;------------------------------------------------------------------------------------------------
[wpn_ks23]:identity_immunities,weapon_probability,default_weapon_params;wpn_mp133_sounds
        GroupControlSection         = spawn_group
        $npc                        = on
        $prefetch                   = 8
        $spawn                      = "weapons\winchester1300"
        scheduled                   = off
        cform                       = skeleton
        
        class                       = WP_ASHTG
        slot                        = 2
        animation_slot              = 9
        ef_main_weapon_type         = 1
        ef_weapon_type              = 9
        hand_dependence             = 1
        single_handed               = 1

icons_texture                                       = ui\ui_icon_bas        
inv_grid_width     = 5
inv_grid_height    = 2
inv_grid_x         = 24
inv_grid_y         = 0

        parent_section              = wpn_ks23

        scopes                      = 23_up
		
        inv_name                    = st_wpn_ks23
        inv_name_short              = st_wpn_ks23
        description                 = st_wpn_ks23_descr
        
        kind                        = w_shotgun
        inv_weight                  = 3.85
        cost                        = 32960
        repair_type                 = shotgun
        weapon_class                = shotgun
        
        hud                         = wpn_ks23_hud
        visual                      = dynamics\weapons\wpn_ks23\wpn_ks23_world.ogf
        position                    = -0.064, 0.070, -0.160
        orientation                 = 0, 0.080, 0
        fire_point                  = 0, 0.0, 0.647
        fire_point2                 = 0, 0.158, 0.647
        strap_bone0                 = bip01_spine2
        strap_bone1                 = bip01_spine1
        strap_position              = -0.26, -0.10, 0.05
        strap_orientation           = -15, -9, 110
        ph_mass                     = 3
        
        ;flame_particles             = weapons\generic_weapon05
        ;smoke_particles            = amik\weapons\smoke_particles\smoke_particles_pump_01
;smoke_particles     			    = ghost_particles\weapons\flame_eft_shotgun          ;particles remade incomp.
        
        light_color                 = 0.6, 0.5, 0.3
        light_range                 = 6.0
        light_time                  = 0.2
        light_var_color             = 0.05
        light_var_range             = 0.5
        
        upgrades                    = up_gr_firstab_mp133, up_gr_seconab_mp133, up_gr_thirdab_mp133, up_gr_fourtab_mp133
        installed_upgrades          =
        upgrade_scheme              = upgrade_scheme_wincheaster1300
        upgr_icon_x                 = 1450
        upgr_icon_y                 = 1150
        upgr_icon_width             = 300
        upgr_icon_height            = 50
        
        tri_state_reload            = on
        fire_modes                  = 1
        ammo_class                  = ammo_23x75_shrapnel, ammo_23x75_barrikada
        ammo_elapsed                = 4
        ammo_mag_size               = 4
        startup_ammo                = 4
        
        scope_status                = 0
        scope_zoom_factor			= 0
        
        silencer_status             = 0
        
        grenade_launcher_status     = 0
        
        hit_impulse                 = 60
        hit_power                   = 0.5, 0.5, 0.5, 0.5
        hit_type                    = fire_wound
        fire_distance               = 50
        bullet_speed                = 200
        rpm                         = 60
        rpm_empty_click             = 200
        
        zoom_dof                    = 0.5, 1.0, 180
        zoom_enabled                = true
        control_inertion_factor     = 1.24f
        crosshair_inertion          = 6.5
        fire_dispersion_base        = 0.55
        fire_dispersion_condition_factor = 0.001
        
        misfire_probability         = 0.005
        misfire_start_condition     = 0.91
        misfire_start_prob          = 0.007
        misfire_end_condition       = 0.16
        misfire_end_prob            = 0.11
        
        condition_queue_shot_dec    = 0.0026
        condition_shot_dec          = 0.0026
        		
		cam_return                  = 0
        cam_relax_speed             = 20
        cam_dispersion              = 14.4
        cam_dispersion_frac         = 0.9
        cam_dispersion_inc          = 15.2
        cam_max_angle               = 50.0
        cam_max_angle_horz          = 50.0
        cam_step_angle_horz         = 2.35
        zoom_cam_relax_speed        = 16
        zoom_cam_dispersion         = 3.84
        zoom_cam_dispersion_frac    = 0.63
        zoom_cam_dispersion_inc     = 4.3
        zoom_cam_max_angle          = 50.0
        zoom_cam_max_angle_horz     = 50.0
        zoom_cam_step_angle_horz    = 13.28
		        
