;------------------------------------------------------------------------------------------------
[wpn_sks_tac]:identity_immunities,weapon_probability,default_weapon_params
GroupControlSection                      = spawn_group
discovery_dependency                     =
$npc                                     = on
$prefetch                                = 8
scheduled                                = off
cform                                    = skeleton

parent_section                           = wpn_sks_tac

class                                    = WP_ASHTG
slot                                     = 2
animation_slot                           = 2
ef_main_weapon_type                      = 3
ef_weapon_type                           = 11
hand_dependence                          = 1
single_handed                            = 0

default_to_ruck                          = false
sprint_allowed                           = true

icons_texture                                       = ui\ui_icon_bas

inv_grid_width     = 5
inv_grid_height    = 1
inv_grid_x         = 52
inv_grid_y         = 7

inv_name                                 = st_wpn_sks_tac
inv_name_short                           = st_wpn_sks_tac
description                              = st_wpn_sks_tac_descr

kind                                     = w_sniper
inv_weight                               = 3.700
cost                                     = 25580
repair_type                              = rifle_7
weapon_class                             = sniper_rifle

hud                                      = wpn_sks_tac_hud
visual                                   = dynamics\weapons\wpn_sks_tac\wpn_sks_tac_world.ogf

position				                 = -0.026,0,0
orientation				                 = 0,0,0 0

fire_point				                 = 0,0.218,0.656
fire_point2				                 = 0,0.161,0.583

strap_bone0                              = bip01_spine2
strap_bone1                              = bip01_spine1
strap_position                           = -0.15, -0.15, 0.45
strap_orientation                        = -25, -189, 65
ph_mass                                  = 3

flame_particles                          = weapons\generic_weapon06
;smoke_particles                          = weapons\generic_shoot_00
grenade_flame_particles                  = weapons\generic_weapon01

        smoke_particles		   	    = ghost_particles\weapons\flame_eft_sks          ;particles remade incomp.

shell_point		 		                 = 0,0.129,0.192
shell_dir				                 = 0,0,0.4
shell_particles				             = weapons\762x39

light_disabled                           = false
light_color                              = 0.6, 0.5, 0.3
light_range                              = 4.0
light_time                               = 0.2
light_var_color                          = 0.05
light_var_range                          = 0.5

upgrades                                 = up_gr_firstab_sks, up_gr_seconab_sks, up_gr_thirdab_sks
installed_upgrades                       =
upgrade_scheme                           = upgrade_scheme_toz34
upgr_icon_x                              = 1200
upgr_icon_y                              = 2000
upgr_icon_width                          = 250
upgr_icon_height                         = 50

fire_modes                               = 1
ammo_class                               = ammo_7.62x39_fmj, ammo_7.62x39_fmj_bad, ammo_7.62x39_fmj_verybad, ammo_7.62x39_ap, ammo_7.62x39_ap_bad, ammo_7.62x39_ap_verybad
ammo_current                             = 20
ammo_elapsed                             = 20
ammo_limit                               = 60
ammo_mag_size                            = 20
startup_ammo                             = 20


scope_status                             = 0
scope_zoom_factor                        = 0

scopes 					    = eot, c-more, 0kp2, ac10632, d0cter, aim_low, 1p59, e0t2, rmr, kobra, ps01, ekp8_02, okp, 1p29, pka, pso2, 1pn93, deltapoint, compm4s, rakurs, 1pn93n2_1gs, 1p78gs, kemper, pso1m21, usp1, kashtan_rmr, 1p76, mepro, ekp8_18, pritseldob

silencer_status                          = 2
silencer_light_color                     = 0.6, 0.5, 0.3
silencer_light_range                     = 0.01
silencer_light_time                      = 0.2
silencer_light_var_color                 = 0.05
silencer_light_var_range                 = 0.5
silencer_smoke_particles                 = weapons\generic_shoot_00

silencer_name				             = wpn_sil_hexagon
silencer_x                               = 207
silencer_y                               = -20

grenade_class                            = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad
grenade_launcher_status                  = 0
launch_speed                             = 0

hit_impulse                              = 34
hit_power                                = 0.585, 0.585, 0.585, 0.585
hit_type                                 = fire_wound
fire_distance                            = 900
bullet_speed                             = 735
rpm                                      = 600
rpm_empty_click                          = 200

use_aim_bullet                           = true
time_to_aim                              = 0.0 ;  1.0
zoom_enabled                             = true
zoom_rotate_time                         = 0.25
reload_dof                               = 0.0, 0.5, 5, 1.7
control_inertion_factor = 1.0f
crosshair_inertion                       = 8.3
fire_dispersion_base                     = 0.204
fire_dispersion_condition_factor         = 0.001

misfire_probability                      = 0.005
misfire_start_condition                  = 0.7 ;  0.65
misfire_start_prob                       = 0.01
misfire_end_condition                    = 0.17
misfire_end_prob                         = 0.05

condition_queue_shot_dec                 = 0.0013
condition_shot_dec                       = 0.0013

cam_return                               = 0
cam_relax_speed                          = 5
cam_dispersion                           = 1.6
cam_dispersion_frac                      = 1.0
cam_dispersion_inc                       = 1.4
cam_max_angle                            = 50.0
cam_max_angle_horz                       = 50.0
cam_step_angle_horz                      = 1.15
zoom_cam_relax_speed                     = 5
zoom_cam_dispersion                      = 1.3
zoom_cam_dispersion_frac                 = 0.7
zoom_cam_dispersion_inc                  = 1.1
zoom_cam_max_angle                       = 50.0
zoom_cam_max_angle_horz                  = 50.0
zoom_cam_step_angle_horz                 = 0.95

