;------------------------
;--- EFP Extra Props
;------------------------
[prop_bed_1]:tch_junk
class									= II_ATTCH
kind								    = i_tool
visual									= dynamics\efp_props\prop_bed_1.ogf

description								= st_prop_bed_1_descr
inv_name								= st_prop_bed_1
inv_name_short							= st_prop_bed_1

icons_texture							= ui\ui_maid_efp_props
inv_grid_x								= 1
inv_grid_y								= 0
inv_grid_width							= 4
inv_grid_height							= 2

cost									= 2000
inv_weight								= 5.0

use1_functor         				    = placeable_furniture.place_item
use1_action_functor  					= placeable_furniture.func_place_item

placeable_type                          = prop
placeable_section                       = placeable_bed_1

[placeable_bed_1]:physic_object
visual                                  = dynamics\efp_props\prop_bed_1.ogf
placeable_type                          = prop
base_rotation                           = 0

script_binding                          = bind_hf_base.init
item_section                            = prop_bed_1

ui_on_interaction                       = ui_sleep_dialog.sleep_bag
ui_on_simple_interaction                = ui_sleep_dialog.sleep_bag

ui_texture                              = ui_efp_prop_bed1

bounding_box_size                        = 2.15564, 0.941014, 0.113542
bounding_box_origin                      = -0.002633, 0.055132, 0.012928

;=================
[prop_bed_2]:tch_junk
class									= II_ATTCH
kind								    = i_tool
visual									= dynamics\efp_props\prop_bed_2.ogf

description								= st_prop_bed_2_descr
inv_name								= st_prop_bed_2
inv_name_short							= st_prop_bed_2

icons_texture							= ui\ui_maid_efp_props
inv_grid_x								= 6
inv_grid_y								= 0
inv_grid_width							= 4
inv_grid_height							= 3

cost									= 3500
inv_weight								= 10.0

use1_functor         				    = placeable_furniture.place_item
use1_action_functor  					= placeable_furniture.func_place_item

placeable_type                          = prop
placeable_section                       = placeable_bed_2

[placeable_bed_2]:physic_object
visual                                  = dynamics\efp_props\prop_bed_2.ogf
placeable_type                          = prop
base_rotation                           = 0

script_binding                          = bind_hf_base.init
item_section                            = prop_bed_2
ui_on_interaction                       = ui_sleep_dialog.sleep_bag
ui_on_simple_interaction                = ui_sleep_dialog.sleep_bag

ui_texture                              = ui_efp_prop_bed2

bounding_box_size                        = 2.20486, 1.051904, 0.609146
bounding_box_origin                      = 0.000341, 0.306108, -0.000994

fixed_bones                             = link1, link2, link3
;=================
[prop_bed_3]:tch_junk
class									= II_ATTCH
kind								    = i_tool
visual									= dynamics\efp_props\prop_bed_3.ogf

description								= st_prop_bed_3_descr
inv_name								= st_prop_bed_3
inv_name_short							= st_prop_bed_3

icons_texture							= ui\ui_maid_efp_props
inv_grid_x								= 0
inv_grid_y								= 2
inv_grid_width							= 4
inv_grid_height							= 3

cost									= 5000
inv_weight								= 15.0

use1_functor         				    = placeable_furniture.place_item
use1_action_functor  					= placeable_furniture.func_place_item

placeable_type                          = prop
placeable_section                       = placeable_bed_3

[placeable_bed_3]:physic_object
visual                                  = dynamics\efp_props\prop_bed_3.ogf
placeable_type                          = prop
base_rotation                           = 0

script_binding                          = bind_hf_base.init
item_section                            = prop_bed_3
ui_on_interaction                       = ui_sleep_dialog.sleep_bag
ui_on_simple_interaction                = ui_sleep_dialog.sleep_bag

ui_texture                              = ui_efp_prop_bed3

bounding_box_size                        = 2.15412, 1.100024, 0.728962
bounding_box_origin                      = -0.080034, 0.363287, 0.033148

fixed_bones                             = link1, link2, link3

;=================
[prop_board_map]:tch_junk
class									= II_ATTCH
kind								    = i_tool
visual									= dynamics\efp_props\prop_board_map.ogf

description								= st_prop_board_map_descr
inv_name								= st_prop_board_map
inv_name_short							= st_prop_board_map

icons_texture							= ui\ui_maid_efp_props
inv_grid_x								= 0
inv_grid_y								= 5
inv_grid_width							= 3
inv_grid_height							= 3

cost									= 4000
inv_weight								= 4.25

use1_functor         				    = placeable_furniture.place_item
use1_action_functor  					= placeable_furniture.func_place_item

placeable_type                          = prop
placeable_section                       = placeable_board_map

[placeable_board_map]:physic_object
visual                                  = dynamics\efp_props\prop_board_map.ogf
placeable_type                          = prop
base_rotation                           = -90

script_binding                          = bind_hf_base.init
item_section                            = prop_board_map

ui_texture                              = ui_efp_prop_mapboard

bounding_box_size                        = 1.003382, 2.71256, 2.50106
bounding_box_origin                      = -0.074621, 1.23581, 0.016555

fixed_bones                             = link1, link2, link3, link4, link5, link6, link7, link8, link9, link10, link11

