
;------------------------------------------------------------------------------------------------
[wpn_wincheaster1300]:identity_immunities,weapon_probability,default_weapon_params,wpn_toz194_sounds
        GroupControlSection         = spawn_group
        $npc                        = on
        $prefetch                   = 8
        $spawn                      = "weapons\winchester1300"
        scheduled                   = off
        cform                       = skeleton
        
        class                       = WP_ASHTG
        slot                        = 2
        animation_slot              = 9
        ef_main_weapon_type         = 1
        ef_weapon_type              = 9
        hand_dependence             = 1
        single_handed               = 0
        
        inv_grid_height             = 1
        inv_grid_width              = 4
        inv_grid_x                  = 44
        inv_grid_y                  = 61
        inv_name                    = st_wpn_toz194
        inv_name_short              = st_wpn_toz194
        description                 = st_wpn_toz194_descr
        
        kind                        = w_shotgun
        inv_weight                  = 2.9
        cost                        = 19580
        repair_type                 = shotgun
        weapon_class                = shotgun
        
        hud                         = wpn_toz194_hud
        visual                      = dynamics\weapons\wpn_winchester1300\wpn_winchester1300.ogf
        position                    = -0.024, -0.097, 0.
        orientation                 = 0, -4, 0
        fire_point                  = 0.0, 0.158, 0.647
        fire_point2                 = 0.0, 0.158, 0.647
        strap_bone0                 = bip01_spine2
        strap_bone1                 = bip01_spine1
        strap_position              = -0.26, -0.10, 0.05
        strap_orientation           = -15, -9, 110
        ph_mass                     = 3
        
        flame_particles             = weapons\generic_weapon05
        smoke_particles             = amik\weapons\smoke_particles\smoke_particles_pump_01
        
		shell_point					= 0.0, 0.180, 0.647

        light_color                 = 0.6, 0.5, 0.3
        light_range                 = 6.0
        light_time                  = 0.2
        light_var_color             = 0.05
        light_var_range             = 0.5
        
        upgrades                    = up_gr_firstab_wincheaster1300, up_gr_seconab_wincheaster1300, up_gr_thirdab_wincheaster1300
        installed_upgrades          =
        upgrade_scheme              = upgrade_scheme_toz34
        upgr_icon_x                 = 900
        upgr_icon_y                 = 1400
        upgr_icon_width             = 250
        upgr_icon_height            = 50
        
        tri_state_reload            = on
        fire_modes                  = 1
        ammo_class                  = ammo_12x70_buck, ammo_12x70_buck_bad, ammo_12x70_buck_verybad, ammo_12x76_zhekan, ammo_12x76_zhekan_bad, ammo_12x76_zhekan_verybad, ammo_12x76_dart, ammo_12x76_dart_bad, ammo_12x76_dart_verybad, ammo_12x70_buck_self
        ammo_elapsed                = 7
        ammo_mag_size               = 7
        startup_ammo                = 10
        
        scope_status                = 0
        scope_zoom_factor           = 0
        
        silencer_status             = 0
        
        grenade_launcher_status     = 0
        
        hit_impulse                 = 40
        hit_power                   = 0.55, 0.55, 0.55, 0.55
        hit_type                    = fire_wound
        fire_distance               = 300
        bullet_speed                = 340
        rpm                         = 70
        rpm_empty_click             = 200
        
        zoom_dof                    = 0.5, 1.0, 180
        zoom_enabled                = true
control_inertion_factor = 1.0f
        crosshair_inertion          = 6.3
        fire_dispersion_base        = 0.85
        fire_dispersion_condition_factor = 0.001
        
        misfire_probability         = 0.005
        misfire_start_condition     = 0.7 ;  0.89
        misfire_start_prob          = 0.007
        misfire_end_condition       = 0.13
        misfire_end_prob            = 0.11
        
        condition_queue_shot_dec    = 0.0028
        condition_shot_dec          = 0.0028
        
		cam_return                               = 0
		cam_relax_speed                          = 10
		cam_dispersion                           = 20.0
		cam_dispersion_frac                      = 0.7
		cam_dispersion_inc                       = 2.0
		cam_max_angle                            = 30.0
		cam_max_angle_horz                       = 25.0
		cam_step_angle_horz                      = 20.0
		zoom_cam_relax_speed                     = 10
		zoom_cam_dispersion                      = 20.0
		zoom_cam_dispersion_frac                 = 0.7
		zoom_cam_dispersion_inc                  = 2.5
		zoom_cam_max_angle                       = 30.0
		zoom_cam_max_angle_horz                  = 30.0
		zoom_cam_step_angle_horz                 = 19.0
        