PDM_disp_accel_factor                    = 2.75
PDM_disp_base                            = 1.45
PDM_disp_crouch                          = 1.0
PDM_disp_crouch_no_acc                   = 1.0
PDM_disp_vel_factor                      = 2.75

cam_relax_speed_ai                       = 360
zoom_cam_relax_speed_ai                  = 360
holder_fov_modifier                      = 1.0
holder_range_modifier                    = 1.0
min_radius                               = 0
max_radius                               = 500
hit_probability_gd_novice                = 1.00
hit_probability_gd_stalker               = 1.00
hit_probability_gd_veteran               = 1.00
hit_probability_gd_master                = 1.00

kill_msg_x                               = 259
kill_msg_y                               = 293
kill_msg_width                           = 114
kill_msg_height                          = 22

hud_fov                             = 0.78 
;-----------------------------------------------------------------SOUNDS-------------------------------------------------------------------------------
snd_bore                        = $no_sound
snd_draw					    = weapons\sks\draw
snd_holster						= weapons\sks\hide
;snd_shoot						= weapons\sks\shoot
snd_empty						= weapons\ak74m_beard\trigger_hammer
snd_reload						= weapons\sks\reload_full
snd_reload_empty				= weapons\sks\reload_empty
;snd_close						= weapons\sks\pistol_empty
;snd_silncer_shot                = weapons\ak74m_beard\ak74_shot_sil
snd_reload_misfire              = weapons\sks\reload_empty

snd_shoot						= eft_wp\sks\shoot_new, 3.0

snd_silncer_shot         = eft_wp\akm\akm_shoot_sil_01, 2.25
snd_silncer_shot1        = eft_wp\akm\akm_shoot_sil_02, 2.25
snd_silncer_shot2        = eft_wp\akm\akm_shoot_sil_03, 2.25
snd_silncer_shot3        = eft_wp\akm\akm_shoot_sil_04, 2.25
snd_silncer_shot4        = eft_wp\akm\akm_shoot_sil_05, 2.25
snd_silncer_shot5        = eft_wp\akm\akm_shoot_sil_06, 2.25
snd_silncer_shot6        = eft_wp\akm\akm_shoot_sil_07, 2.25
;----------------------------------------------------------------------HUD------------------------------------------------------------------------------
[wpn_sks_tac_hud]:hud_base

item_visual                              = dynamics\weapons\wpn_sks_tac\wpn_sks_tac_hud.ogf

attach_place_idx                         = 0
zoom_hide_crosshair                      = true   

;---------------
aim_hud_offset_pos_16x9				= -0.056585,0.027310,-0.034540
aim_hud_offset_rot_16x9				= 0.026737,0.019310,0.000000

hands_position_16x9				= -0.019801,-0.002026,-0.190000
hands_orientation_16x9			= 1.078683,1.809961,0.000000

item_position				= 0.000000,0.000000,0.000000
item_orientation			= 0.000000,0.000000,0.000000
;--------------

        		lowered_hud_offset_pos_16x9		= 0.1,0,0
		        lowered_hud_offset_rot_16x9		= 0.1,-0.8,0.1  
				
hands_position                           = 0.05, -0.14, 0.1

hands_orientation                        = 2, 2, 0


aim_hud_offset_pos                       = -0.13295,0.0845,-0.1

aim_hud_offset_rot                       = 0.0375,0.0352,0


gl_hud_offset_pos                        = 0, 0, 0
gl_hud_offset_rot                        = 0, 0, 0

lean_hud_offset_pos                      = 0, 0, 0
lean_hud_offset_rot                      = 0, 0, 0

anm_show						= sks_new_socom_draw, weapon_idle
anm_show_empty					= sks_new_socom_draw, weapon_idle_empty
anm_hide             			= sks_new_socom_hide, weapon_idle
anm_hide_empty             		= sks_new_socom_hide, weapon_idle_empty
anm_idle             			= sks_new_socom_idle, weapon_idle
anm_idle_empty             		= sks_new_socom_idle, weapon_idle_empty
anm_shots						= sks_new_socom_shoot_new, weapon_shoot
anm_shot_l						= sks_new_socom_shoot_new, weapon_shoot_last
;anm_shots_aim					= sks_new_socom_shoot_aim, weapon_shoot
anm_shot_l_aim					= sks_new_socom_shoot_aim, weapon_shoot_last
anm_idle_aim					= sks_new_socom_idle_aim, weapon_idle
anm_idle_aim_empty				= sks_new_socom_idle_aim, weapon_idle_empty
anm_reload						= sks_new_socom_reload, weapon_reload
anm_reload_empty				= sks_new_socom_reload_empty, weapon_reload_empty
anm_idle_moving 				= sks_new_socom_idle_moving_common, weapon_idle
anm_idle_moving_empty 			= sks_new_socom_idle_moving_common, weapon_idle_empty
anm_idle_moving_crouch 			= sks_new_socom_idle_moving_crouch_common, weapon_idle
anm_idle_moving_empty_crouch 	= sks_new_socom_idle_moving_crouch_common, weapon_idle_empty
anm_idle_sprint					= sks_new_socom_idle_sprint_common, weapon_idle
anm_idle_sprint_empty			= sks_new_socom_idle_sprint_common, weapon_idle_empty
anm_bore						= sks_new_socom_inspect, weapon_idle
anm_bore_empty					= sks_new_socom_inspect, weapon_idle_empty
anm_reload_misfire              = sks_new_default_reload_empty, weapon_idle_empty

