;------------------------------------------------------------------------------------------------
[wpn_fal_aus]:identity_immunities,weapon_probability,default_weapon_params;wpn_fal_sounds
GroupControlSection                      = spawn_group
$npc                                     = on
$prefetch                                = 8
$spawn                                   = "weapons\fal"
scheduled                                = off
cform                                    = skeleton
parent_section                           = wpn_fal_aus

class                                    = WP_AK74
slot                                     = 2
animation_slot                           = 2
ef_main_weapon_type                      = 2
ef_weapon_type                           = 6
hand_dependence                          = 1
single_handed                            = 0

icons_texture                                       = ui\ui_icon_bas
inv_grid_width     = 6
inv_grid_height    = 2
inv_grid_x         = 3
inv_grid_y         = 12


inv_name                                 = st_wpn_fal_aus
inv_name_short                           = st_wpn_fal_aus
description                              = st_wpn_fal_aus_descr

kind                                     = w_rifle
inv_weight                               = 4.3
cost                                     = 31300
repair_type                              = rifle_7
weapon_class                             = assault_rifle

hud                                      = wpn_fal_aus_hud
visual                                   = dynamics\weapons\wpn_fal_aus\wpn_fal_aus_world.ogf
position                                 = -0.026, 0.048, 0.138
orientation                              = 0, 0, 0
fire_point                               = 0, 0.137, 0.649
fire_point2                              = 0, 0.097, 0.722
strap_bone0                              = bip01_spine2
strap_bone1                              = bip01_spine1
strap_position                           = -0.26, -0.11, 0.0
strap_orientation                        = -15, -9, 110
ph_mass                                  = 4

flame_particles                          = weapons\generic_weapon05
;smoke_particles                          = weapons\generic_shoot_00
grenade_flame_particles                  = weapons\generic_weapon01

smoke_particles				             = ghost_particles\weapons\flame_eft_ak           ;particles remade incomp.

shell_point				                 = -0.02,0.167,0.082
shell_dir				                 = 0, 0, 0.4
shell_particles				             = weapons\762x51

light_disabled                           = false
light_color                              = 0.6, 0.5, 0.3
light_range                              = 5
light_time                               = 0.2
light_var_color                          = 0.05
light_var_range                          = 0.5

upgrades                                 = up_gr_firstab_sig550, up_gr_seconab_sig550, up_gr_thirdab_sig550, up_gr_fourtab_sig550, up_gr_fifthab_sig550
installed_upgrades                       =
upgrade_scheme                           = upgrade_scheme_sig550
upgr_icon_x                              = 300
upgr_icon_y                              = 900
upgr_icon_width                          = 300
upgr_icon_height                         = 100

fire_modes                               = 1, 3, -1
ammo_class                               = ammo_7.62x51_fmj, ammo_7.62x51_fmj_bad, ammo_7.62x51_fmj_verybad, ammo_7.62x51_ap, ammo_7.62x51_ap_bad, ammo_7.62x51_ap_verybad
ammo_current                             = 120
ammo_elapsed                             = 20
ammo_limit                               = 140
ammo_mag_size                            = 20
startup_ammo                             = 90

scopes                                   = kit_aus_tri, kit_fal_leup, kit_sa5x_spec
scope_status                             = 0
scope_zoom_factor                        = 0

silencer_name                            = wpn_sil_aac762
silencer_status                          = 2
silencer_x                               = 205
silencer_y                               = 20
silencer_light_color                     = 0.6, 0.5, 0.3
silencer_light_range                     = 0.01
silencer_light_time                      = 0.2
silencer_light_var_color                 = 0.05
silencer_light_var_range                 = 0.5
;silencer_smoke_particles                 = weapons\generic_shoot_00

silencer_smoke_particles   		         = ghost_particles\weapons\generic_smoke_eft_sil  ;particles remade incomp.

grenade_class                            = ammo_m209, ammo_m209_bad, ammo_m209_verybad
grenade_launcher_name                    = wpn_addon_grenade_launcher_m203
grenade_launcher_status                  = 0
grenade_launcher_x                       = 133
grenade_launcher_y                       = 34
grenade_vel                              = 76
launch_speed                             = 76

hit_impulse                              = 35
hit_power                                = 0.76, 0.76, 0.76, 0.76
hit_type                                 = fire_wound
fire_distance                            = 1000
bullet_speed                             = 840
rpm                                      = 675
rpm_empty_click                          = 200

use_aim_bullet                           = true
time_to_aim                              = 0.0 ;  3.0
zoom_dof                                 = 0.5, 1, 180
zoom_enabled                             = true
zoom_rotate_time                         = 0.2
reload_dof                               = 0, 0.5, 5, 2
control_inertion_factor = 1.0f
crosshair_inertion                       = 6.75
fire_dispersion_base                     = 0.21
fire_dispersion_condition_factor         = 0.001

misfire_probability                      = 0.005
misfire_start_condition                  = 0.7 ;  0.6
misfire_start_prob                       = 0.003
misfire_end_condition                    = 0.1
misfire_end_prob                         = 0.045

condition_queue_shot_dec                 = 0.0015
condition_shot_dec                       = 0.0015

cam_return                               = 0
cam_relax_speed                          = 5
cam_dispersion                           = 1.5
cam_dispersion_frac                      = 1.0
cam_dispersion_inc                       = 0.0775
cam_max_angle                            = 50.0
cam_max_angle_horz                       = 50.0
cam_step_angle_horz                      = 1.5
zoom_cam_relax_speed                     = 5
zoom_cam_dispersion                      = 1.2
zoom_cam_dispersion_frac                 = 0.7
zoom_cam_dispersion_inc                  = 0.0675
zoom_cam_max_angle                       = 50.0
zoom_cam_max_angle_horz                  = 50.0
zoom_cam_step_angle_horz                 = 1.3

