![wpn_abakan_sounds]
snd_draw = weapons\ak74\ak74_draw
snd_holster = weapons\ak74\ak74_holster
snd_reload = weapons\ak74\ak74_reload
snd_reload_empty = weapons\ak74\ak74_empty_reload
snd_reload_grenade = weapons\ak74\ak74_grenload
snd_reload_misfire = weapons\ak74\ak74_unjam
snd_switch_mode = weapons\ak74\ak_firemode_switch

![wpn_aek971_sounds]
snd_draw = weapons\ak74\ak74_draw
snd_holster = weapons\ak74\ak74_holster
snd_reload = weapons\ak74\ak74_reload
snd_reload_empty = weapons\ak74\ak74_empty_reload
snd_reload_grenade = weapons\ak74\ak74_grenload
snd_reload_misfire = weapons\ak74\ak74_unjam
snd_switch_mode = weapons\ak74\ak_firemode_switch

![wpn_ak_sounds]
snd_draw = weapons\ak74\ak74_draw
snd_holster = weapons\ak74\ak74_holster
snd_reload = weapons\ak\akm_reload
snd_reload_empty = weapons\ak\akm_empty_reload
snd_reload_grenade = weapons\ak74\ak74_grenload
snd_reload_misfire = weapons\ak\akm_unjam
snd_switch_mode = weapons\ak74\ak_firemode_switch

![wpn_ak12_sounds]
snd_draw = weapons\ak74\ak74_draw
snd_holster = weapons\ak74\ak74_holster
snd_reload = weapons\ak74\ak74_reload
snd_reload_empty = weapons\ak12\ak12_reload_empty
snd_reload_grenade = weapons\ak74\ak74_grenload
snd_reload_misfire = weapons\ak12\ak12_unjam
snd_switch_mode = weapons\ak74\ak_firemode_switch

![wpn_ak74_sounds]
snd_reload_empty = weapons\ak74\ak74_empty_reload
snd_reload_grenade = weapons\ak74\ak74_grenload
snd_reload_misfire = weapons\ak74\ak74_unjam
snd_switch_mode = weapons\ak74\ak_firemode_switch

![wpn_aks74_sounds]
snd_draw = weapons\ak74\ak74_draw
snd_holster = weapons\ak74\ak74_holster
snd_reload = weapons\ak74\ak74_reload
snd_reload_empty = weapons\ak74\ak74_empty_reload
snd_reload_grenade = weapons\ak74\ak74_grenload
snd_reload_misfire = weapons\ak74\ak74_unjam
snd_switch_mode = weapons\ak74\ak_firemode_switch

![wpn_ak74m_sounds]
snd_reload = weapons\ak74\ak74_reload
snd_reload_empty = weapons\ak74\ak74_empty_reload

![wpn_aks74u_sounds]
!snd_draw
!snd_holster
!snd_reload

![wpn_aks74u_snag_sounds]
!snd_reload

![wpn_ak101_sounds]
!snd_reload
!snd_reload_empty

![wpn_ak102_sounds]
!snd_reload
!snd_reload_empty

![wpn_ak104_sounds]
!snd_reload
!snd_reload_empty

![wpn_ak105_sounds]
snd_draw = weapons\ak74\ak74_draw
snd_holster = weapons\ak74\ak74_holster
snd_reload = weapons\ak74\ak74_reload
snd_reload_empty = weapons\ak74\ak74_empty_reload
snd_reload_grenade = weapons\ak74\ak74_grenload
snd_reload_misfire = weapons\ak74\ak74_unjam
snd_switch_mode = weapons\ak74\ak_firemode_switch

![wpn_galil_sounds]
!snd_reload

![wpn_ace21_sounds]
snd_reload_empty = weapons\ace21\ace21_reload_empty
snd_reload_misfire = weapons\ace21\ace21_unjam

![wpn_aug_sounds]
snd_draw = weapons\ak74\ak74_draw
snd_holster = weapons\ak74\ak74_holster
snd_reload_empty = weapons\aug\aug_reload_empty
snd_reload_misfire = weapons\aug\aug_unjam

![wpn_aug_a3_sounds]
!snd_draw
!snd_reload

![wpn_l96_snd_shoot]
snd_2_layer = weapons\sv98\bolt

![wpn_l96_snd_silncer_shot]
snd_2_layer = weapons\sv98\bolt

![wpn_l96a1_sounds]
snd_draw = weapons\mosin\mosin_draw
snd_holster = weapons\mosin\mosin_holster
snd_reload = weapons\sv98\sv98_reload
snd_reload_empty = weapons\sv98\sv98_reload_empty
snd_reload_misfire = weapons\sv98\sv98_unjam

![wpn_l96m_snd_shoot]
snd_2_layer = weapons\sv98\bolt

![wpn_rpk74_sounds]
snd_draw = weapons\ak74\ak74_draw
snd_holster = weapons\ak74\ak74_holster
snd_reload = weapons\rpk\rpk_reload
snd_reload_empty = weapons\rpk\rpk_reload_empty
snd_reload_misfire = weapons\rpk\rpk_unjam
snd_switch_mode = weapons\ak74\ak_firemode_switch

![wpn_pkm_sounds]
snd_reload = weapons\pkm\pkm_reload
snd_reload_empty = weapons\pkm\pkm_reload_empty
snd_reload_misfire = weapons\pkm\pkm_unjam

![wpn_ppsh41_sounds]
snd_draw = weapons\mp5\mp5_draw
snd_holster = weapons\mp5\mp5_holster
snd_reload = weapons\ppsh41\ppsh_reload
snd_reload_empty = weapons\ppsh41\ppsh_reload_empty
snd_reload_misfire = weapons\ppsh41\ppsh_unjam
snd_switch_mode = weapons\ppsh41\ppsh_firemode_switch

![wpn_beretta_sounds]
snd_draw = weapons\beretta\pistol_draw
snd_holster = weapons\beretta\pistol_holster
snd_reload_misfire = weapons\beretta\pistol_unjam
scripted_snd_ammo_check                  = weapons\beretta\pistol_magcheck

![wpn_cz75_auto_sounds]
snd_reload = weapons\cz75\cz75_reload
snd_reload_empty = weapons\cz75\cz75_reload_empty
snd_switch_mode = weapons\pm\aps_firemode_switch

![wpn_cz52_sounds]
snd_reload_empty = weapons\cz52\cz52_reload_empty
scripted_snd_ammo_check                  = weapons\beretta\pistol_magcheck
!snd_draw

![wpn_bm16_sounds]
snd_draw = weapons\mossberg\mossberg_draw
snd_holster = weapons\mossberg\mossberg_holster
snd_reload = weapons\bm16\bm16_reload_empty
snd_reload_1 = weapons\bm16\bm16_reload
snd_reload_misfire = weapons\bm16\bm16_unjam

![wpn_colt1911_sounds]
snd_draw = weapons\beretta\pistol_draw
snd_holster = weapons\beretta\pistol_holster
snd_reload_misfire = weapons\beretta\pistol_unjam
scripted_snd_ammo_check                  = weapons\beretta\pistol_magcheck

![wpn_desert_eagle_sounds]
snd_draw = weapons\beretta\pistol_draw
snd_holster = weapons\beretta\pistol_holster
snd_reload_misfire = weapons\beretta\pistol_unjam
scripted_snd_ammo_check                  = weapons\beretta\pistol_magcheck

![wpn_fn2000_sounds]
snd_draw = weapons\ak74\ak74_draw
snd_holster = weapons\ak74\ak74_holster
snd_reload_empty = weapons\fn2000\fn2000_reload_empty
snd_reload_misfire = weapons\fn2000\fn2000_unjam
snd_switch_mode = weapons\m16\AR_firemode_switch

![wpn_fn57_sounds]
snd_draw = weapons\beretta\pistol_draw
snd_holster = weapons\beretta\pistol_holster
snd_reload = weapons\fn57\fn57_reload
snd_reload_empty = weapons\fn57\fn57_reload_empty
snd_reload_misfire = weapons\beretta\pistol_unjam
scripted_snd_ammo_check                  = weapons\beretta\pistol_magcheck

![wpn_fort_sounds]
snd_draw = weapons\beretta\pistol_draw
snd_holster = weapons\beretta\pistol_holster
snd_reload_misfire = weapons\beretta\pistol_unjam
scripted_snd_ammo_check                  = weapons\beretta\pistol_magcheck

![wpn_glock_sounds]
snd_draw = weapons\beretta\pistol_draw
snd_holster = weapons\beretta\pistol_holster
snd_reload_misfire = weapons\beretta\pistol_unjam
scripted_snd_ammo_check                  = weapons\beretta\pistol_magcheck

![wpn_gsh18_sounds]
snd_draw = weapons\beretta\pistol_draw
snd_holster = weapons\beretta\pistol_holster
snd_reload = weapons\gsh18\gsh18_reload
snd_reload_empty = weapons\gsh18\gsh18_reload_empty
snd_reload_misfire = weapons\beretta\pistol_unjam
scripted_snd_ammo_check                  = weapons\beretta\pistol_magcheck

![wpn_g3_sounds]
snd_draw = weapons\ak74\ak74_draw
snd_holster = weapons\ak74\ak74_holster
snd_reload_empty = weapons\g3\g3_reload_empty
snd_reload_misfire = weapons\g3\g3_unjam
snd_switch_mode = weapons\m16\AR_firemode_switch

![wpn_g36_sounds]
snd_draw = weapons\ak74\ak74_draw
snd_holster = weapons\ak74\ak74_holster
snd_reload_grenade = weapons\m16\AR_gl_reload
snd_reload_misfire = weapons\g36\g36_unjam
snd_switch_mode = weapons\m16\AR_firemode_switch

![wpn_g36c_sounds]
snd_draw = weapons\ak74\ak74_draw
snd_holster = weapons\ak74\ak74_holster
snd_reload = weapons\g36\g36_reload
snd_reload_empty = weapons\g36\g36_reload_empty
snd_reload_grenade = weapons\m16\AR_gl_reload
snd_reload_misfire = weapons\g36\g36_unjam
snd_switch_mode = weapons\m16\AR_firemode_switch

![wpn_g36k_sounds]
snd_draw = weapons\ak74\ak74_draw
snd_holster = weapons\ak74\ak74_holster
snd_reload = weapons\g36\g36_reload
snd_reload_empty = weapons\g36\g36_reload_empty
snd_reload_grenade = weapons\m16\AR_gl_reload
snd_reload_misfire = weapons\g36\g36_unjam
snd_switch_mode = weapons\m16\AR_firemode_switch

![wpn_groza_sounds]
snd_draw = weapons\ak74\ak74_draw
snd_holster = weapons\ak74\ak74_holster
snd_reload_grenade = weapons\ak74\ak74_grenload
snd_reload_misfire = weapons\ak74\ak74_unjam
snd_switch_mode = weapons\ak74\ak_firemode_switch

![wpn_hpsa_sounds]
snd_draw = weapons\beretta\pistol_draw
snd_holster = weapons\beretta\pistol_holster
snd_reload = weapons\colt\colt_reload
snd_reload_empty = weapons\colt\colt_reload_empty
snd_reload_misfire = weapons\beretta\pistol_unjam
scripted_snd_ammo_check                  = weapons\beretta\pistol_magcheck

![wpn_kiparis_sounds]
snd_draw = weapons\mp5\mp5_draw
snd_holster = weapons\mp5\mp5_holster
snd_reload_empty = weapons\kiparis\kiparis_reload_empty
snd_switch_mode = weapons\mp5\mp5_firemode_switch
snd_reload_misfire = weapons\kiparis\kiparis_unjam

![wpn_l85_sounds]
snd_draw = weapons\ak74\ak74_draw
snd_holster = weapons\ak74\ak74_holster
snd_reload_misfire = weapons\l85\l85_unjam
snd_switch_mode = weapons\l85\l85_firemode_switch

![wpn_mtar21_sounds]
!snd_shoot
!snd_reload
!snd_reload_empty

![wpn_lr300_sounds]
snd_draw = weapons\ak74\ak74_draw
snd_holster = weapons\ak74\ak74_holster
snd_reload = weapons\m16\AR_reload
snd_reload_empty = weapons\m16\AR_empty_reload
snd_reload_grenade = weapons\m16\AR_gl_reload
snd_reload_misfire = weapons\m16\AR_unjam
snd_switch_mode = weapons\m16\AR_firemode_switch

![wpn_m14_sounds]
snd_draw = weapons\ak74\ak74_draw
snd_holster = weapons\ak74\ak74_holster
snd_reload_empty = weapons\m14\m14_reload_empty
snd_reload_misfire = weapons\m14\m14_unjam
snd_switch_mode = weapons\m16\AR_firemode_switch

![wpn_m4_sounds]
snd_draw = weapons\ak74\ak74_draw
snd_holster = weapons\ak74\ak74_holster
snd_reload = weapons\m16\AR_reload
snd_reload_empty = weapons\m16\AR_empty_reload
snd_reload_grenade = weapons\m16\AR_gl_reload
snd_reload_misfire = weapons\m16\AR_unjam
snd_switch_mode = weapons\m16\AR_firemode_switch

![wpn_m4a1_sounds]
snd_draw = weapons\ak74\ak74_draw
snd_holster = weapons\ak74\ak74_holster
snd_reload = weapons\m16\AR_reload
snd_reload_empty = weapons\m16\AR_empty_reload
snd_reload_grenade = weapons\m16\AR_gl_reload
snd_reload_misfire = weapons\m16\AR_unjam
snd_switch_mode = weapons\m16\AR_firemode_switch

![wpn_m16_sounds]
snd_draw = weapons\ak74\ak74_draw
snd_holster = weapons\ak74\ak74_holster
snd_reload = weapons\m16\AR_reload
snd_reload_empty = weapons\m16\AR_empty_reload
snd_reload_grenade = weapons\m16\AR_gl_reload
snd_reload_misfire = weapons\m16\AR_unjam
snd_switch_mode = weapons\m16\AR_firemode_switch

![wpn_mp7_sounds]
snd_draw = weapons\mp5\mp5_draw
snd_holster = weapons\mp5\mp5_holster
snd_reload_empty = weapons\mp7\mp7_reload_empty
snd_reload_misfire = weapons\mp7\mp7_unjam
snd_switch_mode = weapons\mp5\mp5_firemode_switch

![wpn_famas_sounds]
snd_reload_empty = weapons\famas\famas_reload_empty
snd_reload_misfire = weapons\famas\famas_unjam
!snd_draw
!snd_holster

![wpn_mp443_sounds]
snd_draw = weapons\beretta\pistol_draw
snd_holster = weapons\beretta\pistol_holster
snd_reload = weapons\beretta\beretta_reload
snd_reload_empty = weapons\beretta\beretta_reload_empty
snd_reload_misfire = weapons\beretta\pistol_unjam
scripted_snd_ammo_check                  = weapons\beretta\pistol_magcheck

![wpn_mp5_sounds]
snd_holster = weapons\mp5\mp5_holster
snd_reload_misfire = weapons\mp5\mp5_unjam
snd_switch_mode = weapons\mp5\mp5_firemode_switch

![wpn_mp5sd_sounds]
snd_reload = weapons\mp5\mp5_reload
snd_reload_empty = weapons\mp5\mp5_reload_empty

![wpn_vz61_sounds]
snd_holster = weapons\mp5\mp5_holster
snd_reload_empty = weapons\vz61\vz61_reload_empty
snd_reload_misfire = weapons\vz61\vz61_unjam
snd_switch_mode = weapons\mp5\mp5_firemode_switch

![wpn_ump45_sounds]
!snd_reload

![wpn_bizon_sounds]
snd_reload_empty = weapons\bizon\bizon_reload_empty
snd_reload_misfire = weapons\vityaz\vityaz_unjam
snd_switch_mode = weapons\vityaz\vityaz_firemode_switch

![wpn_p90_sounds]
snd_reload_empty = weapons\p90\p90_reload_empty
snd_reload_misfire = weapons\p90\p90_unjam

![wpn_pp2000_sounds]
snd_reload_empty = weapons\pp2000\pp2000_reload_empty
snd_reload_misfire = weapons\pp2000\pp2000_unjam

![wpn_pm_sounds]
snd_draw = weapons\beretta\pistol_draw
snd_holster = weapons\beretta\pistol_holster
snd_reload_misfire = weapons\beretta\pistol_unjam
snd_switch_mode = weapons\pm\aps_firemode_switch
scripted_snd_ammo_check                  = weapons\beretta\pistol_magcheck

![wpn_oc33_sounds]
!snd_reload
!snd_reload_empty

![wpn_protecta_sounds]
snd_draw = weapons\mossberg\mossberg_draw
snd_holster = weapons\mossberg\mossberg_holster
snd_open_weapon = weapons\mossberg\mossberg_open
snd_close_weapon = weapons\protecta\protecta_close
snd_reload_misfire = weapons\protecta\protecta_unjam

![wpn_sig220_sounds]
snd_draw = weapons\beretta\pistol_draw
snd_holster = weapons\beretta\pistol_holster
snd_reload_misfire = weapons\beretta\pistol_unjam
scripted_snd_ammo_check                  = weapons\beretta\pistol_magcheck

![wpn_saiga_sounds]
!snd_holster
!snd_reload

![wpn_spas12_sounds]
snd_draw = weapons\mossberg\mossberg_draw
snd_holster = weapons\mossberg\mossberg_holster
snd_open_weapon = weapons\mossberg\mossberg_open
snd_add_cartridge = weapons\mossberg\mossberg_reload
snd_close_weapon = weapons\mossberg\mossberg_reload_end
snd_reload_misfire = weapons\spas12\spas12_unjam

![wpn_usas12_sounds]
snd_draw = weapons\mossberg\mossberg_draw
snd_holster = weapons\mossberg\mossberg_holster
snd_reload_empty = weapons\usas12\usas12_reload_empty
snd_switch_mode = weapons\mp5\mp5_firemode_switch
snd_reload_misfire = weapons\usas12\usas12_unjam

![wpn_m98b_snd_shoot]
snd_2_layer = weapons\sv98\bolt

![wpn_m98b_sounds]
snd_draw = weapons\mosin\mosin_draw
snd_holster = weapons\mosin\mosin_holster
snd_reload = weapons\sv98\sv98_reload
snd_reload_empty = weapons\sv98\sv98_reload_empty
snd_reload_misfire = weapons\sv98\sv98_unjam

![wpn_trg_snd_shoot]
snd_2_layer = weapons\sv98\bolt

![wpn_trg_sounds]
snd_draw = weapons\mosin\mosin_draw
snd_holster = weapons\mosin\mosin_holster
snd_reload = weapons\sv98\sv98_reload
snd_reload_empty = weapons\sv98\sv98_reload_empty
snd_reload_misfire = weapons\sv98\sv98_unjam

![wpn_sv98_snd_shoot]
snd_1_layer = weapons\trg\trg42_shoot
snd_2_layer = weapons\sv98\bolt

![wpn_sv98_sounds]
snd_draw = weapons\mosin\mosin_draw
snd_holster = weapons\mosin\mosin_holster
snd_shoot = wpn_trg_snd_shoot
snd_reload_empty = weapons\sv98\sv98_reload_empty
snd_reload_misfire = weapons\sv98\sv98_unjam

![wpn_svd_sounds]
snd_draw = weapons\mosin\mosin_draw
snd_holster = weapons\mosin\mosin_holster
sndsnd_empty = weapons\ak_empty, 0.7
snd_reload_empty = weapons\svd\svd_reload_empty
snd_reload_misfire = weapons\svd\svd_unjam
!snd_empty

![wpn_mosin_sounds]
snd_draw = weapons\mosin\mosin_draw
snd_holster = weapons\mosin\mosin_holster
snd_open_weapon = weapons\mosin\mosin_open
snd_add_cartridge = weapons\mosin\mosin_load
snd_close_weapon = weapons\mosin\mosin_close
snd_reload_misfire = weapons\mosin\mosin_unjam

![wpn_svt40_sounds]
snd_draw = weapons\mosin\mosin_draw
snd_holster = weapons\mosin\mosin_holster
snd_reload = weapons\svd\svd_reload
snd_reload_empty = weapons\svd\svd_reload_empty
snd_reload_misfire = weapons\svd\svd_unjam

![wpn_type63_sounds]
snd_draw = weapons\mosin\mosin_draw
snd_holster = weapons\mosin\mosin_holster
snd_reload = weapons\ak\akm_reload
snd_reload_empty = weapons\type63\type63_reload_empty
snd_reload_misfire = weapons\svd\svd_unjam
snd_switch_mode = weapons\m16\AR_firemode_switch

![wpn_sks_sounds]
snd_draw = weapons\mosin\mosin_draw
snd_holster = weapons\mosin\mosin_holster
snd_open_weapon = weapons\sks\sks_open
snd_add_cartridge = weapons\sks\sks_load
snd_close_weapon = weapons\sks\sks_close
snd_reload_misfire = weapons\sks\sks_unjam

![wpn_svu_sounds]
snd_draw = weapons\mosin\mosin_draw
snd_holster = weapons\mosin\mosin_holster
snd_reload = weapons\svd\svd_reload
snd_reload_empty = weapons\svd\svd_reload_empty
snd_reload_misfire = weapons\svd\svd_unjam
snd_switch_mode = weapons\ak74\ak_firemode_switch

![wpn_tt33_sounds]
snd_reload = weapons\colt\colt_reload
snd_reload_empty = weapons\colt\colt_reload_empty
scripted_snd_ammo_check                  = weapons\beretta\pistol_magcheck

![wpn_toz34_sounds]
snd_draw = weapons\mossberg\mossberg_draw
snd_holster = weapons\mossberg\mossberg_holster
snd_reload = weapons\toz34\toz34_reload_empty
snd_reload_1 = weapons\toz34\toz34_reload
snd_reload_misfire = weapons\toz34\toz34_unjam

![wpn_usp_sounds]
snd_draw = weapons\beretta\pistol_draw
snd_holster = weapons\beretta\pistol_holster
snd_reload_misfire = weapons\beretta\pistol_unjam
scripted_snd_ammo_check                  = weapons\beretta\pistol_magcheck

![wpn_fnp45_sounds]
snd_draw = weapons\beretta\pistol_draw
snd_holster = weapons\beretta\pistol_holster
snd_reload_misfire = weapons\beretta\pistol_unjam
scripted_snd_ammo_check                  = weapons\beretta\pistol_magcheck

![wpn_val_sounds]
snd_draw = weapons\ak74\ak74_draw
snd_holster = weapons\ak74\ak74_holster
snd_reload = weapons\val\val_reload
snd_reload_empty = weapons\val\val_reload_empty
snd_reload_misfire = weapons\val\val_unjam
snd_switch_mode = weapons\ak74\ak_firemode_switch

![wpn_vihr_sounds]
!snd_reload
!snd_reload_empty

![wpn_vintorez_sounds]
snd_draw = weapons\ak74\ak74_draw
snd_holster = weapons\ak74\ak74_holster
snd_reload = weapons\val\val_reload
snd_reload_empty = weapons\val\val_reload_empty
snd_reload_misfire = weapons\val\val_unjam
snd_switch_mode = weapons\ak74\ak_firemode_switch

![wpn_vintorez_nimble_sounds]
snd_draw = weapons\ak74\ak74_draw
snd_holster = weapons\ak74\ak74_holster
snd_reload = weapons\val\val_reload
snd_reload_empty = weapons\val\val_reload_empty
snd_reload_misfire = weapons\val\val_unjam
snd_switch_mode = weapons\ak74\ak_firemode_switch

![wpn_vityaz_sounds]
snd_holster = weapons\mp5\mp5_holster
snd_reload_empty = weapons\vityaz\vityaz_reload_empty
snd_reload_misfire = weapons\vityaz\vityaz_unjam
snd_switch_mode = weapons\vityaz\vityaz_firemode_switch

![wpn_vssk_sounds]
snd_draw = weapons\mosin\mosin_draw
snd_holster = weapons\mosin\mosin_holster
snd_reload = weapons\vssk\vssk_reload
snd_reload_empty = weapons\vssk\vssk_reload_empty
snd_reload_misfire = weapons\vssk\vssk_unjam

![wpn_9a91_sounds]
!snd_reload
!snd_reload_empty

![wpn_vsk94_sounds]
!snd_reload
!snd_reload_empty

![wpn_wa2000_sounds]
snd_draw = weapons\mosin\mosin_draw
snd_holster = weapons\mosin\mosin_holster
snd_reload_empty = weapons\wa2000\wa2000_reload_empty
snd_reload_misfire = weapons\wa2000\wa2000_unjam

![wpn_walther_sounds]
snd_draw = weapons\beretta\pistol_draw
snd_holster = weapons\beretta\pistol_holster
snd_reload = weapons\usp\usp_reload
snd_reload_empty = weapons\usp\usp_reload_empty
snd_reload_misfire = weapons\beretta\pistol_unjam
scripted_snd_ammo_check                  = weapons\beretta\pistol_magcheck

![wpn_winchester1300_sounds]
snd_draw = weapons\mossberg\mossberg_draw
snd_holster = weapons\mossberg\mossberg_holster
snd_open_weapon = weapons\mossberg\mossberg_open
snd_add_cartridge = weapons\mossberg\mossberg_reload
snd_close_weapon = weapons\mossberg\mossberg_reload_end
snd_reload_misfire = weapons\mossberg\mossberg_unjam

![wpn_mossberg_sounds]
snd_holster = weapons\mossberg\mossberg_holster
snd_open_weapon = weapons\mossberg\mossberg_open

![wpn_toz194_sounds]
!snd_draw
!snd_holster
snd_open_weapon = weapons\mossberg\mossberg_open
snd_add_cartridge = weapons\mossberg\mossberg_reload
snd_close_weapon = weapons\mossberg\mossberg_reload_end
snd_reload_misfire = weapons\mossberg\mossberg_unjam
!snd_shoot

![wpn_remington870_sounds]
!snd_close_weapon

![wpn_mp133_sounds]
snd_draw = weapons\mossberg\mossberg_draw
snd_holster = weapons\mossberg\mossberg_holster
snd_open_weapon = weapons\mossberg\mossberg_open
snd_add_cartridge = weapons\mossberg\mossberg_reload
snd_close_weapon = weapons\mossberg\mossberg_reload_end
!snd_shoot

![wpn_mp153_sounds]
snd_draw = weapons\mossberg\mossberg_draw
snd_holster = weapons\mossberg\mossberg_holster
snd_open_weapon = weapons\mossberg\mossberg_open
snd_add_cartridge = weapons\mossberg\mossberg_reload
snd_close_weapon = weapons\mossberg\mossberg_reload_end
snd_reload_misfire = weapons\spas12\spas12_unjam
snd_switch_mode = weapons\m16\AR_firemode_switch

![wpn_mp412_sounds]
scripted_snd_ammo_check_empty                  = weapons\beretta\pistol_magcheck
snd_reload = weapons\mp412\mp412_reload
snd_reload_empty = weapons\mp412\mp412_reload

![wpn_hk416_sounds]
snd_reload = weapons\m16\AR_reload
snd_reload_empty = weapons\m16\AR_empty_reload
!snd_reload_grenade

![wpn_hk417_sounds]
!snd_draw

![wpn_ash12_sounds]
snd_empty = weapons\_dryfire\sniper_dry
snd_reload = weapons\ash12\ash12_reload
snd_reload_empty = weapons\ash12\ash12_reload_empty
snd_reload_misfire = weapons\ash12\ash12_unjam
snd_switch_mode = weapons\ak74\ak_firemode_switch

![wpn_sig550_sounds]
snd_draw = weapons\ak74\ak74_draw
snd_holster = weapons\ak74\ak74_holster
snd_reload_misfire = weapons\sig550\sig550_unjam
snd_switch_mode = weapons\m16\AR_firemode_switch
snd_reload_grenade = weapons\m16\AR_gl_reload

![wpn_sig552_sounds]
!snd_reload
!snd_reload_empty

![wpn_fal_sounds]
snd_draw = weapons\ak74\ak74_draw
snd_holster = weapons\ak74\ak74_holster
snd_reload_empty = weapons\fal\fal_reload_empty
snd_reload_misfire = weapons\fal\fal_unjam
snd_switch_mode = weapons\ak74\ak_firemode_switch

![wpn_fnc_sounds]
snd_draw = weapons\ak74\ak74_draw
snd_holster = weapons\ak74\ak74_holster
snd_reload = weapons\fnc\fnc_reload
snd_reload_empty = weapons\fnc\fnc_reload_empty
snd_reload_misfire = weapons\fnc\fnc_unjam
snd_switch_mode = weapons\m16\AR_firemode_switch

![wpn_scar_sounds]
snd_reload_empty = weapons\scar\scar_reload_empty
snd_reload_misfire = weapons\scar\scar_unjam
!snd_reload_grenade

![wpn_m82_sounds]
snd_draw = weapons\mosin\mosin_draw
snd_holster = weapons\mosin\mosin_holster
snd_reload = weapons\m82\m82_reload
snd_reload_empty = weapons\m82\m82_reload_empty
snd_reload_misfire = weapons\m82\m82_unjam

![wpn_m24_snd_shoot]
snd_2_layer = weapons\sv98\bolt

![wpn_m24_snd_silncer_shot]
snd_2_layer = weapons\sv98\bolt

![w_remington700_snd_shoot]
snd_2_layer = weapons\sv98\bolt

![wpn_remington700_sounds]
snd_draw = weapons\mosin\mosin_draw
snd_holster = weapons\mosin\mosin_holster
snd_reload = weapons\sv98\sv98_reload
snd_reload_empty = weapons\sv98\sv98_reload_empty
snd_reload_misfire = weapons\sv98\sv98_unjam

![wpn_m24_sounds]
snd_draw = weapons\mosin\mosin_draw
snd_holster = weapons\mosin\mosin_holster
snd_reload = weapons\sv98\sv98_reload
snd_reload_empty = weapons\sv98\sv98_reload_empty
snd_reload_misfire = weapons\sv98\sv98_unjam

![wpn_g43_sounds]
snd_draw = weapons\mosin\mosin_draw
snd_holster = weapons\mosin\mosin_holster
snd_reload_empty = weapons\g43\g43_reload_empty
snd_reload_misfire = weapons\svd\svd_unjam

![wpn_k98_sounds]
snd_draw = weapons\mosin\mosin_draw
snd_holster = weapons\mosin\mosin_holster
snd_open_weapon = weapons\k98\k98_open
snd_add_cartridge = weapons\k98\k98_load
snd_close_weapon = weapons\k98\k98_close
snd_reload_misfire = weapons\k98\k98_unjam

![wpn_9a91]
use_alt_aim_hud = false

![wpn_9a91_hud]
hands_orientation = 1.0384, 1.194821, -0.100189
hands_orientation_16x9 = 1.0384, 1.194821, -0.100189
hands_position = 0.060647, -0.021704, -0.085628
hands_position_16x9 = 0.060647, -0.021704, -0.085628
aim_hud_offset_pos = -0.075484, 0.034626, -0.19192
aim_hud_offset_pos_16x9 = -0.075484, 0.034626, -0.19192
aim_hud_offset_rot = 0.014778, 0.01879, 0
aim_hud_offset_rot_16x9 = 0.014778, 0.01879, 0
aim_hud_offset_alt_pos = -0.116378, -0.05655, -0.151283
aim_hud_offset_alt_pos_16x9 = -0.116378, -0.05655, -0.151283
aim_hud_offset_alt_rot = 0.015909, 0.030719, 0.701131
aim_hud_offset_alt_rot_16x9 = 0.015909, 0.030719, 0.701131
gl_hud_offset_pos = -0.016497, -0.004792, -0.151593
gl_hud_offset_pos_16x9 = -0.016497, -0.004792, -0.151593
gl_hud_offset_rot = -0.08588, 0.013572, -0.004946
gl_hud_offset_rot_16x9 = -0.08588, 0.013572, -0.004946
lowered_hud_offset_pos = 0.003027, -0.026468, -0.01196
lowered_hud_offset_pos_16x9 = 0.003027, -0.026468, -0.01196
lowered_hud_offset_rot = -0.068984, -0.399412, 0.680849
lowered_hud_offset_rot_16x9 = -0.068984, -0.399412, 0.680849
anm_hide = mask_9a91_holster_arms, mask_9a91_idle
anm_hide_empty = mask_9a91_holster_arms, mask_9a91_idle
anm_idle = mask_9a91_idle_arms, mask_9a91_idle
anm_idle_aim = mask_9a91_idle_ads_arms, mask_9a91_idle
anm_idle_aim_empty = mask_9a91_idle_ads_arms, mask_9a91_idle
anm_idle_aim_moving = mask_9a91_idle_ads_arms, mask_9a91_idle
anm_idle_aim_moving_crouch = mask_9a91_idle_ads_arms, mask_9a91_idle
anm_idle_aim_moving_crouch_empty = mask_9a91_idle_ads_arms, mask_9a91_idle
anm_idle_aim_moving_empty = mask_9a91_idle_ads_arms, mask_9a91_idle
anm_idle_empty = mask_9a91_idle_arms, mask_9a91_idle
anm_idle_moving = mask_9a91_walk_arms, mask_9a91_idle
anm_idle_moving_crouch = mask_9a91_walk_arms, mask_9a91_idle
anm_idle_moving_crouch_empty = mask_9a91_walk_arms, mask_9a91_idle
anm_idle_moving_empty = mask_9a91_walk_arms, mask_9a91_idle
anm_idle_sprint = mask_9a91_sprint_arms, mask_9a91_idle
anm_idle_sprint_empty = mask_9a91_sprint_arms, mask_9a91_idle
anm_reload = mask_9a91_reload_arms, mask_9a91_reload_gun
anm_reload_empty = mask_9a91_reload_empty_arms, mask_9a91_reload_empty_gun
anm_shot_l = mask_9a91_shoot_arms, mask_9a91_shoot_gun
anm_shots = mask_9a91_shoot_arms, mask_9a91_shoot_gun
anm_show = mask_9a91_draw_arms, mask_9a91_idle
anm_show_empty = mask_9a91_draw_arms, mask_9a91_idle
anm_reload_misfire = mask_9a91_unjam_arms, mask_9a91_unjam_gun
anm_switch_mode = mask_9a91_switchmode_arms, mask_9a91_idle
!lean_hud_offset_pos
!lean_hud_offset_rot

![wpn_9a91_1p29_hud]
aim_hud_offset_pos = -0.069881, 0.011452, -0.16578
aim_hud_offset_pos_16x9 = -0.069881, 0.011452, -0.16578
!anm_idle_aim
!anm_shots

![wpn_9a91_kobra_hud]
aim_hud_offset_pos = -0.073075, 0.006056, -0.157252
aim_hud_offset_pos_16x9 = -0.073075, 0.006056, -0.157252
aim_hud_offset_rot = 0.01476, 0.018511, -0.002268
aim_hud_offset_rot_16x9 = 0.01476, 0.018511, -0.002268

![wpn_9a91_pso1_hud]
aim_hud_offset_pos = -0.064765, 0.011736, -0.153261
aim_hud_offset_pos_16x9 = -0.064765, 0.011736, -0.153261

![wpn_9a91_pso1m21_hud]
aim_hud_offset_pos = -0.064765, 0.011736, -0.153261
aim_hud_offset_pos_16x9 = -0.064765, 0.011736, -0.153261

![wpn_abakan]
use_alt_aim_hud = false

![wpn_abakan_hud]
hands_orientation = 1.0384, 1.194821, -0.100189
hands_orientation_16x9 = 1.0384, 1.194821, -0.100189
hands_position = 0.056813, -0.007774, -0.138796
hands_position_16x9 = 0.056813, -0.007774, -0.138796
        aim_hud_offset_pos               = -0.071649, 0.034059, -0.188657
        aim_hud_offset_pos_16x9          = -0.071649, 0.034059, -0.188657
aim_hud_offset_rot = 0.017334, 0.018151, 0
aim_hud_offset_rot_16x9 = 0.017334, 0.018151, 0
aim_hud_offset_alt_pos = -0.116378, -0.05655, -0.151283
aim_hud_offset_alt_pos_16x9 = -0.116378, -0.05655, -0.151283
aim_hud_offset_alt_rot = 0.015909, 0.030719, 0.701131
aim_hud_offset_alt_rot_16x9 = 0.015909, 0.030719, 0.701131
gl_hud_offset_pos = -0.034177, -0.0011, -0.151593
gl_hud_offset_pos_16x9 = -0.034177, -0.0011, -0.151593
gl_hud_offset_rot = -0.090992, 0.012933, -0.004946
gl_hud_offset_rot_16x9 = -0.090992, 0.012933, -0.004946
lowered_hud_offset_pos = 0.003027, -0.026468, -0.01196
lowered_hud_offset_pos_16x9 = 0.003027, -0.026468, -0.01196
lowered_hud_offset_rot = -0.068984, -0.399412, 0.680849
lowered_hud_offset_rot_16x9 = -0.068984, -0.399412, 0.680849
anm_hide = mask_an94_holster_arms, mask_an94_idle
anm_hide_g = mask_an94_holster_launcher_arms, mask_an94_idle
anm_hide_w_gl = mask_an94_holster_wgl_arms, mask_an94_idle
anm_idle = mask_an94_idle_arms, mask_an94_idle
anm_idle_aim = mask_an94_idle_ads_arms, mask_an94_idle
anm_idle_aim_moving = mask_an94_idle_ads_arms, mask_an94_idle
anm_idle_aim_moving_crouch = mask_an94_idle_ads_arms, mask_an94_idle
anm_idle_g = mask_an94_idle_launcher_arms, mask_an94_idle
anm_idle_g_aim = mask_an94_idle_ads_launcher_arms, mask_an94_idle
anm_idle_moving = mask_an94_walk_arms, mask_an94_idle
anm_idle_moving_crouch = mask_an94_walk_arms, mask_an94_idle
anm_idle_moving_crouch_g_aim = mask_an94_idle_ads_launcher_arms, mask_an94_idle
anm_idle_moving_crouch_w_gl_aim = mask_an94_idle_ads_wgl_arms, mask_an94_idle
anm_idle_moving_crouch_w_gl = mask_an94_walk_wgl_arms, mask_an94_idle
anm_idle_moving_g = mask_an94_walk_launcher_arms, mask_an94_idle
anm_idle_moving_g_aim = mask_an94_idle_ads_launcher_arms, mask_an94_idle
anm_idle_moving_w_gl = mask_an94_walk_wgl_arms, mask_an94_idle
anm_idle_moving_w_gl_aim = mask_an94_idle_ads_wgl_arms, mask_an94_idle
anm_idle_sprint = mask_an94_sprint_arms, mask_an94_idle
anm_idle_sprint_g = mask_an94_sprint_launcher_arms, mask_an94_idle
anm_idle_sprint_w_gl = mask_an94_sprint_wgl_arms, mask_an94_idle
anm_idle_w_gl = mask_an94_idle_wgl_arms, mask_an94_idle
anm_idle_w_gl_aim = mask_an94_idle_ads_wgl_arms, mask_an94_idle
anm_reload = mask_an94_reload_arms, mask_an94_reload_gun
anm_reload_empty = mask_an94_reload_empty_arms, mask_an94_reload_empty_gun
anm_reload_g = mask_an94_reload_launcher_arms, mask_an94_reload_launcher_gun
anm_reload_w_gl = mask_an94_reload_wgl_arms, mask_an94_reload_gun
anm_reload_empty_w_gl = mask_an94_reload_wgl_empty_arms, mask_an94_reload_empty_gun
anm_shots = mask_an94_shoot_arms, mask_an94_shoot_gun
anm_shots_g = mask_an94_shoot_launcher_arms, mask_an94_idle
anm_shots_w_gl = mask_an94_shoot_wgl_arms, mask_an94_shoot_gun
anm_show = mask_an94_draw_arms, mask_an94_idle
anm_show_g = mask_an94_draw_launcher_arms, mask_an94_idle
anm_show_w_gl = mask_an94_draw_wgl_arms, mask_an94_idle
anm_switch = mask_an94_switchgun_arms, mask_an94_idle
anm_switch_g = mask_an94_switchgl_arms, mask_an94_idle
anm_reload_misfire = mask_an94_unjam_arms, mask_an94_unjam_gun
anm_reload_misfire_w_gl = mask_an94_unjam_wgl_arms, mask_an94_unjam_gun
anm_switch_mode = mask_an94_switchmode_arms, mask_an94_idle
!anm_idle_moving_crouch_g

![wpn_abakan_1p29_hud]
aim_hud_offset_pos = -0.068189, -0.001197, -0.213874
aim_hud_offset_pos_16x9 = -0.068189, -0.001197, -0.213874
aim_hud_offset_rot = 0.017334, 0.018151, 0
aim_hud_offset_rot_16x9 = 0.017334, 0.018151, 0
!aim_hud_offset_alt_pos
!aim_hud_offset_alt_pos_16x9
!aim_hud_offset_alt_rot
!aim_hud_offset_alt_rot_16x9

![wpn_abakan_kobra_hud]
aim_hud_offset_pos = -0.065046, 0.005074, -0.191414
aim_hud_offset_pos_16x9 = -0.065046, 0.005074, -0.191414
aim_hud_offset_rot = 0.017334, 0.018151, 0
aim_hud_offset_rot_16x9 = 0.017334, 0.018151, 0

![wpn_abakan_pso1_hud]
aim_hud_offset_pos = -0.057589, 0.013318, -0.165809
aim_hud_offset_pos_16x9 = -0.057589, 0.013318, -0.165809
aim_hud_offset_rot = 0.017334, 0.018151, 0
aim_hud_offset_rot_16x9 = 0.017334, 0.018151, 0

![wpn_abakan_sk1_hud]
        aim_hud_offset_pos               = -0.071649, 0.034059, -0.188657
        aim_hud_offset_pos_16x9          = -0.071649, 0.034059, -0.188657
aim_hud_offset_rot = 0.017334, 0.018151, 0
aim_hud_offset_rot_16x9 = 0.017334, 0.018151, 0

![wpn_abakan_1p29_sk1_hud]
aim_hud_offset_pos = -0.068189, -0.001197, -0.213874
aim_hud_offset_pos_16x9 = -0.068189, -0.001197, -0.213874
aim_hud_offset_rot = 0.017334, 0.018151, 0
aim_hud_offset_rot_16x9 = 0.017334, 0.018151, 0

![wpn_abakan_kobra_sk1_hud]
aim_hud_offset_pos = -0.065046, 0.005074, -0.191414
aim_hud_offset_pos_16x9 = -0.065046, 0.005074, -0.191414
aim_hud_offset_rot = 0.017334, 0.018151, 0
aim_hud_offset_rot_16x9 = 0.017334, 0.018151, 0

![wpn_abakan_pso1_sk1_hud]
aim_hud_offset_pos = -0.057589, 0.013318, -0.165809
aim_hud_offset_pos_16x9 = -0.057589, 0.013318, -0.165809
aim_hud_offset_rot = 0.017334, 0.018151, 0
aim_hud_offset_rot_16x9 = 0.017334, 0.018151, 0

![wpn_aek]
use_alt_aim_hud = false

![wpn_aek_hud]
hands_orientation = 1.0384, 1.194821, -0.100189
hands_orientation_16x9 = 1.0384, 1.194821, -0.100189
hands_position = 0.061286, -0.027385, -0.108652
hands_position_16x9 = 0.061286, -0.027385, -0.108652
aim_hud_offset_pos = -0.074205, 0.031502, -0.186521
aim_hud_offset_pos_16x9 = -0.074205, 0.031502, -0.186521
aim_hud_offset_rot = 0.016198, 0.01879, 0
aim_hud_offset_rot_16x9 = 0.016198, 0.01879, 0
aim_hud_offset_alt_pos = -0.116378, -0.05655, -0.151283
aim_hud_offset_alt_pos_16x9 = -0.116378, -0.05655, -0.151283
aim_hud_offset_alt_rot = 0.015909, 0.030719, 0.701131
aim_hud_offset_alt_rot_16x9 = 0.015909, 0.030719, 0.701131
gl_hud_offset_pos = -0.040546, -0.006166, -0.108975
gl_hud_offset_pos_16x9 = -0.040546, -0.006166, -0.108975
gl_hud_offset_rot = -0.089545, 0.014206, -0.004946
gl_hud_offset_rot_16x9 = -0.089545, 0.014206, -0.004946
lowered_hud_offset_pos = 0.003027, -0.026468, -0.01196
lowered_hud_offset_pos_16x9 = 0.003027, -0.026468, -0.01196
lowered_hud_offset_rot = -0.068984, -0.399412, 0.680849
lowered_hud_offset_rot_16x9 = -0.068984, -0.399412, 0.680849
anm_hide = mask_aek_holster_arms, mask_aek_idle
anm_hide_g = mask_aek_holster_launcher_arms, mask_aek_idle
anm_hide_w_gl = mask_aek_holster_wgl_arms, mask_aek_idle
anm_idle = mask_aek_idle_arms, mask_aek_idle
anm_idle_aim = mask_aek_idle_ads_arms, mask_aek_idle
anm_idle_aim_moving = mask_aek_idle_ads_arms, mask_aek_idle
anm_idle_aim_moving_crouch = mask_aek_idle_ads_arms, mask_aek_idle
anm_idle_g = mask_aek_idle_launcher_arms, mask_aek_idle
anm_idle_g_aim = mask_aek_idle_ads_launcher_arms, mask_aek_idle
anm_idle_moving = mask_aek_walk_arms, mask_aek_idle
anm_idle_moving_crouch = mask_aek_walk_arms, mask_aek_idle
anm_idle_moving_crouch_g_aim = mask_aek_idle_ads_launcher_arms, mask_aek_idle
anm_idle_moving_crouch_w_gl_aim = mask_aek_idle_ads_wgl_arms, mask_aek_idle
anm_idle_moving_crouch_w_gl = mask_aek_walk_wgl_arms, mask_aek_idle
anm_idle_moving_g = mask_aek_walk_launcher_arms, mask_aek_idle
anm_idle_moving_g_aim = mask_aek_idle_ads_launcher_arms, mask_aek_idle
anm_idle_moving_w_gl = mask_aek_walk_wgl_arms, mask_aek_idle
anm_idle_moving_w_gl_aim = mask_aek_idle_ads_wgl_arms, mask_aek_idle
anm_idle_sprint = mask_aek_sprint_arms, mask_aek_idle
anm_idle_sprint_g = mask_aek_sprint_launcher_arms, mask_aek_idle
anm_idle_sprint_w_gl = mask_aek_sprint_wgl_arms, mask_aek_idle
anm_idle_w_gl = mask_aek_idle_wgl_arms, mask_aek_idle
anm_idle_w_gl_aim = mask_aek_idle_ads_wgl_arms, mask_aek_idle
anm_reload = mask_aek_reload_arms, mask_aek_reload_gun
anm_reload_empty = mask_aek_reload_empty_arms, mask_aek_reload_empty_gun
anm_reload_g = mask_aek_reload_launcher_arms, mask_aek_reload_launcher_gun
anm_reload_w_gl = mask_aek_reload_wgl_arms, mask_aek_reload_gun
anm_reload_empty_w_gl = mask_aek_reload_wgl_empty_arms, mask_aek_reload_empty_gun
anm_shots = mask_aek_shoot_arms, mask_aek_shoot_gun
anm_shots_g = mask_aek_shoot_launcher_arms, mask_aek_idle
anm_shots_w_gl = mask_aek_shoot_wgl_arms, mask_aek_shoot_gun
anm_show = mask_aek_draw_arms, mask_aek_idle
anm_show_g = mask_aek_draw_launcher_arms, mask_aek_idle
anm_show_w_gl = mask_aek_draw_wgl_arms, mask_aek_idle
anm_switch = mask_aek_switchgun_arms, mask_aek_idle
anm_switch_g = mask_aek_switchgl_arms, mask_aek_idle
anm_reload_misfire = mask_aek_unjam_arms, mask_aek_unjam_gun
anm_reload_misfire_w_gl = mask_aek_unjam_wgl_arms, mask_aek_unjam_gun
anm_switch_mode = mask_aek_switchmode_arms, mask_aek_idle

![wpn_aek_1p29_hud]
aim_hud_offset_pos = -0.077828, 0.009914, -0.225484
aim_hud_offset_pos_16x9 = -0.077828, 0.009914, -0.225484
aim_hud_offset_rot = 0.016198, 0.01879, 0
aim_hud_offset_rot_16x9 = 0.016198, 0.01879, 0

![wpn_aek_kobra_hud]
aim_hud_offset_pos = -0.074418, 0.003661, -0.207855
aim_hud_offset_pos_16x9 = -0.074418, 0.003661, -0.207855
aim_hud_offset_rot = 0.016198, 0.01879, 0
aim_hud_offset_rot_16x9 = 0.016198, 0.01879, 0

![wpn_aek_pso1_hud]
aim_hud_offset_pos = -0.066111, 0.014178, -0.197044
aim_hud_offset_pos_16x9 = -0.066111, 0.014178, -0.197044
aim_hud_offset_rot = 0.016198, 0.01879, 0
aim_hud_offset_rot_16x9 = 0.016198, 0.01879, 0

![wpn_aek_1p29_sk1_hud]
!aim_hud_offset_pos
!aim_hud_offset_pos_16x9
!aim_hud_offset_rot
!aim_hud_offset_rot_16x9

![wpn_aek_camo_1p29]
aim_hud_offset_pos = -0.077828, 0.009914, -0.225484
aim_hud_offset_pos_16x9 = -0.077828, 0.009914, -0.225484
aim_hud_offset_rot = 0.016198, 0.01879, 0
aim_hud_offset_rot_16x9 = 0.016198, 0.01879, 0

![wpn_aek_kobra_sk1_hud]
aim_hud_offset_pos = -0.074418, 0.003661, -0.207855
aim_hud_offset_pos_16x9 = -0.074418, 0.003661, -0.207855
aim_hud_offset_rot = 0.016198, 0.01879, 0
aim_hud_offset_rot_16x9 = 0.016198, 0.01879, 0

![wpn_aek_pso1_sk1_hud]
aim_hud_offset_pos = -0.066111, 0.014178, -0.197044
aim_hud_offset_pos_16x9 = -0.066111, 0.014178, -0.197044
aim_hud_offset_rot = 0.016198, 0.01879, 0
aim_hud_offset_rot_16x9 = 0.016198, 0.01879, 0

![wpn_aek_1p29_sk3_hud]
aim_hud_offset_pos = -0.077828, 0.009914, -0.225484
aim_hud_offset_pos_16x9 = -0.077828, 0.009914, -0.225484
aim_hud_offset_rot = 0.016198, 0.01879, 0
aim_hud_offset_rot_16x9 = 0.016198, 0.01879, 0

![wpn_aek_kobra_sk3_hud]
aim_hud_offset_pos = -0.074418, 0.003661, -0.207855
aim_hud_offset_pos_16x9 = -0.074418, 0.003661, -0.207855
aim_hud_offset_rot = 0.016198, 0.01879, 0
aim_hud_offset_rot_16x9 = 0.016198, 0.01879, 0

![wpn_aek_pso1_sk3_hud]
aim_hud_offset_pos = -0.066111, 0.014178, -0.197044
aim_hud_offset_pos_16x9 = -0.066111, 0.014178, -0.197044
aim_hud_offset_rot = 0.016198, 0.01879, 0
aim_hud_offset_rot_16x9 = 0.016198, 0.01879, 0

![wpn_ak]
use_alt_aim_hud = false

![wpn_ak_hud]
hands_orientation = 1.0384, 1.194821, -0.100189
hands_orientation_16x9 = 1.0384, 1.194821, -0.100189
hands_position = 0.062138, -0.015172, -0.107803
hands_position_16x9 = 0.062138, -0.015172, -0.107803
aim_hud_offset_pos = -0.075696, 0.031218, -0.209859
aim_hud_offset_pos_16x9 = -0.075696, 0.031218, -0.209859
        aim_hud_offset_rot               = 0.023298, 0.018525, 0
        aim_hud_offset_rot_16x9          = 0.023298, 0.018525, 0
aim_hud_offset_alt_pos = -0.116378, -0.05655, -0.151283
aim_hud_offset_alt_pos_16x9 = -0.116378, -0.05655, -0.151283
aim_hud_offset_alt_rot = 0.015909, 0.030719, 0.701131
aim_hud_offset_alt_rot_16x9 = 0.015909, 0.030719, 0.701131
gl_hud_offset_pos = -0.038031, -0.0153, -0.151593
gl_hud_offset_pos_16x9 = -0.038031, -0.0153, -0.151593
gl_hud_offset_rot = -0.090992, 0.012933, -0.004946
gl_hud_offset_rot_16x9 = -0.090992, 0.012933, -0.004946
lowered_hud_offset_pos = 0.003027, -0.026468, -0.01196
lowered_hud_offset_pos_16x9 = 0.003027, -0.026468, -0.01196
lowered_hud_offset_rot = -0.068984, -0.399412, 0.680849
lowered_hud_offset_rot_16x9 = -0.068984, -0.399412, 0.680849
anm_hide = mask_ak47_holster_arms, mask_ak47_idle
anm_hide_g = mask_ak47_holster_launcher_arms, mask_ak47_idle
anm_hide_w_gl = mask_ak47_holster_wgl_arms, mask_ak47_idle
anm_idle = mask_ak47_idle_arms, mask_ak47_idle
anm_idle_aim = mask_ak47_idle_ads_arms, mask_ak47_idle
anm_idle_aim_moving = mask_ak47_idle_ads_arms, mask_ak47_idle
anm_idle_aim_moving_crouch = mask_ak47_idle_ads_arms, mask_ak47_idle
anm_idle_g = mask_ak47_idle_launcher_arms, mask_ak47_idle
anm_idle_g_aim = mask_ak47_idle_ads_launcher_arms, mask_ak47_idle
anm_idle_moving = mask_ak47_walk_arms, mask_ak47_idle
anm_idle_moving_crouch = mask_ak47_walk_arms, mask_ak47_idle
anm_idle_moving_crouch_g_aim = mask_ak47_idle_ads_launcher_arms, mask_ak47_idle
anm_idle_moving_crouch_w_gl_aim = mask_ak47_idle_ads_wgl_arms, mask_ak47_idle
anm_idle_moving_crouch_w_gl = mask_ak47_walk_wgl_arms, mask_ak47_idle
anm_idle_moving_g = mask_ak47_walk_launcher_arms, mask_ak47_idle
anm_idle_moving_g_aim = mask_ak47_idle_ads_launcher_arms, mask_ak47_idle
anm_idle_moving_w_gl = mask_ak47_walk_wgl_arms, mask_ak47_idle
anm_idle_moving_w_gl_aim = mask_ak47_idle_ads_wgl_arms, mask_ak47_idle
anm_idle_sprint = mask_ak47_sprint_arms, mask_ak47_idle
anm_idle_sprint_g = mask_ak47_sprint_launcher_arms, mask_ak47_idle
anm_idle_sprint_w_gl = mask_ak47_sprint_wgl_arms, mask_ak47_idle
anm_idle_w_gl = mask_ak47_idle_wgl_arms, mask_ak47_idle
anm_idle_w_gl_aim = mask_ak47_idle_ads_wgl_arms, mask_ak47_idle
anm_reload = mask_ak47_reload_arms, mask_ak47_reload_gun
anm_reload_empty = mask_ak47_reload_empty_arms, mask_ak47_reload_empty_gun
anm_reload_g = mask_ak47_reload_launcher_arms, mask_ak47_reload_launcher_gun
anm_reload_w_gl = mask_ak47_reload_wgl_arms, mask_ak47_reload_gun
anm_reload_empty_w_gl = mask_ak47_reload_wgl_empty_arms, mask_ak47_reload_empty_gun
anm_shots = mask_ak47_shoot_arms, mask_ak47_shoot_gun
anm_shots_g = mask_ak47_shoot_launcher_arms, mask_ak47_idle
anm_shots_w_gl = mask_ak47_shoot_wgl_arms, mask_ak47_shoot_gun
anm_show = mask_ak47_draw_arms, mask_ak47_idle
anm_show_g = mask_ak47_draw_launcher_arms, mask_ak47_idle
anm_show_w_gl = mask_ak47_draw_wgl_arms, mask_ak47_idle
anm_switch = mask_ak47_switchgun_arms, mask_ak47_idle
anm_switch_g = mask_ak47_switchgl_arms, mask_ak47_idle
anm_reload_misfire = mask_ak47_unjam_arms, mask_ak47_unjam_gun
anm_reload_misfire_w_gl = mask_ak47_unjam_wgl_arms, mask_ak47_unjam_gun
anm_switch_mode = mask_ak47_switchmode_arms, mask_ak47_idle

![wpn_aks_hud]
!aim_hud_offset_pos 
!aim_hud_offset_pos_16x9 
        aim_hud_offset_rot               = 0.02344, 0.018525, 0
        aim_hud_offset_rot_16x9          = 0.02344, 0.018525, 0

![wpn_ak101]
use_alt_aim_hud = false

![wpn_ak101_hud]
item_position = 0, 0, 0
item_orientation = 0, 0, 0
hands_orientation = 1.0384, 1.194821, -0.100189
hands_orientation_16x9 = 1.0384, 1.194821, -0.100189
hands_position = 0.059369, -0.016308, -0.108652
hands_position_16x9 = 0.059369, -0.016308, -0.108652
aim_hud_offset_pos = -0.071223, 0.038318, -0.186521
aim_hud_offset_pos_16x9 = -0.071223, 0.038318, -0.186521
aim_hud_offset_rot = 0.023582, 0.018151, 0
aim_hud_offset_rot_16x9 = 0.023582, 0.018151, 0
aim_hud_offset_alt_pos = -0.116378, -0.05655, -0.151283
aim_hud_offset_alt_pos_16x9 = -0.116378, -0.05655, -0.151283
aim_hud_offset_alt_rot = 0.015909, 0.030719, 0.701131
aim_hud_offset_alt_rot_16x9 = 0.015909, 0.030719, 0.701131
gl_hud_offset_pos = -0.036925, -0.00503, -0.108975
gl_hud_offset_pos_16x9 = -0.036925, -0.00503, -0.108975
gl_hud_offset_rot = -0.089545, 0.013567, -0.004946
gl_hud_offset_rot_16x9 = -0.089545, 0.013567, -0.004946
lowered_hud_offset_pos = 0.003027, -0.026468, -0.01196
lowered_hud_offset_pos_16x9 = 0.003027, -0.026468, -0.01196
lowered_hud_offset_rot = -0.068984, -0.399412, 0.680849
lowered_hud_offset_rot_16x9 = -0.068984, -0.399412, 0.680849
anm_hide = mask_101_holster_arms, mask_101_idle
anm_hide_g = mask_101_holster_launcher_arms, mask_101_idle
anm_hide_w_gl = mask_101_holster_wgl_arms, mask_101_idle
anm_idle = mask_101_idle_arms, mask_101_idle
anm_idle_aim = mask_101_idle_ads_arms, mask_101_idle
anm_idle_aim_moving = mask_101_idle_ads_arms, mask_101_idle
anm_idle_aim_moving_crouch = mask_101_idle_ads_arms, mask_101_idle
anm_idle_g = mask_101_idle_launcher_arms, mask_101_idle
anm_idle_g_aim = mask_101_idle_ads_launcher_arms, mask_101_idle
anm_idle_moving = mask_101_walk_arms, mask_101_idle
anm_idle_moving_crouch = mask_101_walk_arms, mask_101_idle
anm_idle_moving_crouch_g_aim = mask_101_idle_ads_launcher_arms, mask_101_idle
anm_idle_moving_crouch_w_gl_aim = mask_101_idle_ads_wgl_arms, mask_101_idle
anm_idle_moving_crouch_w_gl = mask_101_walk_wgl_arms, mask_101_idle
anm_idle_moving_g = mask_101_walk_launcher_arms, mask_101_idle
anm_idle_moving_g_aim = mask_101_idle_ads_launcher_arms, mask_101_idle
anm_idle_moving_w_gl = mask_101_walk_wgl_arms, mask_101_idle
anm_idle_moving_w_gl_aim = mask_101_idle_ads_wgl_arms, mask_101_idle
anm_idle_sprint = mask_101_sprint_arms, mask_101_idle
anm_idle_sprint_g = mask_101_sprint_launcher_arms, mask_101_idle
anm_idle_sprint_w_gl = mask_101_sprint_wgl_arms, mask_101_idle
anm_idle_w_gl = mask_101_idle_wgl_arms, mask_101_idle
anm_idle_w_gl_aim = mask_101_idle_ads_wgl_arms, mask_101_idle
anm_reload = mask_101_reload_arms, mask_101_reload_gun
anm_reload_empty = mask_101_reload_empty_arms, mask_101_reload_empty_gun
anm_reload_g = mask_101_reload_launcher_arms, mask_101_reload_launcher_gun
anm_reload_w_gl = mask_101_reload_wgl_arms, mask_101_reload_gun
anm_reload_empty_w_gl = mask_101_reload_wgl_empty_arms, mask_101_reload_empty_gun
anm_shots = mask_101_shoot_arms, mask_101_shoot_gun
anm_shots_g = mask_101_shoot_launcher_arms, mask_101_idle
anm_shots_w_gl = mask_101_shoot_wgl_arms, mask_101_shoot_gun
anm_show = mask_101_draw_arms, mask_101_idle
anm_show_g = mask_101_draw_launcher_arms, mask_101_idle
anm_show_w_gl = mask_101_draw_wgl_arms, mask_101_idle
anm_switch = mask_101_switchgun_arms, mask_101_idle
anm_switch_g = mask_101_switchgl_arms, mask_101_idle
anm_reload_misfire = mask_101_unjam_arms, mask_101_unjam_gun
anm_reload_misfire_w_gl = mask_101_unjam_wgl_arms, mask_101_unjam_gun
anm_switch_mode = mask_101_switchmode_arms, mask_101_idle
anm_switch_mode_w_gl = mask_101_switchmode_arms, mask_101_idle

![wpn_ak101_1p29_hud]
aim_hud_offset_pos = -0.070797, 0.017586, -0.199884
aim_hud_offset_pos_16x9 = -0.070797, 0.017586, -0.199884
aim_hud_offset_rot = 0.016198, 0.01879, 0
aim_hud_offset_rot_16x9 = 0.016198, 0.01879, 0
gl_hud_offset_pos = -0.037351, -0.01071, -0.108975
gl_hud_offset_pos_16x9 = -0.037351, -0.01071, -0.108975
gl_hud_offset_rot = -0.089545, 0.014206, -0.004946
gl_hud_offset_rot_16x9 = -0.089545, 0.014206, -0.004946

![wpn_ak101_ac10632_hud]
aim_hud_offset_pos = -0.071436, 0.01645, -0.186521
aim_hud_offset_pos_16x9 = -0.071436, 0.01645, -0.186521
aim_hud_offset_rot = 0.016198, 0.01879, 0
aim_hud_offset_rot_16x9 = 0.016198, 0.01879, 0

![wpn_ak101_acog_hud]
aim_hud_offset_pos = -0.071223, 0.018438, -0.186521
aim_hud_offset_pos_16x9 = -0.071223, 0.018438, -0.186521
aim_hud_offset_rot = 0.02131, 0.019642, 0
aim_hud_offset_rot_16x9 = 0.02131, 0.019642, 0
gl_hud_offset_pos = -0.036925, -0.00503, -0.108975
gl_hud_offset_pos_16x9 = -0.036925, -0.00503, -0.108975
gl_hud_offset_rot = -0.089545, 0.013567, -0.004946
gl_hud_offset_rot_16x9 = -0.089545, 0.013567, -0.004946

![wpn_ak101_eot_hud]
aim_hud_offset_pos = -0.071436, 0.013029, -0.186521
aim_hud_offset_pos_16x9 = -0.071436, 0.013029, -0.186521
aim_hud_offset_rot = 0.016198, 0.01879, 0
aim_hud_offset_rot_16x9 = 0.016198, 0.01879, 0
gl_hud_offset_pos = -0.036925, -0.00503, -0.108975
gl_hud_offset_pos_16x9 = -0.036925, -0.00503, -0.108975
gl_hud_offset_rot = -0.089545, 0.013567, -0.004946
gl_hud_offset_rot_16x9 = -0.089545, 0.013567, -0.004946

![wpn_ak101_kobra_hud]
aim_hud_offset_pos = -0.070797, 0.00878, -0.167472
aim_hud_offset_pos_16x9 = -0.070797, 0.00878, -0.167472
aim_hud_offset_rot = 0.016198, 0.01879, 0
aim_hud_offset_rot_16x9 = 0.016198, 0.01879, 0
gl_hud_offset_pos = -0.037351, -0.01071, -0.108975
gl_hud_offset_pos_16x9 = -0.037351, -0.01071, -0.108975
gl_hud_offset_rot = -0.089545, 0.014206, -0.004946
gl_hud_offset_rot_16x9 = -0.089545, 0.014206, -0.004946

![wpn_ak101_pso1_hud]
aim_hud_offset_pos = -0.062693, 0.02355, -0.154669
aim_hud_offset_pos_16x9 = -0.062693, 0.02355, -0.154669
aim_hud_offset_rot = 0.016198, 0.01879, 0
aim_hud_offset_rot_16x9 = 0.016198, 0.01879, 0
gl_hud_offset_pos = -0.037351, -0.01071, -0.108975
gl_hud_offset_pos_16x9 = -0.037351, -0.01071, -0.108975
gl_hud_offset_rot = -0.089545, 0.014206, -0.004946
gl_hud_offset_rot_16x9 = -0.089545, 0.014206, -0.004946

![wpn_ak101_sk1_hud]
gl_hud_offset_pos = -0.036925, -0.00503, -0.108975
gl_hud_offset_pos_16x9 = -0.036925, -0.00503, -0.108975
gl_hud_offset_rot = -0.089545, 0.013567, -0.004946
gl_hud_offset_rot_16x9 = -0.089545, 0.013567, -0.004946
shell_bone = wpn_body
shell_dir = 0, 1, 0
shell_point = 0, 0.064, 0.19
fire_bone = wpn_body
fire_bone2 = wpn_body
fire_point = 0, 0.038159, 0.608368
fire_point2 = 0, -0.011, 0.553

![wpn_ak101_1p29_sk1_hud]:wpn_ak101_1p29_hud, !wpn_ak101_hud
aim_hud_offset_pos = -0.070797, 0.017586, -0.199884
aim_hud_offset_pos_16x9 = -0.070797, 0.017586, -0.199884
aim_hud_offset_rot = 0.016198, 0.01879, 0
aim_hud_offset_rot_16x9 = 0.016198, 0.01879, 0
gl_hud_offset_pos = -0.037351, -0.01071, -0.108975
gl_hud_offset_pos_16x9 = -0.037351, -0.01071, -0.108975
gl_hud_offset_rot = -0.089545, 0.014206, -0.004946
gl_hud_offset_rot_16x9 = -0.089545, 0.014206, -0.004946
!shell_bone
!shell_dir
!shell_point
!fire_bone
!fire_bone2
!fire_point
!fire_point2

![wpn_ak101_ac10632_sk1_hud]
aim_hud_offset_pos = -0.071436, 0.01645, -0.186521
aim_hud_offset_pos_16x9 = -0.071436, 0.01645, -0.186521
aim_hud_offset_rot = 0.016198, 0.01879, 0
aim_hud_offset_rot_16x9 = 0.016198, 0.01879, 0

![wpn_ak101_acog_sk1_hud]
aim_hud_offset_pos = -0.071223, 0.018438, -0.186521
aim_hud_offset_pos_16x9 = -0.071223, 0.018438, -0.186521
aim_hud_offset_rot = 0.02131, 0.019642, 0
aim_hud_offset_rot_16x9 = 0.02131, 0.019642, 0

![wpn_ak101_eot_sk1_hud]:wpn_ak101_eot_hud, !wpn_ak101_hud
aim_hud_offset_pos = -0.071436, 0.013029, -0.186521
aim_hud_offset_pos_16x9 = -0.071436, 0.013029, -0.186521
aim_hud_offset_rot = 0.016198, 0.01879, 0
aim_hud_offset_rot_16x9 = 0.016198, 0.01879, 0

![wpn_ak101_kobra_sk1_hud]:wpn_ak101_kobra_hud, !wpn_ak101_1p29_hud
aim_hud_offset_pos = -0.070797, 0.00878, -0.167472
aim_hud_offset_pos_16x9 = -0.070797, 0.00878, -0.167472
aim_hud_offset_rot = 0.016198, 0.01879, 0
aim_hud_offset_rot_16x9 = 0.016198, 0.01879, 0
gl_hud_offset_pos = -0.037351, -0.01071, -0.108975
gl_hud_offset_pos_16x9 = -0.037351, -0.01071, -0.108975
gl_hud_offset_rot = -0.089545, 0.014206, -0.004946
gl_hud_offset_rot_16x9 = -0.089545, 0.014206, -0.004946

![wpn_ak101_pso1_sk1_hud]
aim_hud_offset_pos = -0.062693, 0.02355, -0.154669
aim_hud_offset_pos_16x9 = -0.062693, 0.02355, -0.154669
aim_hud_offset_rot = 0.016198, 0.01879, 0
aim_hud_offset_rot_16x9 = 0.016198, 0.01879, 0
gl_hud_offset_pos = -0.037351, -0.01071, -0.108975
gl_hud_offset_pos_16x9 = -0.037351, -0.01071, -0.108975
gl_hud_offset_rot = -0.089545, 0.014206, -0.004946
gl_hud_offset_rot_16x9 = -0.089545, 0.014206, -0.004946

![wpn_ak102]
use_alt_aim_hud = false

![wpn_ak102_hud]
hands_orientation = 1.0384, 1.194821, -0.100189
hands_orientation_16x9 = 1.0384, 1.194821, -0.100189
hands_position = 0.059369, -0.016308, -0.108652
hands_position_16x9 = 0.059369, -0.016308, -0.108652
aim_hud_offset_pos = -0.071649, 0.034342, -0.202451
aim_hud_offset_pos_16x9 = -0.071649, 0.034342, -0.202451
aim_hud_offset_rot = 0.024434, 0.018577, 0
aim_hud_offset_rot_16x9 = 0.024434, 0.018577, 0
aim_hud_offset_alt_pos = -0.116378, -0.05655, -0.151283
aim_hud_offset_alt_pos_16x9 = -0.116378, -0.05655, -0.151283
aim_hud_offset_alt_rot = 0.015909, 0.030719, 0.701131
aim_hud_offset_alt_rot_16x9 = 0.015909, 0.030719, 0.701131
gl_hud_offset_pos = -0.040546, -0.006166, -0.108975
gl_hud_offset_pos_16x9 = -0.040546, -0.006166, -0.108975
gl_hud_offset_rot = -0.089545, 0.014206, -0.004946
gl_hud_offset_rot_16x9 = -0.089545, 0.014206, -0.004946
lowered_hud_offset_pos = 0.003027, -0.026468, -0.01196
lowered_hud_offset_pos_16x9 = 0.003027, -0.026468, -0.01196
lowered_hud_offset_rot = -0.068984, -0.399412, 0.680849
lowered_hud_offset_rot_16x9 = -0.068984, -0.399412, 0.680849
anm_hide = mask_102_holster_arms, mask_102_idle
anm_hide_empty = mask_102_holster_arms, mask_102_idle
anm_idle = mask_102_idle_arms, mask_102_idle
anm_idle_aim = mask_102_idle_ads_arms, mask_102_idle
anm_idle_aim_empty = mask_102_idle_ads_arms, mask_102_idle
anm_idle_aim_moving = mask_102_idle_ads_arms, mask_102_idle
anm_idle_aim_moving_crouch = mask_102_idle_ads_arms, mask_102_idle
anm_idle_aim_moving_crouch_empty = mask_102_idle_ads_arms, mask_102_idle
anm_idle_aim_moving_empty = mask_102_idle_ads_arms, mask_102_idle
anm_idle_empty = mask_102_idle_arms, mask_102_idle
anm_idle_moving = mask_102_walk_arms, mask_102_idle
anm_idle_moving_crouch = mask_102_walk_arms, mask_102_idle
anm_idle_moving_crouch_empty = mask_102_walk_arms, mask_102_idle
anm_idle_moving_empty = mask_102_walk_arms, mask_102_idle
anm_idle_sprint = mask_102_sprint_arms, mask_102_idle
anm_idle_sprint_empty = mask_102_sprint_arms, mask_102_idle
anm_reload = mask_102_reload_arms, mask_102_reload_gun
anm_reload_empty = mask_102_reload_empty_arms, mask_102_reload_empty_gun
anm_shot_l = mask_102_shoot_arms, mask_102_shoot_gun
anm_shots = mask_102_shoot_arms, mask_102_shoot_gun
anm_show = mask_102_draw_arms, mask_102_idle
anm_show_empty = mask_102_draw_arms, mask_102_idle
anm_switch_mode = mask_102_switchmode_arms, mask_102_idle
anm_reload_misfire = mask_102_unjam_arms, mask_102_unjam_gun