shell_point                 	= 0,0,0
shell_dir               		= 0,1,0
shell_bone              		= shell

fire_point				        = 0,0,0
fire_bone                       = muzzle
fire_point2                 	= 0,0,0
fire_bone2                		= muzzle

grenade_bone                    = muzzle

;--------------------------------------------------------------------Addons-----------------------------------------------------------------------------
[wpn_sks_tac_ekp8_02]:wpn_sks_tac   
                          					;10
$spawn             			= "weapons\wpn_sks_tac_ekp8_02"

hud					= wpn_sks_tac_ekp8_02_hud

visual					= dynamics\weapons\wpn_sks_tac\wpn_sks_tac_world.ogf

1icon_layer                              = ekp8_02
1icon_layer_x                            = 67
1icon_layer_y                            = -26

inv_weight                               = 3.973

[wpn_sks_tac_ekp8_02_hud]:wpn_sks_tac_hud

item_visual                		= dynamics\weapons\wpn_sks_tac\wpn_sks_tac_ekp8_02_hud.ogf      

aim_hud_offset_pos_16x9				= -0.052185,0.008110,-0.072140
aim_hud_offset_rot_16x9				= 0.067237,0.019310,0.000000
;--------------------------------------------------------------------------------
[wpn_sks_tac_kobra]:wpn_sks_tac                        								;2

$spawn             			= "weapons\wpn_sks_tac_kobra"

hud					= wpn_sks_tac_kobra_hud

visual					= dynamics\weapons\wpn_sks_tac\wpn_sks_tac_world.ogf

1icon_layer                              = kobra
1icon_layer_x                            = 67
1icon_layer_y                            = -25

inv_weight                               = 4.100

[wpn_sks_tac_kobra_hud]:wpn_sks_tac_hud

item_visual                		= dynamics\weapons\wpn_sks_tac\wpn_sks_tac_kobra_hud.ogf

aim_hud_offset_pos_16x9				= -0.052885,-0.003000,-0.050000
aim_hud_offset_rot_16x9				= 0.033737,0.018310,0.000000
;--------------------------------------------------------------------------------------
[wpn_sks_tac_ps01]:wpn_sks_tac                                                        ;3

$spawn             			= "weapons\wpn_sks_tac_ps01"

hud					= wpn_sks_tac_ps01_hud

1icon_layer                              = ps01
1icon_layer_x                            = 40
1icon_layer_y                            = -28

scope_status                             = 1
scope_dynamic_zoom                       = off
scope_texture                            = wpn_crosshair_pso1
scope_zoom_factor                                  = 25

inv_weight                               = 4.325

[wpn_sks_tac_ps01_hud]:wpn_sks_tac_hud

item_visual                		= dynamics\weapons\wpn_sks_tac\wpn_sks_tac_pso_hud.ogf

aim_hud_offset_pos_16x9				= -0.049485,0.011310,-0.054140
aim_hud_offset_rot_16x9				= 0.026737,0.019310,0.000000

hands_position_16x9				= -0.005000,-0.015000,-0.166800
hands_orientation_16x9			= 1.078683,1.809961,0.000000
;---------------------------------------------------------------------------------------------
[wpn_sks_tac_okp]:wpn_sks_tac 															  ;7

$spawn             			= "weapons\wpn_sks_tac_okp"

hud					= wpn_sks_tac_okp_hud

visual					= dynamics\weapons\wpn_sks_tac\wpn_sks_tac_world.ogf

1icon_layer                              = okp
1icon_layer_x                            = 75
1icon_layer_y                            = -26

inv_weight                               = 3.925

[wpn_sks_tac_okp_hud]:wpn_sks_tac_hud

item_visual                		= dynamics\weapons\wpn_sks_tac\wpn_sks_tac_okp_hud.ogf

aim_hud_offset_pos_16x9				= -0.047885,0.013510,-0.045940
aim_hud_offset_rot_16x9				= 0.026737,0.019310,0.000000
;------------------------------------------------------------------------------------------------
[wpn_sks_tac_1p29]:wpn_sks_tac                                                                  ;1

