
1icon_layer_x                            = 64
1icon_layer_y                            = -4

inv_weight                                         = 4.600
scope_status                                       = 1
scope_texture                                      = wpn_crosshair_gauss
scope_zoom_factor                                  = 12
zoom_rotate_time                                   = 0.25
scope_dynamic_zoom                                 = off
;installed_upgrades                                 = up_fourtc_svd_nimble

[wpn_ak74_isg_gauss_sight_hud]:wpn_ak74_isg_hud

item_visual				= dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_gauss_hud.ogf

hands_position_16x9				= 0.062200,-0.047400,-0.024200
hands_orientation_16x9			= 0.416182,0.634943,0.000000

aim_hud_offset_pos_16x9				= -0.062975,0.024875,-0.032275
aim_hud_offset_rot_16x9				= 0.005438,0.007057,0.002187

aim_hud_offset_alt_pos_16x9				= -0.081475,-0.052725,-0.018575
aim_hud_offset_alt_rot_16x9				= 0.003838,0.012257,0.791324
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_ak74_isg_marchf]:wpn_ak74_isg
1icon_layer                              = marchf
1icon_layer_x                            = 70
1icon_layer_y                            = -4

inv_weight                               = 3.840

hud                                      = wpn_ak74_isg_marchf_hud
visual                                   = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_world.ogf



scope_status                             = 1
scope_dynamic_zoom                       = off
scope_texture                            = wpn_crosshair_marchf
scope_zoom_factor                        = 6


[wpn_ak74_isg_marchf_hud]:wpn_ak74_isg_hud

item_visual                              = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_marchf_hud.ogf

aim_hud_offset_pos_16x9				= -0.062175,0.015675,-0.054675
aim_hud_offset_rot_16x9				= 0.005438,0.007057,0.002187

hands_position_16x9				= 0.062200,-0.047400,-0.024200
hands_orientation_16x9			= 0.416182,0.634943,0.000000

aim_hud_offset_alt_pos_16x9				= -0.081875,-0.052425,-0.027575
aim_hud_offset_alt_rot_16x9				= 0.002838,0.011757,0.788824
;-----------------------------------------------------------------------------------------------------


;---------------------------------------------------Red_Dot_Sights--------------------------------------------------
[wpn_ak74_isg_ac10632]:wpn_ak74_isg

visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_world.ogf        ;Barska ac10632

1icon_layer			= ac10632
1icon_layer_x			= 120
1icon_layer_y			= -10

inv_weight                                         = 3.215

hud				= wpn_ak74_isg_ac10632_hud

snd_bore                = weapons\aksu_prince\aksu_tact_boring
snd_reload              = weapons\ak104_tac_prince\ak104a_reload
snd_reload_empty        = weapons\ak104_tac_prince\ak104a_reload_empty
snd_reload_misfire      = weapons\ak104_tac_prince\ak104_unjam

[wpn_ak74_isg_ac10632_hud]:wpn_ak74_isg_hud

item_visual                	= dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_ac10632_hud.ogf

;--------
aim_hud_offset_pos_16x9				= -0.055820,0.012000,-0.045525
aim_hud_offset_rot_16x9				= 0.001437,0.007725,-0.091500

hands_position_16x9				= -0.004700,-0.010500,0.030800
hands_orientation_16x9			= 0.460000,0.450000,0.000000

aim_hud_offset_alt_pos_16x9				= -0.004620,0.025600,-0.038725
aim_hud_offset_alt_rot_16x9				= 0.003437,0.002225,-0.435496
;-------

anm_show			            = wpn_hand_ak_tact_in
anm_hide                		= wpn_hand_ak_tact_out
anm_idle                		= wpn_hand_ak_tact_idle
anm_idle_sprint         		= wpn_hand_aksu_tact_run
anm_idle_moving         		= wpn_hand_ak_tact_walk, 1.5
anm_idle_moving_crouch			= wpn_hand_ak_tact_walk
anm_shots               		= wpn_hand_ak_tact_shoot, wpn_ak_tact_shoot
;anm_shots_aim              		= wpn_hand_aksu_tact_run
anm_reload              		= wpn_hand_ak_tact_reload, wpn_ak_tact_reload 
anm_reload_empty        		= wpn_hand_ak_tact_reload_empty, wpn_ak_tact_reload_empty
anm_idle_aim            		= wpn_hand_ak_tact_idle_aim
anm_bore                        = wpn_hand_ak_tact_boring
anm_reload_misfire			    = wpn_hand_ak_tact_misfire, wpn_ak_tact_misfire
anm_switch_mode                 = wpn_hand_ak_tact_idle_aim
;-------------------------------------------------------------------------------
[wpn_ak74_isg_eot]:wpn_ak74_isg

visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_world.ogf

1icon_layer			    = eot
1icon_layer_x			= 100
1icon_layer_y			= -6

inv_weight                                         = 3.500

hud				= wpn_ak74_isg_eot_hud

snd_reload              = weapons\ak104_tac_prince\ak104a_reload
snd_reload_empty        = weapons\ak104_tac_prince\ak104a_reload_empty

[wpn_ak74_isg_eot_hud]:wpn_ak74_isg_ac10632_hud

item_visual                	= dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_eot_hud.ogf

aim_hud_offset_pos_16x9				= -0.055520,0.005100,-0.053025
aim_hud_offset_rot_16x9				= 0.001437,0.007725,-0.091500
;-----------------------------------------------------------------------------
[wpn_ak74_isg_c-more]:wpn_ak74_isg

visual					= dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_world.ogf
hud						= wpn_ak74_isg_c-more_hud

1icon_layer			    = c-more
1icon_layer_x			= 90
1icon_layer_y			= -4

inv_weight                                         = 3.500

snd_reload              = weapons\ak104_tac_prince\ak104a_reload
snd_reload_empty        = weapons\ak104_tac_prince\ak104a_reload_empty

[wpn_ak74_isg_c-more_hud]:wpn_ak74_isg_ac10632_hud

item_visual				= dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_c-more_hud.ogf

aim_hud_offset_pos_16x9				= -0.056020,0.014800,-0.050125
aim_hud_offset_rot_16x9				= 0.001437,0.007725,-0.091500
;--------------------------------------------------------------------------------
[wpn_ak74_isg_0kp2]:wpn_ak74_isg

visual					= dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_world.ogf

hud						= wpn_ak74_isg_0kp2_hud

inv_weight                                         = 3.400

1icon_layer			    = 0kp2
1icon_layer_x			= 80
1icon_layer_y			= 1

snd_reload              = weapons\ak104_tac_prince\ak104a_reload
snd_reload_empty        = weapons\ak104_tac_prince\ak104a_reload_empty

[wpn_ak74_isg_0kp2_hud]:wpn_ak74_isg_ac10632_hud

item_visual				= dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_0kp2_hud.ogf

aim_hud_offset_pos_16x9				= -0.054320,0.016700,-0.056025
aim_hud_offset_rot_16x9				= 0.001437,0.007725,-0.091500
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_ak74_isg_d0cter]:wpn_ak74_isg

visual					= dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_world.ogf

hud						= wpn_ak74_isg_d0cter_hud

inv_weight                                         = 3.230

1icon_layer			    = d0cter
1icon_layer_x			= 120
1icon_layer_y			= -6

snd_reload              = weapons\ak104_tac_prince\ak104a_reload
snd_reload_empty        = weapons\ak104_tac_prince\ak104a_reload_empty

[wpn_ak74_isg_d0cter_hud]:wpn_ak74_isg_ac10632_hud

item_visual				= dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_d0cter_hud.ogf

aim_hud_offset_pos_16x9				= -0.055820,0.016600,-0.058425
aim_hud_offset_rot_16x9				= 0.001437,0.007725,-0.091500
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_ak74_isg_mepro]:wpn_ak74_isg

visual					= dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_world.ogf

hud						= wpn_ak74_isg_mepro_hud

inv_weight                                         = 3.572

1icon_layer			    = mepro
1icon_layer_x			= 90
1icon_layer_y			= -4

snd_reload              = weapons\ak104_tac_prince\ak104a_reload
snd_reload_empty        = weapons\ak104_tac_prince\ak104a_reload_empty

