;------------------------------------------------------------------------------------------------
[wpn_kar98_retrotac]:identity_immunities,weapon_probability,default_weapon_params;wpn_k98_sounds
GroupControlSection                      = spawn_group
$npc                                     = on
$prefetch                                = 8
$spawn                                   = "weapons\wpn_kar98_retrotac"
scheduled                                = off
cform                                    = skeleton

class                                    = WP_ASHTG
slot                                     = 2
animation_slot                           = 3
ef_main_weapon_type                      = 3
ef_weapon_type                           = 8
hand_dependence                          = 1
single_handed                            = 0

inv_grid_width     = 6
inv_grid_height    = 2
inv_grid_x         = 40
inv_grid_y         = 12

icons_texture                                       = ui\ui_icon_bas   

inv_name                                 = st_wpn_kar98_retrotac
inv_name_short                           = st_wpn_kar98_retrotac
description                              = st_wpn_kar98_retrotac_descr

kind                                     = w_sniper
inv_weight                               = 4.00
cost                                     = 45787
repair_type                              = rifle_7
weapon_class                             = assault_rifle

hud                                      = wpn_kar98_retrotac_hud
visual                                   = dynamics\weapons\wpn_kar98_retrotac\wpn_kar98_retrotac_world.ogf
position                                 = -0.026, -0.005, 0.00
orientation                              = 0, 30.0, 0
fire_point                               = 0.0, 0.149, 0.742
fire_point2                              = 0.0, 0.149, 0.742
strap_bone0                              = bip01_spine2
strap_bone1                              = bip01_spine1
strap_position                           = -0.15, -0.15, 0.45
strap_orientation                        = -25, -189, 65
ph_mass                                  = 3

;flame_particles                          = weapons\generic_weapon05
;smoke_particles                          = ghost_particles\weapons\flame_eft_sks

shell_point		 		                 = 0.0, 0.129, 0.192
;shell_particles                         = weapons\generic_shells_shotgun

light_color                              = 0.6, 0.5, 0.3
light_range                              = 4.0
light_time                               = 0.2
light_var_color                          = 0.05
light_var_range                          = 0.5

upgrades                                 = up_gr_firstab_k98, up_gr_seconab_k98
installed_upgrades                       =
upgrade_scheme                           = upgrade_scheme_mosin
upgr_icon_x                              = 1200
upgr_icon_y                              = 2000
upgr_icon_width                          = 250
upgr_icon_height                         = 50

tri_state_reload                         = on
fire_modes                               = 1
ammo_class                               = ammo_7.92x33_fmj, ammo_7.92x33_fmj_bad, ammo_7.92x33_fmj_verybad, ammo_7.92x33_ap, ammo_7.92x33_ap_bad, ammo_7.92x33_ap_verybad
ammo_elapsed                             = 5
ammo_mag_size                            = 5
startup_ammo                             = 10

scopes                                   = pn23fore
scope_status                             = 0
scope_zoom_factor                        = 5

silencer_name                            = wpn_sil_forester
silencer_status                          = 2
silencer_x                               = 200
silencer_y                               = 32
silencer_light_color                     = 0.6, 0.5, 0.3
silencer_light_range                     = 0.01
silencer_light_time                      = 0.2
silencer_light_var_color                 = 0.05
silencer_light_var_range                 = 0.5
;silencer_smoke_particles                 = ghost_particles\weapons\generic_smoke_eft_sil

grenade_launcher_status                  = 0

hit_impulse                              = 39
hit_power                                = 1.17, 1.17, 1.17, 1.17
hit_type                                 = fire_wound
fire_distance                            = 1300
rpm                                      = 30
rpm_empty_click                          = 200

zoom_dof                                 = 0.5, 1.0, 180
zoom_enabled                             = true
zoom_rotate_time                         = 0.25
control_inertion_factor = 1.0f
crosshair_inertion                       = 7.8

fire_dispersion_condition_factor         = 0.001

misfire_probability                      = 0.005
misfire_start_condition                  = 0.7 ;  0.7
misfire_start_prob                       = 0.05
misfire_end_condition                    = 0.15
misfire_end_prob                         = 0.1

condition_queue_shot_dec                 = 0.003
condition_shot_dec                       = 0.003

cam_return                               = 0
cam_relax_speed                          = 4.5
cam_dispersion                           = 2.35
cam_dispersion_frac                      = 1.0
cam_dispersion_inc                       = 2.35
cam_max_angle                            = 50.0
cam_max_angle_horz                       = 50.0
cam_step_angle_horz                      = 1.05
zoom_cam_relax_speed                     = 3.5

zoom_cam_dispersion_frac                 = 1.0

zoom_cam_max_angle                       = 50.0
zoom_cam_max_angle_horz                  = 50.0

;-------------
fire_dispersion_base                     = 0.035
bullet_speed                             = 1350
zoom_cam_dispersion                      = 0.53
zoom_cam_dispersion_inc                  = 1.7
zoom_cam_step_angle_horz                 = 0.71
;-------------