![wpn_ak102_ac10632_hud]
aim_hud_offset_pos = -0.071649, 0.0119, -0.183674
aim_hud_offset_pos_16x9 = -0.071649, 0.0119, -0.183674
aim_hud_offset_rot = 0.016198, 0.01879, 0
aim_hud_offset_rot_16x9 = 0.016198, 0.01879, 0
!hands_position
!hands_position_16x9
!hands_orientation
!hands_orientation_16x9

![wpn_ak102_acog_hud]
aim_hud_offset_pos = -0.071862, 0.014743, -0.198176
aim_hud_offset_pos_16x9 = -0.071862, 0.014743, -0.198176
aim_hud_offset_rot = 0.022731, 0.01879, 0
aim_hud_offset_rot_16x9 = 0.022731, 0.01879, 0
!hands_position
!hands_position_16x9
!hands_orientation
!hands_orientation_16x9

![wpn_ak102_eot_hud]
aim_hud_offset_pos = -0.071649, 0.008773, -0.186521
aim_hud_offset_pos_16x9 = -0.071649, 0.008773, -0.186521
aim_hud_offset_rot = 0.016198, 0.01879, 0
aim_hud_offset_rot_16x9 = 0.016198, 0.01879, 0
!hands_position
!hands_position_16x9
!hands_orientation
!hands_orientation_16x9

![wpn_ak102_1p29_hud]
aim_hud_offset_pos = -0.070583, 0.013893, -0.191637
aim_hud_offset_pos_16x9 = -0.070583, 0.013893, -0.191637
aim_hud_offset_rot = 0.016198, 0.01879, 0
aim_hud_offset_rot_16x9 = 0.016198, 0.01879, 0
anm_hide = mask_102_holster_arms, mask_102_idle
anm_hide_empty = mask_102_holster_arms, mask_102_idle
anm_idle = mask_102_idle_arms, mask_102_idle
anm_idle_aim = mask_102_idle_ads_arms, mask_102_idle
anm_idle_aim_empty = mask_102_idle_ads_arms, mask_102_idle
anm_idle_aim_moving = mask_102_idle_ads_arms, mask_102_idle
anm_idle_aim_moving_crouch = mask_102_idle_ads_arms, mask_102_idle
anm_idle_aim_moving_crouch_empty = mask_102_idle_ads_arms, mask_102_idle
anm_idle_aim_moving_empty = mask_102_idle_ads_arms, mask_102_idle
anm_idle_empty = mask_102_idle_arms, mask_102_idle
anm_idle_moving = mask_102_walk_arms, mask_102_idle
anm_idle_moving_crouch = mask_102_walk_arms, mask_102_idle
anm_idle_moving_crouch_empty = mask_102_walk_arms, mask_102_idle
anm_idle_moving_empty = mask_102_walk_arms, mask_102_idle
anm_idle_sprint = mask_102_sprint_arms, mask_102_idle
anm_idle_sprint_empty = mask_102_sprint_arms, mask_102_idle
anm_reload = mask_102_reload_arms, mask_102_reload_gun
anm_reload_empty = mask_102_reload_empty_arms, mask_102_reload_empty_gun
anm_shot_l = mask_102_shoot_arms, mask_102_shoot_gun
anm_shots = mask_102_shoot_arms, mask_102_shoot_gun
anm_show = mask_102_draw_arms, mask_102_idle
anm_show_empty = mask_102_draw_arms, mask_102_idle
anm_switch_mode = mask_102_switchmode_arms, mask_102_idle
!hands_position
!hands_position_16x9
!hands_orientation
!hands_orientation_16x9

![wpn_ak102_kobra_hud]
aim_hud_offset_pos = -0.070797, 0.004223, -0.177427
aim_hud_offset_pos_16x9 = -0.070797, 0.004223, -0.177427
aim_hud_offset_rot = 0.016198, 0.01879, 0
aim_hud_offset_rot_16x9 = 0.016198, 0.01879, 0
!aim_hud_offset_pos_

![wpn_ak102_pso1_hud]
aim_hud_offset_pos = -0.062475, 0.020704, -0.154969
aim_hud_offset_pos_16x9 = -0.062475, 0.020704, -0.154969
aim_hud_offset_rot = 0.016198, 0.01879, 0
aim_hud_offset_rot_16x9 = 0.016198, 0.01879, 0

![wpn_ak103]
use_alt_aim_hud = false

![wpn_ak103_hud]
hands_orientation = 1.0384, 1.194821, -0.100189
hands_orientation_16x9 = 1.0384, 1.194821, -0.100189
hands_position = 0.059369, -0.016308, -0.108652
hands_position_16x9 = 0.059369, -0.016308, -0.108652
aim_hud_offset_pos = -0.072927, 0.032354, -0.193649
aim_hud_offset_pos_16x9 = -0.072927, 0.032354, -0.193649
aim_hud_offset_rot = 0.023866, 0.018364, 0
aim_hud_offset_rot_16x9 = 0.023866, 0.018364, 0
aim_hud_offset_alt_pos = -0.116378, -0.05655, -0.151283
aim_hud_offset_alt_pos_16x9 = -0.116378, -0.05655, -0.151283
aim_hud_offset_alt_rot = 0.015909, 0.030719, 0.701131
aim_hud_offset_alt_rot_16x9 = 0.015909, 0.030719, 0.701131
gl_hud_offset_pos = -0.036073, -0.012982, -0.108975
gl_hud_offset_pos_16x9 = -0.036073, -0.012982, -0.108975
gl_hud_offset_rot = -0.089545, 0.014206, -0.004946
gl_hud_offset_rot_16x9 = -0.089545, 0.014206, -0.004946
lowered_hud_offset_pos = 0.003027, -0.026468, -0.01196
lowered_hud_offset_pos_16x9 = 0.003027, -0.026468, -0.01196
lowered_hud_offset_rot = -0.068984, -0.399412, 0.680849
lowered_hud_offset_rot_16x9 = -0.068984, -0.399412, 0.680849
anm_hide = mask_103_holster_arms, mask_103_idle
anm_hide_g = mask_103_holster_launcher_arms, mask_103_idle
anm_hide_w_gl = mask_103_holster_wgl_arms, mask_103_idle
anm_idle = mask_103_idle_arms, mask_103_idle
anm_idle_aim = mask_103_idle_ads_arms, mask_103_idle
anm_idle_aim_moving = mask_103_idle_ads_arms, mask_103_idle
anm_idle_aim_moving_crouch = mask_103_idle_ads_arms, mask_103_idle
anm_idle_g = mask_103_idle_launcher_arms, mask_103_idle
anm_idle_g_aim = mask_103_idle_ads_launcher_arms, mask_103_idle
anm_idle_moving = mask_103_walk_arms, mask_103_idle
anm_idle_moving_crouch = mask_103_walk_arms, mask_103_idle
anm_idle_moving_crouch_g_aim = mask_103_idle_ads_launcher_arms, mask_103_idle
anm_idle_moving_crouch_w_gl_aim = mask_103_idle_ads_wgl_arms, mask_103_idle
anm_idle_moving_crouch_w_gl = mask_103_walk_wgl_arms, mask_103_idle
anm_idle_moving_g = mask_103_walk_launcher_arms, mask_103_idle
anm_idle_moving_g_aim = mask_103_idle_ads_launcher_arms, mask_103_idle
anm_idle_moving_w_gl = mask_103_walk_wgl_arms, mask_103_idle
anm_idle_moving_w_gl_aim = mask_103_idle_ads_wgl_arms, mask_103_idle
anm_idle_sprint = mask_103_sprint_arms, mask_103_idle
anm_idle_sprint_g = mask_103_sprint_launcher_arms, mask_103_idle
anm_idle_sprint_w_gl = mask_103_sprint_wgl_arms, mask_103_idle
anm_idle_w_gl = mask_103_idle_wgl_arms, mask_103_idle
anm_idle_w_gl_aim = mask_103_idle_ads_wgl_arms, mask_103_idle
anm_reload = mask_103_reload_arms, mask_103_reload_gun
anm_reload_empty = mask_103_reload_empty_arms, mask_103_reload_empty_gun
anm_reload_g = mask_103_reload_launcher_arms, mask_103_reload_launcher_gun
anm_reload_w_gl = mask_103_reload_wgl_arms, mask_103_reload_gun
anm_reload_empty_w_gl = mask_103_reload_wgl_empty_arms, mask_103_reload_empty_gun
anm_shots = mask_103_shoot_arms, mask_103_shoot_gun
anm_shots_g = mask_103_shoot_launcher_arms, mask_103_idle
anm_shots_w_gl = mask_103_shoot_wgl_arms, mask_103_shoot_gun
anm_show = mask_103_draw_arms, mask_103_idle
anm_show_g = mask_103_draw_launcher_arms, mask_103_idle
anm_show_w_gl = mask_103_draw_wgl_arms, mask_103_idle
anm_switch = mask_103_switchgun_arms, mask_103_idle
anm_switch_g = mask_103_switchgl_arms, mask_103_idle
anm_reload_misfire = mask_103_unjam_arms, mask_103_unjam_gun
anm_reload_misfire_w_gl = mask_103_unjam_wgl_arms, mask_103_unjam_gun
anm_switch_mode = mask_103_switchmode_arms, mask_103_idle

![wpn_ak103_1p29_hud]
aim_hud_offset_pos = -0.073566, 0.005923, -0.185669
aim_hud_offset_pos_16x9 = -0.073566, 0.005923, -0.185669
aim_hud_offset_rot = 0.016198, 0.01879, 0
aim_hud_offset_rot_16x9 = 0.016198, 0.01879, 0

![wpn_ak103_kobra_hud]
aim_hud_offset_pos = -0.071862, 0.002527, -0.170893
aim_hud_offset_pos_16x9 = -0.071862, 0.002527, -0.170893
aim_hud_offset_rot = 0.016198, 0.01879, 0
aim_hud_offset_rot_16x9 = 0.016198, 0.01879, 0

![wpn_ak103_pso1_hud]
aim_hud_offset_pos = -0.064407, 0.01303, -0.127371
aim_hud_offset_pos_16x9 = -0.064407, 0.01303, -0.127371
aim_hud_offset_rot = 0.016198, 0.01879, 0
aim_hud_offset_rot_16x9 = 0.016198, 0.01879, 0

![wpn_ak103_1p29_sk1_hud]
item_visual = anomaly_weapons\wpn_ak103\wpn_ak103_1p29_sk1_hud.og
!aim_hud_offset_pos
!aim_hud_offset_pos_16x9
!aim_hud_offset_rot
!aim_hud_offset_rot_16x9

![wpn_ak103_camo_1p29]
aim_hud_offset_pos = -0.073566, 0.005923, -0.185669
aim_hud_offset_pos_16x9 = -0.073566, 0.005923, -0.185669
aim_hud_offset_rot = 0.016198, 0.01879, 0
aim_hud_offset_rot_16x9 = 0.016198, 0.01879, 0

![wpn_ak103_kobra_sk1_hud]
aim_hud_offset_pos = -0.071862, 0.002527, -0.170893
aim_hud_offset_pos_16x9 = -0.071862, 0.002527, -0.170893
aim_hud_offset_rot = 0.016198, 0.01879, 0
aim_hud_offset_rot_16x9 = 0.016198, 0.01879, 0

![wpn_ak103_pso1_sk1_hud]
aim_hud_offset_pos = -0.064407, 0.01303, -0.127371
aim_hud_offset_pos_16x9 = -0.064407, 0.01303, -0.127371
aim_hud_offset_rot = 0.016198, 0.01879, 0
aim_hud_offset_rot_16x9 = 0.016198, 0.01879, 0

![wpn_ak104]
use_alt_aim_hud = false

![wpn_ak104_hud]
hands_orientation = 1.0384, 1.194821, -0.100189
hands_orientation_16x9 = 1.0384, 1.194821, -0.100189
hands_position = 0.059369, -0.016308, -0.122306
hands_position_16x9 = 0.059369, -0.016308, -0.122306
aim_hud_offset_pos = -0.071649, 0.032638, -0.186521
aim_hud_offset_pos_16x9 = -0.071649, 0.032638, -0.186521
aim_hud_offset_rot = 0.024718, 0.018364, 0
aim_hud_offset_rot_16x9 = 0.024718, 0.018364, 0
aim_hud_offset_alt_pos = -0.116378, -0.05655, -0.151283
aim_hud_offset_alt_pos_16x9 = -0.116378, -0.05655, -0.151283
aim_hud_offset_alt_rot = 0.015909, 0.030719, 0.701131
aim_hud_offset_alt_rot_16x9 = 0.015909, 0.030719, 0.701131
gl_hud_offset_pos = -0.040546, -0.006166, -0.108975
gl_hud_offset_pos_16x9 = -0.040546, -0.006166, -0.108975
gl_hud_offset_rot = -0.089545, 0.014206, -0.004946
gl_hud_offset_rot_16x9 = -0.089545, 0.014206, -0.004946
lowered_hud_offset_pos = 0.003027, -0.026468, -0.01196
lowered_hud_offset_pos_16x9 = 0.003027, -0.026468, -0.01196
lowered_hud_offset_rot = -0.068984, -0.399412, 0.680849
lowered_hud_offset_rot_16x9 = -0.068984, -0.399412, 0.680849
anm_hide = mask_104_holster_arms, mask_104_idle
anm_hide_empty = mask_104_holster_arms, mask_104_idle
anm_idle = mask_104_idle_arms, mask_104_idle
anm_idle_aim = mask_104_idle_ads_arms, mask_104_idle
anm_idle_aim_empty = mask_104_idle_ads_arms, mask_104_idle
anm_idle_aim_moving = mask_104_idle_ads_arms, mask_104_idle
anm_idle_aim_moving_crouch = mask_104_idle_ads_arms, mask_104_idle
anm_idle_aim_moving_crouch_empty = mask_104_idle_ads_arms, mask_104_idle
anm_idle_aim_moving_empty = mask_104_idle_ads_arms, mask_104_idle
anm_idle_empty = mask_104_idle_arms, mask_104_idle
anm_idle_moving = mask_104_walk_arms, mask_104_idle
anm_idle_moving_crouch = mask_104_walk_arms, mask_104_idle
anm_idle_moving_crouch_empty = mask_104_walk_arms, mask_104_idle
anm_idle_moving_empty = mask_104_walk_arms, mask_104_idle
anm_idle_sprint = mask_104_sprint_arms, mask_104_idle
anm_idle_sprint_empty = mask_104_sprint_arms, mask_104_idle
anm_reload = mask_104_reload_arms, mask_104_reload_gun
anm_reload_empty = mask_104_reload_empty_arms, mask_104_reload_empty_gun
anm_shot_l = mask_104_shoot_arms, mask_104_shoot_gun
anm_shots = mask_104_shoot_arms, mask_104_shoot_gun
anm_show = mask_104_draw_arms, mask_104_idle
anm_show_empty = mask_104_draw_arms, mask_104_idle
anm_switch_mode = mask_104_switchmode_arms, mask_104_idle
anm_reload_misfire = mask_104_unjam_arms, mask_104_unjam_gun

![wpn_ak104_1p29_hud]
aim_hud_offset_pos = -0.072288, 0.009619, -0.186521
aim_hud_offset_pos_16x9 = -0.072288, 0.009619, -0.186521
aim_hud_offset_rot = 0.024718, 0.018364, 0
aim_hud_offset_rot_16x9 = 0.024718, 0.018364, 0

![wpn_ak104_kobra_hud]
aim_hud_offset_pos = -0.07101, 0.005928, -0.176281
aim_hud_offset_pos_16x9 = -0.07101, 0.005928, -0.176281
aim_hud_offset_rot = 0.024718, 0.018364, 0
aim_hud_offset_rot_16x9 = 0.024718, 0.018364, 0

![wpn_ak104_pso1_hud]
aim_hud_offset_pos = -0.063751, 0.015882, -0.136755
aim_hud_offset_pos_16x9 = -0.063751, 0.015882, -0.136755
aim_hud_offset_rot = 0.024718, 0.018364, 0
aim_hud_offset_rot_16x9 = 0.024718, 0.018364, 0

![wpn_ak105]
use_alt_aim_hud = false

![wpn_ak105_hud]
item_position = 0, 0, 0
item_orientation = 0, 0, 0
hands_orientation = 1.0384, 1.194821, -0.100189
hands_orientation_16x9 = 1.0384, 1.194821, -0.100189
hands_position = 0.058091, -0.023408, -0.108652
hands_position_16x9 = 0.058091, -0.023408, -0.108652
aim_hud_offset_pos = -0.07101, 0.035478, -0.197325
aim_hud_offset_pos_16x9 = -0.07101, 0.035478, -0.197325
aim_hud_offset_rot = 0.024434, 0.018151, -0.000574
aim_hud_offset_rot_16x9 = 0.024434, 0.018151, -0.000574
aim_hud_offset_alt_pos = -0.116378, -0.05655, -0.151283
aim_hud_offset_alt_pos_16x9 = -0.116378, -0.05655, -0.151283
aim_hud_offset_alt_rot = 0.015909, 0.030719, 0.701131
aim_hud_offset_alt_rot_16x9 = 0.015909, 0.030719, 0.701131
gl_hud_offset_pos = -0.040546, -0.006166, -0.108975
gl_hud_offset_pos_16x9 = -0.040546, -0.006166, -0.108975
gl_hud_offset_rot = -0.089545, 0.014206, -0.004946
gl_hud_offset_rot_16x9 = -0.089545, 0.014206, -0.004946
lowered_hud_offset_pos = 0.003027, -0.026468, -0.01196
lowered_hud_offset_pos_16x9 = 0.003027, -0.026468, -0.01196
lowered_hud_offset_rot = -0.068984, -0.399412, 0.680849
lowered_hud_offset_rot_16x9 = -0.068984, -0.399412, 0.680849
anm_hide = mask_105_holster_arms, mask_105_idle
anm_hide_empty = mask_105_holster_arms, mask_105_idle
anm_idle = mask_105_idle_arms, mask_105_idle
anm_idle_aim = mask_105_idle_ads_arms, mask_105_idle
anm_idle_aim_empty = mask_105_idle_ads_arms, mask_105_idle
anm_idle_aim_moving = mask_105_idle_ads_arms, mask_105_idle
anm_idle_aim_moving_crouch = mask_105_idle_ads_arms, mask_105_idle
anm_idle_aim_moving_crouch_empty = mask_105_idle_ads_arms, mask_105_idle
anm_idle_aim_moving_empty = mask_105_idle_ads_arms, mask_105_idle
anm_idle_empty = mask_105_idle_arms, mask_105_idle
anm_idle_moving = mask_105_walk_arms, mask_105_idle
anm_idle_moving_crouch = mask_105_walk_arms, mask_105_idle
anm_idle_moving_crouch_empty = mask_105_walk_arms, mask_105_idle
anm_idle_moving_empty = mask_105_walk_arms, mask_105_idle
anm_idle_sprint = mask_105_sprint_arms, mask_105_idle
anm_idle_sprint_empty = mask_105_sprint_arms, mask_105_idle
anm_reload = mask_105_reload_arms, mask_105_reload_gun
anm_reload_empty = mask_105_reload_empty_arms, mask_105_reload_empty_gun
anm_shot_l = mask_105_shoot_arms, mask_105_shoot_gun
anm_shots = mask_105_shoot_arms, mask_105_shoot_gun
anm_show = mask_105_draw_arms, mask_105_idle
anm_show_empty = mask_105_draw_arms, mask_105_idle
anm_switch_mode = mask_105_switchmode_arms, mask_105_idle
anm_reload_misfire = mask_105_unjam_arms, mask_105_unjam_gun

![wpn_ak105_1p29_hud]
aim_hud_offset_pos = -0.071436, 0.011894, -0.197325
aim_hud_offset_pos_16x9 = -0.071436, 0.011894, -0.197325
aim_hud_offset_rot = 0.024434, 0.018151, -0.000574
aim_hud_offset_rot_16x9 = 0.024434, 0.018151, -0.000574

![wpn_ak105_kobra_hud]
aim_hud_offset_pos = -0.069945, 0.01162, -0.189076
aim_hud_offset_pos_16x9 = -0.069945, 0.01162, -0.189076
aim_hud_offset_rot = 0.024434, 0.018151, -0.000574
aim_hud_offset_rot_16x9 = 0.024434, 0.018151, -0.000574

![wpn_ak105_pso1_hud]
aim_hud_offset_pos = -0.062277, 0.024402, -0.170304
aim_hud_offset_pos_16x9 = -0.062277, 0.024402, -0.170304
aim_hud_offset_rot = 0.024434, 0.018151, -0.000574
aim_hud_offset_rot_16x9 = 0.024434, 0.018151, -0.000574
!hands_position
!hands_position_16x9

![wpn_ak12]
use_alt_aim_hud = false

![wpn_ak12_hud]
hands_orientation = 1.0384, 1.194821, -0.100189
hands_orientation_16x9 = 1.0384, 1.194821, -0.100189
hands_position = 0.059795, -0.023408, -0.122306
hands_position_16x9 = 0.059795, -0.023408, -0.122306
aim_hud_offset_pos = -0.071649, 0.025253, -0.176858
aim_hud_offset_pos_16x9 = -0.071649, 0.025253, -0.176858
aim_hud_offset_rot = 0.022446, 0.018364, 0
aim_hud_offset_rot_16x9 = 0.022446, 0.018364, 0
aim_hud_offset_alt_pos = -0.116378, -0.05655, -0.151283
aim_hud_offset_alt_pos_16x9 = -0.116378, -0.05655, -0.151283
aim_hud_offset_alt_rot = 0.015909, 0.030719, 0.701131
aim_hud_offset_alt_rot_16x9 = 0.015909, 0.030719, 0.701131
gl_hud_offset_pos = -0.036499, -0.016958, -0.108975
gl_hud_offset_pos_16x9 = -0.036499, -0.016958, -0.108975
gl_hud_offset_rot = -0.104881, 0.013781, -0.004946
gl_hud_offset_rot_16x9 = -0.104881, 0.013781, -0.004946
lowered_hud_offset_pos = 0.003027, -0.026468, -0.01196
lowered_hud_offset_pos_16x9 = 0.003027, -0.026468, -0.01196
lowered_hud_offset_rot = -0.068984, -0.399412, 0.680849
lowered_hud_offset_rot_16x9 = -0.068984, -0.399412, 0.680849
anm_hide = mask_ak12_holster_arms, mask_ak12_idle
anm_hide_g = mask_ak12_holster_launcher_arms, mask_ak12_idle
anm_hide_w_gl = mask_ak12_holster_wgl_arms, mask_ak12_idle
anm_idle = mask_ak12_idle_arms, mask_ak12_idle
anm_idle_aim = mask_ak12_idle_ads_arms, mask_ak12_idle
anm_idle_aim_empty = mask_ak12_idle_ads_arms, mask_ak12_idle_empty
anm_idle_aim_moving = mask_ak12_idle_ads_arms, mask_ak12_idle
anm_idle_aim_moving_empty = mask_ak12_idle_ads_arms, mask_ak12_idle_empty
anm_idle_aim_moving_crouch = mask_ak12_idle_ads_arms, mask_ak12_idle
anm_idle_aim_moving_crouch_empty = mask_ak12_idle_ads_arms, mask_ak12_idle_empty
anm_idle_g = mask_ak12_idle_launcher_arms, mask_ak12_idle
anm_idle_g_aim = mask_ak12_idle_ads_launcher_arms, mask_ak12_idle
anm_idle_moving = mask_ak12_walk_arms, mask_ak12_idle
anm_idle_moving_crouch = mask_ak12_walk_arms, mask_ak12_idle
anm_idle_moving_crouch_g_aim = mask_ak12_idle_ads_launcher_arms, mask_ak12_idle
anm_idle_moving_crouch_w_gl_aim = mask_ak12_idle_ads_wgl_arms, mask_ak12_idle
anm_idle_moving_crouch_w_gl = mask_ak12_walk_wgl_arms, mask_ak12_idle
anm_idle_moving_g = mask_ak12_walk_launcher_arms, mask_ak12_idle
anm_idle_moving_g_aim = mask_ak12_idle_ads_launcher_arms, mask_ak12_idle
anm_idle_moving_w_gl = mask_ak12_walk_wgl_arms, mask_ak12_idle
anm_idle_moving_w_gl_aim = mask_ak12_idle_ads_wgl_arms, mask_ak12_idle
anm_idle_sprint = mask_ak12_sprint_arms, mask_ak12_idle
anm_idle_sprint_g = mask_ak12_sprint_launcher_arms, mask_ak12_idle
anm_idle_sprint_w_gl = mask_ak12_sprint_wgl_arms, mask_ak12_idle
anm_idle_w_gl = mask_ak12_idle_wgl_arms, mask_ak12_idle
anm_idle_w_gl_aim = mask_ak12_idle_ads_wgl_arms, mask_ak12_idle
anm_reload = mask_ak12_reload_arms, mask_ak12_reload_gun
anm_reload_empty = mask_ak12_reload_empty_arms, mask_ak12_reload_empty_gun
anm_reload_g = mask_ak12_reload_launcher_arms, mask_ak12_reload_launcher_gun
anm_reload_w_gl = mask_ak12_reload_wgl_arms, mask_ak12_reload_gun
anm_reload_empty_w_gl = mask_ak12_reload_wgl_empty_arms, mask_ak12_reload_empty_gun
anm_shots = mask_ak12_shoot_arms, mask_ak12_shoot_gun
anm_shot_l = mask_ak12_shoot_arms, mask_ak12_shoot_last_gun
anm_shot_w_gl_l = mask_ak12_shoot_wgl_arms, mask_ak12_shoot_last_gun
anm_shots_g = mask_ak12_shoot_launcher_arms, mask_ak12_idle
anm_shots_w_gl = mask_ak12_shoot_wgl_arms, mask_ak12_shoot_gun
anm_show = mask_ak12_draw_arms, mask_ak12_idle
anm_show_g = mask_ak12_draw_launcher_arms, mask_ak12_idle
anm_show_w_gl = mask_ak12_draw_wgl_arms, mask_ak12_idle
anm_switch = mask_ak12_switchgun_arms, mask_ak12_idle
anm_switch_g = mask_ak12_switchgl_arms, mask_ak12_idle
anm_reload_misfire = mask_ak12_unjam_arms, mask_ak12_unjam_gun
anm_reload_misfire_w_gl = mask_ak12_unjam_wgl_arms, mask_ak12_unjam_gun
anm_switch_mode = mask_ak12_switchmode_arms, mask_ak12_idle
anm_switch_mode_empty = mask_ak12_switchmode_arms, mask_ak12_idle_empty
anm_hide_empty = mask_ak12_holster_arms, mask_ak12_idle_empty
anm_idle_empty = mask_ak12_idle_arms, mask_ak12_idle_empty
anm_idle_moving_empty = mask_ak12_walk_arms, mask_ak12_idle_empty
anm_idle_moving_crouch_empty = mask_ak12_walk_arms, mask_ak12_idle_empty
anm_idle_sprint_empty = mask_ak12_sprint_arms, mask_ak12_idle_empty
anm_shots_empty = mask_ak12_shoot_arms, mask_ak12_shoot_last_gun
anm_show_empty = mask_ak12_draw_arms, mask_ak12_idle_empty
anm_idle_empty_w_gl = mask_ak12_idle_wgl_arms, mask_ak12_idle_empty
anm_hide_empty_w_gl = mask_ak12_holster_wgl_arms, mask_ak12_idle_empty
anm_idle_moving_crouch_empty_w_gl_aim = mask_ak12_idle_ads_wgl_arms, mask_ak12_idle_empty
anm_idle_moving_crouch_empty_w_gl = mask_ak12_walk_wgl_arms, mask_ak12_idle_empty
anm_idle_moving_empty_w_gl = mask_ak12_walk_wgl_arms, mask_ak12_idle_empty
anm_idle_moving_empty_w_gl_aim = mask_ak12_idle_ads_wgl_arms, mask_ak12_idle_empty
anm_idle_sprint_empty_w_gl = mask_ak12_sprint_wgl_arms, mask_ak12_idle_empty
anm_idle_empty_w_gl_aim = mask_ak12_idle_ads_wgl_arms, mask_ak12_idle_empty
anm_show_empty_w_gl = mask_ak12_draw_wgl_arms, mask_ak12_idle_empty
!lean_hud_offset_pos
!lean_hud_offset_rot

![wpn_ak12_ac10632_hud]
aim_hud_offset_pos = -0.071649, 0.007077, -0.176858
aim_hud_offset_pos_16x9 = -0.071649, 0.007077, -0.176858
aim_hud_offset_rot = 0.022446, 0.018364, 0
aim_hud_offset_rot_16x9 = 0.022446, 0.018364, 0

![wpn_ak12_acog_hud]
aim_hud_offset_pos = -0.071649, 0.010198, -0.176858
aim_hud_offset_pos_16x9 = -0.071649, 0.010198, -0.176858
aim_hud_offset_rot = 0.022446, 0.018151, 0
aim_hud_offset_rot_16x9 = 0.022446, 0.018151, 0

![wpn_ak12_eot_hud]
aim_hud_offset_pos = -0.072075, 0.003667, -0.16577
aim_hud_offset_pos_16x9 = -0.072075, 0.003667, -0.16577
aim_hud_offset_rot = 0.022446, 0.018364, 0
aim_hud_offset_rot_16x9 = 0.022446, 0.018364, 0

![wpn_ak74]
use_alt_aim_hud = false

![wpn_ak74_hud]
item_position = 0, 0, 0
item_orientation = 0, 0, 0
hands_orientation = 1.0384, 1.194821, -0.100189
hands_orientation_16x9 = 1.0384, 1.194821, -0.100189
hands_position = 0.062138, -0.015172, -0.107803
hands_position_16x9 = 0.062138, -0.015172, -0.107803
aim_hud_offset_pos = -0.075696, 0.03065, -0.213267
aim_hud_offset_pos_16x9 = -0.075696, 0.03065, -0.213267
aim_hud_offset_rot = 0.01705, 0.018576, 0
aim_hud_offset_rot_16x9 = 0.01705, 0.018576, 0
aim_hud_offset_alt_pos = -0.116378, -0.05655, -0.151283
aim_hud_offset_alt_pos_16x9 = -0.116378, -0.05655, -0.151283
aim_hud_offset_alt_rot = 0.015909, 0.030719, 0.701131
aim_hud_offset_alt_rot_16x9 = 0.015909, 0.030719, 0.701131
gl_hud_offset_pos = -0.041866, -0.00962, -0.151593
gl_hud_offset_pos_16x9 = -0.041866, -0.00962, -0.151593
gl_hud_offset_rot = -0.090992, 0.012933, -0.004946
gl_hud_offset_rot_16x9 = -0.090992, 0.012933, -0.004946
lowered_hud_offset_pos = 0.003027, -0.026468, -0.01196
lowered_hud_offset_pos_16x9 = 0.003027, -0.026468, -0.01196
lowered_hud_offset_rot = -0.068984, -0.399412, 0.680849
lowered_hud_offset_rot_16x9 = -0.068984, -0.399412, 0.680849
anm_hide = mask_ak74_holster_arms, mask_ak74_idle
anm_hide_g = mask_ak74_holster_launcher_arms, mask_ak74_idle
anm_hide_w_gl = mask_ak74_holster_wgl_arms, mask_ak74_idle
anm_idle = mask_ak74_idle_arms, mask_ak74_idle
anm_idle_aim = mask_ak74_idle_ads_arms, mask_ak74_idle
anm_idle_aim_moving = mask_ak74_idle_ads_arms, mask_ak74_idle
anm_idle_aim_moving_crouch = mask_ak74_idle_ads_arms, mask_ak74_idle
anm_idle_g = mask_ak74_idle_launcher_arms, mask_ak74_idle
anm_idle_g_aim = mask_ak74_idle_ads_launcher_arms, mask_ak74_idle
anm_idle_moving = mask_ak74_walk_arms, mask_ak74_idle
anm_idle_moving_crouch = mask_ak74_walk_arms, mask_ak74_idle
anm_idle_moving_crouch_g_aim = mask_ak74_idle_ads_launcher_arms, mask_ak74_idle
anm_idle_moving_crouch_w_gl_aim = mask_ak74_idle_ads_wgl_arms, mask_ak74_idle
anm_idle_moving_crouch_w_gl = mask_ak74_walk_wgl_arms, mask_ak74_idle
anm_idle_moving_g = mask_ak74_walk_launcher_arms, mask_ak74_idle
anm_idle_moving_g_aim = mask_ak74_idle_ads_launcher_arms, mask_ak74_idle
anm_idle_moving_w_gl = mask_ak74_walk_wgl_arms, mask_ak74_idle
anm_idle_moving_w_gl_aim = mask_ak74_idle_ads_wgl_arms, mask_ak74_idle
anm_idle_sprint = mask_ak74_sprint_arms, mask_ak74_idle
anm_idle_sprint_g = mask_ak74_sprint_launcher_arms, mask_ak74_idle
anm_idle_sprint_w_gl = mask_ak74_sprint_wgl_arms, mask_ak74_idle
anm_idle_w_gl = mask_ak74_idle_wgl_arms, mask_ak74_idle
anm_idle_w_gl_aim = mask_ak74_idle_ads_wgl_arms, mask_ak74_idle
anm_reload = mask_ak74_reload_arms, mask_ak74_reload_gun
anm_reload_empty = mask_ak74_reload_empty_arms, mask_ak74_reload_empty_gun
anm_reload_g = mask_ak74_reload_launcher_arms, mask_ak74_reload_launcher_gun
anm_reload_w_gl = mask_ak74_reload_wgl_arms, mask_ak74_reload_gun
anm_reload_empty_w_gl = mask_ak74_reload_wgl_empty_arms, mask_ak74_reload_empty_gun
anm_shots = mask_ak74_shoot_arms, mask_ak74_shoot_gun
anm_shots_g = mask_ak74_shoot_launcher_arms, mask_ak74_idle
anm_shots_w_gl = mask_ak74_shoot_wgl_arms, mask_ak74_shoot_gun
anm_show = mask_ak74_draw_arms, mask_ak74_idle
anm_show_g = mask_ak74_draw_launcher_arms, mask_ak74_idle
anm_show_w_gl = mask_ak74_draw_wgl_arms, mask_ak74_idle
anm_switch = mask_ak74_switchgun_arms, mask_ak74_idle
anm_switch_g = mask_ak74_switchgl_arms, mask_ak74_idle
anm_reload_misfire = mask_ak74_unjam_arms, mask_ak74_unjam_gun
anm_reload_misfire_w_gl = mask_ak74_unjam_wgl_arms, mask_ak74_unjam_gun
anm_switch_mode = mask_ak74_switchmode_arms, mask_ak74_idle


![wpn_ak74_1p29_hud]
aim_hud_offset_pos = -0.076548, 0.014171, -0.205876
aim_hud_offset_pos_16x9 = -0.076548, 0.014171, -0.205876
aim_hud_offset_rot = 0.020174, 0.01879, 0
aim_hud_offset_rot_16x9 = 0.020174, 0.01879, 0

![wpn_ak74_kobra_hud]
aim_hud_offset_pos = -0.074844, 0.005928, -0.159263
aim_hud_offset_pos_16x9 = -0.074844, 0.005928, -0.159263
aim_hud_offset_rot = 0.020174, 0.01879, 0
aim_hud_offset_rot_16x9 = 0.020174, 0.01879, 0

![wpn_ak74_pso1_hud]
aim_hud_offset_pos = -0.066742, 0.024967, -0.164632
aim_hud_offset_pos_16x9 = -0.066742, 0.024967, -0.164632
aim_hud_offset_rot = 0.020174, 0.01879, 0
aim_hud_offset_rot_16x9 = 0.020174, 0.01879, 0
!hands_position
!hands_position_16x9

![wpn_ak74_1p29_sk3_hud]
aim_hud_offset_pos = -0.076974, 0.013029, -0.208721
aim_hud_offset_pos_16x9 = -0.076974, 0.013029, -0.208721
aim_hud_offset_rot = 0.020174, 0.01879, 0
aim_hud_offset_rot_16x9 = 0.020174, 0.01879, 0

![wpn_ak74_kobra_sk3_hud]
aim_hud_offset_pos = -0.074844, 0.005928, -0.159263
aim_hud_offset_pos_16x9 = -0.074844, 0.005928, -0.159263

![wpn_ak74_pso1_sk3_hud]
aim_hud_offset_pos = -0.066742, 0.024967, -0.164632
aim_hud_offset_pos_16x9 = -0.066742, 0.024967, -0.164632
aim_hud_offset_rot = 0.020174, 0.01879, 0
aim_hud_offset_rot_16x9 = 0.020174, 0.01879, 0
!hands_position
!hands_position_16x9

![wpn_ak74_1p29_sk1_hud]
aim_hud_offset_pos = -0.076974, 0.013029, -0.208721
aim_hud_offset_pos_16x9 = -0.076974, 0.013029, -0.208721
!aim_hud_offset_rot
!aim_hud_offset_rot_16x9

![wpn_ak74_kobra_sk1_hud]
aim_hud_offset_pos = -0.074844, 0.005928, -0.159263
aim_hud_offset_pos_16x9 = -0.074844, 0.005928, -0.159263

![wpn_ak74_pso1_sk1_hud]
aim_hud_offset_pos = -0.066742, 0.024967, -0.164632
aim_hud_offset_pos_16x9 = -0.066742, 0.024967, -0.164632
!hands_position
!hands_position_16x9

![wpn_ak74_1p29_sk2_hud]
aim_hud_offset_pos = -0.076974, 0.013029, -0.208721
aim_hud_offset_pos_16x9 = -0.076974, 0.013029, -0.208721
!aim_hud_offset_rot
!aim_hud_offset_rot_16x9

![wpn_ak74_kobra_sk2_hud]
aim_hud_offset_pos = -0.074844, 0.005928, -0.159263
aim_hud_offset_pos_16x9 = -0.074844, 0.005928, -0.159263

![wpn_ak74_pso1_sk2_hud]
aim_hud_offset_pos = -0.066742, 0.024967, -0.164632
aim_hud_offset_pos_16x9 = -0.066742, 0.024967, -0.164632
!hands_position
!hands_position_16x9

![wpn_ak74_rpk_hud]
aim_hud_offset_pos = -0.075876, 0.00828, -0.146759
aim_hud_offset_pos_16x9 = -0.075876, 0.00828, -0.146759
anm_reload = mask_ak74_reload_arms, mask_ak74_reload_gun
anm_reload_empty = mask_ak74_reload_empty_arms, mask_ak74_reload_empty_gun
!aim_hud_offset_rot
!aim_hud_offset_rot_16x9

![wpn_ak74m]
use_alt_aim_hud = false

![wpn_ak74m_hud]
hands_orientation = 1.0384, 1.194821, -0.100189
hands_orientation_16x9 = 1.0384, 1.194821, -0.100189
hands_position = 0.062138, -0.015172, -0.107803
hands_position_16x9 = 0.062138, -0.015172, -0.107803
aim_hud_offset_pos = -0.074631, 0.034342, -0.213267
aim_hud_offset_pos_16x9 = -0.074631, 0.034342, -0.213267
aim_hud_offset_rot = 0.020174, 0.01879, 0
aim_hud_offset_rot_16x9 = 0.020174, 0.01879, 0
aim_hud_offset_alt_pos = -0.116378, -0.05655, -0.151283
aim_hud_offset_alt_pos_16x9 = -0.116378, -0.05655, -0.151283
aim_hud_offset_alt_rot = 0.015909, 0.030719, 0.701131
aim_hud_offset_alt_rot_16x9 = 0.015909, 0.030719, 0.701131
gl_hud_offset_pos = -0.036101, -0.007348, -0.151593
gl_hud_offset_pos_16x9 = -0.036101, -0.007348, -0.151593
gl_hud_offset_rot = -0.088436, 0.012933, -0.004946
gl_hud_offset_rot_16x9 = -0.088436, 0.012933, -0.004946
lowered_hud_offset_pos = 0.003027, -0.026468, -0.01196
lowered_hud_offset_pos_16x9 = 0.003027, -0.026468, -0.01196
lowered_hud_offset_rot = -0.068984, -0.399412, 0.680849
lowered_hud_offset_rot_16x9 = -0.068984, -0.399412, 0.680849
anm_hide = mask_74m_holster_arms, mask_74m_idle
anm_hide_g = mask_74m_holster_launcher_arms, mask_74m_idle
anm_hide_w_gl = mask_74m_holster_wgl_arms, mask_74m_idle
anm_idle = mask_74m_idle_arms, mask_74m_idle
anm_idle_aim = mask_74m_idle_ads_arms, mask_74m_idle
anm_idle_aim_moving = mask_74m_idle_ads_arms, mask_74m_idle
anm_idle_aim_moving_crouch = mask_74m_idle_ads_arms, mask_74m_idle
anm_idle_g = mask_74m_idle_launcher_arms, mask_74m_idle
anm_idle_g_aim = mask_74m_idle_ads_launcher_arms, mask_74m_idle
anm_idle_moving = mask_74m_walk_arms, mask_74m_idle
anm_idle_moving_crouch = mask_74m_walk_arms, mask_74m_idle
anm_idle_moving_crouch_g_aim = mask_74m_idle_ads_launcher_arms, mask_74m_idle
anm_idle_moving_crouch_w_gl_aim = mask_74m_idle_ads_wgl_arms, mask_74m_idle
anm_idle_moving_crouch_w_gl = mask_74m_walk_wgl_arms, mask_74m_idle
anm_idle_moving_g = mask_74m_walk_launcher_arms, mask_74m_idle
anm_idle_moving_g_aim = mask_74m_idle_ads_launcher_arms, mask_74m_idle
anm_idle_moving_w_gl = mask_74m_walk_wgl_arms, mask_74m_idle
anm_idle_moving_w_gl_aim = mask_74m_idle_ads_wgl_arms, mask_74m_idle
anm_idle_sprint = mask_74m_sprint_arms, mask_74m_idle
anm_idle_sprint_g = mask_74m_sprint_launcher_arms, mask_74m_idle
anm_idle_sprint_w_gl = mask_74m_sprint_wgl_arms, mask_74m_idle
anm_idle_w_gl = mask_74m_idle_wgl_arms, mask_74m_idle
anm_idle_w_gl_aim = mask_74m_idle_ads_wgl_arms, mask_74m_idle
anm_reload = mask_74m_reload_arms, mask_74m_reload_gun
anm_reload_empty = mask_74m_reload_empty_arms, mask_74m_reload_empty_gun
anm_reload_g = mask_74m_reload_launcher_arms, mask_74m_reload_launcher_gun
anm_reload_w_gl = mask_74m_reload_wgl_arms, mask_74m_reload_gun
anm_reload_empty_w_gl = mask_74m_reload_wgl_empty_arms, mask_74m_reload_empty_gun
anm_shots = mask_74m_shoot_arms, mask_74m_shoot_gun
anm_shots_g = mask_74m_shoot_launcher_arms, mask_74m_idle
anm_shots_w_gl = mask_74m_shoot_wgl_arms, mask_74m_shoot_gun
anm_show = mask_74m_draw_arms, mask_74m_idle
anm_show_g = mask_74m_draw_launcher_arms, mask_74m_idle
anm_show_w_gl = mask_74m_draw_wgl_arms, mask_74m_idle
anm_switch = mask_74m_switchgun_arms, mask_74m_idle
anm_switch_g = mask_74m_switchgl_arms, mask_74m_idle
anm_reload_misfire = mask_74m_unjam_arms, mask_74m_unjam_gun
anm_reload_misfire_w_gl = mask_74m_unjam_wgl_arms, mask_74m_unjam_gun
anm_switch_mode = mask_74m_switchmode_arms, mask_74m_idle
!anm_idle_moving_crouch_g

![wpn_ak74m_1p29_hud]
aim_hud_offset_pos = -0.072927, 0.009338, -0.197061
aim_hud_offset_pos_16x9 = -0.072927, 0.009338, -0.197061
aim_hud_offset_rot = 0.020174, 0.01879, 0
aim_hud_offset_rot_16x9 = 0.020174, 0.01879, 0

![wpn_ak74m_kobra_hud]
aim_hud_offset_pos = -0.074844, 0.005928, -0.182842
aim_hud_offset_pos_16x9 = -0.074844, 0.005928, -0.182842
aim_hud_offset_rot = 0.020174, 0.01879, 0
aim_hud_offset_rot_16x9 = 0.020174, 0.01879, 0

![wpn_ak74m_pso1_hud]
aim_hud_offset_pos = -0.06312, 0.021275, -0.157529
aim_hud_offset_pos_16x9 = -0.06312, 0.021275, -0.157529
aim_hud_offset_rot = 0.020174, 0.01879, 0
aim_hud_offset_rot_16x9 = 0.020174, 0.01879, 0

![wpn_ak74m_sk2_hud]
hands_orientation = 1.0376, 1.19162, -0.100189
hands_orientation_16x9 = 1.0376, 1.19162, -0.100189
hands_position = 0.062138, -0.015172, -0.107803
hands_position_16x9 = 0.062138, -0.015172, -0.107803
aim_hud_offset_pos = -0.076126, 0.035762, -0.213267
aim_hud_offset_pos_16x9 = -0.076126, 0.035762, -0.213267
aim_hud_offset_rot = 0.02273, 0.018363, 0
aim_hud_offset_rot_16x9 = 0.02273, 0.018363, 0
aim_hud_offset_alt_pos = -0.116378, -0.05655, -0.151283
aim_hud_offset_alt_pos_16x9 = -0.116378, -0.05655, -0.151283
aim_hud_offset_alt_rot = 0.015909, 0.030719, 0.701131
aim_hud_offset_alt_rot_16x9 = 0.015909, 0.030719, 0.701131
gl_hud_offset_pos = -0.041214, -0.011892, -0.151593
gl_hud_offset_pos_16x9 = -0.041214, -0.011892, -0.151593
gl_hud_offset_rot = -0.08872, 0.013998, -0.004946
gl_hud_offset_rot_16x9 = -0.08872, 0.013998, -0.004946
lowered_hud_offset_pos = 0.003027, -0.026468, -0.01196
lowered_hud_offset_pos_16x9 = 0.003027, -0.026468, -0.01196
lowered_hud_offset_rot = -0.068984, -0.399412, 0.680849
lowered_hud_offset_rot_16x9 = -0.068984, -0.399412, 0.680849
anm_hide = mask_74m_holster_arms, mask_74m_idle
anm_hide_g = mask_74m_holster_launcher_arms, mask_74m_idle
anm_hide_w_gl = mask_74m_holster_wgl_arms, mask_74m_idle
anm_idle = mask_74m_idle_arms, mask_74m_idle
anm_idle_aim = mask_74m_idle_ads_arms, mask_74m_idle
anm_idle_aim_moving = mask_74m_idle_ads_arms, mask_74m_idle
anm_idle_aim_moving_crouch = mask_74m_idle_ads_arms, mask_74m_idle
anm_idle_g = mask_74m_idle_launcher_arms, mask_74m_idle
anm_idle_g_aim = mask_74m_idle_ads_launcher_arms, mask_74m_idle
anm_idle_moving = mask_74m_walk_arms, mask_74m_idle
anm_idle_moving_crouch = mask_74m_walk_arms, mask_74m_idle
anm_idle_moving_crouch_g_aim = mask_74m_idle_ads_launcher_arms, mask_74m_idle
anm_idle_moving_crouch_w_gl_aim = mask_74m_idle_ads_wgl_arms, mask_74m_idle
anm_idle_moving_crouch_w_gl = mask_74m_walk_wgl_arms, mask_74m_idle
anm_idle_moving_g = mask_74m_walk_launcher_arms, mask_74m_idle
anm_idle_moving_g_aim = mask_74m_idle_ads_launcher_arms, mask_74m_idle
anm_idle_moving_w_gl = mask_74m_walk_wgl_arms, mask_74m_idle
anm_idle_moving_w_gl_aim = mask_74m_idle_ads_wgl_arms, mask_74m_idle
anm_idle_sprint = mask_74m_sprint_arms, mask_74m_idle
anm_idle_sprint_g = mask_74m_sprint_launcher_arms, mask_74m_idle
anm_idle_sprint_w_gl = mask_74m_sprint_wgl_arms, mask_74m_idle
anm_idle_w_gl = mask_74m_idle_wgl_arms, mask_74m_idle
anm_idle_w_gl_aim = mask_74m_idle_ads_wgl_arms, mask_74m_idle
anm_reload = mask_74m_reload_arms, mask_74m_reload_gun
anm_reload_empty = mask_74m_reload_empty_arms, mask_74m_reload_empty_gun
anm_reload_g = mask_74m_reload_launcher_arms, mask_74m_reload_launcher_gun
anm_reload_w_gl = mask_74m_reload_wgl_arms, mask_74m_reload_gun
anm_reload_empty_w_gl = mask_74m_reload_wgl_empty_arms, mask_74m_reload_empty_gun
anm_shots = mask_74m_shoot_arms, mask_74m_shoot_gun
anm_shots_g = mask_74m_shoot_launcher_arms, mask_74m_idle
anm_shots_w_gl = mask_74m_shoot_wgl_arms, mask_74m_shoot_gun
anm_show = mask_74m_draw_arms, mask_74m_idle
anm_show_g = mask_74m_draw_launcher_arms, mask_74m_idle
anm_show_w_gl = mask_74m_draw_wgl_arms, mask_74m_idle
anm_switch = mask_74m_switchgun_arms, mask_74m_idle
anm_switch_g = mask_74m_switchgl_arms, mask_74m_idle
anm_reload_misfire = mask_74m_unjam_arms, mask_74m_unjam_gun
anm_reload_misfire_w_gl = mask_74m_unjam_wgl_arms, mask_74m_unjam_gun
anm_switch_mode = mask_74m_switchmode_arms, mask_74m_idle

![wpn_ak74m_1p29_sk2_hud]
aim_hud_offset_pos = -0.076548, 0.014171, -0.205876
aim_hud_offset_pos_16x9 = -0.076548, 0.014171, -0.205876
aim_hud_offset_rot = 0.020174, 0.01879, 0
aim_hud_offset_rot_16x9 = 0.020174, 0.01879, 0

![wpn_ak74m_kobra_sk2_hud]
aim_hud_offset_pos = -0.07527, 0.007343, -0.16435
aim_hud_offset_pos_16x9 = -0.07527, 0.007343, -0.16435
aim_hud_offset_rot = 0.020174, 0.01879, 0
aim_hud_offset_rot_16x9 = 0.020174, 0.01879, 0

![wpn_ak74m_pso1_sk2_hud]
aim_hud_offset_pos = -0.067798, 0.02071, -0.147561
aim_hud_offset_pos_16x9 = -0.067798, 0.02071, -0.147561
aim_hud_offset_rot = 0.020174, 0.01879, 0
aim_hud_offset_rot_16x9 = 0.020174, 0.01879, 0
!hands_position
!hands_position_16x9

![wpn_ak74m_1p29_sk3_hud]
aim_hud_offset_pos = -0.072927, 0.00849, -0.178557
aim_hud_offset_pos_16x9 = -0.072927, 0.00849, -0.178557
aim_hud_offset_rot = 0.016198, 0.01879, 0
aim_hud_offset_rot_16x9 = 0.016198, 0.01879, 0

![wpn_ak74m_pso1_sk3_hud]
aim_hud_offset_pos = -0.063543, 0.020994, -0.166613
aim_hud_offset_pos_16x9 = -0.063543, 0.020994, -0.166613
aim_hud_offset_rot = 0.016198, 0.01879, 0
aim_hud_offset_rot_16x9 = 0.016198, 0.01879, 0

![wpn_ak74m_1p29_sk1_hud]
aim_hud_offset_pos = -0.072927, 0.00849, -0.178557
aim_hud_offset_pos_16x9 = -0.072927, 0.00849, -0.178557
aim_hud_offset_rot = 0.016198, 0.01879, 0
aim_hud_offset_rot_16x9 = 0.016198, 0.01879, 0

![wpn_ak74m_pso1_sk1_hud]
aim_hud_offset_pos = -0.063543, 0.020994, -0.166613
aim_hud_offset_pos_16x9 = -0.063543, 0.020994, -0.166613
aim_hud_offset_rot = 0.016198, 0.01879, 0
aim_hud_offset_rot_16x9 = 0.016198, 0.01879, 0

![wpn_ak74m_pka_hud]
aim_hud_offset_pos = -0.075057, 0.015882, -0.198482
aim_hud_offset_pos_16x9 = -0.075057, 0.015882, -0.198482
aim_hud_offset_rot = 0.016198, 0.01879, 0
aim_hud_offset_rot_16x9 = 0.016198, 0.01879, 0

![wpn_akm]
use_alt_aim_hud = false

![wpn_akm_hud]
hands_orientation = 1.0384, 1.194821, -0.100189
hands_orientation_16x9 = 1.0384, 1.194821, -0.100189
hands_position = 0.062138, -0.015172, -0.107803
hands_position_16x9 = 0.062138, -0.015172, -0.107803
aim_hud_offset_pos = -0.076335, 0.030934, -0.213267
aim_hud_offset_pos_16x9 = -0.076335, 0.030934, -0.213267
aim_hud_offset_rot = 0.021594, 0.01879, 0
aim_hud_offset_rot_16x9 = 0.021594, 0.01879, 0
aim_hud_offset_alt_pos = -0.116378, -0.05655, -0.151283
aim_hud_offset_alt_pos_16x9 = -0.116378, -0.05655, -0.151283
aim_hud_offset_alt_rot = 0.015909, 0.030719, 0.701131
aim_hud_offset_alt_rot_16x9 = 0.015909, 0.030719, 0.701131
gl_hud_offset_pos = -0.041014, -0.015016, -0.151593
gl_hud_offset_pos_16x9 = -0.041014, -0.015016, -0.151593
gl_hud_offset_rot = -0.090992, 0.012933, -0.004946
gl_hud_offset_rot_16x9 = -0.090992, 0.012933, -0.004946
lowered_hud_offset_pos = 0.003027, -0.026468, -0.01196
lowered_hud_offset_pos_16x9 = 0.003027, -0.026468, -0.01196
lowered_hud_offset_rot = -0.068984, -0.399412, 0.680849
lowered_hud_offset_rot_16x9 = -0.068984, -0.399412, 0.680849
anm_hide = mask_akm_holster_arms, mask_akm_idle
anm_hide_g = mask_akm_holster_launcher_arms, mask_akm_idle
anm_hide_w_gl = mask_akm_holster_wgl_arms, mask_akm_idle
anm_idle = mask_akm_idle_arms, mask_akm_idle
anm_idle_aim = mask_akm_idle_ads_arms, mask_akm_idle
anm_idle_aim_moving = mask_akm_idle_ads_arms, mask_akm_idle
anm_idle_aim_moving_crouch = mask_akm_idle_ads_arms, mask_akm_idle
anm_idle_g = mask_akm_idle_launcher_arms, mask_akm_idle
anm_idle_g_aim = mask_akm_idle_ads_launcher_arms, mask_akm_idle
anm_idle_moving = mask_akm_walk_arms, mask_akm_idle
anm_idle_moving_crouch = mask_akm_walk_arms, mask_akm_idle
anm_idle_moving_crouch_g_aim = mask_akm_idle_ads_launcher_arms, mask_akm_idle
anm_idle_moving_crouch_w_gl_aim = mask_akm_idle_ads_wgl_arms, mask_akm_idle
anm_idle_moving_crouch_w_gl = mask_akm_walk_wgl_arms, mask_akm_idle
anm_idle_moving_g = mask_akm_walk_launcher_arms, mask_akm_idle
anm_idle_moving_g_aim = mask_akm_idle_ads_launcher_arms, mask_akm_idle
anm_idle_moving_w_gl = mask_akm_walk_wgl_arms, mask_akm_idle
anm_idle_moving_w_gl_aim = mask_akm_idle_ads_wgl_arms, mask_akm_idle
anm_idle_sprint = mask_akm_sprint_arms, mask_akm_idle
anm_idle_sprint_g = mask_akm_sprint_launcher_arms, mask_akm_idle
anm_idle_sprint_w_gl = mask_akm_sprint_wgl_arms, mask_akm_idle
anm_idle_w_gl = mask_akm_idle_wgl_arms, mask_akm_idle
anm_idle_w_gl_aim = mask_akm_idle_ads_wgl_arms, mask_akm_idle
anm_reload = mask_akm_reload_arms, mask_akm_reload_gun
anm_reload_empty = mask_akm_reload_empty_arms, mask_akm_reload_empty_gun
anm_reload_g = mask_akm_reload_launcher_arms, mask_akm_reload_launcher_gun
anm_reload_w_gl = mask_akm_reload_wgl_arms, mask_akm_reload_gun
anm_reload_empty_w_gl = mask_akm_reload_wgl_empty_arms, mask_akm_reload_empty_gun
anm_shots = mask_akm_shoot_arms, mask_akm_shoot_gun
anm_shots_g = mask_akm_shoot_launcher_arms, mask_akm_idle
anm_shots_w_gl = mask_akm_shoot_wgl_arms, mask_akm_shoot_gun
anm_show = mask_akm_draw_arms, mask_akm_idle
anm_show_g = mask_akm_draw_launcher_arms, mask_akm_idle
anm_show_w_gl = mask_akm_draw_wgl_arms, mask_akm_idle
anm_switch = mask_akm_switchgun_arms, mask_akm_idle
anm_switch_g = mask_akm_switchgl_arms, mask_akm_idle
anm_reload_misfire = mask_akm_unjam_arms, mask_akm_unjam_gun
anm_reload_misfire_w_gl = mask_akm_unjam_wgl_arms, mask_akm_unjam_gun
anm_switch_mode = mask_akm_switchmode_arms, mask_akm_idle

![wpn_akm_1p29_hud]
aim_hud_offset_pos = -0.075696, 0.005354, -0.204164
aim_hud_offset_pos_16x9 = -0.075696, 0.005354, -0.204164
aim_hud_offset_rot = 0.020174, 0.01879, 0
aim_hud_offset_rot_16x9 = 0.020174, 0.01879, 0

![wpn_akm_kobra_hud]
aim_hud_offset_pos = -0.076123, 0.008195, -0.166334
aim_hud_offset_pos_16x9 = -0.076123, 0.008195, -0.166334
aim_hud_offset_rot = 0.020174, 0.01879, 0
aim_hud_offset_rot_16x9 = 0.020174, 0.01879, 0

![wpn_akm_pso1_hud]
aim_hud_offset_pos = -0.064384, 0.019845, -0.162084
aim_hud_offset_pos_16x9 = -0.064384, 0.019845, -0.162084
aim_hud_offset_rot = 0.025864, 0.013029, 0
aim_hud_offset_rot_16x9 = 0.025864, 0.013029, 0

![wpn_akms_hud]
!aim_hud_offset_pos
!aim_hud_offset_pos_16x9
!aim_hud_offset_rot
!aim_hud_offset_rot_16x9
!gl_hud_offset_pos
!gl_hud_offset_pos_16x9
!gl_hud_offset_rot
!gl_hud_offset_rot_16x9

![wpn_akms_1p29_hud]
aim_hud_offset_pos = -0.075696, 0.005354, -0.204164
aim_hud_offset_pos_16x9 = -0.075696, 0.005354, -0.204164
aim_hud_offset_rot = 0.020174, 0.01879, 0
aim_hud_offset_rot_16x9 = 0.020174, 0.01879, 0

![wpn_akms_kobra_hud]
aim_hud_offset_pos = -0.076123, 0.008195, -0.166334
aim_hud_offset_pos_16x9 = -0.076123, 0.008195, -0.166334
aim_hud_offset_rot = 0.020174, 0.01879, 0
aim_hud_offset_rot_16x9 = 0.020174, 0.01879, 0

![wpn_akms_pso1_hud]
aim_hud_offset_pos = -0.064384, 0.019845, -0.162084
aim_hud_offset_pos_16x9 = -0.064384, 0.019845, -0.162084
aim_hud_offset_rot = 0.025864, 0.013029, 0
aim_hud_offset_rot_16x9 = 0.025864, 0.013029, 0

![wpn_akms_sk1_hud]
hands_orientation = 1.0384, 1.194821, -0.100189
hands_orientation_16x9 = 1.0384, 1.194821, -0.100189
hands_position = 0.062138, -0.015172, -0.107803
hands_position_16x9 = 0.062138, -0.015172, -0.107803
aim_hud_offset_pos = -0.076122, 0.031218, -0.213267
aim_hud_offset_pos_16x9 = -0.076122, 0.031218, -0.213267
aim_hud_offset_rot = 0.023582, 0.01879, 0
aim_hud_offset_rot_16x9 = 0.023582, 0.01879, 0
aim_hud_offset_alt_pos = -0.116378, -0.05655, -0.151283
aim_hud_offset_alt_pos_16x9 = -0.116378, -0.05655, -0.151283
aim_hud_offset_alt_rot = 0.015909, 0.030719, 0.701131
aim_hud_offset_alt_rot_16x9 = 0.015909, 0.030719, 0.701131
gl_hud_offset_pos = -0.041014, -0.017004, -0.151593
gl_hud_offset_pos_16x9 = -0.041014, -0.017004, -0.151593
gl_hud_offset_rot = -0.090992, 0.012933, -0.004946
gl_hud_offset_rot_16x9 = -0.090992, 0.012933, -0.004946
lowered_hud_offset_pos = 0.003027, -0.026468, -0.01196
lowered_hud_offset_pos_16x9 = 0.003027, -0.026468, -0.01196
lowered_hud_offset_rot = -0.068984, -0.399412, 0.680849
lowered_hud_offset_rot_16x9 = -0.068984, -0.399412, 0.680849
anm_hide = mask_akm_holster_arms, mask_akm_idle
anm_hide_g = mask_akm_holster_launcher_arms, mask_akm_idle
anm_hide_w_gl = mask_akm_holster_wgl_arms, mask_akm_idle
anm_idle = mask_akm_idle_arms, mask_akm_idle
anm_idle_aim = mask_akm_idle_ads_arms, mask_akm_idle
anm_idle_aim_moving = mask_akm_idle_ads_arms, mask_akm_idle
anm_idle_aim_moving_crouch = mask_akm_idle_ads_arms, mask_akm_idle
anm_idle_g = mask_akm_idle_launcher_arms, mask_akm_idle
anm_idle_g_aim = mask_akm_idle_ads_launcher_arms, mask_akm_idle
anm_idle_moving = mask_akm_walk_arms, mask_akm_idle
anm_idle_moving_crouch = mask_akm_walk_arms, mask_akm_idle
anm_idle_moving_crouch_g_aim = mask_akm_idle_ads_launcher_arms, mask_akm_idle
anm_idle_moving_crouch_w_gl_aim = mask_akm_idle_ads_wgl_arms, mask_akm_idle
anm_idle_moving_crouch_w_gl = mask_akm_walk_wgl_arms, mask_akm_idle
anm_idle_moving_g = mask_akm_walk_launcher_arms, mask_akm_idle
anm_idle_moving_g_aim = mask_akm_idle_ads_launcher_arms, mask_akm_idle
anm_idle_moving_w_gl = mask_akm_walk_wgl_arms, mask_akm_idle
anm_idle_moving_w_gl_aim = mask_akm_idle_ads_wgl_arms, mask_akm_idle
anm_idle_sprint = mask_akm_sprint_arms, mask_akm_idle
anm_idle_sprint_g = mask_akm_sprint_launcher_arms, mask_akm_idle
anm_idle_sprint_w_gl = mask_akm_sprint_wgl_arms, mask_akm_idle
anm_idle_w_gl = mask_akm_idle_wgl_arms, mask_akm_idle
anm_idle_w_gl_aim = mask_akm_idle_ads_wgl_arms, mask_akm_idle
anm_reload = mask_akm_reload_arms, mask_akm_reload_gun
anm_reload_empty = mask_akm_reload_empty_arms, mask_akm_reload_empty_gun
anm_reload_g = mask_akm_reload_launcher_arms, mask_akm_reload_launcher_gun
anm_reload_w_gl = mask_akm_reload_wgl_arms, mask_akm_reload_gun
anm_reload_empty_w_gl = mask_akm_reload_wgl_empty_arms, mask_akm_reload_empty_gun
anm_shots = mask_akm_shoot_arms, mask_akm_shoot_gun
anm_shots_g = mask_akm_shoot_launcher_arms, mask_akm_idle
anm_shots_w_gl = mask_akm_shoot_wgl_arms, mask_akm_shoot_gun
anm_show = mask_akm_draw_arms, mask_akm_idle
anm_show_g = mask_akm_draw_launcher_arms, mask_akm_idle
anm_show_w_gl = mask_akm_draw_wgl_arms, mask_akm_idle
anm_switch = mask_akm_switchgun_arms, mask_akm_idle
anm_switch_g = mask_akm_switchgl_arms, mask_akm_idle
anm_reload_misfire = mask_akm_unjam_arms, mask_akm_unjam_gun
anm_reload_misfire_w_gl = mask_akm_unjam_wgl_arms, mask_akm_unjam_gun
anm_switch_mode = mask_akm_switchmode_arms, mask_akm_idle

![wpn_akms_1p29_sk1_hud]
aim_hud_offset_pos = -0.073989, 0.014449, -0.213267
aim_hud_offset_pos_16x9 = -0.073989, 0.014449, -0.213267
aim_hud_offset_rot = 0.021594, 0.01879, 0
aim_hud_offset_rot_16x9 = 0.021594, 0.01879, 0

![wpn_akms_alt_1p29]
aim_hud_offset_pos = -0.073989, 0.014449, -0.213267
aim_hud_offset_pos_16x9 = -0.073989, 0.014449, -0.213267
aim_hud_offset_rot = 0.021594, 0.01879, 0
aim_hud_offset_rot_16x9 = 0.021594, 0.01879, 0

![wpn_akms_kobra_sk1_hud]
aim_hud_offset_pos = -0.075696, 0.006499, -0.185411
aim_hud_offset_pos_16x9 = -0.075696, 0.006499, -0.185411
aim_hud_offset_rot = 0.021594, 0.01879, 0
aim_hud_offset_rot_16x9 = 0.021594, 0.01879, 0

![wpn_akms_pso1_sk1_hud]
aim_hud_offset_pos = -0.065886, 0.017002, -0.162069
aim_hud_offset_pos_16x9 = -0.065886, 0.017002, -0.162069
aim_hud_offset_rot = 0.021594, 0.01879, 0
aim_hud_offset_rot_16x9 = 0.021594, 0.01879, 0

![wpn_aks74]
use_alt_aim_hud = false

![wpn_aks74_hud]
hands_orientation = 1.0384, 1.194821, -0.100189
hands_orientation_16x9 = 1.0384, 1.194821, -0.100189
hands_position = 0.062138, -0.015172, -0.107803
hands_position_16x9 = 0.062138, -0.015172, -0.107803
aim_hud_offset_pos = -0.074205, 0.03207, -0.213267
aim_hud_offset_pos_16x9 = -0.074205, 0.03207, -0.213267
aim_hud_offset_rot = 0.01563, 0.018364, 0
aim_hud_offset_rot_16x9 = 0.01563, 0.018364, 0
gl_hud_offset_pos = -0.038032, -0.005076, -0.151593
gl_hud_offset_pos_16x9 = -0.038032, -0.005076, -0.151593
gl_hud_offset_rot = -0.08872, 0.01272, -0.004946
gl_hud_offset_rot_16x9 = -0.08872, 0.01272, -0.004946
aim_hud_offset_alt_pos = -0.116378, -0.05655, -0.151283
aim_hud_offset_alt_pos_16x9 = -0.116378, -0.05655, -0.151283
aim_hud_offset_alt_rot = 0.015909, 0.030719, 0.701131
aim_hud_offset_alt_rot_16x9 = 0.015909, 0.030719, 0.701131
lowered_hud_offset_pos = 0.003027, -0.026468, -0.01196
lowered_hud_offset_pos_16x9 = 0.003027, -0.026468, -0.01196
lowered_hud_offset_rot = -0.068984, -0.399412, 0.680849
lowered_hud_offset_rot_16x9 = -0.068984, -0.399412, 0.680849
anm_hide = mask_aks74_holster_arms, mask_aks74_idle
anm_hide_g = mask_aks74_holster_launcher_arms, mask_aks74_idle
anm_hide_w_gl = mask_aks74_holster_wgl_arms, mask_aks74_idle
anm_idle = mask_aks74_idle_arms, mask_aks74_idle
anm_idle_aim = mask_aks74_idle_ads_arms, mask_aks74_idle
anm_idle_aim_moving = mask_aks74_idle_ads_arms, mask_aks74_idle
anm_idle_aim_moving_crouch = mask_aks74_idle_ads_arms, mask_aks74_idle
anm_idle_g = mask_aks74_idle_launcher_arms, mask_aks74_idle
anm_idle_g_aim = mask_aks74_idle_ads_launcher_arms, mask_aks74_idle
anm_idle_moving = mask_aks74_walk_arms, mask_aks74_idle
anm_idle_moving_crouch = mask_aks74_walk_arms, mask_aks74_idle
anm_idle_moving_crouch_g_aim = mask_aks74_idle_ads_launcher_arms, mask_aks74_idle
anm_idle_moving_crouch_w_gl_aim = mask_aks74_idle_ads_wgl_arms, mask_aks74_idle
anm_idle_moving_crouch_w_gl = mask_aks74_walk_wgl_arms, mask_aks74_idle
anm_idle_moving_g = mask_aks74_walk_launcher_arms, mask_aks74_idle
anm_idle_moving_g_aim = mask_aks74_idle_ads_launcher_arms, mask_aks74_idle
anm_idle_moving_w_gl = mask_aks74_walk_wgl_arms, mask_aks74_idle
anm_idle_moving_w_gl_aim = mask_aks74_idle_ads_wgl_arms, mask_aks74_idle
anm_idle_sprint = mask_aks74_sprint_arms, mask_aks74_idle
anm_idle_sprint_g = mask_aks74_sprint_launcher_arms, mask_aks74_idle
anm_idle_sprint_w_gl = mask_aks74_sprint_wgl_arms, mask_aks74_idle
anm_idle_w_gl = mask_aks74_idle_wgl_arms, mask_aks74_idle
anm_idle_w_gl_aim = mask_aks74_idle_ads_wgl_arms, mask_aks74_idle
anm_reload = mask_aks74_reload_arms, mask_aks74_reload_gun
anm_reload_empty = mask_aks74_reload_empty_arms, mask_aks74_reload_empty_gun
anm_reload_g = mask_aks74_reload_launcher_arms, mask_aks74_reload_launcher_gun
anm_reload_w_gl = mask_aks74_reload_wgl_arms, mask_aks74_reload_gun
anm_reload_empty_w_gl = mask_aks74_reload_wgl_empty_arms, mask_aks74_reload_empty_gun
anm_shots = mask_aks74_shoot_arms, mask_aks74_shoot_gun
anm_shots_g = mask_aks74_shoot_launcher_arms, mask_aks74_idle
anm_shots_w_gl = mask_aks74_shoot_wgl_arms, mask_aks74_shoot_gun
anm_show = mask_aks74_draw_arms, mask_aks74_idle
anm_show_g = mask_aks74_draw_launcher_arms, mask_aks74_idle
anm_show_w_gl = mask_aks74_draw_wgl_arms, mask_aks74_idle
anm_switch = mask_aks74_switchgun_arms, mask_aks74_idle
anm_switch_g = mask_aks74_switchgl_arms, mask_aks74_idle
anm_reload_misfire = mask_aks74_unjam_arms, mask_aks74_unjam_gun
anm_reload_misfire_w_gl = mask_aks74_unjam_wgl_arms, mask_aks74_unjam_gun
anm_switch_mode = mask_aks74_switchmode_arms, mask_aks74_idle
!anm_idle_moving_crouch_g