        PDM_disp_accel_factor       = 1.85
        PDM_disp_base               = 1.7
        PDM_disp_crouch             = 1.0
        PDM_disp_crouch_no_acc      = 1.0
        PDM_disp_vel_factor         = 1.8
        
        cam_relax_speed_ai          = 360
        zoom_cam_relax_speed_ai     = 120.75
        holder_fov_modifier         = 1.0
        holder_range_modifier       = 1.0
        min_radius                  = 0
        max_radius                  = 500
        hit_probability_gd_novice   = 1.00
        hit_probability_gd_stalker  = 1.00
        hit_probability_gd_veteran  = 1.00
        hit_probability_gd_master   = 1.00
        
        kill_msg_x                  = 171
        kill_msg_y                  = 104
        kill_msg_width              = 75
        kill_msg_height             = 20
		
hud_fov                             = 0.78 

bas_state_reload                    = true
;-------------------------------------------------------------------------------------------------------------------------------------------------------
flame_particles = ghost_particles\weapons\flame_eft_shotgun
smoke_particles = ghost_particles\weapons\flame_eft_sks
silencer_smoke_particles = ghost_particles\weapons\generic_smoke_eft_sil
grenade_flame_particles = weapons\generic_weapon01
;----------------------------------------------------------------------SOUNDS---------------------------------------------------------------------------
snd_draw					= eft_wp\shared\draw_shotgun
snd_holster					= eft_wp\shared\hide_shotgun

snd_open_weapon          	= eft_wp\mp133\mp133_open

snd_add_cartridge			= weapons\mp133_young_prince\mp133_insert1
snd_add_cartridge1			= weapons\mp133_young_prince\mp133_insert2
snd_add_cartridge2			= weapons\mp133_young_prince\mp133_insert3

snd_close_weapon       		= eft_wp\mp133\mp133_close ;mp133_close
snd_close_weapon_empty      = eft_wp\mp133\mp133_close_empty
snd_empty					= eft_wp\shared\empty_click_rifle

snd_reload					= eft_wp\mp133\mp133_close 
snd_shoot                   = weapons\ks23\shoot
snd_shoot_last				= weapons\mp153\mp153_shoot_1 ;, 1.75
snd_shoot_last1				= weapons\mp153\mp153_shoot_2 ;, 1.75

snd_close_weapon_empty      = weapons\ks23_young_prince\k23_close_empty
snd_shoot                   = weapons\ks23_young_prince\ks23_shot_1
snd_shoot_last				= weapons\ks23_young_prince\ks23_shot_2
snd_shoot_last1				= weapons\ks23_young_prince\ks23_shot_last
;------------------------------------------------------------------------HUD------------------------------------------------------------------------------------------
[wpn_ks23_hud]:hud_base

		item_visual                 = dynamics\weapons\wpn_ks23\wpn_ks23_hud.ogf
		 
        attach_place_idx            = 0
        zoom_hide_crosshair         = true
                
        hands_position              = -0.0815, -0.14, 0.05
        hands_orientation           = -0.58, 0.76, 0.6
        
;------		
item_position				= 0.001725,-0.015968,-0.092595
item_orientation			= -0.046126,-1.000036,-0.024950
		
hands_position_16x9				= -0.004600,-0.002600,0.012300
hands_orientation_16x9			= 1.600000,2.200000,0.200000

aim_hud_offset_pos_16x9				= -0.047640,0.020650,-0.053600
aim_hud_offset_rot_16x9				= 0.012750,0.027800,-0.001500
;------	
        
        aim_hud_offset_pos          = -0.06815, 0.06575, 0.05  
        aim_hud_offset_rot          = 0.0098, -0.0099, 0
              
;-----
anm_show			            = mp133_eft_draw
anm_hide			            = mp133_eft_holster
anm_idle			            = mp133_eft_idle
anm_idle_aim			        = mp133_eft_idle_aim
anm_idle_moving			        = mp133_eft_idle_moving
anm_idle_moving_crouch 			= mp133_eft_idle_moving, idle
anm_idle_moving_empty_crouch 	= mp133_eft_idle_moving, idle
anm_idle_sprint			        = mp133_eft_idle_sprint, idle_sprint
anm_bore			            = mp133_eft_idle_aim

anm_shots			            = mp133_eft_shoot,        shoot
anm_shot_l			            = mp133_eft_shoot_last,   shoot_last

;anm_shot_l			            = mp133_eft_shoot,        shoot

anm_open			            = mp133_eft_open
anm_add_cartridge		        = mp133_eft_insert,       insert
anm_close_empty			    = mp133_eft_close_empty,  close_empty	
anm_close			            = mp133_eft_close, idle			           
;---------
		
		        		lowered_hud_offset_pos_16x9		= 0.1,-0.02,0
		                lowered_hud_offset_rot_16x9		= 0.1,-0.8,0.1 
       
        shell_bone                  = gilza
        shell_dir                   = 0, 1, 0
        shell_point                 = -50, -50, -50
        
        fire_bone                   = muzzle
        fire_bone2                  = muzzle

		fire_point				    = 0.010000,0.030000,0.003990
        fire_point2                 = 0, 0, 0

;--------------------------------------------------------------------Addons-----------------------------------------------------------------------------
[wpn_ks23_23_up]:wpn_ks23

inv_grid_width     = 4
inv_grid_height    = 1
inv_grid_x         = 29
inv_grid_y         = 1


        inv_name                    = st_wpn_ks23_23_up
        inv_name_short              = st_wpn_ks23_23_up
        description                 = st_wpn_ks23_23_up_descr

parent_section                                     = wpn_ks23_23_up

hud                                                = wpn_ks23_23_up_hud
inv_weight                                         = 3.530