PDM_disp_accel_factor                    = 2.75
PDM_disp_base                            = 1.4
PDM_disp_crouch                          = 1.0
PDM_disp_crouch_no_acc                   = 1.0
PDM_disp_vel_factor                      = 2.75

cam_relax_speed_ai                       = 360
zoom_cam_relax_speed_ai                  = 120.75
holder_fov_modifier                      = 1.0
holder_range_modifier                    = 2.15
min_radius                               = 0
max_radius                               = 500
hit_probability_gd_novice                = 1.00
hit_probability_gd_stalker               = 1.00
hit_probability_gd_veteran               = 1.00
hit_probability_gd_master                = 1.00

kill_msg_x                               = 72
kill_msg_y                               = 82
kill_msg_width                           = 56
kill_msg_height                          = 23

scope_dynamic_zoom                                 = on

parent_section                                     = wpn_kar98_retrotac

scope_texture                                      = wpn_crosshair_marchf_unic

scope_zoom_factor                                  = 5

hud_fov                             = 0.78
;--------------------------------------------------------------------------------------------------Particles--------------------------------------------------------------------------------------------------------
flame_particles                          = ghost_particles\weapons\generic_smoke_eft_sil 
smoke_particles                          = ghost_particles\weapons\flame_eft_sks          ;particles remade incomp.
silencer_smoke_particles   		         = ghost_particles\weapons\generic_smoke_eft_sil  ;particles remade incomp.
;-----------------------------------------------------------------------------------------------------SND-----------------------------------------------------------------------------------------------------------
snd_draw		                                                  = weapons\kar98k\rifle_historic_draw
snd_holster		                                                  = weapons\kar98k\rifle_historic_holster
snd_shoot		                                                  = weapons\kar98k\kar98k_shoot
snd_empty		                                                  = weapons\kar98k\rifle_historic_empty, 0.5
snd_reload		                                                  = weapons\kar98k\kar98k_reload
snd_shoot_duplet	                                              = weapons\kar98k\kar98k_shoot
snd_open_weapon                                                   = weapons\kar98k\kar98k_reload_start
snd_add_cartridge	                                              = weapons\kar98k\kar98k_reload
snd_close_weapon                                                  = weapons\kar98k\kar98k_reload_end
snd_silncer_shot                                                  = weapons\kar98k\kar98k_shoot_sil
;------------------------------------------------------------------------------------------------------------------HUD-----------------------------------------------------------------------------------------
[wpn_kar98_retrotac_hud]:hud_base

item_visual                              = dynamics\weapons\wpn_kar98_retrotac\wpn_kar98_retrotac_hud.ogf

attach_place_idx                         = 0
zoom_hide_crosshair                      = true   

;---------------------------------------------------------------
item_position                            = 0, 0, 0
item_orientation                         = 0, 0, 0

hands_position_16x9                      = -0.110000, -0.160000, -0.110000
hands_orientation_16x9                   = 2.000000, 2.000000, 0.000000

aim_hud_offset_pos_16x9                  = -0.110000, 0.036000, -0.130000
aim_hud_offset_rot_16x9                  = 0.043000, 0.035300, 0.000000
;---------------------------------------------------------------

                                        lowered_hud_offset_pos_16x9		= 0.1,0,0
		                                lowered_hud_offset_rot_16x9		= 0.1,-0.8,0.1 	

hands_position                           = -0.11, -0.17, 0.05
hands_orientation                        = 2, 2, 0

aim_hud_offset_pos                       = -0.11577,0.0899,-0.2
aim_hud_offset_rot                       = 0.043,0.0353,0

gl_hud_offset_pos                        = 0.0, 0.0, 0.0
gl_hud_offset_pos_16x9                   = 0.0, 0.0, 0.0
gl_hud_offset_rot                        = 0.0, 0.0, 0.0
gl_hud_offset_rot_16x9                   = 0.0, 0.0, 0.0

lean_hud_offset_pos                      = 0, 0, 0
lean_hud_offset_rot                      = 0, 0, 0

anm_add_cartridge                        = 98k_reload, reload
anm_close                                = 98k_reload_end, reload_end
anm_hide                                 = 98k_holster
anm_idle                                 = 98k_idle
anm_idle_aim                             = 98k_idle_aim
anm_idle_aim_moving                      = 98k_idle_moving, idle, 0.75
anm_idle_aim_moving_crouch               = 98k_idle_moving, idle, 0.7
anm_idle_moving                          = 98k_idle_moving
anm_idle_sprint                          = 98k_idle_sprint
anm_open                                 = 98k_reload_start, reload_start
anm_reload                               = 98k_reload
anm_shots                                = 98k_shoot, shoot
anm_show                                 = 98k_draw

shell_bone                               = wpn_body
shell_dir                                = 0.0, 1.0, 0.0
shell_point                              = 0, 0, 0

fire_bone                                = muzzle
fire_point                               = 0, 0, 0

;------------------------------------------------------------------Addons-------------------------------------------------------------------
[wpn_kar98_retrotac_pn23fore]:wpn_kar98_retrotac

visual					     = dynamics\weapons\wpn_kar98_retrotac\wpn_kar98_retrotac_pn23fore_world.ogf

inv_grid_width     = 6
inv_grid_height    = 2
inv_grid_x         = 40
inv_grid_y         = 14

inv_weight                                         = 4.630

zoom_rotate_time                                   = 0.25
scope_dynamic_zoom                                 = on

nv_scope_status = 1

hud					                               = wpn_kar98_retrotac_pn23fore_hud

[wpn_kar98_retrotac_pn23fore_hud]:wpn_kar98_retrotac_hud

item_visual				= dynamics\weapons\wpn_kar98_retrotac\wpn_kar98_retrotac_pn23fore_hud.ogf