![wpn_aks74_1p29_hud]
aim_hud_offset_pos = -0.073989, 0.014449, -0.213267
aim_hud_offset_pos_16x9 = -0.073989, 0.014449, -0.213267
aim_hud_offset_rot = 0.021594, 0.01879, 0
aim_hud_offset_rot_16x9 = 0.021594, 0.01879, 0

![wpn_aks74_kobra_hud]
aim_hud_offset_pos = -0.073566, 0.007064, -0.175452
aim_hud_offset_pos_16x9 = -0.073566, 0.007064, -0.175452
aim_hud_offset_rot = 0.021594, 0.01879, 0
aim_hud_offset_rot_16x9 = 0.021594, 0.01879, 0

![wpn_aks74_pso1_hud]
aim_hud_offset_pos = -0.065889, 0.018156, -0.150128
aim_hud_offset_pos_16x9 = -0.065889, 0.018156, -0.150128
aim_hud_offset_rot = 0.021594, 0.01879, 0
aim_hud_offset_rot_16x9 = 0.021594, 0.01879, 0

![wpn_ak74u]
use_alt_aim_hud = false

![wpn_ak74u_hud]
hands_orientation = 1.0384, 1.194821, -0.100189
hands_orientation_16x9 = 1.0384, 1.194821, -0.100189
hands_position = 0.062138, -0.015172, -0.107803
hands_position_16x9 = 0.062138, -0.015172, -0.107803
aim_hud_offset_pos = -0.074205, 0.025822, -0.213267
aim_hud_offset_pos_16x9 = -0.074205, 0.025822, -0.213267
aim_hud_offset_rot = 0.022162, 0.01879, 0
aim_hud_offset_rot_16x9 = 0.022162, 0.01879, 0
aim_hud_offset_alt_pos = -0.116378, -0.05655, -0.151283
aim_hud_offset_alt_pos_16x9 = -0.116378, -0.05655, -0.151283
aim_hud_offset_alt_rot = 0.015909, 0.030719, 0.701131
aim_hud_offset_alt_rot_16x9 = 0.015909, 0.030719, 0.701131
gl_hud_offset_pos = -0.024165, -0.004508, -0.151593
gl_hud_offset_pos_16x9 = -0.024165, -0.004508, -0.151593
gl_hud_offset_rot = -0.08588, 0.013572, -0.004946
gl_hud_offset_rot_16x9 = -0.08588, 0.013572, -0.004946
lowered_hud_offset_pos = 0.003027, -0.026468, -0.01196
lowered_hud_offset_pos_16x9 = 0.003027, -0.026468, -0.01196
lowered_hud_offset_rot = -0.068984, -0.399412, 0.680849
lowered_hud_offset_rot_16x9 = -0.068984, -0.399412, 0.680849
anm_hide = mask_74u_holster_arms, mask_74u_idle
anm_hide_empty = mask_74u_holster_arms, mask_74u_idle
anm_idle = mask_74u_idle_arms, mask_74u_idle
anm_idle_aim = mask_74u_idle_ads_arms, mask_74u_idle
anm_idle_aim_empty = mask_74u_idle_ads_arms, mask_74u_idle
anm_idle_aim_moving = mask_74u_idle_ads_arms, mask_74u_idle
anm_idle_aim_moving_crouch = mask_74u_idle_ads_arms, mask_74u_idle
anm_idle_aim_moving_crouch_empty = mask_74u_idle_ads_arms, mask_74u_idle
anm_idle_aim_moving_empty = mask_74u_idle_ads_arms, mask_74u_idle
anm_idle_empty = mask_74u_idle_arms, mask_74u_idle
anm_idle_moving = mask_74u_walk_arms, mask_74u_idle
anm_idle_moving_crouch = mask_74u_walk_arms, mask_74u_idle
anm_idle_moving_crouch_empty = mask_74u_walk_arms, mask_74u_idle
anm_idle_moving_empty = mask_74u_walk_arms, mask_74u_idle
anm_idle_sprint = mask_74u_sprint_arms, mask_74u_idle
anm_idle_sprint_empty = mask_74u_sprint_arms, mask_74u_idle
anm_reload = mask_74u_reload_arms, mask_74u_reload_gun
anm_reload_empty = mask_74u_reload_empty_arms, mask_74u_reload_empty_gun
anm_shot_l = mask_74u_shoot_arms, mask_74u_shoot_gun
anm_shots = mask_74u_shoot_arms, mask_74u_shoot_gun
anm_show = mask_74u_draw_arms, mask_74u_idle
anm_show_empty = mask_74u_draw_arms, mask_74u_idle
anm_switch_mode = mask_74u_switchmode_arms, mask_74u_idle
anm_reload_misfire = mask_74u_unjam_arms, mask_74u_unjam_gun

![wpn_ak74u_kobra_hud]
aim_hud_offset_pos = -0.072648, 0.00949, -0.175474
aim_hud_offset_pos_16x9 = -0.072648, 0.00949, -0.175474
aim_hud_offset_rot = 0.022433, 0.018296, -0.003144
aim_hud_offset_rot_16x9 = 0.022433, 0.018296, -0.003144

![wpn_ak74u_1p29_hud]
aim_hud_offset_pos = -0.073728, 0.008065, -0.208459
aim_hud_offset_pos_16x9 = -0.073728, 0.008065, -0.208459
aim_hud_offset_rot = 0.022433, 0.018296, 0.002244
aim_hud_offset_rot_16x9 = 0.022433, 0.018296, 0.002244

![wpn_ak74u_pso1_hud]
aim_hud_offset_pos = -0.063489, 0.02142, -0.162392
aim_hud_offset_pos_16x9 = -0.063489, 0.02142, -0.162392
aim_hud_offset_rot = 0.022433, 0.018296, -0.003144
aim_hud_offset_rot_16x9 = 0.022433, 0.018296, -0.003144

![wpn_ak74u_snag_hud]
hands_orientation = 1.0384, 1.194821, -0.100189
hands_orientation_16x9 = 1.0384, 1.194821, -0.100189
        hands_position                   = 0.061608, -0.028667, -0.107803
        hands_position_16x9              = 0.061608, -0.028667, -0.107803
        aim_hud_offset_pos               = -0.074311, 0.012757, -0.183937
        aim_hud_offset_pos_16x9          = -0.074311, 0.012757, -0.183937
        aim_hud_offset_rot               = 0.022162, 0.01879, 0
        aim_hud_offset_rot_16x9          = 0.022162, 0.01879, 0
anm_hide = mask_74unb_holster_arms, mask_74unb_idle
anm_hide_empty = mask_74unb_holster_arms, mask_74unb_idle
anm_idle = mask_74unb_idle_arms, mask_74unb_idle
anm_idle_aim = mask_74unb_idle_ads_arms, mask_74unb_idle
anm_idle_aim_empty = mask_74unb_idle_ads_arms, mask_74unb_idle
anm_idle_aim_moving = mask_74unb_idle_ads_arms, mask_74unb_idle
anm_idle_aim_moving_crouch = mask_74unb_idle_ads_arms, mask_74unb_idle
anm_idle_aim_moving_crouch_empty = mask_74unb_idle_ads_arms, mask_74unb_idle
anm_idle_aim_moving_empty = mask_74unb_idle_ads_arms, mask_74unb_idle
anm_idle_empty = mask_74unb_idle_arms, mask_74unb_idle
anm_idle_moving = mask_74unb_walk_arms, mask_74unb_idle
anm_idle_moving_crouch = mask_74unb_walk_arms, mask_74unb_idle
anm_idle_moving_crouch_empty = mask_74unb_walk_arms, mask_74unb_idle
anm_idle_moving_empty = mask_74unb_walk_arms, mask_74unb_idle
anm_idle_sprint = mask_74unb_sprint_arms, mask_74unb_idle
anm_idle_sprint_empty = mask_74unb_sprint_arms, mask_74unb_idle
anm_reload = mask_74unb_reload_arms, mask_74unb_reload_gun
anm_reload_empty = mask_74unb_reload_empty_arms, mask_74unb_reload_empty_gun
anm_shot_l = mask_74unb_shoot_arms, mask_74unb_shoot_gun
anm_shots = mask_74unb_shoot_arms, mask_74unb_shoot_gun
anm_show = mask_74unb_draw_arms, mask_74unb_idle
anm_show_empty = mask_74unb_draw_arms, mask_74unb_idle
anm_switch_mode = mask_74unb_switchmode_arms, mask_74unb_idle
anm_reload_misfire = mask_74unb_unjam_arms, mask_74unb_unjam_gun

![wpn_aps_hud]
item_position = 0, 0, 0
item_orientation = 0, 0, 0
hands_orientation = 1.7112, 0.901851, -0.262217
hands_orientation_16x9 = 1.7112, 0.901851, -0.262217
hands_position = 0.060237, -0.048682, -0.018523
hands_position_16x9 = 0.060237, -0.048682, -0.018523
lowered_hud_offset_pos_16x9 = 0.017258, 0.066488, 0
lowered_hud_offset_rot_16x9 = 0.305961, -0.073337, 0.1
aim_hud_offset_pos = -0.053953, 0.017891, -0.2
aim_hud_offset_pos_16x9 = -0.053953, 0.017891, -0.2
aim_hud_offset_rot = 0.004524, 0.029248, 0.000657
aim_hud_offset_rot_16x9 = 0.004524, 0.029248, 0.000657
anm_hide = mask_aps_holster_arms, mask_aps_idle
anm_hide_empty = mask_aps_holster_arms, mask_aps_idle_empty
anm_idle = mask_aps_idle_arms, mask_aps_idle
anm_idle_aim = mask_aps_idle_ads_arms, mask_aps_idle
anm_idle_aim_empty = mask_aps_idle_ads_arms, mask_aps_idle_empty
anm_idle_aim_moving = mask_aps_idle_ads_arms, mask_aps_idle
anm_idle_aim_moving_crouch = mask_aps_idle_ads_arms, mask_aps_idle
anm_idle_aim_moving_crouch_empty = mask_aps_idle_ads_arms, mask_aps_idle_empty
anm_idle_aim_moving_empty = mask_aps_idle_ads_arms, mask_aps_idle_empty
anm_idle_empty = mask_aps_idle_arms, mask_aps_idle_empty
anm_idle_moving = mask_aps_walk_arms, mask_aps_idle
anm_idle_moving_crouch = mask_aps_walk_arms, mask_aps_idle
anm_idle_moving_crouch_empty = mask_aps_walk_arms, mask_aps_idle_empty
anm_idle_moving_empty = mask_aps_walk_arms, mask_aps_idle_empty
anm_idle_sprint = mask_aps_sprint_arms, mask_aps_idle
anm_idle_sprint_empty = mask_aps_sprint_arms, mask_aps_idle_empty
anm_reload = mask_aps_reload_arms, mask_aps_reload_gun
anm_reload_empty = mask_aps_reload_empty_arms, mask_aps_reload_empty_gun
anm_shot_l = mask_aps_shoot_arms, mask_aps_shoot_last_gun
anm_shots = mask_aps_shoot_arms, mask_aps_shoot_gun
anm_show = mask_aps_draw_arms, mask_aps_idle
anm_show_empty = mask_aps_draw_arms, mask_aps_idle_empty
anm_switch_mode = mask_aps_switch_firemode_arms, mask_aps_idle
anm_switch_mode_empty = mask_aps_switch_firemode_arms, mask_aps_idle_empty
anm_reload_misfire = mask_aps_unjam_arms, mask_aps_unjam_gun
;   anm_bore                          = mask_aps_bore_arms, mask_aps_idle
;   anm_bore_empty                          = mask_aps_bore_arms, mask_aps_idle_empty
;    anm_ammo_check                           = mask_aps_magcheck_arms, mask_aps_magcheck_gun
;    anm_ammo_check_empty                     = mask_aps_bore_arms, mask_aps_idle_empty

![wpn_ash12]
use_alt_aim_hud = false
use_aim_bullet = true

![wpn_ash12_hud]
hands_orientation = 1.0384, 1.194821, -0.100189
hands_orientation_16x9 = 1.0384, 1.194821, -0.100189
hands_position = 0.058091, -0.018292, -0.047217
hands_position_16x9 = 0.058091, -0.018292, -0.047217
aim_hud_offset_pos = -0.07101, -0.011397, -0.152664
aim_hud_offset_pos_16x9 = -0.07101, -0.011397, -0.152664
aim_hud_offset_rot = 0.00427, 0.018151, 0
aim_hud_offset_rot_16x9 = 0.00427, 0.018151, 0
aim_hud_offset_alt_pos = -0.116378, -0.05655, -0.151283
aim_hud_offset_alt_pos_16x9 = -0.116378, -0.05655, -0.151283
aim_hud_offset_alt_rot = 0.015909, 0.030719, 0.701131
aim_hud_offset_alt_rot_16x9 = 0.015909, 0.030719, 0.701131
gl_hud_offset_pos = -0.0704, -0.042807, -0.108975
gl_hud_offset_pos_16x9 = -0.0704, -0.042807, -0.108975
gl_hud_offset_rot = -0.092669, 0.016975, -0.004946
gl_hud_offset_rot_16x9 = -0.092669, 0.016975, -0.004946
lowered_hud_offset_pos = 0.013054, -0.050055, -0.0168
lowered_hud_offset_pos_16x9 = 0.013054, -0.050055, -0.0168
lowered_hud_offset_rot = 0.01946, -0.297447, 0.680849
lowered_hud_offset_rot_16x9 = 0.01946, -0.297447, 0.680849
*--
anm_hide = mask_ash_holster_arms, mask_ash_idle
anm_hide_empty = mask_ash_holster_arms, mask_ash_idle
anm_idle = mask_ash_idle_arms, mask_ash_idle
anm_idle_aim = mask_ash_idle_ads_arms, mask_ash_idle
anm_idle_aim_empty = mask_ash_idle_ads_arms, mask_ash_idle
anm_idle_aim_moving = mask_ash_idle_ads_arms, mask_ash_idle
anm_idle_aim_moving_crouch = mask_ash_idle_ads_arms, mask_ash_idle
anm_idle_aim_moving_crouch_empty = mask_ash_idle_ads_arms, mask_ash_idle
anm_idle_aim_moving_empty = mask_ash_idle_ads_arms, mask_ash_idle
anm_idle_empty = mask_ash_idle_arms, mask_ash_idle
anm_idle_moving = mask_ash_walk_arms, mask_ash_idle
anm_idle_moving_crouch = mask_ash_walk_arms, mask_ash_idle
anm_idle_moving_crouch_empty = mask_ash_walk_arms, mask_ash_idle
anm_idle_moving_empty = mask_ash_walk_arms, mask_ash_idle
anm_idle_sprint = mask_ash_sprint_arms, mask_ash_idle
anm_idle_sprint_empty = mask_ash_sprint_arms, mask_ash_idle
anm_reload = mask_ash_reload_arms, mask_ash_reload_gun
anm_reload_empty = mask_ash_reload_empty_arms, mask_ash_reload_empty_gun
anm_shot_l = mask_ash_shoot_arms, mask_ash_shoot_gun
anm_shots = mask_ash_shoot_arms, mask_ash_shoot_gun
anm_show = mask_ash_draw_arms, mask_ash_idle
anm_show_empty = mask_ash_draw_arms, mask_ash_idle
anm_switch_mode = mask_ash_switchmode_arms, mask_ash_idle
anm_reload_misfire = mask_ash_unjam_arms, mask_ash_unjam_gun

![wpn_ash12_ac10632_hud]
aim_hud_offset_pos = -0.071223, -0.035821, -0.152664
aim_hud_offset_pos_16x9 = -0.071223, -0.035821, -0.152664

![wpn_ash12_acog_hud]
aim_hud_offset_pos = -0.07101, -0.024177, -0.197309
aim_hud_offset_pos_16x9 = -0.07101, -0.024177, -0.197309
aim_hud_offset_rot = 0.019038, 0.018364, 0
aim_hud_offset_rot_16x9 = 0.019038, 0.018364, 0

![wpn_ash12_c-more_hud]
aim_hud_offset_pos = -0.071223, -0.034686, -0.152664
aim_hud_offset_pos_16x9 = -0.071223, -0.034686, -0.152664

![wpn_ash12_eot_hud]
aim_hud_offset_pos = -0.071223, -0.039816, -0.152664
aim_hud_offset_pos_16x9 = -0.071223, -0.039816, -0.152664

![wpn_aug]
use_alt_aim_hud = true

![wpn_aug_hud]
	hands_orientation = 1.0384, 1.194821, -0.100189
	hands_orientation_16x9 = 1.0384, 1.194821, -0.100189
        hands_position                   = 0.067168, -0.001739, -0.059696
        hands_position_16x9              = 0.067168, -0.001739, -0.059696
        aim_hud_offset_pos               = -0.080445, 0.019846, -0.152425
        aim_hud_offset_pos_16x9          = -0.080445, 0.019846, -0.152425
	aim_hud_offset_rot = 0.021576, 0.018724, -0.002268
	aim_hud_offset_rot_16x9 = 0.021576, 0.018724, -0.002268
        aim_hud_offset_alt_pos           = -0.081432, 0.004794, -0.137625
        aim_hud_offset_alt_pos_16x9      = -0.081432, 0.004794, -0.137625
        aim_hud_offset_alt_rot           = 0.019304, 0.0183, -0.006505
        aim_hud_offset_alt_rot_16x9      = 0.019304, 0.0183, -0.006505
gl_hud_offset_pos = -0.016497, -0.004792, -0.151593
gl_hud_offset_pos_16x9 = -0.016497, -0.004792, -0.151593
gl_hud_offset_rot = -0.08588, 0.013572, -0.004946
gl_hud_offset_rot_16x9 = -0.08588, 0.013572, -0.004946
lowered_hud_offset_pos = 0.003027, -0.026468, -0.01196
lowered_hud_offset_pos_16x9 = 0.003027, -0.026468, -0.01196
lowered_hud_offset_rot = -0.068984, -0.399412, 0.680849
lowered_hud_offset_rot_16x9 = -0.068984, -0.399412, 0.680849
anm_hide = mask_aug_holster_arms, mask_aug_idle
anm_hide_empty = mask_aug_holster_arms, mask_aug_idle
anm_idle = mask_aug_idle_arms, mask_aug_idle
anm_idle_aim = mask_aug_idle_ads_arms, mask_aug_idle
anm_idle_aim_empty = mask_aug_idle_ads_arms, mask_aug_idle
anm_idle_aim_moving = mask_aug_idle_ads_arms, mask_aug_idle
anm_idle_aim_moving_crouch = mask_aug_idle_ads_arms, mask_aug_idle
anm_idle_aim_moving_crouch_empty = mask_aug_idle_ads_arms, mask_aug_idle
anm_idle_aim_moving_empty = mask_aug_idle_ads_arms, mask_aug_idle
anm_idle_empty = mask_aug_idle_arms, mask_aug_idle
anm_idle_moving = mask_aug_walk_arms, mask_aug_idle
anm_idle_moving_crouch = mask_aug_walk_arms, mask_aug_idle
anm_idle_moving_crouch_empty = mask_aug_walk_arms, mask_aug_idle
anm_idle_moving_empty = mask_aug_walk_arms, mask_aug_idle
anm_idle_sprint = mask_aug_sprint_arms, mask_aug_idle
anm_idle_sprint_empty = mask_aug_sprint_arms, mask_aug_idle
anm_reload = mask_aug_reload_arms, mask_aug_reload_gun
anm_reload_empty = mask_aug_reload_empty_arms, mask_aug_reload_empty_gun
anm_shot_l = mask_aug_shoot_arms, mask_aug_shoot_gun
anm_shots = mask_aug_shoot_arms, mask_aug_shoot_gun
anm_show = mask_aug_draw_arms, mask_aug_idle
anm_show_empty = mask_aug_draw_arms, mask_aug_idle
anm_reload_misfire = mask_aug_unjam_arms, mask_aug_unjam_gun
!lean_hud_offset_pos
!lean_hud_offset_rot

![wpn_aug_a1_hud]
	hands_orientation = 1.0384, 1.194821, -0.100189
	hands_orientation_16x9 = 1.0384, 1.194821, -0.100189
        hands_position                   = 0.067168, -0.001739, -0.059696
        hands_position_16x9              = 0.067168, -0.001739, -0.059696
        aim_hud_offset_pos               = -0.080445, 0.019846, -0.152425
        aim_hud_offset_pos_16x9          = -0.080445, 0.019846, -0.152425
	aim_hud_offset_rot = 0.021576, 0.018724, -0.002268
	aim_hud_offset_rot_16x9 = 0.021576, 0.018724, -0.002268
        aim_hud_offset_alt_pos           = -0.081432, 0.004794, -0.137625
        aim_hud_offset_alt_pos_16x9      = -0.081432, 0.004794, -0.137625
        aim_hud_offset_alt_rot           = 0.019304, 0.0183, -0.006505
        aim_hud_offset_alt_rot_16x9      = 0.019304, 0.0183, -0.006505
gl_hud_offset_pos = -0.016497, -0.004792, -0.151593
gl_hud_offset_pos_16x9 = -0.016497, -0.004792, -0.151593
gl_hud_offset_rot = -0.08588, 0.013572, -0.004946
gl_hud_offset_rot_16x9 = -0.08588, 0.013572, -0.004946
lowered_hud_offset_pos = -0.010217, -0.018238, -0.01196
lowered_hud_offset_pos_16x9 = -0.010217, -0.018238, -0.01196
lowered_hud_offset_rot = -0.026327, -0.285488, 0.680849
lowered_hud_offset_rot_16x9 = -0.026327, -0.285488, 0.680849
anm_hide = mask_aug_holster_arms, mask_aug_idle
anm_hide_empty = mask_aug_holster_arms, mask_aug_idle
anm_idle = mask_aug_idle_arms, mask_aug_idle
anm_idle_aim = mask_aug_idle_ads_arms, mask_aug_idle
anm_idle_aim_empty = mask_aug_idle_ads_arms, mask_aug_idle
anm_idle_aim_moving = mask_aug_idle_ads_arms, mask_aug_idle
anm_idle_aim_moving_crouch = mask_aug_idle_ads_arms, mask_aug_idle
anm_idle_aim_moving_crouch_empty = mask_aug_idle_ads_arms, mask_aug_idle
anm_idle_aim_moving_empty = mask_aug_idle_ads_arms, mask_aug_idle
anm_idle_empty = mask_aug_idle_arms, mask_aug_idle
anm_idle_moving = mask_aug_walk_arms, mask_aug_idle
anm_idle_moving_crouch = mask_aug_walk_arms, mask_aug_idle
anm_idle_moving_crouch_empty = mask_aug_walk_arms, mask_aug_idle
anm_idle_moving_empty = mask_aug_walk_arms, mask_aug_idle
anm_idle_sprint = mask_aug_sprint_arms, mask_aug_idle
anm_idle_sprint_empty = mask_aug_sprint_arms, mask_aug_idle
anm_reload = mask_aug_reload_arms, mask_aug_reload_gun
anm_reload_empty = mask_aug_reload_empty_arms, mask_aug_reload_empty_gun
anm_shot_l = mask_aug_shoot_arms, mask_aug_shoot_gun
anm_shots = mask_aug_shoot_arms, mask_aug_shoot_gun
anm_show = mask_aug_draw_arms, mask_aug_idle
anm_show_empty = mask_aug_draw_arms, mask_aug_idle
anm_reload_misfire = mask_aug_unjam_arms, mask_aug_unjam_gun
!lean_hud_offset_pos
!lean_hud_offset_rot

![wpn_aug_a3]
use_aim_bullet = true

![wpn_beretta_hud]
item_position = 0, 0, 0
item_orientation = 0, 0, 0
hands_orientation = 1.7112, 0.901851, -0.262217
hands_orientation_16x9 = 1.7112, 0.901851, -0.262217
hands_position = 0.060237, -0.048682, -0.018523
hands_position_16x9 = 0.060237, -0.048682, -0.018523
lowered_hud_offset_pos_16x9 = 0.017258, 0.066488, 0
lowered_hud_offset_rot_16x9 = 0.305961, -0.073337, 0.1
aim_hud_offset_pos = -0.054592, 0.026411, -0.2
aim_hud_offset_pos_16x9 = -0.054592, 0.026411, -0.2
aim_hud_offset_rot = 0.02128, 0.029461, 0.001509
aim_hud_offset_rot_16x9 = 0.02128, 0.029461, 0.001509
anm_hide = mask_m9_holster_arms, mask_m9_idle
anm_hide_empty = mask_m9_holster_arms, mask_m9_idle_empty
anm_idle = mask_m9_idle_arms, mask_m9_idle
anm_idle_aim = mask_m9_idle_ads_arms, mask_m9_idle
anm_idle_aim_empty = mask_m9_idle_ads_arms, mask_m9_idle_empty
anm_idle_aim_moving = mask_m9_idle_ads_arms, mask_m9_idle
anm_idle_aim_moving_crouch = mask_m9_idle_ads_arms, mask_m9_idle
anm_idle_aim_moving_crouch_empty = mask_m9_idle_ads_arms, mask_m9_idle_empty
anm_idle_aim_moving_empty = mask_m9_idle_ads_arms, mask_m9_idle_empty
anm_idle_empty = mask_m9_idle_arms, mask_m9_idle_empty
anm_idle_moving = mask_m9_walk_arms, mask_m9_idle
anm_idle_moving_crouch = mask_m9_walk_arms, mask_m9_idle
anm_idle_moving_crouch_empty = mask_m9_walk_arms, mask_m9_idle_empty
anm_idle_moving_empty = mask_m9_walk_arms, mask_m9_idle_empty
anm_idle_sprint = mask_m9_sprint_arms, mask_m9_idle
anm_idle_sprint_empty = mask_m9_sprint_arms, mask_m9_idle_empty
anm_reload = mask_m9_reload_arms, mask_m9_reload_gun
anm_reload_empty = mask_m9_reload_empty_arms, mask_m9_reload_empty_gun
anm_shot_l = mask_m9_shoot_arms, mask_m9_shoot_last_gun
anm_shots = mask_m9_shoot_arms, mask_m9_shoot_gun
anm_show = mask_m9_draw_arms, mask_m9_idle
anm_show_empty = mask_m9_draw_arms, mask_m9_idle_empty
anm_reload_misfire = mask_m9_unjam_arms, mask_m9_unjam_gun
;    anm_bore                          = mask_m9_bore_arms, mask_m9_idle
;    anm_bore_empty                          = mask_m9_bore_arms, mask_m9_idle_empty
;    anm_ammo_check                           = mask_m9_magcheck_arms, mask_m9_magcheck_gun
;    anm_ammo_check_empty                     = mask_m9_bore_arms, mask_m9_idle_empty

![wpn_bizon]
use_alt_aim_hud = false

![wpn_bizon_hud]
hands_orientation = 0.1152, 1.018838, -1.724615
hands_orientation_16x9 = 0.1152, 1.018838, -1.724615
hands_position = 0.041218, -0.013744, -0.11011
hands_position_16x9 = 0.041218, -0.013744, -0.11011
        aim_hud_offset_pos               = -0.073174, 0.026144, -0.212567
        aim_hud_offset_pos_16x9          = -0.073174, 0.026144, -0.212567
	aim_hud_offset_rot = 0.004812, 0.022963, 0.006942
	aim_hud_offset_rot_16x9 = 0.004812, 0.022963, 0.006942
aim_hud_offset_alt_pos = -0.116378, -0.05655, -0.151283
aim_hud_offset_alt_pos_16x9 = -0.116378, -0.05655, -0.151283
aim_hud_offset_alt_rot = 0.015909, 0.030719, 0.701131
aim_hud_offset_alt_rot_16x9 = 0.015909, 0.030719, 0.701131
lowered_hud_offset_pos = 0.007495, -0.046371, -0.01196
lowered_hud_offset_pos_16x9 = 0.007495, -0.046371, -0.01196
lowered_hud_offset_rot = -0.084329, -0.340312, 0.680849
lowered_hud_offset_rot_16x9 = -0.084329, -0.340312, 0.680849
anm_hide = mask_bizon_holster_arms, mask_bizon_idle
anm_hide_empty = mask_bizon_holster_arms, mask_bizon_idle
anm_idle = mask_bizon_idle_arms, mask_bizon_idle
anm_idle_aim = mask_bizon_idle_ads_arms, mask_bizon_idle
anm_idle_aim_empty = mask_bizon_idle_ads_arms, mask_bizon_idle
anm_idle_aim_moving = mask_bizon_idle_ads_arms, mask_bizon_idle
anm_idle_aim_moving_crouch = mask_bizon_idle_ads_arms, mask_bizon_idle
anm_idle_aim_moving_crouch_empty = mask_bizon_idle_ads_arms, mask_bizon_idle
anm_idle_aim_moving_empty = mask_bizon_idle_ads_arms, mask_bizon_idle
anm_idle_empty = mask_bizon_idle_arms, mask_bizon_idle
anm_idle_moving = mask_bizon_walk_arms, mask_bizon_idle
anm_idle_moving_crouch = mask_bizon_walk_arms, mask_bizon_idle
anm_idle_moving_crouch_empty = mask_bizon_walk_arms, mask_bizon_idle
anm_idle_moving_empty = mask_bizon_walk_arms, mask_bizon_idle
anm_idle_sprint = mask_bizon_sprint_arms, mask_bizon_idle
anm_idle_sprint_empty = mask_bizon_sprint_arms, mask_bizon_idle
anm_reload = mask_bizon_reload_arms, mask_bizon_reload_gun
anm_reload_empty = mask_bizon_reload_empty_arms, mask_bizon_reload_empty_gun
anm_shot_l = mask_bizon_shoot_arms, mask_bizon_shoot_gun
anm_shots = mask_bizon_shoot_arms, mask_bizon_shoot_gun
anm_show = mask_bizon_draw_arms, mask_bizon_idle
anm_show_empty = mask_bizon_draw_arms, mask_bizon_idle
anm_switch_mode = mask_bizon_switchmode_arms, mask_bizon_idle
anm_reload_misfire = mask_bizon_unjam_arms, mask_bizon_unjam_gun
;    anm_bore                          = mask_bizon_bore_arms, mask_bizon_idle
;    anm_bore_empty                          = mask_bizon_bore_arms, mask_bizon_idle
;    anm_ammo_check                           = mask_bizon_magcheck_arms, mask_bizon_magcheck_gun
;    anm_ammo_check_empty                     = mask_bizon_magcheck_arms, mask_bizon_magcheck_gun

![wpn_bizon_1p29_hud]
aim_hud_offset_pos = -0.070191, 0.011436, -0.209487
aim_hud_offset_pos_16x9 = -0.070191, 0.011436, -0.209487
aim_hud_offset_rot = 0.004812, 0.022963, 0.006942
aim_hud_offset_rot_16x9 = 0.004812, 0.022963, 0.006942

![wpn_bizon_kobra_hud]
aim_hud_offset_pos = -0.071257, 0.004041, -0.192442
aim_hud_offset_pos_16x9 = -0.071257, 0.004041, -0.192442
aim_hud_offset_rot = 0.004812, 0.022963, 0.006942
aim_hud_offset_rot_16x9 = 0.004812, 0.022963, 0.006942

![wpn_bizon_ps01]
hud = wpn_bizon_pso1_hud
!aim_hud_offset_pos
!aim_hud_offset_pos_16x9
!aim_hud_offset_rot
!aim_hud_offset_rot_16x9

[wpn_bizon_pso1_hud]:wpn_bizon_kobra_hud
item_visual = anomaly_weapons\wpn_bizon\wpn_bizon_hud.ogf
aim_hud_offset_pos = -0.062091, 0.015991, -0.146917
aim_hud_offset_pos_16x9 = -0.062091, 0.015991, -0.146917
aim_hud_offset_rot = 0.004812, 0.022963, 0.006942
aim_hud_offset_rot_16x9 = 0.004812, 0.022963, 0.006942

![wpn_bm16_hud]
hands_orientation = 0.896, 1.03793, 0.21354
hands_orientation_16x9 = 0.896, 1.03793, 0.21354
hands_position = 0.037812, -0.010354, -0.10044
hands_position_16x9 = 0.037812, -0.010354, -0.10044
aim_hud_offset_pos = -0.052939, 0.044391, -0.141882
aim_hud_offset_pos_16x9 = -0.052939, 0.044391, -0.141882
aim_hud_offset_rot = 0.004238, 0.016156, 0.012055
aim_hud_offset_rot_16x9 = 0.004238, 0.016156, 0.012055
lowered_hud_offset_pos = 0.074933, -0.047773, -0.01196
lowered_hud_offset_pos_16x9 = 0.074933, -0.047773, -0.01196
lowered_hud_offset_rot = -0.068984, -0.399412, 0.680849
lowered_hud_offset_rot_16x9 = -0.068984, -0.399412, 0.680849
anm_hide = mask_bm16_holster_arms, mask_bm16_idle
anm_hide_0 = mask_bm16_holster_arms, mask_bm16_idle_empty
anm_hide_1 = mask_bm16_holster_arms, mask_bm16_idle_one
anm_hide_2 = mask_bm16_holster_arms, mask_bm16_idle
anm_idle = mask_bm16_idle_arms, mask_bm16_idle
anm_idle_0 = mask_bm16_idle_arms, mask_bm16_idle_empty
anm_idle_1 = mask_bm16_idle_arms, mask_bm16_idle_one
anm_idle_2 = mask_bm16_idle_arms, mask_bm16_idle
anm_idle_aim_0 = mask_bm16_idle_ads_arms, mask_bm16_idle_empty
anm_idle_aim_1 = mask_bm16_idle_ads_arms, mask_bm16_idle_one
anm_idle_aim_2 = mask_bm16_idle_ads_arms, mask_bm16_idle
anm_idle_aim_moving_0 = mask_bm16_idle_ads_arms, mask_bm16_idle_empty
anm_idle_aim_moving_1 = mask_bm16_idle_ads_arms, mask_bm16_idle_one
anm_idle_aim_moving_2 = mask_bm16_idle_ads_arms, mask_bm16_idle
anm_idle_aim_moving_crouch_0 = mask_bm16_idle_ads_arms, mask_bm16_idle_empty
anm_idle_aim_moving_crouch_1 = mask_bm16_idle_ads_arms, mask_bm16_idle_one
anm_idle_aim_moving_crouch_2 = mask_bm16_idle_ads_arms, mask_bm16_idle
anm_idle_moving_0 = mask_bm16_walk_arms, mask_bm16_idle_empty
anm_idle_moving_1 = mask_bm16_walk_arms, mask_bm16_idle_one
anm_idle_moving_2 = mask_bm16_walk_arms, mask_bm16_idle
anm_idle_moving_crouch_0 = mask_bm16_walk_arms, mask_bm16_idle_empty
anm_idle_moving_crouch_1 = mask_bm16_walk_arms, mask_bm16_idle_one
anm_idle_moving_crouch_2 = mask_bm16_walk_arms, mask_bm16_idle
anm_idle_sprint_0 = mask_bm16_sprint_arms, mask_bm16_idle_empty
anm_idle_sprint_1 = mask_bm16_sprint_arms, mask_bm16_idle_one
anm_idle_sprint_2 = mask_bm16_sprint_arms, mask_bm16_idle
anm_reload_1 = mask_bm16_reload_arms, mask_bm16_reload_gun
anm_reload_2 = mask_bm16_reload_empty_arms, mask_bm16_reload_empty_gun
anm_shot_1 = mask_bm16_shoot_arms, mask_bm16_shoot_last_gun, 1.5
anm_shot_2 = mask_bm16_shoot_arms, mask_bm16_shoot_gun, 1.5
anm_show_0 = mask_bm16_draw_arms, mask_bm16_idle_empty
anm_show_1 = mask_bm16_draw_arms, mask_bm16_idle_one
anm_show_2 = mask_bm16_draw_arms, mask_bm16_idle
anm_reload_misfire = mask_bm16_unjam_arms, mask_bm16_unjam_gun

![wpn_bm16_full_hud]
aim_hud_offset_pos = -0.053791, 0.041267, -0.141882
aim_hud_offset_pos_16x9 = -0.053791, 0.041267, -0.141882
aim_hud_offset_rot = 0.004238, 0.016156, 0.012055
aim_hud_offset_rot_16x9 = 0.004238, 0.016156, 0.012055

![wpn_bm16_full_sk1_hud]
aim_hud_offset_pos = -0.053791, 0.041267, -0.141882
aim_hud_offset_pos_16x9 = -0.053791, 0.041267, -0.141882
aim_hud_offset_rot = 0.004238, 0.016156, 0.012055
aim_hud_offset_rot_16x9 = 0.004238, 0.016156, 0.012055

![wpn_colt1911_hud]
item_position = 0, 0, 0
item_orientation = 0, 0, 0
hands_orientation = 1.7112, 0.901851, -0.262217
hands_orientation_16x9 = 1.7112, 0.901851, -0.262217
hands_position = 0.060237, -0.048682, -0.018523
hands_position_16x9 = 0.060237, -0.048682, -0.018523
lowered_hud_offset_pos_16x9 = 0.017258, 0.066488, 0
lowered_hud_offset_rot_16x9 = 0.305961, -0.073337, 0.1
aim_hud_offset_pos = -0.057361, 0.024139, -0.2
aim_hud_offset_pos_16x9 = -0.057361, 0.024139, -0.2
aim_hud_offset_rot = 0.007648, 0.030313, 0.000657
aim_hud_offset_rot_16x9 = 0.007648, 0.030313, 0.000657
anm_hide = mask_colt1911_holster_arms, mask_colt1911_idle
anm_hide_empty = mask_colt1911_holster_arms, mask_colt1911_idle_empty
anm_idle = mask_colt1911_idle_arms, mask_colt1911_idle
anm_idle_aim = mask_colt1911_idle_ads_arms, mask_colt1911_idle
anm_idle_aim_empty = mask_colt1911_idle_ads_arms, mask_colt1911_idle_empty
anm_idle_aim_moving = mask_colt1911_idle_ads_arms, mask_colt1911_idle
anm_idle_aim_moving_crouch = mask_colt1911_idle_ads_arms, mask_colt1911_idle
anm_idle_aim_moving_crouch_empty = mask_colt1911_idle_ads_arms, mask_colt1911_idle_empty
anm_idle_aim_moving_empty = mask_colt1911_idle_ads_arms, mask_colt1911_idle_empty
anm_idle_empty = mask_colt1911_idle_arms, mask_colt1911_idle_empty
anm_idle_moving = mask_colt1911_walk_arms, mask_colt1911_idle
anm_idle_moving_crouch = mask_colt1911_walk_arms, mask_colt1911_idle
anm_idle_moving_crouch_empty = mask_colt1911_walk_arms, mask_colt1911_idle_empty
anm_idle_moving_empty = mask_colt1911_walk_arms, mask_colt1911_idle_empty
anm_idle_sprint = mask_colt1911_sprint_arms, mask_colt1911_idle
anm_idle_sprint_empty = mask_colt1911_sprint_arms, mask_colt1911_idle_empty
anm_reload = mask_colt1911_reload_arms, mask_colt1911_reload_gun
anm_reload_empty = mask_colt1911_reload_empty_arms, mask_colt1911_reload_empty_gun
anm_shot_l = mask_colt1911_shoot_arms, mask_colt1911_shoot_last_gun
anm_shots = mask_colt1911_shoot_arms, mask_colt1911_shoot_gun
anm_show = mask_colt1911_draw_arms, mask_colt1911_idle
anm_show_empty = mask_colt1911_draw_arms, mask_colt1911_idle_empty
anm_reload_misfire = mask_colt1911_unjam_arms, mask_colt1911_unjam_gun
;    anm_bore                          = mask_colt1911_bore_arms, mask_colt1911_idle
;    anm_bore_empty                          = mask_colt1911_bore_arms, mask_colt1911_idle_empty
;    anm_ammo_check                           = mask_colt1911_magcheck_arms, mask_colt1911_magcheck_gun
;    anm_ammo_check_empty                     = mask_colt1911_bore_arms, mask_colt1911_idle_empty

![wpn_cz52]
cam_relax_speed = 6
cam_dispersion_frac = 0.92
cam_step_angle_horz = 1.2

![wpn_cz52_hud]
item_position = 0, 0, 0
item_orientation = 0, 0, 0
hands_orientation = 1.7112, 0.901851, -0.262217
hands_orientation_16x9 = 1.7112, 0.901851, -0.262217
hands_position = 0.060237, -0.048682, -0.018523
hands_position_16x9 = 0.060237, -0.048682, -0.018523
lowered_hud_offset_pos_16x9 = 0.017258, 0.066488, 0
lowered_hud_offset_rot_16x9 = 0.305961, -0.073337, 0.1
aim_hud_offset_pos = -0.056083, 0.032659, -0.213642
aim_hud_offset_pos_16x9 = -0.056083, 0.032659, -0.213642
aim_hud_offset_rot = 0.013044, 0.029887, 0.000373
aim_hud_offset_rot_16x9 = 0.013044, 0.029887, 0.000373
anm_hide = mask_cz52_holster_arms, mask_cz52_idle
anm_hide_empty = mask_cz52_holster_arms, mask_cz52_idle_empty
anm_idle = mask_cz52_idle_arms, mask_cz52_idle
anm_idle_aim = mask_cz52_idle_ads_arms, mask_cz52_idle
anm_idle_aim_empty = mask_cz52_idle_ads_arms, mask_cz52_idle_empty
anm_idle_aim_moving = mask_cz52_idle_ads_arms, mask_cz52_idle
anm_idle_aim_moving_crouch = mask_cz52_idle_ads_arms, mask_cz52_idle
anm_idle_aim_moving_crouch_empty = mask_cz52_idle_ads_arms, mask_cz52_idle_empty
anm_idle_aim_moving_empty = mask_cz52_idle_ads_arms, mask_cz52_idle_empty
anm_idle_empty = mask_cz52_idle_arms, mask_cz52_idle_empty
anm_idle_moving = mask_cz52_walk_arms, mask_cz52_idle
anm_idle_moving_crouch = mask_cz52_walk_arms, mask_cz52_idle
anm_idle_moving_crouch_empty = mask_cz52_walk_arms, mask_cz52_idle_empty
anm_idle_moving_empty = mask_cz52_walk_arms, mask_cz52_idle_empty
anm_idle_sprint = mask_cz52_sprint_arms, mask_cz52_idle
anm_idle_sprint_empty = mask_cz52_sprint_arms, mask_cz52_idle_empty
anm_reload = mask_cz52_reload_arms, mask_cz52_reload_gun
anm_reload_empty = mask_cz52_reload_empty_arms, mask_cz52_reload_empty_gun
anm_shot_l = mask_cz52_shoot_arms, mask_cz52_shoot_last_gun
anm_shots = mask_cz52_shoot_arms, mask_cz52_shoot_gun
anm_show = mask_cz52_draw_arms, mask_cz52_idle
anm_show_empty = mask_cz52_draw_arms, mask_cz52_idle_empty
anm_reload_misfire = mask_cz52_unjam_arms, mask_cz52_unjam_gun
;    anm_bore                          = mask_cz52_bore_arms, mask_cz52_idle
;    anm_bore_empty                          = mask_cz52_bore_arms, mask_cz52_idle_empty
;    anm_ammo_check                           = mask_cz52_magcheck_arms, mask_cz52_magcheck_gun
;    anm_ammo_check_empty                     = mask_cz52_bore_arms, mask_cz52_idle_empty
!gl_hud_offset_pos_16x9
!gl_hud_offset_rot_16x9

![wpn_cz75_hud]
item_position = 0, 0, 0
item_orientation = 0, 0, 0
hands_orientation = 1.7112, 0.901851, -0.262217
hands_orientation_16x9 = 1.7112, 0.901851, -0.262217
hands_position = 0.060237, -0.048682, -0.018523
hands_position_16x9 = 0.060237, -0.048682, -0.018523
lowered_hud_offset_pos_16x9 = 0.017258, 0.066488, 0
lowered_hud_offset_rot_16x9 = 0.305961, -0.073337, 0.1
aim_hud_offset_pos = -0.05651, 0.024423, -0.2
aim_hud_offset_pos_16x9 = -0.05651, 0.024423, -0.2
aim_hud_offset_rot = 0.003104, 0.030526, 0.000941
aim_hud_offset_rot_16x9 = 0.003104, 0.030526, 0.000941
anm_hide = mask_cz75_holster_arms, mask_cz75_idle
anm_hide_empty = mask_cz75_holster_arms, mask_cz75_idle_empty
anm_idle = mask_cz75_idle_arms, mask_cz75_idle
anm_idle_aim = mask_cz75_idle_ads_arms, mask_cz75_idle
anm_idle_aim_empty = mask_cz75_idle_ads_arms, mask_cz75_idle_empty
anm_idle_aim_moving = mask_cz75_idle_ads_arms, mask_cz75_idle
anm_idle_aim_moving_crouch = mask_cz75_idle_ads_arms, mask_cz75_idle
anm_idle_aim_moving_crouch_empty = mask_cz75_idle_ads_arms, mask_cz75_idle_empty
anm_idle_aim_moving_empty = mask_cz75_idle_ads_arms, mask_cz75_idle_empty
anm_idle_empty = mask_cz75_idle_arms, mask_cz75_idle_empty
anm_idle_moving = mask_cz75_walk_arms, mask_cz75_idle
anm_idle_moving_crouch = mask_cz75_walk_arms, mask_cz75_idle
anm_idle_moving_crouch_empty = mask_cz75_walk_arms, mask_cz75_idle_empty
anm_idle_moving_empty = mask_cz75_walk_arms, mask_cz75_idle_empty
anm_idle_sprint = mask_cz75_sprint_arms, mask_cz75_idle
anm_idle_sprint_empty = mask_cz75_sprint_arms, mask_cz75_idle_empty
anm_reload = mask_cz75_reload_arms, mask_cz75_reload_gun
anm_reload_empty = mask_cz75_reload_empty_arms, mask_cz75_reload_empty_gun
anm_shot_l = mask_cz75_shoot_arms, mask_cz75_shoot_last_gun
anm_shots = mask_cz75_shoot_arms, mask_cz75_shoot_gun
anm_show = mask_cz75_draw_arms, mask_cz75_idle
anm_show_empty = mask_cz75_draw_arms, mask_cz75_idle_empty
anm_reload_misfire = mask_cz75_unjam_arms, mask_cz75_unjam_gun
;    anm_bore                          = mask_cz75_bore_arms, mask_cz75_idle
;    anm_bore_empty                          = mask_cz75_bore_arms, mask_cz75_idle_empty
;    anm_ammo_check                           = mask_cz75_magcheck_arms, mask_cz75_magcheck_gun
;    anm_ammo_check_empty                     = mask_cz75_bore_arms, mask_cz75_idle_empty

![wpn_cz75_auto_hud]
item_position = 0, 0, 0
item_orientation = 0, 0, 0
hands_orientation = 1.7112, 0.901851, -0.262217
hands_orientation_16x9 = 1.7112, 0.901851, -0.262217
hands_position = 0.060237, -0.048682, -0.018523
hands_position_16x9 = 0.060237, -0.048682, -0.018523
safemode_anm = 
safemode_anm2 = 
lowered_hud_offset_pos = 0,0.1,0
lowered_hud_offset_rot = 0.3,-0.1,0.1
lowered_hud_offset_pos_16x9 = 0.017258, 0.066488, 0
lowered_hud_offset_rot_16x9 = 0.305961, -0.073337, 0.1
aim_hud_offset_pos = -0.053527, 0.027547, -0.207953
aim_hud_offset_pos_16x9 = -0.053527, 0.027547, -0.207953
aim_hud_offset_rot = 0.007648, 0.029246, -0.005875
aim_hud_offset_rot_16x9 = 0.007648, 0.029246, -0.005875
gl_hud_offset_pos = 0, 0, 0
gl_hud_offset_rot = 0, 0, 0
lean_hud_offset_pos = 0, 0, 0
lean_hud_offset_rot = 0, 0, 0
anm_hide = mask_cz75a_holster_arms, mask_cz75a_idle
anm_hide_empty = mask_cz75a_holster_arms, mask_cz75a_idle_empty
anm_idle = mask_cz75a_idle_arms, mask_cz75a_idle
anm_idle_aim = mask_cz75a_idle_ads_arms, mask_cz75a_idle
anm_idle_aim_empty = mask_cz75a_idle_ads_arms, mask_cz75a_idle_empty
anm_idle_aim_moving = mask_cz75a_idle_ads_arms, mask_cz75a_idle
anm_idle_aim_moving_crouch = mask_cz75a_idle_ads_arms, mask_cz75a_idle
anm_idle_aim_moving_crouch_empty = mask_cz75a_idle_ads_arms, mask_cz75a_idle_empty
anm_idle_aim_moving_empty = mask_cz75a_idle_ads_arms, mask_cz75a_idle_empty
anm_idle_empty = mask_cz75a_idle_arms, mask_cz75a_idle_empty
anm_idle_moving = mask_cz75a_walk_arms, mask_cz75a_idle
anm_idle_moving_crouch = mask_cz75a_walk_arms, mask_cz75a_idle
anm_idle_moving_crouch_empty = mask_cz75a_walk_arms, mask_cz75a_idle_empty
anm_idle_moving_empty = mask_cz75a_walk_arms, mask_cz75a_idle_empty
anm_idle_sprint = mask_cz75a_sprint_arms, mask_cz75a_idle
anm_idle_sprint_empty = mask_cz75a_sprint_arms, mask_cz75a_idle_empty
anm_reload = mask_cz75a_reload_arms, mask_cz75a_reload_gun
anm_reload_empty = mask_cz75a_reload_empty_arms, mask_cz75a_reload_empty_gun
anm_shot_l = mask_cz75a_shoot_arms, mask_cz75a_shoot_last_gun
anm_shots = mask_cz75a_shoot_arms, mask_cz75a_shoot_gun
anm_show = mask_cz75a_draw_arms, mask_cz75a_idle
anm_show_empty = mask_cz75a_draw_arms, mask_cz75a_idle_empty
anm_switch_mode = mask_cz75a_switchmode_arms, mask_cz75a_idle
anm_switch_mode_empty = mask_cz75a_switchmode_arms, mask_cz75a_idle_empty
anm_reload_misfire = mask_cz75a_unjam_arms, mask_cz75a_unjam_gun
;    anm_bore                          = mask_cz75a_bore_arms, mask_cz75a_idle
;    anm_bore_empty                          = mask_cz75a_bore_arms, mask_cz75a_idle_empty
;    anm_ammo_check                           = mask_cz75a_magcheck_arms, mask_cz75a_magcheck_gun
;    anm_ammo_check_empty                     = mask_cz75a_bore_arms, mask_cz75a_idle_empty

![wpn_desert_eagle_hud]
item_position = 0, 0, 0
item_orientation = 0, 0, 0
hands_orientation = 1.7112, 0.901851, -0.262217
hands_orientation_16x9 = 1.7112, 0.901851, -0.262217
hands_position = 0.060237, -0.048682, -0.018523
hands_position_16x9 = 0.060237, -0.048682, -0.018523
lowered_hud_offset_pos_16x9 = 0.017258, 0.066488, 0
lowered_hud_offset_rot_16x9 = 0.305961, -0.073337, 0.1
aim_hud_offset_pos = -0.053953, 0.017323, -0.2
aim_hud_offset_pos_16x9 = -0.053953, 0.017323, -0.2
aim_hud_offset_rot = 0.013896, 0.02946, 0.004915
aim_hud_offset_rot_16x9 = 0.013896, 0.02946, 0.004915
anm_hide = mask_deag_holster_arms, mask_deag_idle
anm_hide_empty = mask_deag_holster_arms, mask_deag_idle_empty
anm_idle = mask_deag_idle_arms, mask_deag_idle
anm_idle_aim = mask_deag_idle_ads_arms, mask_deag_idle
anm_idle_aim_empty = mask_deag_idle_ads_arms, mask_deag_idle_empty
anm_idle_aim_moving = mask_deag_idle_ads_arms, mask_deag_idle
anm_idle_aim_moving_crouch = mask_deag_idle_ads_arms, mask_deag_idle
anm_idle_aim_moving_crouch_empty = mask_deag_idle_ads_arms, mask_deag_idle_empty
anm_idle_aim_moving_empty = mask_deag_idle_ads_arms, mask_deag_idle_empty
anm_idle_empty = mask_deag_idle_arms, mask_deag_idle_empty
anm_idle_moving = mask_deag_walk_arms, mask_deag_idle
anm_idle_moving_crouch = mask_deag_walk_arms, mask_deag_idle
anm_idle_moving_crouch_empty = mask_deag_walk_arms, mask_deag_idle_empty
anm_idle_moving_empty = mask_deag_walk_arms, mask_deag_idle_empty
anm_idle_sprint = mask_deag_sprint_arms, mask_deag_idle
anm_idle_sprint_empty = mask_deag_sprint_arms, mask_deag_idle_empty
anm_reload = mask_deag_reload_arms, mask_deag_reload_gun
anm_reload_empty = mask_deag_reload_empty_arms, mask_deag_reload_empty_gun
anm_shot_l = mask_deag_shoot_arms, mask_deag_shoot_last_gun
anm_shots = mask_deag_shoot_arms, mask_deag_shoot_gun
anm_show = mask_deag_draw_arms, mask_deag_idle
anm_show_empty = mask_deag_draw_arms, mask_deag_idle_empty
anm_reload_misfire = mask_deag_unjam_arms, mask_deag_unjam_gun
;    anm_bore                         	     = mask_deag_bore_arms, mask_deag_idle
;    anm_bore_empty                           = mask_deag_bore_arms, mask_deag_idle_empty
;    anm_ammo_check                           = mask_deag_magcheck_arms, mask_deag_magcheck_gun
;    anm_ammo_check_empty                     = mask_deag_bore_arms, mask_deag_idle_empty

![wpn_desert_eagle_nimble_hud]
aim_hud_offset_pos = -0.054379, 0.007667, -0.2
aim_hud_offset_pos_16x9 = -0.054379, 0.007667, -0.2
!aim_hud_offset_rot
!aim_hud_offset_rot_16x9

![wpn_fal]
use_alt_aim_hud = false
use_aim_bullet = true

![wpn_fal_hud]
hands_orientation = 1.0384, 1.194821, -0.100189
hands_orientation_16x9 = 1.0384, 1.194821, -0.100189
hands_position = 0.061499, -0.029662, -0.085628
hands_position_16x9 = 0.061499, -0.029662, -0.085628
aim_hud_offset_pos = -0.074415, 0.04201, -0.174554
aim_hud_offset_pos_16x9 = -0.074415, 0.04201, -0.174554
aim_hud_offset_rot = 0.02699, 0.018577, 0
aim_hud_offset_rot_16x9 = 0.02699, 0.018577, 0
aim_hud_offset_alt_pos = -0.116378, -0.05655, -0.151283
aim_hud_offset_alt_pos_16x9 = -0.116378, -0.05655, -0.151283
aim_hud_offset_alt_rot = 0.015909, 0.030719, 0.701131
aim_hud_offset_alt_rot_16x9 = 0.015909, 0.030719, 0.701131
gl_hud_offset_pos = -0.073797, -0.04621, -0.108975
gl_hud_offset_pos_16x9 = -0.073797, -0.04621, -0.108975
gl_hud_offset_rot = -0.096929, 0.017618, -0.004946
gl_hud_offset_rot_16x9 = -0.096929, 0.017618, -0.004946
lowered_hud_offset_pos = 0.003027, -0.026468, -0.01196
lowered_hud_offset_pos_16x9 = 0.003027, -0.026468, -0.01196
lowered_hud_offset_rot = -0.068984, -0.399412, 0.680849
lowered_hud_offset_rot_16x9 = -0.068984, -0.399412, 0.680849
anm_hide = mask_fal_holster_arms, mask_fal_idle
anm_hide_empty = mask_fal_holster_arms, mask_fal_idle
anm_idle = mask_fal_idle_arms, mask_fal_idle
anm_idle_aim = mask_fal_idle_ads_arms, mask_fal_idle
anm_idle_aim_empty = mask_fal_idle_ads_arms, mask_fal_idle
anm_idle_aim_moving = mask_fal_idle_ads_arms, mask_fal_idle
anm_idle_aim_moving_crouch = mask_fal_idle_ads_arms, mask_fal_idle
anm_idle_aim_moving_crouch_empty = mask_fal_idle_ads_arms, mask_fal_idle
anm_idle_aim_moving_empty = mask_fal_idle_ads_arms, mask_fal_idle
anm_idle_empty = mask_fal_idle_arms, mask_fal_idle
anm_idle_moving = mask_fal_walk_arms, mask_fal_idle
anm_idle_moving_crouch = mask_fal_walk_arms, mask_fal_idle
anm_idle_moving_crouch_empty = mask_fal_walk_arms, mask_fal_idle
anm_idle_moving_empty = mask_fal_walk_arms, mask_fal_idle
anm_idle_sprint = mask_fal_sprint_arms, mask_fal_idle
anm_idle_sprint_empty = mask_fal_sprint_arms, mask_fal_idle
anm_reload = mask_fal_reload_arms, mask_fal_reload_gun
anm_reload_empty = mask_fal_reload_empty_arms, mask_fal_reload_empty_gun
anm_shot_l = mask_fal_shoot_arms, mask_fal_shoot_gun
anm_shots = mask_fal_shoot_arms, mask_fal_shoot_gun
anm_show = mask_fal_draw_arms, mask_fal_idle
anm_show_empty = mask_fal_draw_arms, mask_fal_idle
anm_switch_mode = mask_fal_switchmode_arms, mask_fal_idle
anm_reload_misfire = mask_fal_unjam_arms, mask_fal_unjam_gun

![wpn_fal_ac10632_hud]
aim_hud_offset_pos = -0.074416, 0.020426, -0.158911
aim_hud_offset_pos_16x9 = -0.074416, 0.020426, -0.158911
!aim_hud_offset_rot
!aim_hud_offset_rot_16x9

![wpn_fal_acog_hud]
aim_hud_offset_pos = -0.074416, 0.021846, -0.158911
aim_hud_offset_pos_16x9 = -0.074416, 0.021846, -0.158911
aim_hud_offset_rot = 0.025002, 0.018577, 0
aim_hud_offset_rot_16x9 = 0.025002, 0.018577, 0

![wpn_fal_c-more_hud]
aim_hud_offset_pos = -0.074628, 0.019574, -0.174554
aim_hud_offset_pos_16x9 = -0.074628, 0.019574, -0.174554
!aim_hud_offset_rot
!aim_hud_offset_rot_16x9

![wpn_fal_eot_hud]
aim_hud_offset_pos = -0.074415, 0.011904, -0.153804
aim_hud_offset_pos_16x9 = -0.074415, 0.011904, -0.153804
!aim_hud_offset_rot
!aim_hud_offset_rot_16x9

![wpn_famas3]
use_alt_aim_hud = true
use_aim_bullet = true

![wpn_famas3_hud]
hands_orientation = 1.0384, 1.194821, -0.100189
hands_orientation_16x9 = 1.0384, 1.194821, -0.100189
hands_position = 0.056782, -0.014521, -0.059123
hands_position_16x9 = 0.056782, -0.014521, -0.059123
aim_hud_offset_pos = -0.072006, 0.019439, -0.191667
aim_hud_offset_pos_16x9 = -0.072006, 0.019439, -0.191667
aim_hud_offset_rot = 0.027824, 0.018508, 0.002844
aim_hud_offset_rot_16x9 = 0.027824, 0.018508, 0.002844
aim_hud_offset_alt_pos = -0.072006, 0.019439, -0.191667
aim_hud_offset_alt_pos_16x9 = -0.072006, 0.019439, -0.191667
aim_hud_offset_alt_rot = 0.027824, 0.018508, 0.002844
aim_hud_offset_alt_rot_16x9 = 0.027824, 0.018508, 0.002844
gl_hud_offset_pos = -0.016497, -0.004792, -0.151593
gl_hud_offset_pos_16x9 = -0.016497, -0.004792, -0.151593
gl_hud_offset_rot = -0.08588, 0.013572, -0.004946
gl_hud_offset_rot_16x9 = -0.08588, 0.013572, -0.004946
lowered_hud_offset_pos = 0.003027, -0.026468, -0.01196
lowered_hud_offset_pos_16x9 = 0.003027, -0.026468, -0.01196
lowered_hud_offset_rot = -0.068984, -0.399412, 0.680849
lowered_hud_offset_rot_16x9 = -0.068984, -0.399412, 0.680849
anm_hide = mask_fmas_holster_arms, mask_fmas_idle
anm_hide_empty = mask_fmas_holster_arms, mask_fmas_idle
anm_idle = mask_fmas_idle_arms, mask_fmas_idle
anm_idle_aim = mask_fmas_idle_ads_arms, mask_fmas_idle
anm_idle_aim_empty = mask_fmas_idle_ads_arms, mask_fmas_idle
anm_idle_aim_moving = mask_fmas_idle_ads_arms, mask_fmas_idle
anm_idle_aim_moving_crouch = mask_fmas_idle_ads_arms, mask_fmas_idle
anm_idle_aim_moving_crouch_empty = mask_fmas_idle_ads_arms, mask_fmas_idle
anm_idle_aim_moving_empty = mask_fmas_idle_ads_arms, mask_fmas_idle
anm_idle_empty = mask_fmas_idle_arms, mask_fmas_idle
anm_idle_moving = mask_fmas_walk_arms, mask_fmas_idle
anm_idle_moving_crouch = mask_fmas_walk_arms, mask_fmas_idle
anm_idle_moving_crouch_empty = mask_fmas_walk_arms, mask_fmas_idle
anm_idle_moving_empty = mask_fmas_walk_arms, mask_fmas_idle
anm_idle_sprint = mask_fmas_sprint_arms, mask_fmas_idle
anm_idle_sprint_empty = mask_fmas_sprint_arms, mask_fmas_idle
anm_reload = mask_fmas_reload_arms, mask_fmas_reload_gun
anm_reload_empty = mask_fmas_reload_empty_arms, mask_fmas_reload_empty_gun
anm_shot_l = mask_fmas_shoot_arms, mask_fmas_shoot_gun
anm_shots = mask_fmas_shoot_arms, mask_fmas_shoot_gun
anm_show = mask_fmas_draw_arms, mask_fmas_idle
anm_show_empty = mask_fmas_draw_arms, mask_fmas_idle
anm_reload_misfire = mask_fmas_unjam_arms, mask_fmas_unjam_gun
anm_switch_mode = mask_fmas_switchmode_arms, mask_fmas_idle
!lean_hud_offset_pos
!lean_hud_offset_rot

![wpn_famas3_ac10632_hud]
aim_hud_offset_pos = -0.072219, -0.030306, -0.17575
aim_hud_offset_pos_16x9 = -0.072219, -0.030306, -0.17575
aim_hud_offset_rot = 0.027824, 0.018508, 0.002844
aim_hud_offset_rot_16x9 = 0.027824, 0.018508, 0.002844

![wpn_famas3_acog_hud]
aim_hud_offset_pos = -0.072006, -0.027472, -0.209873
aim_hud_offset_pos_16x9 = -0.072006, -0.027472, -0.209873
aim_hud_offset_rot = 0.0247, 0.018295, 0.002844
aim_hud_offset_rot_16x9 = 0.0247, 0.018295, 0.002844

![wpn_famas3_eot_hud]
aim_hud_offset_pos = -0.072432, -0.028901, -0.176613
aim_hud_offset_pos_16x9 = -0.072432, -0.028901, -0.176613
aim_hud_offset_rot = 0.027824, 0.018508, 0.002844
aim_hud_offset_rot_16x9 = 0.027824, 0.018508, 0.002844

![wpn_fn2000]
use_alt_aim_hud = true

![wpn_fn2000_hud]
hands_orientation = 1.0384, 1.194821, -0.100189
hands_orientation_16x9 = 1.0384, 1.194821, -0.100189
        hands_position                   = 0.066805, -0.009693, -0.059123
        hands_position_16x9              = 0.066805, -0.009693, -0.059123

        aim_hud_offset_pos               = -0.079728, 0.011487, -0.178587
        aim_hud_offset_pos_16x9          = -0.079728, 0.011487, -0.178587
	aim_hud_offset_rot = 0.021576, 0.018724, -0.002268
	aim_hud_offset_rot_16x9 = 0.021576, 0.018724, -0.002268

        aim_hud_offset_alt_pos           = -0.079431, -0.012086, -0.145711
        aim_hud_offset_alt_pos_16x9      = -0.079431, -0.012086, -0.145711
        aim_hud_offset_alt_rot           = 0.015257, 0.018406, -0.002268
        aim_hud_offset_alt_rot_16x9      = 0.015257, 0.018406, -0.002268

gl_hud_offset_pos = -0.016497, -0.004792, -0.151593
gl_hud_offset_pos_16x9 = -0.016497, -0.004792, -0.151593
gl_hud_offset_rot = -0.08588, 0.013572, -0.004946
gl_hud_offset_rot_16x9 = -0.08588, 0.013572, -0.004946
lowered_hud_offset_pos = 0.003027, -0.026468, -0.01196
lowered_hud_offset_pos_16x9 = 0.003027, -0.026468, -0.01196
lowered_hud_offset_rot = -0.068984, -0.399412, 0.680849
lowered_hud_offset_rot_16x9 = -0.068984, -0.399412, 0.680849
anm_hide = mask_f2k_holster_arms, mask_f2k_idle
anm_hide_empty = mask_f2k_holster_arms, mask_f2k_idle
anm_idle = mask_f2k_idle_arms, mask_f2k_idle
anm_idle_aim = mask_f2k_idle_ads_arms, mask_f2k_idle
anm_idle_aim_empty = mask_f2k_idle_ads_arms, mask_f2k_idle
anm_idle_aim_moving = mask_f2k_idle_ads_arms, mask_f2k_idle
anm_idle_aim_moving_crouch = mask_f2k_idle_ads_arms, mask_f2k_idle
anm_idle_aim_moving_crouch_empty = mask_f2k_idle_ads_arms, mask_f2k_idle
anm_idle_aim_moving_empty = mask_f2k_idle_ads_arms, mask_f2k_idle
anm_idle_empty = mask_f2k_idle_arms, mask_f2k_idle
anm_idle_moving = mask_f2k_walk_arms, mask_f2k_idle
anm_idle_moving_crouch = mask_f2k_walk_arms, mask_f2k_idle
anm_idle_moving_crouch_empty = mask_f2k_walk_arms, mask_f2k_idle
anm_idle_moving_empty = mask_f2k_walk_arms, mask_f2k_idle
anm_idle_sprint = mask_f2k_sprint_arms, mask_f2k_idle
anm_idle_sprint_empty = mask_f2k_sprint_arms, mask_f2k_idle
anm_reload = mask_f2k_reload_arms, mask_f2k_reload_gun
anm_reload_empty = mask_f2k_reload_empty_arms, mask_f2k_reload_empty_gun
anm_shot_l = mask_f2k_shoot_arms, mask_f2k_shoot_gun
anm_shots = mask_f2k_shoot_arms, mask_f2k_shoot_gun
anm_show = mask_f2k_draw_arms, mask_f2k_idle
anm_show_empty = mask_f2k_draw_arms, mask_f2k_idle
anm_reload_misfire = mask_f2k_unjam_arms, mask_f2k_unjam_gun
anm_switch_mode = mask_f2k_switchmode_arms, mask_f2k_idle
!lean_hud_offset_pos
!lean_hud_offset_rot

![wpn_fn2000_nimble]
use_alt_aim_hud = false

![wpn_fn2000_nimble_hud]
        aim_hud_offset_pos               = -0.07994, 0.001973, -0.166218
        aim_hud_offset_pos_16x9          = -0.07994, 0.001973, -0.166218
aim_hud_offset_rot = 0.021576, 0.018724, -0.002268
aim_hud_offset_rot_16x9 = 0.021576, 0.018724, -0.002268
!hands_position
!hands_position_16x9
!hands_orientation
!hands_orientation_16x9

