;------------------------------------------------------------------------------------------------
[wpn_svd]:identity_immunities,weapon_probability,default_weapon_params,wpn_svd_sounds
GroupControlSection                      = spawn_group
$npc                                     = on
$prefetch                                = 8
$spawn                                   = "weapons\svd"
scheduled                                = off
cform                                    = skeleton
parent_section                           = wpn_svd

class                                    = WP_SVD
slot                                     = 2
animation_slot                           = 2
ef_main_weapon_type                      = 3
ef_weapon_type                           = 11
hand_dependence                          = 1
single_handed                            = 0

default_to_ruck                          = false
sprint_allowed                           = true

inv_grid_height                          = 2
inv_grid_width                           = 6
inv_grid_x                               = 44
inv_grid_y                               = 10
inv_name                                 = st_wpn_svd
inv_name_short                           = st_wpn_svd
description                              = st_wpn_svd_descr

kind                                     = w_sniper
inv_weight                               = 3.91
cost                                     = 40550
repair_type                              = rifle_7
weapon_class                             = sniper_rifle

hud                                      = wpn_svd_hud
visual                                   = dynamics\weapons\wpn_svd\wpn_svd.ogf
position                                 = -0.026, -0.077, 0.00
orientation                              = 0, 0, 0
fire_point                               = 0.0, 0.129, 0.942
fire_point2                              = 0.0, 0.129, 0.942
strap_bone0                              = bip01_spine2
strap_bone1                              = bip01_spine1
strap_position                           = -0.15, -0.15, 0.45
strap_orientation                        = -25, -189, 65
ph_mass                                  = 3

flame_particles                          = weapons\generic_weapon06
smoke_particles                          = weapons\generic_shoot_00

shell_point		 			             = 0.0, 0.129, 0.192
shell_dir		 			             = 0.0, 0.0, 0.4
shell_particles	 		                 = weapons\762x54

light_disabled                           = false
light_color                              = 0.6, 0.5, 0.3
light_range                              = 4.0
light_time                               = 0.2
light_var_color                          = 0.05
light_var_range                          = 0.5

upgrades                                 = up_gr_firstab_svd, up_gr_seconab_svd, up_gr_thirdab_svd, up_gr_fourtab_svd, up_gr_fourtcd_svd, up_gr_fourtef_svd
installed_upgrades                       =
upgrade_scheme                           = upgrade_scheme_svd
upgr_icon_x                              = 1750
upgr_icon_y                              = 200
upgr_icon_width                          = 300
upgr_icon_height                         = 100

fire_modes                               = 1
ammo_class                               = ammo_7.62x54_7h1, ammo_7.62x54_7h1_bad, ammo_7.62x54_7h1_verybad, ammo_7.62x54_ap, ammo_7.62x54_ap_bad, ammo_7.62x54_ap_verybad, ammo_7.62x54_7h14, ammo_7.62x54_7h14_bad, ammo_7.62x54_7h14_verybad
ammo_elapsed                             = 10
ammo_mag_size                            = 10
startup_ammo                             = 10

scopes                                   = 1p29, kobra, ps01
scope_status                             = 0
scope_name                               = wpn_addon_scope
scope_x                                  = 44
scope_y                                  = -3
scope_zoom_factor                        = 0

silencer_name                            = wpn_sil_kzrzp
silencer_status                          = 0
silencer_x                               = 273
silencer_y                               = 15
silencer_light_color                     = 0.6, 0.5, 0.3
silencer_light_range                     = 0.01
silencer_light_time                      = 0.2
silencer_light_var_color                 = 0.05
silencer_light_var_range                 = 0.5
silencer_smoke_particles                 = weapons\generic_shoot_00

grenade_launcher_status                  = 0

hit_impulse                              = 40
hit_power                                = 1.1, 1.1, 1.1, 1.1
hit_type                                 = fire_wound
fire_distance                            = 1100
bullet_speed                             = 820
rpm                                      = 300
rpm_empty_click                          = 200