1icon_layer                              = 1p29
1icon_layer_x                            = 56
1icon_layer_y                            = -24

inv_weight                               = 4.600

hud                                      = wpn_sks_tac_1p29_hud

visual                                   = dynamics\weapons\wpn_sks_tac\wpn_sks_tac_world.ogf

scope_status                             = 1
scope_dynamic_zoom                       = off
scope_texture                            = wpn_crosshair_1p29
scope_zoom_factor                                  = 25

scope_zoom_factor_alt             = 0

use_alt_aim_hud                   = true

[wpn_sks_tac_1p29_hud]:wpn_sks_tac_hud

item_visual                              = dynamics\weapons\wpn_sks_tac\wpn_sks_tac_1p29_hud.ogf

aim_hud_offset_pos_16x9				= -0.062585,0.006710,-0.044240
aim_hud_offset_rot_16x9				= 0.026737,0.019310,0.000000

hands_position_16x9				= -0.013601,-0.019526,-0.190000
hands_orientation_16x9			= 1.078683,1.809961,0.000000

aim_hud_offset_alt_pos_16x9				= -0.062585,0.045010,-0.034540
aim_hud_offset_alt_rot_16x9				= 0.026737,0.019310,0.000000
;-----------------------------------------------------------------------------------------------------
[wpn_sks_tac_pso2]:wpn_sks_tac																		;11

$spawn             			= "weapons\wpn_sks_tac_pso2"

hud					= wpn_sks_tac_pso2_hud

visual					= dynamics\weapons\wpn_sks_tac\wpn_sks_tac_world.ogf

1icon_layer                              = pso2
1icon_layer_x                            = 38
1icon_layer_y                            = -28

scope_status                             = 1
scope_dynamic_zoom                       = off
scope_texture                            = wpn_crosshair_pso2_vss
scope_zoom_factor                                  = 25

inv_weight                               = 4.300

scope_zoom_factor_alt             = 0

use_alt_aim_hud                   = true

[wpn_sks_tac_pso2_hud]:wpn_sks_tac_hud

item_visual                		= dynamics\weapons\wpn_sks_tac\wpn_sks_tac_pso2_hud.ogf

aim_hud_offset_pos_16x9				= -0.049185,0.010810,-0.056440
aim_hud_offset_rot_16x9				= 0.026737,0.019310,0.000000

hands_position_16x9				= -0.012801,-0.009526,-0.190000
hands_orientation_16x9			= 1.078683,1.809961,0.000000

aim_hud_offset_alt_pos_16x9				= -0.063385,0.035010,-0.034540
aim_hud_offset_alt_rot_16x9				= 0.026737,0.019310,0.000000
;---------------------------------------------------------------------------------------------
[wpn_sks_tac_1p76]:wpn_sks_tac																;17

$spawn             			= "weapons\wpn_sks_tac_1p76"

hud					= wpn_sks_tac_1p76_hud

visual					= dynamics\weapons\wpn_sks_tac\wpn_sks_tac_world.ogf

1icon_layer                              = 1p76
1icon_layer_x                            = 75
1icon_layer_y                            = -26

inv_weight                               = 4.200

[wpn_sks_tac_1p76_hud]:wpn_sks_tac_hud

item_visual                		= dynamics\weapons\wpn_sks_tac\wpn_sks_tac_1p76_hud.ogf

aim_hud_offset_pos_16x9				= -0.051885,-0.002190,-0.034540
aim_hud_offset_rot_16x9				= 0.026737,0.019310,0.000000
;--------------------------------------------------------------------------------------------
[wpn_sks_tac_pka]:wpn_sks_tac													       	  ;18

$spawn             			= "weapons\wpn_sks_tac_pka"

hud					= wpn_sks_tac_pka_hud

visual					= dynamics\weapons\wpn_sks_tac\wpn_sks_tac_world.ogf

1icon_layer                              = pka
1icon_layer_x                            = 75
1icon_layer_y                            = -28

inv_weight                               = 4.350

                                           zoom_rotate_time                         = 0.25
                                           scope_lense_fov                          = 14

[wpn_sks_tac_pka_hud]:wpn_sks_tac_hud

item_visual                		= dynamics\weapons\wpn_sks_tac\wpn_sks_tac_pka_hud.ogf

aim_hud_offset_pos_16x9				= -0.048185,0.004410,-0.076000
aim_hud_offset_rot_16x9				= 0.026737,0.019310,0.000000

hands_position_16x9				= -0.017101,-0.002026,-0.190000
hands_orientation_16x9			= 1.078683,1.809961,0.000000
;-----------------------------------------------------------------------------------------------------
[wpn_sks_tac_0kp2]:wpn_sks_tac   																     ;12

$spawn             			= "weapons\wpn_sks_tac_0kp2"

hud					= wpn_sks_tac_0kp2_hud

visual					= dynamics\weapons\wpn_sks_tac\wpn_sks_tac_world.ogf

1icon_layer                              = 0kp2
1icon_layer_x                            = 136
1icon_layer_y                            = -28

inv_weight                               = 3.900

[wpn_sks_tac_0kp2_hud]:wpn_sks_tac_hud

item_visual                		= dynamics\weapons\wpn_sks_tac\wpn_sks_tac_0kp2_hud.ogf

aim_hud_offset_pos_16x9				= -0.053385,0.003310,-0.034540
aim_hud_offset_rot_16x9				= 0.026737,0.019310,0.000000
;-----------------------------------------------------------------------------------------------------
[wpn_sks_tac_1pn93]:wpn_sks_tac                                                                     ;14

hud					= wpn_sks_tac_1pn93_hud

visual					= dynamics\weapons\wpn_sks_tac\wpn_sks_tac_world.ogf

1icon_layer                              = 1pn93
1icon_layer_x                            = 45
1icon_layer_y                            = -27