![wpn_fn57_hud]
item_position = 0, 0, 0
item_orientation = 0, 0, 0
hands_orientation = 1.7112, 0.901851, -0.262217
hands_orientation_16x9 = 1.7112, 0.901851, -0.262217
hands_position = 0.060237, -0.048682, -0.018523
hands_position_16x9 = 0.060237, -0.048682, -0.018523
lowered_hud_offset_pos_16x9 = 0.017258, 0.066488, 0
lowered_hud_offset_rot_16x9 = 0.305961, -0.073337, 0.1
aim_hud_offset_pos = -0.054379, 0.029819, -0.2
aim_hud_offset_pos_16x9 = -0.054379, 0.029819, -0.2
aim_hud_offset_rot = 0.02128, 0.029461, 0.000657
aim_hud_offset_rot_16x9 = 0.02128, 0.029461, 0.000657
anm_hide = mask_57_holster_arms, mask_57_idle
anm_hide_empty = mask_57_holster_arms, mask_57_idle_empty
anm_idle = mask_57_idle_arms, mask_57_idle
anm_idle_aim = mask_57_idle_ads_arms, mask_57_idle
anm_idle_aim_empty = mask_57_idle_ads_arms, mask_57_idle_empty
anm_idle_aim_moving = mask_57_idle_ads_arms, mask_57_idle
anm_idle_aim_moving_crouch = mask_57_idle_ads_arms, mask_57_idle
anm_idle_aim_moving_crouch_empty = mask_57_idle_ads_arms, mask_57_idle_empty
anm_idle_aim_moving_empty = mask_57_idle_ads_arms, mask_57_idle_empty
anm_idle_empty = mask_57_idle_arms, mask_57_idle_empty
anm_idle_moving = mask_57_walk_arms, mask_57_idle
anm_idle_moving_crouch = mask_57_walk_arms, mask_57_idle
anm_idle_moving_crouch_empty = mask_57_walk_arms, mask_57_idle_empty
anm_idle_moving_empty = mask_57_walk_arms, mask_57_idle_empty
anm_idle_sprint = mask_57_sprint_arms, mask_57_idle
anm_idle_sprint_empty = mask_57_sprint_arms, mask_57_idle_empty
anm_reload = mask_57_reload_arms, mask_57_reload_gun
anm_reload_empty = mask_57_reload_empty_arms, mask_57_reload_empty_gun
anm_shot_l = mask_57_shoot_arms, mask_57_shoot_last_gun
anm_shots = mask_57_shoot_arms, mask_57_shoot_gun
anm_show = mask_57_draw_arms, mask_57_idle
anm_show_empty = mask_57_draw_arms, mask_57_idle_empty
anm_reload_misfire = mask_57_unjam_arms, mask_57_unjam_gun
;    anm_bore                          = mask_57_bore_arms, mask_57_idle
;    anm_bore_empty                          = mask_57_bore_arms, mask_57_idle_empty
;    anm_ammo_check                           = mask_57_magcheck_arms, mask_57_magcheck_gun
;    anm_ammo_check_empty                     = mask_57_bore_arms, mask_57_idle_empty

![wpn_fnc]
use_alt_aim_hud = false
use_aim_bullet = true

![wpn_fnc_hud]
item_position = 0, 0, 0
item_orientation = 0, 0, 0
hands_orientation = 1.0384, 1.194821, -0.100189
hands_orientation_16x9 = 1.0384, 1.194821, -0.100189
hands_position = 0.062351, 0.002443, -0.085628
hands_position_16x9 = 0.062351, 0.002443, -0.085628
aim_hud_offset_pos = -0.074841, 0.038034, -0.18222
aim_hud_offset_pos_16x9 = -0.074841, 0.038034, -0.18222
aim_hud_offset_rot = 0.028126, 0.01879, 0.002272
aim_hud_offset_rot_16x9 = 0.028126, 0.01879, 0.002272
aim_hud_offset_alt_pos = -0.116378, -0.05655, -0.151283
aim_hud_offset_alt_pos_16x9 = -0.116378, -0.05655, -0.151283
aim_hud_offset_alt_rot = 0.015909, 0.030719, 0.701131
aim_hud_offset_alt_rot_16x9 = 0.015909, 0.030719, 0.701131
gl_hud_offset_pos = -0.073584, -0.028602, -0.108975
gl_hud_offset_pos_16x9 = -0.073584, -0.028602, -0.108975
gl_hud_offset_rot = -0.044314, 0.017618, -0.004946
gl_hud_offset_rot_16x9 = -0.044314, 0.017618, -0.004946
lowered_hud_offset_pos = 0.003027, -0.026468, -0.01196
lowered_hud_offset_pos_16x9 = 0.003027, -0.026468, -0.01196
lowered_hud_offset_rot = -0.068984, -0.399412, 0.680849
lowered_hud_offset_rot_16x9 = -0.068984, -0.399412, 0.680849
anm_hide = mask_fnc_holster_arms, mask_fnc_idle
anm_hide_empty = mask_fnc_holster_arms, mask_fnc_idle
anm_idle = mask_fnc_idle_arms, mask_fnc_idle
anm_idle_aim = mask_fnc_idle_ads_arms, mask_fnc_idle
anm_idle_aim_empty = mask_fnc_idle_ads_arms, mask_fnc_idle
anm_idle_aim_moving = mask_fnc_idle_ads_arms, mask_fnc_idle
anm_idle_aim_moving_crouch = mask_fnc_idle_ads_arms, mask_fnc_idle
anm_idle_aim_moving_crouch_empty = mask_fnc_idle_ads_arms, mask_fnc_idle
anm_idle_aim_moving_empty = mask_fnc_idle_ads_arms, mask_fnc_idle
anm_idle_empty = mask_fnc_idle_arms, mask_fnc_idle
anm_idle_moving = mask_fnc_walk_arms, mask_fnc_idle
anm_idle_moving_crouch = mask_fnc_walk_arms, mask_fnc_idle
anm_idle_moving_crouch_empty = mask_fnc_walk_arms, mask_fnc_idle
anm_idle_moving_empty = mask_fnc_walk_arms, mask_fnc_idle
anm_idle_sprint = mask_fnc_sprint_arms, mask_fnc_idle
anm_idle_sprint_empty = mask_fnc_sprint_arms, mask_fnc_idle
anm_reload = mask_fnc_reload_arms, mask_fnc_reload_gun
anm_reload_empty = mask_fnc_reload_empty_arms, mask_fnc_reload_empty_gun
anm_shot_l = mask_fnc_shoot_arms, mask_fnc_shoot_gun
anm_shots = mask_fnc_shoot_arms, mask_fnc_shoot_gun
anm_show = mask_fnc_draw_arms, mask_fnc_idle
anm_show_empty = mask_fnc_draw_arms, mask_fnc_idle
anm_switch_mode = mask_fnc_switchmode_arms, mask_fnc_idle
anm_reload_misfire = mask_fnc_unjam_arms, mask_fnc_unjam_gun


![wpn_fnp45_hud]
item_position = 0, 0, 0
item_orientation = 0, 0, 0
hands_orientation = 1.7112, 0.901851, -0.262217
hands_orientation_16x9 = 1.7112, 0.901851, -0.262217
hands_position = 0.060237, -0.048682, -0.018523
hands_position_16x9 = 0.060237, -0.048682, -0.018523
lowered_hud_offset_pos_16x9 = 0.017258, 0.066488, 0
lowered_hud_offset_rot_16x9 = 0.305961, -0.073337, 0.1
aim_hud_offset_pos = -0.053527, 0.024707, -0.2
aim_hud_offset_pos_16x9 = -0.053527, 0.024707, -0.2
aim_hud_offset_rot = 0.014748, 0.029885, 0.000657
aim_hud_offset_rot_16x9 = 0.014748, 0.029885, 0.000657
anm_hide = mask_fnp_holster_arms, mask_fnp_idle
anm_hide_empty = mask_fnp_holster_arms, mask_fnp_idle_empty
anm_idle = mask_fnp_idle_arms, mask_fnp_idle
anm_idle_aim = mask_fnp_idle_ads_arms, mask_fnp_idle
anm_idle_aim_empty = mask_fnp_idle_ads_arms, mask_fnp_idle_empty
anm_idle_aim_moving = mask_fnp_idle_ads_arms, mask_fnp_idle
anm_idle_aim_moving_crouch = mask_fnp_idle_ads_arms, mask_fnp_idle
anm_idle_aim_moving_crouch_empty = mask_fnp_idle_ads_arms, mask_fnp_idle_empty
anm_idle_aim_moving_empty = mask_fnp_idle_ads_arms, mask_fnp_idle_empty
anm_idle_empty = mask_fnp_idle_arms, mask_fnp_idle_empty
anm_idle_moving = mask_fnp_walk_arms, mask_fnp_idle
anm_idle_moving_crouch = mask_fnp_walk_arms, mask_fnp_idle
anm_idle_moving_crouch_empty = mask_fnp_walk_arms, mask_fnp_idle_empty
anm_idle_moving_empty = mask_fnp_walk_arms, mask_fnp_idle_empty
anm_idle_sprint = mask_fnp_sprint_arms, mask_fnp_idle
anm_idle_sprint_empty = mask_fnp_sprint_arms, mask_fnp_idle_empty
anm_reload = mask_fnp_reload_arms, mask_fnp_reload_gun
anm_reload_empty = mask_fnp_reload_empty_arms, mask_fnp_reload_empty_gun
anm_shot_l = mask_fnp_shoot_arms, mask_fnp_shoot_last_gun
anm_shots = mask_fnp_shoot_arms, mask_fnp_shoot_gun
anm_show = mask_fnp_draw_arms, mask_fnp_idle
anm_show_empty = mask_fnp_draw_arms, mask_fnp_idle_empty
anm_reload_misfire = mask_fnp_unjam_arms, mask_fnp_unjam_gun
;    anm_bore                          = mask_fnp_bore_arms, mask_fnp_idle
;    anm_bore_empty                          = mask_fnp_bore_arms, mask_fnp_idle_empty
;    anm_ammo_check                           = mask_fnp_magcheck_arms, mask_fnp_magcheck_gun
;    anm_ammo_check_empty                     = mask_fnp_bore_arms, mask_fnp_idle_empty

![wpn_fnx45_hud]
aim_hud_offset_pos = -0.053527, 0.025843, -0.2
aim_hud_offset_pos_16x9 = -0.053527, 0.025843, -0.2
aim_hud_offset_rot = 0.020428, 0.030313, 0.000657
aim_hud_offset_rot_16x9 = 0.020428, 0.030313, 0.000657

![wpn_fort_hud]
item_position = 0, 0, 0
item_orientation = 0, 0, 0
hands_orientation = 1.7112, 0.901851, -0.262217
hands_orientation_16x9 = 1.7112, 0.901851, -0.262217
hands_position = 0.060237, -0.048682, -0.018523
hands_position_16x9 = 0.060237, -0.048682, -0.018523
lowered_hud_offset_pos_16x9 = 0.017258, 0.066488, 0
lowered_hud_offset_rot_16x9 = 0.305961, -0.073337, 0.1
aim_hud_offset_pos = -0.054592, 0.020731, -0.2
aim_hud_offset_pos_16x9 = -0.054592, 0.020731, -0.2
aim_hud_offset_rot = 0.00282, 0.029674, 0.000657
aim_hud_offset_rot_16x9 = 0.00282, 0.029674, 0.000657
anm_hide = mask_fort_holster_arms, mask_fort_idle
anm_hide_empty = mask_fort_holster_arms, mask_fort_idle_empty
anm_idle = mask_fort_idle_arms, mask_fort_idle
anm_idle_aim = mask_fort_idle_ads_arms, mask_fort_idle
anm_idle_aim_empty = mask_fort_idle_ads_arms, mask_fort_idle_empty
anm_idle_aim_moving = mask_fort_idle_ads_arms, mask_fort_idle
anm_idle_aim_moving_crouch = mask_fort_idle_ads_arms, mask_fort_idle
anm_idle_aim_moving_crouch_empty = mask_fort_idle_ads_arms, mask_fort_idle_empty
anm_idle_aim_moving_empty = mask_fort_idle_ads_arms, mask_fort_idle_empty
anm_idle_empty = mask_fort_idle_arms, mask_fort_idle_empty
anm_idle_moving = mask_fort_walk_arms, mask_fort_idle
anm_idle_moving_crouch = mask_fort_walk_arms, mask_fort_idle
anm_idle_moving_crouch_empty = mask_fort_walk_arms, mask_fort_idle_empty
anm_idle_moving_empty = mask_fort_walk_arms, mask_fort_idle_empty
anm_idle_sprint = mask_fort_sprint_arms, mask_fort_idle
anm_idle_sprint_empty = mask_fort_sprint_arms, mask_fort_idle_empty
anm_reload = mask_fort_reload_arms, mask_fort_reload_gun
anm_reload_empty = mask_fort_reload_empty_arms, mask_fort_reload_empty_gun
anm_shot_l = mask_fort_shoot_arms, mask_fort_shoot_last_gun
anm_shots = mask_fort_shoot_arms, mask_fort_shoot_gun
anm_show = mask_fort_draw_arms, mask_fort_idle
anm_show_empty = mask_fort_draw_arms, mask_fort_idle_empty
anm_reload_misfire = mask_fort_unjam_arms, mask_fort_unjam_gun
;    anm_bore                          = mask_fort_bore_arms, mask_fort_idle
;    anm_bore_empty                          = mask_fort_bore_arms, mask_fort_idle_empty
;    anm_ammo_check                           = mask_fort_magcheck_arms, mask_fort_magcheck_gun
;    anm_ammo_check_empty                     = mask_fort_bore_arms, mask_fort_idle_empty

![wpn_fort500]
use_alt_aim_hud = false

![wpn_fort500_hud]
hands_orientation = 0.8952, 1.066729, 0.808726
hands_orientation_16x9 = 0.8952, 1.066729, 0.808726
hands_position = 0.049954, -0.021429, 0.034643
hands_position_16x9 = 0.049954, -0.021429, 0.034643
aim_hud_offset_pos = -0.072538, 0.031327, -0.050567
aim_hud_offset_pos_16x9 = -0.072538, 0.031327, -0.050567
aim_hud_offset_rot = 0.013048, 0.01573, 0.019312
aim_hud_offset_rot_16x9 = 0.013048, 0.01573, 0.019312
aim_hud_offset_alt_pos = -0.100061, -0.051047, -0.1853
aim_hud_offset_alt_pos_16x9 = -0.100061, -0.051047, -0.1853
aim_hud_offset_alt_rot = 0.016172, 0.02702, 0.708521
aim_hud_offset_alt_rot_16x9 = 0.016172, 0.02702, 0.708521
lowered_hud_offset_pos = 0.002268, -0.028712, 0.005698
lowered_hud_offset_pos_16x9 = 0.002268, -0.028712, 0.005698
lowered_hud_offset_rot = 0.032564, -0.305277, 0.55196
lowered_hud_offset_rot_16x9 = 0.032564, -0.305277, 0.55196
anm_reload_misfire = mask_f500_unjam_arms, mask_f500_unjam_gun
anm_add_cartridge = mask_f500_load_arms, mask_f500_load_gun
anm_close = mask_f500_close_arms, mask_f500_close_gun
anm_hide = mask_f500_holster_arms, mask_f500_idle
anm_idle = mask_f500_idle_arms, mask_f500_idle
anm_idle_aim = mask_f500_idle_ads_arms, mask_f500_idle
anm_idle_aim_moving = mask_f500_idle_ads_arms, mask_f500_idle
anm_idle_aim_moving_crouch = mask_f500_idle_ads_arms, mask_f500_idle
anm_idle_moving = mask_f500_walk_arms, mask_f500_idle
anm_idle_sprint = mask_f500_sprint_arms, mask_f500_idle
anm_open = mask_f500_open_arms, mask_f500_open_gun
anm_shots = mask_f500_shoot_arms, mask_f500_shoot_gun
anm_show = mask_f500_draw_arms, mask_f500_idle
!gl_hud_offset_pos
!gl_hud_offset_pos_16x9
!gl_hud_offset_rot
!gl_hud_offset_rot_16x9
!lean_hud_offset_pos
!lean_hud_offset_rot
!anm_idle_moving_crouch
!anm_reload

![wpn_g36]
use_alt_aim_hud = false

![wpn_g36_hud]
hands_orientation = 1.0384, 1.194821, -0.100189
hands_orientation_16x9 = 1.0384, 1.194821, -0.100189
hands_position = 0.063416, -0.009776, -0.107808
hands_position_16x9 = 0.063416, -0.009776, -0.107808
aim_hud_offset_pos = -0.075271, -0.026482, -0.164624
aim_hud_offset_pos_16x9 = -0.075271, -0.026482, -0.164624
aim_hud_offset_rot = 0.01705, 0.018576, 0
aim_hud_offset_rot_16x9 = 0.01705, 0.018576, 0
aim_hud_offset_alt_pos = -0.116378, -0.05655, -0.151283
aim_hud_offset_alt_pos_16x9 = -0.116378, -0.05655, -0.151283
aim_hud_offset_alt_rot = 0.015909, 0.030719, 0.701131
aim_hud_offset_alt_rot_16x9 = 0.015909, 0.030719, 0.701131
gl_hud_offset_pos = -0.075975, -0.092359, -0.151593
gl_hud_offset_pos_16x9 = -0.075975, -0.092359, -0.151593
gl_hud_offset_rot = -0.087016, 0.01911, -0.004946
gl_hud_offset_rot_16x9 = -0.087016, 0.01911, -0.004946
lowered_hud_offset_pos = 0.0075, -0.049485, -0.01196
lowered_hud_offset_pos_16x9 = 0.0075, -0.049485, -0.01196
lowered_hud_offset_rot = -0.068984, -0.399412, 0.680849
lowered_hud_offset_rot_16x9 = -0.068984, -0.399412, 0.680849
anm_hide = mask_g36_holster_arms, mask_g36_idle
anm_hide_g = mask_g36_holster_launcher_arms, mask_g36_launcher_idle
anm_hide_w_gl = mask_g36_holster_wgl_arms, mask_g36_idle
anm_idle = mask_g36_idle_arms, mask_g36_idle
anm_idle_aim = mask_g36_idle_ads_arms, mask_g36_idle
anm_idle_aim_empty = mask_g36_idle_ads_arms, mask_g36_idle_empty
anm_idle_aim_moving = mask_g36_idle_ads_arms, mask_g36_idle
anm_idle_aim_moving_empty = mask_g36_idle_ads_arms, mask_g36_idle_empty
anm_idle_aim_moving_crouch = mask_g36_idle_ads_arms, mask_g36_idle
anm_idle_aim_moving_crouch_empty = mask_g36_idle_ads_arms, mask_g36_idle_empty
anm_idle_g = mask_g36_idle_launcher_arms, mask_g36_launcher_idle
anm_idle_g_aim = mask_g36_idle_ads_launcher_arms, mask_g36_launcher_idle
anm_idle_moving = mask_g36_walk_arms, mask_g36_idle
anm_idle_moving_crouch = mask_g36_walk_arms, mask_g36_idle
anm_idle_moving_crouch_g_aim = mask_g36_idle_ads_launcher_arms, mask_g36_launcher_idle
anm_idle_moving_crouch_w_gl_aim = mask_g36_idle_ads_wgl_arms, mask_g36_idle
anm_idle_moving_crouch_w_gl = mask_g36_walk_wgl_arms, mask_g36_idle
anm_idle_moving_g = mask_g36_walk_launcher_arms, mask_g36_launcher_idle
anm_idle_moving_g_aim = mask_g36_idle_ads_launcher_arms, mask_g36_launcher_idle
anm_idle_moving_w_gl = mask_g36_walk_wgl_arms, mask_g36_idle
anm_idle_moving_w_gl_aim = mask_g36_idle_ads_wgl_arms, mask_g36_idle
anm_idle_sprint = mask_g36_sprint_arms, mask_g36_idle
anm_idle_sprint_g = mask_g36_sprint_launcher_arms, mask_g36_launcher_idle
anm_idle_sprint_w_gl = mask_g36_sprint_wgl_arms, mask_g36_idle
anm_idle_w_gl = mask_g36_idle_wgl_arms, mask_g36_idle
anm_idle_w_gl_aim = mask_g36_idle_ads_wgl_arms, mask_g36_idle
anm_reload = mask_g36_reload_arms, mask_g36_reload_gun
anm_reload_empty = mask_g36_reload_empty_arms, mask_g36_reload_empty_gun
anm_reload_g = mask_g36_reload_launcher_arms, mask_g36_reload_launcher_gun
anm_reload_w_gl = mask_g36_reload_wgl_arms, mask_g36_reload_gun
anm_reload_empty_w_gl = mask_g36_reload_wgl_empty_arms, mask_g36_reload_empty_gun
anm_shots = mask_g36_shoot_arms, mask_g36_shoot_gun
anm_shot_l = mask_g36_shoot_arms, mask_g36_shoot_last_gun
anm_shot_w_gl_l = mask_g36_shoot_wgl_arms, mask_g36_shoot_last_gun
anm_shots_g = mask_g36_shoot_launcher_arms, mask_g36_launcher_idle
anm_shots_w_gl = mask_g36_shoot_wgl_arms, mask_g36_shoot_gun
anm_show = mask_g36_draw_arms, mask_g36_idle
anm_show_g = mask_g36_draw_launcher_arms, mask_g36_launcher_idle
anm_show_w_gl = mask_g36_draw_wgl_arms, mask_g36_idle
anm_switch = mask_g36_switchgun2_arms, mask_g36_switchgun2_gun
anm_switch_g = mask_g36_switchgl2_arms, mask_g36_switchgl2_gun
anm_reload_misfire = mask_g36_unjam_arms, mask_g36_unjam_gun
anm_reload_misfire_w_gl = mask_g36_unjam_wgl_arms, mask_g36_unjam_gun
anm_switch_mode = mask_g36_switchmode_arms, mask_g36_idle
anm_switch_mode_empty = mask_g36_switchmode_arms, mask_g36_idle_empty
anm_hide_empty = mask_g36_holster_arms, mask_g36_idle_empty
anm_idle_empty = mask_g36_idle_arms, mask_g36_idle_empty
anm_idle_moving_empty = mask_g36_walk_arms, mask_g36_idle_empty
anm_idle_moving_crouch_empty = mask_g36_walk_arms, mask_g36_idle_empty
anm_idle_sprint_empty = mask_g36_sprint_arms, mask_g36_idle_empty
anm_shots_empty = mask_g36_shoot_arms, mask_g36_shoot_last_gun
anm_show_empty = mask_g36_draw_arms, mask_g36_idle_empty
anm_idle_empty_w_gl = mask_g36_idle_wgl_arms, mask_g36_idle_empty
anm_hide_empty_w_gl = mask_g36_holster_wgl_arms, mask_g36_idle_empty
anm_idle_moving_crouch_empty_w_gl_aim = mask_g36_idle_ads_wgl_arms, mask_g36_idle_empty
anm_idle_moving_crouch_empty_w_gl = mask_g36_walk_wgl_arms, mask_g36_idle_empty
anm_idle_moving_empty_w_gl = mask_g36_walk_wgl_arms, mask_g36_idle_empty
anm_idle_moving_empty_w_gl_aim = mask_g36_idle_ads_wgl_arms, mask_g36_idle_empty
anm_idle_sprint_empty_w_gl = mask_g36_sprint_wgl_arms, mask_g36_idle_empty
anm_idle_empty_w_gl_aim = mask_g36_idle_ads_wgl_arms, mask_g36_idle_empty
anm_show_empty_w_gl = mask_g36_draw_wgl_arms, mask_g36_idle_empty
!anm_idle_moving_crouch_g

![wpn_g36k_hud]
aim_hud_offset_pos = -0.075054, 0.007076, -0.206126
aim_hud_offset_pos_16x9 = -0.075054, 0.007076, -0.206126
aim_hud_offset_rot = 0.026422, 0.019216, 0
aim_hud_offset_rot_16x9 = 0.026422, 0.019216, 0

![wpn_g36k_sk1_hud]
aim_hud_offset_pos = -0.075271, -0.026482, -0.164624
aim_hud_offset_pos_16x9 = -0.075271, -0.026482, -0.164624
aim_hud_offset_rot = 0.01705, 0.018576, 0
aim_hud_offset_rot_16x9 = 0.01705, 0.018576, 0

![wpn_g3sg1]
use_alt_aim_hud = false

![wpn_g3sg1_new_hud]
hands_orientation = 1.0384, 1.194821, -0.100189
hands_orientation_16x9 = 1.0384, 1.194821, -0.100189
hands_position = 0.064481, -0.027955, -0.085628
hands_position_16x9 = 0.064481, -0.027955, -0.085628
aim_hud_offset_pos = -0.075909, 0.010477, -0.198465
aim_hud_offset_pos_16x9 = -0.075909, 0.010477, -0.198465
aim_hud_offset_rot = 0.024718, 0.018577, 0
aim_hud_offset_rot_16x9 = 0.024718, 0.018577, 0
aim_hud_offset_alt_pos = -0.116378, -0.05655, -0.151283
aim_hud_offset_alt_pos_16x9 = -0.116378, -0.05655, -0.151283
aim_hud_offset_alt_rot = 0.015909, 0.030719, 0.701131
aim_hud_offset_alt_rot_16x9 = 0.015909, 0.030719, 0.701131
gl_hud_offset_pos = -0.043315, -0.01355, -0.108975
gl_hud_offset_pos_16x9 = -0.043315, -0.01355, -0.108975
gl_hud_offset_rot = -0.092669, 0.014419, -0.004946
gl_hud_offset_rot_16x9 = -0.092669, 0.014419, -0.004946
lowered_hud_offset_pos = 0.003027, -0.026468, -0.01196
lowered_hud_offset_pos_16x9 = 0.003027, -0.026468, -0.01196
lowered_hud_offset_rot = -0.068984, -0.399412, 0.680849
lowered_hud_offset_rot_16x9 = -0.068984, -0.399412, 0.680849
anm_hide = mask_g3_holster_arms, mask_sg1_idle
anm_hide_empty = mask_g3_holster_arms, mask_sg1_idle
anm_idle = mask_g3_idle_arms, mask_sg1_idle
anm_idle_aim = mask_g3_idle_ads_arms, mask_sg1_idle
anm_idle_aim_empty = mask_g3_idle_ads_arms, mask_sg1_idle
anm_idle_aim_moving = mask_g3_idle_ads_arms, mask_sg1_idle
anm_idle_aim_moving_crouch = mask_g3_idle_ads_arms, mask_sg1_idle
anm_idle_aim_moving_crouch_empty = mask_g3_idle_ads_arms, mask_sg1_idle
anm_idle_aim_moving_empty = mask_g3_idle_ads_arms, mask_sg1_idle
anm_idle_empty = mask_g3_idle_arms, mask_sg1_idle
anm_idle_moving = mask_g3_walk_arms, mask_sg1_idle
anm_idle_moving_crouch = mask_g3_walk_arms, mask_sg1_idle
anm_idle_moving_crouch_empty = mask_g3_walk_arms, mask_sg1_idle
anm_idle_moving_empty = mask_g3_walk_arms, mask_sg1_idle
anm_idle_sprint = mask_g3_sprint_arms, mask_sg1_idle
anm_idle_sprint_empty = mask_g3_sprint_arms, mask_sg1_idle
anm_reload = mask_g3_reload_arms, mask_sg1_reload_gun
anm_reload_empty = mask_g3_reload_empty_arms, mask_sg1_reload_empty_gun
anm_shot_l = mask_g3_shoot_arms, mask_sg1_shoot_gun
anm_shots = mask_g3_shoot_arms, mask_sg1_shoot_gun
anm_show = mask_g3_draw_arms, mask_sg1_idle
anm_show_empty = mask_g3_draw_arms, mask_sg1_idle
anm_switch_mode = mask_g3_switchmode_arms, mask_sg1_idle
anm_reload_misfire = mask_g3_unjam_arms, mask_sg1_unjam_gun
!lean_hud_offset_pos
!lean_hud_offset_rot

![wpn_g3sg1_hud]
hands_orientation = 1.0384, 1.194821, -0.100189
hands_orientation_16x9 = 1.0384, 1.194821, -0.100189
hands_position = 0.064481, -0.027955, -0.085628
hands_position_16x9 = 0.064481, -0.027955, -0.085628
aim_hud_offset_pos = -0.075909, 0.010477, -0.198465
aim_hud_offset_pos_16x9 = -0.075909, 0.010477, -0.198465
aim_hud_offset_rot = 0.024718, 0.018577, 0
aim_hud_offset_rot_16x9 = 0.024718, 0.018577, 0
gl_hud_offset_pos = -0.043315, -0.01355, -0.108975
gl_hud_offset_pos_16x9 = -0.043315, -0.01355, -0.108975
gl_hud_offset_rot = -0.092669, 0.014419, -0.004946
gl_hud_offset_rot_16x9 = -0.092669, 0.014419, -0.004946
lowered_hud_offset_pos = 0.003027, -0.026468, -0.01196
lowered_hud_offset_pos_16x9 = 0.003027, -0.026468, -0.01196
lowered_hud_offset_rot = -0.068984, -0.399412, 0.680849
lowered_hud_offset_rot_16x9 = -0.068984, -0.399412, 0.680849
anm_hide = mask_g3_holster_arms, mask_sg1_idle
anm_hide_empty = mask_g3_holster_arms, mask_sg1_idle
anm_idle = mask_g3_idle_arms, mask_sg1_idle
anm_idle_aim = mask_g3_idle_ads_arms, mask_sg1_idle
anm_idle_aim_empty = mask_g3_idle_ads_arms, mask_sg1_idle
anm_idle_aim_moving = mask_g3_idle_ads_arms, mask_sg1_idle
anm_idle_aim_moving_crouch = mask_g3_idle_ads_arms, mask_sg1_idle
anm_idle_aim_moving_crouch_empty = mask_g3_idle_ads_arms, mask_sg1_idle
anm_idle_aim_moving_empty = mask_g3_idle_ads_arms, mask_sg1_idle
anm_idle_empty = mask_g3_idle_arms, mask_sg1_idle
anm_idle_moving = mask_g3_walk_arms, mask_sg1_idle
anm_idle_moving_crouch = mask_g3_walk_arms, mask_sg1_idle
anm_idle_moving_crouch_empty = mask_g3_walk_arms, mask_sg1_idle
anm_idle_moving_empty = mask_g3_walk_arms, mask_sg1_idle
anm_idle_sprint = mask_g3_sprint_arms, mask_sg1_idle
anm_idle_sprint_empty = mask_g3_sprint_arms, mask_sg1_idle
anm_reload = mask_g3_reload_arms, mask_sg1_reload_gun
anm_reload_empty = mask_g3_reload_empty_arms, mask_sg1_reload_empty_gun
anm_shot_l = mask_g3_shoot_arms, mask_sg1_shoot_gun
anm_shots = mask_g3_shoot_arms, mask_sg1_shoot_gun
anm_show = mask_g3_draw_arms, mask_sg1_idle
anm_show_empty = mask_g3_draw_arms, mask_sg1_idle
anm_switch_mode = mask_g3_switchmode_arms, mask_sg1_idle
anm_reload_misfire = mask_g3_unjam_arms, mask_sg1_unjam_gun
!lean_hud_offset_pos
!lean_hud_offset_rot

![wpn_g3]
use_alt_aim_hud = false

![wpn_g3_hud]
hands_orientation = 1.0384, 1.194821, -0.100189
hands_orientation_16x9 = 1.0384, 1.194821, -0.100189
hands_position = 0.064481, -0.027955, -0.085628
hands_position_16x9 = 0.064481, -0.027955, -0.085628
aim_hud_offset_pos = -0.076122, 0.037182, -0.198465
aim_hud_offset_pos_16x9 = -0.076122, 0.037182, -0.198465
aim_hud_offset_rot = 0.024718, 0.018577, 0
aim_hud_offset_rot_16x9 = 0.024718, 0.018577, 0
aim_hud_offset_alt_pos = -0.116378, -0.05655, -0.151283
aim_hud_offset_alt_pos_16x9 = -0.116378, -0.05655, -0.151283
aim_hud_offset_alt_rot = 0.015909, 0.030719, 0.701131
aim_hud_offset_alt_rot_16x9 = 0.015909, 0.030719, 0.701131
gl_hud_offset_pos = -0.043315, -0.01355, -0.108975
gl_hud_offset_pos_16x9 = -0.043315, -0.01355, -0.108975
gl_hud_offset_rot = -0.092669, 0.014419, -0.004946
gl_hud_offset_rot_16x9 = -0.092669, 0.014419, -0.004946
lowered_hud_offset_pos = 0.003027, -0.026468, -0.01196
lowered_hud_offset_pos_16x9 = 0.003027, -0.026468, -0.01196
lowered_hud_offset_rot = -0.068984, -0.399412, 0.680849
lowered_hud_offset_rot_16x9 = -0.068984, -0.399412, 0.680849
anm_hide = mask_g3_holster_arms, mask_g3_idle
anm_hide_empty = mask_g3_holster_arms, mask_g3_idle
anm_idle = mask_g3_idle_arms, mask_g3_idle
anm_idle_aim = mask_g3_idle_ads_arms, mask_g3_idle
anm_idle_aim_empty = mask_g3_idle_ads_arms, mask_g3_idle
anm_idle_aim_moving = mask_g3_idle_ads_arms, mask_g3_idle
anm_idle_aim_moving_crouch = mask_g3_idle_ads_arms, mask_g3_idle
anm_idle_aim_moving_crouch_empty = mask_g3_idle_ads_arms, mask_g3_idle
anm_idle_aim_moving_empty = mask_g3_idle_ads_arms, mask_g3_idle
anm_idle_empty = mask_g3_idle_arms, mask_g3_idle
anm_idle_moving = mask_g3_walk_arms, mask_g3_idle
anm_idle_moving_crouch = mask_g3_walk_arms, mask_g3_idle
anm_idle_moving_crouch_empty = mask_g3_walk_arms, mask_g3_idle
anm_idle_moving_empty = mask_g3_walk_arms, mask_g3_idle
anm_idle_sprint = mask_g3_sprint_arms, mask_g3_idle
anm_idle_sprint_empty = mask_g3_sprint_arms, mask_g3_idle
anm_reload = mask_g3_reload_arms, mask_g3_reload_gun
anm_reload_empty = mask_g3_reload_empty_arms, mask_g3_reload_empty_gun
anm_shot_l = mask_g3_shoot_arms, mask_g3_shoot_gun
anm_shots = mask_g3_shoot_arms, mask_g3_shoot_gun
anm_show = mask_g3_draw_arms, mask_g3_idle
anm_show_empty = mask_g3_draw_arms, mask_g3_idle
anm_switch_mode = mask_g3_switchmode_arms, mask_g3_idle
anm_reload_misfire = mask_g3_unjam_arms, mask_g3_unjam_gun
!lean_hud_offset_pos
!lean_hud_offset_rot

![wpn_g3_ac10632_hud]
aim_hud_offset_pos = -0.075909, -0.001187, -0.097518
aim_hud_offset_pos_16x9 = -0.075909, -0.001187, -0.097518
!hands_position
!hands_position_16x9
!hands_orientation
!hands_orientation_16x9
!aim_hud_offset_rot
!aim_hud_offset_rot_16x9

![wpn_g3_acog_hud]
aim_hud_offset_pos = -0.076122, 0.001368, -0.16946
aim_hud_offset_pos_16x9 = -0.076122, 0.001368, -0.16946
!hands_position
!hands_position_16x9
!hands_orientation
!hands_orientation_16x9
!aim_hud_offset_rot
!aim_hud_offset_rot_16x9

![wpn_g3_eot_hud]
aim_hud_offset_pos = -0.076541, -0.00118, -0.130494
aim_hud_offset_pos_16x9 = -0.076541, -0.00118, -0.130494
!hands_position
!hands_position_16x9
!hands_orientation
!hands_orientation_16x9
!aim_hud_offset_rot
!aim_hud_offset_rot_16x9

![wpn_g43]
rpm = 130

![wpn_g43_hud]
hands_orientation = 0.8352, 1.078466, 0.631676
hands_orientation_16x9 = 0.8352, 1.078466, 0.631676
hands_position = 0.056345, -0.02655, 0.031783
hands_position_16x9 = 0.056345, -0.02655, 0.031783
aim_hud_offset_pos = -0.071263, -0.001371, -0.21323
aim_hud_offset_pos_16x9 = -0.071263, -0.001371, -0.21323
aim_hud_offset_rot = 0.017592, 0.014878, 0.017607
aim_hud_offset_rot_16x9 = 0.017592, 0.014878, 0.017607
lowered_hud_offset_pos = 0.002268, -0.028712, 0.005698
lowered_hud_offset_pos_16x9 = 0.002268, -0.028712, 0.005698
lowered_hud_offset_rot = 0.032564, -0.305277, 0.55196
lowered_hud_offset_rot_16x9 = 0.032564, -0.305277, 0.55196
anm_hide = mask_g43_holster_arms, mask_g43_idle
anm_hide_empty = mask_g43_holster_arms, mask_g43_idle
anm_idle = mask_g43_idle_arms, mask_g43_idle
anm_idle_aim = mask_g43_idle_ads_arms, mask_g43_idle
anm_idle_aim_empty = mask_g43_idle_ads_arms, mask_g43_idle
anm_idle_aim_moving = mask_g43_idle_ads_arms, mask_g43_idle
anm_idle_aim_moving_crouch = mask_g43_idle_ads_arms, mask_g43_idle
anm_idle_aim_moving_crouch_empty = mask_g43_idle_ads_arms, mask_g43_idle
anm_idle_aim_moving_empty = mask_g43_idle_ads_arms, mask_g43_idle
anm_idle_empty = mask_g43_idle_arms, mask_g43_idle
anm_idle_moving = mask_g43_walk_arms, mask_g43_idle
anm_idle_moving_crouch = mask_g43_walk_arms, mask_g43_idle
anm_idle_moving_crouch_empty = mask_g43_walk_arms, mask_g43_idle
anm_idle_moving_empty = mask_g43_walk_arms, mask_g43_idle
anm_idle_sprint = mask_g43_sprint_arms, mask_g43_idle
anm_idle_sprint_empty = mask_g43_sprint_arms, mask_g43_idle
anm_reload = mask_g43_reload_arms, mask_g43_reload_gun
anm_reload_empty = mask_g43_reload_empty_arms, mask_g43_reload_empty_gun
anm_shot_l = mask_g43_shoot_arms, mask_g43_shoot_gun
anm_shots = mask_g43_shoot_arms, mask_g43_shoot_gun
anm_show = mask_g43_draw_arms, mask_g43_idle
anm_show_empty = mask_g43_draw_arms, mask_g43_idle
anm_switch_mode = mask_g43_switchmode_arms, mask_g43_idle
anm_reload_misfire = mask_g43_unjam_arms, mask_g43_unjam_gun
!gl_hud_offset_pos_16x9
!gl_hud_offset_rot_16x9

![wpn_galil]
use_alt_aim_hud = true

![wpn_galil_hud]
hands_orientation = 1.0384, 1.194821, -0.100189
hands_orientation_16x9 = 1.0384, 1.194821, -0.100189
hands_position = 0.062138, -0.015172, -0.120324
hands_position_16x9 = 0.062138, -0.015172, -0.120324

aim_hud_offset_pos = -0.073566, 0.028378, -0.166613
aim_hud_offset_pos_16x9 = -0.073566, 0.028378, -0.166613
aim_hud_offset_rot = 0.027274, 0.018364, 0
aim_hud_offset_rot_16x9 = 0.027274, 0.018364, 0

aim_hud_offset_alt_pos = -0.073566, 0.028378, -0.166613
aim_hud_offset_alt_pos_16x9 = -0.073566, 0.028378, -0.166613
aim_hud_offset_alt_rot = 0.027274, 0.018364, 0
aim_hud_offset_alt_rot_16x9 = 0.027274, 0.018364, 0

gl_hud_offset_pos = -0.043315, -0.01355, -0.108975
gl_hud_offset_pos_16x9 = -0.043315, -0.01355, -0.108975
gl_hud_offset_rot = -0.092669, 0.014419, -0.004946
gl_hud_offset_rot_16x9 = -0.092669, 0.014419, -0.004946
lowered_hud_offset_pos = 0.003027, -0.026468, -0.01196
lowered_hud_offset_pos_16x9 = 0.003027, -0.026468, -0.01196
lowered_hud_offset_rot = -0.068984, -0.399412, 0.680849
lowered_hud_offset_rot_16x9 = -0.068984, -0.399412, 0.680849
anm_hide = mask_galil_holster_arms, mask_galil_idle
anm_hide_empty = mask_galil_holster_arms, mask_galil_idle
anm_idle = mask_galil_idle_arms, mask_galil_idle
anm_idle_aim = mask_galil_idle_ads_arms, mask_galil_idle
anm_idle_aim_empty = mask_galil_idle_ads_arms, mask_galil_idle
anm_idle_aim_moving = mask_galil_idle_ads_arms, mask_galil_idle
anm_idle_aim_moving_crouch = mask_galil_idle_ads_arms, mask_galil_idle
anm_idle_aim_moving_crouch_empty = mask_galil_idle_ads_arms, mask_galil_idle
anm_idle_aim_moving_empty = mask_galil_idle_ads_arms, mask_galil_idle
anm_idle_empty = mask_galil_idle_arms, mask_galil_idle
anm_idle_moving = mask_galil_walk_arms, mask_galil_idle
anm_idle_moving_crouch = mask_galil_walk_arms, mask_galil_idle
anm_idle_moving_crouch_empty = mask_galil_walk_arms, mask_galil_idle
anm_idle_moving_empty = mask_galil_walk_arms, mask_galil_idle
anm_idle_sprint = mask_galil_sprint_arms, mask_galil_idle
anm_idle_sprint_empty = mask_galil_sprint_arms, mask_galil_idle
anm_reload = mask_galil_reload_arms, mask_galil_reload_gun
anm_reload_empty = mask_galil_reload_empty_arms, mask_galil_reload_empty_gun
anm_shot_l = mask_galil_shoot_arms, mask_galil_shoot_gun
anm_shots = mask_galil_shoot_arms, mask_galil_shoot_gun
anm_show = mask_galil_draw_arms, mask_galil_idle
anm_show_empty = mask_galil_draw_arms, mask_galil_idle
anm_switch_mode = mask_galil_switchmode_arms, mask_galil_idle
anm_reload_misfire = mask_galil_unjam_arms, mask_galil_unjam_gun

![wpn_ace21]
use_alt_aim_hud = false

![wpn_ace21_hud]
hands_orientation = 1.0384, 1.194821, -0.100189
hands_orientation_16x9 = 1.0384, 1.194821, -0.100189
hands_position = 0.062138, -0.015172, -0.107803
hands_position_16x9 = 0.062138, -0.015172, -0.107803
aim_hud_offset_pos = -0.073992, 0.021558, -0.22492
aim_hud_offset_pos_16x9 = -0.073992, 0.021558, -0.22492
aim_hud_offset_rot = 0.022446, 0.018364, 0
aim_hud_offset_rot_16x9 = 0.022446, 0.018364, 0
aim_hud_offset_alt_pos = -0.116378, -0.05655, -0.151283
aim_hud_offset_alt_pos_16x9 = -0.116378, -0.05655, -0.151283
aim_hud_offset_alt_rot = 0.015909, 0.030719, 0.701131
aim_hud_offset_alt_rot_16x9 = 0.015909, 0.030719, 0.701131
gl_hud_offset_pos = -0.016497, -0.004792, -0.151593
gl_hud_offset_pos_16x9 = -0.016497, -0.004792, -0.151593
gl_hud_offset_rot = -0.08588, 0.013572, -0.004946
gl_hud_offset_rot_16x9 = -0.08588, 0.013572, -0.004946
lowered_hud_offset_pos = -0.010217, -0.018238, -0.01196
lowered_hud_offset_pos_16x9 = -0.010217, -0.018238, -0.01196
lowered_hud_offset_rot = -0.026327, -0.285488, 0.680849
lowered_hud_offset_rot_16x9 = -0.026327, -0.285488, 0.680849
anm_hide = mask_ace_holster_arms, mask_ace_idle
anm_hide_empty = mask_ace_holster_arms, mask_ace_idle_empty
anm_idle = mask_ace_idle_arms, mask_ace_idle
anm_idle_aim = mask_ace_idle_ads_arms, mask_ace_idle
anm_idle_aim_empty = mask_ace_idle_ads_arms, mask_ace_idle_empty
anm_idle_aim_moving = mask_ace_idle_ads_arms, mask_ace_idle
anm_idle_aim_moving_crouch = mask_ace_idle_ads_arms, mask_ace_idle
anm_idle_aim_moving_crouch_empty = mask_ace_idle_ads_arms, mask_ace_idle_empty
anm_idle_aim_moving_empty = mask_ace_idle_ads_arms, mask_ace_idle_empty
anm_idle_empty = mask_ace_idle_arms, mask_ace_idle_empty
anm_idle_moving = mask_ace_walk_arms, mask_ace_idle
anm_idle_moving_crouch = mask_ace_walk_arms, mask_ace_idle
anm_idle_moving_crouch_empty = mask_ace_walk_arms, mask_ace_idle_empty
anm_idle_moving_empty = mask_ace_walk_arms, mask_ace_idle_empty
anm_idle_sprint = mask_ace_sprint_arms, mask_ace_idle
anm_idle_sprint_empty = mask_ace_sprint_arms, mask_ace_idle_empty
anm_reload = mask_ace_reload_arms, mask_ace_reload_gun
anm_reload_empty = mask_ace_reload_empty_arms, mask_ace_reload_empty_gun
anm_shot_l = mask_ace_shoot_arms, mask_ace_shoot_last_gun
anm_shots = mask_ace_shoot_arms, mask_ace_shoot_gun
anm_show = mask_ace_draw_arms, mask_ace_idle
anm_show_empty = mask_ace_draw_arms, mask_ace_idle_empty
anm_reload_misfire = mask_ace_unjam_arms, mask_ace_unjam_gun
anm_switch_mode = mask_ace_switchmode_arms, mask_ace_idle
!lean_hud_offset_pos
!lean_hud_offset_rot

![wpn_ace21_ac10632_hud]
aim_hud_offset_pos = -0.074844, 0.00253, -0.22492
aim_hud_offset_pos_16x9 = -0.074844, 0.00253, -0.22492
aim_hud_offset_rot = 0.023582, 0.021133, 0
aim_hud_offset_rot_16x9 = 0.023582, 0.021133, 0

![wpn_ace21_acog_hud]
aim_hud_offset_pos = -0.073779, 0.007913, -0.22492
aim_hud_offset_pos_16x9 = -0.073779, 0.007913, -0.22492
aim_hud_offset_rot = 0.022446, 0.018364, 0
aim_hud_offset_rot_16x9 = 0.022446, 0.018364, 0

![wpn_ace21_eot_hud]
aim_hud_offset_pos = -0.073992, -0.001732, -0.202748
aim_hud_offset_pos_16x9 = -0.073992, -0.001732, -0.202748
aim_hud_offset_rot = 0.022446, 0.018364, 0
aim_hud_offset_rot_16x9 = 0.022446, 0.018364, 0

![wpn_glock_hud]
item_position = 0, 0, 0
item_orientation = 0, 0, 0
hands_orientation = 1.7112, 0.901851, -0.262217
hands_orientation_16x9 = 1.7112, 0.901851, -0.262217
hands_position = 0.060237, -0.048682, -0.018523
hands_position_16x9 = 0.060237, -0.048682, -0.018523
lowered_hud_offset_pos_16x9 = 0.017258, 0.066488, 0
lowered_hud_offset_rot_16x9 = 0.305961, -0.073337, 0.1
aim_hud_offset_pos = -0.054592, 0.026127, -0.2
aim_hud_offset_pos_16x9 = -0.054592, 0.026127, -0.2
aim_hud_offset_rot = 0.007364, 0.029887, 0.000657
aim_hud_offset_rot_16x9 = 0.007364, 0.029887, 0.000657
anm_hide = mask_glock_holster_arms, mask_glock_idle
anm_hide_empty = mask_glock_holster_arms, mask_glock_idle_empty
anm_idle = mask_glock_idle_arms, mask_glock_idle
anm_idle_aim = mask_glock_idle_ads_arms, mask_glock_idle
anm_idle_aim_empty = mask_glock_idle_ads_arms, mask_glock_idle_empty
anm_idle_aim_moving = mask_glock_idle_ads_arms, mask_glock_idle
anm_idle_aim_moving_crouch = mask_glock_idle_ads_arms, mask_glock_idle
anm_idle_aim_moving_crouch_empty = mask_glock_idle_ads_arms, mask_glock_idle_empty
anm_idle_aim_moving_empty = mask_glock_idle_ads_arms, mask_glock_idle_empty
anm_idle_empty = mask_glock_idle_arms, mask_glock_idle_empty
anm_idle_moving = mask_glock_walk_arms, mask_glock_idle
anm_idle_moving_crouch = mask_glock_walk_arms, mask_glock_idle
anm_idle_moving_crouch_empty = mask_glock_walk_arms, mask_glock_idle_empty
anm_idle_moving_empty = mask_glock_walk_arms, mask_glock_idle_empty
anm_idle_sprint = mask_glock_sprint_arms, mask_glock_idle
anm_idle_sprint_empty = mask_glock_sprint_arms, mask_glock_idle_empty
anm_reload = mask_glock_reload_arms, mask_glock_reload_gun
anm_reload_empty = mask_glock_reload_empty_arms, mask_glock_reload_empty_gun
anm_shot_l = mask_glock_shoot_arms, mask_glock_shoot_last_gun
anm_shots = mask_glock_shoot_arms, mask_glock_shoot_gun
anm_show = mask_glock_draw_arms, mask_glock_idle
anm_show_empty = mask_glock_draw_arms, mask_glock_idle_empty
anm_reload_misfire = mask_glock_unjam_arms, mask_glock_unjam_gun
anm_ammo_check = mask_glock_bore_arms, mask_glock_idle
anm_switch_mode = mask_glock_switchmode_arms, mask_glock_idle
anm_switch_mode_empty = mask_glock_switchmode_arms, mask_glock_idle_empty
;    anm_bore                          = mask_glock_bore_arms, mask_glock_idle
;    anm_bore_empty                          = mask_glock_bore_arms, mask_glock_idle_empty
;    anm_ammo_check                           = mask_glock_magcheck_arms, mask_glock_magcheck_gun
;    anm_ammo_check_empty                     = mask_glock_bore_arms, mask_glock_idle_empty

![wpn_mp443_hud]
item_position = 0, 0, 0
item_orientation = 0, 0, 0
hands_orientation = 1.7112, 0.901851, -0.262217
hands_orientation_16x9 = 1.7112, 0.901851, -0.262217
hands_position = 0.060237, -0.048682, -0.018523
hands_position_16x9 = 0.060237, -0.048682, -0.018523
lowered_hud_offset_pos_16x9 = 0.017258, 0.066488, 0
lowered_hud_offset_rot_16x9 = 0.305961, -0.073337, 0.1
aim_hud_offset_pos = -0.054379, 0.029251, -0.2
aim_hud_offset_pos_16x9 = -0.054379, 0.029251, -0.2
aim_hud_offset_rot = 0.009636, 0.029887, 0.000373
aim_hud_offset_rot_16x9 = 0.009636, 0.029887, 0.000373
anm_hide = mask_grach_holster_arms, mask_grach_idle
anm_hide_empty = mask_grach_holster_arms, mask_grach_idle_empty
anm_idle = mask_grach_idle_arms, mask_grach_idle
anm_idle_aim = mask_grach_idle_ads_arms, mask_grach_idle
anm_idle_aim_empty = mask_grach_idle_ads_arms, mask_grach_idle_empty
anm_idle_aim_moving = mask_grach_idle_ads_arms, mask_grach_idle
anm_idle_aim_moving_crouch = mask_grach_idle_ads_arms, mask_grach_idle
anm_idle_aim_moving_crouch_empty = mask_grach_idle_ads_arms, mask_grach_idle_empty
anm_idle_aim_moving_empty = mask_grach_idle_ads_arms, mask_grach_idle_empty
anm_idle_empty = mask_grach_idle_arms, mask_grach_idle_empty
anm_idle_moving = mask_grach_walk_arms, mask_grach_idle
anm_idle_moving_crouch = mask_grach_walk_arms, mask_grach_idle
anm_idle_moving_crouch_empty = mask_grach_walk_arms, mask_grach_idle_empty
anm_idle_moving_empty = mask_grach_walk_arms, mask_grach_idle_empty
anm_idle_sprint = mask_grach_sprint_arms, mask_grach_idle
anm_idle_sprint_empty = mask_grach_sprint_arms, mask_grach_idle_empty
anm_reload = mask_grach_reload_arms, mask_grach_reload_gun
anm_reload_empty = mask_grach_reload_empty_arms, mask_grach_reload_empty_gun
anm_shot_l = mask_grach_shoot_arms, mask_grach_shoot_last_gun
anm_shots = mask_grach_shoot_arms, mask_grach_shoot_gun
anm_show = mask_grach_draw_arms, mask_grach_idle
anm_show_empty = mask_grach_draw_arms, mask_grach_idle_empty
anm_reload_misfire = mask_grach_unjam_arms, mask_grach_unjam_gun
;    anm_bore                          = mask_grach_bore_arms, mask_grach_idle
;    anm_bore_empty                          = mask_grach_bore_arms, mask_grach_idle_empty
;   anm_ammo_check                           = mask_grach_magcheck_arms, mask_grach_magcheck_gun
;   anm_ammo_check_empty                     = mask_grach_bore_arms, mask_grach_idle_empty

![wpn_groza_hud]
hands_orientation = 1.0384, 1.194821, -0.100189
hands_orientation_16x9 = 1.0384, 1.194821, -0.100189
hands_position = 0.058091, -0.018292, -0.047217
hands_position_16x9 = 0.058091, -0.018292, -0.047217
aim_hud_offset_pos = -0.07101, 0.002235, -0.152664
aim_hud_offset_pos_16x9 = -0.07101, 0.002235, -0.152664
aim_hud_offset_rot = 0.006542, 0.018151, 0
aim_hud_offset_rot_16x9 = 0.006542, 0.018151, 0
gl_hud_offset_pos = -0.0704, -0.042807, -0.108975
gl_hud_offset_pos_16x9 = -0.0704, -0.042807, -0.108975
gl_hud_offset_rot = -0.092669, 0.016975, -0.004946
gl_hud_offset_rot_16x9 = -0.092669, 0.016975, -0.004946
lowered_hud_offset_pos = 0.003027, -0.026468, -0.01196
lowered_hud_offset_pos_16x9 = 0.003027, -0.026468, -0.01196
lowered_hud_offset_rot = -0.068984, -0.399412, 0.680849
lowered_hud_offset_rot_16x9 = -0.068984, -0.399412, 0.680849
anm_hide = mask_groza_holster_arms, mask_groza_idle
anm_hide_g = mask_groza_holster_arms, mask_groza_idle_launcher
anm_hide_w_gl = mask_groza_holster_arms, mask_groza_idle
anm_idle = mask_groza_idle_arms, mask_groza_idle
anm_idle_aim = mask_groza_idle_ads_arms, mask_groza_idle
anm_idle_aim_moving = mask_groza_idle_ads_arms, mask_groza_idle
anm_idle_aim_moving_crouch = mask_groza_idle_ads_arms, mask_groza_idle
anm_idle_g = mask_groza_idle_arms, mask_groza_idle_launcher
anm_idle_g_aim = mask_groza_idle_ads_arms, mask_groza_idle_launcher
anm_idle_moving = mask_groza_walk_arms, mask_groza_idle
anm_idle_moving_crouch = mask_groza_walk_arms, mask_groza_idle
anm_idle_moving_crouch_g_aim = mask_groza_idle_ads_arms, mask_groza_idle_launcher
anm_idle_moving_crouch_w_gl_aim = mask_groza_idle_ads_arms, mask_groza_idle
anm_idle_moving_crouch_w_gl = mask_groza_walk_arms, mask_groza_idle
anm_idle_moving_g = mask_groza_walk_arms, mask_groza_idle_launcher
anm_idle_moving_g_aim = mask_groza_idle_ads_arms, mask_groza_idle_launcher
anm_idle_moving_w_gl = mask_groza_walk_arms, mask_groza_idle
anm_idle_moving_w_gl_aim = mask_groza_idle_ads_arms, mask_groza_idle
anm_idle_sprint = mask_groza_sprint_arms, mask_groza_idle
anm_idle_sprint_g = mask_groza_sprint_arms, mask_groza_idle_launcher
anm_idle_sprint_w_gl = mask_groza_sprint_arms, mask_groza_idle
anm_idle_w_gl = mask_groza_idle_arms, mask_groza_idle
anm_idle_w_gl_aim = mask_groza_idle_ads_arms, mask_groza_idle
anm_reload = mask_groza_reload_arms, mask_groza_reload_gun
anm_reload_empty = mask_groza_reload_empty_arms, mask_groza_reload_empty_gun
anm_reload_g = mask_groza_reload_launcher_arms, mask_groza_reload_launcher_gun
anm_reload_w_gl = mask_groza_reload_arms, mask_groza_reload_gun
anm_reload_empty_w_gl = mask_groza_reload_empty_arms, mask_groza_reload_empty_gun
anm_shots = mask_groza_shoot_arms, mask_groza_shoot_gun
anm_shots_g = mask_groza_shoot_launcher_arms, mask_groza_idle_launcher
anm_shots_w_gl = mask_groza_shoot_arms, mask_groza_shoot_gun
anm_show = mask_groza_draw_arms, mask_groza_idle
anm_show_g = mask_groza_draw_arms, mask_groza_idle_launcher
anm_show_w_gl = mask_groza_draw_arms, mask_groza_idle
anm_switch = mask_groza_switchgun_arms, mask_groza_switchgun_gun
anm_switch_g = mask_groza_switchgl_arms, mask_groza_switchgl_gun
anm_reload_misfire = mask_groza_unjam_arms, mask_groza_unjam_gun
anm_reload_misfire_w_gl = mask_groza_unjam_arms, mask_groza_unjam_gun
anm_switch_mode_w_gl = mask_groza_switchmode_arms, mask_groza_idle
!anm_idle_moving_crouch_g

![wpn_gsh18_hud]
item_position = 0, 0, 0
item_orientation = 0, 0, 0
hands_orientation = 1.7112, 0.901851, -0.262217
hands_orientation_16x9 = 1.7112, 0.901851, -0.262217
hands_position = 0.060237, -0.048682, -0.018523
hands_position_16x9 = 0.060237, -0.048682, -0.018523
lowered_hud_offset_pos_16x9 = 0.017258, 0.066488, 0
lowered_hud_offset_rot_16x9 = 0.305961, -0.073337, 0.1
aim_hud_offset_pos = -0.056509, 0.030671, -0.2
aim_hud_offset_pos_16x9 = -0.056509, 0.030671, -0.2
aim_hud_offset_rot = 0.018156, 0.0301, 0.000657
aim_hud_offset_rot_16x9 = 0.018156, 0.0301, 0.000657
anm_hide = mask_gsh_holster_arms, mask_gsh_idle
anm_hide_empty = mask_gsh_holster_arms, mask_gsh_idle_empty
anm_idle = mask_gsh_idle_arms, mask_gsh_idle
anm_idle_aim = mask_gsh_idle_ads_arms, mask_gsh_idle
anm_idle_aim_empty = mask_gsh_idle_ads_arms, mask_gsh_idle_empty
anm_idle_aim_moving = mask_gsh_idle_ads_arms, mask_gsh_idle
anm_idle_aim_moving_crouch = mask_gsh_idle_ads_arms, mask_gsh_idle
anm_idle_aim_moving_crouch_empty = mask_gsh_idle_ads_arms, mask_gsh_idle_empty
anm_idle_aim_moving_empty = mask_gsh_idle_ads_arms, mask_gsh_idle_empty
anm_idle_empty = mask_gsh_idle_arms, mask_gsh_idle_empty
anm_idle_moving = mask_gsh_walk_arms, mask_gsh_idle
anm_idle_moving_crouch = mask_gsh_walk_arms, mask_gsh_idle
anm_idle_moving_crouch_empty = mask_gsh_walk_arms, mask_gsh_idle_empty
anm_idle_moving_empty = mask_gsh_walk_arms, mask_gsh_idle_empty
anm_idle_sprint = mask_gsh_sprint_arms, mask_gsh_idle
anm_idle_sprint_empty = mask_gsh_sprint_arms, mask_gsh_idle_empty
anm_reload = mask_gsh_reload_arms, mask_gsh_reload_gun
anm_reload_empty = mask_gsh_reload_empty_arms, mask_gsh_reload_empty_gun
anm_shot_l = mask_gsh_shoot_arms, mask_gsh_shoot_last_gun
anm_shots = mask_gsh_shoot_arms, mask_gsh_shoot_gun
anm_show = mask_gsh_draw_arms, mask_gsh_idle
anm_show_empty = mask_gsh_draw_arms, mask_gsh_idle_empty
anm_reload_misfire = mask_gsh_unjam_arms, mask_gsh_unjam_gun
;    anm_bore                          = mask_gsh_bore_arms, mask_gsh_idle
;    anm_bore_empty                          = mask_gsh_bore_arms, mask_gsh_idle_empty
;    anm_ammo_check                           = mask_gsh_magcheck_arms, mask_gsh_magcheck_gun
;    anm_ammo_check_empty                     = mask_gsh_bore_arms, mask_gsh_idle_empty

![wpn_hk416_hud]
	hands_orientation = 1.0384, 1.194821, -0.100189
	hands_orientation_16x9 = 1.0384, 1.194821, -0.100189
        hands_position                   = 0.061342, -0.003579, -0.100541
        hands_position_16x9              = 0.061342, -0.003579, -0.100541

        aim_hud_offset_pos               = -0.074204, 0.022982, -0.195071
        aim_hud_offset_pos_16x9          = -0.074204, 0.022982, -0.195071
        aim_hud_offset_rot               = 0.025499, 0.018576, 0.005964
        aim_hud_offset_rot_16x9          = 0.025499, 0.018576, 0.005964

aim_hud_offset_alt_pos = -0.116378, -0.05655, -0.151283
aim_hud_offset_alt_pos_16x9 = -0.116378, -0.05655, -0.151283
aim_hud_offset_alt_rot = 0.015909, 0.030719, 0.701131
aim_hud_offset_alt_rot_16x9 = 0.015909, 0.030719, 0.701131

        gl_hud_offset_pos                = -0.070747, -0.054148, -0.155567
        gl_hud_offset_pos_16x9           = -0.070747, -0.054148, -0.155567
	gl_hud_offset_rot = -0.090992, 0.012933, -0.004946
	gl_hud_offset_rot_16x9 = -0.090992, 0.012933, -0.004946

lowered_hud_offset_pos = 0.003027, -0.026468, -0.01196
lowered_hud_offset_pos_16x9 = 0.003027, -0.026468, -0.01196
lowered_hud_offset_rot = -0.068984, -0.399412, 0.680849
lowered_hud_offset_rot_16x9 = -0.068984, -0.399412, 0.680849

lean_hud_offset_pos = 0, 0, 0
lean_hud_offset_rot = 0, 0, 0

anm_hide = mask_416_holster_arms, mask_416_idle
anm_hide_g = mask_416_holster_launcher_arms, mask_416_idle
anm_hide_w_gl = mask_416_holster_wgl_arms, mask_416_idle
anm_idle = mask_416_idle_arms, mask_416_idle
anm_idle_aim = mask_416_idle_ads_arms, mask_416_idle
anm_idle_aim_moving = mask_416_idle_ads_arms, mask_416_idle
anm_idle_aim_moving_crouch = mask_416_idle_ads_arms, mask_416_idle
anm_idle_g = mask_416_idle_launcher_arms, mask_416_idle
anm_idle_g_aim = mask_416_idle_ads_launcher_arms, mask_416_idle
anm_idle_moving = mask_416_walk_arms, mask_416_idle
anm_idle_moving_crouch = mask_416_walk_arms, mask_416_idle
anm_idle_moving_crouch_g_aim = mask_416_idle_ads_launcher_arms, mask_416_idle
anm_idle_moving_crouch_w_gl_aim = mask_416_idle_ads_wgl_arms, mask_416_idle
anm_idle_moving_crouch_w_gl = mask_416_walk_wgl_arms, mask_416_idle
anm_idle_moving_g = mask_416_walk_launcher_arms, mask_416_idle
anm_idle_moving_g_aim = mask_416_idle_ads_launcher_arms, mask_416_idle
anm_idle_moving_w_gl = mask_416_walk_wgl_arms, mask_416_idle
anm_idle_moving_w_gl_aim = mask_416_idle_ads_wgl_arms, mask_416_idle
anm_idle_sprint = mask_416_sprint_arms, mask_416_idle
anm_idle_sprint_g = mask_416_sprint_launcher_arms, mask_416_idle
anm_idle_sprint_w_gl = mask_416_sprint_wgl_arms, mask_416_idle
anm_idle_w_gl = mask_416_idle_wgl_arms, mask_416_idle
anm_idle_w_gl_aim = mask_416_idle_ads_wgl_arms, mask_416_idle
anm_reload = mask_416_reload_arms, mask_416_reload_gun
anm_reload_empty = mask_416_reload_empty_arms, mask_416_reload_empty_gun
anm_reload_g = mask_416_reload_launcher_arms, mask_416_reload_launcher_gun
anm_reload_w_gl = mask_416_reload_wgl_arms, mask_416_reload_gun
anm_reload_empty_w_gl = mask_416_reload_wgl_empty_arms, mask_416_reload_empty_gun
anm_shots = mask_416_shoot_arms, mask_416_shoot_gun
anm_shots_g = mask_416_shoot_launcher_arms, mask_416_idle
anm_shots_w_gl = mask_416_shoot_wgl_arms, mask_416_shoot_gun
anm_show = mask_416_draw_arms, mask_416_idle
anm_show_g = mask_416_draw_launcher_arms, mask_416_idle
anm_show_w_gl = mask_416_draw_wgl_arms, mask_416_idle
anm_switch = mask_416_switchgun_arms, mask_416_idle
anm_switch_g = mask_416_switchgl_arms, mask_416_idle
anm_reload_misfire = mask_416_unjam_arms, mask_416_unjam_gun
anm_reload_misfire_w_gl = mask_416_unjam_wgl_arms, mask_416_unjam_gun
anm_switch_mode = mask_416_switchmode_arms, mask_416_idle

![wpn_hk416_ac10632_hud]
        aim_hud_offset_pos               = -0.074047, 0.018225, -0.195081
        aim_hud_offset_pos_16x9          = -0.074047, 0.018225, -0.195081
        aim_hud_offset_rot               = 0.021168, 0.018576, 0.005964
        aim_hud_offset_rot_16x9          = 0.021168, 0.018576, 0.005964
!gl_hud_offset_pos
!gl_hud_offset_pos_16x9
!gl_hud_offset_rot
!gl_hud_offset_rot_16x9

![wpn_hk416_acog_hud]
        aim_hud_offset_pos               = -0.074315, 0.018864, -0.210995
        aim_hud_offset_pos_16x9          = -0.074315, 0.018864, -0.210995
        aim_hud_offset_rot               = 0.024647, 0.018789, 0.005964
        aim_hud_offset_rot_16x9          = 0.024647, 0.018789, 0.005964
!gl_hud_offset_pos
!gl_hud_offset_pos_16x9
!gl_hud_offset_rot
!gl_hud_offset_rot_16x9

![wpn_hk416_eot_hud]
        aim_hud_offset_pos               = -0.074261, 0.014604, -0.195137
        aim_hud_offset_pos_16x9          = -0.074261, 0.014604, -0.195137
	aim_hud_offset_rot = 0.020742, 0.018576, 0.005964
	aim_hud_offset_rot_16x9 = 0.020742, 0.018576, 0.005964
!gl_hud_offset_pos
!gl_hud_offset_pos_16x9
!gl_hud_offset_rot
!gl_hud_offset_rot_16x9

![wpn_hpsa_hud]
item_position = 0, 0, 0
item_orientation = 0, 0, 0
hands_orientation = 1.7112, 0.901851, -0.262217
hands_orientation_16x9 = 1.7112, 0.901851, -0.262217
hands_position = 0.060237, -0.048682, -0.018523
hands_position_16x9 = 0.060237, -0.048682, -0.018523
lowered_hud_offset_pos_16x9 = 0.017258, 0.066488, 0
lowered_hud_offset_rot_16x9 = 0.305961, -0.073337, 0.1
aim_hud_offset_pos = -0.054592, 0.023287, -0.2
aim_hud_offset_pos_16x9 = -0.054592, 0.023287, -0.2
aim_hud_offset_rot = 0.003956, 0.030313, 0.001509
aim_hud_offset_rot_16x9 = 0.003956, 0.030313, 0.001509
anm_hide = mask_hpsa_holster_arms, mask_hpsa_idle
anm_hide_empty = mask_hpsa_holster_arms, mask_hpsa_idle_empty
anm_idle = mask_hpsa_idle_arms, mask_hpsa_idle
anm_idle_aim = mask_hpsa_idle_ads_arms, mask_hpsa_idle
anm_idle_aim_empty = mask_hpsa_idle_ads_arms, mask_hpsa_idle_empty
anm_idle_aim_moving = mask_hpsa_idle_ads_arms, mask_hpsa_idle
anm_idle_aim_moving_crouch = mask_hpsa_idle_ads_arms, mask_hpsa_idle
anm_idle_aim_moving_crouch_empty = mask_hpsa_idle_ads_arms, mask_hpsa_idle_empty
anm_idle_aim_moving_empty = mask_hpsa_idle_ads_arms, mask_hpsa_idle_empty
anm_idle_empty = mask_hpsa_idle_arms, mask_hpsa_idle_empty
anm_idle_moving = mask_hpsa_walk_arms, mask_hpsa_idle
anm_idle_moving_crouch = mask_hpsa_walk_arms, mask_hpsa_idle
anm_idle_moving_crouch_empty = mask_hpsa_walk_arms, mask_hpsa_idle_empty
anm_idle_moving_empty = mask_hpsa_walk_arms, mask_hpsa_idle_empty
anm_idle_sprint = mask_hpsa_sprint_arms, mask_hpsa_idle
anm_idle_sprint_empty = mask_hpsa_sprint_arms, mask_hpsa_idle_empty
anm_reload = mask_hpsa_reload_arms, mask_hpsa_reload_gun
anm_reload_empty = mask_hpsa_reload_empty_arms, mask_hpsa_reload_empty_gun
anm_shot_l = mask_hpsa_shoot_arms, mask_hpsa_shoot_last_gun
anm_shots = mask_hpsa_shoot_arms, mask_hpsa_shoot_gun
anm_show = mask_hpsa_draw_arms, mask_hpsa_idle
anm_show_empty = mask_hpsa_draw_arms, mask_hpsa_idle_empty
anm_reload_misfire = mask_hpsa_unjam_arms, mask_hpsa_unjam_gun
;   anm_bore                          = mask_hpsa_bore_arms, mask_hpsa_idle
;    anm_bore_empty                          = mask_hpsa_bore_arms, mask_hpsa_idle_empty
;    anm_ammo_check                           = mask_hpsa_magcheck_arms, mask_hpsa_magcheck_gun
;    anm_ammo_check_empty                     = mask_hpsa_bore_arms, mask_hpsa_idle_empty