use_aim_bullet                           = false
time_to_aim                              = 0.0 ;  1.0
zoom_enabled                             = true
zoom_rotate_time                         = 0.25
reload_dof                               = 0.0, 0.5, 5, 2.2
control_inertion_factor = 1.0f
crosshair_inertion                       = 9.3
fire_dispersion_base                     = 0.092
fire_dispersion_condition_factor         = 0.001

misfire_probability                      = 0.005
misfire_start_condition                  = 0.7 ;  0.91
misfire_start_prob                       = 0.007
misfire_end_condition                    = 0.11
misfire_end_prob                         = 0.11

condition_queue_shot_dec                 = 0.0040
condition_shot_dec                       = 0.0040

cam_return                               = 0
cam_relax_speed                          = 4.5
cam_dispersion                           = 2.78
cam_dispersion_frac                      = 1.1
cam_dispersion_inc                       = 2.78
cam_max_angle                            = 50.0
cam_max_angle_horz                       = 50.0
cam_step_angle_horz                      = 0.8
zoom_cam_relax_speed                     = 0.75
zoom_cam_dispersion                      = 0.75
zoom_cam_dispersion_frac                 = 1.0
zoom_cam_dispersion_inc                  = 1.97
zoom_cam_max_angle                       = 50.0
zoom_cam_max_angle_horz                  = 50.0
zoom_cam_step_angle_horz                 = 1.65

PDM_disp_accel_factor                    = 3.05
PDM_disp_base                            = 1.45
PDM_disp_crouch                          = 1.0
PDM_disp_crouch_no_acc                   = 1.0
PDM_disp_vel_factor                      = 3.05

cam_relax_speed_ai                       = 360
zoom_cam_relax_speed_ai                  = 120.75
holder_fov_modifier                      = 1.0
holder_range_modifier                    = 2.15
min_radius                               = 0
max_radius                               = 500
hit_probability_gd_novice                = 1.00
hit_probability_gd_stalker               = 1.00
hit_probability_gd_veteran               = 1.00
hit_probability_gd_master                = 1.00

kill_msg_x                               = 0
kill_msg_y                               = 0
kill_msg_width                           = 98
kill_msg_height                          = 23

snd_reload						= weapons\librarian_svd\reload
snd_reload_empty				= weapons\librarian_svd\reload_empty
snd_reload_misfire				= weapons\librarian_svd\unjam
snd_draw						= weapons\librarian_svd\draw
snd_holster						= weapons\librarian_svd\holster

[wpn_svd_hud]:hud_base
item_visual                              = anomaly_weapons\wpn_svd\wpn_svd_hud.ogf
attach_place_idx                         = 0
zoom_hide_crosshair                      = true   

item_position                            = 0, 0, 0
item_orientation                         = 0, 0, 0

hands_orientation                = 0.3498, 0.732087, -0.866556
hands_orientation_16x9           = 0.3498, 0.732087, -0.866556
hands_position                   = -0.019946, 0.0037, -0.061045
hands_position_16x9              = -0.019946, 0.0037, -0.061045

aim_hud_offset_pos               = -0.072739, 0.034484, -0.038205
aim_hud_offset_pos_16x9          = -0.072739, 0.034484, -0.038205
aim_hud_offset_rot               = 0.011584, 0.00687, -0.008757
aim_hud_offset_rot_16x9          = 0.011584, 0.00687, -0.008757

lowered_hud_offset_pos           = 0.052328, -0.003764, 0.011738
lowered_hud_offset_pos_16x9      = 0.052328, -0.003764, 0.011738
lowered_hud_offset_rot           = 0.132619, -0.607364, 0.004409
lowered_hud_offset_rot_16x9      = 0.132619, -0.607364, 0.004409


gl_hud_offset_pos                        = 0, 0, 0
gl_hud_offset_rot                        = 0, 0, 0