nv_scope_status = 1

scope_status                             = 1
scope_dynamic_zoom                       = off
scope_nightvision                        = scope_nightvision_2gen
scope_texture                            = wpn_crosshair_1pn93
scope_zoom_factor                                  = 25

inv_weight                               = 4.950

scope_zoom_factor_alt             = 0

use_alt_aim_hud                   = true

[wpn_sks_tac_1pn93_hud]:wpn_sks_tac_hud

item_visual                		= dynamics\weapons\wpn_sks_tac\wpn_sks_tac_1pn93_hud.ogf

aim_hud_offset_pos_16x9				= -0.053285,0.010110,-0.055040
aim_hud_offset_rot_16x9				= 0.026737,0.019310,0.000000

hands_position_16x9				= -0.008901,-0.016326,-0.190000
hands_orientation_16x9			= 1.078683,1.809961,0.000000

aim_hud_offset_alt_pos_16x9				= -0.067385,0.041710,-0.034540
aim_hud_offset_alt_rot_16x9				= 0.026737,0.019310,0.000000
;---------------------------------------------------------------------------------------------
[wpn_sks_tac_ac10632]:wpn_sks_tac															;4

visual = dynamics\weapons\wpn_sks_tac\wpn_sks_tac_world.ogf          

1icon_layer			= ac10632
1icon_layer_x			= 125
1icon_layer_y			= -32

inv_weight                                         = 3.815

hud				= wpn_sks_tac_ac10632_hud

[wpn_sks_tac_ac10632_hud]:wpn_sks_tac_hud

item_visual                	= dynamics\weapons\wpn_sks_tac\wpn_sks_tac_ac10632_hud.ogf

aim_hud_offset_pos_16x9				= -0.056585,-0.002890,-0.034540
aim_hud_offset_rot_16x9				= 0.026737,0.019310,0.000000
;----------------------------------------------------------------------------------------------
[wpn_sks_tac_eot]:wpn_sks_tac													             ;5

visual = dynamics\weapons\wpn_sks_tac\wpn_sks_tac_world.ogf

1icon_layer			    = eot
1icon_layer_x			= 140
1icon_layer_y			= -32

inv_weight                                         = 4.00

hud				= wpn_sks_tac_eot_hud

[wpn_sks_tac_eot_hud]:wpn_sks_tac_hud

item_visual                	= dynamics\weapons\wpn_sks_tac\wpn_sks_tac_eot_hud.ogf

aim_hud_offset_pos_16x9				= -0.056385,-0.011000,-0.034540
aim_hud_offset_rot_16x9				= 0.026737,0.019310,0.000000
;-----------------------------------------------------------------------------
[wpn_sks_tac_c-more]:wpn_sks_tac											;6

$spawn					= "weapons\ak12_m1_c-more"

visual					= dynamics\weapons\wpn_sks_tac\wpn_sks_tac_world.ogf

hud						= wpn_sks_tac_c-more_hud

1icon_layer			    = c-more
1icon_layer_x			= 140
1icon_layer_y			= -32

inv_weight                                         = 4.00

[wpn_sks_tac_c-more_hud]:wpn_sks_tac_hud

item_visual				= dynamics\weapons\wpn_sks_tac\wpn_sks_tac_c-more_hud.ogf

aim_hud_offset_pos_16x9				= -0.056885,0.001310,-0.034540
aim_hud_offset_rot_16x9				= 0.026737,0.019310,0.000000
;--------------------------------------------------------------------------------
[wpn_sks_tac_d0cter]:wpn_sks_tac												;13

$spawn					= "weapons\ak12_m1_d0cter"

visual				= dynamics\weapons\wpn_sks_tac\wpn_sks_tac_world.ogf

hud						= wpn_sks_tac_d0cter_hud

inv_weight                                         = 3.730

1icon_layer			    = d0cter
1icon_layer_x			= 140
1icon_layer_y			= -30

[wpn_sks_tac_d0cter_hud]:wpn_sks_tac_hud

item_visual				= dynamics\weapons\wpn_sks_tac\wpn_sks_tac_d0cter_hud.ogf

aim_hud_offset_pos_16x9				= -0.056585,0.012110,-0.034540
aim_hud_offset_rot_16x9				= 0.026737,0.019310,0.000000
;---------------------------------------------------------------------------------------
[wpn_sks_tac_mepro]:wpn_sks_tac  													;15

$spawn					= "weapons\ak12_m1_mepro"

visual				= dynamics\weapons\wpn_sks_tac\wpn_sks_tac_world.ogf

hud						= wpn_sks_tac_mepro_hud

inv_weight                                         = 4.072

1icon_layer			    = mepro
1icon_layer_x			= 140
1icon_layer_y			= -32

[wpn_sks_tac_mepro_hud]:wpn_sks_tac_hud

item_visual				= dynamics\weapons\wpn_sks_tac\wpn_sks_tac_mepro_hud.ogf

aim_hud_offset_pos_16x9				= -0.056485,-0.008490,-0.034540
aim_hud_offset_rot_16x9				= 0.026737,0.019310,0.000000
;------------------------------------------------------------------------------------------
[wpn_sks_tac_aim_low]:wpn_sks_tac														;16