PDM_disp_accel_factor                    = 2.0
PDM_disp_base                            = 0.5
PDM_disp_crouch                          = 1.0
PDM_disp_crouch_no_acc                   = 1.0
PDM_disp_vel_factor                      = 2.0

cam_relax_speed_ai                       = 360
zoom_cam_relax_speed_ai                  = 360
holder_fov_modifier                      = 1.0
holder_range_modifier                    = 1.0
min_radius                               = 30
max_radius                               = 50

kill_msg_x                               = 80
kill_msg_y                               = 59
kill_msg_width                           = 87
kill_msg_height                          = 24

scope_zoom_factor_alt             = 0

use_alt_aim_hud                   = true	

hud_fov                             = 0.78 
;----------------------------------------------------------------------SND------------------------------------------------------------------------------
snd_draw                = eft_wp\shared\draw_rifle
snd_holster             = eft_wp\shared\hide_rifle

snd_shoot				= weapons\fal_aus_young_prince\fal_aus_shot_1
snd_shoot1				= weapons\fal_aus_young_prince\fal_aus_shot_2
snd_shoot2				= weapons\fal_aus_young_prince\fal_aus_shot_3

snd_silncer_shot        = weapons\sa58\sa58_shoot_sil, 2.0
snd_empty               = eft_wp\shared\empty_click_rifle, 0.5
snd_reload              = weapons\ak12custom\ak12_m1_reload
snd_reload_empty        = weapons\ak12custom\ak12_m1_reload_empty
snd_reload_misfire      = weapons\ak12custom\ak12_m1_reload_empty
;----------------------------------------------------------------------HUD------------------------------------------------------------------------------
[wpn_fal_aus_hud]:hud_base

item_visual                              = dynamics\weapons\wpn_fal_aus\wpn_fal_aus_hud.ogf

attach_place_idx                         = 0
zoom_hide_crosshair                      = true   

hands_position                           = 0.05, 0.01, 0.2
hands_orientation                        = 2, 2, 0

aim_hud_offset_pos                       = -0.1267, 0.068, -0.225
aim_hud_offset_rot                       = 0.0415, 0.0348, 0

gl_hud_offset_pos                        = 0, 0, 0
gl_hud_offset_pos_16x9                   = 0, 0, 0
gl_hud_offset_rot                        = 0, 0, 0
gl_hud_offset_rot_16x9                   = 0, 0, 0

lean_hud_offset_pos                      = 0, 0, 0
lean_hud_offset_rot                      = 0, 0, 0

;------
hands_position_16x9				= -0.024500,0.018200,-0.006800
hands_orientation_16x9			= 0.700000,-0.140000,-4.499999

aim_hud_offset_pos_16x9				= -0.049270,0.010840,-0.039400
aim_hud_offset_rot_16x9				= 0.014265,0.023435,0.027500

item_position 				= -0.001257,-0.006943,0.001043
item_orientation 			= 88.154449,-60.970139,-86.585159
;------

fire_direction = 0,-3.14,0

		lowered_hud_offset_pos_16x9		= 0.1,0,0
		lowered_hud_offset_rot_16x9		= 0.1,-0.8,0.1  

anm_show					= fal_aus_eft_ins_draw
anm_hide                	= fal_aus_eft_ins_hide
anm_idle                	= fal_aus_eft_ins_idle, idle
anm_idle_sprint         	= fal_aus_eft_ins_idle_sprint
anm_idle_moving         	= fal_aus_eft_ins_idle_moving
anm_idle_moving_crouch     	= fal_aus_eft_ins_idle_crouch
anm_shots               	= fal_aus_eft_ins_shoot, shoot
;anm_shots_aim              	= fal_aus_eft_ins_shoot_aim, shoot
anm_reload              	= fal_aus_eft_ins_reload, reload ,1.5
anm_reload_empty        	= fal_aus_eft_ins_reload_empty, reload_empty ,1.3
anm_idle_moving_crouch  	= fal_aus_eft_ins_idle_crouch
anm_idle_aim            	= fal_aus_eft_ins_idle_aim
anm_bore                	= fal_aus_eft_ins_bore
anm_reload_misfire          = fal_aus_eft_ins_reload_empty, reload_empty ,1.3

fire_point		= 0.006500,-0.127000,-0.009500
fire_bone      	= muzzle
fire_point2		= 0.0,0.0,0.0 ;0.0,-0.028,0.678
fire_bone2		= muzzle ;wpn_body