;=================
[prop_cans_tuna]:tch_junk
class									= II_ATTCH
kind								    = i_tool
visual									= dynamics\efp_props\prop_cans_tuna.ogf

description								= st_prop_cans_tuna_descr
inv_name								= st_prop_cans_tuna
inv_name_short							= st_prop_cans_tuna

icons_texture							= ui\ui_maid_efp_props
inv_grid_x								= 0
inv_grid_y								= 1
inv_grid_width							= 1
inv_grid_height							= 1

cost									= 1000
inv_weight								= 1.5

use1_functor         				    = placeable_furniture.place_item
use1_action_functor  					= placeable_furniture.func_place_item

placeable_type                          = stash
placeable_section                       = placeable_cans_tuna

[placeable_cans_tuna]:inv_backpack
visual                                  = dynamics\efp_props\prop_cans_tuna.ogf
placeable_type                          = stash
capacity                                = 150
specialized_storage                     = canned_food

base_rotation                           = -90

item_section                            = prop_cans_tuna
ui_texture                              = ui_efp_prop_canstuna

bounding_box_size                        = 0.519562, 0.666338, 0.320082
bounding_box_origin                      = -0.033553, 0.160559, -0.020897

;=================
[prop_couch_1]:tch_junk
class									= II_ATTCH
kind								    = i_tool
visual									= dynamics\efp_props\prop_couch_1.ogf

description								= st_prop_couch_1_descr
inv_name								= st_prop_couch_1
inv_name_short							= st_prop_couch_1

icons_texture							= ui\ui_maid_efp_props
inv_grid_x								= 0
inv_grid_y								= 8
inv_grid_width							= 4
inv_grid_height							= 2

cost									= 5000
inv_weight								= 15.0

use1_functor         				    = placeable_furniture.place_item
use1_action_functor  					= placeable_furniture.func_place_item

placeable_type                          = prop
placeable_section                       = placeable_couch1

[placeable_couch1]:physic_object
visual                                  = dynamics\efp_props\prop_couch_1.ogf
placeable_type                          = prop
base_rotation                           = -90

script_binding                          = bind_hf_base.init
item_section                            = prop_couch_1

ui_texture                              = ui_efp_prop_sofa1

bounding_box_size                        = 1.08449, 2.20094, 1.011576
bounding_box_origin                      = 0.076466, 0.508903, -0.000526

fixed_bones                             = link1, link2, link3

;=================
[prop_counter_1]:tch_junk
class									= II_ATTCH
kind								    = i_tool
visual									= dynamics\efp_props\prop_counter_1.ogf

description								= st_prop_counter_1_descr
inv_name								= st_prop_counter_1
inv_name_short							= st_prop_counter_1

icons_texture							= ui\ui_maid_efp_props
inv_grid_x								= 4
inv_grid_y								= 2
inv_grid_width							= 2
inv_grid_height							= 2

cost									= 1500
inv_weight								= 2.0

use1_functor         				    = placeable_furniture.place_item
use1_action_functor  					= placeable_furniture.func_place_item

placeable_type                          = prop
placeable_section                       = placeable_counter_1

[placeable_counter_1]:physic_object
visual                                  = dynamics\efp_props\prop_counter_1.ogf
placeable_type                          = prop
base_rotation                           = -90

script_binding                          = bind_hf_base.init
item_section                            = prop_counter_1

ui_texture                              = ui_efp_prop_counter1

bounding_box_size                        = 0.592, 1.03, 0.896
bounding_box_origin                      = -0.013483, 0.45023, 0

fixed_bones                             = link1, link2, link3, link4, link5

;=================
[prop_laptop_item]:tch_junk
class									= II_ATTCH
kind								    = i_tool
visual									= dynamics\efp_props\prop_laptop.ogf

description								= st_prop_laptop_item_descr
inv_name								= st_prop_laptop_item
inv_name_short							= st_prop_laptop_item

icons_texture							= ui\ui_maid_efp_props
inv_grid_x								= 0
inv_grid_y								= 0
inv_grid_width							= 1
inv_grid_height							= 1

cost									= 15250
inv_weight								= 1.25

use1_functor         				    = placeable_furniture.place_item
use1_action_functor  					= placeable_furniture.func_place_item

placeable_type                          = prop
placeable_section                       = placeable_proplaptop

[placeable_proplaptop]:physic_object
visual                                  = dynamics\efp_props\prop_laptop.ogf
placeable_type                          = prop
base_rotation                           = -90

script_binding                          = bind_hf_base.init
item_section                            = prop_laptop_item

ui_texture                              = ui_efp_prop_laptop

bounding_box_size                        = 0.264128, 0.367148, 0.037654
bounding_box_origin                      = 0.027215, 0.021097, 0

fixed_bones                             = link1

;=================
[prop_poster_vertical_item]:tch_junk
class									= II_ATTCH
kind								    = i_tool
visual									= dynamics\efp_props\prop_poster_vertical.ogf

description								= st_prop_poster_vertical_item_descr
inv_name								= st_prop_poster_vertical_item
inv_name_short							= st_prop_poster_vertical_item

icons_texture							= ui\ui_maid_efp_props
inv_grid_x								= 3
inv_grid_y								= 5
inv_grid_width							= 1
inv_grid_height							= 2

cost									= 500
inv_weight								= 0.01

use1_functor         				    = placeable_furniture.place_item
use1_action_functor  					= placeable_furniture.func_place_item

placeable_type                          = prop
placeable_section                       = placeable_proppostervertical