![wpn_k98]
rpm = 37

![wpn_k98_hud]
hands_orientation = 0.8352, 1.078466, 0.759685
hands_orientation_16x9 = 0.8352, 1.078466, 0.759685
hands_position = 0.049315, -0.015746, 0.010474
hands_position_16x9 = 0.049315, -0.015746, 0.010474
aim_hud_offset_pos = -0.06828, 0.040415, -0.156354
aim_hud_offset_pos_16x9 = -0.06828, 0.040415, -0.156354
aim_hud_offset_rot = 0.020432, 0.014878, 0.023287
aim_hud_offset_rot_16x9 = 0.020432, 0.014878, 0.023287
lowered_hud_offset_pos = 0.002268, -0.028712, 0.005698
lowered_hud_offset_pos_16x9 = 0.002268, -0.028712, 0.005698
lowered_hud_offset_rot = 0.032564, -0.305277, 0.55196
lowered_hud_offset_rot_16x9 = 0.032564, -0.305277, 0.55196
anm_reload_misfire = mask_k98_unjam_arms, mask_k98_unjam_gun
anm_add_cartridge = mask_k98_load_arms, mask_k98_load_gun
anm_close = mask_k98_close_arms, mask_k98_close_gun
anm_hide = mask_k98_holster_arms, mask_k98_idle
anm_idle = mask_k98_idle_arms, mask_k98_idle
anm_idle_aim = mask_k98_idle_ads_arms, mask_k98_idle
anm_idle_aim_moving = mask_k98_idle_ads_arms, mask_k98_idle
anm_idle_aim_moving_crouch = mask_k98_idle_ads_arms, mask_k98_idle
anm_idle_moving = mask_k98_walk_arms, mask_k98_idle
anm_idle_sprint = mask_k98_sprint_arms, mask_k98_idle
anm_open = mask_k98_open_arms, mask_k98_open_gun
anm_shots = mask_k98_shoot_arms, mask_k98_shoot_gun
anm_show = mask_k98_draw_arms, mask_k98_idle
!gl_hud_offset_pos
!gl_hud_offset_pos_16x9
!gl_hud_offset_rot
!gl_hud_offset_rot_16x9
!anm_reload

![scope_k98]
aim_hud_offset_pos = -0.066576, 0.0211, -0.171992
aim_hud_offset_pos_16x9 = -0.066576, 0.0211, -0.171992
aim_hud_offset_rot = 0.020432, 0.014878, 0.023287
aim_hud_offset_rot_16x9 = 0.020432, 0.014878, 0.023287

![wpn_kiparis]
use_alt_aim_hud = false

![wpn_kiparis_hud]
hands_orientation = 0.896, 1.03793, -0.817882
hands_orientation_16x9 = 0.896, 1.03793, -0.817882
hands_position = 0.036108, -0.020285, -0.112134
hands_position_16x9 = 0.036108, -0.020285, -0.112134
aim_hud_offset_pos = -0.050168, 0.031893, -0.184483
aim_hud_offset_pos_16x9 = -0.050168, 0.031893, -0.184483
aim_hud_offset_rot = 0.017308, 0.015938, -0.009372
aim_hud_offset_rot_16x9 = 0.017308, 0.015938, -0.009372
aim_hud_offset_alt_pos = -0.089536, -0.056266, -0.098423
aim_hud_offset_alt_pos_16x9 = -0.089536, -0.056266, -0.098423
aim_hud_offset_alt_rot = 0.015909, 0.030719, 0.701131
aim_hud_offset_alt_rot_16x9 = 0.015909, 0.030719, 0.701131
lowered_hud_offset_pos = 0.005332, -0.035562, -0.01196
lowered_hud_offset_pos_16x9 = 0.005332, -0.035562, -0.01196
lowered_hud_offset_rot = -0.026327, -0.285488, 0.680849
lowered_hud_offset_rot_16x9 = -0.026327, -0.285488, 0.680849
anm_hide = mask_kiparis_holster_arms, mask_kiparis_idle
anm_hide_empty = mask_kiparis_holster_arms, mask_kiparis_idle
anm_idle = mask_kiparis_idle_arms, mask_kiparis_idle
anm_idle_aim = mask_kiparis_idle_ads_arms, mask_kiparis_idle
anm_idle_aim_empty = mask_kiparis_idle_ads_arms, mask_kiparis_idle
anm_idle_aim_moving = mask_kiparis_idle_ads_arms, mask_kiparis_idle
anm_idle_aim_moving_crouch = mask_kiparis_idle_ads_arms, mask_kiparis_idle
anm_idle_aim_moving_crouch_empty = mask_kiparis_idle_ads_arms, mask_kiparis_idle
anm_idle_aim_moving_empty = mask_kiparis_idle_ads_arms, mask_kiparis_idle
anm_idle_empty = mask_kiparis_idle_arms, mask_kiparis_idle
anm_idle_moving = mask_kiparis_walk_arms, mask_kiparis_idle
anm_idle_moving_crouch = mask_kiparis_walk_arms, mask_kiparis_idle
anm_idle_moving_crouch_empty = mask_kiparis_walk_arms, mask_kiparis_idle
anm_idle_moving_empty = mask_kiparis_walk_arms, mask_kiparis_idle
anm_idle_sprint = mask_kiparis_sprint_arms, mask_kiparis_idle
anm_idle_sprint_empty = mask_kiparis_sprint_arms, mask_kiparis_idle
anm_reload = mask_kiparis_reload_arms, mask_kiparis_reload_gun
anm_reload_empty = mask_kiparis_reload_empty_arms, mask_kiparis_reload_empty_gun
anm_shot_l = mask_kiparis_shoot_arms, mask_kiparis_shoot_gun
anm_shots = mask_kiparis_shoot_arms, mask_kiparis_shoot_gun
anm_show = mask_kiparis_draw_arms, mask_kiparis_idle
anm_show_empty = mask_kiparis_draw_arms, mask_kiparis_idle
anm_switch_mode = mask_kiparis_switchmode_arms, mask_kiparis_idle
anm_reload_misfire = mask_kiparis_unjam_arms, mask_kiparis_unjam_gun
;    anm_bore                          = mask_kiparis_bore_arms, mask_kiparis_idle
;    anm_bore_empty                          = mask_kiparis_bore_arms, mask_kiparis_idle
;    anm_ammo_check                           = mask_kiparis_magcheck_arms, mask_kiparis_magcheck_gun
;    anm_ammo_check_empty                     = mask_kiparis_magcheck_arms, mask_kiparis_magcheck_gun

![wpn_l85]
use_alt_aim_hud = true

![wpn_l85_hud]
hands_orientation = 1.0384, 1.194821, -0.100189
hands_orientation_16x9 = 1.0384, 1.194821, -0.100189
hands_position = 0.054855, -0.028256, -0.019602
hands_position_16x9 = 0.054855, -0.028256, -0.019602
aim_hud_offset_pos = -0.07072, 0.002666, -0.178587
aim_hud_offset_pos_16x9 = -0.07072, 0.002666, -0.178587
aim_hud_offset_rot = 0.021576, 0.018724, -0.002268
aim_hud_offset_rot_16x9 = 0.021576, 0.018724, -0.002268
        aim_hud_offset_alt_pos           = -0.070636, -0.015959, -0.174319
        aim_hud_offset_alt_pos_16x9      = -0.070636, -0.015959, -0.174319
        aim_hud_offset_alt_rot           = 0.028467, 0.01865, 0.006438
        aim_hud_offset_alt_rot_16x9      = 0.028467, 0.01865, 0.006438
gl_hud_offset_pos = -0.016497, -0.004792, -0.151593
gl_hud_offset_pos_16x9 = -0.016497, -0.004792, -0.151593
gl_hud_offset_rot = -0.08588, 0.013572, -0.004946
gl_hud_offset_rot_16x9 = -0.08588, 0.013572, -0.004946
lowered_hud_offset_pos = -0.010217, -0.018238, -0.01196
lowered_hud_offset_pos_16x9 = -0.010217, -0.018238, -0.01196
lowered_hud_offset_rot = -0.026327, -0.285488, 0.680849
lowered_hud_offset_rot_16x9 = -0.026327, -0.285488, 0.680849
anm_hide = mask_l85_holster_arms, mask_l85_idle
anm_hide_empty = mask_l85_holster_arms, mask_l85_idle_empty
anm_idle = mask_l85_idle_arms, mask_l85_idle
anm_idle_aim = mask_l85_idle_ads_arms, mask_l85_idle
anm_idle_aim_empty = mask_l85_idle_ads_arms, mask_l85_idle_empty
anm_idle_aim_moving = mask_l85_idle_ads_arms, mask_l85_idle
anm_idle_aim_moving_crouch = mask_l85_idle_ads_arms, mask_l85_idle
anm_idle_aim_moving_crouch_empty = mask_l85_idle_ads_arms, mask_l85_idle_empty
anm_idle_aim_moving_empty = mask_l85_idle_ads_arms, mask_l85_idle_empty
anm_idle_empty = mask_l85_idle_arms, mask_l85_idle_empty
anm_idle_moving = mask_l85_walk_arms, mask_l85_idle
anm_idle_moving_crouch = mask_l85_walk_arms, mask_l85_idle
anm_idle_moving_crouch_empty = mask_l85_walk_arms, mask_l85_idle_empty
anm_idle_moving_empty = mask_l85_walk_arms, mask_l85_idle_empty
anm_idle_sprint = mask_l85_sprint_arms, mask_l85_idle
anm_idle_sprint_empty = mask_l85_sprint_arms, mask_l85_idle_empty
anm_reload = mask_l85_reload_arms, mask_l85_reload_gun
anm_reload_empty = mask_l85_reload_empty_arms, mask_l85_reload_empty_gun
anm_shot_l = mask_l85_shoot_arms, mask_l85_shoot_last_gun
anm_shots = mask_l85_shoot_arms, mask_l85_shoot_gun
anm_show = mask_l85_draw_arms, mask_l85_idle
anm_show_empty = mask_l85_draw_arms, mask_l85_idle_empty
anm_reload_misfire = mask_l85_unjam_arms, mask_l85_unjam_gun
anm_switch_mode = mask_l85_switchmode_arms, mask_l85_idle
!lean_hud_offset_pos
!lean_hud_offset_rot

![wpn_l85a2_hud]
aim_hud_offset_rot = 0.02186, 0.018724, -0.002268
aim_hud_offset_rot_16x9 = 0.02186, 0.018724, -0.002268
        aim_hud_offset_alt_pos           = -0.070703, -0.015292, -0.173942
        aim_hud_offset_alt_pos_16x9      = -0.070703, -0.015292, -0.173942
        aim_hud_offset_alt_rot           = 0.029186, 0.018833, -5e-05
        aim_hud_offset_alt_rot_16x9      = 0.029186, 0.018833, -5e-05

![wpn_l96a1]
rpm = 36

![wpn_l96a1_hud]
hands_orientation = 0.8352, 1.078466, -0.402978
hands_orientation_16x9 = 0.8352, 1.078466, -0.402978
hands_position = 0.059541, -0.036774, 0.031783
hands_position_16x9 = 0.059541, -0.036774, 0.031783
aim_hud_offset_pos = -0.074244, -0.00049, -0.198162
aim_hud_offset_pos_16x9 = -0.074244, -0.00049, -0.198162
aim_hud_offset_rot = 0.017592, 0.015091, 0.021867
aim_hud_offset_rot_16x9 = 0.017592, 0.015091, 0.021867
lowered_hud_offset_pos = 0.002268, -0.028712, 0.005698
lowered_hud_offset_pos_16x9 = 0.002268, -0.028712, 0.005698
lowered_hud_offset_rot = 0.032564, -0.305277, 0.55196
lowered_hud_offset_rot_16x9 = 0.032564, -0.305277, 0.55196
anm_hide = mask_l96_holster_arms, mask_l96_idle
anm_hide_empty = mask_l96_holster_arms, mask_l96_idle
anm_idle = mask_l96_idle_arms, mask_l96_idle
anm_idle_aim = mask_l96_idle_ads_arms, mask_l96_idle
anm_idle_aim_empty = mask_l96_idle_ads_arms, mask_l96_idle
anm_idle_aim_moving = mask_l96_idle_ads_arms, mask_l96_idle
anm_idle_aim_moving_crouch = mask_l96_idle_ads_arms, mask_l96_idle
anm_idle_aim_moving_crouch_empty = mask_l96_idle_ads_arms, mask_l96_idle
anm_idle_aim_moving_empty = mask_l96_idle_ads_arms, mask_l96_idle
anm_idle_empty = mask_l96_idle_arms, mask_l96_idle
anm_idle_moving = mask_l96_walk_arms, mask_l96_idle
anm_idle_moving_crouch = mask_l96_walk_arms, mask_l96_idle
anm_idle_moving_crouch_empty = mask_l96_walk_arms, mask_l96_idle
anm_idle_moving_empty = mask_l96_walk_arms, mask_l96_idle
anm_idle_sprint = mask_l96_sprint_arms, mask_l96_idle
anm_idle_sprint_empty = mask_l96_sprint_arms, mask_l96_idle
anm_reload = mask_l96_reload_arms, mask_l96_reload_gun
anm_reload_empty = mask_l96_reload_empty_arms, mask_l96_reload_empty_gun
anm_shot_l = mask_l96_shoot_arms, mask_l96_shoot_gun
anm_shots = mask_l96_shoot_arms, mask_l96_shoot_gun
anm_show = mask_l96_draw_arms, mask_l96_idle
anm_show_empty = mask_l96_draw_arms, mask_l96_idle
anm_reload_misfire = mask_l96_unjam_arms, mask_l96_unjam_gun
!gl_hud_offset_pos
!gl_hud_offset_rot

![wpn_lr300]
use_alt_aim_hud = false

![wpn_lr300_hud]
hands_orientation = 1.0384, 1.194821, -0.100189
hands_orientation_16x9 = 1.0384, 1.194821, -0.100189
hands_position = 0.061925, -0.010045, -0.107803
hands_position_16x9 = 0.061925, -0.010045, -0.107803
aim_hud_offset_pos = -0.073992, 0.005369, -0.202754
aim_hud_offset_pos_16x9 = -0.073992, 0.005369, -0.202754
aim_hud_offset_rot = 0.021026, 0.018576, 0.005964
aim_hud_offset_rot_16x9 = 0.021026, 0.018576, 0.005964
aim_hud_offset_alt_pos = -0.116378, -0.05655, -0.151283
aim_hud_offset_alt_pos_16x9 = -0.116378, -0.05655, -0.151283
aim_hud_offset_alt_rot = 0.015909, 0.030719, 0.701131
aim_hud_offset_alt_rot_16x9 = 0.015909, 0.030719, 0.701131
gl_hud_offset_pos = -0.070423, -0.069844, -0.141917
gl_hud_offset_pos_16x9 = -0.070423, -0.069844, -0.141917
gl_hud_offset_rot = -0.090992, 0.012933, -0.004946
gl_hud_offset_rot_16x9 = -0.090992, 0.012933, -0.004946
lowered_hud_offset_pos = 0.003027, -0.026468, -0.01196
lowered_hud_offset_pos_16x9 = 0.003027, -0.026468, -0.01196
lowered_hud_offset_rot = -0.068984, -0.399412, 0.680849
lowered_hud_offset_rot_16x9 = -0.068984, -0.399412, 0.680849
anm_hide = mask_lr3_holster_arms, mask_lr3_idle
anm_hide_g = mask_lr3_holster_launcher_arms, mask_lr3_idle
anm_hide_w_gl = mask_lr3_holster_wgl_arms, mask_lr3_idle
anm_idle = mask_lr3_idle_arms, mask_lr3_idle
anm_idle_aim = mask_lr3_idle_ads_arms, mask_lr3_idle
anm_idle_aim_moving = mask_lr3_idle_ads_arms, mask_lr3_idle
anm_idle_aim_moving_crouch = mask_lr3_idle_ads_arms, mask_lr3_idle
anm_idle_g = mask_lr3_idle_launcher_arms, mask_lr3_idle
anm_idle_g_aim = mask_lr3_idle_ads_launcher_arms, mask_lr3_idle
anm_idle_moving = mask_lr3_walk_arms, mask_lr3_idle
anm_idle_moving_crouch = mask_lr3_walk_arms, mask_lr3_idle
anm_idle_moving_crouch_g_aim = mask_lr3_idle_ads_launcher_arms, mask_lr3_idle
anm_idle_moving_crouch_w_gl_aim = mask_lr3_idle_ads_wgl_arms, mask_lr3_idle
anm_idle_moving_crouch_w_gl = mask_lr3_walk_wgl_arms, mask_lr3_idle
anm_idle_moving_g = mask_lr3_walk_launcher_arms, mask_lr3_idle
anm_idle_moving_g_aim = mask_lr3_idle_ads_launcher_arms, mask_lr3_idle
anm_idle_moving_w_gl = mask_lr3_walk_wgl_arms, mask_lr3_idle
anm_idle_moving_w_gl_aim = mask_lr3_idle_ads_wgl_arms, mask_lr3_idle
anm_idle_sprint = mask_lr3_sprint_arms, mask_lr3_idle
anm_idle_sprint_g = mask_lr3_sprint_launcher_arms, mask_lr3_idle
anm_idle_sprint_w_gl = mask_lr3_sprint_wgl_arms, mask_lr3_idle
anm_idle_w_gl = mask_lr3_idle_wgl_arms, mask_lr3_idle
anm_idle_w_gl_aim = mask_lr3_idle_ads_wgl_arms, mask_lr3_idle
anm_reload = mask_lr3_reload_arms, mask_lr3_reload_gun
anm_reload_empty = mask_lr3_reload_empty_arms, mask_lr3_reload_empty_gun
anm_reload_g = mask_lr3_reload_launcher_arms, mask_lr3_reload_launcher_gun
anm_reload_w_gl = mask_lr3_reload_wgl_arms, mask_lr3_reload_gun
anm_reload_empty_w_gl = mask_lr3_reload_wgl_empty_arms, mask_lr3_reload_empty_gun
anm_shots = mask_lr3_shoot_arms, mask_lr3_shoot_gun
anm_shots_g = mask_lr3_shoot_launcher_arms, mask_lr3_idle
anm_shots_w_gl = mask_lr3_shoot_wgl_arms, mask_lr3_shoot_gun
anm_show = mask_lr3_draw_arms, mask_lr3_idle
anm_show_g = mask_lr3_draw_launcher_arms, mask_lr3_idle
anm_show_w_gl = mask_lr3_draw_wgl_arms, mask_lr3_idle
anm_switch = mask_lr3_switchgun_arms, mask_lr3_idle
anm_switch_g = mask_lr3_switchgl_arms, mask_lr3_idle
anm_reload_misfire = mask_lr3_unjam_arms, mask_lr3_unjam_gun
anm_reload_misfire_w_gl = mask_lr3_unjam_wgl_arms, mask_lr3_unjam_gun
anm_switch_mode = mask_lr3_switchmode_arms, mask_lr3_idle

![wpn_lr300_ac10632_hud]
aim_hud_offset_pos = -0.074205, 0.013036, -0.190526
aim_hud_offset_pos_16x9 = -0.074205, 0.013036, -0.190526
aim_hud_offset_rot = 0.020742, 0.018576, 0.005964
aim_hud_offset_rot_16x9 = 0.020742, 0.018576, 0.005964
!gl_hud_offset_pos
!gl_hud_offset_pos_16x9
!gl_hud_offset_rot
!gl_hud_offset_rot_16x9
!anm_idle_aim
!anm_idle_w_gl_aim
!anm_shots
!anm_shots_w_gl

![wpn_lr300_acog_hud]
aim_hud_offset_pos = -0.073353, 0.014177, -0.19251
aim_hud_offset_pos_16x9 = -0.073353, 0.014177, -0.19251
aim_hud_offset_rot = 0.021594, 0.018789, 0.005964
aim_hud_offset_rot_16x9 = 0.021594, 0.018789, 0.005964
!gl_hud_offset_pos
!gl_hud_offset_pos_16x9
!gl_hud_offset_rot
!gl_hud_offset_rot_16x9

![wpn_lr300_eot_hud]
aim_hud_offset_pos = -0.073992, 0.001963, -0.180589
aim_hud_offset_pos_16x9 = -0.073992, 0.001963, -0.180589
aim_hud_offset_rot = 0.020742, 0.018576, 0.005964
aim_hud_offset_rot_16x9 = 0.020742, 0.018576, 0.005964
!gl_hud_offset_pos
!gl_hud_offset_pos_16x9
!gl_hud_offset_rot
!gl_hud_offset_rot_16x9
!anm_idle_aim
!anm_idle_w_gl_aim
!anm_shots
!anm_shots_w_gl

![wpn_m16]
use_alt_aim_hud = false

![wpn_m16_hud]
hands_orientation = 1.0384, 1.194821, -0.100189
hands_orientation_16x9 = 1.0384, 1.194821, -0.100189
hands_position = 0.061925, -0.010045, -0.107803
hands_position_16x9 = 0.061925, -0.010045, -0.107803
aim_hud_offset_pos = -0.072288, 0.011904, -0.219265
aim_hud_offset_pos_16x9 = -0.072288, 0.011904, -0.219265
aim_hud_offset_rot = 0.015346, 0.018576, 0.009088
aim_hud_offset_rot_16x9 = 0.015346, 0.018576, 0.009088
aim_hud_offset_alt_pos = -0.116378, -0.05655, -0.151283
aim_hud_offset_alt_pos_16x9 = -0.116378, -0.05655, -0.151283
aim_hud_offset_alt_rot = 0.015909, 0.030719, 0.701131
aim_hud_offset_alt_rot_16x9 = 0.015909, 0.030719, 0.701131
gl_hud_offset_pos = -0.068938, -0.080913, -0.155567
gl_hud_offset_pos_16x9 = -0.068938, -0.080913, -0.155567
gl_hud_offset_rot = -0.090992, 0.012933, -0.004946
gl_hud_offset_rot_16x9 = -0.090992, 0.012933, -0.004946
lowered_hud_offset_pos = 0.003027, -0.026468, -0.01196
lowered_hud_offset_pos_16x9 = 0.003027, -0.026468, -0.01196
lowered_hud_offset_rot = -0.068984, -0.399412, 0.680849
lowered_hud_offset_rot_16x9 = -0.068984, -0.399412, 0.680849
anm_hide = mask_m16_holster_arms, mask_m16_idle
anm_hide_g = mask_m16_holster_launcher_arms, mask_m16_launcher_idle
anm_hide_w_gl = mask_m16_holster_wgl_arms, mask_m16_idle
anm_idle = mask_m16_idle_arms, mask_m16_idle
anm_idle_aim = mask_m16_idle_ads_arms, mask_m16_idle
anm_idle_aim_moving = mask_m16_idle_ads_arms, mask_m16_idle
anm_idle_aim_moving_crouch = mask_m16_idle_ads_arms, mask_m16_idle
anm_idle_g = mask_m16_idle_launcher_arms, mask_m16_launcher_idle
anm_idle_g_aim = mask_m16_idle_ads_launcher_arms, mask_m16_launcher_idle
anm_idle_moving = mask_m16_walk_arms, mask_m16_idle
anm_idle_moving_crouch = mask_m16_walk_arms, mask_m16_idle
anm_idle_moving_crouch_g_aim = mask_m16_idle_ads_launcher_arms, mask_m16_launcher_idle
anm_idle_moving_crouch_w_gl_aim = mask_m16_idle_ads_wgl_arms, mask_m16_idle
anm_idle_moving_crouch_w_gl = mask_m16_walk_wgl_arms, mask_m16_idle
anm_idle_moving_g = mask_m16_walk_launcher_arms, mask_m16_launcher_idle
anm_idle_moving_g_aim = mask_m16_idle_ads_launcher_arms, mask_m16_launcher_idle
anm_idle_moving_w_gl = mask_m16_walk_wgl_arms, mask_m16_idle
anm_idle_moving_w_gl_aim = mask_m16_idle_ads_wgl_arms, mask_m16_idle
anm_idle_sprint = mask_m16_sprint_arms, mask_m16_idle
anm_idle_sprint_g = mask_m16_sprint_launcher_arms, mask_m16_launcher_idle
anm_idle_sprint_w_gl = mask_m16_sprint_wgl_arms, mask_m16_idle
anm_idle_w_gl = mask_m16_idle_wgl_arms, mask_m16_idle
anm_idle_w_gl_aim = mask_m16_idle_ads_wgl_arms, mask_m16_idle
anm_reload = mask_m16_reload_arms, mask_m16_reload_gun
anm_reload_empty = mask_m16_reload_empty_arms, mask_m16_reload_empty_gun
anm_reload_g = mask_m16_reload_launcher_arms, mask_m16_reload_launcher_gun
anm_reload_w_gl = mask_m16_reload_wgl_arms, mask_m16_reload_gun
anm_reload_empty_w_gl = mask_m16_reload_wgl_empty_arms, mask_m16_reload_empty_gun
anm_shots = mask_m16_shoot_arms, mask_m16_shoot_gun
anm_shots_g = mask_m16_shoot_launcher_arms, mask_m16_launcher_idle
anm_shots_w_gl = mask_m16_shoot_wgl_arms, mask_m16_shoot_gun
anm_show = mask_m16_draw_arms, mask_m16_idle
anm_show_g = mask_m16_draw_launcher_arms, mask_m16_launcher_idle
anm_show_w_gl = mask_m16_draw_wgl_arms, mask_m16_idle
anm_switch = mask_m16_switchgun2_arms, mask_m16_switchgun2_gun
anm_switch_g = mask_m16_switchgl2_arms, mask_m16_switchgl2_gun
anm_reload_misfire = mask_m16_unjam_arms, mask_m16_unjam_gun
anm_reload_misfire_w_gl = mask_m16_unjam_wgl_arms, mask_m16_unjam_gun
anm_switch_mode = mask_m16_switchmode_arms, mask_m16_idle

![wpn_m16_ac10632_hud]
aim_hud_offset_pos = -0.072288, 0.009346, -0.196218
aim_hud_offset_pos_16x9 = -0.072288, 0.009346, -0.196218
aim_hud_offset_rot = 0.020742, 0.018576, 0.006532
aim_hud_offset_rot_16x9 = 0.020742, 0.018576, 0.006532

![wpn_m16_acog_hud]
aim_hud_offset_pos = -0.072288, -0.004006, -0.19365
aim_hud_offset_pos_16x9 = -0.072288, -0.004006, -0.19365
aim_hud_offset_rot = 0.022162, 0.019002, 0.005964
aim_hud_offset_rot_16x9 = 0.022162, 0.019002, 0.005964

![wpn_m16_eot_hud]
aim_hud_offset_pos = -0.072288, 0.014459, -0.209286
aim_hud_offset_pos_16x9 = -0.072288, 0.014459, -0.209286
aim_hud_offset_rot = 0.020742, 0.018576, 0.005964
aim_hud_offset_rot_16x9 = 0.020742, 0.018576, 0.005964

![wpn_m16a2_hud]
hands_orientation = 1.0384, 1.194821, -0.100189
hands_orientation_16x9 = 1.0384, 1.194821, -0.100189
hands_position = 0.061925, -0.010045, -0.107803
hands_position_16x9 = 0.061925, -0.010045, -0.107803
aim_hud_offset_pos = -0.07101, 0.011905, -0.213267
aim_hud_offset_pos_16x9 = -0.07101, 0.011905, -0.213267
aim_hud_offset_rot = 0.023866, 0.018363, 0.005964
aim_hud_offset_rot_16x9 = 0.023866, 0.018363, 0.005964
gl_hud_offset_pos = -0.068512, -0.080932, -0.155567
gl_hud_offset_pos_16x9 = -0.068512, -0.080932, -0.155567
gl_hud_offset_rot = -0.090992, 0.012933, -0.004946
gl_hud_offset_rot_16x9 = -0.090992, 0.012933, -0.004946
lowered_hud_offset_pos = 0.003027, -0.026468, -0.01196
lowered_hud_offset_pos_16x9 = 0.003027, -0.026468, -0.01196
lowered_hud_offset_rot = -0.068984, -0.399412, 0.680849
lowered_hud_offset_rot_16x9 = -0.068984, -0.399412, 0.680849
lean_hud_offset_pos = 0, 0, 0
lean_hud_offset_rot = 0, 0, 0
anm_hide = mask_a2_holster_arms, mask_a2_idle
anm_hide_g = mask_a2_holster_launcher_arms, mask_a2_launcher_idle
anm_hide_w_gl = mask_a2_holster_wgl_arms, mask_a2_idle
anm_idle = mask_a2_idle_arms, mask_a2_idle
anm_idle_aim = mask_a2_idle_ads_arms, mask_a2_idle
anm_idle_aim_moving = mask_a2_idle_ads_arms, mask_a2_idle
anm_idle_aim_moving_crouch = mask_a2_idle_ads_arms, mask_a2_idle
anm_idle_g = mask_a2_idle_launcher_arms, mask_a2_launcher_idle
anm_idle_g_aim = mask_a2_idle_ads_launcher_arms, mask_a2_launcher_idle
anm_idle_moving = mask_a2_walk_arms, mask_a2_idle
anm_idle_moving_crouch = mask_a2_walk_arms, mask_a2_idle
anm_idle_moving_crouch_g_aim = mask_a2_idle_ads_launcher_arms, mask_a2_launcher_idle
anm_idle_moving_crouch_w_gl_aim = mask_a2_idle_ads_wgl_arms, mask_a2_idle
anm_idle_moving_crouch_w_gl = mask_a2_walk_wgl_arms, mask_a2_idle
anm_idle_moving_g = mask_a2_walk_launcher_arms, mask_a2_launcher_idle
anm_idle_moving_g_aim = mask_a2_idle_ads_launcher_arms, mask_a2_launcher_idle
anm_idle_moving_w_gl = mask_a2_walk_wgl_arms, mask_a2_idle
anm_idle_moving_w_gl_aim = mask_a2_idle_ads_wgl_arms, mask_a2_idle
anm_idle_sprint = mask_a2_sprint_arms, mask_a2_idle
anm_idle_sprint_g = mask_a2_sprint_launcher_arms, mask_a2_launcher_idle
anm_idle_sprint_w_gl = mask_a2_sprint_wgl_arms, mask_a2_idle
anm_idle_w_gl = mask_a2_idle_wgl_arms, mask_a2_idle
anm_idle_w_gl_aim = mask_a2_idle_ads_wgl_arms, mask_a2_idle
anm_reload = mask_a2_reload_arms, mask_a2_reload_gun
anm_reload_empty = mask_a2_reload_empty_arms, mask_a2_reload_empty_gun
anm_reload_g = mask_a2_reload_launcher_arms, mask_a2_reload_launcher_gun
anm_reload_w_gl = mask_a2_reload_wgl_arms, mask_a2_reload_gun
anm_reload_empty_w_gl = mask_a2_reload_wgl_empty_arms, mask_a2_reload_empty_gun
anm_shots = mask_a2_shoot_arms, mask_a2_shoot_gun
anm_shots_g = mask_a2_shoot_launcher_arms, mask_a2_launcher_idle
anm_shots_w_gl = mask_a2_shoot_wgl_arms, mask_a2_shoot_gun
anm_show = mask_a2_draw_arms, mask_a2_idle
anm_show_g = mask_a2_draw_launcher_arms, mask_a2_launcher_idle
anm_show_w_gl = mask_a2_draw_wgl_arms, mask_a2_idle
anm_switch = mask_a2_switchgun2_arms, mask_a2_switchgun2_gun
anm_switch_g = mask_a2_switchgl2_arms, mask_a2_switchgl2_gun
anm_reload_misfire = mask_a2_unjam_arms, mask_a2_unjam_gun
anm_reload_misfire_w_gl = mask_a2_unjam_wgl_arms, mask_a2_unjam_gun
anm_switch_mode = mask_a2_switchmode_arms, mask_a2_idle

![wpn_m24]
rpm = 36

![wpn_m24_hud]
hands_orientation = 0.8352, 1.078466, -0.046709
hands_orientation_16x9 = 0.8352, 1.078466, -0.046709
hands_position = 0.056345, -0.02655, 0.021515
hands_position_16x9 = 0.056345, -0.02655, 0.021515
aim_hud_offset_pos = -0.068281, 0.021955, -0.168863
aim_hud_offset_pos_16x9 = -0.068281, 0.021955, -0.168863
aim_hud_offset_rot = 0.017592, 0.015091, 0.021867
aim_hud_offset_rot_16x9 = 0.017592, 0.015091, 0.021867
lowered_hud_offset_pos = 0.002268, -0.028712, 0.005698
lowered_hud_offset_pos_16x9 = 0.002268, -0.028712, 0.005698
lowered_hud_offset_rot = 0.032564, -0.305277, 0.55196
lowered_hud_offset_rot_16x9 = 0.032564, -0.305277, 0.55196
anm_hide = mask_m24_holster_arms, mask_m24_idle
anm_hide_empty = mask_m24_holster_arms, mask_m24_idle
anm_idle = mask_m24_idle_arms, mask_m24_idle
anm_idle_aim = mask_m24_idle_ads_arms, mask_m24_idle
anm_idle_aim_empty = mask_m24_idle_ads_arms, mask_m24_idle
anm_idle_aim_moving = mask_m24_idle_ads_arms, mask_m24_idle
anm_idle_aim_moving_crouch = mask_m24_idle_ads_arms, mask_m24_idle
anm_idle_aim_moving_crouch_empty = mask_m24_idle_ads_arms, mask_m24_idle
anm_idle_aim_moving_empty = mask_m24_idle_ads_arms, mask_m24_idle
anm_idle_empty = mask_m24_idle_arms, mask_m24_idle
anm_idle_moving = mask_m24_walk_arms, mask_m24_idle
anm_idle_moving_crouch = mask_m24_walk_arms, mask_m24_idle
anm_idle_moving_crouch_empty = mask_m24_walk_arms, mask_m24_idle
anm_idle_moving_empty = mask_m24_walk_arms, mask_m24_idle
anm_idle_sprint = mask_m24_sprint_arms, mask_m24_idle
anm_idle_sprint_empty = mask_m24_sprint_arms, mask_m24_idle
anm_reload = mask_m24_reload_arms, mask_m24_reload_gun
anm_reload_empty = mask_m24_reload_empty_arms, mask_m24_reload_empty_gun
anm_shot_l = mask_m24_shoot_arms, mask_m24_shoot_gun
anm_shots = mask_m24_shoot_arms, mask_m24_shoot_gun
anm_show = mask_m24_draw_arms, mask_m24_idle
anm_show_empty = mask_m24_draw_arms, mask_m24_idle
anm_reload_misfire = mask_m24_unjam_arms, mask_m24_unjam_gun

![wpn_m4]
use_alt_aim_hud = false

![wpn_m4_hud]
hands_orientation = 1.0384, 1.194821, -0.100189
hands_orientation_16x9 = 1.0384, 1.194821, -0.100189
        hands_position                   = 0.061342, -0.003579, -0.100541
        hands_position_16x9              = 0.061342, -0.003579, -0.100541

        aim_hud_offset_pos               = -0.073515, 0.019574, -0.181291
        aim_hud_offset_pos_16x9          = -0.073515, 0.019574, -0.181291
        aim_hud_offset_rot               = 0.020387, 0.018576, 0.005964
        aim_hud_offset_rot_16x9          = 0.020387, 0.018576, 0.005964

aim_hud_offset_alt_pos = -0.116378, -0.05655, -0.151283
aim_hud_offset_alt_pos_16x9 = -0.116378, -0.05655, -0.151283
aim_hud_offset_alt_rot = 0.015909, 0.030719, 0.701131
aim_hud_offset_alt_rot_16x9 = 0.015909, 0.030719, 0.701131

        gl_hud_offset_pos                = -0.070058, -0.055781, -0.155567
        gl_hud_offset_pos_16x9           = -0.070058, -0.055781, -0.155567
        gl_hud_offset_rot                = -0.090992, 0.012933, -0.004946
        gl_hud_offset_rot_16x9           = -0.090992, 0.012933, -0.004946

lowered_hud_offset_pos = 0.003027, -0.026468, -0.01196
lowered_hud_offset_pos_16x9 = 0.003027, -0.026468, -0.01196
lowered_hud_offset_rot = -0.068984, -0.399412, 0.680849
lowered_hud_offset_rot_16x9 = -0.068984, -0.399412, 0.680849

anm_hide = mask_m4_holster_arms, mask_m4_idle
anm_hide_g = mask_m4_holster_launcher_arms, mask_m4_launcher_idle
anm_hide_w_gl = mask_m4_holster_wgl_arms, mask_m4_idle
anm_idle = mask_m4_idle_arms, mask_m4_idle
anm_idle_aim = mask_m4_idle_ads_arms, mask_m4_idle
anm_idle_aim_moving = mask_m4_idle_ads_arms, mask_m4_idle
anm_idle_aim_moving_crouch = mask_m4_idle_ads_arms, mask_m4_idle
anm_idle_g = mask_m4_idle_launcher_arms, mask_m4_launcher_idle
anm_idle_g_aim = mask_m4_idle_ads_launcher_arms, mask_m4_launcher_idle
anm_idle_moving = mask_m4_walk_arms, mask_m4_idle
anm_idle_moving_crouch = mask_m4_walk_arms, mask_m4_idle
anm_idle_moving_crouch_g_aim = mask_m4_idle_ads_launcher_arms, mask_m4_launcher_idle
anm_idle_moving_crouch_w_gl_aim = mask_m4_idle_ads_wgl_arms, mask_m4_idle
anm_idle_moving_crouch_w_gl = mask_m4_walk_wgl_arms, mask_m4_idle
anm_idle_moving_g = mask_m4_walk_launcher_arms, mask_m4_launcher_idle
anm_idle_moving_g_aim = mask_m4_idle_ads_launcher_arms, mask_m4_launcher_idle
anm_idle_moving_w_gl = mask_m4_walk_wgl_arms, mask_m4_idle
anm_idle_moving_w_gl_aim = mask_m4_idle_ads_wgl_arms, mask_m4_idle
anm_idle_sprint = mask_m4_sprint_arms, mask_m4_idle
anm_idle_sprint_g = mask_m4_sprint_launcher_arms, mask_m4_launcher_idle
anm_idle_sprint_w_gl = mask_m4_sprint_wgl_arms, mask_m4_idle
anm_idle_w_gl = mask_m4_idle_wgl_arms, mask_m4_idle
anm_idle_w_gl_aim = mask_m4_idle_ads_wgl_arms, mask_m4_idle
anm_reload = mask_m4_reload_arms, mask_m4_reload_gun
anm_reload_empty = mask_m4_reload_empty_arms, mask_m4_reload_empty_gun
anm_reload_g = mask_m4_reload_launcher_arms, mask_m4_reload_launcher_gun
anm_reload_w_gl = mask_m4_reload_wgl_arms, mask_m4_reload_gun
anm_reload_empty_w_gl = mask_m4_reload_wgl_empty_arms, mask_m4_reload_empty_gun
anm_shots = mask_m4_shoot_arms, mask_m4_shoot_gun
anm_shots_g = mask_m4_shoot_launcher_arms, mask_m4_launcher_idle
anm_shots_w_gl = mask_m4_shoot_wgl_arms, mask_m4_shoot_gun
anm_show = mask_m4_draw_arms, mask_m4_idle
anm_show_g = mask_m4_draw_launcher_arms, mask_m4_launcher_idle
anm_show_w_gl = mask_m4_draw_wgl_arms, mask_m4_idle
anm_switch = mask_m4_switchgun2_arms, mask_m4_switchgun2_gun
anm_switch_g = mask_m4_switchgl2_arms, mask_m4_switchgl2_gun
anm_reload_misfire = mask_m4_unjam_arms, mask_m4_unjam_gun
anm_reload_misfire_w_gl = mask_m4_unjam_wgl_arms, mask_m4_unjam_gun
anm_switch_mode = mask_m4_switchmode_arms, mask_m4_idle
!anm_idle_moving_crouch_g

![wpn_m4_ac10632_hud]
        aim_hud_offset_pos               = -0.072551, 0.016734, -0.191944
        aim_hud_offset_pos_16x9          = -0.072551, 0.016734, -0.191944
        aim_hud_offset_rot               = 0.020671, 0.017357, -0.001974
        aim_hud_offset_rot_16x9          = 0.020671, 0.017357, -0.001974

![wpn_m4_acog_hud]
        aim_hud_offset_pos               = -0.073515, 0.003526, -0.197205
        aim_hud_offset_pos_16x9          = -0.073515, 0.003526, -0.197205
        aim_hud_offset_rot               = 0.02486, 0.019054, 0.005964
        aim_hud_offset_rot_16x9          = 0.02486, 0.019054, 0.005964
        gl_hud_offset_pos                = -0.070484, -0.077593, -0.155567
        gl_hud_offset_pos_16x9           = -0.070484, -0.077593, -0.155567
        gl_hud_offset_rot                = -0.119109, 0.012933, -0.004946
        gl_hud_offset_rot_16x9           = -0.119109, 0.012933, -0.004946

![wpn_m4_eot_hud]
        aim_hud_offset_pos               = -0.074576, 0.013894, -0.202667
        aim_hud_offset_pos_16x9          = -0.074576, 0.013894, -0.202667
        aim_hud_offset_rot               = 0.020316, 0.020541, 0.001419
        aim_hud_offset_rot_16x9          = 0.020316, 0.020541, 0.001419

![wpn_m4a1]
use_alt_aim_hud = false

![wpn_m4a1_hud]
	hands_orientation = 1.0384, 1.194821, -0.100189
	hands_orientation_16x9 = 1.0384, 1.194821, -0.100189
        hands_position                   = 0.061342, -0.003579, -0.107081
        hands_position_16x9              = 0.061342, -0.003579, -0.107081

        aim_hud_offset_pos               = -0.074151, 0.017728, -0.183058
        aim_hud_offset_pos_16x9          = -0.074151, 0.017728, -0.183058
        aim_hud_offset_rot               = 0.02486, 0.018364, 0.006319
        aim_hud_offset_rot_16x9          = 0.02486, 0.018364, 0.006319

aim_hud_offset_alt_pos = -0.116378, -0.05655, -0.151283
aim_hud_offset_alt_pos_16x9 = -0.116378, -0.05655, -0.151283
aim_hud_offset_alt_rot = 0.015909, 0.030719, 0.701131
aim_hud_offset_alt_rot_16x9 = 0.015909, 0.030719, 0.701131

        gl_hud_offset_pos                = -0.071396, -0.059757, -0.155567
        gl_hud_offset_pos_16x9           = -0.071396, -0.059757, -0.155567
        gl_hud_offset_rot                = -0.090992, 0.012933, -0.004946
        gl_hud_offset_rot_16x9           = -0.090992, 0.012933, -0.004946

lowered_hud_offset_pos = 0.003027, -0.026468, -0.01196
lowered_hud_offset_pos_16x9 = 0.003027, -0.026468, -0.01196
lowered_hud_offset_rot = -0.068984, -0.399412, 0.680849
lowered_hud_offset_rot_16x9 = -0.068984, -0.399412, 0.680849

anm_hide = mask_m4a1_holster_arms, mask_m4a1_idle
anm_hide_g = mask_m4a1_holster_launcher_arms, mask_m4a1_launcher_idle
anm_hide_w_gl = mask_m4a1_holster_wgl_arms, mask_m4a1_idle
anm_idle = mask_m4a1_idle_arms, mask_m4a1_idle
anm_idle_aim = mask_m4a1_idle_ads_arms, mask_m4a1_idle
anm_idle_aim_moving = mask_m4a1_idle_ads_arms, mask_m4a1_idle
anm_idle_aim_moving_crouch = mask_m4a1_idle_ads_arms, mask_m4a1_idle
anm_idle_g = mask_m4a1_idle_launcher_arms, mask_m4a1_launcher_idle
anm_idle_g_aim = mask_m4a1_idle_ads_launcher_arms, mask_m4a1_launcher_idle
anm_idle_moving = mask_m4a1_walk_arms, mask_m4a1_idle
anm_idle_moving_crouch = mask_m4a1_walk_arms, mask_m4a1_idle
anm_idle_moving_crouch_g_aim = mask_m4a1_idle_ads_launcher_arms, mask_m4a1_launcher_idle
anm_idle_moving_crouch_w_gl_aim = mask_m4a1_idle_ads_wgl_arms, mask_m4a1_idle
anm_idle_moving_crouch_w_gl = mask_m4a1_walk_wgl_arms, mask_m4a1_idle
anm_idle_moving_g = mask_m4a1_walk_launcher_arms, mask_m4a1_launcher_idle
anm_idle_moving_g_aim = mask_m4a1_idle_ads_launcher_arms, mask_m4a1_launcher_idle
anm_idle_moving_w_gl = mask_m4a1_walk_wgl_arms, mask_m4a1_idle
anm_idle_moving_w_gl_aim = mask_m4a1_idle_ads_wgl_arms, mask_m4a1_idle
anm_idle_sprint = mask_m4a1_sprint_arms, mask_m4a1_idle
anm_idle_sprint_g = mask_m4a1_sprint_launcher_arms, mask_m4a1_launcher_idle
anm_idle_sprint_w_gl = mask_m4a1_sprint_wgl_arms, mask_m4a1_idle
anm_idle_w_gl = mask_m4a1_idle_wgl_arms, mask_m4a1_idle
anm_idle_w_gl_aim = mask_m4a1_idle_ads_wgl_arms, mask_m4a1_idle
anm_reload = mask_m4a1_reload_arms, mask_m4a1_reload_gun
anm_reload_empty = mask_m4a1_reload_empty_arms, mask_m4a1_reload_empty_gun
anm_reload_g = mask_m4a1_reload_launcher_arms, mask_m4a1_reload_launcher_gun
anm_reload_w_gl = mask_m4a1_reload_wgl_arms, mask_m4a1_reload_gun
anm_reload_empty_w_gl = mask_m4a1_reload_wgl_empty_arms, mask_m4a1_reload_empty_gun
anm_shots = mask_m4a1_shoot_arms, mask_m4a1_shoot_gun
anm_shots_g = mask_m4a1_shoot_launcher_arms, mask_m4a1_launcher_idle
anm_shots_w_gl = mask_m4a1_shoot_wgl_arms, mask_m4a1_shoot_gun
anm_show = mask_m4a1_draw_arms, mask_m4a1_idle
anm_show_g = mask_m4a1_draw_launcher_arms, mask_m4a1_launcher_idle
anm_show_w_gl = mask_m4a1_draw_wgl_arms, mask_m4a1_idle
anm_switch = mask_m4a1_switchgun2_arms, mask_m4a1_switchgun2_gun
anm_switch_g = mask_m4a1_switchgl2_arms, mask_m4a1_switchgl2_gun
anm_reload_misfire = mask_m4a1_unjam_arms, mask_m4a1_unjam_gun
anm_reload_misfire_w_gl = mask_m4a1_unjam_wgl_arms, mask_m4a1_unjam_gun
anm_switch_mode = mask_m4a1_switchmode_arms, mask_m4a1_idle
anm_switch_mode_w_gl = mask_m4a1_switchmode_wgl_arms, mask_m4a1_idle

![wpn_m4a1_ac10632_hud]
        aim_hud_offset_pos               = -0.073889, 0.01645, -0.196499
        aim_hud_offset_pos_16x9          = -0.073889, 0.01645, -0.196499
	aim_hud_offset_rot = 0.025286, 0.018363, 0
	aim_hud_offset_rot_16x9 = 0.025286, 0.018363, 0
!anm_idle_aim
!anm_idle_w_gl_aim
!anm_shots
!anm_shots_w_gl

![wpn_m4a1_acog_hud]
        aim_hud_offset_pos               = -0.074035, 0.00374, -0.193304
        aim_hud_offset_pos_16x9          = -0.074035, 0.00374, -0.193304
        aim_hud_offset_rot               = 0.02557, 0.018257, 0
        aim_hud_offset_rot_16x9          = 0.02557, 0.018257, 0
        gl_hud_offset_pos                = -0.071611, -0.066991, -0.151593
        gl_hud_offset_pos_16x9           = -0.071611, -0.066991, -0.151593

![wpn_m4a1_eot_hud]
        aim_hud_offset_pos               = -0.072878, 0.015456, -0.175271
        aim_hud_offset_pos_16x9          = -0.072878, 0.015456, -0.175271
        aim_hud_offset_rot               = 0.025215, 0.016806, 0
        aim_hud_offset_rot_16x9          = 0.025215, 0.016806, 0
!anm_idle_aim
!anm_idle_w_gl_aim
!anm_shots
!anm_shots_w_gl

![wpn_m4a1_acog_sk2_hud]
!aim_hud_offset_pos
!aim_hud_offset_pos_16x9
!aim_hud_offset_rot
!aim_hud_offset_rot_16x9

![wpn_m4a1_eot_sk2_hud]
!aim_hud_offset_pos
!aim_hud_offset_pos_16x9
!aim_hud_offset_rot
!aim_hud_offset_rot_16x9

![wpn_m4a1_acog_sk3_hud]
!aim_hud_offset_pos
!aim_hud_offset_pos_16x9
!aim_hud_offset_rot
!aim_hud_offset_rot_16x9

![wpn_m4a1_eot_sk3_hud]
!aim_hud_offset_pos
!aim_hud_offset_pos_16x9
!aim_hud_offset_rot
!aim_hud_offset_rot_16x9

![wpn_m4a1_acog_sk1_hud]
!aim_hud_offset_pos
!aim_hud_offset_pos_16x9
!aim_hud_offset_rot
!aim_hud_offset_rot_16x9

![wpn_m4a1_eot_sk1_hud]
!aim_hud_offset_pos
!aim_hud_offset_pos_16x9
!aim_hud_offset_rot
!aim_hud_offset_rot_16x9

![wpn_m82]
use_aim_bullet = true

![wpn_m82_hud]
item_orientation = 0, 0, 0
hands_orientation = 0.8352, 1.078466, -0.046709
hands_orientation_16x9 = 0.8352, 1.078466, -0.046709
hands_position = 0.056345, -0.02655, 0.031783
hands_position_16x9 = 0.056345, -0.02655, 0.031783
aim_hud_offset_pos = -0.071688, 0.007462, -0.196175
aim_hud_offset_pos_16x9 = -0.071688, 0.007462, -0.196175
aim_hud_offset_rot = 0.013616, 0.020842, -0.001742
aim_hud_offset_rot_16x9 = 0.013616, 0.020842, -0.001742
lowered_hud_offset_pos = 0.002268, -0.028712, 0.005698
lowered_hud_offset_pos_16x9 = 0.002268, -0.028712, 0.005698
lowered_hud_offset_rot = 0.032564, -0.305277, 0.55196
lowered_hud_offset_rot_16x9 = 0.032564, -0.305277, 0.55196
anm_hide = mask_m82_holster_arms, mask_m82_idle
anm_hide_empty = mask_m82_holster_arms, mask_m82_idle
anm_idle = mask_m82_idle_arms, mask_m82_idle
anm_idle_aim = mask_m82_idle_ads_arms, mask_m82_idle
anm_idle_aim_empty = mask_m82_idle_ads_arms, mask_m82_idle
anm_idle_aim_moving = mask_m82_idle_ads_arms, mask_m82_idle
anm_idle_aim_moving_crouch = mask_m82_idle_ads_arms, mask_m82_idle
anm_idle_aim_moving_crouch_empty = mask_m82_idle_ads_arms, mask_m82_idle
anm_idle_aim_moving_empty = mask_m82_idle_ads_arms, mask_m82_idle
anm_idle_empty = mask_m82_idle_arms, mask_m82_idle
anm_idle_moving = mask_m82_walk_arms, mask_m82_idle
anm_idle_moving_crouch = mask_m82_walk_arms, mask_m82_idle
anm_idle_moving_crouch_empty = mask_m82_walk_arms, mask_m82_idle
anm_idle_moving_empty = mask_m82_walk_arms, mask_m82_idle
anm_idle_sprint = mask_m82_sprint_arms, mask_m82_idle
anm_idle_sprint_empty = mask_m82_sprint_arms, mask_m82_idle
anm_reload = mask_m82_reload_arms, mask_m82_reload_gun
anm_reload_empty = mask_m82_reload_empty_arms, mask_m82_reload_empty_gun
anm_shot_l = mask_m82_shoot_arms, mask_m82_shoot_gun
anm_shots = mask_m82_shoot_arms, mask_m82_shoot_gun
anm_show = mask_m82_draw_arms, mask_m82_idle
anm_show_empty = mask_m82_draw_arms, mask_m82_idle
anm_reload_misfire = mask_m82_unjam_arms, mask_m82_unjam_gun
!gl_hud_offset_pos
!gl_hud_offset_rot

![wpn_m98b]
rpm = 35

![wpn_m98b_new_hud]
hands_orientation = 0.8352, 1.078466, -0.402978
hands_orientation_16x9 = 0.8352, 1.078466, -0.402978
hands_position = 0.059541, -0.036774, 0.031783
hands_position_16x9 = 0.059541, -0.036774, 0.031783
aim_hud_offset_pos = -0.073392, 0.016836, -0.201563
aim_hud_offset_pos_16x9 = -0.073392, 0.016836, -0.201563
aim_hud_offset_rot = 0.01532, 0.01573, 0.000842
aim_hud_offset_rot_16x9 = 0.01532, 0.01573, 0.000842
lowered_hud_offset_pos = 0.002268, -0.028712, 0.005698
lowered_hud_offset_pos_16x9 = 0.002268, -0.028712, 0.005698
lowered_hud_offset_rot = 0.032564, -0.305277, 0.55196
lowered_hud_offset_rot_16x9 = 0.032564, -0.305277, 0.55196
anm_hide = mask_m98_holster_arms, mask_m98_idle
anm_hide_empty = mask_m98_holster_arms, mask_m98_idle
anm_idle = mask_m98_idle_arms, mask_m98_idle
anm_idle_aim = mask_m98_idle_ads_arms, mask_m98_idle
anm_idle_aim_empty = mask_m98_idle_ads_arms, mask_m98_idle
anm_idle_aim_moving = mask_m98_idle_ads_arms, mask_m98_idle
anm_idle_aim_moving_crouch = mask_m98_idle_ads_arms, mask_m98_idle
anm_idle_aim_moving_crouch_empty = mask_m98_idle_ads_arms, mask_m98_idle
anm_idle_aim_moving_empty = mask_m98_idle_ads_arms, mask_m98_idle
anm_idle_empty = mask_m98_idle_arms, mask_m98_idle
anm_idle_moving = mask_m98_walk_arms, mask_m98_idle
anm_idle_moving_crouch = mask_m98_walk_arms, mask_m98_idle
anm_idle_moving_crouch_empty = mask_m98_walk_arms, mask_m98_idle
anm_idle_moving_empty = mask_m98_walk_arms, mask_m98_idle
anm_idle_sprint = mask_m98_sprint_arms, mask_m98_idle
anm_idle_sprint_empty = mask_m98_sprint_arms, mask_m98_idle
anm_reload = mask_m98_reload_arms, mask_m98_reload_gun
anm_reload_empty = mask_m98_reload_empty_arms, mask_m98_reload_empty_gun
anm_shot_l = mask_m98_shoot_arms, mask_m98_shoot_gun
anm_shots = mask_m98_shoot_arms, mask_m98_shoot_gun
anm_show = mask_m98_draw_arms, mask_m98_idle
anm_show_empty = mask_m98_draw_arms, mask_m98_idle
anm_reload_misfire = mask_m98_unjam_arms, mask_m98_unjam_gun
!gl_hud_offset_pos
!gl_hud_offset_rot

![wpn_m98b_hud]
hands_orientation = 0.8352, 1.078466, -0.402978
hands_orientation_16x9 = 0.8352, 1.078466, -0.402978
hands_position = 0.059541, -0.036774, 0.031783
hands_position_16x9 = 0.059541, -0.036774, 0.031783
aim_hud_offset_pos = -0.073392, 0.016836, -0.201563
aim_hud_offset_pos_16x9 = -0.073392, 0.016836, -0.201563
aim_hud_offset_rot = 0.01532, 0.01573, 0.000842
aim_hud_offset_rot_16x9 = 0.01532, 0.01573, 0.000842
lowered_hud_offset_pos = 0.002268, -0.028712, 0.005698
lowered_hud_offset_pos_16x9 = 0.002268, -0.028712, 0.005698
lowered_hud_offset_rot = 0.032564, -0.305277, 0.55196
lowered_hud_offset_rot_16x9 = 0.032564, -0.305277, 0.55196
anm_hide = mask_m98_holster_arms, mask_m98_idle
anm_hide_empty = mask_m98_holster_arms, mask_m98_idle
anm_idle = mask_m98_idle_arms, mask_m98_idle
anm_idle_aim = mask_m98_idle_ads_arms, mask_m98_idle
anm_idle_aim_empty = mask_m98_idle_ads_arms, mask_m98_idle
anm_idle_aim_moving = mask_m98_idle_ads_arms, mask_m98_idle
anm_idle_aim_moving_crouch = mask_m98_idle_ads_arms, mask_m98_idle
anm_idle_aim_moving_crouch_empty = mask_m98_idle_ads_arms, mask_m98_idle
anm_idle_aim_moving_empty = mask_m98_idle_ads_arms, mask_m98_idle
anm_idle_empty = mask_m98_idle_arms, mask_m98_idle
anm_idle_moving = mask_m98_walk_arms, mask_m98_idle
anm_idle_moving_crouch = mask_m98_walk_arms, mask_m98_idle
anm_idle_moving_crouch_empty = mask_m98_walk_arms, mask_m98_idle
anm_idle_moving_empty = mask_m98_walk_arms, mask_m98_idle
anm_idle_sprint = mask_m98_sprint_arms, mask_m98_idle
anm_idle_sprint_empty = mask_m98_sprint_arms, mask_m98_idle
anm_reload = mask_m98_reload_arms, mask_m98_reload_gun
anm_reload_empty = mask_m98_reload_empty_arms, mask_m98_reload_empty_gun
anm_shot_l = mask_m98_shoot_arms, mask_m98_shoot_gun
anm_shots = mask_m98_shoot_arms, mask_m98_shoot_gun
anm_show = mask_m98_draw_arms, mask_m98_idle
anm_show_empty = mask_m98_draw_arms, mask_m98_idle
anm_reload_misfire = mask_m98_unjam_arms, mask_m98_unjam_gun
!gl_hud_offset_pos
!gl_hud_offset_rot

![wpn_mk14]
use_alt_aim_hud = false

![wpn_mk14]
fire_modes = 1, -1

![wpn_mk14_hud]
hands_orientation = 1.0384, 1.194821, -0.100189
hands_orientation_16x9 = 1.0384, 1.194821, -0.100189
hands_position = 0.061499, -0.016592, -0.113484
hands_position_16x9 = 0.061499, -0.016592, -0.113484
        aim_hud_offset_pos               = -0.073137, 0.03207, -0.224851
        aim_hud_offset_pos_16x9          = -0.073137, 0.03207, -0.224851
        aim_hud_offset_rot               = 0.011654, 0.01815, 0
        aim_hud_offset_rot_16x9          = 0.011654, 0.01815, 0
aim_hud_offset_alt_pos = -0.116378, -0.05655, -0.151283
aim_hud_offset_alt_pos_16x9 = -0.116378, -0.05655, -0.151283
aim_hud_offset_alt_rot = 0.015909, 0.030719, 0.701131
aim_hud_offset_alt_rot_16x9 = 0.015909, 0.030719, 0.701131
gl_hud_offset_pos = -0.073797, -0.04621, -0.108975
gl_hud_offset_pos_16x9 = -0.073797, -0.04621, -0.108975
gl_hud_offset_rot = -0.096929, 0.017618, -0.004946
gl_hud_offset_rot_16x9 = -0.096929, 0.017618, -0.004946
lowered_hud_offset_pos = 0.003027, -0.026468, -0.01196
lowered_hud_offset_pos_16x9 = 0.003027, -0.026468, -0.01196
lowered_hud_offset_rot = -0.068984, -0.399412, 0.680849
lowered_hud_offset_rot_16x9 = -0.068984, -0.399412, 0.680849
anm_hide = mask_m14_holster_arms, mask_m14_idle
anm_hide_empty = mask_m14_holster_arms, mask_m14_idle_empty
anm_idle = mask_m14_idle_arms, mask_m14_idle
anm_idle_aim = mask_m14_idle_ads_arms, mask_m14_idle
anm_idle_aim_empty = mask_m14_idle_ads_arms, mask_m14_idle_empty
anm_idle_aim_moving = mask_m14_idle_ads_arms, mask_m14_idle
anm_idle_aim_moving_crouch = mask_m14_idle_ads_arms, mask_m14_idle
anm_idle_aim_moving_crouch_empty = mask_m14_idle_ads_arms, mask_m14_idle_empty
anm_idle_aim_moving_empty = mask_m14_idle_ads_arms, mask_m14_idle_empty
anm_idle_empty = mask_m14_idle_arms, mask_m14_idle_empty
anm_idle_moving = mask_m14_walk_arms, mask_m14_idle
anm_idle_moving_crouch = mask_m14_walk_arms, mask_m14_idle
anm_idle_moving_crouch_empty = mask_m14_walk_arms, mask_m14_idle_empty
anm_idle_moving_empty = mask_m14_walk_arms, mask_m14_idle_empty
anm_idle_sprint = mask_m14_sprint_arms, mask_m14_idle
anm_idle_sprint_empty = mask_m14_sprint_arms, mask_m14_idle_empty
anm_reload = mask_m14_reload_arms, mask_m14_reload_gun
anm_reload_empty = mask_m14_reload_empty_arms, mask_m14_reload_empty_gun
anm_shot_l = mask_m14_shoot_arms, mask_m14_shoot_last_gun
anm_shots = mask_m14_shoot_arms, mask_m14_shoot_gun
anm_show = mask_m14_draw_arms, mask_m14_idle
anm_show_empty = mask_m14_draw_arms, mask_m14_idle_empty
anm_switch_mode = mask_m14_switchmode_arms, mask_m14_idle
anm_switch_mode_empty = mask_m14_switchmode_arms, mask_m14_idle_empty
anm_reload_misfire = mask_m14_unjam_arms, mask_m14_unjam_gun

![wpn_mk14_ac10632_hud]
aim_hud_offset_pos = -0.07335, 0.00651, -0.198697
aim_hud_offset_pos_16x9 = -0.07335, 0.00651, -0.198697
aim_hud_offset_rot = 0.010234, 0.018576, 0
aim_hud_offset_rot_16x9 = 0.010234, 0.018576, 0

![wpn_mk14_acog_hud]
aim_hud_offset_pos = -0.073776, 0.015598, -0.215782
aim_hud_offset_pos_16x9 = -0.073776, 0.015598, -0.215782
aim_hud_offset_rot = 0.023866, 0.019854, 0
aim_hud_offset_rot_16x9 = 0.023866, 0.019854, 0

![wpn_mk14_c-more_hud]
aim_hud_offset_pos = -0.073989, 0.005941, -0.174554
aim_hud_offset_pos_16x9 = -0.073989, 0.005941, -0.174554
aim_hud_offset_rot = 0.010234, 0.018576, 0
aim_hud_offset_rot_16x9 = 0.010234, 0.018576, 0

![wpn_mk14_eot_hud]
aim_hud_offset_pos = -0.07335, -0.000306, -0.178815
aim_hud_offset_pos_16x9 = -0.07335, -0.000306, -0.178815
aim_hud_offset_rot = 0.010234, 0.018576, 0
aim_hud_offset_rot_16x9 = 0.010234, 0.018576, 0

![wpn_mosin]
class = WP_ASHTG
animation_slot = 9
ef_main_weapon_type = 1
ef_weapon_type = 9
tri_state_reload = on
use_alt_aim_hud = true
rpm = 37

![wpn_mosin_hud]
hands_orientation = 0.8352, 1.078466, 0.759685
hands_orientation_16x9 = 0.8352, 1.078466, 0.759685
hands_position = 0.049315, -0.015746, 0.010474
hands_position_16x9 = 0.049315, -0.015746, 0.010474
aim_hud_offset_pos = -0.071049, 0.040131, -0.156354
aim_hud_offset_pos_16x9 = -0.071049, 0.040131, -0.156354
aim_hud_offset_rot = 0.017592, 0.015091, 0.021867
aim_hud_offset_rot_16x9 = 0.017592, 0.015091, 0.021867
aim_hud_offset_alt_pos = -0.071049, 0.040131, -0.156354
aim_hud_offset_alt_pos_16x9 = -0.071049, 0.040131, -0.156354
aim_hud_offset_alt_rot = 0.017592, 0.015091, 0.021867
aim_hud_offset_alt_rot_16x9 = 0.017592, 0.015091, 0.021867
lowered_hud_offset_pos = 0.002268, -0.028712, 0.005698
lowered_hud_offset_pos_16x9 = 0.002268, -0.028712, 0.005698
lowered_hud_offset_rot = 0.032564, -0.305277, 0.55196
lowered_hud_offset_rot_16x9 = 0.032564, -0.305277, 0.55196
anm_reload_misfire = mask_mosin_unjam_arms, mask_mosin_unjam_gun
anm_add_cartridge = mask_mosin_load_arms, mask_mosin_load_gun
anm_close = mask_mosin_close_arms, mask_mosin_close_gun
anm_hide = mask_mosin_holster_arms, mask_mosin_idle
anm_idle = mask_mosin_idle_arms, mask_mosin_idle
anm_idle_aim = mask_mosin_idle_ads_arms, mask_mosin_idle
anm_idle_aim_moving = mask_mosin_idle_ads_arms, mask_mosin_idle
anm_idle_aim_moving_crouch = mask_mosin_idle_ads_arms, mask_mosin_idle
anm_idle_moving = mask_mosin_walk_arms, mask_mosin_idle
anm_idle_sprint = mask_mosin_sprint_arms, mask_mosin_idle
anm_open = mask_mosin_open_arms, mask_mosin_open_gun
anm_shots = mask_mosin_shoot_arms, mask_mosin_shoot_gun
anm_show = mask_mosin_draw_arms, mask_mosin_idle
!gl_hud_offset_pos
!gl_hud_offset_rot
!anm_reload

![wpn_mossberg590]
use_alt_aim_hud = false

![wpn_mossberg590_hud]
hands_orientation = 0.8952, 1.066729, 0.808726
hands_orientation_16x9 = 0.8952, 1.066729, 0.808726
hands_position = 0.049954, -0.021429, 0.034643
hands_position_16x9 = 0.049954, -0.021429, 0.034643
aim_hud_offset_pos = -0.072538, 0.031327, -0.089199
aim_hud_offset_pos_16x9 = -0.072538, 0.031327, -0.089199
aim_hud_offset_rot = 0.019012, 0.016156, 0.017608
aim_hud_offset_rot_16x9 = 0.019012, 0.016156, 0.017608
aim_hud_offset_alt_pos = -0.100061, -0.051047, -0.1853
aim_hud_offset_alt_pos_16x9 = -0.100061, -0.051047, -0.1853
aim_hud_offset_alt_rot = 0.016172, 0.02702, 0.708521
aim_hud_offset_alt_rot_16x9 = 0.016172, 0.02702, 0.708521
lowered_hud_offset_pos = 0.002268, -0.028712, 0.005698
lowered_hud_offset_pos_16x9 = 0.002268, -0.028712, 0.005698
lowered_hud_offset_rot = 0.032564, -0.305277, 0.55196
lowered_hud_offset_rot_16x9 = 0.032564, -0.305277, 0.55196
anm_reload_misfire = mask_m590_unjam_arms, mask_m590_unjam_gun
anm_add_cartridge = mask_m590_load_arms, mask_m590_load_gun
anm_close = mask_m590_close_arms, mask_m590_close_gun
anm_hide = mask_m590_holster_arms, mask_m590_idle
anm_idle = mask_m590_idle_arms, mask_m590_idle
anm_idle_aim = mask_m590_idle_ads_arms, mask_m590_idle
anm_idle_aim_moving = mask_m590_idle_ads_arms, mask_m590_idle
anm_idle_aim_moving_crouch = mask_m590_idle_ads_arms, mask_m590_idle
anm_idle_moving = mask_m590_walk_arms, mask_m590_idle
anm_idle_sprint = mask_m590_sprint_arms, mask_m590_idle
anm_open = mask_m590_open_arms, mask_m590_open_gun
anm_shots = mask_m590_shoot_arms, mask_m590_shoot_gun
anm_show = mask_m590_draw_arms, mask_m590_idle
!anm_idle_moving_crouch
!anm_reload

![wpn_mp133]
use_alt_aim_hud = false

![wpn_mp133_hud]
hands_orientation = 0.8352, 1.078466, 0.759685
hands_orientation_16x9 = 0.8352, 1.078466, 0.759685
hands_position = 0.049315, -0.015746, 0.010474
hands_position_16x9 = 0.049315, -0.015746, 0.010474
aim_hud_offset_pos = -0.06828, 0.041267, -0.154934
aim_hud_offset_pos_16x9 = -0.06828, 0.041267, -0.154934
aim_hud_offset_rot = 0.0139, 0.015091, 0.023287
aim_hud_offset_rot_16x9 = 0.0139, 0.015091, 0.023287
aim_hud_offset_alt_pos = -0.100061, -0.051047, -0.1853
aim_hud_offset_alt_pos_16x9 = -0.100061, -0.051047, -0.1853
aim_hud_offset_alt_rot = 0.016172, 0.02702, 0.708521
aim_hud_offset_alt_rot_16x9 = 0.016172, 0.02702, 0.708521
lowered_hud_offset_pos = 0.002268, -0.028712, 0.005698
lowered_hud_offset_pos_16x9 = 0.002268, -0.028712, 0.005698
lowered_hud_offset_rot = 0.032564, -0.305277, 0.55196
lowered_hud_offset_rot_16x9 = 0.032564, -0.305277, 0.55196
anm_reload_misfire = mask_mp133_unjam_arms, mask_mp133_unjam_gun
anm_add_cartridge = mask_mp133_load_arms, mask_mp133_load_gun
anm_close = mask_mp133_close_arms, mask_mp133_close_gun
anm_hide = mask_mp133_holster_arms, mask_mp133_idle
anm_idle = mask_mp133_idle_arms, mask_mp133_idle
anm_idle_aim = mask_mp133_idle_ads_arms, mask_mp133_idle
anm_idle_aim_moving = mask_mp133_idle_ads_arms, mask_mp133_idle
anm_idle_aim_moving_crouch = mask_mp133_idle_ads_arms, mask_mp133_idle
anm_idle_moving = mask_mp133_walk_arms, mask_mp133_idle
anm_idle_moving_crouch = mask_mp133_walk_arms, mask_mp133_idle
anm_idle_sprint = mask_mp133_sprint_arms, mask_mp133_idle
anm_open = mask_mp133_open_arms, mask_mp133_open_gun
anm_shots = mask_mp133_shoot_arms, mask_mp133_shoot_gun
anm_show = mask_mp133_draw_arms, mask_mp133_idle
!anm_idle_moving_crouch
!anm_reload

