;------------------------------------------------------------------------------------------------
[wpn_glock17_m1]:identity_immunities,weapon_probability,default_weapon_params;wpn_glock_sounds
        GroupControlSection         = spawn_group
        $npc                        = on
        $prefetch                   = 8
        $spawn                      = "weapons\pm"
        scheduled                   = off
        cform                       = skeleton

		parent_section              = wpn_glock17_m1
		
		scopes 				        = d0cter, aim_low, rmr, deltapoint
        
        class                       = WP_PM
		
        slot                        = 1
        animation_slot              = 1
        ef_weapon_type              = 5
        hand_dependence             = 1
        single_handed               = 1
        
        default_to_ruck             = false
        sprint_allowed              = true

icons_texture                                       = ui\ui_icon_bas        
inv_grid_width     = 2
inv_grid_height    = 1
inv_grid_x         = 66
inv_grid_y         = 0
		
        inv_name                    = st_wpn_glock17_m1
        inv_name_short              = st_wpn_glock17_m1
        description                 = st_wpn_glock17_m1_descr
        
        kind                        = w_pistol
		
        inv_weight                  = 0.700
        cost                        = 16960
        repair_type                 = pistol
        
        hud                         = wpn_glock17_m1_hud
		
        visual                      = dynamics\weapons\wpn_glock17_m1\wpn_glock17_m1_world.ogf
		
        position                    = -0.021, 0.0, -0.01
        orientation                 = 0, 0, 0
        fire_point                  = 0, 0.133, 0.161
        fire_point2                 = 0, 0.133, 0.161
        ph_mass                     = 1
        
        flame_particles             = weapons\generic_weapon03
        smoke_particles             = weapons\generic_shoot_00
        grenade_flame_particles     = weapons\generic_weapon01
		
        smoke_particles		   	    = ghost_particles\weapons\flame_eft_sks          ;particles remade incomp.		
        
		shell_point		 		    = 0, 0.133, 0.047
		shell_dir		 			= 0, 0, 0.4
		shell_particles	 			= weapons\9x19

        light_disabled              = false
        light_color                 = 0.6, 0.5, 0.3
        light_range                 = 3.0
        light_time                  = 0.2
        light_var_color             = 0.05
        light_var_range             = 0.5
        
        upgrades                    = up_gr_firstab_fn57, up_gr_seconab_fn57, up_gr_thirdab_fn57, up_gr_fourtab_fn57, up_gr_fifthab_fn57
        installed_upgrades          =
        upgrade_scheme              = upgrade_scheme_walther
		
        upgr_icon_x                 = 1150
        upgr_icon_y                 = 1700
        upgr_icon_width             = 150
        upgr_icon_height            = 100
        
        fire_modes                  = 1
        ammo_class                  = ammo_9x19_fmj, ammo_9x19_fmj_bad, ammo_9x19_fmj_verybad, ammo_9x19_pbp, ammo_9x19_pbp_bad, ammo_9x19_pbp_verybad, ammo_9x19_ap, ammo_9x19_ap_bad, ammo_9x19_ap_verybad
        ammo_elapsed                = 17
        ammo_mag_size               = 17
        startup_ammo                = 90
        
        scope_status                = 0
        scope_zoom_factor           = 0
        
        silencer_name               = wpn_sil_osp9
		
        silencer_status             = 2
        silencer_x                  = 54
        silencer_y                  = -15
        silencer_light_color        = 0.6, 0.5, 0.3
        silencer_light_range        = 0.01
        silencer_light_time         = 0.2
        silencer_light_var_color    = 0.05
        silencer_light_var_range    = 0.5
        silencer_smoke_particles    = weapons\generic_shoot_00
        
        grenade_class               = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad
		
        grenade_launcher_status     = 0
		
        launch_speed                = 0
        
        hit_impulse                 = 24
        hit_power                   = 0.46, 0.46, 0.46, 0.46
        hit_type                    = fire_wound
        fire_distance               = 400
        bullet_speed                = 360
        rpm                         = 500
        rpm_empty_click             = 120
        
        use_aim_bullet              = false
        time_to_aim                 = 0.0 ;  3.0
        zoom_dof                    = 0.5, 1.0, 180
        zoom_enabled                = true
        zoom_rotate_time            = 0.25
        reload_dof                  = 0.0, 0.5, 5, 1.7
control_inertion_factor = 1.0f
        crosshair_inertion          = 3.1
        fire_dispersion_base        = 0.34
        fire_dispersion_condition_factor = 0.001
        
        misfire_probability         = 0.005
        misfire_start_condition     = 0.7 ;  0.85
        misfire_start_prob          = 0.007
        misfire_end_condition       = 0.09
        misfire_end_prob            = 0.11
        
        condition_queue_shot_dec    = 0.0016
        condition_shot_dec          = 0.0016
        
        cam_return                  = 0
        cam_relax_speed             = 8
        cam_dispersion              = 2.0
        cam_dispersion_frac         = 1.0
        cam_dispersion_inc          = 0.0
        cam_max_angle               = 50.0
        cam_max_angle_horz          = 50.0
        cam_step_angle_horz         = 0.69
		zoom_cam_dispersion         = 1.3
        
