[smart_terrain]
squad_id = 11
max_population = 2
respawn_params = respawn@ds_ptr2
respawn_only_smart = false
respawn_idle = 259200
respawn_radius = 50
;arrive_dist = 0
;smart_control = nil
;att_restr = nil
;def_restr = nil
;safe_restr = nil
;spawn_point = nil

[respawn@ds_ptr2] ;-- Type: 
spawn_predatory_c_2_1
spawn_predatory_c_2_2


[spawn_predatory_c_2_1]	;-- Normal\hard mutants - Rates of groups: ( 1 lurker + 1 pseudodog + 1 dogs )
spawn_squads = simulation_pseudodog, simulation_mix_dogs, simulation_lurker, simulation_mix_dogs
spawn_num = {!actor_week_in_zone(1)} 1, {=actor_week_in_zone(1)} 0

[spawn_predatory_c_2_2]	;-- Hard mutants - Rates of groups: ( 3 lurker + 1 pseudodog + 1 dogs )
spawn_squads = simulation_lurker_blue, simulation_lurker_black, simulation_lurker_1_2, simulation_pseudodog, simulation_mix_dogs
spawn_num = {=actor_week_in_zone(1)} 1, {!actor_week_in_zone(1)} 0


;[on_changing_level]

;[smart_control]

;[exclusive]