;---
shell_dir       = 0, 1, 0
shell_bone		= shell

shell_point                      = 0.000000, -0.093500, 0.010000
;-------------------------------------------------------------------ADDONS------------------------------------------------------------------------------
[wpn_fal_aus_kit_aus_tri]:wpn_fal_aus

visual					     = dynamics\weapons\wpn_fal_aus\wpn_fal_aus_kit_aus_world.ogf

inv_name                                 = st_wpn_fal_aus_kit_aus_tri
inv_name_short                           = st_wpn_fal_aus_kit_aus_tri
description                              = st_wpn_fal_aus_kit_aus_tri_descr

inv_grid_width     = 6
inv_grid_height    = 2
inv_grid_x         = 9
inv_grid_y         = 12


inv_weight                                         = 4.455
scope_status                                       = 1
scope_texture                                      = wpn_crosshair_acog_rmr
scope_zoom_factor                                  = 25
zoom_rotate_time                                   = 0.25

hud					                               = wpn_fal_aus_kit_aus_tri_hud

[wpn_fal_aus_kit_aus_tri_hud]:wpn_fal_aus_hud

item_visual				= dynamics\weapons\wpn_fal_aus\wpn_fal_aus_kit_aus_tri_hud.ogf

aim_hud_offset_pos_16x9				= -0.051370,0.001440,-0.071101
aim_hud_offset_rot_16x9				= 0.014265,0.023435,0.027500

hands_position_16x9				= -0.019000,-0.003700,-0.001700
hands_orientation_16x9			= 0.700000,-0.140000,-4.499999

aim_hud_offset_alt_pos_16x9				= -0.076300,-0.046100,-0.054975
aim_hud_offset_alt_rot_16x9				= 0.017951,0.026557,0.783423
;----------------------------------------------------------------------------------------------------------------------------
[wpn_fal_aus_kit_sa5x_spec]:wpn_fal_aus

visual					= dynamics\weapons\wpn_fal_aus\wpn_fal_aus_kit_aus_world.ogf

inv_name                                 = st_wpn_fal_aus_kit_sa5x_spec
inv_name_short                           = st_wpn_fal_aus_kit_sa5x_spec
description                              = st_wpn_fal_aus_kit_sa5x_spec_descr

hud					= wpn_fal_aus_kit_sa5x_spec_hud

inv_grid_width     = 6
inv_grid_height    = 2
inv_grid_x         = 16
inv_grid_y         = 14

inv_weight                                         = 4.875
scope_status                                       = 1
scope_texture                                      = wpn_crosshair_specter
scope_zoom_factor                                  = 25
zoom_rotate_time                                   = 0.25
scope_dynamic_zoom                                 = off

[wpn_fal_aus_kit_sa5x_spec_hud]:wpn_fal_aus_hud

item_visual				= dynamics\weapons\wpn_fal_aus\wpn_fal_aus_kit_sa5x_spec_hud.ogf

aim_hud_offset_pos_16x9				= -0.050570,0.002440,-0.083401
aim_hud_offset_rot_16x9				= 0.014265,0.023435,0.027500

hands_position_16x9				= -0.019000,-0.003700,-0.001700
hands_orientation_16x9			= 0.700000,-0.140000,-4.499999

aim_hud_offset_alt_pos_16x9				= -0.076300,-0.046100,-0.054975
aim_hud_offset_alt_rot_16x9				= 0.017951,0.026557,0.783423
-------------------------------------------------------------------------------------------------------------------------------
[wpn_fal_aus_kit_fal_leup]:wpn_fal_aus

visual					= dynamics\weapons\wpn_fal_aus\wpn_fal_aus_kit_aus_world.ogf

inv_name                                 = st_wpn_fal_aus_kit_fal_leup
inv_name_short                           = st_wpn_fal_aus_kit_fal_leup
description                              = st_wpn_fal_aus_kit_fal_leup_descr

hud					= wpn_fal_aus_kit_fal_leup_hud

inv_grid_width     = 6
inv_grid_height    = 2
inv_grid_x         = 16
inv_grid_y         = 12




inv_weight                                         = 4.785
scope_status                                       = 1
scope_texture                                      = wpn_crosshair_leupold_rmr
scope_zoom_factor                                  = 7
zoom_rotate_time                                   = 0.25
scope_dynamic_zoom                                 = off

[wpn_fal_aus_kit_fal_leup_hud]:wpn_fal_aus_hud

item_visual				= dynamics\weapons\wpn_fal_aus\wpn_fal_aus_kit_fal_leup_hud.ogf

aim_hud_offset_pos_16x9				= -0.051270,-0.001060,-0.076801
aim_hud_offset_rot_16x9				= 0.014265,0.023435,0.027500

hands_position_16x9				= -0.019000,-0.003700,-0.001700
hands_orientation_16x9			= 0.700000,-0.140000,-4.499999

aim_hud_offset_alt_pos_16x9				= -0.076300,-0.046100,-0.054975
aim_hud_offset_alt_rot_16x9				= 0.017951,0.026557,0.783423
;-------------------------------------------------------------------------------------------------------------------------------