[icons]
; To make an icon available to PAW, add 
; it here like so:
;
; paw_icon_name        = valid_mapspot_icon
;
; paw_icon_name must be lua-conformant name 
; of your choice with no spaces, one which 
; doesn't already exist in the game.
;
; valid_mapspot_icon must be exactly that: 
; the name of a valid "mapspot" found in
; ui\map_spots.xml or any of the files it 
; includes (such as map_spots_relations.xml).
;
; If you specify something invalid here, 
; you will crash your game and it will suck. 
;
; If you know the name of any internal 
; Stalker mapspot ID, you can make use 
; of it, but be aware that some mapspot IDs 
; are used by the game to trigger events or 
; flags, and can have unexpected effects. I 
; CANNOT provide any support for issues that 
; happen only while using custom mapspots.

; Default Pins
stalker32           = paw_pin_stalker32
redround32          = paw_pin_redround32
redmodern32         = paw_pin_redmodern32
redpush32           = paw_pin_redpush32
yelpush32           = paw_pin_yelpush32
whtsimple32         = paw_pin_whtsimple32
magnifier32         = paw_pin_magnifier32

; Default faction patches (vanilla inv icon, low-res)
army                = paw_badge_army
bandit              = paw_badge_bandit
csky                = paw_badge_csky
dolg                = paw_badge_dolg
ecolog              = paw_badge_ecolog
freedom             = paw_badge_freedom
killer              = paw_badge_killer
monolith            = paw_badge_monolith
stalker             = paw_badge_stalker
greh                = paw_badge_greh
isg                 = paw_badge_isg
renegade            = paw_badge_renegade

; BW Hi-res POIs
bwhr_loot           = paw_bwhr_loot
bwhr_ak             = paw_bwhr_ak
bwhr_ammo           = paw_bwhr_ammo
bwhr_signal         = paw_bwhr_signal
bwhr_death          = paw_bwhr_death
bwhr_warn           = paw_bwhr_warn
bwhr_rad            = paw_bwhr_rad
bwhr_bio            = paw_bwhr_bio
bwhr_info           = paw_bwhr_info
bwhr_magn 			= paw_bwhr_magn

; Hi-res (64x64 texture) faction patches
hr_army             = paw_badge_hr_army
hr_bandit           = paw_badge_hr_bandit
hr_csky             = paw_badge_hr_csky
hr_dolg             = paw_badge_hr_dolg
hr_ecolog           = paw_badge_hr_ecolog
hr_freedom          = paw_badge_hr_freedom
hr_killer           = paw_badge_hr_killer
hr_monolith         = paw_badge_hr_monolith
hr_stalker          = paw_badge_hr_stalker
hr_greh             = paw_badge_hr_greh
hr_isg              = paw_badge_hr_isg
hr_renegade         = paw_badge_hr_renegade

; Ultra hi-res (128x128 texture) faction patches
; These may incur a performance hit on some machines
; when a large number of icons are displayed at once
uhr_army            = paw_badge_uhr_army
uhr_bandit          = paw_badge_uhr_bandit
uhr_csky            = paw_badge_uhr_csky
uhr_dolg            = paw_badge_uhr_dolg
uhr_ecolog          = paw_badge_uhr_ecolog
uhr_freedom         = paw_badge_uhr_freedom
uhr_killer          = paw_badge_uhr_killer
uhr_monolith        = paw_badge_uhr_monolith
uhr_stalker         = paw_badge_uhr_stalker
uhr_greh            = paw_badge_uhr_greh
uhr_isg             = paw_badge_uhr_isg
uhr_renegade        = paw_badge_uhr_renegade

; Vanilla stash icons
stash_green 		= paw_stash_green
stash_red 			= paw_stash_red
stash_purple 		= paw_stash_purple
stash_white 		= paw_stash_white

; Body markers
death_small 		= paw_death_small
blue_circle 	 	= paw_blue_circle
crosshair_white 	= paw_crosshair_white
crosshair_red 	 	= paw_crosshair_red
crosshair_green 	= paw_crosshair_green
crosshair_gradient 	= paw_crosshair_gradient
mpda_white_x 		= deadbody_location_whtx
mpda_skull 			= deadbody_location_skul
mpda_bluedot_sm 	= deadbody_location_sdot
mpda_bluedot_md 	= deadbody_location_mdot
mpda_bluedot_lg 	= deadbody_location_ldot
redskull 			= paw_pin_redskull

; Relation and service indicators
diamond_friendly	= paw_diamond_friendly
diamond_neutral		= paw_diamond_neutral
diamond_enemy		= paw_diamond_enemy
chevron_friendly	= paw_chevron_friendly
chevron_neutral		= paw_chevron_neutral
chevron_enemy		= paw_chevron_enemy
flag_friendly		= paw_flag_friendly
flag_neutral		= paw_flag_neutral
flag_enemy			= paw_flag_enemy
npc_mechanic		= paw_npc_mechanic
npc_trader 			= paw_npc_trader
npc_guide 			= paw_npc_guide
npc_food_trader 	= paw_npc_food_trader
npc_medic 			= paw_npc_medic
sleep_zone			= paw_sleep_zone
obj_briefcase		= paw_obj_briefcase
obj_lock 			= paw_obj_lock