[placeable_proppostervertical]:physic_object
visual                                  = dynamics\efp_props\prop_poster_vertical.ogf
placeable_type                          = prop
base_rotation                           = 0

script_binding                          = bind_hf_base.init
item_section                            = prop_poster_vertical_item

ui_texture                              = ui_efp_prop_postervertical

bounding_box_size                        = 0.029702, 0.726874, 1.009274
bounding_box_origin                      = 0.005057, 0.5057, 0.000149

;=================
[prop_table_1]:tch_junk
class									= II_ATTCH
kind								    = i_tool
visual									= dynamics\efp_props\prop_table_1.ogf

description								= st_prop_table_1_descr
inv_name								= st_prop_table_1
inv_name_short							= st_prop_table_1

icons_texture							= ui\ui_maid_efp_props
inv_grid_x								= 4
inv_grid_y								= 4
inv_grid_width							= 3
inv_grid_height							= 3

cost									= 3000
inv_weight								= 2.75

use1_functor         				    = placeable_furniture.place_item
use1_action_functor  					= placeable_furniture.func_place_item

placeable_type                          = prop
placeable_section                       = placeable_table1

[placeable_table1]:physic_object
visual                                  = dynamics\efp_props\prop_table_1.ogf
placeable_type                          = prop
base_rotation                           = -90

script_binding                          = bind_hf_base.init
item_section                            = prop_table_1

ui_texture                              = ui_efp_prop_table1

bounding_box_size                        = 0.802426, 1.603252, 0.908164
bounding_box_origin                      = 0, 0.455398, 0.084036

fixed_bones                             = link1, link2, link3, link4, link5, link6, link7, link8

;=================
[prop_table_2]:tch_junk
class									= II_ATTCH
kind								    = i_tool
visual									= dynamics\efp_props\prop_table_2.ogf

description								= st_prop_table_2_descr
inv_name								= st_prop_table_2
inv_name_short							= st_prop_table_2

icons_texture							= ui\ui_maid_efp_props
inv_grid_x								= 4
inv_grid_y								= 7
inv_grid_width							= 3
inv_grid_height							= 2

cost									= 1250
inv_weight								= 1.25

use1_functor         				    = placeable_furniture.place_item
use1_action_functor  					= placeable_furniture.func_place_item

placeable_type                          = prop
placeable_section                       = placeable_table_2

[placeable_table_2]:physic_object
visual                                  = dynamics\efp_props\prop_table_2.ogf
placeable_type                          = prop
base_rotation                           = -90

script_binding                          = bind_hf_base.init
item_section                            = prop_table_2

ui_texture                              = ui_efp_prop_table2

bounding_box_size                        = 0.819716, 1.13481, 0.64613
bounding_box_origin                      = 0.014405, 0.322066, 0

fixed_bones                             = link1, link2, link3, link4, link5

;=================
;=================
;==== SECOND BATCH
;=================
;=================
[prop_bong]:tch_junk
class									= II_ATTCH
kind								    = i_tool
visual									= dynamics\efp_props\prop_bong.ogf

description								= st_prop_bong_descr
inv_name								= st_prop_bong
inv_name_short							= st_prop_bong

icons_texture							= ui\ui_maid_efp_props
inv_grid_x								= 5
inv_grid_y								= 0
inv_grid_width							= 1
inv_grid_height							= 2

cost									= 1000
inv_weight								= 0.7

use1_functor         				    = placeable_furniture.place_item
use1_action_functor  					= placeable_furniture.func_place_item

placeable_type                          = prop
placeable_section                       = placeable_bong

[placeable_bong]:physic_object
visual                                  = dynamics\efp_props\prop_bong.ogf
placeable_type                          = prop
base_rotation                           = -90

script_binding                          = bind_hf_base.init
item_section                            = prop_bong

ui_texture                              = ui_efp_prop_bong

bounding_box_size                        = 0.492242, 0.493028, 0.27075
bounding_box_origin                      = -0.030478, 0.13665, -0.024444

fixed_bones                             = link1, link2

;=================
[prop_pccase]:tch_junk
class									= II_ATTCH
kind								    = i_tool
visual									= dynamics\efp_props\prop_case.ogf

description								= st_prop_case_descr
inv_name								= st_prop_case
inv_name_short							= st_prop_case

icons_texture							= ui\ui_maid_efp_props
inv_grid_x								= 9
inv_grid_y								= 8
inv_grid_width							= 1
inv_grid_height							= 2

cost									= 1500
inv_weight								= 1.5

use1_functor         				    = placeable_furniture.place_item
use1_action_functor  					= placeable_furniture.func_place_item

placeable_type                          = prop
placeable_section                       = placeable_pccase

[placeable_pccase]:physic_object
visual                                  = dynamics\efp_props\prop_case.ogf
placeable_type                          = prop
base_rotation                           = -90

script_binding                          = bind_hf_base.init
item_section                            = prop_pccase

ui_texture                              = ui_efp_prop_case

bounding_box_size                        = 0.708764, 0.263856, 0.625396
bounding_box_origin                      = -0.036106, 0.312449, 0.023727