lean_hud_offset_pos                      = 0, 0, 0
lean_hud_offset_rot                      = 0, 0, 0

anm_hide                                 = svd_hand_holster, svd_idle
anm_hide_empty                           = svd_hand_holster, svd_idle_empty
anm_idle                                 = svd_hand_idle, svd_idle
anm_idle_aim                             = svd_hand_idle_aim, svd_idle
anm_idle_aim_empty                       = svd_hand_idle_aim, svd_idle_empty
anm_idle_aim_moving                      = svd_hand_moving, svd_idle, 0.75
anm_idle_aim_moving_crouch               = svd_hand_moving, svd_idle, 0.75
anm_idle_aim_moving_crouch_empty         = svd_hand_moving, svd_idle_empty, 0.75
anm_idle_aim_moving_empty                = svd_hand_moving, svd_idle_empty, 0.75
anm_idle_empty                           = svd_hand_idle, svd_idle_empty
anm_idle_moving                          = svd_hand_moving, svd_idle, 0.75
anm_idle_moving_crouch                   = svd_hand_moving, svd_idle, 0.75
anm_idle_moving_crouch_empty             = svd_hand_moving, svd_idle, 0.75
anm_idle_moving_empty                    = svd_hand_moving, svd_idle_empty, 0.75
anm_idle_sprint                          = svd_hand_sprint, svd_idle, 1.3
anm_idle_sprint_empty                    = svd_hand_sprint, svd_idle_empty, 1.3
anm_reload                               = svd_hand_reload, svd_reload
anm_reload_empty                         = svd_hand_reload_empty, svd_reload_empty
anm_reload_misfire                       = svd_hand_unjam, svd_unjam
anm_shot_l                               = svd_hand_shoot, svd_shoot_last
anm_shots                                = svd_hand_shoot, svd_shoot
anm_show                                 = svd_hand_draw, svd_idle
anm_show_empty                           = svd_hand_draw, svd_idle_empty
anm_shots_aim                            = svd_hand_shoot, svd_shoot
anm_shots_aim_l                          = svd_hand_shoot, svd_shoot_last

anm_hide_jammed                        = svd_hand_holster, svd_idle_jam
anm_idle_jammed                        = svd_hand_idle, svd_idle_jam
anm_idle_aim_jammed                    = svd_hand_idle_aim, svd_idle_jam
anm_idle_aim_moving_jammed             = svd_hand_moving, svd_idle_jam, 0.75
anm_idle_aim_moving_crouch_jammed      = svd_hand_moving, svd_idle_jam, 0.75
anm_idle_moving_jammed                 = svd_hand_moving, svd_idle_jam, 0.75
anm_idle_moving_crouch_jammed          = svd_hand_moving, svd_idle_jam, 0.75
anm_idle_sprint_jammed                 = svd_hand_sprint, svd_idle_jam, 1.3
anm_show_jammed                        = svd_hand_draw, svd_idle_jam

shell_bone                               = gilza
shell_dir                                = 0, 1, 0
shell_point                              = 0, 0, 0

fire_bone                                = muzzle
fire_point                               = 0, 0, 0

freelook_z_offset_mul					 = 0.45

;------------------------------------------------------------------------------------------------
[wpn_svd_1p29]:wpn_svd
1icon_layer                              = 1p29
1icon_layer_x                            = 58
1icon_layer_y                            = 8

inv_weight                               = 4.71

hud                                      = wpn_svd_1p29_hud
visual                                   = dynamics\weapons\wpn_svd\wpn_svd_1p29.ogf

scope_status                             = 1
scope_texture                            = wpn_crosshair_1p29
scope_zoom_factor                        = 15

zoom_rotate_time                         = 0.3


[wpn_svd_1p29_hud]:wpn_svd_hud
item_visual                              = anomaly_weapons\wpn_svd\wpn_svd_1p29_hud.ogf

        aim_hud_offset_pos               = -0.076046, 0.003537, 0.012736
        aim_hud_offset_pos_16x9          = -0.076046, 0.003537, 0.012736
        aim_hud_offset_rot               = 0.011584, 0.00687, -0.008757
        aim_hud_offset_rot_16x9          = 0.011584, 0.00687, -0.008757