$spawn					= "weapons\ak12_m1_aim_low"

visual				= dynamics\weapons\wpn_sks_tac\wpn_sks_tac_world.ogf

hud						= wpn_sks_tac_aim_low_hud

inv_weight                                         = 3.805

1icon_layer			    = aim_low
1icon_layer_x			= 140
1icon_layer_y			= -26

[wpn_sks_tac_aim_low_hud]:wpn_sks_tac_hud

item_visual				= dynamics\weapons\wpn_sks_tac\wpn_sks_tac_aim_low_hud.ogf

aim_hud_offset_pos_16x9				= -0.056585,0.013510,-0.034540
aim_hud_offset_rot_16x9				= 0.028437,0.019310,0.000000
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_sks_tac_ekp8_18]:wpn_sks_tac																			;19
$spawn					= "weapons\ak12_m1_ekp8_18"

visual				= dynamics\weapons\wpn_sks_tac\wpn_sks_tac_world.ogf

hud						= wpn_sks_tac_ekp8_18_hud

inv_weight                                         = 3.973

1icon_layer			    = ekp8_18
1icon_layer_x			= 140
1icon_layer_y			= -24

[wpn_sks_tac_ekp8_18_hud]:wpn_sks_tac_hud

item_visual				= dynamics\weapons\wpn_sks_tac\wpn_sks_tac_ekp8_18_hud.ogf

aim_hud_offset_pos_16x9				= -0.056585,-0.014000,-0.034540
aim_hud_offset_rot_16x9				= 0.026737,0.019310,0.000000
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_sks_tac_e0t2]:wpn_sks_tac																				;20

$spawn					= "weapons\ak12_custom_e0t2"

visual				= dynamics\weapons\wpn_sks_tac\wpn_sks_tac_world.ogf

hud						= wpn_sks_tac_e0t2_hud

inv_weight                                         = 3.927

1icon_layer			    = e0t2
1icon_layer_x			= 140
1icon_layer_y			= -36

[wpn_sks_tac_e0t2_hud]:wpn_sks_tac_hud

item_visual				= dynamics\weapons\wpn_sks_tac\wpn_sks_tac_e0t2_hud.ogf

aim_hud_offset_pos_16x9				= -0.056585,-0.005390,-0.034540
aim_hud_offset_rot_16x9				= 0.026737,0.019310,0.000000
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_sks_tac_deltapoint]:wpn_sks_tac													;9

inv_weight			= 3.741

hud				= wpn_sks_tac_deltapoint_hud

1icon_layer			    = deltapoint
1icon_layer_x			= 140
1icon_layer_y			= -28

visual				= dynamics\weapons\wpn_sks_tac\wpn_sks_tac_world.ogf

scope_status			= 0

scope_dynamic_zoom = off

[wpn_sks_tac_deltapoint_hud]:wpn_sks_tac_hud

item_visual                	= dynamics\weapons\wpn_sks_tac\wpn_sks_tac_deltapoint_hud.ogf

aim_hud_offset_pos_16x9				= -0.057185,0.006010,-0.034540
aim_hud_offset_rot_16x9				= 0.026737,0.019310,0.000000
;----------------------------------------------------------------------------------------
[wpn_sks_tac_rmr]:wpn_sks_tac															;8

inv_weight			= 3.734

hud				= wpn_sks_tac_rmr_hud

1icon_layer			    = rmr
1icon_layer_x			= 140
1icon_layer_y			= -28

visual				= dynamics\weapons\wpn_sks_tac\wpn_sks_tac_world.ogf

scope_status			= 0

scope_dynamic_zoom = off

[wpn_sks_tac_rmr_hud]:wpn_sks_tac_hud

item_visual                	= dynamics\weapons\wpn_sks_tac\wpn_sks_tac_rmr_hud.ogf

aim_hud_offset_pos_16x9				= -0.056185,0.010710,-0.034540
aim_hud_offset_rot_16x9				= 0.026737,0.019310,0.000000
;--------------------------------------------------------------------------------------------------
[wpn_sks_tac_1p78gs]:wpn_sks_tac																;22
1icon_layer                              = 1p78gs
1icon_layer_x                            = 64
1icon_layer_y                            = -28

inv_weight                               = 4.200

hud                                      = wpn_sks_tac_1p78gs_hud

visual                                   = dynamics\weapons\wpn_sks_tac\wpn_sks_tac_world.ogf

scope_status                             = 1
scope_dynamic_zoom                       = off
scope_texture                            = wpn_crosshair_1p78gs
scope_zoom_factor                                  = 41

[wpn_sks_tac_1p78gs_hud]:wpn_sks_tac_hud

item_visual                              = dynamics\weapons\wpn_sks_tac\wpn_sks_tac_1p78gs_hud.ogf

aim_hud_offset_pos_16x9				= -0.058685,0.016610,-0.063540
aim_hud_offset_rot_16x9				= 0.026737,0.019310,0.000000

hands_position_16x9				= -0.014401,-0.017126,-0.190000
hands_orientation_16x9			= 1.078683,1.809961,0.000000
;-----------------------------------------------------------------------------------------------------
[wpn_sks_tac_compm4s]:wpn_sks_tac																	;23