        PDM_disp_accel_factor       = 1.355
        PDM_disp_base               = 0.75
        PDM_disp_crouch             = 1.0
        PDM_disp_crouch_no_acc      = 1.0
        PDM_disp_vel_factor         = 1.35
        
        cam_relax_speed_ai          = 360
        holder_fov_modifier         = 1.0
        holder_range_modifier       = 1.0
        min_radius                  = 0
        max_radius                  = 500
        hit_probability_gd_novice   = 1.00
        hit_probability_gd_stalker  = 1.00
        hit_probability_gd_veteran  = 1.00
        hit_probability_gd_master   = 1.00
        
        kill_msg_x                  = 168
        kill_msg_y                  = 178
        kill_msg_width              = 27
        kill_msg_height             = 23
		weapon_lower_speed			= 0.2
		
hud_fov                             = 0.78
;------------------------------------------------------------------------SND----------------------------------------------------------------------------
snd_draw				= eft_wp\shared\draw_pistol
snd_holster				= eft_wp\shared\hide_pistol

snd_shoot				= weapons\glock_young_prince\glock_shot_1
snd_shoot1				= weapons\glock_young_prince\glock_shot_2
snd_shoot2				= weapons\glock_young_prince\glock_shot_3
snd_shoot3				= weapons\glock_young_prince\glock_shot_4
snd_shoot4				= weapons\glock_young_prince\glock_shot_5

snd_silncer_shot		= eft_wp\glock17\glock17_shoot_sil, 1.5
snd_empty				= eft_wp\shared\empty_click_pistol
snd_reload				= eft_wp\glock17\glock17_reload_speed, 1.5
snd_reload_empty		= eft_wp\glock17\glock17_reload_empty_speed, 1.5
snd_bore				= eft_wp\sil		
;------------------------------------------------------------------------HUD----------------------------------------------------------------------------
[wpn_glock17_m1_hud]:hud_base

        item_visual                 = dynamics\weapons\wpn_glock17_m1\wpn_glock17_m1_hud.ogf
				
        attach_place_idx            = 0
        zoom_hide_crosshair         = true
               
        hands_position              = -0.031, -0.17, 0
        hands_orientation           = -0.5, 1., 1.15
       
		safemode_anm				= 
		safemode_anm2				= 
		
		lowered_hud_offset_pos			= 0,0.1,0
		lowered_hud_offset_rot			= 0.3,-0.1,0.1

		lowered_hud_offset_pos_16x9		= 0,0,0
		lowered_hud_offset_rot_16x9		= 0.3,-0.1,0.1
		
        aim_hud_offset_pos          = -0.104, 0.0618, -0.2
        aim_hud_offset_rot          = 0.0064, 0.0125, -0.02

        gl_hud_offset_pos           = 0, 0, 0
        gl_hud_offset_rot           = 0, 0, 0
        
        lean_hud_offset_pos         = 0, 0, 0
        lean_hud_offset_rot         = 0, 0, 0
		
;-----------
item_position				= 0.000627,-0.008699,0.000797
item_orientation			= 1.394691,4.902975,-1.610473
		
hands_position_16x9				= -0.046200,-0.100699,-0.335831
hands_orientation_16x9			= 2.850000,-4.000000,0.150000

aim_hud_offset_pos_16x9				= -0.058269,0.042060,-0.005700
aim_hud_offset_rot_16x9				= 0.015450,0.076750,-0.028700
;------------   
    
anm_show						= glock_eft_ins_draw,               idle
anm_show_empty					= glock_eft_ins_draw,               idle_empty
anm_hide             			= glock_eft_ins_hide,               idle
anm_hide_empty             		= glock_eft_ins_hide,               idle_empty
anm_idle             			= glock_eft_ins_idle,               idle
anm_idle_empty             		= glock_eft_ins_idle,               idle_empty
anm_shots						= glock_eft_ins_shoot,              shoot
anm_shot_l						= glock_eft_ins_shoot_last,         shoot_last
anm_idle_aim					= glock_eft_ins_idle_aim,           idle
anm_idle_aim_empty				= glock_eft_ins_idle_aim,           idle_empty
;anm_reload						= glock_eft_ins_reload,             reload
;anm_reload_empty				= glock_eft_ins_reload_empty,       reload_empty
anm_reload						= glock_eft_ins_reload_speed,       reload_speed_glock
anm_reload_empty				= glock_eft_ins_reload_empty_speed, reload_empty_speed_glock
anm_idle_moving 				= glock_eft_ins_idle_moving,        idle                       ,0.7
anm_idle_moving_empty 			= glock_eft_ins_idle_moving,        idle_empty                 ,0.7
anm_idle_moving_crouch			= glock_eft_ins_idle_crouch,        idle
anm_idle_moving_crouch_empty	= glock_eft_ins_idle_crouch,        idle_empty
anm_idle_sprint					= glock_eft_ins_idle_sprint_v4,     idle
anm_idle_sprint_empty			= glock_eft_ins_idle_sprint_v4,     idle_empty
anm_bore						= glock_eft_ins_idle_aim,           idle
anm_bore_empty					= glock_eft_ins_idle_aim,           idle_empty
        
shell_point						= -0.03,-0.05,0.05
shell_bone              		= gilza

fire_point						= 0,0,0
fire_bone               		= muzzle

;--------------------------------------------------------------------Addons--------------------------------------------------------------------------