;------------------------------------------------------------------------------------------------
[wpn_svd_ps01]:wpn_svd
1icon_layer                              = ps01
1icon_layer_x                            = 33
1icon_layer_y                            = 9

inv_weight                               = 4.51

hud                                      = wpn_svd_pso1_hud

scope_status                             = 1
scope_dynamic_zoom                       = on
scope_texture                            = wpn_crosshair_pso1
scope_zoom_factor                        = 15


[wpn_svd_pso1_hud]:wpn_svd_hud

        aim_hud_offset_pos               = -0.065538, 0.016621, -0.019634
        aim_hud_offset_pos_16x9          = -0.065538, 0.016621, -0.019634
        aim_hud_offset_rot               = 0.011584, 0.00687, -0.008757
        aim_hud_offset_rot_16x9          = 0.011584, 0.00687, -0.008757

;------------------------------------------------------------------------------------------------
[wpn_svd_kobra]:wpn_svd
1icon_layer                              = kobra
1icon_layer_x                            = 64
1icon_layer_y                            = 10

inv_weight                               = 4.32

hud                                      = wpn_svd_kobra_hud
visual                                   = dynamics\weapons\wpn_svd\wpn_svd_kobra.ogf

scope_status                             = 0
scope_dynamic_zoom                       = off


[wpn_svd_kobra_hud]:wpn_svd_hud
item_visual                              = anomaly_weapons\wpn_svd\wpn_svd_kobra_hud.ogf

        aim_hud_offset_pos               = -0.072948, 0.010156, -0.01131
        aim_hud_offset_pos_16x9          = -0.072948, 0.010156, -0.01131
        aim_hud_offset_rot               = 0.011584, 0.00687, -0.008757
        aim_hud_offset_rot_16x9          = 0.011584, 0.00687, -0.008757


;------------------------------------------------------------------------------------------------
;-- Custom
;------------------------------------------------------------------------------------------------
[wpn_svd_custom]:wpn_svd
parent_section                           = wpn_svd_custom

inv_grid_height                          = 2
inv_grid_width                           = 6
inv_grid_x                               = 44
inv_grid_y                               = 12
inv_name                                 = st_wpn_svd_custom
inv_name_short                           = st_wpn_svd_custom

cost                                     = 45360

hud                                      = wpn_svd_sk1_hud
visual                                   = dynamics\weapons\wpn_svd\wpn_svd_sk1.ogf

installed_upgrades                       = up_fourta_svd

rpm                                      = 305

fire_dispersion_base                     = 0.08

misfire_start_condition                  = 0.7 ;  0.88
misfire_start_prob                       = 0.004
misfire_end_condition                    = 0.09
misfire_end_prob                         = 0.03

condition_queue_shot_dec                 = 0.0038
condition_shot_dec                       = 0.0038


[wpn_svd_sk1_hud]:wpn_svd_hud
item_visual                              = anomaly_weapons\wpn_svd\wpn_svd_sk1_hud.ogf

;------------------------------------------------------------------------------------------------
[wpn_svd_custom_1p29]:wpn_svd_custom
1icon_layer                              = 1p29
1icon_layer_x                            = 58
1icon_layer_y                            = 8

inv_weight                               = 4.71

hud                                      = wpn_svd_1p29_sk1_hud
visual                                   = dynamics\weapons\wpn_svd\wpn_svd_1p29_sk1.ogf

scope_status                             = 1
scope_texture                            = wpn_crosshair_1p29
scope_zoom_factor                        = 15

zoom_rotate_time                         = 0.3


[wpn_svd_1p29_sk1_hud]:wpn_svd_1p29_hud
item_visual                              = anomaly_weapons\wpn_svd\wpn_svd_1p29_sk1_hud.ogf