;=================
[prop_chair]:tch_junk
class									= II_ATTCH
kind								    = i_tool
visual									= dynamics\efp_props\prop_chair.ogf

description								= st_prop_chair_descr
inv_name								= st_prop_chair
inv_name_short							= st_prop_chair

icons_texture							= ui\ui_maid_efp_props
inv_grid_x								= 8
inv_grid_y								= 8
inv_grid_width							= 1
inv_grid_height							= 2

cost									= 500
inv_weight								= 1.35

use1_functor         				    = placeable_furniture.place_item
use1_action_functor  					= placeable_furniture.func_place_item

placeable_type                          = prop
placeable_section                       = placeable_chair

[placeable_chair]:physic_object
visual                                  = dynamics\efp_props\prop_chair.ogf
placeable_type                          = prop
base_rotation                           = -90

script_binding                          = bind_hf_base.init
item_section                            = prop_chair

ui_texture                              = ui_efp_prop_chair

bounding_box_size                        = 0.526576, 0.485252, 1.026502
bounding_box_origin                      = -0.207186, 0.512982, 0

fixed_bones                             = link1

;=================
[prop_dish1]:tch_junk
class									= II_ATTCH
kind								    = i_tool
visual									= dynamics\efp_props\prop_dish1.ogf

description								= st_prop_dish1_descr
inv_name								= st_prop_dish1
inv_name_short							= st_prop_dish1

icons_texture							= ui\ui_maid_efp_props
inv_grid_x								= 4
inv_grid_y								= 9
inv_grid_width							= 1
inv_grid_height							= 1

cost									= 100
inv_weight								= 0.1

use1_functor         				    = placeable_furniture.place_item
use1_action_functor  					= placeable_furniture.func_place_item

placeable_type                          = prop
placeable_section                       = placeable_dish1

[placeable_dish1]:physic_object
visual                                  = dynamics\efp_props\prop_dish1.ogf
placeable_type                          = prop
base_rotation                           = 0

script_binding                          = bind_hf_base.init
item_section                            = prop_dish1

ui_texture                              = ui_efp_prop_dish1

bounding_box_size                        = -0.31462, -0.31462, -0.030406
bounding_box_origin                      = 0, 0.016, 0

;=================
[prop_dish2]:tch_junk
class									= II_ATTCH
kind								    = i_tool
visual									= dynamics\efp_props\prop_dish2.ogf

description								= st_prop_dish2_descr
inv_name								= st_prop_dish2
inv_name_short							= st_prop_dish2

icons_texture							= ui\ui_maid_efp_props
inv_grid_x								= 6
inv_grid_y								= 3
inv_grid_width							= 1
inv_grid_height							= 1

cost									= 125
inv_weight								= 0.1

use1_functor         				    = placeable_furniture.place_item
use1_action_functor  					= placeable_furniture.func_place_item

placeable_type                          = prop
placeable_section                       = placeable_dish2

[placeable_dish2]:physic_object
visual                                  = dynamics\efp_props\prop_dish2.ogf
placeable_type                          = prop
base_rotation                           = 0

script_binding                          = bind_hf_base.init
item_section                            = prop_dish2

ui_texture                              = ui_efp_prop_dish2

bounding_box_size                        = -0.428902, -0.428902, -0.119644
bounding_box_origin                      = -0.004435, 0.060923, 0.023762

;=================
[prop_fan]:tch_junk
class									= II_ATTCH
kind								    = i_tool
visual									= dynamics\efp_props\prop_fan.ogf

description								= st_prop_fan_descr
inv_name								= st_prop_fan
inv_name_short							= st_prop_fan

icons_texture							= ui\ui_maid_efp_props
inv_grid_x								= 3
inv_grid_y								= 7
inv_grid_width							= 1
inv_grid_height							= 1

cost									= 425
inv_weight								= 0.4

use1_functor         				    = placeable_furniture.place_item
use1_action_functor  					= placeable_furniture.func_place_item

placeable_type                          = prop
placeable_section                       = placeable_fan

[placeable_fan]:physic_object
visual                                  = dynamics\efp_props\prop_fan.ogf
placeable_type                          = prop
base_rotation                           = -90

script_binding                          = bind_table_fan.init
item_section                            = prop_fan
ui_on_interaction                       = bind_table_fan.toggle_fan
ui_on_simple_interaction                = bind_table_fan.toggle_fan

ui_texture                              = ui_efp_prop_fan

bounding_box_size                        = 0.208386, 0.123402, 0.359112
bounding_box_origin                      = -0.040593, 0.181895, 0.000063

;=================
[prop_fridge]:tch_junk
class									= II_ATTCH
kind								    = i_tool
visual									= dynamics\efp_props\prop_fridge.ogf

description								= st_prop_fridge_descr
inv_name								= st_prop_fridge
inv_name_short							= st_prop_fridge

icons_texture							= ui\ui_maid_efp_props
inv_grid_x								= 7
inv_grid_y								= 3
inv_grid_width							= 2
inv_grid_height							= 3

cost									= 12500
inv_weight								= 35.0

use1_functor         				    = placeable_furniture.place_item
use1_action_functor  					= placeable_furniture.func_place_item

placeable_type                          = stash
placeable_section                       = placeable_fridge