![wpn_mp153]
use_alt_aim_hud = false

![wpn_mp153_hud]
hands_orientation = 0.8952, 1.066729, 0.808726
hands_orientation_16x9 = 0.8952, 1.066729, 0.808726
hands_position = 0.049954, -0.021429, 0.034643
hands_position_16x9 = 0.049954, -0.021429, 0.034643
aim_hud_offset_pos = -0.075945, 0.030759, -0.125396
aim_hud_offset_pos_16x9 = -0.075945, 0.030759, -0.125396
aim_hud_offset_rot = 0.008788, 0.016156, 0.017608
aim_hud_offset_rot_16x9 = 0.008788, 0.016156, 0.017608
aim_hud_offset_alt_pos = -0.100061, -0.051047, -0.1853
aim_hud_offset_alt_pos_16x9 = -0.100061, -0.051047, -0.1853
aim_hud_offset_alt_rot = 0.016172, 0.02702, 0.708521
aim_hud_offset_alt_rot_16x9 = 0.016172, 0.02702, 0.708521
lowered_hud_offset_pos = 0.002268, -0.028712, 0.005698
lowered_hud_offset_pos_16x9 = 0.002268, -0.028712, 0.005698
lowered_hud_offset_rot = 0.032564, -0.305277, 0.55196
lowered_hud_offset_rot_16x9 = 0.032564, -0.305277, 0.55196
anm_reload_misfire = mask_mp153_unjam_arms, mask_mp153_unjam_gun
anm_add_cartridge = mask_mp153_load_arms, mask_mp153_load_gun
anm_close = mask_mp153_close_arms, mask_mp153_close_gun
anm_hide = mask_mp153_holster_arms, mask_mp153_idle
anm_idle = mask_mp153_idle_arms, mask_mp153_idle
anm_idle_aim = mask_mp153_idle_ads_arms, mask_mp153_idle
anm_idle_aim_moving = mask_mp153_idle_ads_arms, mask_mp153_idle
anm_idle_aim_moving_crouch = mask_mp153_idle_ads_arms, mask_mp153_idle
anm_idle_moving = mask_mp153_walk_arms, mask_mp153_idle
anm_idle_sprint = mask_mp153_sprint_arms, mask_mp153_idle
anm_open = mask_mp153_open_arms, mask_mp153_open_gun
anm_shots = mask_mp153_shoot_arms, mask_mp153_shoot_gun
anm_show = mask_mp153_draw_arms, mask_mp153_idle
anm_switch_mode = mask_mp153_switchmode_arms, mask_mp153_idle

!anm_idle_moving_crouch
!anm_reload

![wpn_mp412]
use_aim_bullet = true

![wpn_mp412_hud]
item_position = 0, 0, 0
item_orientation = 0, 0, 0
hands_orientation = 1.7112, 0.901851, -0.262217
hands_orientation_16x9 = 1.7112, 0.901851, -0.262217
hands_position = 0.060237, -0.048682, -0.018523
hands_position_16x9 = 0.060237, -0.048682, -0.018523
lowered_hud_offset_pos_16x9 = 0.017258, 0.066488, 0
lowered_hud_offset_rot_16x9 = 0.305961, -0.073337, 0.1
        aim_hud_offset_pos               = -0.052419, 0.018743, -0.2
        aim_hud_offset_pos_16x9          = -0.052419, 0.018743, -0.2
        aim_hud_offset_rot               = 0.010914, 0.029514, 0.001509
        aim_hud_offset_rot_16x9          = 0.010914, 0.029514, 0.001509
anm_hide = mask_412_holster_arms, mask_412_idle
anm_hide_empty = mask_412_holster_arms, mask_412_idle
anm_idle = mask_412_idle_arms, mask_412_idle
anm_idle_aim = mask_412_idle_ads_arms, mask_412_idle
anm_idle_aim_empty = mask_412_idle_ads_arms, mask_412_idle
anm_idle_aim_moving = mask_412_idle_ads_arms, mask_412_idle
anm_idle_aim_moving_crouch = mask_412_idle_ads_arms, mask_412_idle
anm_idle_aim_moving_crouch_empty = mask_412_idle_ads_arms, mask_412_idle
anm_idle_aim_moving_empty = mask_412_idle_ads_arms, mask_412_idle
anm_idle_empty = mask_412_idle_arms, mask_412_idle
anm_idle_moving = mask_412_walk_arms, mask_412_idle
anm_idle_moving_crouch = mask_412_walk_arms, mask_412_idle
anm_idle_moving_crouch_empty = mask_412_walk_arms, mask_412_idle
anm_idle_moving_empty = mask_412_walk_arms, mask_412_idle
anm_idle_sprint = mask_412_sprint_arms, mask_412_idle
anm_idle_sprint_empty = mask_412_sprint_arms, mask_412_idle
anm_reload = mask_412_reload_arms, mask_412_reload_gun
anm_reload_empty = mask_412_reload_arms, mask_412_reload_empty_gun
anm_shot_l = mask_412_shoot_arms, mask_412_shoot_gun
anm_shots = mask_412_shoot_arms, mask_412_shoot_gun
anm_show = mask_412_draw_arms, mask_412_idle
anm_show_empty = mask_412_draw_arms, mask_412_idle
anm_reload_misfire = mask_412_unjam_arms, mask_412_unjam_gun
;    anm_bore                          = mask_412_bore_arms, mask_412_idle
;    anm_bore_empty                          = mask_412_bore_arms, mask_412_idle
;    anm_ammo_check                           = mask_412_magcheck_arms, mask_412_magcheck_gun
;    anm_ammo_check_empty                     = mask_412_magcheck_arms, mask_412_magcheck_gun

![wpn_mp5]
use_alt_aim_hud = false

![wpn_mp5_hud]
hands_orientation = 0.896, 1.03793, -0.089329
hands_orientation_16x9 = 0.896, 1.03793, -0.089329
hands_position = 0.051254, -0.032786, -0.077105
hands_position_16x9 = 0.051254, -0.032786, -0.077105
aim_hud_offset_pos = -0.067425, 0.026774, -0.176267
aim_hud_offset_pos_16x9 = -0.067425, 0.026774, -0.176267
aim_hud_offset_rot = 0.016456, 0.01509, -0.003946
aim_hud_offset_rot_16x9 = 0.016456, 0.01509, -0.003946
aim_hud_offset_alt_pos = -0.116378, -0.05655, -0.151283
aim_hud_offset_alt_pos_16x9 = -0.116378, -0.05655, -0.151283
aim_hud_offset_alt_rot = 0.015909, 0.030719, 0.701131
aim_hud_offset_alt_rot_16x9 = 0.015909, 0.030719, 0.701131
lowered_hud_offset_pos = 0.003027, -0.026468, -0.01196
lowered_hud_offset_pos_16x9 = 0.003027, -0.026468, -0.01196
lowered_hud_offset_rot = -0.068984, -0.399412, 0.680849
lowered_hud_offset_rot_16x9 = -0.068984, -0.399412, 0.680849
anm_hide = mask_mp5_holster_arms, mask_mp5_idle
anm_hide_empty = mask_mp5_holster_arms, mask_mp5_idle
anm_idle = mask_mp5_idle_arms, mask_mp5_idle
anm_idle_aim = mask_mp5_idle_ads_arms, mask_mp5_idle
anm_idle_aim_empty = mask_mp5_idle_ads_arms, mask_mp5_idle
anm_idle_aim_moving = mask_mp5_idle_ads_arms, mask_mp5_idle
anm_idle_aim_moving_crouch = mask_mp5_idle_ads_arms, mask_mp5_idle
anm_idle_aim_moving_crouch_empty = mask_mp5_idle_ads_arms, mask_mp5_idle
anm_idle_aim_moving_empty = mask_mp5_idle_ads_arms, mask_mp5_idle
anm_idle_empty = mask_mp5_idle_arms, mask_mp5_idle
anm_idle_moving = mask_mp5_walk_arms, mask_mp5_idle
anm_idle_moving_crouch = mask_mp5_walk_arms, mask_mp5_idle
anm_idle_moving_crouch_empty = mask_mp5_walk_arms, mask_mp5_idle
anm_idle_moving_empty = mask_mp5_walk_arms, mask_mp5_idle
anm_idle_sprint = mask_mp5_sprint_arms, mask_mp5_idle
anm_idle_sprint_empty = mask_mp5_sprint_arms, mask_mp5_idle
anm_reload = mask_mp5_reload_arms, mask_mp5_reload_gun
anm_reload_empty = mask_mp5_reload_empty_arms, mask_mp5_reload_empty_gun
anm_shot_l = mask_mp5_shoot_arms, mask_mp5_shoot_gun
anm_shots = mask_mp5_shoot_arms, mask_mp5_shoot_gun
anm_show = mask_mp5_draw_arms, mask_mp5_idle
anm_show_empty = mask_mp5_draw_arms, mask_mp5_idle
anm_switch_mode = mask_mp5_switchmode_arms, mask_mp5_idle
anm_reload_misfire = mask_mp5_unjam_arms, mask_mp5_unjam_gun
;    anm_bore                          = mask_mp5_bore_arms, mask_mp5_idle
;    anm_bore_empty                          = mask_mp5_bore_arms, mask_mp5_idle
;    anm_ammo_check                           = mask_mp5_magcheck_arms, mask_mp5_magcheck_gun
;    anm_ammo_check_empty                     = mask_mp5_magcheck_arms, mask_mp5_magcheck_gun

![wpn_mp5_eot_hud]
aim_hud_offset_pos = -0.067638, -0.018425, -0.176267
aim_hud_offset_pos_16x9 = -0.067638, -0.018425, -0.176267
aim_hud_offset_rot = 0.016456, 0.01509, -0.003946
aim_hud_offset_rot_16x9 = 0.016456, 0.01509, -0.003946

![wpn_mp5_ac10632_hud]
aim_hud_offset_pos = -0.067212, -0.014996, -0.185651
aim_hud_offset_pos_16x9 = -0.067212, -0.014996, -0.185651
aim_hud_offset_rot = 0.016456, 0.01509, -0.003946
aim_hud_offset_rot_16x9 = 0.016456, 0.01509, -0.003946

![wpn_mp5_acog_hud]
aim_hud_offset_pos = -0.068064, -0.010438, -0.200434
aim_hud_offset_pos_16x9 = -0.068064, -0.010438, -0.200434
aim_hud_offset_rot = 0.018728, 0.015303, -0.003946
aim_hud_offset_rot_16x9 = 0.018728, 0.015303, -0.003946

![wpn_mp5sd_hud]
hands_orientation = 0.896, 1.03793, -1.722396
hands_orientation_16x9 = 0.896, 1.03793, -1.722396
hands_position = 0.050828, -0.029369, -0.070555
hands_position_16x9 = 0.050828, -0.029369, -0.070555
aim_hud_offset_pos = -0.067212, 0.038423, -0.185073
aim_hud_offset_pos_16x9 = -0.067212, 0.038423, -0.185073
aim_hud_offset_rot = 0.021, 0.015942, -0.031241
aim_hud_offset_rot_16x9 = 0.021, 0.015942, -0.031241
aim_hud_offset_alt_pos = -0.116378, -0.05655, -0.151283
aim_hud_offset_alt_pos_16x9 = -0.116378, -0.05655, -0.151283
aim_hud_offset_alt_rot = 0.015909, 0.030719, 0.701131
aim_hud_offset_alt_rot_16x9 = 0.015909, 0.030719, 0.701131
gl_hud_offset_pos = 0, 0, 0
gl_hud_offset_pos_16x9 = 0, 0, 0
gl_hud_offset_rot = 0, 0, 0
gl_hud_offset_rot_16x9 = 0, 0, 0
lowered_hud_offset_pos = 0.003027, -0.026468, -0.01196
lowered_hud_offset_pos_16x9 = 0.003027, -0.026468, -0.01196
lowered_hud_offset_rot = -0.068984, -0.399412, 0.680849
lowered_hud_offset_rot_16x9 = -0.068984, -0.399412, 0.680849
lean_hud_offset_pos = 0, 0, 0
lean_hud_offset_rot = 0, 0, 0
anm_hide = mask_mp5sd_holster_arms, mask_mp5sd_idle
anm_hide_empty = mask_mp5sd_holster_arms, mask_mp5sd_idle
anm_idle = mask_mp5sd_idle_arms, mask_mp5sd_idle
anm_idle_aim = mask_mp5sd_idle_ads_arms, mask_mp5sd_idle
anm_idle_aim_empty = mask_mp5sd_idle_ads_arms, mask_mp5sd_idle
anm_idle_aim_moving = mask_mp5sd_idle_ads_arms, mask_mp5sd_idle
anm_idle_aim_moving_crouch = mask_mp5sd_idle_ads_arms, mask_mp5sd_idle
anm_idle_aim_moving_crouch_empty = mask_mp5sd_idle_ads_arms, mask_mp5sd_idle
anm_idle_aim_moving_empty = mask_mp5sd_idle_ads_arms, mask_mp5sd_idle
anm_idle_empty = mask_mp5sd_idle_arms, mask_mp5sd_idle
anm_idle_moving = mask_mp5sd_walk_arms, mask_mp5sd_idle
anm_idle_moving_crouch = mask_mp5sd_walk_arms, mask_mp5sd_idle
anm_idle_moving_crouch_empty = mask_mp5sd_walk_arms, mask_mp5sd_idle
anm_idle_moving_empty = mask_mp5sd_walk_arms, mask_mp5sd_idle
anm_idle_sprint = mask_mp5sd_sprint_arms, mask_mp5sd_idle
anm_idle_sprint_empty = mask_mp5sd_sprint_arms, mask_mp5sd_idle
anm_reload = mask_mp5sd_reload_arms, mask_mp5sd_reload_gun
anm_reload_empty = mask_mp5sd_reload_empty_arms, mask_mp5sd_reload_empty_gun
anm_shot_l = mask_mp5sd_shoot_arms, mask_mp5sd_shoot_gun
anm_shots = mask_mp5sd_shoot_arms, mask_mp5sd_shoot_gun
anm_show = mask_mp5sd_draw_arms, mask_mp5sd_idle
anm_show_empty = mask_mp5sd_draw_arms, mask_mp5sd_idle
anm_switch_mode = mask_mp5sd_switchmode_arms, mask_mp5sd_idle
anm_reload_misfire = mask_mp5sd_unjam_arms, mask_mp5sd_unjam_gun
;    anm_bore                          = mask_mp5sd_bore_arms, mask_mp5sd_idle
;    anm_bore_empty                          = mask_mp5sd_bore_arms, mask_mp5sd_idle
;    anm_ammo_check                           = mask_mp5sd_magcheck_arms, mask_mp5sd_magcheck_gun
;    anm_ammo_check_empty                     = mask_mp5sd_magcheck_arms, mask_mp5sd_magcheck_gun

![wpn_mp5sd_eot_hud]
aim_hud_offset_pos = -0.067212, 0.007467, -0.163749
aim_hud_offset_pos_16x9 = -0.067212, 0.007467, -0.163749
aim_hud_offset_rot = 0.009072, 0.01509, -0.031241
aim_hud_offset_rot_16x9 = 0.009072, 0.01509, -0.031241
!anm_shots

![wpn_mp5sd_ac10632_hud]
aim_hud_offset_pos = -0.066999, 0.011159, -0.172284
aim_hud_offset_pos_16x9 = -0.066999, 0.011159, -0.172284
aim_hud_offset_rot = 0.009072, 0.01509, -0.031241
aim_hud_offset_rot_16x9 = 0.009072, 0.01509, -0.031241
!anm_shots

![wpn_mp5sd_acog_hud]
aim_hud_offset_pos = -0.066999, 0.013988, -0.163749
aim_hud_offset_pos_16x9 = -0.066999, 0.013988, -0.163749
aim_hud_offset_rot = 0.009072, 0.01509, -0.031241
aim_hud_offset_rot_16x9 = 0.009072, 0.01509, -0.031241
!anm_shots

![wpn_mp7]
use_alt_aim_hud = false

![wpn_mp7_hud]
hands_orientation = 0.896, 1.03793, -0.817882
hands_orientation_16x9 = 0.896, 1.03793, -0.817882
hands_position = 0.042072, -0.024554, -0.041033
hands_position_16x9 = 0.042072, -0.024554, -0.041033
aim_hud_offset_pos = -0.059335, 0.011447, -0.187607
aim_hud_offset_pos_16x9 = -0.059335, 0.011447, -0.187607
aim_hud_offset_rot = 0.017876, 0.014878, -0.01278
aim_hud_offset_rot_16x9 = 0.017876, 0.014878, -0.01278
aim_hud_offset_alt_pos = -0.098911, -0.054562, -0.077973
aim_hud_offset_alt_pos_16x9 = -0.098911, -0.054562, -0.077973
aim_hud_offset_alt_rot = 0.015909, 0.030719, 0.701131
aim_hud_offset_alt_rot_16x9 = 0.015909, 0.030719, 0.701131
lowered_hud_offset_pos = 0.005332, -0.035562, -0.01196
lowered_hud_offset_pos_16x9 = 0.005332, -0.035562, -0.01196
lowered_hud_offset_rot = -0.026327, -0.285488, 0.680849
lowered_hud_offset_rot_16x9 = -0.026327, -0.285488, 0.680849
anm_hide = mask_mp7_holster_arms, mask_mp7_idle
anm_hide_empty = mask_mp7_holster_arms, mask_mp7_idle
anm_idle = mask_mp7_idle_arms, mask_mp7_idle
anm_idle_aim = mask_mp7_idle_ads_arms, mask_mp7_idle
anm_idle_aim_empty = mask_mp7_idle_ads_arms, mask_mp7_idle
anm_idle_aim_moving = mask_mp7_idle_ads_arms, mask_mp7_idle
anm_idle_aim_moving_crouch = mask_mp7_idle_ads_arms, mask_mp7_idle
anm_idle_aim_moving_crouch_empty = mask_mp7_idle_ads_arms, mask_mp7_idle
anm_idle_aim_moving_empty = mask_mp7_idle_ads_arms, mask_mp7_idle
anm_idle_empty = mask_mp7_idle_arms, mask_mp7_idle
anm_idle_moving = mask_mp7_walk_arms, mask_mp7_idle
anm_idle_moving_crouch = mask_mp7_walk_arms, mask_mp7_idle
anm_idle_moving_crouch_empty = mask_mp7_walk_arms, mask_mp7_idle
anm_idle_moving_empty = mask_mp7_walk_arms, mask_mp7_idle
anm_idle_sprint = mask_mp7_sprint_arms, mask_mp7_idle
anm_idle_sprint_empty = mask_mp7_sprint_arms, mask_mp7_idle
anm_reload = mask_mp7_reload_arms, mask_mp7_reload_gun
anm_reload_empty = mask_mp7_reload_empty_arms, mask_mp7_reload_empty_gun
anm_shot_l = mask_mp7_shoot_arms, mask_mp7_shoot_gun
anm_shots = mask_mp7_shoot_arms, mask_mp7_shoot_gun
anm_show = mask_mp7_draw_arms, mask_mp7_idle
anm_show_empty = mask_mp7_draw_arms, mask_mp7_idle
anm_switch_mode = mask_mp7_switchmode_arms, mask_mp7_idle
anm_reload_misfire = mask_mp7_unjam_arms, mask_mp7_unjam_gun
;    anm_bore                          = mask_mp7_bore_arms, mask_mp7_idle
;    anm_bore_empty                          = mask_mp7_bore_arms, mask_mp7_idle
;    anm_ammo_check                           = mask_mp7_magcheck_arms, mask_mp7_magcheck_gun
;    anm_ammo_check_empty                     = mask_mp7_bore_arms, mask_mp7_idle

![wpn_mp7_ac10632_hud]
aim_hud_offset_pos = -0.059335, 0.016854, -0.187607
aim_hud_offset_pos_16x9 = -0.059335, 0.016854, -0.187607
aim_hud_offset_rot = 0.017876, 0.014878, -0.01278
aim_hud_offset_rot_16x9 = 0.017876, 0.014878, -0.01278
!anm_idle_aim
!anm_shots

![wpn_mp7_acog_hud]
aim_hud_offset_pos = -0.059548, 0.007471, -0.187607
aim_hud_offset_pos_16x9 = -0.059548, 0.007471, -0.187607
aim_hud_offset_rot = 0.01816, 0.014878, -0.01278
aim_hud_offset_rot_16x9 = 0.01816, 0.014878, -0.01278
!anm_hide
!anm_idle
!anm_idle_aim
!anm_idle_moving
!anm_idle_sprint
!anm_reload
!anm_shots
!anm_show

![wpn_mp7_c-more_hud]
aim_hud_offset_pos = -0.059335, 0.019683, -0.187607
aim_hud_offset_pos_16x9 = -0.059335, 0.019683, -0.187607
aim_hud_offset_rot = 0.017876, 0.014878, -0.01278
aim_hud_offset_rot_16x9 = 0.017876, 0.014878, -0.01278
!anm_idle_aim
!anm_shots

![wpn_mp7_eot_hud]
aim_hud_offset_pos = -0.059548, 0.005483, -0.187607
aim_hud_offset_pos_16x9 = -0.059548, 0.005483, -0.187607
aim_hud_offset_rot = 0.017876, 0.014878, -0.01278
aim_hud_offset_rot_16x9 = 0.017876, 0.014878, -0.01278
!anm_idle_aim
!anm_shots

![wpn_oc33_hud]
item_position = 0, 0, 0
item_orientation = 0, 0, 0
hands_orientation = 1.7112, 0.901851, -0.262217
hands_orientation_16x9 = 1.7112, 0.901851, -0.262217
hands_position = 0.060237, -0.048682, -0.018523
hands_position_16x9 = 0.060237, -0.048682, -0.018523
lowered_hud_offset_pos_16x9 = 0.017258, 0.066488, 0
lowered_hud_offset_rot_16x9 = 0.305961, -0.073337, 0.1
aim_hud_offset_pos = -0.055231, 0.028683, -0.217941
aim_hud_offset_pos_16x9 = -0.055231, 0.028683, -0.217941
aim_hud_offset_rot = 0.011908, 0.029887, -0.000479
aim_hud_offset_rot_16x9 = 0.011908, 0.029887, -0.000479
anm_hide = mask_oc33_holster_arms, mask_oc33_idle
anm_hide_empty = mask_oc33_holster_arms, mask_oc33_idle_empty
anm_idle = mask_oc33_idle_arms, mask_oc33_idle
anm_idle_aim = mask_oc33_idle_ads_arms, mask_oc33_idle
anm_idle_aim_empty = mask_oc33_idle_ads_arms, mask_oc33_idle_empty
anm_idle_aim_moving = mask_oc33_idle_ads_arms, mask_oc33_idle
anm_idle_aim_moving_crouch = mask_oc33_idle_ads_arms, mask_oc33_idle
anm_idle_aim_moving_crouch_empty = mask_oc33_idle_ads_arms, mask_oc33_idle_empty
anm_idle_aim_moving_empty = mask_oc33_idle_ads_arms, mask_oc33_idle_empty
anm_idle_empty = mask_oc33_idle_arms, mask_oc33_idle_empty
anm_idle_moving = mask_oc33_walk_arms, mask_oc33_idle
anm_idle_moving_crouch = mask_oc33_walk_arms, mask_oc33_idle
anm_idle_moving_crouch_empty = mask_oc33_walk_arms, mask_oc33_idle_empty
anm_idle_moving_empty = mask_oc33_walk_arms, mask_oc33_idle_empty
anm_idle_sprint = mask_oc33_sprint_arms, mask_oc33_idle
anm_idle_sprint_empty = mask_oc33_sprint_arms, mask_oc33_idle_empty
anm_reload = mask_oc33_reload_arms, mask_oc33_reload_gun
anm_reload_empty = mask_oc33_reload_empty_arms, mask_oc33_reload_empty_gun
anm_shot_l = mask_oc33_shoot_arms, mask_oc33_shoot_last_gun
anm_shots = mask_oc33_shoot_arms, mask_oc33_shoot_gun
anm_show = mask_oc33_draw_arms, mask_oc33_idle
anm_show_empty = mask_oc33_draw_arms, mask_oc33_idle_empty
anm_reload_misfire = mask_oc33_unjam_arms, mask_oc33_unjam_gun
anm_switch_mode = mask_oc33_switchmode_arms, mask_oc33_idle
anm_switch_mode_empty = mask_oc33_switchmode_arms, mask_oc33_idle_empty
;    anm_bore                          = mask_oc33_bore_arms, mask_oc33_idle
;    anm_bore_empty                          = mask_oc33_bore_arms, mask_oc33_idle_empty
;    anm_ammo_check                           = mask_oc33_magcheck_arms, mask_oc33_magcheck_gun
;    anm_ammo_check_empty                     = mask_oc33_bore_arms, mask_oc33_idle_empty


![wpn_p90]
use_alt_aim_hud = false

![wpn_p90_hud]
hands_orientation = 0.896, 1.03793, 0.21354
hands_orientation_16x9 = 0.896, 1.03793, 0.21354
hands_position = 0.043138, -0.022276, -0.038217
hands_position_16x9 = 0.043138, -0.022276, -0.038217
aim_hud_offset_pos = -0.061033, 0.010027, -0.220048
aim_hud_offset_pos_16x9 = -0.061033, 0.010027, -0.220048
aim_hud_offset_rot = 0.01248, 0.016582, 0.006942
aim_hud_offset_rot_16x9 = 0.01248, 0.016582, 0.006942
aim_hud_offset_alt_pos = -0.116378, -0.05655, -0.151283
aim_hud_offset_alt_pos_16x9 = -0.116378, -0.05655, -0.151283
aim_hud_offset_alt_rot = 0.015909, 0.030719, 0.701131
aim_hud_offset_alt_rot_16x9 = 0.015909, 0.030719, 0.701131
lowered_hud_offset_pos = -0.010217, -0.018238, -0.01196
lowered_hud_offset_pos_16x9 = -0.010217, -0.018238, -0.01196
lowered_hud_offset_rot = -0.026327, -0.285488, 0.680849
lowered_hud_offset_rot_16x9 = -0.026327, -0.285488, 0.680849
anm_hide = mask_p90_holster_arms, mask_p90_idle
anm_hide_empty = mask_p90_holster_arms, mask_p90_idle
anm_idle = mask_p90_idle_arms, mask_p90_idle
anm_idle_aim = mask_p90_idle_ads_arms, mask_p90_idle
anm_idle_aim_empty = mask_p90_idle_ads_arms, mask_p90_idle
anm_idle_aim_moving = mask_p90_idle_ads_arms, mask_p90_idle
anm_idle_aim_moving_crouch = mask_p90_idle_ads_arms, mask_p90_idle
anm_idle_aim_moving_crouch_empty = mask_p90_idle_ads_arms, mask_p90_idle
anm_idle_aim_moving_empty = mask_p90_idle_ads_arms, mask_p90_idle
anm_idle_empty = mask_p90_idle_arms, mask_p90_idle
anm_idle_moving = mask_p90_walk_arms, mask_p90_idle
anm_idle_moving_crouch = mask_p90_walk_arms, mask_p90_idle
anm_idle_moving_crouch_empty = mask_p90_walk_arms, mask_p90_idle
anm_idle_moving_empty = mask_p90_walk_arms, mask_p90_idle
anm_idle_sprint = mask_p90_sprint_arms, mask_p90_idle
anm_idle_sprint_empty = mask_p90_sprint_arms, mask_p90_idle
anm_reload = mask_p90_reload_arms, mask_p90_reload_gun
anm_reload_empty = mask_p90_reload_empty_arms, mask_p90_reload_empty_gun
anm_shot_l = mask_p90_shoot_arms, mask_p90_shoot_gun
anm_shots = mask_p90_shoot_arms, mask_p90_shoot_gun
anm_show = mask_p90_draw_arms, mask_p90_idle
anm_show_empty = mask_p90_draw_arms, mask_p90_idle
anm_switch_mode = mask_p90_switchmode_arms, mask_p90_idle
anm_reload_misfire = mask_p90_unjam_arms, mask_p90_unjam_gun
;    anm_bore                          = mask_p90_bore_arms, mask_p90_idle
;    anm_bore_empty                          = mask_p90_bore_arms, mask_p90_idle
;    anm_ammo_check                           = mask_p90_magcheck_arms, mask_p90_idle
;    anm_ammo_check_empty                     = mask_p90_magcheck_arms, mask_p90_idle


![wpn_p90_hud]
shell_point                      = 0.858182, -0.480072, -0.050288

![wpn_p90_ac10632_hud]
aim_hud_offset_pos = -0.060607, -0.014116, -0.220048
aim_hud_offset_pos_16x9 = -0.060607, -0.014116, -0.220048
aim_hud_offset_rot = 0.01248, 0.016582, 0.006942
aim_hud_offset_rot_16x9 = 0.01248, 0.016582, 0.006942

![wpn_p90_acog_hud]
aim_hud_offset_pos = -0.061246, -0.006162, -0.220048
aim_hud_offset_pos_16x9 = -0.061246, -0.006162, -0.220048
aim_hud_offset_rot = 0.01958, 0.016795, 0.006942
aim_hud_offset_rot_16x9 = 0.01958, 0.016795, 0.006942

![wpn_p90_eot_hud]
aim_hud_offset_pos = -0.061033, -0.021247, -0.220048
aim_hud_offset_pos_16x9 = -0.061033, -0.021247, -0.220048
aim_hud_offset_rot = 0.01248, 0.016582, 0.006942
aim_hud_offset_rot_16x9 = 0.01248, 0.016582, 0.006942

![wpn_pb]
use_aim_bullet = true

![wpn_pb_hud]
item_position = 0, 0, 0
item_orientation = 0, 0, 0
hands_orientation = 1.7112, 0.901851, -0.262217
hands_orientation_16x9 = 1.7112, 0.901851, -0.262217
hands_position = 0.060237, -0.048682, -0.018523
hands_position_16x9 = 0.060237, -0.048682, -0.018523
lowered_hud_offset_pos_16x9 = 0.017258, 0.066488, 0
lowered_hud_offset_rot_16x9 = 0.305961, -0.073337, 0.1
aim_hud_offset_pos = -0.056722, 0.014199, -0.199716
aim_hud_offset_pos_16x9 = -0.056722, 0.014199, -0.199716
aim_hud_offset_rot = 0.002536, 0.030739, 0.000373
aim_hud_offset_rot_16x9 = 0.002536, 0.030739, 0.000373
anm_hide = mask_pm_holster_arms, mask_pm_idle
anm_hide_empty = mask_pm_holster_arms, mask_pm_idle_empty
anm_idle = mask_pm_idle_arms, mask_pm_idle
anm_idle_aim = mask_pm_idle_ads_arms, mask_pm_idle
anm_idle_aim_empty = mask_pm_idle_ads_arms, mask_pm_idle_empty
anm_idle_aim_moving = mask_pm_idle_ads_arms, mask_pm_idle
anm_idle_aim_moving_crouch = mask_pm_idle_ads_arms, mask_pm_idle
anm_idle_aim_moving_crouch_empty = mask_pm_idle_ads_arms, mask_pm_idle_empty
anm_idle_aim_moving_empty = mask_pm_idle_ads_arms, mask_pm_idle_empty
anm_idle_empty = mask_pm_idle_arms, mask_pm_idle_empty
anm_idle_moving = mask_pm_walk_arms, mask_pm_idle
anm_idle_moving_crouch = mask_pm_walk_arms, mask_pm_idle
anm_idle_moving_crouch_empty = mask_pm_walk_arms, mask_pm_idle_empty
anm_idle_moving_empty = mask_pm_walk_arms, mask_pm_idle_empty
anm_idle_sprint = mask_pm_sprint_arms, mask_pm_idle
anm_idle_sprint_empty = mask_pm_sprint_arms, mask_pm_idle_empty
anm_reload = mask_pm_reload_arms, mask_pm_reload_gun
anm_reload_empty = mask_pm_reload_empty_arms, mask_pm_reload_empty_gun
anm_shot_l = mask_pm_shoot_arms, mask_pm_shoot_last_gun
anm_shots = mask_pm_shoot_arms, mask_pm_shoot_gun
anm_show = mask_pm_draw_arms, mask_pm_idle
anm_show_empty = mask_pm_draw_arms, mask_pm_idle_empty
anm_reload_misfire = mask_pm_unjam_arms, mask_pm_unjam_gun
anm_switch_mode = mask_pm_switchmode_arms, mask_pm_idle
anm_switch_mode_empty = mask_pm_switchmode_arms, mask_pm_idle_empty
;   anm_bore                          = mask_pm_bore_arms, mask_pm_idle
;    anm_bore_empty                          = mask_pm_bore_arms, mask_pm_idle_empty
;    anm_ammo_check                           = mask_pm_magcheck_arms, mask_pm_magcheck_gun
;    anm_ammo_check_empty                     = mask_pm_bore_arms, mask_pm_idle_empty

![wpn_pm_hud]
item_position = 0, 0, 0
item_orientation = 0, 0, 0
hands_orientation = 1.7112, 0.901851, -0.262217
hands_orientation_16x9 = 1.7112, 0.901851, -0.262217
hands_position = 0.060237, -0.048682, -0.018523
hands_position_16x9 = 0.060237, -0.048682, -0.018523
lowered_hud_offset_pos_16x9 = 0.017258, 0.066488, 0
lowered_hud_offset_rot_16x9 = 0.305961, -0.073337, 0.1
aim_hud_offset_pos = -0.056509, 0.024139, -0.199716
aim_hud_offset_pos_16x9 = -0.056509, 0.024139, -0.199716
aim_hud_offset_rot = 0.007932, 0.030526, 0.000373
aim_hud_offset_rot_16x9 = 0.007932, 0.030526, 0.000373
anm_hide = mask_pm_holster_arms, mask_pm_idle
anm_hide_empty = mask_pm_holster_arms, mask_pm_idle_empty
anm_idle = mask_pm_idle_arms, mask_pm_idle
anm_idle_aim = mask_pm_idle_ads_arms, mask_pm_idle
anm_idle_aim_empty = mask_pm_idle_ads_arms, mask_pm_idle_empty
anm_idle_aim_moving = mask_pm_idle_ads_arms, mask_pm_idle
anm_idle_aim_moving_crouch = mask_pm_idle_ads_arms, mask_pm_idle
anm_idle_aim_moving_crouch_empty = mask_pm_idle_ads_arms, mask_pm_idle_empty
anm_idle_aim_moving_empty = mask_pm_idle_ads_arms, mask_pm_idle_empty
anm_idle_empty = mask_pm_idle_arms, mask_pm_idle_empty
anm_idle_moving = mask_pm_walk_arms, mask_pm_idle
anm_idle_moving_crouch = mask_pm_walk_arms, mask_pm_idle
anm_idle_moving_crouch_empty = mask_pm_walk_arms, mask_pm_idle_empty
anm_idle_moving_empty = mask_pm_walk_arms, mask_pm_idle_empty
anm_idle_sprint = mask_pm_sprint_arms, mask_pm_idle
anm_idle_sprint_empty = mask_pm_sprint_arms, mask_pm_idle_empty
anm_reload = mask_pm_reload_arms, mask_pm_reload_gun
anm_reload_empty = mask_pm_reload_empty_arms, mask_pm_reload_empty_gun
anm_shot_l = mask_pm_shoot_arms, mask_pm_shoot_last_gun
anm_shots = mask_pm_shoot_arms, mask_pm_shoot_gun
anm_show = mask_pm_draw_arms, mask_pm_idle
anm_show_empty = mask_pm_draw_arms, mask_pm_idle_empty
anm_reload_misfire = mask_pm_unjam_arms, mask_pm_unjam_gun
anm_switch_mode = mask_pm_switchmode_arms, mask_pm_idle
anm_switch_mode_empty = mask_pm_switchmode_arms, mask_pm_idle_empty
;   anm_bore                          = mask_pm_bore_arms, mask_pm_idle
;    anm_bore_empty                          = mask_pm_bore_arms, mask_pm_idle_empty
;    anm_ammo_check                           = mask_pm_magcheck_arms, mask_pm_magcheck_gun
;    anm_ammo_check_empty                     = mask_pm_bore_arms, mask_pm_idle_empty

![wpn_pmm_hud]
aim_hud_offset_pos = -0.056509, 0.024139, -0.199716
aim_hud_offset_pos_16x9 = -0.056509, 0.024139, -0.199716
aim_hud_offset_rot = 0.007932, 0.030526, 0.000373
aim_hud_offset_rot_16x9 = 0.007932, 0.030526, 0.000373
!hands_position
!hands_position_16x9
!hands_orientation
!hands_orientation_16x9

![wpn_pp2000]
use_alt_aim_hud = false

![wpn_pp2000_hud]
hands_orientation = 0.896, 1.03793, -0.817882
hands_orientation_16x9 = 0.896, 1.03793, -0.817882
hands_position = 0.042498, -0.007513, -0.041033
hands_position_16x9 = 0.042498, -0.007513, -0.041033
aim_hud_offset_pos = -0.05827, 0.034167, -0.163175
aim_hud_offset_pos_16x9 = -0.05827, 0.034167, -0.163175
aim_hud_offset_rot = 0.017308, 0.014026, -0.01278
aim_hud_offset_rot_16x9 = 0.017308, 0.014026, -0.01278
aim_hud_offset_alt_pos = -0.098911, -0.054562, -0.077973
aim_hud_offset_alt_pos_16x9 = -0.098911, -0.054562, -0.077973
aim_hud_offset_alt_rot = 0.015909, 0.030719, 0.701131
aim_hud_offset_alt_rot_16x9 = 0.015909, 0.030719, 0.701131
lowered_hud_offset_pos = 0.005332, -0.035562, -0.01196
lowered_hud_offset_pos_16x9 = 0.005332, -0.035562, -0.01196
lowered_hud_offset_rot = -0.026327, -0.285488, 0.680849
lowered_hud_offset_rot_16x9 = -0.026327, -0.285488, 0.680849
anm_hide = mask_pp2000_holster_arms, mask_pp2000_idle
anm_hide_empty = mask_pp2000_holster_arms, mask_pp2000_idle
anm_idle = mask_pp2000_idle_arms, mask_pp2000_idle
anm_idle_aim = mask_pp2000_idle_ads_arms, mask_pp2000_idle
anm_idle_aim_empty = mask_pp2000_idle_ads_arms, mask_pp2000_idle
anm_idle_aim_moving = mask_pp2000_idle_ads_arms, mask_pp2000_idle
anm_idle_aim_moving_crouch = mask_pp2000_idle_ads_arms, mask_pp2000_idle
anm_idle_aim_moving_crouch_empty = mask_pp2000_idle_ads_arms, mask_pp2000_idle
anm_idle_aim_moving_empty = mask_pp2000_idle_ads_arms, mask_pp2000_idle
anm_idle_empty = mask_pp2000_idle_arms, mask_pp2000_idle
anm_idle_moving = mask_pp2000_walk_arms, mask_pp2000_idle
anm_idle_moving_crouch = mask_pp2000_walk_arms, mask_pp2000_idle
anm_idle_moving_crouch_empty = mask_pp2000_walk_arms, mask_pp2000_idle
anm_idle_moving_empty = mask_pp2000_walk_arms, mask_pp2000_idle
anm_idle_sprint = mask_pp2000_sprint_arms, mask_pp2000_idle
anm_idle_sprint_empty = mask_pp2000_sprint_arms, mask_pp2000_idle
anm_reload = mask_pp2000_reload_arms, mask_pp2000_reload_gun
anm_reload_empty = mask_pp2000_reload_empty_arms, mask_pp2000_reload_empty_gun
anm_shot_l = mask_pp2000_shoot_arms, mask_pp2000_shoot_gun
anm_shots = mask_pp2000_shoot_arms, mask_pp2000_shoot_gun
anm_show = mask_pp2000_draw_arms, mask_pp2000_idle
anm_show_empty = mask_pp2000_draw_arms, mask_pp2000_idle
anm_switch_mode = mask_pp2000_switchmode_arms, mask_pp2000_idle
anm_reload_misfire = mask_pp2000_unjam_arms, mask_pp2000_unjam_gun
;    anm_bore                          = mask_pp2000_bore_arms, mask_pp2000_idle
;    anm_bore_empty                          = mask_pp2000_bore_arms, mask_pp2000_idle
;    anm_ammo_check                           = mask_pp2000_magcheck_arms, mask_pp2000_magcheck_gun
;    anm_ammo_check_empty                     = mask_pp2000_magcheck_arms, mask_pp2000_magcheck_gun

![wpn_pp2000_ac10632_hud]
aim_hud_offset_pos = -0.058696, 0.004914, -0.150952
aim_hud_offset_pos_16x9 = -0.058696, 0.004914, -0.150952
aim_hud_offset_rot = 0.017308, 0.014026, -0.01278
aim_hud_offset_rot_16x9 = 0.017308, 0.014026, -0.01278

![wpn_pp2000_acog_hud]
aim_hud_offset_pos = -0.058696, 0.007172, -0.163175
aim_hud_offset_pos_16x9 = -0.058696, 0.007172, -0.163175
aim_hud_offset_rot = 0.017876, 0.014026, -0.01278
aim_hud_offset_rot_16x9 = 0.017876, 0.014026, -0.01278

![wpn_pp2000_eot_hud]
aim_hud_offset_pos = -0.058909, 0.000347, -0.163175
aim_hud_offset_pos_16x9 = -0.058909, 0.000347, -0.163175
aim_hud_offset_rot = 0.017308, 0.014026, -0.01278
aim_hud_offset_rot_16x9 = 0.017308, 0.014026, -0.01278

![wpn_pkm_hud]
        hands_orientation                = 1.039681, 1.194821, -0.100189
        hands_orientation_16x9           = 1.039681, 1.194821, -0.100189
        hands_position                   = 0.063176, -0.045384, 0.052211
        hands_position_16x9              = 0.063176, -0.045384, 0.052211

        aim_hud_offset_pos               = -0.078766, 0.021332, -0.14411
        aim_hud_offset_pos_16x9          = -0.078766, 0.021332, -0.14411
        aim_hud_offset_rot               = 0.024292, 0.018259, -0.003768
        aim_hud_offset_rot_16x9          = 0.024292, 0.018259, -0.003768

aim_hud_offset_alt_pos = -0.116378, -0.05655, -0.151283
aim_hud_offset_alt_pos_16x9 = -0.116378, -0.05655, -0.151283
aim_hud_offset_alt_rot = 0.015909, 0.030719, 0.701131
aim_hud_offset_alt_rot_16x9 = 0.015909, 0.030719, 0.701131

gl_hud_offset_pos = -0.073797, -0.04621, -0.108975
gl_hud_offset_pos_16x9 = -0.073797, -0.04621, -0.108975
gl_hud_offset_rot = -0.096929, 0.017618, -0.004946
gl_hud_offset_rot_16x9 = -0.096929, 0.017618, -0.004946

lowered_hud_offset_pos = 0.003027, -0.026468, -0.01196
lowered_hud_offset_pos_16x9 = 0.003027, -0.026468, -0.01196
lowered_hud_offset_rot = -0.068984, -0.399412, 0.680849
lowered_hud_offset_rot_16x9 = -0.068984, -0.399412, 0.680849

anm_hide = mask_pkm_holster_arms, mask_pkm_idle
anm_hide_empty = mask_pkm_holster_arms, mask_pkm_idle_empty
anm_idle = mask_pkm_idle_arms, mask_pkm_idle
anm_idle_aim = mask_pkm_idle_ads_arms, mask_pkm_idle
anm_idle_aim_empty = mask_pkm_idle_ads_arms, mask_pkm_idle_empty
anm_idle_aim_moving = mask_pkm_idle_ads_arms, mask_pkm_idle
anm_idle_aim_moving_crouch = mask_pkm_idle_ads_arms, mask_pkm_idle
anm_idle_aim_moving_crouch_empty = mask_pkm_idle_ads_arms, mask_pkm_idle_empty
anm_idle_aim_moving_empty = mask_pkm_idle_ads_arms, mask_pkm_idle_empty
anm_idle_empty = mask_pkm_idle_arms, mask_pkm_idle_empty
anm_idle_moving = mask_pkm_walk_arms, mask_pkm_idle
anm_idle_moving_crouch = mask_pkm_walk_arms, mask_pkm_idle
anm_idle_moving_crouch_empty = mask_pkm_walk_arms, mask_pkm_idle_empty
anm_idle_moving_empty = mask_pkm_walk_arms, mask_pkm_idle_empty
anm_idle_sprint = mask_pkm_sprint_arms, mask_pkm_idle
anm_idle_sprint_empty = mask_pkm_sprint_arms, mask_pkm_idle_empty
anm_reload = mask_pkm_reload_arms, mask_pkm_reload_gun
anm_reload_empty = mask_pkm_reload_empty_arms, mask_pkm_reload_empty_gun
anm_shot_l = mask_pkm_shoot_arms, mask_pkm_shoot_last_gun
anm_shots = mask_pkm_shoot_arms, mask_pkm_shoot_gun
anm_show = mask_pkm_draw_arms, mask_pkm_idle
anm_show_empty = mask_pkm_draw_arms, mask_pkm_idle_empty
anm_switch_mode = mask_pkm_switchmode_arms, mask_pkm_idle
anm_switch_mode_empty = mask_pkm_switchmode_arms, mask_pkm_idle_empty
anm_reload_misfire = mask_pkm_unjam_arms, mask_pkm_unjam_gun
anm_reload_misfire_empty = mask_pkm_unjam_arms, mask_pkm_unjam_empty_gun

![wpn_pkm_zulus_hud]
        aim_hud_offset_pos               = -0.078873, 0.001875, -0.14411
        aim_hud_offset_pos_16x9          = -0.078873, 0.001875, -0.14411
        aim_hud_offset_rot               = 0.024292, 0.018259, -0.003768
        aim_hud_offset_rot_16x9          = 0.024292, 0.018259, -0.003768

        hands_orientation                = 1.039681, 1.194821, -0.100189
        hands_orientation_16x9           = 1.039681, 1.194821, -0.100189
        hands_position                   = 0.063176, -0.045384, 0.052211
        hands_position_16x9              = 0.063176, -0.045384, 0.052211

![wpn_pkp_hud]
        aim_hud_offset_pos               = -0.079296, 0.022752, -0.14411
        aim_hud_offset_pos_16x9          = -0.079296, 0.022752, -0.14411
        aim_hud_offset_rot               = 0.010731, 0.01863, -0.003839
        aim_hud_offset_rot_16x9          = 0.010731, 0.01863, -0.003839

![wpn_ppsh41_hud]
hands_orientation = 0.896, 1.03793, -0.089329
hands_orientation_16x9 = 0.896, 1.03793, -0.089329
hands_position = 0.058286, -0.02195, -0.097276
hands_position_16x9 = 0.058286, -0.02195, -0.097276
aim_hud_offset_pos = -0.070197, 0.036998, -0.15722
aim_hud_offset_pos_16x9 = -0.070197, 0.036998, -0.15722
aim_hud_offset_rot = 0.01674, 0.015303, 0.003166
aim_hud_offset_rot_16x9 = 0.01674, 0.015303, 0.003166
gl_hud_offset_pos = 0, 0, 0
gl_hud_offset_pos_16x9 = 0, 0, 0
gl_hud_offset_rot = 0, 0, 0
gl_hud_offset_rot_16x9 = 0, 0, 0
lowered_hud_offset_pos = 0.134225, -0.031005, -0.026174
lowered_hud_offset_pos_16x9 = 0.134225, -0.031005, -0.026174
lowered_hud_offset_rot = -0.130396, -0.623406, 0.521549
lowered_hud_offset_rot_16x9 = -0.130396, -0.623406, 0.521549
lean_hud_offset_pos = 0, 0, 0
lean_hud_offset_rot = 0, 0, 0
anm_hide = mask_ppsh_holster_arms, mask_ppsh_idle
anm_hide_empty = mask_ppsh_holster_arms, mask_ppsh_idle_empty
anm_idle = mask_ppsh_idle_arms, mask_ppsh_idle
anm_idle_aim = mask_ppsh_idle_ads_arms, mask_ppsh_idle
anm_idle_aim_empty = mask_ppsh_idle_ads_arms, mask_ppsh_idle_empty
anm_idle_aim_moving = mask_ppsh_idle_ads_arms, mask_ppsh_idle
anm_idle_aim_moving_crouch = mask_ppsh_idle_ads_arms, mask_ppsh_idle
anm_idle_aim_moving_crouch_empty = mask_ppsh_idle_ads_arms, mask_ppsh_idle_empty
anm_idle_aim_moving_empty = mask_ppsh_idle_ads_arms, mask_ppsh_idle_empty
anm_idle_empty = mask_ppsh_idle_arms, mask_ppsh_idle_empty
anm_idle_moving = mask_ppsh_walk_arms, mask_ppsh_idle
anm_idle_moving_crouch = mask_ppsh_walk_arms, mask_ppsh_idle
anm_idle_moving_crouch_empty = mask_ppsh_walk_arms, mask_ppsh_idle_empty
anm_idle_moving_empty = mask_ppsh_walk_arms, mask_ppsh_idle_empty
anm_idle_sprint = mask_ppsh_sprint_arms, mask_ppsh_idle
anm_idle_sprint_empty = mask_ppsh_sprint_arms, mask_ppsh_idle_empty
anm_reload = mask_ppsh_reload_arms, mask_ppsh_reload_gun
anm_reload_empty = mask_ppsh_reload_empty_arms, mask_ppsh_reload_empty_gun
anm_shot_l = mask_ppsh_shoot_arms, mask_ppsh_shoot_last_gun
anm_shots = mask_ppsh_shoot_arms, mask_ppsh_shoot_gun
anm_show = mask_ppsh_draw_arms, mask_ppsh_idle
anm_show_empty = mask_ppsh_draw_arms, mask_ppsh_idle_empty
anm_switch_mode = mask_ppsh_switchmode_arms, mask_ppsh_idle
anm_switch_mode_empty = mask_ppsh_switchmode_arms, mask_ppsh_idle_empty
anm_reload_misfire = mask_ppsh_unjam_arms, mask_ppsh_unjam_gun

![wpn_ppsh41_hud]
shell_point                      = -0.066423, 0.092167, 0.090722

![wpn_protecta_hud]
hands_orientation = 0.8952, 1.066729, 0.808726
hands_orientation_16x9 = 0.8952, 1.066729, 0.808726
hands_position = 0.049954, -0.021429, 0.039149
hands_position_16x9 = 0.049954, -0.021429, 0.039149
aim_hud_offset_pos = -0.072964, -0.018658, -0.090945
aim_hud_offset_pos_16x9 = -0.072964, -0.018658, -0.090945
aim_hud_offset_rot = -0.022452, 0.018499, 0.026717
aim_hud_offset_rot_16x9 = -0.022452, 0.018499, 0.026717
lowered_hud_offset_pos = 0.002268, -0.028712, 0.005698
lowered_hud_offset_pos_16x9 = 0.002268, -0.028712, 0.005698
lowered_hud_offset_rot = 0.032564, -0.305277, 0.55196
lowered_hud_offset_rot_16x9 = 0.032564, -0.305277, 0.55196
anm_reload_misfire = mask_striker_unjam_arms, mask_striker_unjam_gun
anm_add_cartridge = mask_striker_load_arms, mask_striker_load_gun
anm_close = mask_striker_close_arms, mask_striker_close_gun
anm_hide = mask_striker_holster_arms, mask_striker_idle
anm_idle = mask_striker_idle_arms, mask_striker_idle
anm_idle_aim = mask_striker_idle_ads_arms, mask_striker_idle
anm_idle_aim_moving = mask_striker_idle_ads_arms, mask_striker_idle
anm_idle_aim_moving_crouch = mask_striker_idle_ads_arms, mask_striker_idle
anm_idle_moving = mask_striker_walk_arms, mask_striker_idle
anm_idle_sprint = mask_striker_sprint_arms, mask_striker_idle
anm_open = mask_striker_open_arms, mask_striker_open_gun
anm_shots = mask_striker_shoot_arms, mask_striker_shoot_gun
anm_show = mask_striker_draw_arms, mask_striker_idle

![wpn_protecta_aim_hud]
aim_hud_offset_pos = -0.073177, -0.001902, -0.090945
aim_hud_offset_pos_16x9 = -0.073177, -0.001902, -0.090945
aim_hud_offset_rot = 0.016462, 0.018499, 0.026717
aim_hud_offset_rot_16x9 = 0.016462, 0.018499, 0.026717

![wpn_remington700]
use_aim_bullet = true

![wpn_remington700_hud]
hands_orientation = 0.8352, 1.078466, -0.046709
hands_orientation_16x9 = 0.8352, 1.078466, -0.046709
hands_position = 0.056345, -0.02655, 0.021515
hands_position_16x9 = 0.056345, -0.02655, 0.021515
aim_hud_offset_pos = -0.068068, 0.014571, -0.192744
aim_hud_offset_pos_16x9 = -0.068068, 0.014571, -0.192744
aim_hud_offset_rot = 0.017592, 0.015091, 0.021867
aim_hud_offset_rot_16x9 = 0.017592, 0.015091, 0.021867
lowered_hud_offset_pos = 0.002268, -0.028712, 0.005698
lowered_hud_offset_pos_16x9 = 0.002268, -0.028712, 0.005698
lowered_hud_offset_rot = 0.032564, -0.305277, 0.55196
lowered_hud_offset_rot_16x9 = 0.032564, -0.305277, 0.55196
lean_hud_offset_pos = 0, 0, 0
lean_hud_offset_rot = 0, 0, 0
anm_hide = mask_r700_holster_arms, mask_r700_idle
anm_hide_empty = mask_r700_holster_arms, mask_r700_idle
anm_idle = mask_r700_idle_arms, mask_r700_idle
anm_idle_aim = mask_r700_idle_ads_arms, mask_r700_idle
anm_idle_aim_empty = mask_r700_idle_ads_arms, mask_r700_idle
anm_idle_aim_moving = mask_r700_idle_ads_arms, mask_r700_idle
anm_idle_aim_moving_crouch = mask_r700_idle_ads_arms, mask_r700_idle
anm_idle_aim_moving_crouch_empty = mask_r700_idle_ads_arms, mask_r700_idle
anm_idle_aim_moving_empty = mask_r700_idle_ads_arms, mask_r700_idle
anm_idle_empty = mask_r700_idle_arms, mask_r700_idle
anm_idle_moving = mask_r700_walk_arms, mask_r700_idle
anm_idle_moving_crouch = mask_r700_walk_arms, mask_r700_idle
anm_idle_moving_crouch_empty = mask_r700_walk_arms, mask_r700_idle
anm_idle_moving_empty = mask_r700_walk_arms, mask_r700_idle
anm_idle_sprint = mask_r700_sprint_arms, mask_r700_idle
anm_idle_sprint_empty = mask_r700_sprint_arms, mask_r700_idle
anm_reload = mask_r700_reload_arms, mask_r700_reload_gun
anm_reload_empty = mask_r700_reload_empty_arms, mask_r700_reload_empty_gun
anm_shot_l = mask_r700_shoot_arms, mask_r700_shoot_gun
anm_shots = mask_r700_shoot_arms, mask_r700_shoot_gun
anm_show = mask_r700_draw_arms, mask_r700_idle
anm_show_empty = mask_r700_draw_arms, mask_r700_idle
anm_reload_misfire = mask_r700_unjam_arms, mask_r700_unjam_gun

![wpn_remington870]
uuse_alt_aim_hud = false
rpm = 75

![wpn_remington870_hud]
hands_orientation = 0.8952, 1.066729, 0.808726
hands_orientation_16x9 = 0.8952, 1.066729, 0.808726
hands_position = 0.049954, -0.021429, 0.034643
hands_position_16x9 = 0.049954, -0.021429, 0.034643
aim_hud_offset_pos = -0.069129, 0.030475, -0.154934
aim_hud_offset_pos_16x9 = -0.069129, 0.030475, -0.154934
aim_hud_offset_rot = 0.007368, 0.016369, 0.017608
aim_hud_offset_rot_16x9 = 0.007368, 0.016369, 0.017608
aim_hud_offset_alt_pos = -0.100061, -0.051047, -0.1853
aim_hud_offset_alt_pos_16x9 = -0.100061, -0.051047, -0.1853
aim_hud_offset_alt_rot = 0.016172, 0.02702, 0.708521
aim_hud_offset_alt_rot_16x9 = 0.016172, 0.02702, 0.708521
lowered_hud_offset_pos = 0.002268, -0.028712, 0.005698
lowered_hud_offset_pos_16x9 = 0.002268, -0.028712, 0.005698
lowered_hud_offset_rot = 0.032564, -0.305277, 0.55196
lowered_hud_offset_rot_16x9 = 0.032564, -0.305277, 0.55196
anm_reload_misfire = mask_r870_unjam_arms, mask_r870_unjam_gun
anm_add_cartridge = mask_r870_load_arms, mask_r870_load_gun
anm_close = mask_r870_close_arms, mask_r870_close_gun
anm_hide = mask_r870_holster_arms, mask_r870_idle
anm_idle = mask_r870_idle_arms, mask_r870_idle
anm_idle_aim = mask_r870_idle_ads_arms, mask_r870_idle
anm_idle_aim_moving = mask_r870_idle_ads_arms, mask_r870_idle
anm_idle_aim_moving_crouch = mask_r870_idle_ads_arms, mask_r870_idle
anm_idle_moving = mask_r870_walk_arms, mask_r870_idle
anm_idle_sprint = mask_r870_sprint_arms, mask_r870_idle
anm_open = mask_r870_open_arms, mask_r870_open_gun
anm_shots = mask_r870_shoot_arms, mask_r870_shoot_gun
anm_show = mask_r870_draw_arms, mask_r870_idle

![wpn_remington870_ac10632_hud]
aim_hud_offset_pos = -0.069027, 0.010452, -0.15
aim_hud_offset_pos_16x9 = -0.069027, 0.010452, -0.15
aim_hud_offset_rot = 0.007368, 0.016156, 0.012495
aim_hud_offset_rot_16x9 = 0.007368, 0.016156, 0.012495

![wpn_remington870_c-more_hud]
aim_hud_offset_pos = -0.069303, 0.01237, -0.15
aim_hud_offset_pos_16x9 = -0.069303, 0.01237, -0.15
aim_hud_offset_rot = 0.007368, 0.016369, 0.008235
aim_hud_offset_rot_16x9 = 0.007368, 0.016369, 0.008235

![wpn_remington870_eot_hud]
aim_hud_offset_pos = -0.069127, 0.008568, -0.14459
aim_hud_offset_pos_16x9 = -0.069127, 0.008568, -0.14459
aim_hud_offset_rot = 0.007368, 0.016369, 0.020163
aim_hud_offset_rot_16x9 = 0.007368, 0.016369, 0.020163

![wpn_rpk_hud]
item_position = 0, 0, 0
item_orientation = 0, 0, 0
hands_position = 0.051914, -0.035055, 0.044935
hands_position_16x9 = 0.051914, -0.035055, 0.044935
hands_orientation = 1.0384, 1.194821, -0.100189
hands_orientation_16x9 = 1.0384, 1.194821, -0.100189
aim_hud_offset_pos = -0.067177, 0.026387, -0.172032
aim_hud_offset_pos_16x9 = -0.067177, 0.026387, -0.172032
aim_hud_offset_rot = 0.023014, 0.018577, 0
aim_hud_offset_rot_16x9 = 0.023014, 0.018577, 0
anm_hide = mask_rpk_holster_arms, mask_rpk_idle
anm_hide_empty = mask_rpk_holster_arms, mask_rpk_idle
anm_idle = mask_rpk_idle_arms, mask_rpk_idle
anm_idle_aim = mask_rpk_idle_ads_arms, mask_rpk_idle
anm_idle_aim_empty = mask_rpk_idle_ads_arms, mask_rpk_idle
anm_idle_aim_moving = mask_rpk_idle_ads_arms, mask_rpk_idle
anm_idle_aim_moving_crouch = mask_rpk_idle_ads_arms, mask_rpk_idle
anm_idle_aim_moving_crouch_empty = mask_rpk_idle_ads_arms, mask_rpk_idle
anm_idle_aim_moving_empty = mask_rpk_idle_ads_arms, mask_rpk_idle
anm_idle_empty = mask_rpk_idle_arms, mask_rpk_idle
anm_idle_moving = mask_rpk_walk_arms, mask_rpk_idle
anm_idle_moving_crouch = mask_rpk_walk_arms, mask_rpk_idle
anm_idle_moving_crouch_empty = mask_rpk_walk_arms, mask_rpk_idle
anm_idle_moving_empty = mask_rpk_walk_arms, mask_rpk_idle
anm_idle_sprint = mask_rpk_sprint_arms, mask_rpk_idle
anm_idle_sprint_empty = mask_rpk_sprint_arms, mask_rpk_idle
anm_reload = mask_rpk_reload_arms, mask_rpk_reload_gun
anm_reload_empty = mask_rpk_reload_empty_arms, mask_rpk_reload_empty_gun
anm_shot_l = mask_rpk_shoot_arms, mask_rpk_shoot_gun
anm_shots = mask_rpk_shoot_arms, mask_rpk_shoot_gun
anm_show = mask_rpk_draw_arms, mask_rpk_idle
anm_show_empty = mask_rpk_draw_arms, mask_rpk_idle
anm_switch_mode = mask_rpk_switchmode_arms, mask_rpk_idle
anm_reload_misfire = mask_rpk_unjam_arms, mask_rpk_unjam_gun

![wpn_rpk74_hud]
item_position = 0, 0, 0
item_orientation = 0, 0, 0
hands_position = 0.051914, -0.035055, 0.044935
hands_position_16x9 = 0.051914, -0.035055, 0.044935
hands_orientation = 1.0384, 1.194821, -0.100189
hands_orientation_16x9 = 1.0384, 1.194821, -0.100189
aim_hud_offset_pos = -0.067177, 0.025819, -0.172032
aim_hud_offset_pos_16x9 = -0.067177, 0.025819, -0.172032
aim_hud_offset_rot = 0.023014, 0.018577, 0
aim_hud_offset_rot_16x9 = 0.023014, 0.018577, 0
gl_hud_offset_pos = -0.041866, -0.00962, -0.151593
gl_hud_offset_pos_16x9 = -0.041866, -0.00962, -0.151593
gl_hud_offset_rot = -0.090992, 0.012933, -0.004946
gl_hud_offset_rot_16x9 = -0.090992, 0.012933, -0.004946
lowered_hud_offset_pos = 0.003027, -0.026468, -0.01196
lowered_hud_offset_pos_16x9 = 0.003027, -0.026468, -0.01196
lowered_hud_offset_rot = -0.068984, -0.399412, 0.680849
lowered_hud_offset_rot_16x9 = -0.068984, -0.399412, 0.680849
anm_hide = mask_rpk_holster_arms, mask_rpk_idle
anm_hide_empty = mask_rpk_holster_arms, mask_rpk_idle
anm_idle = mask_rpk_idle_arms, mask_rpk_idle
anm_idle_aim = mask_rpk_idle_ads_arms, mask_rpk_idle
anm_idle_aim_empty = mask_rpk_idle_ads_arms, mask_rpk_idle
anm_idle_aim_moving = mask_rpk_idle_ads_arms, mask_rpk_idle
anm_idle_aim_moving_crouch = mask_rpk_idle_ads_arms, mask_rpk_idle
anm_idle_aim_moving_crouch_empty = mask_rpk_idle_ads_arms, mask_rpk_idle
anm_idle_aim_moving_empty = mask_rpk_idle_ads_arms, mask_rpk_idle
anm_idle_empty = mask_rpk_idle_arms, mask_rpk_idle
anm_idle_moving = mask_rpk_walk_arms, mask_rpk_idle
anm_idle_moving_crouch = mask_rpk_walk_arms, mask_rpk_idle
anm_idle_moving_crouch_empty = mask_rpk_walk_arms, mask_rpk_idle
anm_idle_moving_empty = mask_rpk_walk_arms, mask_rpk_idle
anm_idle_sprint = mask_rpk_sprint_arms, mask_rpk_idle
anm_idle_sprint_empty = mask_rpk_sprint_arms, mask_rpk_idle
anm_reload = mask_rpk_reload_arms, mask_rpk_reload_gun
anm_reload_empty = mask_rpk_reload_empty_arms, mask_rpk_reload_empty_gun
anm_shot_l = mask_rpk_shoot_arms, mask_rpk_shoot_gun
anm_shots = mask_rpk_shoot_arms, mask_rpk_shoot_gun
anm_show = mask_rpk_draw_arms, mask_rpk_idle
anm_show_empty = mask_rpk_draw_arms, mask_rpk_idle
anm_switch_mode = mask_rpk_switchmode_arms, mask_rpk_idle
anm_reload_misfire = mask_rpk_unjam_arms, mask_rpk_unjam_gun

![wpn_rpk74_1p29_hud]
aim_hud_offset_pos = -0.068029, 0.001673, -0.153285
aim_hud_offset_pos_16x9 = -0.068029, 0.001673, -0.153285
aim_hud_offset_rot = 0.023014, 0.018577, 0
aim_hud_offset_rot_16x9 = 0.023014, 0.018577, 0

![wpn_rpk74_kobra_hud]
aim_hud_offset_pos = -0.065473, 0.001956, -0.134791
aim_hud_offset_pos_16x9 = -0.065473, 0.001956, -0.134791
aim_hud_offset_rot = 0.023014, 0.018577, 0
aim_hud_offset_rot_16x9 = 0.023014, 0.018577, 0

![wpn_rpk_sk1_hud]
item_visual = anomaly_weapons\wpn_rpk\wpn_rpk74_hud.ogf
aim_hud_offset_pos = -0.068029, 0.001673, -0.153285
aim_hud_offset_pos_16x9 = -0.068029, 0.001673, -0.153285
aim_hud_offset_rot = 0.023014, 0.018577, 0
aim_hud_offset_rot_16x9 = 0.023014, 0.018577, 0

![wpn_saiga12s]
use_alt_aim_hud = false
use_aim_bullet = true

![wpn_saiga12s_hud]
item_position = 0, 0, 0
item_orientation = 0, 0, 0
hands_orientation = 1.0384, 1.194821, -0.100189
hands_orientation_16x9 = 1.0384, 1.194821, -0.100189
hands_position = 0.062138, -0.015172, -0.107803
hands_position_16x9 = 0.062138, -0.015172, -0.107803
aim_hud_offset_pos = -0.072499, 0.020701, -0.160956
aim_hud_offset_pos_16x9 = -0.072499, 0.020701, -0.160956
aim_hud_offset_rot = 0.015914, 0.018364, 0
aim_hud_offset_rot_16x9 = 0.015914, 0.018364, 0
aim_hud_offset_alt_pos = -0.116378, -0.05655, -0.151283
aim_hud_offset_alt_pos_16x9 = -0.116378, -0.05655, -0.151283
aim_hud_offset_alt_rot = 0.015909, 0.030719, 0.701131
aim_hud_offset_alt_rot_16x9 = 0.015909, 0.030719, 0.701131
gl_hud_offset_pos = -0.041866, -0.00962, -0.151593
gl_hud_offset_pos_16x9 = -0.041866, -0.00962, -0.151593
gl_hud_offset_rot = -0.090992, 0.012933, -0.004946
gl_hud_offset_rot_16x9 = -0.090992, 0.012933, -0.004946
lowered_hud_offset_pos = 0.003027, -0.026468, -0.01196
lowered_hud_offset_pos_16x9 = 0.003027, -0.026468, -0.01196
lowered_hud_offset_rot = -0.068984, -0.399412, 0.680849
lowered_hud_offset_rot_16x9 = -0.068984, -0.399412, 0.680849
anm_hide = mask_saiga_holster_arms, mask_saiga_idle
anm_hide_empty = mask_saiga_holster_arms, mask_saiga_idle
anm_idle = mask_saiga_idle_arms, mask_saiga_idle
anm_idle_aim = mask_saiga_idle_ads_arms, mask_saiga_idle
anm_idle_aim_empty = mask_saiga_idle_ads_arms, mask_saiga_idle
anm_idle_aim_moving = mask_saiga_idle_ads_arms, mask_saiga_idle
anm_idle_aim_moving_crouch = mask_saiga_idle_ads_arms, mask_saiga_idle
anm_idle_aim_moving_crouch_empty = mask_saiga_idle_ads_arms, mask_saiga_idle
anm_idle_aim_moving_empty = mask_saiga_idle_ads_arms, mask_saiga_idle
anm_idle_empty = mask_saiga_idle_arms, mask_saiga_idle
anm_idle_moving = mask_saiga_walk_arms, mask_saiga_idle
anm_idle_moving_crouch = mask_saiga_walk_arms, mask_saiga_idle
anm_idle_moving_crouch_empty = mask_saiga_walk_arms, mask_saiga_idle
anm_idle_moving_empty = mask_saiga_walk_arms, mask_saiga_idle
anm_idle_sprint = mask_saiga_sprint_arms, mask_saiga_idle
anm_idle_sprint_empty = mask_saiga_sprint_arms, mask_saiga_idle
anm_reload = mask_saiga_reload_arms, mask_saiga_reload_gun
anm_reload_empty = mask_saiga_reload_empty_arms, mask_saiga_reload_empty_gun
anm_shot_l = mask_saiga_shoot_arms, mask_saiga_shoot_gun
anm_shots = mask_saiga_shoot_arms, mask_saiga_shoot_gun
anm_show = mask_saiga_draw_arms, mask_saiga_idle
anm_show_empty = mask_saiga_draw_arms, mask_saiga_idle
anm_switch_mode = mask_saiga_switchmode_arms, mask_saiga_idle
anm_reload_misfire = mask_saiga_unjam_arms, mask_saiga_unjam_gun

![wpn_saiga12s_1p29_hud]
aim_hud_offset_pos = -0.069842, 0.001598, -0.199486
aim_hud_offset_pos_16x9 = -0.069842, 0.001598, -0.199486
aim_hud_offset_rot = 0.027, 0.00905, -0.0142
aim_hud_offset_rot_16x9 = 0.027, 0.00905, -0.0142

![wpn_saiga12s_kobra_hud]
aim_hud_offset_pos = -0.06663, 0.000722, -0.144608
aim_hud_offset_pos_16x9 = -0.06663, 0.000722, -0.144608

![wpn_saiga12s_ps01]
hud = wpn_saiga12s_pso1_hud

[wpn_saiga12s_pso1_hud]:wpn_saiga12s_hud
aim_hud_offset_pos = -0.06663, 0.000722, -0.144608
aim_hud_offset_pos_16x9 = -0.06663, 0.000722, -0.144