;short barrel = 0.91kg, long = 1.23kg

        hit_impulse                 = 57
        hit_power                   = 0.48, 0.48, 0.48, 0.48

visual                                             = dynamics\weapons\wpn_ks23\wpn_ks23_up_world.ogf

        cam_dispersion              = 9.4
		cam_dispersion_inc          = 10.2
		zoom_cam_step_angle_horz    = 8.28

[wpn_ks23_23_up_hud]:wpn_ks23_hud

item_visual                                        = dynamics\weapons\wpn_ks23\wpn_ks23_up_hud.ogf

aim_hud_offset_pos_16x9				= -0.047730,0.020400,-0.053600
aim_hud_offset_rot_16x9				= 0.012750,0.028050,-0.001500
;--------------------------------------------------------------------KABAN------------------------------------------------------------------------------
[wpn_ks23_kaban]:wpn_ks23                                              

parent_section                           = wpn_ks23_kaban

scopes                                   = kab_up

inv_grid_width     = 3
inv_grid_height    = 1
inv_grid_x         = 29
inv_grid_y         = 2


inv_name                                 = st_wpn_ks23_kaban
inv_name_short                           = st_wpn_ks23_kaban
description                              = st_wpn_ks23_kaban_descr

        hit_impulse                 = 57
        hit_power                   = 0.48, 0.48, 0.48, 0.48

inv_weight                               = 3.500

cost                                     = 38950

hud                                      = wpn_ks23_kaban_hud

visual                                   = dynamics\weapons\wpn_ks23\wpn_ks23_kaban_world.ogf

		scope_zoom_factor_alt             = 0

        use_alt_aim_hud                   = true
		
		cam_dispersion              = 9.4
		cam_dispersion_inc          = 10.2
		zoom_cam_step_angle_horz    = 8.28
;-----------------------------------------------------------------------HUD-----------------------------------------------------------------------------		
[wpn_ks23_kaban_hud]:wpn_ks23_hud

item_visual                              = dynamics\weapons\wpn_ks23\wpn_ks23_kaban_hud.ogf

item_position				= 0.001341,-0.015428,-0.106279
item_orientation			= -0.046126,-1.000036,-0.024950

aim_hud_offset_pos_16x9				= -0.047900,0.015340,-0.049749
aim_hud_offset_rot_16x9				= 0.013350,0.027750,-0.001500

hands_position_16x9				= -0.004200,0.002500,0.015000
hands_orientation_16x9			= 1.600000,2.200000,0.200000
;----------------------------------------------------------------------Addons---------------------------------------------------------------------------
[wpn_ks23_kaban_kab_up]:wpn_ks23_kaban

inv_grid_width     = 3
inv_grid_height    = 1
inv_grid_x         = 29
inv_grid_y         = 5

inv_name                                 = st_wpn_ks23_kaban_kab_up
inv_name_short                           = st_wpn_ks23_kaban_kab_up
description                              = st_wpn_ks23_kaban_kab_up_descr

hud                                                = wpn_ks23_kaban_kab_up_hud

inv_weight                                         = 3.600

parent_section                           = wpn_ks23_kaban_kab_up

visual                                             = dynamics\weapons\wpn_ks23\wpn_ks23_kaban_up_world.ogf

silencer_name                            = wpn_sil_hex23
silencer_status                          = 2
silencer_x                               = 134
silencer_y                               = -12
silencer_light_color                     = 0.6, 0.5, 0.3
silencer_light_range                     = 0.01
silencer_light_time                      = 0.2
silencer_light_var_color                 = 0.05
silencer_light_var_range                 = 0.5

;silencer_smoke_particles   		= ghost_particles\weapons\generic_smoke_eft_sil

fire_point				    = -0.036000,0.030000,0.342002

snd_silncer_shot                                                  = weapons\ks23\ks23_shoot_silencer1

        cam_dispersion              = 8.4
		cam_dispersion_inc          = 9.2
		zoom_cam_step_angle_horz    = 9.28

[wpn_ks23_kaban_kab_up_hud]:wpn_ks23_kaban_hud

item_visual                                            = dynamics\weapons\wpn_ks23\wpn_ks23_kaban_up_hud.ogf

hands_position_16x9				= -0.004200,-0.001450,0.026600
hands_orientation_16x9			= 1.600000,2.200000,0.200000

aim_hud_offset_pos_16x9				= -0.048130,-0.001000,-0.038500
aim_hud_offset_rot_16x9				= 0.030601,0.028050,-0.001500

aim_hud_offset_alt_pos_16x9				= -0.039430,0.026000,-0.038500
aim_hud_offset_alt_rot_16x9				= 0.030601,0.028050,-0.616955
;----------------------------------------------------------------------------------------------------------------------------