$spawn             			= "weapons\wpn_sks_tac_compm4s"

hud					= wpn_sks_tac_compm4s_hud

visual					= dynamics\weapons\wpn_sks_tac\wpn_sks_tac_world.ogf

1icon_layer                              = compm4s
1icon_layer_x                            = 125
1icon_layer_y                            = -36

inv_weight                               = 4.080

[wpn_sks_tac_compm4s_hud]:wpn_sks_tac_hud

item_visual                		= dynamics\weapons\wpn_sks_tac\wpn_sks_tac_compm4s_hud.ogf

aim_hud_offset_pos_16x9				= -0.057485,-0.003890,-0.034540
aim_hud_offset_rot_16x9				= 0.028237,0.021810,0.000000
;--------------------------------------------------------------------------------------------
[wpn_sks_tac_rakurs]:wpn_sks_tac															;24

$spawn             			= "weapons\wpn_sks_tac_rakurs"

hud					= wpn_sks_tac_rakurs_hud

visual					= dynamics\weapons\wpn_sks_tac\wpn_sks_tac_world.ogf

1icon_layer                              = rakurs
1icon_layer_x                            = 135
1icon_layer_y                            = -32

inv_weight                               = 4.200

[wpn_sks_tac_rakurs_hud]:wpn_sks_tac_hud

item_visual                		= dynamics\weapons\wpn_sks_tac\wpn_sks_tac_rakurs_hud.ogf

aim_hud_offset_pos_16x9				= -0.056750,0.006000,-0.034540
aim_hud_offset_rot_16x9				= 0.026737,0.019310,0.000000
;-----------------------------------------------------------------------------------------------------
[wpn_sks_tac_1pn93n2_1gs]:wpn_sks_tac																;21

$spawn             			= "weapons\wpn_sks_tac_1pn93n2_1gs"

hud					= wpn_sks_tac_1pn93n2_1gs_hud

visual					= dynamics\weapons\wpn_sks_tac\wpn_sks_tac_world.ogf

1icon_layer                              = 1pn93n2_1gs
1icon_layer_x                            = 38
1icon_layer_y                            = -28

nv_scope_status = 1

scope_status                             = 1
scope_dynamic_zoom                       = off
scope_nightvision                        = scope_nightvision_1gen
scope_texture                            = wpn_crosshair_1pn93n2_1gs
scope_zoom_factor                                  = 25

scope_zoom_factor_alt             = 0

use_alt_aim_hud                   = true

inv_weight                               = 4.650

[wpn_sks_tac_1pn93n2_1gs_hud]:wpn_sks_tac_hud

item_visual                		= dynamics\weapons\wpn_sks_tac\wpn_sks_tac_1pn93n2_1gs_hud.ogf

aim_hud_offset_pos_16x9				= -0.047385,0.012210,-0.063140
aim_hud_offset_rot_16x9				= 0.026737,0.019310,0.000000

hands_position_16x9				= -0.010601,-0.010426,-0.190000
hands_orientation_16x9			= 1.078683,1.809961,0.000000

aim_hud_offset_alt_pos_16x9				= -0.065685,0.036010,-0.034540
aim_hud_offset_alt_rot_16x9				= 0.027437,0.019160,0.000000
;---------------------------------------------------------------------------------------------
[wpn_sks_tac_kemper]:wpn_sks_tac															;25

inv_weight			= 3.966

hud				= wpn_sks_tac_kemper_hud

1icon_layer			    = kemper
1icon_layer_x			= 140
1icon_layer_y			= -34

visual				= dynamics\weapons\wpn_sks_tac\wpn_sks_tac_world.ogf

scope_status			= 0

scope_dynamic_zoom = off

[wpn_sks_tac_kemper_hud]:wpn_sks_tac_hud

item_visual                	= dynamics\weapons\wpn_sks_tac\wpn_sks_tac_kemper_hud.ogf

aim_hud_offset_pos_16x9				= -0.056685,-0.006690,-0.034540
aim_hud_offset_rot_16x9				= 0.026737,0.019310,0.000000
;------------------------------------------------------------------------------------------------
[wpn_sks_tac_pso1m21]:wpn_sks_tac

inv_weight			                     = 4.320

hud				                         = wpn_sks_tac_pso1m21_hud

1icon_layer			                     = pso1m21
1icon_layer_x			                 = 40
1icon_layer_y			                 = -28

scope_status			                 = 1
scope_texture			                 = wpn_crosshair_vss
scope_zoom_factor                                  = 25
scope_dynamic_zoom		                 = off

[wpn_sks_tac_pso1m21_hud]:wpn_sks_tac_hud

item_visual				= dynamics\weapons\wpn_sks_tac\wpn_sks_tac_pso1m21_hud.ogf

aim_hud_offset_pos_16x9				= -0.049485,0.011310,-0.054140
aim_hud_offset_rot_16x9				= 0.026737,0.019310,0.000000

hands_position_16x9				= -0.005000,-0.015000,-0.166800
hands_orientation_16x9			= 1.078683,1.809961,0.000000
;----------------------------------------------------------------------------------
[wpn_sks_tac_usp1]:wpn_sks_tac                                                                  
1icon_layer                              = usp1
1icon_layer_x                            = 56
1icon_layer_y                            = -23

inv_weight                               = 4.600

hud                                      = wpn_sks_tac_usp1_hud

visual                                   = dynamics\weapons\wpn_sks_tac\wpn_sks_tac_world.ogf