![wpn_scar]
use_alt_aim_hud = false

![wpn_scar_hud]
hands_orientation = 1.0384, 1.194821, -0.100189
hands_orientation_16x9 = 1.0384, 1.194821, -0.100189
hands_position = 0.062138, -0.015172, -0.085628
hands_position_16x9 = 0.062138, -0.015172, -0.085628
aim_hud_offset_pos = -0.076546, 0.001949, -0.14467
aim_hud_offset_pos_16x9 = -0.076546, 0.001949, -0.14467
aim_hud_offset_rot = 0.010518, 0.01879, -0.003697
aim_hud_offset_rot_16x9 = 0.010518, 0.01879, -0.003697
aim_hud_offset_alt_pos = -0.116378, -0.05655, -0.151283
aim_hud_offset_alt_pos_16x9 = -0.116378, -0.05655, -0.151283
aim_hud_offset_alt_rot = 0.015909, 0.030719, 0.701131
aim_hud_offset_alt_rot_16x9 = 0.015909, 0.030719, 0.701131
gl_hud_offset_pos = -0.075927, -0.070353, -0.108975
gl_hud_offset_pos_16x9 = -0.075927, -0.070353, -0.108975
gl_hud_offset_rot = -0.096929, 0.017618, -0.004946
gl_hud_offset_rot_16x9 = -0.096929, 0.017618, -0.004946
lowered_hud_offset_pos = 0.003027, -0.026468, -0.01196
lowered_hud_offset_pos_16x9 = 0.003027, -0.026468, -0.01196
lowered_hud_offset_rot = -0.068984, -0.399412, 0.680849
lowered_hud_offset_rot_16x9 = -0.068984, -0.399412, 0.680849
anm_hide = mask_scar_holster_arms, mask_scar_idle
anm_hide_g = mask_scar_holster_launcher_arms, mask_scar_idle
anm_hide_w_gl = mask_scar_holster_wgl_arms, mask_scar_idle
anm_idle = mask_scar_idle_arms, mask_scar_idle
anm_idle_aim = mask_scar_idle_ads_arms, mask_scar_idle
anm_idle_aim_empty = mask_scar_idle_ads_arms, mask_scar_idle_empty
anm_idle_aim_moving = mask_scar_idle_ads_arms, mask_scar_idle
anm_idle_aim_moving_empty = mask_scar_idle_ads_arms, mask_scar_idle_empty
anm_idle_aim_moving_crouch = mask_scar_idle_ads_arms, mask_scar_idle
anm_idle_aim_moving_crouch_empty = mask_scar_idle_ads_arms, mask_scar_idle_empty
anm_idle_g = mask_scar_idle_launcher_arms, mask_scar_idle
anm_idle_g_aim = mask_scar_idle_ads_launcher_arms, mask_scar_idle
anm_idle_moving = mask_scar_walk_arms, mask_scar_idle
anm_idle_moving_crouch = mask_scar_walk_arms, mask_scar_idle
anm_idle_moving_crouch_g_aim = mask_scar_idle_ads_launcher_arms, mask_scar_idle
anm_idle_moving_crouch_w_gl_aim = mask_scar_idle_ads_wgl_arms, mask_scar_idle
anm_idle_moving_crouch_w_gl = mask_scar_walk_wgl_arms, mask_scar_idle
anm_idle_moving_g = mask_scar_walk_launcher_arms, mask_scar_idle
anm_idle_moving_g_aim = mask_scar_idle_ads_launcher_arms, mask_scar_idle
anm_idle_moving_w_gl = mask_scar_walk_wgl_arms, mask_scar_idle
anm_idle_moving_w_gl_aim = mask_scar_idle_ads_wgl_arms, mask_scar_idle
anm_idle_sprint = mask_scar_sprint_arms, mask_scar_idle
anm_idle_sprint_g = mask_scar_sprint_launcher_arms, mask_scar_idle
anm_idle_sprint_w_gl = mask_scar_sprint_wgl_arms, mask_scar_idle
anm_idle_w_gl = mask_scar_idle_wgl_arms, mask_scar_idle
anm_idle_w_gl_aim = mask_scar_idle_ads_wgl_arms, mask_scar_idle
anm_reload = mask_scar_reload_arms, mask_scar_reload_gun
anm_reload_empty = mask_scar_reload_empty_arms, mask_scar_reload_empty_gun
anm_reload_g = mask_scar_reload_launcher_arms, mask_scar_reload_launcher_gun
anm_reload_w_gl = mask_scar_reload_wgl_arms, mask_scar_reload_gun
anm_reload_empty_w_gl = mask_scar_reload_wgl_empty_arms, mask_scar_reload_empty_gun
anm_shots = mask_scar_shoot_arms, mask_scar_shoot_gun
anm_shot_l = mask_scar_shoot_arms, mask_scar_shoot_last_gun
anm_shot_w_gl_l = mask_scar_shoot_wgl_arms, mask_scar_shoot_last_gun
anm_shots_g = mask_scar_shoot_launcher_arms, mask_scar_idle
anm_shots_w_gl = mask_scar_shoot_wgl_arms, mask_scar_shoot_gun
anm_show = mask_scar_draw_arms, mask_scar_idle
anm_show_g = mask_scar_draw_launcher_arms, mask_scar_idle
anm_show_w_gl = mask_scar_draw_wgl_arms, mask_scar_idle
anm_switch = mask_scar_switchgun_arms, mask_scar_idle
anm_switch_g = mask_scar_switchgl_arms, mask_scar_idle
anm_reload_misfire = mask_scar_unjam_arms, mask_scar_unjam_gun
anm_reload_misfire_w_gl = mask_scar_unjam_wgl_arms, mask_scar_unjam_gun
anm_switch_mode = mask_scar_switchmode_arms, mask_scar_idle
anm_switch_mode_empty = mask_scar_switchmode_arms, mask_scar_idle_empty
anm_hide_empty = mask_scar_holster_arms, mask_scar_idle_empty
anm_idle_empty = mask_scar_idle_arms, mask_scar_idle_empty
anm_idle_moving_empty = mask_scar_walk_arms, mask_scar_idle_empty
anm_idle_moving_crouch_empty = mask_scar_walk_arms, mask_scar_idle_empty
anm_idle_sprint_empty = mask_scar_sprint_arms, mask_scar_idle_empty
anm_shots_empty = mask_scar_shoot_arms, mask_scar_shoot_last_gun
anm_show_empty = mask_scar_draw_arms, mask_scar_idle_empty
anm_idle_empty_w_gl = mask_scar_idle_wgl_arms, mask_scar_idle_empty
anm_hide_empty_w_gl = mask_scar_holster_wgl_arms, mask_scar_idle_empty
anm_idle_moving_crouch_empty_w_gl_aim = mask_scar_idle_ads_wgl_arms, mask_scar_idle_empty
anm_idle_moving_crouch_empty_w_gl = mask_scar_walk_wgl_arms, mask_scar_idle_empty
anm_idle_moving_empty_w_gl = mask_scar_walk_wgl_arms, mask_scar_idle_empty
anm_idle_moving_empty_w_gl_aim = mask_scar_idle_ads_wgl_arms, mask_scar_idle_empty
anm_idle_sprint_empty_w_gl = mask_scar_sprint_wgl_arms, mask_scar_idle_empty
anm_idle_empty_w_gl_aim = mask_scar_idle_ads_wgl_arms, mask_scar_idle_empty
anm_show_empty_w_gl = mask_scar_draw_wgl_arms, mask_scar_idle_empty

![wpn_scar_ac10632_hud]
aim_hud_offset_pos = -0.076333, 0.003653, -0.14467
aim_hud_offset_pos_16x9 = -0.076333, 0.003653, -0.14467
aim_hud_offset_rot = 0.010518, 0.01879, -0.003697
aim_hud_offset_rot_16x9 = 0.010518, 0.01879, -0.003697
!gl_hud_offset_pos
!gl_hud_offset_pos_16x9
!gl_hud_offset_rot
!gl_hud_offset_rot_16x9
!anm_idle_aim
!anm_idle_w_gl_aim
!anm_shots
!anm_shots_w_gl

![wpn_scar_acog_hud]
aim_hud_offset_pos = -0.076759, 0.012757, -0.14467
aim_hud_offset_pos_16x9 = -0.076759, 0.012757, -0.14467
aim_hud_offset_rot = 0.023014, 0.019429, -0.003697
aim_hud_offset_rot_16x9 = 0.023014, 0.019429, -0.003697
!gl_hud_offset_pos
!gl_hud_offset_pos_16x9
!gl_hud_offset_rot
!gl_hud_offset_rot_16x9

![wpn_scar_eot_hud]
aim_hud_offset_pos = -0.076759, -0.000323, -0.14467
aim_hud_offset_pos_16x9 = -0.076759, -0.000323, -0.14467
aim_hud_offset_rot = 0.010518, 0.01879, -0.003697
aim_hud_offset_rot_16x9 = 0.010518, 0.01879, -0.003697
!gl_hud_offset_pos
!gl_hud_offset_pos_16x9
!gl_hud_offset_rot
!gl_hud_offset_rot_16x9
!anm_idle_aim
!anm_idle_w_gl_aim
!anm_shots
!anm_shots_w_gl

![wpn_scar_ac10632_sk1_hud]
aim_hud_offset_pos = -0.076333, 0.003653, -0.14467
aim_hud_offset_pos_16x9 = -0.076333, 0.003653, -0.14467
aim_hud_offset_rot = 0.009932, 0.018723, -0.003685
aim_hud_offset_rot_16x9 = 0.009932, 0.018723, -0.003685
!anm_idle_aim
!anm_idle_w_gl_aim
!anm_shots
!anm_shots_w_gl

![wpn_scar_acog_sk1_hud]
aim_hud_offset_pos = -0.076759, 0.012757, -0.14467
aim_hud_offset_pos_16x9 = -0.076759, 0.012757, -0.14467
aim_hud_offset_rot = 0.023014, 0.019429, -0.003697
aim_hud_offset_rot_16x9 = 0.023014, 0.019429, -0.003697

![wpn_scar_eot_sk1_hud]
aim_hud_offset_pos = -0.076759, -0.000323, -0.14467
aim_hud_offset_pos_16x9 = -0.076759, -0.000323, -0.14467
aim_hud_offset_rot = 0.009932, 0.018723, 6e-06
aim_hud_offset_rot_16x9 = 0.009932, 0.018723, 6e-06
!anm_idle_aim
!anm_idle_w_gl_aim
!anm_shots
!anm_shots_w_gl

![wpn_scar_ac10632_sk2_hud]
aim_hud_offset_pos = -0.076333, 0.003653, -0.14467
aim_hud_offset_pos_16x9 = -0.076333, 0.003653, -0.14467
aim_hud_offset_rot = 0.009932, 0.018723, -0.003685
aim_hud_offset_rot_16x9 = 0.009932, 0.018723, -0.003685
!anm_idle_aim
!anm_idle_w_gl_aim
!anm_shots
!anm_shots_w_gl

![wpn_scar_acog_sk2_hud]
aim_hud_offset_pos = -0.076759, 0.012757, -0.14467
aim_hud_offset_pos_16x9 = -0.076759, 0.012757, -0.14467
aim_hud_offset_rot = 0.023014, 0.019429, -0.003697
aim_hud_offset_rot_16x9 = 0.023014, 0.019429, -0.003697

![wpn_scar_eot_sk2_hud]
aim_hud_offset_pos = -0.076759, -0.000323, -0.14467
aim_hud_offset_pos_16x9 = -0.076759, -0.000323, -0.14467
aim_hud_offset_rot = 0.009932, 0.018723, 6e-06
aim_hud_offset_rot_16x9 = 0.009932, 0.018723, 6e-06
!anm_idle_aim
!anm_idle_w_gl_aim
!anm_shots
!anm_shots_w_gl

![wpn_sig220_hud]
item_position = 0, 0, 0
item_orientation = 0, 0, 0
hands_orientation = 1.7112, 0.901851, -0.262217
hands_orientation_16x9 = 1.7112, 0.901851, -0.262217
hands_position = 0.060237, -0.048682, -0.018523
hands_position_16x9 = 0.060237, -0.048682, -0.018523
lowered_hud_offset_pos_16x9 = 0.017258, 0.066488, 0
lowered_hud_offset_rot_16x9 = 0.305961, -0.073337, 0.1
aim_hud_offset_pos = -0.054379, 0.029535, -0.2
aim_hud_offset_pos_16x9 = -0.054379, 0.029535, -0.2
aim_hud_offset_rot = 0.014464, 0.029886, 0.000657
aim_hud_offset_rot_16x9 = 0.014464, 0.029886, 0.000657
anm_hide = mask_sig220_holster_arms, mask_sig220_idle
anm_hide_empty = mask_sig220_holster_arms, mask_sig220_idle_empty
anm_idle = mask_sig220_idle_arms, mask_sig220_idle
anm_idle_aim = mask_sig220_idle_ads_arms, mask_sig220_idle
anm_idle_aim_empty = mask_sig220_idle_ads_arms, mask_sig220_idle_empty
anm_idle_aim_moving = mask_sig220_idle_ads_arms, mask_sig220_idle
anm_idle_aim_moving_crouch = mask_sig220_idle_ads_arms, mask_sig220_idle
anm_idle_aim_moving_crouch_empty = mask_sig220_idle_ads_arms, mask_sig220_idle_empty
anm_idle_aim_moving_empty = mask_sig220_idle_ads_arms, mask_sig220_idle_empty
anm_idle_empty = mask_sig220_idle_arms, mask_sig220_idle_empty
anm_idle_moving = mask_sig220_walk_arms, mask_sig220_idle
anm_idle_moving_crouch = mask_sig220_walk_arms, mask_sig220_idle
anm_idle_moving_crouch_empty = mask_sig220_walk_arms, mask_sig220_idle_empty
anm_idle_moving_empty = mask_sig220_walk_arms, mask_sig220_idle_empty
anm_idle_sprint = mask_sig220_sprint_arms, mask_sig220_idle
anm_idle_sprint_empty = mask_sig220_sprint_arms, mask_sig220_idle_empty
anm_reload = mask_sig220_reload_arms, mask_sig220_reload_gun
anm_reload_empty = mask_sig220_reload_empty_arms, mask_sig220_reload_empty_gun
anm_shot_l = mask_sig220_shoot_arms, mask_sig220_shoot_last_gun
anm_shots = mask_sig220_shoot_arms, mask_sig220_shoot_gun
anm_show = mask_sig220_draw_arms, mask_sig220_idle
anm_show_empty = mask_sig220_draw_arms, mask_sig220_idle_empty
anm_reload_misfire = mask_sig220_unjam_arms, mask_sig220_unjam_gun
anm_ammo_check = mask_sig220_bore_arms, mask_sig220_idle
;    anm_bore                          = mask_sig220_bore_arms, mask_sig220_idle
;    anm_bore_empty                          = mask_sig220_bore_arms, mask_sig220_idle_empty
;    anm_ammo_check                           = mask_sig220_magcheck_arms, mask_sig220_magcheck_gun
;    anm_ammo_check_empty                     = mask_sig220_bore_arms, mask_sig220_idle_empty

![wpn_sig550]
use_alt_aim_hud = false

![wpn_sig550_hud]
hands_orientation = 1.0384, 1.194821, -0.100189
hands_orientation_16x9 = 1.0384, 1.194821, -0.100189
hands_position = 0.062138, -0.015172, -0.110641
hands_position_16x9 = 0.062138, -0.015172, -0.110641
aim_hud_offset_pos = -0.07399, 0.025521, -0.157183
aim_hud_offset_pos_16x9 = -0.07399, 0.025521, -0.157183
aim_hud_offset_rot = 0.02273, 0.018577, -0.003697
aim_hud_offset_rot_16x9 = 0.02273, 0.018577, -0.003697
aim_hud_offset_alt_pos = -0.116378, -0.05655, -0.151283
aim_hud_offset_alt_pos_16x9 = -0.116378, -0.05655, -0.151283
aim_hud_offset_alt_rot = 0.015909, 0.030719, 0.701131
aim_hud_offset_alt_rot_16x9 = 0.015909, 0.030719, 0.701131
gl_hud_offset_pos = -0.073371, -0.031711, -0.108975
gl_hud_offset_pos_16x9 = -0.073371, -0.031711, -0.108975
gl_hud_offset_rot = -0.050863, 0.017405, -0.004946
gl_hud_offset_rot_16x9 = -0.050863, 0.017405, -0.004946
lowered_hud_offset_pos = 0.003027, -0.026468, -0.01196
lowered_hud_offset_pos_16x9 = 0.003027, -0.026468, -0.01196
lowered_hud_offset_rot = -0.068984, -0.399412, 0.680849
lowered_hud_offset_rot_16x9 = -0.068984, -0.399412, 0.680849
anm_hide = mask_550_holster_arms, mask_550_idle
anm_hide_g = mask_550_holster_launcher_arms, mask_550_idle
anm_hide_w_gl = mask_550_holster_wgl_arms, mask_550_idle
anm_idle = mask_550_idle_arms, mask_550_idle
anm_idle_aim = mask_550_idle_ads_arms, mask_550_idle
anm_idle_aim_empty = mask_550_idle_ads_arms, mask_550_idle_empty
anm_idle_aim_moving = mask_550_idle_ads_arms, mask_550_idle
anm_idle_aim_moving_empty = mask_550_idle_ads_arms, mask_550_idle_empty
anm_idle_aim_moving_crouch = mask_550_idle_ads_arms, mask_550_idle
anm_idle_aim_moving_crouch_empty = mask_550_idle_ads_arms, mask_550_idle_empty
anm_idle_g = mask_550_idle_launcher_arms, mask_550_idle
anm_idle_g_aim = mask_550_idle_ads_launcher_arms, mask_550_idle
anm_idle_moving = mask_550_walk_arms, mask_550_idle
anm_idle_moving_crouch = mask_550_walk_arms, mask_550_idle
anm_idle_moving_crouch_g_aim = mask_550_idle_ads_launcher_arms, mask_550_idle
anm_idle_moving_crouch_w_gl_aim = mask_550_idle_ads_wgl_arms, mask_550_idle
anm_idle_moving_crouch_w_gl = mask_550_walk_wgl_arms, mask_550_idle
anm_idle_moving_g = mask_550_walk_launcher_arms, mask_550_idle
anm_idle_moving_g_aim = mask_550_idle_ads_launcher_arms, mask_550_idle
anm_idle_moving_w_gl = mask_550_walk_wgl_arms, mask_550_idle
anm_idle_moving_w_gl_aim = mask_550_idle_ads_wgl_arms, mask_550_idle
anm_idle_sprint = mask_550_sprint_arms, mask_550_idle
anm_idle_sprint_g = mask_550_sprint_launcher_arms, mask_550_idle
anm_idle_sprint_w_gl = mask_550_sprint_wgl_arms, mask_550_idle
anm_idle_w_gl = mask_550_idle_wgl_arms, mask_550_idle
anm_idle_w_gl_aim = mask_550_idle_ads_wgl_arms, mask_550_idle
anm_reload = mask_550_reload_arms, mask_550_reload_gun
anm_reload_empty = mask_550_reload_empty_arms, mask_550_reload_empty_gun
anm_reload_g = mask_550_reload_launcher_arms, mask_550_reload_launcher_gun
anm_reload_w_gl = mask_550_reload_wgl_arms, mask_550_reload_gun
anm_reload_empty_w_gl = mask_550_reload_wgl_empty_arms, mask_550_reload_empty_gun
anm_shots = mask_550_shoot_arms, mask_550_shoot_gun
anm_shot_l = mask_550_shoot_arms, mask_550_shoot_last_gun
anm_shot_w_gl_l = mask_550_shoot_wgl_arms, mask_550_shoot_last_gun
anm_shots_g = mask_550_shoot_launcher_arms, mask_550_idle
anm_shots_w_gl = mask_550_shoot_wgl_arms, mask_550_shoot_gun
anm_show = mask_550_draw_arms, mask_550_idle
anm_show_g = mask_550_draw_launcher_arms, mask_550_idle
anm_show_w_gl = mask_550_draw_wgl_arms, mask_550_idle
anm_switch = mask_550_switchgun_arms, mask_550_idle
anm_switch_g = mask_550_switchgl_arms, mask_550_idle
anm_reload_misfire = mask_550_unjam_arms, mask_550_unjam_gun
anm_reload_misfire_w_gl = mask_550_unjam_wgl_arms, mask_550_unjam_gun
anm_switch_mode = mask_550_switchmode_arms, mask_550_idle
anm_switch_mode_empty = mask_550_switchmode_arms, mask_550_idle_empty
anm_hide_empty = mask_550_holster_arms, mask_550_idle_empty
anm_idle_empty = mask_550_idle_arms, mask_550_idle_empty
anm_idle_moving_empty = mask_550_walk_arms, mask_550_idle_empty
anm_idle_moving_crouch_empty = mask_550_walk_arms, mask_550_idle_empty
anm_idle_sprint_empty = mask_550_sprint_arms, mask_550_idle_empty
anm_shots_empty = mask_550_shoot_arms, mask_550_shoot_last_gun
anm_show_empty = mask_550_draw_arms, mask_550_idle_empty
anm_idle_empty_w_gl = mask_550_idle_wgl_arms, mask_550_idle_empty
anm_hide_empty_w_gl = mask_550_holster_wgl_arms, mask_550_idle_empty
anm_idle_moving_crouch_empty_w_gl_aim = mask_550_idle_ads_wgl_arms, mask_550_idle_empty
anm_idle_moving_crouch_empty_w_gl = mask_550_walk_wgl_arms, mask_550_idle_empty
anm_idle_moving_empty_w_gl = mask_550_walk_wgl_arms, mask_550_idle_empty
anm_idle_moving_empty_w_gl_aim = mask_550_idle_ads_wgl_arms, mask_550_idle_empty
anm_idle_sprint_empty_w_gl = mask_550_sprint_wgl_arms, mask_550_idle_empty
anm_idle_empty_w_gl_aim = mask_550_idle_ads_wgl_arms, mask_550_idle_empty
anm_show_empty_w_gl = mask_550_draw_wgl_arms, mask_550_idle_empty
!anm_idle_moving_crouch_g

![wpn_sig550_ac10632_hud]
aim_hud_offset_pos = -0.074203, 0.013025, -0.174522
aim_hud_offset_pos_16x9 = -0.074203, 0.013025, -0.174522
aim_hud_offset_rot = 0.022162, 0.018364, -0.003697
aim_hud_offset_rot_16x9 = 0.022162, 0.018364, -0.003697
!hands_position
!hands_position_16x9
!hands_orientation
!hands_orientation_16x9
!gl_hud_offset_pos
!gl_hud_offset_pos_16x9
!gl_hud_offset_rot
!gl_hud_offset_rot_16x9

![wpn_sig550_eot_hud]
aim_hud_offset_pos = -0.074203, 0.004789, -0.163721
aim_hud_offset_pos_16x9 = -0.074203, 0.004789, -0.163721
aim_hud_offset_rot = 0.022162, 0.018364, -0.003697
aim_hud_offset_rot_16x9 = 0.022162, 0.018364, -0.003697
!hands_position
!hands_position_16x9
!hands_orientation
!hands_orientation_16x9
!gl_hud_offset_pos
!gl_hud_offset_pos_16x9
!gl_hud_offset_rot
!gl_hud_offset_rot_16x9

![wpn_sig550_acog_hud]
item_visual = anomaly_weapons\wpn_sig550\wpn_sig550_acog_hud.og
aim_hud_offset_pos = -0.074416, 0.000811, -0.166853
aim_hud_offset_pos_16x9 = -0.074416, 0.000811, -0.166853
aim_hud_offset_rot = 0.023866, 0.019855, -0.003697
aim_hud_offset_rot_16x9 = 0.023866, 0.019855, -0.003697
!hands_position
!hands_position_16x9
!hands_orientation
!hands_orientation_16x9
!gl_hud_offset_pos
!gl_hud_offset_pos_16x9
!gl_hud_offset_rot
!gl_hud_offset_rot_16x9

![wpn_sig550_eot_sk4_hud]
!aim_hud_offset_pos
!aim_hud_offset_pos_16x9
!aim_hud_offset_rot
!aim_hud_offset_rot_16x9

![wpn_sig550_luckygun_hud]
aim_hud_offset_pos = -0.074629, 0.030633, -0.17454
aim_hud_offset_pos_16x9 = -0.074629, 0.030633, -0.17454
aim_hud_offset_rot = 0.035226, 0.018364, -0.001727
aim_hud_offset_rot_16x9 = 0.035226, 0.018364, -0.001727
gl_hud_offset_pos = -0.073797, -0.033415, -0.108975
gl_hud_offset_pos_16x9 = -0.073797, -0.033415, -0.108975
gl_hud_offset_rot = -0.046603, 0.016979, -0.004946
gl_hud_offset_rot_16x9 = -0.046603, 0.016979, -0.004946
lowered_hud_offset_pos = 0.003027, -0.026468, -0.01196
lowered_hud_offset_pos_16x9 = 0.003027, -0.026468, -0.01196
lowered_hud_offset_rot = -0.068984, -0.399412, 0.680849
lowered_hud_offset_rot_16x9 = -0.068984, -0.399412, 0.680849
lean_hud_offset_pos = 0, 0, 0
lean_hud_offset_rot = 0, 0, 0
anm_hide = mask_550_holster_arms, mask_550_idle
anm_hide_g = mask_550_holster_launcher_arms, mask_550_idle
anm_hide_w_gl = mask_550_holster_wgl_arms, mask_550_idle
anm_idle = mask_550_idle_arms, mask_550_idle
anm_idle_aim = mask_550_idle_ads_arms, mask_550_idle
anm_idle_aim_empty = mask_550_idle_ads_arms, mask_550_idle_empty
anm_idle_aim_moving = mask_550_idle_ads_arms, mask_550_idle
anm_idle_aim_moving_empty = mask_550_idle_ads_arms, mask_550_idle_empty
anm_idle_aim_moving_crouch = mask_550_idle_ads_arms, mask_550_idle
anm_idle_aim_moving_crouch_empty = mask_550_idle_ads_arms, mask_550_idle_empty
anm_idle_g = mask_550_idle_launcher_arms, mask_550_idle
anm_idle_g_aim = mask_550_idle_ads_launcher_arms, mask_550_idle
anm_idle_moving = mask_550_walk_arms, mask_550_idle
anm_idle_moving_crouch = mask_550_walk_arms, mask_550_idle
anm_idle_moving_crouch_g_aim = mask_550_idle_ads_launcher_arms, mask_550_idle
anm_idle_moving_crouch_w_gl_aim = mask_550_idle_ads_wgl_arms, mask_550_idle
anm_idle_moving_crouch_w_gl = mask_550_walk_wgl_arms, mask_550_idle
anm_idle_moving_g = mask_550_walk_launcher_arms, mask_550_idle
anm_idle_moving_g_aim = mask_550_idle_ads_launcher_arms, mask_550_idle
anm_idle_moving_w_gl = mask_550_walk_wgl_arms, mask_550_idle
anm_idle_moving_w_gl_aim = mask_550_idle_ads_wgl_arms, mask_550_idle
anm_idle_sprint = mask_550_sprint_arms, mask_550_idle
anm_idle_sprint_g = mask_550_sprint_launcher_arms, mask_550_idle
anm_idle_sprint_w_gl = mask_550_sprint_wgl_arms, mask_550_idle
anm_idle_w_gl = mask_550_idle_wgl_arms, mask_550_idle
anm_idle_w_gl_aim = mask_550_idle_ads_wgl_arms, mask_550_idle
anm_reload = mask_550_reload_arms, mask_550_reload_gun
anm_reload_empty = mask_550_reload_empty_arms, mask_550_reload_empty_gun
anm_reload_g = mask_550_reload_launcher_arms, mask_550_reload_launcher_gun
anm_reload_w_gl = mask_550_reload_wgl_arms, mask_550_reload_gun
anm_reload_empty_w_gl = mask_550_reload_wgl_empty_arms, mask_550_reload_empty_gun
anm_shots = mask_550_shoot_arms, mask_550_shoot_gun
anm_shots_empty_w_gl = mask_550_shoot_wgl_arms, mask_550_shoot_last_gun
anm_shots_g = mask_550_shoot_launcher_arms, mask_550_idle
anm_shots_w_gl = mask_550_shoot_wgl_arms, mask_550_shoot_gun
anm_show = mask_550_draw_arms, mask_550_idle
anm_show_g = mask_550_draw_launcher_arms, mask_550_idle
anm_show_w_gl = mask_550_draw_wgl_arms, mask_550_idle
anm_switch = mask_550_switchgun_arms, mask_550_idle
anm_switch_g = mask_550_switchgl_arms, mask_550_idle
anm_reload_misfire = mask_550_unjam_arms, mask_550_unjam_gun
anm_reload_misfire_w_gl = mask_550_unjam_wgl_arms, mask_550_unjam_gun
anm_switch_mode = mask_550_switchmode_arms, mask_550_idle
anm_switch_mode_empty = mask_550_switchmode_arms, mask_550_idle_empty
anm_hide_empty = mask_550_holster_arms, mask_550_idle_empty
anm_idle_empty = mask_550_idle_arms, mask_550_idle_empty
anm_idle_moving_empty = mask_550_walk_arms, mask_550_idle_empty
anm_idle_moving_crouch_empty = mask_550_walk_arms, mask_550_idle_empty
anm_idle_sprint_empty = mask_550_sprint_arms, mask_550_idle_empty
anm_shots_empty = mask_550_shoot_arms, mask_550_shoot_last_gun
anm_show_empty = mask_550_draw_arms, mask_550_idle_empty
anm_idle_empty_w_gl = mask_550_idle_wgl_arms, mask_550_idle_empty
anm_hide_empty_w_gl = mask_550_holster_wgl_arms, mask_550_idle_empty
anm_idle_moving_crouch_empty_w_gl_aim = mask_550_idle_ads_wgl_arms, mask_550_idle_empty
anm_idle_moving_crouch_empty_w_gl = mask_550_walk_wgl_arms, mask_550_idle_empty
anm_idle_moving_empty_w_gl = mask_550_walk_wgl_arms, mask_550_idle_empty
anm_idle_moving_empty_w_gl_aim = mask_550_idle_ads_wgl_arms, mask_550_idle_empty
anm_idle_sprint_empty_w_gl = mask_550_sprint_wgl_arms, mask_550_idle_empty
anm_idle_empty_w_gl_aim = mask_550_idle_ads_wgl_arms, mask_550_idle_empty
anm_show_empty_w_gl = mask_550_draw_wgl_arms, mask_550_idle_empty
!hands_position
!hands_position_16x9
!hands_orientation
!hands_orientation_16x9

![wpn_sig550_ac10632_luckygun_hud]
aim_hud_offset_pos = -0.074416, 0.017285, -0.184489
aim_hud_offset_pos_16x9 = -0.074416, 0.017285, -0.184489
!aim_hud_offset_rot
!aim_hud_offset_rot_16x9
!gl_hud_offset_pos
!gl_hud_offset_pos_16x9
!gl_hud_offset_rot
!gl_hud_offset_rot_16x9

![wpn_sig550_acog_luckygun_hud]
aim_hud_offset_pos = -0.074416, -5.2e-05, -0.200445
aim_hud_offset_pos_16x9 = -0.074416, -5.2e-05, -0.200445
aim_hud_offset_rot = 0.02415, 0.018151, -0.001727
aim_hud_offset_rot_16x9 = 0.02415, 0.018151, -0.001727
!hands_position
!hands_position_16x9
!hands_orientation
!hands_orientation_16x9
!gl_hud_offset_pos
!gl_hud_offset_pos_16x9
!gl_hud_offset_rot
!gl_hud_offset_rot_16x9

![wpn_sig550_eot_luckygun_hud]
aim_hud_offset_pos = -0.074842, 0.00847, -0.170838
aim_hud_offset_pos_16x9 = -0.074842, 0.00847, -0.170838
!hands_position
!hands_position_16x9
!hands_orientation
!hands_orientation_16x9
!aim_hud_offset_rot
!aim_hud_offset_rot_16x9
!gl_hud_offset_pos
!gl_hud_offset_pos_16x9
!gl_hud_offset_rot
!gl_hud_offset_rot_16x9

![wpn_sig550_sniper_hud]
hands_orientation = 1.0384, 1.194821, -0.100189
hands_orientation_16x9 = 1.0384, 1.194821, -0.100189
hands_position = 0.062138, -0.015172, -0.085628
hands_position_16x9 = 0.062138, -0.015172, -0.085628
aim_hud_offset_pos = -0.074416, 0.000811, -0.14467
aim_hud_offset_pos_16x9 = -0.074416, 0.000811, -0.14467
aim_hud_offset_rot = 0.022162, 0.018364, -0.003697
aim_hud_offset_rot_16x9 = 0.022162, 0.018364, -0.003697
lowered_hud_offset_pos = 0.003027, -0.026468, -0.01196
lowered_hud_offset_pos_16x9 = 0.003027, -0.026468, -0.01196
lowered_hud_offset_rot = -0.068984, -0.399412, 0.680849
lowered_hud_offset_rot_16x9 = -0.068984, -0.399412, 0.680849

![wpn_sig552]
use_alt_aim_hud = false

![wpn_sig552_hud]
hands_orientation = 1.0384, 1.194821, -0.100189
hands_orientation_16x9 = 1.0384, 1.194821, -0.100189
hands_position = 0.062138, -0.015172, -0.110641
hands_position_16x9 = 0.062138, -0.015172, -0.110641
aim_hud_offset_pos = -0.074203, 0.026373, -0.157183
aim_hud_offset_pos_16x9 = -0.074203, 0.026373, -0.157183
aim_hud_offset_rot = 0.02131, 0.018577, -0.003697
aim_hud_offset_rot_16x9 = 0.02131, 0.018577, -0.003697
aim_hud_offset_alt_pos = -0.116378, -0.05655, -0.151283
aim_hud_offset_alt_pos_16x9 = -0.116378, -0.05655, -0.151283
aim_hud_offset_alt_rot = 0.015909, 0.030719, 0.701131
aim_hud_offset_alt_rot_16x9 = 0.015909, 0.030719, 0.701131
gl_hud_offset_pos = -0.073797, -0.04621, -0.108975
gl_hud_offset_pos_16x9 = -0.073797, -0.04621, -0.108975
gl_hud_offset_rot = -0.096929, 0.017618, -0.004946
gl_hud_offset_rot_16x9 = -0.096929, 0.017618, -0.004946
lowered_hud_offset_pos = 0.003027, -0.026468, -0.01196
lowered_hud_offset_pos_16x9 = 0.003027, -0.026468, -0.01196
lowered_hud_offset_rot = -0.068984, -0.399412, 0.680849
lowered_hud_offset_rot_16x9 = -0.068984, -0.399412, 0.680849
anm_hide = mask_552_holster_arms, mask_552_idle
anm_hide_empty = mask_552_holster_arms, mask_552_idle_empty
anm_idle = mask_552_idle_arms, mask_552_idle
anm_idle_aim = mask_552_idle_ads_arms, mask_552_idle
anm_idle_aim_empty = mask_552_idle_ads_arms, mask_552_idle_empty
anm_idle_aim_moving = mask_552_idle_ads_arms, mask_552_idle
anm_idle_aim_moving_crouch = mask_552_idle_ads_arms, mask_552_idle
anm_idle_aim_moving_crouch_empty = mask_552_idle_ads_arms, mask_552_idle_empty
anm_idle_aim_moving_empty = mask_552_idle_ads_arms, mask_552_idle_empty
anm_idle_empty = mask_552_idle_arms, mask_552_idle_empty
anm_idle_moving = mask_552_walk_arms, mask_552_idle
anm_idle_moving_crouch = mask_552_walk_arms, mask_552_idle
anm_idle_moving_crouch_empty = mask_552_walk_arms, mask_552_idle_empty
anm_idle_moving_empty = mask_552_walk_arms, mask_552_idle_empty
anm_idle_sprint = mask_552_sprint_arms, mask_552_idle
anm_idle_sprint_empty = mask_552_sprint_arms, mask_552_idle_empty
anm_reload = mask_552_reload_arms, mask_552_reload_gun
anm_reload_empty = mask_552_reload_empty_arms, mask_552_reload_empty_gun
anm_shot_l = mask_552_shoot_arms, mask_552_shoot_last_gun
anm_shots = mask_552_shoot_arms, mask_552_shoot_gun
anm_show = mask_552_draw_arms, mask_552_idle
anm_show_empty = mask_552_draw_arms, mask_552_idle_empty
anm_switch_mode = mask_552_switchmode_arms, mask_552_idle
anm_switch_mode_empty = mask_552_switchmode_arms, mask_552_idle_empty
anm_reload_misfire = mask_552_unjam_arms, mask_552_unjam_gun

![wpn_sig552_ac10632_hud]
aim_hud_offset_pos = -0.074202, 0.010202, -0.174554
aim_hud_offset_pos_16x9 = -0.074202, 0.010202, -0.174554
aim_hud_offset_rot = 0.020742, 0.01879, 0
aim_hud_offset_rot_16x9 = 0.020742, 0.01879, 0

![wpn_sig552_acog_hud]
aim_hud_offset_pos = -0.074415, -0.003724, -0.174554
aim_hud_offset_pos_16x9 = -0.074415, -0.003724, -0.174554
aim_hud_offset_rot = 0.022446, 0.019855, 0
aim_hud_offset_rot_16x9 = 0.022446, 0.019855, 0

![wpn_sig552_eot_hud]
aim_hud_offset_pos = -0.074415, 0.004226, -0.174554
aim_hud_offset_pos_16x9 = -0.074415, 0.004226, -0.174554
aim_hud_offset_rot = 0.023866, 0.019216, 0
aim_hud_offset_rot_16x9 = 0.023866, 0.019216, 0

![wpn_sks]
animation_slot = 9
ef_main_weapon_type = 1
ef_weapon_type = 9
tri_state_reload = on
use_alt_aim_hud = true
use_aim_bullet = true

![wpn_sks_hud]
hands_orientation = 0.8352, 1.078466, 0.759685
hands_orientation_16x9 = 0.8352, 1.078466, 0.759685
hands_position = 0.049315, -0.015746, -0.009163
hands_position_16x9 = 0.049315, -0.015746, -0.009163
aim_hud_offset_pos = -0.069345, 0.042403, -0.168859
aim_hud_offset_pos_16x9 = -0.069345, 0.042403, -0.168859
aim_hud_offset_rot = 0.021, 0.01573, 0.023287
aim_hud_offset_rot_16x9 = 0.021, 0.01573, 0.023287
aim_hud_offset_alt_pos = -0.069345, 0.042403, -0.168859
aim_hud_offset_alt_pos_16x9 = -0.069345, 0.042403, -0.168859
aim_hud_offset_alt_rot = 0.021, 0.01573, 0.023287
aim_hud_offset_alt_rot_16x9 = 0.021, 0.01573, 0.023287
lowered_hud_offset_pos = 0.002268, -0.028712, 0.005698
lowered_hud_offset_pos_16x9 = 0.002268, -0.028712, 0.005698
lowered_hud_offset_rot = 0.032564, -0.305277, 0.55196
lowered_hud_offset_rot_16x9 = 0.032564, -0.305277, 0.55196
anm_reload_misfire = mask_sks_unjam_arms, mask_sks_unjam_gun
anm_add_cartridge = mask_sks_load_arms, mask_sks_load_gun
anm_close = mask_sks_close_arms, mask_sks_close_gun
anm_hide = mask_sks_holster_arms, mask_sks_idle
anm_idle = mask_sks_idle_arms, mask_sks_idle
anm_idle_aim = mask_sks_idle_ads_arms, mask_sks_idle
anm_idle_aim_moving = mask_sks_idle_ads_arms, mask_sks_idle
anm_idle_aim_moving_crouch = mask_sks_idle_ads_arms, mask_sks_idle
anm_idle_moving = mask_sks_walk_arms, mask_sks_idle
anm_idle_sprint = mask_sks_sprint_arms, mask_sks_idle
anm_open = mask_sks_open_arms, mask_sks_open_gun
anm_shots = mask_sks_shoot_arms, mask_sks_shoot_gun
anm_show = mask_sks_draw_arms, mask_sks_idle
!gl_hud_offset_pos
!gl_hud_offset_rot
!anm_reload

![wpn_spas12]
use_alt_aim_hud = false

![wpn_spas12_hud]
hands_orientation = 0.8952, 1.066729, 0.808726
hands_orientation_16x9 = 0.8952, 1.066729, 0.808726
hands_position = 0.049954, -0.021429, 0.087485
hands_position_16x9 = 0.049954, -0.021429, 0.087485
aim_hud_offset_pos = -0.070408, 0.025079, -0.050567
aim_hud_offset_pos_16x9 = -0.070408, 0.025079, -0.050567
aim_hud_offset_rot = 0.008504, 0.015943, 0.013084
aim_hud_offset_rot_16x9 = 0.008504, 0.015943, 0.013084
aim_hud_offset_alt_pos = -0.100061, -0.051047, -0.1853
aim_hud_offset_alt_pos_16x9 = -0.100061, -0.051047, -0.1853
aim_hud_offset_alt_rot = 0.016172, 0.02702, 0.708521
aim_hud_offset_alt_rot_16x9 = 0.016172, 0.02702, 0.708521
lowered_hud_offset_pos = 0.002268, -0.028712, 0.005698
lowered_hud_offset_pos_16x9 = 0.002268, -0.028712, 0.005698
lowered_hud_offset_rot = 0.032564, -0.305277, 0.55196
lowered_hud_offset_rot_16x9 = 0.032564, -0.305277, 0.55196
anm_reload_misfire = mask_spas12_unjam_arms, mask_spas12_unjam_gun
anm_add_cartridge = mask_spas12_load_arms, mask_spas12_load_gun
anm_close = mask_spas12_close_arms, mask_spas12_close_gun
anm_hide = mask_spas12_holster_arms, mask_spas12_idle
anm_idle = mask_spas12_idle_arms, mask_spas12_idle
anm_idle_aim = mask_spas12_idle_ads_arms, mask_spas12_idle
anm_idle_aim_moving = mask_spas12_idle_ads_arms, mask_spas12_idle
anm_idle_aim_moving_crouch = mask_spas12_idle_ads_arms, mask_spas12_idle
anm_idle_moving = mask_spas12_walk_arms, mask_spas12_idle
anm_idle_sprint = mask_spas12_sprint_arms, mask_spas12_idle
anm_open = mask_spas12_open_arms, mask_spas12_open_gun
anm_shots = mask_spas12_shoot_arms, mask_spas12_shoot_gun
anm_show = mask_spas12_draw_arms, mask_spas12_idle

![wpn_sr25_hud]
item_orientation = 0, 0, 0
hands_orientation = 1.0384, 1.194821, -0.100189
hands_orientation_16x9 = 1.0384, 1.194821, -0.100189
hands_position = 0.061925, -0.009776, -0.085628
hands_position_16x9 = 0.061925, -0.009776, -0.085628
aim_hud_offset_pos = -0.074202, 0.023266, -0.207766
aim_hud_offset_pos_16x9 = -0.074202, 0.023266, -0.207766
aim_hud_offset_rot = 0.01989, 0.018577, 0.002272
aim_hud_offset_rot_16x9 = 0.01989, 0.018577, 0.002272
gl_hud_offset_pos = -0.072519, -0.054164, -0.108975
gl_hud_offset_pos_16x9 = -0.072519, -0.054164, -0.108975
gl_hud_offset_rot = -0.052266, 0.014621, -0.004946
gl_hud_offset_rot_16x9 = -0.052266, 0.014621, -0.004946
lowered_hud_offset_pos = 0.003027, -0.026468, -0.01196
lowered_hud_offset_pos_16x9 = 0.003027, -0.026468, -0.01196
lowered_hud_offset_rot = -0.068984, -0.399412, 0.680849
lowered_hud_offset_rot_16x9 = -0.068984, -0.399412, 0.680849
anm_hide = mask_sr25_holster_arms, mask_sr25_idle
anm_hide_g = mask_sr25_holster_launcher_arms, mask_sr25_launcher_idle
anm_hide_w_gl = mask_sr25_holster_wgl_arms, mask_sr25_idle
anm_idle = mask_sr25_idle_arms, mask_sr25_idle
anm_idle_aim = mask_sr25_idle_ads_arms, mask_sr25_idle
anm_idle_aim_moving = mask_sr25_idle_ads_arms, mask_sr25_idle
anm_idle_aim_moving_crouch = mask_sr25_idle_ads_arms, mask_sr25_idle
anm_idle_g = mask_sr25_idle_launcher_arms, mask_sr25_launcher_idle
anm_idle_g_aim = mask_sr25_idle_ads_launcher_arms, mask_sr25_launcher_idle
anm_idle_moving = mask_sr25_walk_arms, mask_sr25_idle
anm_idle_moving_crouch = mask_sr25_walk_arms, mask_sr25_idle
anm_idle_moving_crouch_g_aim = mask_sr25_idle_ads_launcher_arms, mask_sr25_launcher_idle
anm_idle_moving_crouch_w_gl_aim = mask_sr25_idle_ads_wgl_arms, mask_sr25_idle
anm_idle_moving_crouch_w_gl = mask_sr25_walk_wgl_arms, mask_sr25_idle
anm_idle_moving_g = mask_sr25_walk_launcher_arms, mask_sr25_launcher_idle
anm_idle_moving_g_aim = mask_sr25_idle_ads_launcher_arms, mask_sr25_launcher_idle
anm_idle_moving_w_gl = mask_sr25_walk_wgl_arms, mask_sr25_idle
anm_idle_moving_w_gl_aim = mask_sr25_idle_ads_wgl_arms, mask_sr25_idle
anm_idle_sprint = mask_sr25_sprint_arms, mask_sr25_idle
anm_idle_sprint_g = mask_sr25_sprint_launcher_arms, mask_sr25_launcher_idle
anm_idle_sprint_w_gl = mask_sr25_sprint_wgl_arms, mask_sr25_idle
anm_idle_w_gl = mask_sr25_idle_wgl_arms, mask_sr25_idle
anm_idle_w_gl_aim = mask_sr25_idle_ads_wgl_arms, mask_sr25_idle
anm_reload = mask_sr25_reload_arms, mask_sr25_reload_gun
anm_reload_empty = mask_sr25_reload_empty_arms, mask_sr25_reload_empty_gun
anm_reload_g = mask_sr25_reload_launcher_arms, mask_sr25_reload_launcher_gun
anm_reload_w_gl = mask_sr25_reload_wgl_arms, mask_sr25_reload_gun
anm_reload_empty_w_gl = mask_sr25_reload_wgl_empty_arms, mask_sr25_reload_empty_gun
anm_shots = mask_sr25_shoot_arms, mask_sr25_shoot_gun
anm_shots_g = mask_sr25_shoot_launcher_arms, mask_sr25_launcher_idle
anm_shots_w_gl = mask_sr25_shoot_wgl_arms, mask_sr25_shoot_gun
anm_show = mask_sr25_draw_arms, mask_sr25_idle
anm_show_g = mask_sr25_draw_launcher_arms, mask_sr25_launcher_idle
anm_show_w_gl = mask_sr25_draw_wgl_arms, mask_sr25_idle
anm_switch = mask_sr25_switchgun2_arms, mask_sr25_switchgun2_gun
anm_switch_g = mask_sr25_switchgl2_arms, mask_sr25_switchgl2_gun
anm_reload_misfire = mask_sr25_unjam_arms, mask_sr25_unjam_gun
anm_reload_misfire_w_gl = mask_sr25_unjam_wgl_arms, mask_sr25_unjam_gun
anm_switch_mode = mask_sr25_switchmode_arms, mask_sr25_idle

![wpn_sv98]
rpm = 36

![wpn_sv98_hud]
hands_orientation = 0.8352, 1.078466, -0.046709
hands_orientation_16x9 = 0.8352, 1.078466, -0.046709
hands_position = 0.056345, -0.02655, 0.031783
hands_position_16x9 = 0.056345, -0.02655, 0.031783
aim_hud_offset_pos = -0.071688, 0.007462, -0.183943
aim_hud_offset_pos_16x9 = -0.071688, 0.007462, -0.183943
aim_hud_offset_rot = 0.017592, 0.015091, 0.021867
aim_hud_offset_rot_16x9 = 0.017592, 0.015091, 0.021867
lowered_hud_offset_pos = 0.002268, -0.028712, 0.005698
lowered_hud_offset_pos_16x9 = 0.002268, -0.028712, 0.005698
lowered_hud_offset_rot = 0.032564, -0.305277, 0.55196
lowered_hud_offset_rot_16x9 = 0.032564, -0.305277, 0.55196
anm_hide = mask_sv98_holster_arms, mask_sv98_idle
anm_hide_empty = mask_sv98_holster_arms, mask_sv98_idle
anm_idle = mask_sv98_idle_arms, mask_sv98_idle
anm_idle_aim = mask_sv98_idle_ads_arms, mask_sv98_idle
anm_idle_aim_empty = mask_sv98_idle_ads_arms, mask_sv98_idle
anm_idle_aim_moving = mask_sv98_idle_ads_arms, mask_sv98_idle
anm_idle_aim_moving_crouch = mask_sv98_idle_ads_arms, mask_sv98_idle
anm_idle_aim_moving_crouch_empty = mask_sv98_idle_ads_arms, mask_sv98_idle
anm_idle_aim_moving_empty = mask_sv98_idle_ads_arms, mask_sv98_idle
anm_idle_empty = mask_sv98_idle_arms, mask_sv98_idle
anm_idle_moving = mask_sv98_walk_arms, mask_sv98_idle
anm_idle_moving_crouch = mask_sv98_walk_arms, mask_sv98_idle
anm_idle_moving_crouch_empty = mask_sv98_walk_arms, mask_sv98_idle
anm_idle_moving_empty = mask_sv98_walk_arms, mask_sv98_idle
anm_idle_sprint = mask_sv98_sprint_arms, mask_sv98_idle
anm_idle_sprint_empty = mask_sv98_sprint_arms, mask_sv98_idle
anm_reload = mask_sv98_reload_arms, mask_sv98_reload_gun
anm_reload_empty = mask_sv98_reload_empty_arms, mask_sv98_reload_empty_gun
anm_shot_l = mask_sv98_shoot_arms, mask_sv98_shoot_gun
anm_shots = mask_sv98_shoot_arms, mask_sv98_shoot_gun
anm_show = mask_sv98_draw_arms, mask_sv98_idle
anm_show_empty = mask_sv98_draw_arms, mask_sv98_idle
anm_reload_misfire = mask_sv98_unjam_arms, mask_sv98_unjam_gun
!gl_hud_offset_pos
!gl_hud_offset_rot

![wpn_svd]
rpm = 83

![wpn_svd_hud]
item_position = 0.0, 0.0, 0.0
item_orientation = 0.0, 0.0, 0.0
hands_orientation = 0.8352, 1.078466, 0.631676
hands_orientation_16x9 = 0.8352, 1.078466, 0.631676
hands_position = 0.056345, -0.02655, 0.031783
hands_position_16x9 = 0.056345, -0.02655, 0.031783
aim_hud_offset_pos = -0.072328, 0.024786, -0.204132
aim_hud_offset_pos_16x9 = -0.072328, 0.024786, -0.204132
aim_hud_offset_rot = 0.01816, 0.015091, 0.020163
aim_hud_offset_rot_16x9 = 0.01816, 0.015091, 0.020163
lowered_hud_offset_pos = 0.002268, -0.028712, 0.005698
lowered_hud_offset_pos_16x9 = 0.002268, -0.028712, 0.005698
lowered_hud_offset_rot = 0.032564, -0.305277, 0.55196
lowered_hud_offset_rot_16x9 = 0.032564, -0.305277, 0.55196
anm_hide = mask_svd_holster_arms, mask_svd_idle
anm_hide_empty = mask_svd_holster_arms, mask_svd_idle_empty
anm_idle = mask_svd_idle_arms, mask_svd_idle
anm_idle_aim = mask_svd_idle_ads_arms, mask_svd_idle
anm_idle_aim_empty = mask_svd_idle_ads_arms, mask_svd_idle_empty
anm_idle_aim_moving = mask_svd_idle_ads_arms, mask_svd_idle
anm_idle_aim_moving_crouch = mask_svd_idle_ads_arms, mask_svd_idle
anm_idle_aim_moving_crouch_empty = mask_svd_idle_ads_arms, mask_svd_idle_empty
anm_idle_aim_moving_empty = mask_svd_idle_ads_arms, mask_svd_idle_empty
anm_idle_empty = mask_svd_idle_arms, mask_svd_idle_empty
anm_idle_moving = mask_svd_walk_arms, mask_svd_idle
anm_idle_moving_crouch = mask_svd_walk_arms, mask_svd_idle
anm_idle_moving_crouch_empty = mask_svd_walk_arms, mask_svd_idle_empty
anm_idle_moving_empty = mask_svd_walk_arms, mask_svd_idle_empty
anm_idle_sprint = mask_svd_sprint_arms, mask_svd_idle
anm_idle_sprint_empty = mask_svd_sprint_arms, mask_svd_idle_empty
anm_reload = mask_svd_reload_arms, mask_svd_reload_gun
anm_reload_empty = mask_svd_reload_empty_arms, mask_svd_reload_empty_gun
anm_shot_l = mask_svd_shoot_arms, mask_svd_shoot_last_gun
anm_shots = mask_svd_shoot_arms, mask_svd_shoot_gun
anm_show = mask_svd_draw_arms, mask_svd_idle
anm_show_empty = mask_svd_draw_arms, mask_svd_idle_empty
anm_switch_mode = mask_svd_switchmode_arms, mask_svd_idle
anm_reload_misfire = mask_svd_unjam_arms, mask_svd_unjam_gun

![wpn_svd_1p29_hud]
aim_hud_offset_pos = -0.07531, -0.005906, -0.165459
aim_hud_offset_pos_16x9 = -0.07531, -0.005906, -0.165459
aim_hud_offset_rot = 0.01816, 0.015091, 0.020163
aim_hud_offset_rot_16x9 = 0.01816, 0.015091, 0.020163

![wpn_svd_pso1_hud]
aim_hud_offset_pos = -0.065299, 0.007178, -0.176267
aim_hud_offset_pos_16x9 = -0.065299, 0.007178, -0.176267
aim_hud_offset_rot = 0.01816, 0.015091, 0.020163
aim_hud_offset_rot_16x9 = 0.01816, 0.015091, 0.020163

![wpn_svd_kobra_hud]
aim_hud_offset_pos = -0.072115, 0.000891, -0.15892
aim_hud_offset_pos_16x9 = -0.072115, 0.000891, -0.15892
aim_hud_offset_rot = 0.01816, 0.015091, 0.020163
aim_hud_offset_rot_16x9 = 0.01816, 0.015091, 0.020163

![wpn_svd_custom]
rpm = 87

![wpn_svd_1p29_sk1_hud]
aim_hud_offset_pos = -0.07531, -0.005906, -0.165459
aim_hud_offset_pos_16x9 = -0.07531, -0.005906, -0.165459
aim_hud_offset_rot = 0.01816, 0.015091, 0.020163
aim_hud_offset_rot_16x9 = 0.01816, 0.015091, 0.020163

![wpn_svd_kobra_sk1_hud]
aim_hud_offset_pos = -0.072115, 0.000891, -0.15892
aim_hud_offset_pos_16x9 = -0.072115, 0.000891, -0.15892
aim_hud_offset_rot = 0.01816, 0.015091, 0.020163
aim_hud_offset_rot_16x9 = 0.01816, 0.015091, 0.020163

![wpn_svd_pso1_sk1_hud]
aim_hud_offset_pos = -0.065299, 0.007178, -0.176267
aim_hud_offset_pos_16x9 = -0.065299, 0.007178, -0.176267
aim_hud_offset_rot = 0.01816, 0.015091, 0.020163
aim_hud_offset_rot_16x9 = 0.01816, 0.015091, 0.020163

![wpn_svd_nimble]
rpm = 85

![wpn_svd_nimble_hud]
aim_hud_offset_pos = -0.062956, -0.007023, -0.169448
aim_hud_offset_pos_16x9 = -0.062956, -0.007023, -0.169448

![wpn_svt40]
use_alt_aim_hud = true
use_aim_bullet = true

![wpn_svt40_hud]
item_position = 0.0, 0.0, 0.0
item_orientation = 0.0, 0.0, 0.0
hands_orientation = 0.8352, 1.078466, 0.631676
hands_orientation_16x9 = 0.8352, 1.078466, 0.631676
hands_position = 0.056345, -0.02655, 0.031783
hands_position_16x9 = 0.056345, -0.02655, 0.031783
aim_hud_offset_pos = -0.070837, 0.030182, -0.204132
aim_hud_offset_pos_16x9 = -0.070837, 0.030182, -0.204132
aim_hud_offset_rot = 0.017592, 0.014878, 0.017607
aim_hud_offset_rot_16x9 = 0.017592, 0.014878, 0.017607
aim_hud_offset_alt_pos = -0.070837, 0.030182, -0.204132
aim_hud_offset_alt_pos_16x9 = -0.070837, 0.030182, -0.204132
aim_hud_offset_alt_rot = 0.017592, 0.014878, 0.017607
aim_hud_offset_alt_rot_16x9 = 0.017592, 0.014878, 0.017607
lowered_hud_offset_pos = 0.002268, -0.028712, 0.005698
lowered_hud_offset_pos_16x9 = 0.002268, -0.028712, 0.005698
lowered_hud_offset_rot = 0.032564, -0.305277, 0.55196
lowered_hud_offset_rot_16x9 = 0.032564, -0.305277, 0.55196
anm_hide = mask_svt_holster_arms, mask_svt_idle
anm_hide_empty = mask_svt_holster_arms, mask_svt_idle_empty
anm_idle = mask_svt_idle_arms, mask_svt_idle
anm_idle_aim = mask_svt_idle_ads_arms, mask_svt_idle
anm_idle_aim_empty = mask_svt_idle_ads_arms, mask_svt_idle_empty
anm_idle_aim_moving = mask_svt_idle_ads_arms, mask_svt_idle
anm_idle_aim_moving_crouch = mask_svt_idle_ads_arms, mask_svt_idle
anm_idle_aim_moving_crouch_empty = mask_svt_idle_ads_arms, mask_svt_idle_empty
anm_idle_aim_moving_empty = mask_svt_idle_ads_arms, mask_svt_idle_empty
anm_idle_empty = mask_svt_idle_arms, mask_svt_idle_empty
anm_idle_moving = mask_svt_walk_arms, mask_svt_idle
anm_idle_moving_crouch = mask_svt_walk_arms, mask_svt_idle
anm_idle_moving_crouch_empty = mask_svt_walk_arms, mask_svt_idle_empty
anm_idle_moving_empty = mask_svt_walk_arms, mask_svt_idle_empty
anm_idle_sprint = mask_svt_sprint_arms, mask_svt_idle
anm_idle_sprint_empty = mask_svt_sprint_arms, mask_svt_idle_empty
anm_reload = mask_svt_reload_arms, mask_svt_reload_gun
anm_reload_empty = mask_svt_reload_empty_arms, mask_svt_reload_empty_gun
anm_shot_l = mask_svt_shoot_arms, mask_svt_shoot_last_gun
anm_shots = mask_svt_shoot_arms, mask_svt_shoot_gun
anm_show = mask_svt_draw_arms, mask_svt_idle
anm_show_empty = mask_svt_draw_arms, mask_svt_idle_empty
anm_switch_mode = mask_svt_switchmode_arms, mask_svt_idle
anm_reload_misfire = mask_svt_unjam_arms, mask_svt_unjam_gun

![wpn_svu]
rpm = 130

![wpn_svu_hud]
hands_orientation = 0.8352, 1.078466, 0.631676
hands_orientation_16x9 = 0.8352, 1.078466, 0.631676
hands_position = 0.056345, -0.02655, 0.031783
hands_position_16x9 = 0.056345, -0.02655, 0.031783
aim_hud_offset_pos = -0.07105, 0.012569, -0.148111
aim_hud_offset_pos_16x9 = -0.07105, 0.012569, -0.148111
aim_hud_offset_rot = 0.026396, 0.014878, 0.017891
aim_hud_offset_rot_16x9 = 0.026396, 0.014878, 0.017891
lowered_hud_offset_pos = 0.002268, -0.028712, 0.005698
lowered_hud_offset_pos_16x9 = 0.002268, -0.028712, 0.005698
lowered_hud_offset_rot = 0.032564, -0.305277, 0.55196
lowered_hud_offset_rot_16x9 = 0.032564, -0.305277, 0.55196
anm_hide = mask_svu_holster_arms, mask_svu_idle
anm_hide_empty = mask_svu_holster_arms, mask_svu_idle_empty
anm_idle = mask_svu_idle_arms, mask_svu_idle
anm_idle_aim = mask_svu_idle_ads_arms, mask_svu_idle
anm_idle_aim_empty = mask_svu_idle_ads_arms, mask_svu_idle_empty
anm_idle_aim_moving = mask_svu_idle_ads_arms, mask_svu_idle
anm_idle_aim_moving_crouch = mask_svu_idle_ads_arms, mask_svu_idle
anm_idle_aim_moving_crouch_empty = mask_svu_idle_ads_arms, mask_svu_idle_empty
anm_idle_aim_moving_empty = mask_svu_idle_ads_arms, mask_svu_idle_empty
anm_idle_empty = mask_svu_idle_arms, mask_svu_idle_empty
anm_idle_moving = mask_svu_walk_arms, mask_svu_idle
anm_idle_moving_crouch = mask_svu_walk_arms, mask_svu_idle
anm_idle_moving_crouch_empty = mask_svu_walk_arms, mask_svu_idle_empty
anm_idle_moving_empty = mask_svu_walk_arms, mask_svu_idle_empty
anm_idle_sprint = mask_svu_sprint_arms, mask_svu_idle
anm_idle_sprint_empty = mask_svu_sprint_arms, mask_svu_idle_empty
anm_reload = mask_svu_reload_arms, mask_svu_reload_gun
anm_reload_empty = mask_svu_reload_empty_arms, mask_svu_reload_empty_gun
anm_shot_l = mask_svu_shoot_arms, mask_svu_shoot_last_gun
anm_shots = mask_svu_shoot_arms, mask_svu_shoot_gun
anm_show = mask_svu_draw_arms, mask_svu_idle
anm_show_empty = mask_svu_draw_arms, mask_svu_idle_empty
anm_switch_mode = mask_svu_switchmode_arms, mask_svu_idle
anm_reload_misfire = mask_svu_unjam_arms, mask_svu_unjam_gun

![wpn_svu_kobra_hud]
aim_hud_offset_pos = -0.073928, -0.001712, -0.129107
aim_hud_offset_pos_16x9 = -0.073928, -0.001712, -0.129107
aim_hud_offset_rot = 0.032616, 0.021198, 0.0005
aim_hud_offset_rot_16x9 = 0.032616, 0.021198, 0.0005

![wpn_svu_1p29_hud]
aim_hud_offset_pos = -0.074627, -0.000854, -0.175361
aim_hud_offset_pos_16x9 = -0.074627, -0.000854, -0.175361

![wpn_svu_pso1_hud]
aim_hud_offset_pos = -0.061971, 0.009226, -0.134486
aim_hud_offset_pos_16x9 = -0.061971, 0.009226, -0.134486
aim_hud_offset_rot = 0.031172, 0.020985, 0.0005
aim_hud_offset_rot_16x9 = 0.031172, 0.020985, 0.0005

![wpn_svu_alt]
rpm = 135

![wpn_svu_nimble]
rpm = 139

![wpn_wincheaster1300]
use_alt_aim_hud = false
rpm = 70

![wpn_toz194_hud]
hands_orientation = 0.8952, 1.066729, 0.808726
hands_orientation_16x9 = 0.8952, 1.066729, 0.808726
hands_position = 0.049954, -0.021429, 0.034643
hands_position_16x9 = 0.049954, -0.021429, 0.034643
aim_hud_offset_pos = -0.072538, 0.025931, -0.050567
aim_hud_offset_pos_16x9 = -0.072538, 0.025931, -0.050567
aim_hud_offset_rot = 0.017876, 0.01573, 0.019312
aim_hud_offset_rot_16x9 = 0.017876, 0.01573, 0.019312
aim_hud_offset_alt_pos = -0.100061, -0.051047, -0.1853
aim_hud_offset_alt_pos_16x9 = -0.100061, -0.051047, -0.1853
aim_hud_offset_alt_rot = 0.016172, 0.02702, 0.708521
aim_hud_offset_alt_rot_16x9 = 0.016172, 0.02702, 0.708521
lowered_hud_offset_pos = 0.002268, -0.028712, 0.005698
lowered_hud_offset_pos_16x9 = 0.002268, -0.028712, 0.005698
lowered_hud_offset_rot = 0.032564, -0.305277, 0.55196
lowered_hud_offset_rot_16x9 = 0.032564, -0.305277, 0.55196
anm_reload_misfire = mask_t194_unjam_arms, mask_t194_unjam_gun
anm_add_cartridge = mask_t194_load_arms, mask_t194_load_gun
anm_close = mask_t194_close_arms, mask_t194_close_gun
anm_hide = mask_t194_holster_arms, mask_t194_idle
anm_idle = mask_t194_idle_arms, mask_t194_idle
anm_idle_aim = mask_t194_idle_ads_arms, mask_t194_idle
anm_idle_aim_moving = mask_t194_idle_ads_arms, mask_t194_idle
anm_idle_aim_moving_crouch = mask_t194_idle_ads_arms, mask_t194_idle
anm_idle_moving = mask_t194_walk_arms, mask_t194_idle
anm_idle_sprint = mask_t194_sprint_arms, mask_t194_idle
anm_open = mask_t194_open_arms, mask_t194_open_gun
anm_shots = mask_t194_shoot_arms, mask_t194_shoot_gun
anm_show = mask_t194_draw_arms, mask_t194_idle
!anm_idle_moving_crouch
!anm_reload

![wpn_toz34_hud]
hands_orientation = 0.8952, 1.066729, 0.808726
hands_orientation_16x9 = 0.8952, 1.066729, 0.808726
hands_position = 0.049954, -0.004955, -0.098184
hands_position_16x9 = 0.049954, -0.004955, -0.098184
aim_hud_offset_pos = -0.065934, 0.038711, -0.154934
aim_hud_offset_pos_16x9 = -0.065934, 0.038711, -0.154934
aim_hud_offset_rot = 0.01816, 0.01573, 0.021016
aim_hud_offset_rot_16x9 = 0.01816, 0.01573, 0.021016
lowered_hud_offset_pos = 0.074933, -0.047773, -0.01196
lowered_hud_offset_pos_16x9 = 0.074933, -0.047773, -0.01196
lowered_hud_offset_rot = -0.068984, -0.399412, 0.680849
lowered_hud_offset_rot_16x9 = -0.068984, -0.399412, 0.680849
anm_reload_misfire = mask_toz34_unjam_arms, mask_toz34_unjam_gun
anm_hide = mask_toz34_holster_arms, mask_toz34_idle
anm_hide_0 = mask_toz34_holster_arms, mask_toz34_idle
anm_hide_1 = mask_toz34_holster_arms, mask_toz34_idle
anm_hide_2 = mask_toz34_holster_arms, mask_toz34_idle
anm_idle = mask_toz34_idle_arms, mask_toz34_idle
anm_idle_0 = mask_toz34_idle_arms, mask_toz34_idle
anm_idle_1 = mask_toz34_idle_arms, mask_toz34_idle
anm_idle_2 = mask_toz34_idle_arms, mask_toz34_idle
anm_idle_aim_0 = mask_toz34_idle_ads_arms, mask_toz34_idle
anm_idle_aim_1 = mask_toz34_idle_ads_arms, mask_toz34_idle
anm_idle_aim_2 = mask_toz34_idle_ads_arms, mask_toz34_idle
anm_idle_aim_moving_0 = mask_toz34_idle_ads_arms, mask_toz34_idle
anm_idle_aim_moving_1 = mask_toz34_idle_ads_arms, mask_toz34_idle
anm_idle_aim_moving_2 = mask_toz34_idle_ads_arms, mask_toz34_idle
anm_idle_aim_moving_crouch_0 = mask_toz34_idle_ads_arms, mask_toz34_idle
anm_idle_aim_moving_crouch_1 = mask_toz34_idle_ads_arms, mask_toz34_idle
anm_idle_aim_moving_crouch_2 = mask_toz34_idle_ads_arms, mask_toz34_idle
anm_idle_moving_0 = mask_toz34_walk_arms, mask_toz34_idle
anm_idle_moving_1 = mask_toz34_walk_arms, mask_toz34_idle
anm_idle_moving_2 = mask_toz34_walk_arms, mask_toz34_idle
anm_idle_moving_crouch_0 = mask_toz34_walk_arms, mask_toz34_idle
anm_idle_moving_crouch_1 = mask_toz34_walk_arms, mask_toz34_idle
anm_idle_moving_crouch_2 = mask_toz34_walk_arms, mask_toz34_idle
anm_idle_sprint_0 = mask_toz34_sprint_arms, mask_toz34_idle
anm_idle_sprint_1 = mask_toz34_sprint_arms, mask_toz34_idle
anm_idle_sprint_2 = mask_toz34_sprint_arms, mask_toz34_idle
anm_reload_1 = mask_toz34_reload_arms, mask_toz34_reload_gun
anm_reload_2 = mask_toz34_reload_empty_arms, mask_toz34_reload_empty_gun
anm_shot_1 = mask_toz34_shoot_arms, mask_toz34_idle, 1.5
anm_shot_2 = mask_toz34_shoot_arms, mask_toz34_idle, 1.5
anm_show_0 = mask_toz34_draw_arms, mask_toz34_idle
anm_show_1 = mask_toz34_draw_arms, mask_toz34_idle
anm_show_2 = mask_toz34_draw_arms, mask_toz34_idle
!anm_idle_aim
!anm_idle_aim_moving
!anm_idle_aim_moving_crouch
!anm_idle_moving
!anm_idle_moving_crouch
!anm_idle_sprint
!anm_show

![wpn_toz34_bull_hud]
aim_hud_offset_pos = -0.065601, 0.009218, -0.1
aim_hud_offset_pos_16x9 = -0.065601, 0.009218, -0.1
aim_hud_offset_rot = 0.016456, 0.01573, 0.015052
aim_hud_offset_rot_16x9 = 0.016456, 0.01573, 0.015052

![wpn_toz34_mark4_hud]
anm_reload_2 = mask_toz34_mark4_reload_empty_arms, mask_toz34_reload_empty_gun
aim_hud_offset_pos = -0.061463, -0.012949, -0.210323
aim_hud_offset_pos_16x9 = -0.061463, -0.012949, -0.210323
aim_hud_offset_rot = 0.016456, 0.01573, 0.011924
aim_hud_offset_rot_16x9 = 0.016456, 0.01573, 0.011924

![wpn_toz34_obrez_hud]
        aim_hud_offset_pos               = -0.065914, 0.038635, -0.05
        aim_hud_offset_pos_16x9          = -0.065914, 0.038635, -0.05
        aim_hud_offset_rot               = 0.01839, 0.015857, 0.021266
        aim_hud_offset_rot_16x9          = 0.01839, 0.015857, 0.021266

![wpn_toz34_obrez_sk2_hud]
        aim_hud_offset_pos               = -0.065914, 0.038635, -0.05
        aim_hud_offset_pos_16x9          = -0.065914, 0.038635, -0.05
        aim_hud_offset_rot               = 0.01839, 0.015857, 0.021266
        aim_hud_offset_rot_16x9          = 0.01839, 0.015857, 0.021266

![wpn_toz34_obrez_sk1_hud]
        aim_hud_offset_pos               = -0.065914, 0.038635, -0.05
        aim_hud_offset_pos_16x9          = -0.065914, 0.038635, -0.05
        aim_hud_offset_rot               = 0.01839, 0.015857, 0.021266
        aim_hud_offset_rot_16x9          = 0.01839, 0.015857, 0.021266