;------------------------------------------------------------------------------------------------
[wpn_svd_custom_kobra]:wpn_svd_custom
1icon_layer                              = kobra
1icon_layer_x                            = 64
1icon_layer_y                            = 10

inv_weight                               = 4.32

hud                                      = wpn_svd_kobra_sk1_hud
visual                                   = dynamics\weapons\wpn_svd\wpn_svd_kobra_sk1.ogf

scope_status                             = 0
scope_dynamic_zoom                       = off

[wpn_svd_kobra_sk1_hud]:wpn_svd_kobra_hud
item_visual                              = anomaly_weapons\wpn_svd\wpn_svd_kobra_sk1_hud.ogf

;------------------------------------------------------------------------------------------------
[wpn_svd_custom_ps01]:wpn_svd_custom
1icon_layer                              = ps01
1icon_layer_x                            = 33
1icon_layer_y                            = 9

inv_weight                               = 4.51

hud                                      = wpn_svd_pso1_sk1_hud

scope_status                             = 1
scope_dynamic_zoom                       = on
scope_texture                            = wpn_crosshair_pso1
scope_zoom_factor                        = 15


[wpn_svd_pso1_sk1_hud]:wpn_svd_hud
item_visual                              = anomaly_weapons\wpn_svd\wpn_svd_sk1_hud.ogf


;------------------------------------------------------------------------------------------------
;-- Nimble
;------------------------------------------------------------------------------------------------
[wpn_svd_nimble]:wpn_svd
$spawn                                   = "weapons\wpn_svd_nimble"
parent_section                           = wpn_svd_nimble

inv_grid_x                               = 44
inv_grid_y                               = 18
inv_name                                 = st_wpn_svd_nimble
description                              = st_wpn_svd_nimble_descr

inv_weight                               = 5.143
cost                                     = 55880

hud                                      = wpn_svd_nimble_hud
visual                                   = dynamics\weapons\wpn_svd\wpn_svd_nimble.ogf

upgrades                                 = up_gr_firstab_svd_nimble, up_gr_seconab_svd_nimble, up_gr_thirdab_svd_nimble, up_gr_fourtab_svd_nimble, up_gr_fourtcd_svd_nimble, up_gr_fourtef_svd_nimble

scopes                                   = none
scope_status                             = 1
scope_dynamic_zoom                       = on
scope_texture                            = wpn_crosshair_1p59
scope_zoom_factor                        = 10

silencer_name                            = wpn_sil_kzrzp
silencer_status                          = 2
silencer_x                               = 273
silencer_y                               = 15

hit_impulse                              = 45
;hit_power                                = 0.82, 0.82, 0.82, 0.82
hit_type                                 = fire_wound
fire_distance                            = 1400
bullet_speed                             = 893
rpm                                      = 250
rpm_empty_click                          = 200

fire_dispersion_base                     = 0.071

misfire_start_condition                  = 0.7 ;  0.82
misfire_start_prob                       = 0.005
misfire_end_condition                    = 0.09
misfire_end_prob                         = 0.07

condition_queue_shot_dec                 = 0.0045
condition_shot_dec                       = 0.0045


[wpn_svd_nimble_hud]:wpn_svd_hud
item_visual                              = anomaly_weapons\wpn_svd\wpn_svd_nimble_hud
attach_place_idx                         = 0
zoom_hide_crosshair                      = true   

        aim_hud_offset_pos               = -0.079346, 0.00346, -0.038276
        aim_hud_offset_pos_16x9          = -0.079346, 0.00346, -0.038276
        aim_hud_offset_rot               = -0.001005, 0.024251, -0.008757
        aim_hud_offset_rot_16x9          = -0.001005, 0.024251, -0.008757