scope_status                             = 1
scope_dynamic_zoom                       = off
scope_texture                            = wpn_crosshair_usp1
scope_zoom_factor                                  = 25

scope_zoom_factor_alt             = 0

use_alt_aim_hud                   = true

[wpn_sks_tac_usp1_hud]:wpn_sks_tac_hud

item_visual                              = dynamics\weapons\wpn_sks_tac\wpn_sks_tac_usp1_hud.ogf

aim_hud_offset_pos_16x9				= -0.067385,0.001510,-0.087841
aim_hud_offset_rot_16x9				= 0.026737,0.019310,0.000000

hands_position_16x9				= -0.009101,-0.015026,-0.190000
hands_orientation_16x9			= 1.078683,1.809961,0.000000

aim_hud_offset_alt_pos_16x9				= -0.067185,0.040310,-0.034540
aim_hud_offset_alt_rot_16x9				= 0.026737,0.019310,0.000000
;-----------------------------------------------------------------------------------------------------
[wpn_sks_tac_kashtan_rmr]:wpn_sks_tac																;22

inv_grid_width     = 5
inv_grid_height    = 2
inv_grid_x         = 147
inv_grid_y         = 12


inv_weight                               = 4.275

hud                                      = wpn_sks_tac_kashtan_rmr_hud

visual                                   = dynamics\weapons\wpn_sks_tac\wpn_sks_tac_world.ogf

scope_status                             = 1
scope_dynamic_zoom                       = off
scope_texture                            = wpn_crosshair_1p78gs
scope_zoom_factor                                  = 41

silencer_y                               = 14

scope_zoom_factor_alt             = 0

use_alt_aim_hud                   = true

[wpn_sks_tac_kashtan_rmr_hud]:wpn_sks_tac_hud

item_visual                              = dynamics\weapons\wpn_sks_tac\wpn_sks_tac_kashtan_rmr_hud.ogf

aim_hud_offset_pos_16x9				= -0.058685,0.016610,-0.063540
aim_hud_offset_rot_16x9				= 0.026737,0.019310,0.000000

hands_position_16x9				= -0.014401,-0.017126,-0.190000
hands_orientation_16x9			= 1.078683,1.809961,0.000000

aim_hud_offset_alt_pos_16x9				= -0.083585,-0.065790,-0.012540
aim_hud_offset_alt_rot_16x9				= 0.026737,0.014810,0.779508
;-----------------------------------------------------------------------------------------------------
[wpn_sks_tac_pritseldob]:wpn_sks_tac																		;11

hud					= wpn_sks_tac_pritseldob_hud

visual					= dynamics\weapons\wpn_sks_tac\wpn_sks_tac_world.ogf

inv_grid_width     = 5
inv_grid_height    = 2
inv_grid_x         = 147
inv_grid_y         = 10

scope_status                             = 1
scope_dynamic_zoom                       = off
scope_texture                            = wpn_crosshair_pso2_vss
scope_zoom_factor                                  = 25

inv_weight                               = 4.375

silencer_y                               = 14

scope_zoom_factor_alt             = 0

use_alt_aim_hud                   = true

[wpn_sks_tac_pritseldob_hud]:wpn_sks_tac_hud

item_visual                		= dynamics\weapons\wpn_sks_tac\wpn_sks_tac_psicho_rmr_hud.ogf

aim_hud_offset_pos_16x9				= -0.049185,0.010810,-0.056440
aim_hud_offset_rot_16x9				= 0.026737,0.019310,0.000000

hands_position_16x9				= -0.012801,-0.009526,-0.190000
hands_orientation_16x9			= 1.078683,1.809961,0.000000

aim_hud_offset_alt_pos_16x9				= -0.079485,-0.052590,-0.027540
aim_hud_offset_alt_rot_16x9				= 0.026737,0.019310,0.782009
;---------------------------------------------------------------------------------------------
[wpn_sks_tac_1p59]:wpn_sks_tac																		;11

$spawn             			= "weapons\wpn_sks_tac_1p59"

hud					= wpn_sks_tac_1p59_hud

visual					= dynamics\weapons\wpn_sks_tac\wpn_sks_tac_world.ogf

1icon_layer                              = 1p59
1icon_layer_x                            = 60
1icon_layer_y                            = -28

scope_status                             = 1
scope_dynamic_zoom                       = off
scope_texture                            = wpn_crosshair_1p59
scope_zoom_factor                                  = 11

inv_weight                               = 4.300

scope_zoom_factor_alt             = 0

use_alt_aim_hud                   = true

[wpn_sks_tac_1p59_hud]:wpn_sks_tac_hud

item_visual                		= dynamics\weapons\wpn_sks_tac\wpn_sks_tac_1p59_hud.ogf

aim_hud_offset_pos_16x9				= -0.049185,0.010810,-0.056440
aim_hud_offset_rot_16x9				= 0.026737,0.019310,0.000000

hands_position_16x9				= -0.005000,-0.009526,-0.190000
hands_orientation_16x9			= 1.078683,1.809961,0.000000

aim_hud_offset_alt_pos_16x9				= -0.071400,0.035010,-0.034540
aim_hud_offset_alt_rot_16x9				= 0.026737,0.019310,0.000000
;---------------------------------------------------------------------------------------------