![wpn_trg]
rpm = 36

![wpn_trg_hud]
hands_orientation = 0.8352, 1.078466, -0.555507
hands_orientation_16x9 = 0.8352, 1.078466, -0.555507
hands_position = 0.056345, -0.02655, 0.031783
hands_position_16x9 = 0.056345, -0.02655, 0.031783
aim_hud_offset_pos = -0.070197, 0.001214, -0.199295
aim_hud_offset_pos_16x9 = -0.070197, 0.001214, -0.199295
aim_hud_offset_rot = 0.017592, 0.015091, 0.021867
aim_hud_offset_rot_16x9 = 0.017592, 0.015091, 0.021867
lowered_hud_offset_pos = 0.002268, -0.028712, 0.005698
lowered_hud_offset_pos_16x9 = 0.002268, -0.028712, 0.005698
lowered_hud_offset_rot = 0.032564, -0.305277, 0.55196
lowered_hud_offset_rot_16x9 = 0.032564, -0.305277, 0.55196
anm_hide = mask_trg_holster_arms, mask_trg_idle
anm_hide_empty = mask_trg_holster_arms, mask_trg_idle
anm_idle = mask_trg_idle_arms, mask_trg_idle
anm_idle_aim = mask_trg_idle_ads_arms, mask_trg_idle
anm_idle_aim_empty = mask_trg_idle_ads_arms, mask_trg_idle
anm_idle_aim_moving = mask_trg_idle_ads_arms, mask_trg_idle
anm_idle_aim_moving_crouch = mask_trg_idle_ads_arms, mask_trg_idle
anm_idle_aim_moving_crouch_empty = mask_trg_idle_ads_arms, mask_trg_idle
anm_idle_aim_moving_empty = mask_trg_idle_ads_arms, mask_trg_idle
anm_idle_empty = mask_trg_idle_arms, mask_trg_idle
anm_idle_moving = mask_trg_walk_arms, mask_trg_idle
anm_idle_moving_crouch = mask_trg_walk_arms, mask_trg_idle
anm_idle_moving_crouch_empty = mask_trg_walk_arms, mask_trg_idle
anm_idle_moving_empty = mask_trg_walk_arms, mask_trg_idle
anm_idle_sprint = mask_trg_sprint_arms, mask_trg_idle
anm_idle_sprint_empty = mask_trg_sprint_arms, mask_trg_idle
anm_reload = mask_trg_reload_arms, mask_trg_reload_gun
anm_reload_empty = mask_trg_reload_empty_arms, mask_trg_reload_empty_gun
anm_shot_l = mask_trg_shoot_arms, mask_trg_shoot_gun
anm_shots = mask_trg_shoot_arms, mask_trg_shoot_gun
anm_show = mask_trg_draw_arms, mask_trg_idle
anm_show_empty = mask_trg_draw_arms, mask_trg_idle
anm_switch_mode = mask_trg_switchmode_arms, mask_trg_idle
anm_reload_misfire = mask_trg_unjam_arms, mask_trg_unjam_gun
!gl_hud_offset_pos
!gl_hud_offset_rot

![wpn_tt33_hud]
item_position = 0, 0, 0
item_orientation = 0, 0, 0
hands_orientation = 1.7112, 0.901851, -0.262217
hands_orientation_16x9 = 1.7112, 0.901851, -0.262217
hands_position = 0.060237, -0.048682, -0.018523
hands_position_16x9 = 0.060237, -0.048682, -0.018523
lowered_hud_offset_pos_16x9 = 0.017258, 0.066488, 0
lowered_hud_offset_rot_16x9 = 0.305961, -0.073337, 0.1
aim_hud_offset_pos = -0.055233, 0.015335, -0.2
aim_hud_offset_pos_16x9 = -0.055233, 0.015335, -0.2
aim_hud_offset_rot = -0.005984, 0.030524, -0.003319
aim_hud_offset_rot_16x9 = -0.005984, 0.030524, -0.003319
anm_hide = mask_tt33_holster_arms, mask_tt33_idle
anm_hide_empty = mask_tt33_holster_arms, mask_tt33_idle_empty
anm_idle = mask_tt33_idle_arms, mask_tt33_idle
anm_idle_aim = mask_tt33_idle_ads_arms, mask_tt33_idle
anm_idle_aim_empty = mask_tt33_idle_ads_arms, mask_tt33_idle_empty
anm_idle_aim_moving = mask_tt33_idle_ads_arms, mask_tt33_idle
anm_idle_aim_moving_crouch = mask_tt33_idle_ads_arms, mask_tt33_idle
anm_idle_aim_moving_crouch_empty = mask_tt33_idle_ads_arms, mask_tt33_idle_empty
anm_idle_aim_moving_empty = mask_tt33_idle_ads_arms, mask_tt33_idle_empty
anm_idle_empty = mask_tt33_idle_arms, mask_tt33_idle_empty
anm_idle_moving = mask_tt33_walk_arms, mask_tt33_idle
anm_idle_moving_crouch = mask_tt33_walk_arms, mask_tt33_idle
anm_idle_moving_crouch_empty = mask_tt33_walk_arms, mask_tt33_idle_empty
anm_idle_moving_empty = mask_tt33_walk_arms, mask_tt33_idle_empty
anm_idle_sprint = mask_tt33_sprint_arms, mask_tt33_idle
anm_idle_sprint_empty = mask_tt33_sprint_arms, mask_tt33_idle_empty
anm_reload = mask_tt33_reload_arms, mask_tt33_reload_gun
anm_reload_empty = mask_tt33_reload_empty_arms, mask_tt33_reload_empty_gun
anm_shot_l = mask_tt33_shoot_arms, mask_tt33_shoot_last_gun
anm_shots = mask_tt33_shoot_arms, mask_tt33_shoot_gun
anm_show = mask_tt33_draw_arms, mask_tt33_idle
anm_show_empty = mask_tt33_draw_arms, mask_tt33_idle_empty
anm_reload_misfire = mask_tt33_unjam_arms, mask_tt33_unjam_gun
;    anm_bore                          = mask_tt33_bore_arms, mask_tt33_idle
;    anm_bore_empty                          = mask_tt33_bore_arms, mask_tt33_idle_empty
;    anm_ammo_check                           = mask_tt33_magcheck_arms, mask_tt33_magcheck_gun
;    anm_ammo_check_empty                     = mask_tt33_bore_arms, mask_tt33_idle_empty

![wpn_type63]
use_aim_bullet = true

![wpn_type63_hud]
hands_orientation = 1.0384, 1.194821, -0.100189
hands_orientation_16x9 = 1.0384, 1.194821, -0.100189
hands_position = 0.062138, -0.015172, -0.152464
hands_position_16x9 = 0.062138, -0.015172, -0.152464
aim_hud_offset_pos = -0.073992, 0.038034, -0.203879
aim_hud_offset_pos_16x9 = -0.073992, 0.038034, -0.203879
aim_hud_offset_rot = 0.018186, 0.018364, 0
aim_hud_offset_rot_16x9 = 0.018186, 0.018364, 0
aim_hud_offset_alt_pos = -0.116378, -0.05655, -0.151283
aim_hud_offset_alt_pos_16x9 = -0.116378, -0.05655, -0.151283
aim_hud_offset_alt_rot = 0.015909, 0.030719, 0.701131
aim_hud_offset_alt_rot_16x9 = 0.015909, 0.030719, 0.701131
gl_hud_offset_pos = -0.043315, -0.01355, -0.108975
gl_hud_offset_pos_16x9 = -0.043315, -0.01355, -0.108975
gl_hud_offset_rot = -0.092669, 0.014419, -0.004946
gl_hud_offset_rot_16x9 = -0.092669, 0.014419, -0.004946
lowered_hud_offset_pos = 0.008556, -0.04665, -0.01196
lowered_hud_offset_pos_16x9 = 0.008556, -0.04665, -0.01196
lowered_hud_offset_rot = -0.068984, -0.399412, 0.680849
lowered_hud_offset_rot_16x9 = -0.068984, -0.399412, 0.680849
anm_hide = mask_t63_holster_arms, mask_t63_idle
anm_hide_empty = mask_t63_holster_arms, mask_t63_idle
anm_idle = mask_t63_idle_arms, mask_t63_idle
anm_idle_aim = mask_t63_idle_ads_arms, mask_t63_idle
anm_idle_aim_empty = mask_t63_idle_ads_arms, mask_t63_idle
anm_idle_aim_moving = mask_t63_idle_ads_arms, mask_t63_idle
anm_idle_aim_moving_crouch = mask_t63_idle_ads_arms, mask_t63_idle
anm_idle_aim_moving_crouch_empty = mask_t63_idle_ads_arms, mask_t63_idle
anm_idle_aim_moving_empty = mask_t63_idle_ads_arms, mask_t63_idle
anm_idle_empty = mask_t63_idle_arms, mask_t63_idle
anm_idle_moving = mask_t63_walk_arms, mask_t63_idle
anm_idle_moving_crouch = mask_t63_walk_arms, mask_t63_idle
anm_idle_moving_crouch_empty = mask_t63_walk_arms, mask_t63_idle
anm_idle_moving_empty = mask_t63_walk_arms, mask_t63_idle
anm_idle_sprint = mask_t63_sprint_arms, mask_t63_idle
anm_idle_sprint_empty = mask_t63_sprint_arms, mask_t63_idle
anm_reload = mask_t63_reload_arms, mask_t63_reload_gun
anm_reload_empty = mask_t63_reload_empty_arms, mask_t63_reload_empty_gun
anm_shot_l = mask_t63_shoot_arms, mask_t63_shoot_gun
anm_shots = mask_t63_shoot_arms, mask_t63_shoot_gun
anm_show = mask_t63_draw_arms, mask_t63_idle
anm_show_empty = mask_t63_draw_arms, mask_t63_idle
anm_switch_mode = mask_t63_switchmode_arms, mask_t63_idle
anm_reload_misfire = mask_t63_unjam_arms, mask_t63_unjam_gun

![wpn_ump45]
use_alt_aim_hud = false

![wpn_ump45_hud]
hands_orientation = 0.896, 1.03793, -0.694137
hands_orientation_16x9 = 0.896, 1.03793, -0.694137
hands_position = 0.050828, -0.029369, -0.070555
hands_position_16x9 = 0.050828, -0.029369, -0.070555
aim_hud_offset_pos = -0.067425, 0.019089, -0.163749
aim_hud_offset_pos_16x9 = -0.067425, 0.019089, -0.163749
aim_hud_offset_rot = 0.00538, 0.015942, -0.006536
aim_hud_offset_rot_16x9 = 0.00538, 0.015942, -0.006536
aim_hud_offset_alt_pos = -0.116378, -0.05655, -0.151283
aim_hud_offset_alt_pos_16x9 = -0.116378, -0.05655, -0.151283
aim_hud_offset_alt_rot = 0.015909, 0.030719, 0.701131
aim_hud_offset_alt_rot_16x9 = 0.015909, 0.030719, 0.701131
lowered_hud_offset_pos = 0.003027, -0.026468, -0.01196
lowered_hud_offset_pos_16x9 = 0.003027, -0.026468, -0.01196
lowered_hud_offset_rot = -0.068984, -0.399412, 0.680849
lowered_hud_offset_rot_16x9 = -0.068984, -0.399412, 0.680849
anm_hide = mask_ump_holster_arms, mask_ump_idle
anm_hide_empty = mask_ump_holster_arms, mask_ump_idle
anm_idle = mask_ump_idle_arms, mask_ump_idle
anm_idle_aim = mask_ump_idle_ads_arms, mask_ump_idle
anm_idle_aim_empty = mask_ump_idle_ads_arms, mask_ump_idle
anm_idle_aim_moving = mask_ump_idle_ads_arms, mask_ump_idle
anm_idle_aim_moving_crouch = mask_ump_idle_ads_arms, mask_ump_idle
anm_idle_aim_moving_crouch_empty = mask_ump_idle_ads_arms, mask_ump_idle
anm_idle_aim_moving_empty = mask_ump_idle_ads_arms, mask_ump_idle
anm_idle_empty = mask_ump_idle_arms, mask_ump_idle
anm_idle_moving = mask_ump_walk_arms, mask_ump_idle
anm_idle_moving_crouch = mask_ump_walk_arms, mask_ump_idle
anm_idle_moving_crouch_empty = mask_ump_walk_arms, mask_ump_idle
anm_idle_moving_empty = mask_ump_walk_arms, mask_ump_idle
anm_idle_sprint = mask_ump_sprint_arms, mask_ump_idle
anm_idle_sprint_empty = mask_ump_sprint_arms, mask_ump_idle
anm_reload = mask_ump_reload_arms, mask_ump_reload_gun
anm_reload_empty = mask_ump_reload_empty_arms, mask_ump_reload_empty_gun
anm_shot_l = mask_ump_shoot_arms, mask_ump_shoot_gun
anm_shots = mask_ump_shoot_arms, mask_ump_shoot_gun
anm_show = mask_ump_draw_arms, mask_ump_idle
anm_show_empty = mask_ump_draw_arms, mask_ump_idle
anm_switch_mode = mask_ump_switchmode_arms, mask_ump_idle
anm_reload_misfire = mask_ump_unjam_arms, mask_ump_unjam_gun
;    anm_bore                          = mask_ump_bore_arms, mask_ump_idle
;    anm_bore_empty                          = mask_ump_bore_arms, mask_ump_idle
;    anm_ammo_check                           = mask_ump_magcheck_arms, mask_ump_magcheck_gun
;    anm_ammo_check_empty                     = mask_ump_bore_arms, mask_ump_idle

![wpn_ump45_ac10632_hud]
aim_hud_offset_pos = -0.067425, 0.00148, -0.142421
aim_hud_offset_pos_16x9 = -0.067425, 0.00148, -0.142421
aim_hud_offset_rot = 0.009072, 0.01509, -0.003946
aim_hud_offset_rot_16x9 = 0.009072, 0.01509, -0.003946

![wpn_ump45_acog_hud]
aim_hud_offset_pos = -0.066999, 0.006876, -0.142421
aim_hud_offset_pos_16x9 = -0.066999, 0.006876, -0.142421
aim_hud_offset_rot = 0.012764, 0.015303, -0.003946
aim_hud_offset_rot_16x9 = 0.012764, 0.015303, -0.003946

![wpn_ump45_eot_hud]
aim_hud_offset_pos = -0.067424, -0.00562, -0.142421
aim_hud_offset_pos_16x9 = -0.067424, -0.00562, -0.142421
aim_hud_offset_rot = 0.009072, 0.01509, -0.003946
aim_hud_offset_rot_16x9 = 0.009072, 0.01509, -0.003946

![wpn_ump45_ac10632_sk1_hud]
aim_hud_offset_pos = -0.067425, 0.00148, -0.142421
aim_hud_offset_pos_16x9 = -0.067425, 0.00148, -0.142421
aim_hud_offset_rot = 0.009072, 0.01509, -0.003946
aim_hud_offset_rot_16x9 = 0.009072, 0.01509, -0.003946

![wpn_ump45_acog_sk1_hud]
aim_hud_offset_pos = -0.066999, 0.006876, -0.142421
aim_hud_offset_pos_16x9 = -0.066999, 0.006876, -0.142421
aim_hud_offset_rot = 0.012764, 0.015303, -0.003946
aim_hud_offset_rot_16x9 = 0.012764, 0.015303, -0.003946

![wpn_ump45_custom_acog]
aim_hud_offset_pos = -0.066999, 0.006876, -0.142421
aim_hud_offset_pos_16x9 = -0.066999, 0.006876, -0.142421
aim_hud_offset_rot = 0.012764, 0.015303, -0.003946
aim_hud_offset_rot_16x9 = 0.012764, 0.015303, -0.003946

![wpn_ump45_eot_sk1_hud]
aim_hud_offset_pos = -0.067424, -0.00562, -0.142421
aim_hud_offset_pos_16x9 = -0.067424, -0.00562, -0.142421
aim_hud_offset_rot = 0.009072, 0.01509, -0.003946
aim_hud_offset_rot_16x9 = 0.009072, 0.01509, -0.003946

![wpn_usas12_hud]
hands_orientation = 0.8352, 1.078466, 0.631676
hands_orientation_16x9 = 0.8352, 1.078466, 0.631676
hands_position = 0.056345, -0.02655, 0.055965
hands_position_16x9 = 0.056345, -0.02655, 0.055965
aim_hud_offset_pos = -0.073606, 0.003202, -0.158042
aim_hud_offset_pos_16x9 = -0.073606, 0.003202, -0.158042
aim_hud_offset_rot = 0.008788, 0.014878, 0.020163
aim_hud_offset_rot_16x9 = 0.008788, 0.014878, 0.020163
lowered_hud_offset_pos = 0.002268, -0.028712, 0.005698
lowered_hud_offset_pos_16x9 = 0.002268, -0.028712, 0.005698
lowered_hud_offset_rot = 0.032564, -0.305277, 0.55196
lowered_hud_offset_rot_16x9 = 0.032564, -0.305277, 0.55196
anm_hide = mask_usas_holster_arms, mask_usas_idle
anm_hide_empty = mask_usas_holster_arms, mask_usas_idle
anm_idle = mask_usas_idle_arms, mask_usas_idle
anm_idle_aim = mask_usas_idle_ads_arms, mask_usas_idle
anm_idle_aim_empty = mask_usas_idle_ads_arms, mask_usas_idle
anm_idle_aim_moving = mask_usas_idle_ads_arms, mask_usas_idle
anm_idle_aim_moving_crouch = mask_usas_idle_ads_arms, mask_usas_idle
anm_idle_aim_moving_crouch_empty = mask_usas_idle_ads_arms, mask_usas_idle
anm_idle_aim_moving_empty = mask_usas_idle_ads_arms, mask_usas_idle
anm_idle_empty = mask_usas_idle_arms, mask_usas_idle
anm_idle_moving = mask_usas_walk_arms, mask_usas_idle
anm_idle_moving_crouch = mask_usas_walk_arms, mask_usas_idle
anm_idle_moving_crouch_empty = mask_usas_walk_arms, mask_usas_idle
anm_idle_moving_empty = mask_usas_walk_arms, mask_usas_idle
anm_idle_sprint = mask_usas_sprint_arms, mask_usas_idle
anm_idle_sprint_empty = mask_usas_sprint_arms, mask_usas_idle
anm_reload = mask_usas_reload_arms, mask_usas_reload_gun
anm_reload_empty = mask_usas_reload_empty_arms, mask_usas_reload_empty_gun
anm_shot_l = mask_usas_shoot_arms, mask_usas_shoot_gun
anm_shots = mask_usas_shoot_arms, mask_usas_shoot_gun
anm_show = mask_usas_draw_arms, mask_usas_idle
anm_show_empty = mask_usas_draw_arms, mask_usas_idle
anm_switch_mode = mask_usas_switchmode_arms, mask_usas_idle
anm_reload_misfire = mask_usas_unjam_arms, mask_usas_unjam_gun
!gl_hud_offset_pos_16x9
!gl_hud_offset_rot_16x9

![wpn_usp45_hud]
item_position = 0, 0, 0
item_orientation = 0, 0, 0
hands_orientation = 1.7112, 0.901851, -0.262217
hands_orientation_16x9 = 1.7112, 0.901851, -0.262217
hands_position = 0.060237, -0.048682, -0.018523
hands_position_16x9 = 0.060237, -0.048682, -0.018523
lowered_hud_offset_pos_16x9 = 0.017258, 0.066488, 0
lowered_hud_offset_rot_16x9 = 0.305961, -0.073337, 0.1
aim_hud_offset_pos = -0.054592, 0.028399, -0.2
aim_hud_offset_pos_16x9 = -0.054592, 0.028399, -0.2
aim_hud_offset_rot = 0.016452, 0.029461, 0.000657
aim_hud_offset_rot_16x9 = 0.016452, 0.029461, 0.000657
anm_hide = mask_usp_holster_arms, mask_usp_idle
anm_hide_empty = mask_usp_holster_arms, mask_usp_idle_empty
anm_idle = mask_usp_idle_arms, mask_usp_idle
anm_idle_aim = mask_usp_idle_ads_arms, mask_usp_idle
anm_idle_aim_empty = mask_usp_idle_ads_arms, mask_usp_idle_empty
anm_idle_aim_moving = mask_usp_idle_ads_arms, mask_usp_idle
anm_idle_aim_moving_crouch = mask_usp_idle_ads_arms, mask_usp_idle
anm_idle_aim_moving_crouch_empty = mask_usp_idle_ads_arms, mask_usp_idle_empty
anm_idle_aim_moving_empty = mask_usp_idle_ads_arms, mask_usp_idle_empty
anm_idle_empty = mask_usp_idle_arms, mask_usp_idle_empty
anm_idle_moving = mask_usp_walk_arms, mask_usp_idle
anm_idle_moving_crouch = mask_usp_walk_arms, mask_usp_idle
anm_idle_moving_crouch_empty = mask_usp_walk_arms, mask_usp_idle_empty
anm_idle_moving_empty = mask_usp_walk_arms, mask_usp_idle_empty
anm_idle_sprint = mask_usp_sprint_arms, mask_usp_idle
anm_idle_sprint_empty = mask_usp_sprint_arms, mask_usp_idle_empty
anm_reload = mask_usp_reload_arms, mask_usp_reload_gun
anm_reload_empty = mask_usp_reload_empty_arms, mask_usp_reload_empty_gun
anm_shot_l = mask_usp_shoot_arms, mask_usp_shoot_last_gun
anm_shots = mask_usp_shoot_arms, mask_usp_shoot_gun
anm_show = mask_usp_draw_arms, mask_usp_idle
anm_show_empty = mask_usp_draw_arms, mask_usp_idle_empty
anm_reload_misfire = mask_usp_unjam_arms, mask_usp_unjam_gun
;    anm_bore                          = mask_usp_bore_arms, mask_usp_idle
;    anm_bore_empty                          = mask_usp_bore_arms, mask_usp_idle_empty
;    anm_ammo_check                           = mask_usp_magcheck_arms, mask_usp_magcheck_gun
;    anm_ammo_check_empty                     = mask_usp_bore_arms, mask_usp_idle_empty

![wpn_usp_match_hud]
aim_hud_offset_pos = -0.054379, 0.033795, -0.2
aim_hud_offset_pos_16x9 = -0.054379, 0.033795, -0.2
aim_hud_offset_rot = 0.018724, 0.029461, 0.000657
aim_hud_offset_rot_16x9 = 0.018724, 0.029461, 0.000657

![wpn_val]
use_alt_aim_hud = false

![wpn_val_hud]
hands_orientation = 1.0384, 1.194821, -0.100189
hands_orientation_16x9 = 1.0384, 1.194821, -0.100189
hands_position = 0.062138, -0.015172, -0.085628
hands_position_16x9 = 0.062138, -0.015172, -0.085628
aim_hud_offset_pos = -0.075271, 0.042294, -0.19192
aim_hud_offset_pos_16x9 = -0.075271, 0.042294, -0.19192
aim_hud_offset_rot = 0.018186, 0.01879, 0
aim_hud_offset_rot_16x9 = 0.018186, 0.01879, 0
aim_hud_offset_alt_pos = -0.116378, -0.05655, -0.151283
aim_hud_offset_alt_pos_16x9 = -0.116378, -0.05655, -0.151283
aim_hud_offset_alt_rot = 0.015909, 0.030719, 0.701131
aim_hud_offset_alt_rot_16x9 = 0.015909, 0.030719, 0.701131
gl_hud_offset_pos = -0.016497, -0.004792, -0.151593
gl_hud_offset_pos_16x9 = -0.016497, -0.004792, -0.151593
gl_hud_offset_rot = -0.08588, 0.013572, -0.004946
gl_hud_offset_rot_16x9 = -0.08588, 0.013572, -0.004946
lowered_hud_offset_pos = 0.003027, -0.026468, -0.01196
lowered_hud_offset_pos_16x9 = 0.003027, -0.026468, -0.01196
lowered_hud_offset_rot = -0.068984, -0.399412, 0.680849
lowered_hud_offset_rot_16x9 = -0.068984, -0.399412, 0.680849
anm_hide = mask_val_holster_arms, mask_val_idle
anm_hide_empty = mask_val_holster_arms, mask_val_idle
anm_idle = mask_val_idle_arms, mask_val_idle
anm_idle_aim = mask_val_idle_ads_arms, mask_val_idle
anm_idle_aim_empty = mask_val_idle_ads_arms, mask_val_idle
anm_idle_aim_moving = mask_val_idle_ads_arms, mask_val_idle
anm_idle_aim_moving_crouch = mask_val_idle_ads_arms, mask_val_idle
anm_idle_aim_moving_crouch_empty = mask_val_idle_ads_arms, mask_val_idle
anm_idle_aim_moving_empty = mask_val_idle_ads_arms, mask_val_idle
anm_idle_empty = mask_val_idle_arms, mask_val_idle
anm_idle_moving = mask_val_walk_arms, mask_val_idle
anm_idle_moving_crouch = mask_val_walk_arms, mask_val_idle
anm_idle_moving_crouch_empty = mask_val_walk_arms, mask_val_idle
anm_idle_moving_empty = mask_val_walk_arms, mask_val_idle
anm_idle_sprint = mask_val_sprint_arms, mask_val_idle
anm_idle_sprint_empty = mask_val_sprint_arms, mask_val_idle
anm_reload = mask_val_reload_arms, mask_val_reload_gun
anm_reload_empty = mask_val_reload_empty_arms, mask_val_reload_empty_gun
anm_shot_l = mask_val_shoot_arms, mask_val_shoot_gun
anm_shots = mask_val_shoot_arms, mask_val_shoot_gun
anm_show = mask_val_draw_arms, mask_val_idle
anm_show_empty = mask_val_draw_arms, mask_val_idle
anm_reload_misfire = mask_val_unjam_arms, mask_val_unjam_gun
anm_switch_mode = mask_val_switchmode_arms, mask_val_idle
!lean_hud_offset_pos
!lean_hud_offset_rot

![wpn_val_1p29_hud]
aim_hud_offset_pos = -0.077826, 0.008176, -0.18908
aim_hud_offset_pos_16x9 = -0.077826, 0.008176, -0.18908
aim_hud_offset_rot = 0.017618, 0.018151, 0
aim_hud_offset_rot_16x9 = 0.017618, 0.018151, 0

![wpn_val_kobra_hud]
aim_hud_offset_pos = -0.075057, 0.008456, -0.15409
aim_hud_offset_pos_16x9 = -0.075057, 0.008456, -0.15409
aim_hud_offset_rot = 0.017618, 0.018151, 0
aim_hud_offset_rot_16x9 = 0.017618, 0.018151, 0

![wpn_val_modern]
!snd_reload
!snd_reload_empty

![wpn_val_sk1_hud]
hands_orientation = 1.0384, 1.194821, -0.100189
hands_orientation_16x9 = 1.0384, 1.194821, -0.100189
hands_position = 0.062138, -0.015172, -0.085628
hands_position_16x9 = 0.062138, -0.015172, -0.085628
aim_hud_offset_pos = -0.072714, 0.044566, -0.18908
aim_hud_offset_pos_16x9 = -0.072714, 0.044566, -0.18908
aim_hud_offset_rot = 0.017618, 0.018151, 0
aim_hud_offset_rot_16x9 = 0.017618, 0.018151, 0
anm_hide = mask_val2_holster_arms, mask_val2_idle
anm_hide_empty = mask_val2_holster_arms, mask_val2_idle
anm_idle = mask_val2_idle_arms, mask_val2_idle
anm_idle_aim = mask_val2_idle_ads_arms, mask_val2_idle
anm_idle_aim_empty = mask_val2_idle_ads_arms, mask_val2_idle
anm_idle_aim_moving = mask_val2_idle_ads_arms, mask_val2_idle
anm_idle_aim_moving_crouch = mask_val2_idle_ads_arms, mask_val2_idle
anm_idle_aim_moving_crouch_empty = mask_val2_idle_ads_arms, mask_val2_idle
anm_idle_aim_moving_empty = mask_val2_idle_ads_arms, mask_val2_idle
anm_idle_empty = mask_val2_idle_arms, mask_val2_idle
anm_idle_moving = mask_val2_walk_arms, mask_val2_idle
anm_idle_moving_crouch = mask_val2_walk_arms, mask_val2_idle
anm_idle_moving_crouch_empty = mask_val2_walk_arms, mask_val2_idle
anm_idle_moving_empty = mask_val2_walk_arms, mask_val2_idle
anm_idle_sprint = mask_val2_sprint_arms, mask_val2_idle
anm_idle_sprint_empty = mask_val2_sprint_arms, mask_val2_idle
anm_reload = mask_val2_reload_arms, mask_val2_reload_gun
anm_reload_empty = mask_val2_reload_empty_arms, mask_val2_reload_empty_gun
anm_shot_l = mask_val2_shoot_arms, mask_val2_shoot_gun
anm_shots = mask_val2_shoot_arms, mask_val2_shoot_gun
anm_show = mask_val2_draw_arms, mask_val2_idle
anm_show_empty = mask_val2_draw_arms, mask_val2_idle
anm_reload_misfire = mask_val2_unjam_arms, mask_val2_unjam_gun
anm_switch_mode = mask_val2_switchmode_arms, mask_val2_idle

![wpn_val_1p29_sk1_hud]
aim_hud_offset_pos = -0.071581, 0.011025, -0.155955
aim_hud_offset_pos_16x9 = -0.071581, 0.011025, -0.155955
aim_hud_offset_rot_16x9 = -0.001, 0.0055, -0.0

![wpn_val_kobra_sk1_hud]
aim_hud_offset_pos = -0.071581, 0.011025, -0.155955
aim_hud_offset_pos_16x9 = -0.071581, 0.011025, -0.155955
!hands_position
!hands_position_16x9
!hands_orientation
!hands_orientation_16x9
!aim_hud_offset_rot
!aim_hud_offset_rot_16x9

![wpn_val_pso1m21_hud]
aim_hud_offset_pos = -0.071581, 0.011025, -0.155955
aim_hud_offset_pos_16x9 = -0.071581, 0.011025, -0.155955

![wpn_vepr]
use_alt_aim_hud = false
use_aim_bullet = true

![wpn_vepr_hud]
hands_orientation = 1.0384, 1.194821, -0.100189
hands_orientation_16x9 = 1.0384, 1.194821, -0.100189
hands_position = 0.062138, -0.015172, -0.107803
hands_position_16x9 = 0.062138, -0.015172, -0.107803
aim_hud_offset_pos = -0.074203, 0.034049, -0.160956
aim_hud_offset_pos_16x9 = -0.074203, 0.034049, -0.160956
aim_hud_offset_rot = 0.018754, 0.018364, -0.00739
aim_hud_offset_rot_16x9 = 0.018754, 0.018364, -0.00739
aim_hud_offset_alt_pos = -0.116378, -0.05655, -0.151283
aim_hud_offset_alt_pos_16x9 = -0.116378, -0.05655, -0.151283
aim_hud_offset_alt_rot = 0.015909, 0.030719, 0.701131
aim_hud_offset_alt_rot_16x9 = 0.015909, 0.030719, 0.701131
gl_hud_offset_pos = -0.041866, -0.00962, -0.151593
gl_hud_offset_pos_16x9 = -0.041866, -0.00962, -0.151593
gl_hud_offset_rot = -0.090992, 0.012933, -0.004946
gl_hud_offset_rot_16x9 = -0.090992, 0.012933, -0.004946
lowered_hud_offset_pos = 0.003027, -0.026468, -0.01196
lowered_hud_offset_pos_16x9 = 0.003027, -0.026468, -0.01196
lowered_hud_offset_rot = -0.068984, -0.399412, 0.680849
lowered_hud_offset_rot_16x9 = -0.068984, -0.399412, 0.680849
anm_hide = mask_vepr_holster_arms, mask_vepr_idle
anm_hide_empty = mask_vepr_holster_arms, mask_vepr_idle
anm_idle = mask_vepr_idle_arms, mask_vepr_idle
anm_idle_aim = mask_vepr_idle_ads_arms, mask_vepr_idle
anm_idle_aim_empty = mask_vepr_idle_ads_arms, mask_vepr_idle
anm_idle_aim_moving = mask_vepr_idle_ads_arms, mask_vepr_idle
anm_idle_aim_moving_crouch = mask_vepr_idle_ads_arms, mask_vepr_idle
anm_idle_aim_moving_crouch_empty = mask_vepr_idle_ads_arms, mask_vepr_idle
anm_idle_aim_moving_empty = mask_vepr_idle_ads_arms, mask_vepr_idle
anm_idle_empty = mask_vepr_idle_arms, mask_vepr_idle
anm_idle_moving = mask_vepr_walk_arms, mask_vepr_idle
anm_idle_moving_crouch = mask_vepr_walk_arms, mask_vepr_idle
anm_idle_moving_crouch_empty = mask_vepr_walk_arms, mask_vepr_idle
anm_idle_moving_empty = mask_vepr_walk_arms, mask_vepr_idle
anm_idle_sprint = mask_vepr_sprint_arms, mask_vepr_idle
anm_idle_sprint_empty = mask_vepr_sprint_arms, mask_vepr_idle
anm_reload = mask_vepr_reload_arms, mask_vepr_reload_gun
anm_reload_empty = mask_vepr_reload_empty_arms, mask_vepr_reload_empty_gun
anm_shot_l = mask_vepr_shoot_arms, mask_vepr_shoot_gun
anm_shots = mask_vepr_shoot_arms, mask_vepr_shoot_gun
anm_show = mask_vepr_draw_arms, mask_vepr_idle
anm_show_empty = mask_vepr_draw_arms, mask_vepr_idle
anm_switch_mode = mask_vepr_switchmode_arms, mask_vepr_idle
anm_reload_misfire = mask_vepr_unjam_arms, mask_vepr_unjam_gun

![wpn_vepr_1p29_hud]
aim_hud_offset_pos = -0.071015, 0.012714, -0.219129
aim_hud_offset_pos_16x9 = -0.071015, 0.012714, -0.219129

![wpn_vepr_kobra_hud]
aim_hud_offset_pos = -0.068809, 0.020134, -0.181238
aim_hud_offset_pos_16x9 = -0.068809, 0.020134, -0.181238

![wpn_vepr_pso1_hud]
aim_hud_offset_pos = -0.066646, 0.018049, -0.146012
aim_hud_offset_pos_16x9 = -0.066646, 0.018049, -0.146012

![wpn_vihr]
use_alt_aim_hud = false

![wpn_vihr_hud]
hands_orientation = 1.0384, 1.194821, -0.100189
hands_orientation_16x9 = 1.0384, 1.194821, -0.100189
hands_position = 0.062138, -0.015172, -0.085628
hands_position_16x9 = 0.062138, -0.015172, -0.085628
aim_hud_offset_pos = -0.074632, 0.02923, -0.21069
aim_hud_offset_pos_16x9 = -0.074632, 0.02923, -0.21069
aim_hud_offset_rot = 0.019038, 0.018577, 0
aim_hud_offset_rot_16x9 = 0.019038, 0.018577, 0
aim_hud_offset_alt_pos = -0.116378, -0.05655, -0.151283
aim_hud_offset_alt_pos_16x9 = -0.116378, -0.05655, -0.151283
aim_hud_offset_alt_rot = 0.015909, 0.030719, 0.701131
aim_hud_offset_alt_rot_16x9 = 0.015909, 0.030719, 0.701131
gl_hud_offset_pos = -0.016497, -0.004792, -0.151593
gl_hud_offset_pos_16x9 = -0.016497, -0.004792, -0.151593
gl_hud_offset_rot = -0.08588, 0.013572, -0.004946
gl_hud_offset_rot_16x9 = -0.08588, 0.013572, -0.004946
lowered_hud_offset_pos = 0.003027, -0.026468, -0.01196
lowered_hud_offset_pos_16x9 = 0.003027, -0.026468, -0.01196
lowered_hud_offset_rot = -0.068984, -0.399412, 0.680849
lowered_hud_offset_rot_16x9 = -0.068984, -0.399412, 0.680849
anm_hide = mask_vihr_holster_arms, mask_vihr_idle
anm_hide_empty = mask_vihr_holster_arms, mask_vihr_idle
anm_idle = mask_vihr_idle_arms, mask_vihr_idle
anm_idle_aim = mask_vihr_idle_ads_arms, mask_vihr_idle
anm_idle_aim_empty = mask_vihr_idle_ads_arms, mask_vihr_idle
anm_idle_aim_moving = mask_vihr_idle_ads_arms, mask_vihr_idle
anm_idle_aim_moving_crouch = mask_vihr_idle_ads_arms, mask_vihr_idle
anm_idle_aim_moving_crouch_empty = mask_vihr_idle_ads_arms, mask_vihr_idle
anm_idle_aim_moving_empty = mask_vihr_idle_ads_arms, mask_vihr_idle
anm_idle_empty = mask_vihr_idle_arms, mask_vihr_idle
anm_idle_moving = mask_vihr_walk_arms, mask_vihr_idle
anm_idle_moving_crouch = mask_vihr_walk_arms, mask_vihr_idle
anm_idle_moving_crouch_empty = mask_vihr_walk_arms, mask_vihr_idle
anm_idle_moving_empty = mask_vihr_walk_arms, mask_vihr_idle
anm_idle_sprint = mask_vihr_sprint_arms, mask_vihr_idle
anm_idle_sprint_empty = mask_vihr_sprint_arms, mask_vihr_idle
anm_reload = mask_vihr_reload_arms, mask_vihr_reload_gun
anm_reload_empty = mask_vihr_reload_empty_arms, mask_vihr_reload_empty_gun
anm_shot_l = mask_vihr_shoot_arms, mask_vihr_shoot_gun
anm_shots = mask_vihr_shoot_arms, mask_vihr_shoot_gun
anm_show = mask_vihr_draw_arms, mask_vihr_idle
anm_show_empty = mask_vihr_draw_arms, mask_vihr_idle
anm_reload_misfire = mask_vihr_unjam_arms, mask_vihr_unjam_gun
anm_switch_mode = mask_vihr_switchmode_arms, mask_vihr_idle
!lean_hud_offset_pos
!lean_hud_offset_rot

![wpn_vihr_1p29_hud]
aim_hud_offset_pos = -0.075664, 0.002957, -0.145639
aim_hud_offset_pos_16x9 = -0.075664, 0.002957, -0.145639
aim_hud_offset_rot = 0.018168, 0.018723, -0.002268
aim_hud_offset_rot_16x9 = 0.018168, 0.018723, -0.002268

![wpn_vihr_kobra_hud]
aim_hud_offset_pos = -0.071594, 0.000401, -0.119464
aim_hud_offset_pos_16x9 = -0.071594, 0.000401, -0.119464
aim_hud_offset_rot = 0.018168, 0.018723, -0.002268
aim_hud_offset_rot_16x9 = 0.018168, 0.018723, -0.002268

![wpn_vihr_pso1_hud]
aim_hud_offset_pos = -0.06693, 0.007785, -0.158143
aim_hud_offset_pos_16x9 = -0.06693, 0.007785, -0.158143

![wpn_vihr_pso1m21_hud]
aim_hud_offset_pos = -0.066903, 0.007501, -0.159869
aim_hud_offset_pos_16x9 = -0.066903, 0.007501, -0.159869
aim_hud_offset_rot = 0.018168, 0.018723, -0.002268
aim_hud_offset_rot_16x9 = 0.018168, 0.018723, -0.002268

![wpn_vintorez]
use_alt_aim_hud = false

![wpn_vintorez_hud]
hands_orientation = 1.0384, 1.194821, -0.100189
hands_orientation_16x9 = 1.0384, 1.194821, -0.100189
hands_position = 0.062138, -0.015172, -0.085628
hands_position_16x9 = 0.062138, -0.015172, -0.085628
aim_hud_offset_pos = -0.074845, 0.04343, -0.19192
aim_hud_offset_pos_16x9 = -0.074845, 0.04343, -0.19192
aim_hud_offset_rot = 0.018186, 0.01879, 0
aim_hud_offset_rot_16x9 = 0.018186, 0.01879, 0
aim_hud_offset_alt_pos = -0.116378, -0.05655, -0.151283
aim_hud_offset_alt_pos_16x9 = -0.116378, -0.05655, -0.151283
aim_hud_offset_alt_rot = 0.015909, 0.030719, 0.701131
aim_hud_offset_alt_rot_16x9 = 0.015909, 0.030719, 0.701131
gl_hud_offset_pos = -0.016497, -0.004792, -0.151593
gl_hud_offset_pos_16x9 = -0.016497, -0.004792, -0.151593
gl_hud_offset_rot = -0.08588, 0.013572, -0.004946
gl_hud_offset_rot_16x9 = -0.08588, 0.013572, -0.004946
lowered_hud_offset_pos = -0.010217, -0.018238, -0.01196
lowered_hud_offset_pos_16x9 = -0.010217, -0.018238, -0.01196
lowered_hud_offset_rot = -0.026327, -0.285488, 0.680849
lowered_hud_offset_rot_16x9 = -0.026327, -0.285488, 0.680849
anm_hide = mask_vss_holster_arms, mask_vss_idle
anm_hide_empty = mask_vss_holster_arms, mask_vss_idle
anm_idle = mask_vss_idle_arms, mask_vss_idle
anm_idle_aim = mask_vss_idle_ads_arms, mask_vss_idle
anm_idle_aim_empty = mask_vss_idle_ads_arms, mask_vss_idle
anm_idle_aim_moving = mask_vss_idle_ads_arms, mask_vss_idle
anm_idle_aim_moving_crouch = mask_vss_idle_ads_arms, mask_vss_idle
anm_idle_aim_moving_crouch_empty = mask_vss_idle_ads_arms, mask_vss_idle
anm_idle_aim_moving_empty = mask_vss_idle_ads_arms, mask_vss_idle
anm_idle_empty = mask_vss_idle_arms, mask_vss_idle
anm_idle_moving = mask_vss_walk_arms, mask_vss_idle
anm_idle_moving_crouch = mask_vss_walk_arms, mask_vss_idle
anm_idle_moving_crouch_empty = mask_vss_walk_arms, mask_vss_idle
anm_idle_moving_empty = mask_vss_walk_arms, mask_vss_idle
anm_idle_sprint = mask_vss_sprint_arms, mask_vss_idle
anm_idle_sprint_empty = mask_vss_sprint_arms, mask_vss_idle
anm_reload = mask_vss_reload_arms, mask_vss_reload_gun
anm_reload_empty = mask_vss_reload_empty_arms, mask_vss_reload_empty_gun
anm_shot_l = mask_vss_shoot_arms, mask_vss_shoot_gun
anm_shots = mask_vss_shoot_arms, mask_vss_shoot_gun
anm_show = mask_vss_draw_arms, mask_vss_idle
anm_show_empty = mask_vss_draw_arms, mask_vss_idle
anm_reload_misfire = mask_vss_unjam_arms, mask_vss_unjam_gun
anm_switch_mode = mask_vss_switchmode_arms, mask_vss_idle
!lean_hud_offset_pos
!lean_hud_offset_rot

![wpn_vintorez_1p29_hud]
aim_hud_offset_pos = -0.054328, 0.007793, -0.126019
aim_hud_offset_pos_16x9 = -0.054328, 0.007793, -0.126019
aim_hud_offset_rot = 0.0176, 0.018298, -0.002268
aim_hud_offset_rot_16x9 = 0.0176, 0.018298, -0.002268

![wpn_vintorez_kobra_hud]
aim_hud_offset_pos = -0.075058, 0.007045, -0.157225
aim_hud_offset_pos_16x9 = -0.075058, 0.007045, -0.157225
aim_hud_offset_rot = 0.018186, 0.01879, 0
aim_hud_offset_rot_16x9 = 0.018186, 0.01879, 0

![wpn_vintorez_1pn93_hud]
aim_hud_offset_pos = -0.065046, 0.003629, -0.197884
aim_hud_offset_pos_16x9 = -0.065046, 0.003629, -0.197884
hands_position = 0.062138, -0.015172, -0.085628
hands_position_16x9 = 0.062138, -0.015172, -0.085628
lowered_hud_offset_pos = 0.01733, -0.034734, -0.005996
lowered_hud_offset_pos_16x9 = 0.01733, -0.034734, -0.005996
lowered_hud_offset_rot = -0.087746, -0.378713, 0.680849
lowered_hud_offset_rot_16x9 = -0.087746, -0.378713, 0.680849
!aim_hud_offset_rot
!aim_hud_offset_rot_16x9

![wpn_vintorez_pso1m21_hud]
aim_hud_offset_pos = -0.054328, 0.007793, -0.126019
aim_hud_offset_pos_16x9 = -0.054328, 0.007793, -0.126019
aim_hud_offset_rot = 0.0176, 0.018298, -0.002268
aim_hud_offset_rot_16x9 = 0.0176, 0.018298, -0.002268

![wpn_vintorez_nimble_hud]
item_position = 0, 0, 0
item_orientation = 0, 0, 0
hands_orientation = 1.0384, 1.194821, -0.100189
hands_orientation_16x9 = 1.0384, 1.194821, -0.100189
hands_position = 0.062138, -0.015172, -0.085628
hands_position_16x9 = 0.062138, -0.015172, -0.085628
aim_hud_offset_pos = -0.068029, 0.003369, -0.187383
aim_hud_offset_pos_16x9 = -0.068029, 0.003369, -0.187383
aim_hud_offset_rot = 0.018186, 0.01879, 0
aim_hud_offset_rot_16x9 = 0.018186, 0.01879, 0
aim_hud_offset_alt_pos = -0.116378, -0.05655, -0.151283
aim_hud_offset_alt_pos_16x9 = -0.116378, -0.05655, -0.151283
aim_hud_offset_alt_rot = 0.015909, 0.030719, 0.701131
aim_hud_offset_alt_rot_16x9 = 0.015909, 0.030719, 0.701131
gl_hud_offset_pos = -0.016497, -0.004792, -0.151593
gl_hud_offset_pos_16x9 = -0.016497, -0.004792, -0.151593
gl_hud_offset_rot = -0.08588, 0.013572, -0.004946
gl_hud_offset_rot_16x9 = -0.08588, 0.013572, -0.004946
lowered_hud_offset_pos = 0.003027, -0.026468, -0.01196
lowered_hud_offset_pos_16x9 = 0.003027, -0.026468, -0.01196
lowered_hud_offset_rot = -0.068984, -0.399412, 0.680849
lowered_hud_offset_rot_16x9 = -0.068984, -0.399412, 0.680849
anm_hide = mask_vss2_holster_arms, mask_vss2_idle
anm_hide_empty = mask_vss2_holster_arms, mask_vss2_idle
anm_idle = mask_vss2_idle_arms, mask_vss2_idle
anm_idle_aim = mask_vss2_idle_ads_arms, mask_vss2_idle
anm_idle_aim_empty = mask_vss2_idle_ads_arms, mask_vss2_idle
anm_idle_aim_moving = mask_vss2_idle_ads_arms, mask_vss2_idle
anm_idle_aim_moving_crouch = mask_vss2_idle_ads_arms, mask_vss2_idle
anm_idle_aim_moving_crouch_empty = mask_vss2_idle_ads_arms, mask_vss2_idle
anm_idle_aim_moving_empty = mask_vss2_idle_ads_arms, mask_vss2_idle
anm_idle_empty = mask_vss2_idle_arms, mask_vss2_idle
anm_idle_moving = mask_vss2_walk_arms, mask_vss2_idle
anm_idle_moving_crouch = mask_vss2_walk_arms, mask_vss2_idle
anm_idle_moving_crouch_empty = mask_vss2_walk_arms, mask_vss2_idle
anm_idle_moving_empty = mask_vss2_walk_arms, mask_vss2_idle
anm_idle_sprint = mask_vss2_sprint_arms, mask_vss2_idle
anm_idle_sprint_empty = mask_vss2_sprint_arms, mask_vss2_idle
anm_reload = mask_vss2_reload_arms, mask_vss2_reload_gun
anm_reload_empty = mask_vss2_reload_empty_arms, mask_vss2_reload_empty_gun
anm_shot_l = mask_vss2_shoot_arms, mask_vss2_shoot_gun
anm_shots = mask_vss2_shoot_arms, mask_vss2_shoot_gun
anm_show = mask_vss2_draw_arms, mask_vss2_idle
anm_show_empty = mask_vss2_draw_arms, mask_vss2_idle
anm_reload_misfire = mask_vss2_unjam_arms, mask_vss2_unjam_gun
anm_switch_mode = mask_vss2_switchmode_arms, mask_vss2_idle
!lean_hud_offset_pos
!lean_hud_offset_rot

![wpn_vityaz]
use_alt_aim_hud = false

![wpn_vityaz_hud]
item_position = 0, 0, 0
item_orientation = 0, 0, 0
hands_orientation = 0.8944, 1.026193, -0.089329
hands_orientation_16x9 = 0.8944, 1.026193, -0.089329
hands_position = 0.052958, -0.015145, -0.092179
hands_position_16x9 = 0.052958, -0.015145, -0.092179
aim_hud_offset_pos = -0.067212, 0.026206, -0.204428
aim_hud_offset_pos_16x9 = -0.067212, 0.026206, -0.204428
aim_hud_offset_rot = 0.007936, 0.015303, -0.003946
aim_hud_offset_rot_16x9 = 0.007936, 0.015303, -0.003946
aim_hud_offset_alt_pos = -0.116378, -0.05655, -0.151283
aim_hud_offset_alt_pos_16x9 = -0.116378, -0.05655, -0.151283
aim_hud_offset_alt_rot = 0.015909, 0.030719, 0.701131
aim_hud_offset_alt_rot_16x9 = 0.015909, 0.030719, 0.701131
lowered_hud_offset_pos = 0.006842, -0.023356, -0.01196
lowered_hud_offset_pos_16x9 = 0.006842, -0.023356, -0.01196
lowered_hud_offset_rot = -0.069567, -0.396197, 0.680849
lowered_hud_offset_rot_16x9 = -0.069567, -0.396197, 0.680849
anm_hide = mask_vityaz_holster_arms, mask_vityaz_idle
anm_hide_empty = mask_vityaz_holster_arms, mask_vityaz_idle
anm_idle = mask_vityaz_idle_arms, mask_vityaz_idle
anm_idle_aim = mask_vityaz_idle_ads_arms, mask_vityaz_idle
anm_idle_aim_empty = mask_vityaz_idle_ads_arms, mask_vityaz_idle
anm_idle_aim_moving = mask_vityaz_idle_ads_arms, mask_vityaz_idle
anm_idle_aim_moving_crouch = mask_vityaz_idle_ads_arms, mask_vityaz_idle
anm_idle_aim_moving_crouch_empty = mask_vityaz_idle_ads_arms, mask_vityaz_idle
anm_idle_aim_moving_empty = mask_vityaz_idle_ads_arms, mask_vityaz_idle
anm_idle_empty = mask_vityaz_idle_arms, mask_vityaz_idle
anm_idle_moving = mask_vityaz_walk_arms, mask_vityaz_idle
anm_idle_moving_crouch = mask_vityaz_walk_arms, mask_vityaz_idle
anm_idle_moving_crouch_empty = mask_vityaz_walk_arms, mask_vityaz_idle
anm_idle_moving_empty = mask_vityaz_walk_arms, mask_vityaz_idle
anm_idle_sprint = mask_vityaz_sprint_arms, mask_vityaz_idle
anm_idle_sprint_empty = mask_vityaz_sprint_arms, mask_vityaz_idle
anm_reload = mask_vityaz_reload_arms, mask_vityaz_reload_gun
anm_reload_empty = mask_vityaz_reload_empty_arms, mask_vityaz_reload_empty_gun
anm_shot_l = mask_vityaz_shoot_arms, mask_vityaz_shoot_gun
anm_shots = mask_vityaz_shoot_arms, mask_vityaz_shoot_gun
anm_show = mask_vityaz_draw_arms, mask_vityaz_idle
anm_show_empty = mask_vityaz_draw_arms, mask_vityaz_idle
anm_switch_mode = mask_vityaz_switchmode_arms, mask_vityaz_idle
anm_reload_misfire = mask_vityaz_unjam_arms, mask_vityaz_unjam_gun
;    anm_bore                          = mask_vityaz_bore_arms, mask_vityaz_idle
;    anm_bore_empty                          = mask_vityaz_bore_arms, mask_vityaz_idle
;    anm_ammo_check                           = mask_vityaz_magcheck_arms, mask_vityaz_magcheck_gun
;    anm_ammo_check_empty                     = mask_vityaz_magcheck_arms, mask_vityaz_magcheck_gun

![wpn_vityaz_ac10632_hud]
aim_hud_offset_pos = -0.066573, 0.004622, -0.148108
aim_hud_offset_pos_16x9 = -0.066573, 0.004622, -0.148108
aim_hud_offset_rot = 0.007936, 0.015303, -0.003946
aim_hud_offset_rot_16x9 = 0.007936, 0.015303, -0.003946

![wpn_vityaz_acog_hud]
aim_hud_offset_pos = -0.067212, 0.015696, -0.198461
aim_hud_offset_pos_16x9 = -0.067212, 0.015696, -0.198461
aim_hud_offset_rot = 0.019296, 0.01509, -0.003946
aim_hud_offset_rot_16x9 = 0.019296, 0.01509, -0.003946

![wpn_vityaz_eot_hud]
aim_hud_offset_pos = -0.067425, 7.6e-05, -0.170599
aim_hud_offset_pos_16x9 = -0.067425, 7.6e-05, -0.170599
aim_hud_offset_rot = 0.007936, 0.015303, -0.003946
aim_hud_offset_rot_16x9 = 0.007936, 0.015303, -0.003946

![wpn_vsk94]
use_alt_aim_hud = false

![wpn_vsk94_hud]
hands_orientation = 1.0384, 1.194821, -0.100189
hands_orientation_16x9 = 1.0384, 1.194821, -0.100189
hands_position = 0.062138, -0.015172, -0.085628
hands_position_16x9 = 0.062138, -0.015172, -0.085628
aim_hud_offset_pos = -0.076762, 0.018153, -0.19192
aim_hud_offset_pos_16x9 = -0.076762, 0.018153, -0.19192
aim_hud_offset_rot = -0.0034, 0.018364, 0
aim_hud_offset_rot_16x9 = -0.0034, 0.018364, 0
aim_hud_offset_alt_pos = -0.116378, -0.05655, -0.151283
aim_hud_offset_alt_pos_16x9 = -0.116378, -0.05655, -0.151283
aim_hud_offset_alt_rot = 0.015909, 0.030719, 0.701131
aim_hud_offset_alt_rot_16x9 = 0.015909, 0.030719, 0.701131
gl_hud_offset_pos = -0.016497, -0.004792, -0.151593
gl_hud_offset_pos_16x9 = -0.016497, -0.004792, -0.151593
gl_hud_offset_rot = -0.08588, 0.013572, -0.004946
gl_hud_offset_rot_16x9 = -0.08588, 0.013572, -0.004946
lowered_hud_offset_pos = 0.003027, -0.026468, -0.01196
lowered_hud_offset_pos_16x9 = 0.003027, -0.026468, -0.01196
lowered_hud_offset_rot = -0.068984, -0.399412, 0.680849
lowered_hud_offset_rot_16x9 = -0.068984, -0.399412, 0.680849
anm_hide = mask_vsk_holster_arms, mask_vsk_idle
anm_hide_empty = mask_vsk_holster_arms, mask_vsk_idle
anm_idle = mask_vsk_idle_arms, mask_vsk_idle
anm_idle_aim = mask_vsk_idle_ads_arms, mask_vsk_idle
anm_idle_aim_empty = mask_vsk_idle_ads_arms, mask_vsk_idle
anm_idle_aim_moving = mask_vsk_idle_ads_arms, mask_vsk_idle
anm_idle_aim_moving_crouch = mask_vsk_idle_ads_arms, mask_vsk_idle
anm_idle_aim_moving_crouch_empty = mask_vsk_idle_ads_arms, mask_vsk_idle
anm_idle_aim_moving_empty = mask_vsk_idle_ads_arms, mask_vsk_idle
anm_idle_empty = mask_vsk_idle_arms, mask_vsk_idle
anm_idle_moving = mask_vsk_walk_arms, mask_vsk_idle
anm_idle_moving_crouch = mask_vsk_walk_arms, mask_vsk_idle
anm_idle_moving_crouch_empty = mask_vsk_walk_arms, mask_vsk_idle
anm_idle_moving_empty = mask_vsk_walk_arms, mask_vsk_idle
anm_idle_sprint = mask_vsk_sprint_arms, mask_vsk_idle
anm_idle_sprint_empty = mask_vsk_sprint_arms, mask_vsk_idle
anm_reload = mask_vsk_reload_arms, mask_vsk_reload_gun
anm_reload_empty = mask_vsk_reload_empty_arms, mask_vsk_reload_empty_gun
anm_shot_l = mask_vsk_shoot_arms, mask_vsk_shoot_gun
anm_shots = mask_vsk_shoot_arms, mask_vsk_shoot_gun
anm_show = mask_vsk_draw_arms, mask_vsk_idle
anm_show_empty = mask_vsk_draw_arms, mask_vsk_idle
anm_reload_misfire = mask_vsk_unjam_arms, mask_vsk_unjam_gun
anm_switch_mode = mask_vsk_switchmode_arms, mask_vsk_idle
!lean_hud_offset_pos
!lean_hud_offset_rot

![wpn_vsk94_1p29_hud]
aim_hud_offset_pos = -0.079699, -0.018943, -0.135643
aim_hud_offset_pos_16x9 = -0.079699, -0.018943, -0.135643
!aim_hud_offset_rot
!aim_hud_offset_rot_16x9
!anm_idle_aim
!anm_shots

![wpn_vsk94_kobra_hud]
aim_hud_offset_pos = -0.077342, -0.017807, -0.139891
aim_hud_offset_pos_16x9 = -0.077342, -0.017807, -0.139891
aim_hud_offset_rot = -0.003993, 0.018724, -0.002268
aim_hud_offset_rot_16x9 = -0.003993, 0.018724, -0.002268

![wpn_vsk94_pso1m21_hud]
aim_hud_offset_pos = -0.067322, -0.001333, -0.136774
aim_hud_offset_pos_16x9 = -0.067322, -0.001333, -0.136774
!aim_hud_offset_rot
!aim_hud_offset_rot_16x9

![wpn_vssk]
rpm = 36

![wpn_vssk_hud]
hands_orientation = 0.8352, 1.078466, 0.631676
hands_orientation_16x9 = 0.8352, 1.078466, 0.631676
hands_position = 0.058476, -0.026272, 0.05085
hands_position_16x9 = 0.058476, -0.026272, 0.05085
aim_hud_offset_pos = -0.074032, 0.012268, -0.166304
aim_hud_offset_pos_16x9 = -0.074032, 0.012268, -0.166304
aim_hud_offset_rot = 0.017592, 0.014878, 0.017607
aim_hud_offset_rot_16x9 = 0.017592, 0.014878, 0.017607
lowered_hud_offset_pos = 0.002268, -0.028712, 0.005698
lowered_hud_offset_pos_16x9 = 0.002268, -0.028712, 0.005698
lowered_hud_offset_rot = 0.032564, -0.305277, 0.55196
lowered_hud_offset_rot_16x9 = 0.032564, -0.305277, 0.55196
anm_hide = mask_vssk_holster_arms, mask_vssk_idle
anm_hide_empty = mask_vssk_holster_arms, mask_vssk_idle
anm_idle = mask_vssk_idle_arms, mask_vssk_idle
anm_idle_aim = mask_vssk_idle_ads_arms, mask_vssk_idle
anm_idle_aim_empty = mask_vssk_idle_ads_arms, mask_vssk_idle
anm_idle_aim_moving = mask_vssk_idle_ads_arms, mask_vssk_idle
anm_idle_aim_moving_crouch = mask_vssk_idle_ads_arms, mask_vssk_idle
anm_idle_aim_moving_crouch_empty = mask_vssk_idle_ads_arms, mask_vssk_idle
anm_idle_aim_moving_empty = mask_vssk_idle_ads_arms, mask_vssk_idle
anm_idle_empty = mask_vssk_idle_arms, mask_vssk_idle
anm_idle_moving = mask_vssk_walk_arms, mask_vssk_idle
anm_idle_moving_crouch = mask_vssk_walk_arms, mask_vssk_idle
anm_idle_moving_crouch_empty = mask_vssk_walk_arms, mask_vssk_idle
anm_idle_moving_empty = mask_vssk_walk_arms, mask_vssk_idle
anm_idle_sprint = mask_vssk_sprint_arms, mask_vssk_idle
anm_idle_sprint_empty = mask_vssk_sprint_arms, mask_vssk_idle
anm_reload = mask_vssk_reload_arms, mask_vssk_reload_gun
anm_reload_empty = mask_vssk_reload_empty_arms, mask_vssk_reload_empty_gun
anm_shot_l = mask_vssk_shoot_arms, mask_vssk_shoot_gun
anm_shots = mask_vssk_shoot_arms, mask_vssk_shoot_gun
anm_show = mask_vssk_draw_arms, mask_vssk_idle
anm_show_empty = mask_vssk_draw_arms, mask_vssk_idle
anm_switch_mode = mask_vssk_switchmode_arms, mask_vssk_idle
anm_reload_misfire = mask_vssk_unjam_arms, mask_vssk_unjam_gun

![wpn_vz61]
use_alt_aim_hud = false

![wpn_vz61_hud]
hands_orientation = 0.896, 1.03793, -0.817882
hands_orientation_16x9 = 0.896, 1.03793, -0.817882
hands_position = 0.038454, -0.010327, -0.097329
hands_position_16x9 = 0.038454, -0.010327, -0.097329
aim_hud_offset_pos = -0.053363, 0.031611, -0.168845
aim_hud_offset_pos_16x9 = -0.053363, 0.031611, -0.168845
aim_hud_offset_rot = 0.017308, 0.016151, -0.009372
aim_hud_offset_rot_16x9 = 0.017308, 0.016151, -0.009372
aim_hud_offset_alt_pos = -0.089536, -0.056266, -0.098423
aim_hud_offset_alt_pos_16x9 = -0.089536, -0.056266, -0.098423
aim_hud_offset_alt_rot = 0.015909, 0.030719, 0.701131
aim_hud_offset_alt_rot_16x9 = 0.015909, 0.030719, 0.701131
lowered_hud_offset_pos = 0.005332, -0.035562, -0.01196
lowered_hud_offset_pos_16x9 = 0.005332, -0.035562, -0.01196
lowered_hud_offset_rot = -0.026327, -0.285488, 0.680849
lowered_hud_offset_rot_16x9 = -0.026327, -0.285488, 0.680849
anm_hide = mask_vz61_holster_arms, mask_vz61_idle
anm_hide_empty = mask_vz61_holster_arms, mask_vz61_idle_empty
anm_idle = mask_vz61_idle_arms, mask_vz61_idle
anm_idle_aim = mask_vz61_idle_ads_arms, mask_vz61_idle
anm_idle_aim_empty = mask_vz61_idle_ads_arms, mask_vz61_idle_empty
anm_idle_aim_moving = mask_vz61_idle_ads_arms, mask_vz61_idle
anm_idle_aim_moving_crouch = mask_vz61_idle_ads_arms, mask_vz61_idle
anm_idle_aim_moving_crouch_empty = mask_vz61_idle_ads_arms, mask_vz61_idle_empty
anm_idle_aim_moving_empty = mask_vz61_idle_ads_arms, mask_vz61_idle_empty
anm_idle_empty = mask_vz61_idle_arms, mask_vz61_idle_empty
anm_idle_moving = mask_vz61_walk_arms, mask_vz61_idle
anm_idle_moving_crouch = mask_vz61_walk_arms, mask_vz61_idle
anm_idle_moving_crouch_empty = mask_vz61_walk_arms, mask_vz61_idle_empty
anm_idle_moving_empty = mask_vz61_walk_arms, mask_vz61_idle_empty
anm_idle_sprint = mask_vz61_sprint_arms, mask_vz61_idle
anm_idle_sprint_empty = mask_vz61_sprint_arms, mask_vz61_idle_empty
anm_reload = mask_vz61_reload_arms, mask_vz61_reload_gun
anm_reload_empty = mask_vz61_reload_empty_arms, mask_vz61_reload_empty_gun
anm_shot_l = mask_vz61_shoot_arms, mask_vz61_shoot_last_gun
anm_shots = mask_vz61_shoot_arms, mask_vz61_shoot_gun
anm_show = mask_vz61_draw_arms, mask_vz61_idle
anm_show_empty = mask_vz61_draw_arms, mask_vz61_idle_empty
anm_switch_mode = mask_vz61_switchmode_arms, mask_vz61_idle
anm_reload_misfire = mask_vz61_unjam_arms, mask_vz61_unjam_gun
;    anm_bore                          = mask_vz61_bore_arms, mask_vz61_idle
;    anm_bore_empty                          = mask_vz61_bore_arms, mask_vz61_idle
;    anm_ammo_check                           = mask_vz61_magcheck_arms, mask_vz61_magcheck_gun
;    anm_ammo_check_empty                     = mask_vz61_bore_arms, mask_vz61_idle_empty

![wpn_wa2000]
rpm = 125
use_aim_bullet = true

![wpn_wa2000_hud]
hands_orientation = 0.8352, 1.078466, 0.631676
hands_orientation_16x9 = 0.8352, 1.078466, 0.631676
hands_position = 0.056132, -0.03252, 0.049136
hands_position_16x9 = 0.056132, -0.03252, 0.049136
aim_hud_offset_pos = -0.069985, 0.001753, -0.21323
aim_hud_offset_pos_16x9 = -0.069985, 0.001753, -0.21323
aim_hud_offset_rot = 0.017592, 0.014878, 0.017607
aim_hud_offset_rot_16x9 = 0.017592, 0.014878, 0.017607
lowered_hud_offset_pos = 0.002268, -0.028712, 0.005698
lowered_hud_offset_pos_16x9 = 0.002268, -0.028712, 0.005698
lowered_hud_offset_rot = 0.032564, -0.305277, 0.55196
lowered_hud_offset_rot_16x9 = 0.032564, -0.305277, 0.55196
gl_hud_offset_pos = 0, 0, 0
gl_hud_offset_rot = 0, 0, 0
anm_hide = mask_w2k_holster_arms, mask_w2k_idle
anm_hide_empty = mask_w2k_holster_arms, mask_w2k_idle
anm_idle = mask_w2k_idle_arms, mask_w2k_idle
anm_idle_aim = mask_w2k_idle_ads_arms, mask_w2k_idle
anm_idle_aim_empty = mask_w2k_idle_ads_arms, mask_w2k_idle
anm_idle_aim_moving = mask_w2k_idle_ads_arms, mask_w2k_idle
anm_idle_aim_moving_crouch = mask_w2k_idle_ads_arms, mask_w2k_idle
anm_idle_aim_moving_crouch_empty = mask_w2k_idle_ads_arms, mask_w2k_idle
anm_idle_aim_moving_empty = mask_w2k_idle_ads_arms, mask_w2k_idle
anm_idle_empty = mask_w2k_idle_arms, mask_w2k_idle
anm_idle_moving = mask_w2k_walk_arms, mask_w2k_idle
anm_idle_moving_crouch = mask_w2k_walk_arms, mask_w2k_idle
anm_idle_moving_crouch_empty = mask_w2k_walk_arms, mask_w2k_idle
anm_idle_moving_empty = mask_w2k_walk_arms, mask_w2k_idle
anm_idle_sprint = mask_w2k_sprint_arms, mask_w2k_idle
anm_idle_sprint_empty = mask_w2k_sprint_arms, mask_w2k_idle
anm_reload = mask_w2k_reload_arms, mask_w2k_reload_gun
anm_reload_empty = mask_w2k_reload_empty_arms, mask_w2k_reload_empty_gun
anm_shot_l = mask_w2k_shoot_arms, mask_w2k_shoot_gun
anm_shots = mask_w2k_shoot_arms, mask_w2k_shoot_gun
anm_show = mask_w2k_draw_arms, mask_w2k_idle
anm_show_empty = mask_w2k_draw_arms, mask_w2k_idle
anm_switch_mode = mask_w2k_switchmode_arms, mask_w2k_idle
anm_reload_misfire = mask_w2k_unjam_arms, mask_w2k_unjam_gun

![wpn_walther_hud]
item_position = 0, 0, 0
item_orientation = 0, 0, 0
hands_orientation = 1.7112, 0.901851, -0.262217
hands_orientation_16x9 = 1.7112, 0.901851, -0.262217
hands_position = 0.060237, -0.048682, -0.018523
hands_position_16x9 = 0.060237, -0.048682, -0.018523
lowered_hud_offset_pos_16x9 = 0.017258, 0.066488, 0
lowered_hud_offset_rot_16x9 = 0.305961, -0.073337, 0.1
aim_hud_offset_pos = -0.054166, 0.027263, -0.2
aim_hud_offset_pos_16x9 = -0.054166, 0.027263, -0.2
aim_hud_offset_rot = 0.01276, 0.029887, 0.000657
aim_hud_offset_rot_16x9 = 0.01276, 0.029887, 0.000657
anm_hide = mask_p99_holster_arms, mask_p99_idle
anm_hide_empty = mask_p99_holster_arms, mask_p99_idle_empty
anm_idle = mask_p99_idle_arms, mask_p99_idle
anm_idle_aim = mask_p99_idle_ads_arms, mask_p99_idle
anm_idle_aim_empty = mask_p99_idle_ads_arms, mask_p99_idle_empty
anm_idle_aim_moving = mask_p99_idle_ads_arms, mask_p99_idle
anm_idle_aim_moving_crouch = mask_p99_idle_ads_arms, mask_p99_idle
anm_idle_aim_moving_crouch_empty = mask_p99_idle_ads_arms, mask_p99_idle_empty
anm_idle_aim_moving_empty = mask_p99_idle_ads_arms, mask_p99_idle_empty
anm_idle_empty = mask_p99_idle_arms, mask_p99_idle_empty
anm_idle_moving = mask_p99_walk_arms, mask_p99_idle
anm_idle_moving_crouch = mask_p99_walk_arms, mask_p99_idle
anm_idle_moving_crouch_empty = mask_p99_walk_arms, mask_p99_idle_empty
anm_idle_moving_empty = mask_p99_walk_arms, mask_p99_idle_empty
anm_idle_sprint = mask_p99_sprint_arms, mask_p99_idle
anm_idle_sprint_empty = mask_p99_sprint_arms, mask_p99_idle_empty
anm_reload = mask_p99_reload_arms, mask_p99_reload_gun
anm_reload_empty = mask_p99_reload_empty_arms, mask_p99_reload_empty_gun
anm_shot_l = mask_p99_shoot_arms, mask_p99_shoot_last_gun
anm_shots = mask_p99_shoot_arms, mask_p99_shoot_gun
anm_show = mask_p99_draw_arms, mask_p99_idle
anm_show_empty = mask_p99_draw_arms, mask_p99_idle_empty
anm_reload_misfire = mask_p99_unjam_arms, mask_p99_unjam_gun
;    anm_bore                          = mask_p99_bore_arms, mask_p99_idle
;    anm_bore_empty                          = mask_p99_bore_arms, mask_p99_idle_empty
;    anm_ammo_check                           = mask_p99_magcheck_arms, mask_p99_magcheck_gun
;    anm_ammo_check_empty                     = mask_p99_bore_arms, mask_p99_idle_empty

![wpn_walther_sk1_hud]
item_position = 0, 0, 0
item_orientation = 0, 0, 0
aim_hud_offset_pos = -0.054379, 0.022719, -0.2
aim_hud_offset_pos_16x9 = -0.054379, 0.022719, -0.2
aim_hud_offset_rot = 0.005376, 0.030313, 0.000657
aim_hud_offset_rot_16x9 = 0.005376, 0.030313, 0.000657

![wpn_binoc]
!scope_dynamic_zoom

![wpn_binoc_inv]
scope_dynamic_zoom = off

![wpn_dynamo_hand]
use_aim_bullet = true

![stationary_mgun]
use_aim_bullet = true