[placeable_fridge]:inv_backpack
visual                                  = dynamics\efp_props\prop_fridge.ogf
placeable_type                          = stash
base_rotation                           = -90
capacity                                = 150

item_section                            = prop_fridge

ui_texture                              = ui_efp_prop_fridge

bounding_box_size                        = 0.962086, 1.000592, 2.04
bounding_box_origin                      = 0.169089, 1.02834, 0.000657

;=================
[prop_keyboard]:tch_junk
class									= II_ATTCH
kind								    = i_tool
visual									= dynamics\efp_props\prop_keyboard.ogf

description								= st_prop_keyboard_descr
inv_name								= st_prop_keyboard
inv_name_short							= st_prop_keyboard

icons_texture							= ui\ui_maid_efp_props
inv_grid_x								= 5
inv_grid_y								= 9
inv_grid_width							= 2
inv_grid_height							= 1

cost									= 425
inv_weight								= 0.65

use1_functor         				    = placeable_furniture.place_item
use1_action_functor  					= placeable_furniture.func_place_item

placeable_type                          = prop
placeable_section                       = placeable_keyboard

[placeable_keyboard]:physic_object
visual                                  = dynamics\efp_props\prop_keyboard.ogf
placeable_type                          = prop
base_rotation                           = -90

script_binding                          = bind_hf_base.init
item_section                            = prop_keyboard

ui_texture                              = ui_efp_prop_keyboard

bounding_box_size                        = 0.258694, 0.708308, 0.041696
bounding_box_origin                      = 0.018146, 0.021854, 0.048423

;=================
;[prop_mice]:tch_junk
;class									= II_ATTCH
;kind								    = i_tool
;visual									= dynamics\efp_props\prop_mice.ogf

;description								= st_prop_mice_descr
;inv_name								= st_prop_mice
;inv_name_short							= st_prop_mice

;icons_texture							= ui\ui_maid_efp_props
;inv_grid_x								= 7
;inv_grid_y								= 9
;inv_grid_width							= 1
;inv_grid_height							= 1

;cost									= 200
;inv_weight								= 0.1

;use1_functor         				    = placeable_furniture.place_item
;use1_action_functor  					= placeable_furniture.func_place_item

;placeable_type                          = prop
;placeable_section                       = placeable_mice

;[placeable_mice]:physic_object
;visual                                  = dynamics\efp_props\prop_mice.ogf
;placeable_type                          = prop
;base_rotation                           = 0

;script_binding                          = bind_hf_base.init
;item_section                            = prop_mice

;ui_texture                              = ui_efp_prop_mice

;bounding_box_size                        = -0.109946, -0.083829, -0.023042
;bounding_box_origin                      = 0.006763, 0.00049, 0.022018

;=================
[prop_mice_pad]:tch_junk
class									= II_ATTCH
kind								    = i_tool
visual									= dynamics\efp_props\prop_mice_pad.ogf

description								= st_prop_mice_pad_descr
inv_name								= st_prop_mice_pad
inv_name_short							= st_prop_mice_pad

icons_texture							= ui\ui_maid_efp_props
inv_grid_x								= 7
inv_grid_y								= 8
inv_grid_width							= 1
inv_grid_height							= 1

cost									= 100
inv_weight								= 0.1

use1_functor         				    = placeable_furniture.place_item
use1_action_functor  					= placeable_furniture.func_place_item

placeable_type                          = prop
placeable_section                       = placeable_mice_pad

[placeable_mice_pad]:physic_object
visual                                  = dynamics\efp_props\prop_mice_pad.ogf
placeable_type                          = prop
base_rotation                           = -90

script_binding                          = bind_hf_base.init
item_section                            = prop_mice_pad

ui_texture                              = ui_efp_prop_mice_pad

bounding_box_size                        = 0.255944, 0.344332, 0.034464
bounding_box_origin                      = 0, 0.018165, 0

;=================
[prop_monitor]:tch_junk
class									= II_ATTCH
kind								    = i_tool
visual									= dynamics\efp_props\prop_monitor.ogf

description								= st_prop_monitor_descr
inv_name								= st_prop_monitor
inv_name_short							= st_prop_monitor

icons_texture							= ui\ui_maid_efp_props
inv_grid_x								= 7
inv_grid_y								= 6
inv_grid_width							= 2
inv_grid_height							= 2

cost									= 1000
inv_weight								= 1.5

use1_functor         				    = placeable_furniture.place_item
use1_action_functor  					= placeable_furniture.func_place_item

placeable_type                          = prop
placeable_section                       = placeable_monitor