[wpn_ak74_isg_mepro_hud]:wpn_ak74_isg_ac10632_hud

item_visual				= dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_mepro_hud.ogf

aim_hud_offset_pos_16x9				= -0.056420,0.002600,-0.051925
aim_hud_offset_rot_16x9				= 0.001437,0.007725,-0.091500
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_ak74_isg_aimpoint]:wpn_ak74_isg

visual					= dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_world.ogf

hud						= wpn_ak74_isg_aimpoint_hud

inv_weight                                         = 3.330

1icon_layer			    = aimpoint
1icon_layer_x			= 120
1icon_layer_y			= -12

snd_reload              = weapons\ak104_tac_prince\ak104a_reload
snd_reload_empty        = weapons\ak104_tac_prince\ak104a_reload_empty

[wpn_ak74_isg_aimpoint_hud]:wpn_ak74_isg_ac10632_hud

item_visual				= dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_aimpoint_hud.ogf

aim_hud_offset_pos_16x9				= -0.055820,0.008300,-0.061725
aim_hud_offset_rot_16x9				= 0.001437,0.007725,-0.091500
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_ak74_isg_aim_low]:wpn_ak74_isg

visual					= dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_world.ogf

hud						= wpn_ak74_isg_aim_low_hud

inv_weight                                         = 3.305

1icon_layer			    = aim_low
1icon_layer_x			= 120
1icon_layer_y			= -4

snd_reload              = weapons\ak104_tac_prince\ak104a_reload
snd_reload_empty        = weapons\ak104_tac_prince\ak104a_reload_empty

[wpn_ak74_isg_aim_low_hud]:wpn_ak74_isg_ac10632_hud

item_visual				= dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_aim_low_hud.ogf

aim_hud_offset_pos_16x9				= -0.055820,0.018600,-0.066825
aim_hud_offset_rot_16x9				= 0.001437,0.007725,-0.091500
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_ak74_isg_point_aimpro]:wpn_ak74_isg

visual					     = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_world.ogf

hud						= wpn_ak74_isg_point_aimpro_hud

inv_weight                                         = 3.730

1icon_layer			    = point_aimpro
1icon_layer_x			= 100
1icon_layer_y			= -12

snd_reload              = weapons\ak104_tac_prince\ak104a_reload
snd_reload_empty        = weapons\ak104_tac_prince\ak104a_reload_empty

[wpn_ak74_isg_point_aimpro_hud]:wpn_ak74_isg_ac10632_hud

item_visual				= dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_aimpoint_pro_hud.ogf

aim_hud_offset_pos_16x9				= -0.055620,0.004900,-0.045525
aim_hud_offset_rot_16x9				= 0.007437,0.007725,-0.091500
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_ak74_isg_ekp8_18]:wpn_ak74_isg

visual					= dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_world.ogf

hud						= wpn_ak74_isg_ekp8_18_hud

inv_weight                                         = 3.473

1icon_layer			    = ekp8_18
1icon_layer_x			= 88
1icon_layer_y			= 0

snd_reload              = weapons\ak104_tac_prince\ak104a_reload
snd_reload_empty        = weapons\ak104_tac_prince\ak104a_reload_empty

[wpn_ak74_isg_ekp8_18_hud]:wpn_ak74_isg_ac10632_hud

item_visual				= dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_ekp8_18_hud.ogf

aim_hud_offset_pos_16x9				= -0.055920,0.003000,-0.045525
aim_hud_offset_rot_16x9				= 0.001437,0.007725,-0.091500
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_ak74_isg_e0t2]:wpn_ak74_isg

visual					= dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_world.ogf

hud						= wpn_ak74_isg_e0t2_hud

inv_weight                                         = 3.427

1icon_layer			    = e0t2
1icon_layer_x			= 100
1icon_layer_y			= -10

snd_reload              = weapons\ak104_tac_prince\ak104a_reload
snd_reload_empty        = weapons\ak104_tac_prince\ak104a_reload_empty

