
[beh@general]
;sound_idle = state
behavior_state = beh_move
target = waypoint
walk_dist = 100
jog_dist = 220
wait_anim = walk
walk_anim = walk
jog_anim = walk
run_anim = walk
delay_anim = guard
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false
meet = meet@general
wounded = wounded@no_wound
use_camp = false
path_end = loop
turn_on_campfire = false
invulnerable = true

[meet@general]
close_anim = nil
close_victim = nil
far_anim = nil
far_victim = nil
close_distance  = 0
far_distance 	= 0
use = {=actor_enemy} false, {=dist_to_actor_le(3)} true, false
snd_on_use = {!dist_to_actor_le(3)} nil
meet_on_talking = false
trade_enable        =    false

[wounded@no_wound]
hp_state        = 0|wounded_heavy@help_heavy
hp_state_see    = 0|wounded_heavy@help_heavy
hp_victim       = 0|nil
hp_fight        = 0|false
hp_cover        = 0|false

[logic]
suitable = {=check_npc_name(redemption_task_2_hare)} true
active = beh@redemption_hare
prior = 59

[beh@redemption_hare]:beh@general
pt1 = 20000, sit_ass_drink_vodka |    pos: -222.5, -19.85, -163.7      look: -221.2, -19.9, -161.4