        PDM_disp_accel_factor       = 1.655
        PDM_disp_base               = 1.55
        PDM_disp_crouch             = 1.0
        PDM_disp_crouch_no_acc      = 1.0
        PDM_disp_vel_factor         = 1.65
        
        cam_relax_speed_ai          = 360
        zoom_cam_relax_speed_ai     = 120.75
        holder_fov_modifier         = 1.0
        holder_range_modifier       = 1.0
        min_radius                  = 0
        max_radius                  = 500
        hit_probability_gd_novice   = 1.00
        hit_probability_gd_stalker  = 1.00
        hit_probability_gd_veteran  = 1.00
        hit_probability_gd_master   = 1.00
        
        kill_msg_x                  = 171
        kill_msg_y                  = 104
        kill_msg_width              = 75
        kill_msg_height             = 20
 
;------------------------------------------------------------------------------------------------
[wpn_wincheaster1300_trapper]:wpn_wincheaster1300
        $spawn                      = "weapons\wpn_wincheaster1300_trapper"
 
[wpn_toz194_hud]:hud_base
        item_visual                 = anomaly_weapons\wpn_winchester1300\wpn_winchester1300_hud.ogf
        attach_place_idx            = 0
        zoom_hide_crosshair         = true
        
		item_position                            = 0, 0, 0
		item_orientation                         = 0, 0, 0

		hands_position                           = 0.01, -0.06, 0.1
		hands_position_16x9                      = 0.01, -0.06, 0.1
		hands_orientation                        = 0, 0, 0
		hands_orientation_16x9                   = 0, 0, 0

		aim_hud_offset_pos                       = -0.0779, 0.057, 0.01
		aim_hud_offset_pos_16x9                  = -0.0779, 0.057, 0.01
		aim_hud_offset_rot                       = -0, 0.00, 0
		aim_hud_offset_rot_16x9                  = -0, 0.00, 0

		lowered_hud_offset_pos					 = 0.1, 0, -0.06
		lowered_hud_offset_rot_16x9				 = 0.1,-0.4,0.2

		lowered_hud_offset_pos_16x9				 = 0.1, 0, -0.06
		lowered_hud_offset_rot_16x9				 = 0.1,-0.4,0.2
        
		anm_add_cartridge                        = blnd_toz194_loop_arms, loop, 1.25
		anm_close                                = blnd_toz194_close_arms, close
		anm_hide                                 = blnd_toz194_holster_arms, idle, 1.18
		anm_idle                                 = blnd_toz194_idle_arms, idle, 0.75
		anm_idle_aim                             = blnd_toz194_idle_ads_arms
		anm_idle_aim_moving                      = blnd_toz194_walk_arms, idle, 0.57
		anm_idle_aim_moving_crouch               = blnd_toz194_walk_arms, idle, 0.57
		anm_idle_moving                          = blnd_toz194_walk_arms, idle, 0.87
		anm_idle_moving_crouch                   = blnd_toz194_walk_arms, idle, 0.87
		anm_idle_sprint                          = blnd_toz194_sprint_arms, idle, 1.2
		anm_open                                 = blnd_toz194_open_arms, open
		anm_shots                                = blnd_toz194_shoot_arms, shoot
		anm_show                                 = blnd_toz194_draw_arms, idle, 1.18
		anm_bore                                 = blnd_toz194_inspect_arms, inspect
		anm_reload_misfire                       = blnd_toz194_unjam_arms, unjam
        
        shell_bone                  = wpn_body
        shell_dir                   = 0, 1, 0
        shell_point                 = 0, 0, 0
        
        fire_bone                   = muzzle
        fire_point                  = 0, 0, 0
 
		freelook_z_offset_mul		= 0.3