[placeable_monitor]:physic_object
visual                                  = dynamics\efp_props\prop_monitor.ogf
placeable_type                          = prop
base_rotation                           = -90

script_binding                          = bind_hf_base.init
item_section                            = prop_monitor

ui_texture                              = ui_efp_prop_monitor

bounding_box_size                        = 0.473358, 0.54681, 0.531904
bounding_box_origin                      = -0.182404, 0.26884, -0.004893

fixed_bones                             = link1

;=================
[prop_mug]:tch_junk
class									= II_ATTCH
kind								    = i_tool
visual									= dynamics\efp_props\prop_mug.ogf

description								= st_prop_mug_descr
inv_name								= st_prop_mug
inv_name_short							= st_prop_mug

icons_texture							= ui\ui_maid_efp_props
inv_grid_x								= 9
inv_grid_y								= 7
inv_grid_width							= 1
inv_grid_height							= 1

cost									= 150
inv_weight								= 0.15

use1_functor         				    = placeable_furniture.place_item
use1_action_functor  					= placeable_furniture.func_place_item

placeable_type                          = prop
placeable_section                       = placeable_mug

[placeable_mug]:physic_object
visual                                  = dynamics\efp_props\prop_mug.ogf
placeable_type                          = prop
base_rotation                           = -90

script_binding                          = bind_hf_base.init
item_section                            = prop_mug

ui_texture                              = ui_efp_prop_mug

bounding_box_size                        = 0.15, 0.15, 0.152
bounding_box_origin                      = 0.1171, 0.075906, 0

;=================
[prop_stove1]:tch_junk
class									= II_ATTCH
kind								    = i_tool
visual									= dynamics\efp_props\prop_stove1.ogf

description								= st_prop_stove1_descr
inv_name								= st_prop_stove1
inv_name_short							= st_prop_stove1

icons_texture							= ui\ui_maid_efp_props
inv_grid_x								= 10
inv_grid_y								= 0
inv_grid_width							= 2
inv_grid_height							= 1

cost									= 1750
inv_weight								= 0.15

use1_functor         				    = placeable_furniture.place_item
use1_action_functor  					= placeable_furniture.func_place_item

placeable_type                          = prop
placeable_section                       = placeable_stove1

[placeable_stove1]:physic_object
visual                                  = dynamics\efp_props\prop_stove1.ogf
placeable_type                          = prop
base_rotation                           = -90

script_binding                          = bind_hf_base.init
item_section                            = prop_stove1
ui_on_interaction                       = ui_stove_furniture.start_dialog
ui_on_simple_interaction                = ui_stove_furniture.start_dialog

ui_texture                              = ui_efp_prop_stove1

bounding_box_size                        = 0.464, 0.708, 0.244
bounding_box_origin                      = 0, 0.12559, 0

;=================
[prop_stove2]:tch_junk
class									= II_ATTCH
kind								    = i_tool
visual									= dynamics\efp_props\prop_stove2.ogf

description								= st_prop_stove2_descr
inv_name								= st_prop_stove2
inv_name_short							= st_prop_stove2

icons_texture							= ui\ui_maid_efp_props
inv_grid_x								= 9
inv_grid_y								= 3
inv_grid_width							= 2
inv_grid_height							= 3

cost									= 3500
inv_weight								= 25.0

use1_functor         				    = placeable_furniture.place_item
use1_action_functor  					= placeable_furniture.func_place_item

placeable_type                          = prop
placeable_section                       = placeable_stove2

[placeable_stove2]:physic_object
visual                                  = dynamics\efp_props\prop_stove2.ogf
placeable_type                          = prop
base_rotation                           = -90

script_binding                          = bind_hf_base.init
item_section                            = prop_stove2
ui_on_interaction                       = ui_stove_furniture.start_dialog
ui_on_simple_interaction                = ui_stove_furniture.start_dialog
integrated_storage                      = placeable_stove2_stash

ui_texture                              = ui_efp_prop_stove2

bounding_box_size                        = 0.7292, 0.729436, 1.081456
bounding_box_origin                      = -0.091483, 0.542009, 0.001021

fixed_bones                             = link1, link2, link3, link4, link5

[placeable_stove2_stash]:hidden_box
capacity                                = 100
placeable_type                          = stash

;=================
[prop_tv]:tch_junk
class									= II_ATTCH
kind								    = i_tool
visual									= dynamics\efp_props\prop_tv.ogf

description								= st_prop_tv_descr
inv_name								= st_prop_tv
inv_name_short							= st_prop_tv

icons_texture							= ui\ui_maid_efp_props
inv_grid_x								= 10
inv_grid_y								= 1
inv_grid_width							= 2
inv_grid_height							= 2

cost									= 2000
inv_weight								= 4.0

use1_functor         				    = placeable_furniture.place_item
use1_action_functor  					= placeable_furniture.func_place_item

placeable_type                          = prop
placeable_section                       = placeable_tv

[placeable_tv]:physic_object
visual                                  = dynamics\efp_props\prop_tv.ogf
placeable_type                          = prop
base_rotation                           = -90

script_binding                          = bind_hf_base.init
item_section                            = prop_tv

ui_texture                              = ui_efp_prop_tv

bounding_box_size                        = 0.358658, 0.528918, 0.486108
bounding_box_origin                      = -0.088856, 0.256, -0.001798