[wpn_ak74_isg_e0t2_hud]:wpn_ak74_isg_ac10632_hud

item_visual				= dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_e0t2_hud.ogf

aim_hud_offset_pos_16x9				= -0.056020,0.009700,-0.057225
aim_hud_offset_rot_16x9				= 0.001437,0.007725,-0.091500
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_ak74_isg_deltapoint]:wpn_ak74_isg

inv_weight			= 3.241

hud				= wpn_ak74_isg_deltapoint_hud

1icon_layer			    = deltapoint
1icon_layer_x			= 120
1icon_layer_y			= -6

visual				= dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_world.ogf

snd_reload              = weapons\ak104_tac_prince\ak104a_reload
snd_reload_empty        = weapons\ak104_tac_prince\ak104a_reload_empty

[wpn_ak74_isg_deltapoint_hud]:wpn_ak74_isg_ac10632_hud

item_visual                	= dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_deltapoint_hud.ogf

aim_hud_offset_pos_16x9				= -0.056120,0.012000,-0.059025
aim_hud_offset_rot_16x9				= 0.001437,0.007725,-0.091500
;----------------------------------------------------------------------------------------
[wpn_ak74_isg_rmr]:wpn_ak74_isg

inv_weight			= 3.234

hud				= wpn_ak74_isg_rmr_hud

1icon_layer			    = rmr
1icon_layer_x			= 130
1icon_layer_y			= 0

visual				= dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_world.ogf

snd_reload              = weapons\ak104_tac_prince\ak104a_reload
snd_reload_empty        = weapons\ak104_tac_prince\ak104a_reload_empty

[wpn_ak74_isg_rmr_hud]:wpn_ak74_isg_ac10632_hud

item_visual                	= dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_rmr_hud.ogf

aim_hud_offset_pos_16x9				= -0.055820,0.016700,-0.065225
aim_hud_offset_rot_16x9				= 0.001437,0.007725,-0.091500
;--------------------------------------------------------------------------------------------------------------------------------
[wpn_ak74_isg_compm4s]:wpn_ak74_isg

hud					= wpn_ak74_isg_compm4s_hud

visual					= dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_world.ogf

1icon_layer                              = compm4s
1icon_layer_x                            = 120
1icon_layer_y                            = -10

inv_weight                               = 3.580

snd_reload              = weapons\ak104_tac_prince\ak104a_reload
snd_reload_empty        = weapons\ak104_tac_prince\ak104a_reload_empty

[wpn_ak74_isg_compm4s_hud]:wpn_ak74_isg_ac10632_hud

item_visual                		= dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_compm4s_hud.ogf

aim_hud_offset_pos_16x9				= -0.055820,0.010900,-0.059525
aim_hud_offset_rot_16x9				= 0.005937,0.008225,-0.091500
;--------------------------------------------------------------------------------------------
[wpn_ak74_isg_rakurs]:wpn_ak74_isg

hud					= wpn_ak74_isg_rakurs_hud

visual					= dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_world.ogf

1icon_layer                              = rakurs
1icon_layer_x                            = 125
1icon_layer_y                            = -5

inv_weight                               = 3.700

snd_reload              = weapons\ak104_tac_prince\ak104a_reload
snd_reload_empty        = weapons\ak104_tac_prince\ak104a_reload_empty

[wpn_ak74_isg_rakurs_hud]:wpn_ak74_isg_ac10632_hud

item_visual                		= dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_rakurs_hud.ogf

aim_hud_offset_pos_16x9				= -0.055520,0.013000,-0.063925
aim_hud_offset_rot_16x9				= 0.001437,0.007725,-0.091500
;---------------------------------------------------------------------------------------------
[wpn_ak74_isg_kemper]:wpn_ak74_isg

inv_weight			= 3.466

hud				= wpn_ak74_isg_kemper_hud

1icon_layer			    = kemper
1icon_layer_x			= 90
1icon_layer_y			= -10

visual				= dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_world.ogf

snd_reload              = weapons\ak104_tac_prince\ak104a_reload
snd_reload_empty        = weapons\ak104_tac_prince\ak104a_reload_empty

[wpn_ak74_isg_kemper_hud]:wpn_ak74_isg_ac10632_hud

item_visual                	= dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_kemper_hud.ogf

aim_hud_offset_pos_16x9				= -0.055820,0.000200,-0.056225
aim_hud_offset_rot_16x9				= 0.001437,0.007725,-0.091500
;------------------------------------------------------------------------------------------------------