[wpn_glock17_m1_d0cter]:wpn_glock17_m1

inv_weight			    = 0.703

hud				        = wpn_glock17_m1_d0cter_hud

1icon_layer			    = d0cter
1icon_layer_x			= 60
1icon_layer_y			= 8

visual				    = dynamics\weapons\wpn_glock17_m1\wpn_glock17_m1_world.ogf

scope_status			= 0

scope_dynamic_zoom      = off

scope_zoom_factor_alt             = 0

use_alt_aim_hud                   = true

[wpn_glock17_m1_d0cter_hud]:wpn_glock17_m1_hud

item_visual                	= dynamics\weapons\wpn_glock17_m1\wpn_glock17_m1_docter_hud.ogf

aim_hud_offset_pos_16x9				= -0.059069,0.015160,-0.005700
aim_hud_offset_rot_16x9				= 0.015450,0.076750,-0.028700

aim_hud_offset_alt_pos_16x9				= -0.058269,0.042060,-0.005700
aim_hud_offset_alt_rot_16x9				= 0.015450,0.076750,-0.028700
;-------------------------------------------------------------------------------------------------------------------------------------------------------
[wpn_glock17_m1_aim_low]:wpn_glock17_m1

inv_weight			= 0.805

hud				= wpn_glock17_m1_aim_low_hud

1icon_layer			    = aim_low
1icon_layer_x			= 55
1icon_layer_y			= 13

visual				    = dynamics\weapons\wpn_glock17_m1\wpn_glock17_m1_world.ogf

scope_status			= 0

scope_dynamic_zoom      = off

scope_zoom_factor_alt             = 0

use_alt_aim_hud                   = true

[wpn_glock17_m1_aim_low_hud]:wpn_glock17_m1_hud

item_visual                	= dynamics\weapons\wpn_glock17_m1\wpn_glock17_m1_aim_low_hud.ogf

aim_hud_offset_pos_16x9				= -0.059069,0.015060,-0.005700
aim_hud_offset_rot_16x9				= 0.015450,0.076750,-0.028700

aim_hud_offset_alt_pos_16x9				= -0.058269,0.042060,-0.005700
aim_hud_offset_alt_rot_16x9				= 0.015450,0.076750,-0.028700
;-------------------------------------------------------------------------------------------------------------------------------------------------------
[wpn_glock17_m1_rmr]:wpn_glock17_m1

inv_weight			= 0.734

hud				= wpn_glock17_m1_rmr_hud

1icon_layer			    = rmr
1icon_layer_x			= 60
1icon_layer_y			= 13

visual				    = dynamics\weapons\wpn_glock17_m1\wpn_glock17_m1_world.ogf

scope_status			= 0

scope_dynamic_zoom      = off

scope_zoom_factor_alt             = 0

use_alt_aim_hud                   = true

[wpn_glock17_m1_rmr_hud]:wpn_glock17_m1_hud

item_visual                	= dynamics\weapons\wpn_glock17_m1\wpn_glock17_m1_rmr_hud.ogf

aim_hud_offset_pos_16x9				= -0.058269,0.012060,-0.005700
aim_hud_offset_rot_16x9				= 0.015450,0.076750,-0.028700

aim_hud_offset_alt_pos_16x9				= -0.058269,0.042060,-0.005700
aim_hud_offset_alt_rot_16x9				= 0.015450,0.076750,-0.028700
;---------------------------------------------------------------------------------------------------------------------------------------------------
[wpn_glock17_m1_deltapoint]:wpn_glock17_m1

inv_weight			    = 0.741

hud				        = wpn_glock17_m1_deltapoint_hud

1icon_layer			    = deltapoint
1icon_layer_x			= 60
1icon_layer_y			= 13

visual				    = dynamics\weapons\wpn_glock17_m1\wpn_glock17_m1_world.ogf

scope_status			= 0

scope_dynamic_zoom      = off

scope_zoom_factor_alt             = 0

use_alt_aim_hud                   = true

[wpn_glock17_m1_deltapoint_hud]:wpn_glock17_m1_hud

item_visual                	= dynamics\weapons\wpn_glock17_m1\wpn_glock17_m1_deltapoint_hud.ogf

aim_hud_offset_pos_16x9				= -0.059269,0.008460,-0.005700
aim_hud_offset_rot_16x9				= 0.015450,0.076750,-0.028700

aim_hud_offset_alt_pos_16x9				= -0.058269,0.042060,-0.005700
aim_hud_offset_alt_rot_16x9				= 0.015450,0.076750,-0.028700
;---------------------------------------------------------------------------------------------------------------------------------------------------