;=================
[prop_shelf_1]:tch_junk
class									= II_ATTCH
kind								    = i_tool
visual									= dynamics\efp_props\prop_shelf_1.ogf

description								= st_prop_shelf_1_descr
inv_name								= st_prop_shelf_1
inv_name_short							= st_prop_shelf_1

icons_texture							= ui\ui_maid_efp_props
inv_grid_x								= 11
inv_grid_y								= 3
inv_grid_width							= 2
inv_grid_height							= 2

cost									= 2250
inv_weight								= 3.5

use1_functor         				    = placeable_furniture.place_item
use1_action_functor  					= placeable_furniture.func_place_item
placeable_type                          = prop
placeable_section                       = placeable_shelf_1

[placeable_shelf_1]:physic_object
visual                                  = dynamics\efp_props\prop_shelf_1.ogf
placeable_type                          = prop
base_rotation                           = -90

script_binding                          = bind_hf_base.init
item_section                            = prop_shelf_1

ui_texture                              = ui_efp_prop_shelf_1

fixed_bones                             = link.001, link.002, link.003, link.004, link.005

bounding_box_size                        = 0.453686, 1.373014, 1.13328
bounding_box_origin                      = 0.013033, 0.568882, -0.011971

fixed_bones                             = link1, link2, link3, link4, link5

;=================
[prop_shelf_2]:tch_junk
class									= II_ATTCH
kind								    = i_tool
visual									= dynamics\efp_props\prop_shelf_2.ogf

description								= st_prop_shelf_2_descr
inv_name								= st_prop_shelf_2
inv_name_short							= st_prop_shelf_2

icons_texture							= ui\ui_maid_efp_props
inv_grid_x								= 12
inv_grid_y								= 0
inv_grid_width							= 2
inv_grid_height							= 3

cost									= 3250
inv_weight								= 6.5

use1_functor         				    = placeable_furniture.place_item
use1_action_functor  					= placeable_furniture.func_place_item

placeable_type                          = prop
placeable_section                       = placeable_shelf_2

[placeable_shelf_2]:physic_object
visual                                  = dynamics\efp_props\prop_shelf_2.ogf
placeable_type                          = prop
base_rotation                           = -90

script_binding                          = bind_hf_base.init
item_section                            = prop_shelf_2

ui_texture                              = ui_efp_prop_shelf_2

bounding_box_size                        = 0.545698, 1.416432, 2.09594
bounding_box_origin                      = 0.010592, 1.04931, -0.011971

fixed_bones                             = link1, link2, link3, link4, link5, link6, link7, link8, link9

;=================
[prop_clock_1]:tch_junk
class									= II_ATTCH
kind								    = i_tool
visual									= dynamics\efp_props\prop_clock.ogf

description								= st_prop_prop_clock_1_descr
inv_name								= st_prop_prop_clock_1
inv_name_short							= st_prop_prop_clock_1

icons_texture							= ui\ui_maid_efp_props
inv_grid_x								= 9
inv_grid_y								= 6
inv_grid_width							= 2
inv_grid_height							= 1

cost									= 1750
inv_weight								= 0.3

use1_functor         				    = placeable_furniture.place_item
use1_action_functor  					= placeable_furniture.func_place_item

placeable_type                          = prop
placeable_section                       = placeable_clock_1

[placeable_clock_1]:physic_object
visual                                  = dynamics\efp_props\prop_clock.ogf
placeable_type                          = prop
base_rotation                           = -90

script_binding                          = bind_digital_clock_furniture.init
item_section                            = prop_clock_1

;ui_texture                              = ui_efp_clock_1

bounding_box_size                        = 0.285594, 0.472316, 0.1265
bounding_box_origin                      = 0, 0.064432, -0.000457

;=================
[prop_med_case_1]:tch_junk
class									= II_ATTCH
kind								    = i_tool
visual									= dynamics\efp_props\prop_med_case.ogf

description								= st_prop_med_case_1_descr
inv_name								= st_prop_med_case_1
inv_name_short							= st_prop_med_case_1

icons_texture							= ui\ui_maid_efp_props
inv_grid_x								= 10
inv_grid_y								= 8
inv_grid_width							= 2
inv_grid_height							= 2

cost									= 3500
inv_weight								= 0.3

use1_functor         				    = placeable_furniture.place_item
use1_action_functor  					= placeable_furniture.func_place_item

placeable_type                          = stash
placeable_section                       = placeable_prop_med_case_1

[placeable_prop_med_case_1]:inv_backpack
visual                                  = dynamics\efp_props\prop_med_case.ogf
placeable_type                          = stash
base_rotation                           = -90
capacity                                = 75

item_section                            = prop_med_case_1
specialized_storage                     = meds
;ui_texture                              = 

bounding_box_size                        = 0.635256, 0.85776, 0.397624
bounding_box_origin                      = -0.000492, 0.198815, -0.000147

;================
[prop_ammo_box]:tch_junk
class									= II_ATTCH
kind								    = i_tool
visual									= dynamics\efp_props\prop_ammo_box.ogf
description								= st_placeable_ammo_box_descr
inv_name								= st_placeable_ammo_box
inv_name_short							= st_placeable_ammo_box
icons_texture							= ui\ui_maid_efp_props
inv_grid_x								= 11
inv_grid_y								= 5
inv_grid_height							= 2
inv_grid_width							= 3
cost									= 6500
inv_weight								= 4

use1_functor         				    = placeable_furniture.place_item
use1_action_functor  					= placeable_furniture.func_place_item

placeable_type                          = stash
placeable_section                       = placeable_prop_ammo_box

