
; UNUSED -- it works the same as wpn_binoc_inv and all traders sell that one, so this cannot be obtained normally 
; since most properties are defined here i'd say in 1.6 to delete the _inv version and keep and use this one instead
[wpn_binoc]:identity_immunities,weapon_probability,default_weapon_params,wpn_binoc_sounds
        GroupControlSection         = spawn_group
        discovery_dependency        =
        $npc                        = on
        $prefetch                   = 8
        $spawn                      = "weapons\binocular"
        scheduled                   = off
        cform                       = skeleton
        
        class                       = WP_BINOC
        slot                        = 4
        animation_slot              = 13
        ef_main_weapon_type         = 5
        ef_weapon_type              = 0
        hand_dependence             = 2
        single_handed               = 0
        
        default_to_ruck             = true
        sprint_allowed              = true
        show_ammo                   = false
        show_condition              = false
        
        inv_grid_height             = 1
        inv_grid_width              = 2
        inv_grid_x                  = 14
        inv_grid_y                  = 9
        inv_name                    = st_binocular_name
        inv_name_short              = st_binocular_name
        description                 = st_binocular_descr
        highlight_equipped          = true
		anim_item					= true
        
        kind                        = w_misc
        inv_weight                  = 1.0
        cost                        = 1580
		repair_type                 = lens
        
        hud                         = wpn_binoc_hud
        visual                      = dynamics\devices\dev_binoculars\dev_binoculars.ogf
        normal                      = 0, 1, 0
        position                    = -0.08, -0.05, 0.05
        orientation                 = 0, -90, 70
        direction                   = 0, 0, 1
        fire_point                  = 0.0, 0.133, 0.161
        ph_mass                     = 1
        
        attach_bone_name            = bip01_r_hand
        attach_position_offset      = 0.080000, 0.021273, 0.100000
        attach_angle_offset         = 3.080506, -1.493053, -1.202040
        auto_attach                 = false
        
        catch_snd                   = none
        found_snd                   = none
        vis_frame_color             = 0.0, 0.0, 0.0, 0.0
        vis_frame_speed             = 0
        vision_present              = true
        
        flame_particles             = weapons\generic_weapon05
        smoke_particles             = weapons\generic_shoot_00
        
        light_color                 = 0.6, 0.5, 0.3
        light_range                 = 3.0
        light_time                  = 0.2
        light_var_color             = 0.05
        light_var_range             = 0.5
        
        upgrades                    = up_gr_firstab_binoc, up_gr_seconab_binoc, up_gr_thirdab_binoc
        installed_upgrades          =
        upgrade_scheme              = upgrade_scheme_binoculars
        upgr_icon_x                 = 300
        upgr_icon_y                 = 1950
        upgr_icon_width             = 150
        upgr_icon_height            = 100
        upgr_icon_path              = ui\ui_actor_weapons
        
        ammo_class                  = ammo_binoc
        ammo_current                = 0
        ammo_elapsed                = 0
        ammo_limit                  = 0
        ammo_mag_size               = 0
        
        scope_status                = 1
        scope_texture               = wpn_crosshair_bino
        scope_zoom_factor           = 20
		scope_dynamic_zoom          = true
        
        silencer_status             = 0
        
        grenade_launcher_status     = 0
        
        hit_impulse                 = 0
        hit_power                   = 0
        hit_type                    = fire_wound
        fire_distance               = 0
        bullet_speed                = 0
        rpm                         = 0
        rpm_empty_click             = 0
        
        zoom_enabled                = true
        reload_dof                  = 0.0, 0.5, 5, 1.7
        control_inertion_factor     = 1.1
        fire_dispersion_base        = 1
        fire_dispersion_condition_factor = 0
        
        misfire_start_condition     = 0
        misfire_start_prob          = 0.003
        misfire_end_condition       = 0
        misfire_end_prob            = 0.02
        
        condition_queue_shot_dec    = 0
        condition_shot_dec          = 0
        
        cam_return                  = 0
        cam_relax_speed             = 7
        cam_dispersion              = 1.9
        cam_dispersion_frac         = 1.1
        cam_dispersion_inc          = 1.9
        cam_max_angle               = 10.0
        cam_max_angle_horz          = 10.0
        cam_step_angle_horz         = 1.2
        
        PDM_disp_accel_factor       = 1.1
        PDM_disp_base               = 0.5
        PDM_disp_crouch             = 1.0
        PDM_disp_crouch_no_acc      = 1.0
        PDM_disp_vel_factor         = 1.1
        disp_crouch_factor          = 0
        disp_jump_factor            = 0
        disp_vel_factor             = 0
        
        cam_relax_speed_ai          = 360
        min_radius                  = 0
        max_radius                  = 500
        
        snd_close                   = weapons\generic_close
        snd_on_take                 = other
		
		can_be_lowered				= false
 
hud_fov                             = 0.6 										  

[wpn_binoc_hud]:hud_base
        item_visual                 = dynamics\devices\dev_binoculars\dev_binoculars_hud
        attach_place_idx            = 0
        zoom_hide_crosshair         = true
        
        item_position               = 0, 0, 0
        item_orientation            = 180, 0, 0
        
        hands_position              = 0, -0.155, 0.0
        hands_position_16x9         = 0, -0.155, -0.1
        hands_orientation           = 0, 0, 0
        hands_orientation_16x9      = 0, 0, 0
        
        aim_hud_offset_pos          = 0, 0, 0
        aim_hud_offset_pos_16x9     = 0, 0, 0
        aim_hud_offset_rot          = 0.0, 0.0, 0.0
        aim_hud_offset_rot_16x9     = 0.0, 0.0, 0.0
        
        gl_hud_offset_pos           = 0, 0, 0
        gl_hud_offset_rot           = 0, 0, 0
        
        lean_hud_offset_pos         = 0, 0, 0
        lean_hud_offset_rot         = 0, 0, 0
        
        anm_hide                    = binoculars_holster
        anm_idle                    = binoculars_idle
        anm_idle_aim                = binoculars_idle_aim
        anm_idle_moving             = binoculars_idle_moving
        anm_idle_moving_crouch      = binoculars_idle_moving, idle, 0.75
        anm_idle_sprint             = binoculars_idle_sprint
        anm_show                    = binoculars_draw
 
		freelook_z_offset_mul		= 0.75
 
;------------------------------------------------------------------------------------------------
[wpn_binoc_inv]:identity_immunities,weapon_probability,default_weapon_params,wpn_binoc
        animation_slot              = 13
        hand_dependence             = 1
        
        hud                         = wpn_binoculars_hud
        ph_mass                     = 3
        
        control_inertion_factor     = 1.28
        fire_dispersion_base        = 1
        
        holder_fov_modifier         = 0.7
        holder_range_modifier       = 2.0
 
		anim_item					= false
		
[wpn_binoculars_hud]:wpn_binoc_hud
        attach_place_idx            = 0
 