[placeable_prop_ammo_box]:inv_backpack
visual                                  = dynamics\efp_props\prop_ammo_box.ogf
capacity                                = 150
placeable_type                          = stash
item_section                            = prop_ammo_box
specialized_storage                     = ammo

base_rotation                            = -90
bounding_box_size                        = 0.537134, 1.049702, 0.300536
bounding_box_origin                      = -0.003363, 0.151252, 0.000095

;=================
[prop_lamp1]:tch_junk
class									= II_ATTCH
kind								    = i_tool
visual									= dynamics\efp_props\prop_lamp.ogf
description								= st_prop_lamp1_descr
inv_name								= st_prop_lamp1
inv_name_short							= st_prop_lamp1
icons_texture							= ui\ui_maid_efp_props
inv_grid_x								= 10
inv_grid_y								= 7
inv_grid_height							= 1
inv_grid_width							= 1
cost									= 1250
inv_weight								= 0.6


use_condition                           = true
power_critical							= 0.2
power_consumption						= 0
condition_bar							= power_progess_bar
fuel_section                            = batteries_dead

script_binding                          = item_device.bind
use1_functor         				    = placeable_furniture.place_item
use1_action_functor  					= placeable_furniture.func_place_item
use6_functor                			= item_device.menu_battery
use6_action_functor         			= item_device.func_battery

placeable_type                          = light
placeable_section                       = placeable_lamp1

[placeable_lamp1]
class                                    = SO_HLAMP
visual									= dynamics\efp_props\prop_lamp.ogf
script_binding                           = bind_light_furniture.init
ui_on_interaction                        = ui_furniture_light.start_dialog
ui_on_simple_interaction                 = ui_furniture_light.toggle_light

fuel_duration                            = 8 ; measured in hours
fuel_section                             = batteries_dead
item_section                             = prop_lamp1
light_section                            = definition_lamp_light2
placeable_type                           = light

base_rotation                            = 0
bounding_box_size                        = 0.235684, 0.124144, 0.395092
bounding_box_origin                      = -0.000238, 0.198491, 0.000095

snd_turn_on                              = ambient\special\light_buzz_1
snd_turn_off                             = ambient\special\light_sizzles_1
hide_bone_off                            = bone_light

ui_texture                               = ui_inGame2_placeable_metal_torch

[prop_lamp2]:tch_junk
class									= II_ATTCH
kind								    = i_tool
visual									= dynamics\efp_props\prop_lamp_2.ogf
description								= st_prop_lamp2_descr
inv_name								= st_prop_lamp2
inv_name_short							= st_prop_lamp2
icons_texture							= ui\ui_maid_efp_props
inv_grid_x								= 11
inv_grid_y								= 7
inv_grid_height							= 1
inv_grid_width							= 1
cost									= 1450
inv_weight								= 0.6


use_condition                           = true
power_critical							= 0.2
power_consumption						= 0
condition_bar							= power_progess_bar
fuel_section                            = batteries_dead

script_binding                          = item_device.bind
use1_functor         				    = placeable_furniture.place_item
use1_action_functor  					= placeable_furniture.func_place_item
use6_functor                			= item_device.menu_battery
use6_action_functor         			= item_device.func_battery

placeable_type                          = light
placeable_section                       = placeable_lamp2

[placeable_lamp2]
class                                    = SO_HLAMP
visual									= dynamics\efp_props\prop_lamp_2.ogf
script_binding                           = bind_light_furniture.init
ui_on_interaction                        = ui_furniture_light.start_dialog
ui_on_simple_interaction                 = ui_furniture_light.toggle_light

fuel_duration                            = 8 ; measured in hours
fuel_section                             = batteries_dead
item_section                             = prop_lamp2
light_section                            = definition_lamp_light2
placeable_type                           = light

base_rotation                            = 0
bounding_box_size                        = 0.22932, 0.231682, 0.04503
bounding_box_origin                      = -0.00157, 0.023507, 0.004667

snd_turn_on                              = ambient\special\light_buzz_1
snd_turn_off                             = ambient\special\light_sizzles_1
hide_bone_off                            = bone_light

ui_texture                               = ui_inGame2_placeable_metal_torch

[definition_lamp_light1]
type                                     = 2  ; 0-Direct 1-Point 2-Spot 3-OMNIPART 4-Reflected
cone_angle                               = 40
color                                    = 0.75, 0.91, 0.94, 1.0 ; <r,g,b,a>
range                                    = 2; <in meters>
has_shadows                              = true

volumetric                               = true
volumetric_distance                      = 0.5
volumetric_quality                       = 0.5
volumetric_intensity                     = 0.5

main_bone                                = bone_light

[definition_lamp_light2]
type                                     = 2  ; 0-Direct 1-Point 2-Spot 3-OMNIPART 4-Reflected
cone_angle                               = 45
color                                    = 0.75, 0.91, 0.94, 1.0 ; <r,g,b,a>
range                                    = 2; <in meters>
has_shadows                              = true

volumetric                               = true
volumetric_distance                      = 0.5
volumetric_quality                       = 0.5
volumetric_intensity                     = 0.5

main_bone                                = bone_light

